From 2cdca7e723e1e7ba6965538d57aed56b4dd5113a Mon Sep 17 00:00:00 2001 From: LegendaryGuard Date: Wed, 23 Mar 2022 22:47:50 +0000 Subject: [PATCH] Remove some content, no more updates, info stays obsolete --- Trouble-in-Terrorist-Town.md | 43 ++++-------------------------------- 1 file changed, 4 insertions(+), 39 deletions(-) diff --git a/Trouble-in-Terrorist-Town.md b/Trouble-in-Terrorist-Town.md index aa90cb0..eaa3786 100644 --- a/Trouble-in-Terrorist-Town.md +++ b/Trouble-in-Terrorist-Town.md @@ -1,10 +1,10 @@ # Trouble in Terrorist Town (TTT) -## WARNING! This gamemode has been lost. There is no way to recover this. Possibly it's hard to find him to recover this. It would nice to retrieve these gamemode resources. +## WARNING! This gamemode has been lost. ### This gamemode appeared once in a server called "FSMP Teamplay", the server was shutdown in late 2019. -### (20-02-2021) LegendGuard tries to retrieve the gamemode in another way: [LegendGuard's TTT repository](https://gitlab.com/xonotic/xonotic-data.pk3dir/-/tree/LegendaryGuard/ttt) +### Update: (20-02-2021) LegendGuard retrieved the gamemode developing from scratch: [LegendGuard's MMM repository](https://gitlab.com/xonotic/xonotic-data.pk3dir/-/tree/LegendaryGuard/ttt) logoTTTxonotic @@ -30,7 +30,7 @@ The traitors must murder everyone undetected, they know who they are because onl ## Detectives The Detectives are the smallest group in TTT (12.5% of the population or one Detective for every eight players.) They are special Innocents given equipment. Their group color is blue. -Detectives have special methods to detect the traitor, for example, when they see a body, they must analyze the body, searching in it until it says a message in the middle "Unidentified", when seeing it, touch the E, if the body was recently killed, it will tell if he was Innocent or a Traitor. +Detectives have special methods to detect the traitor, for example, when they see a body, they must analyze the body, if the body was recently killed, it will tell if he was Innocent or a Traitor. They always appear as CT and everyone sees them as CTs, plus they flash a blue circle on their body that everyone sees (unlike traitors who only see each other CT and the flash is only seen by them). @@ -209,44 +209,9 @@ A kill on site must come under valid for you to act on it. Any kill on site mark ## Notes for developers / mappers -Sorry, developers, the code will have to be recreated, it is hard to find it in order to recover it. +Sorry, developers, the source code is lost. Inside the map (.pk3 file), in .mapinfo file, you write: `gametype ttt` -Optionally, you can write this too: - -`settemp_for_type ttt g_buffs 0` - -`settemp_for_type ttt g_new_toys 1` - -`settemp_for_type ttt g_random_items 1` - -`settemp_for_type ttt g_random_items_powerup_probability 0` - -`settemp_for_type ttt g_random_items_weapon_crylink_probability 0` - -`settemp_for_type ttt g_random_items_weapon_devastator_probability 0` - -`settemp_for_type ttt g_random_items_weapon_electro_probability 0` - -`settemp_for_type ttt g_random_items_weapon_hlac_probability 1` - -`settemp_for_type ttt g_random_items_weapon_minelayer_probability 1` - -`settemp_for_type ttt g_random_items_weapon_vortex_probability 0` - -`settemp_for_type ttt g_random_items_weapon_rifle_probability 1` - -`settemp_for_type ttt g_random_items_item_armor_mega_probability 0` - -`settemp_for_type ttt g_random_items_item_health_mega_probability 0` - -`settemp_for_type ttt g_pickup_respawntime_ammo 0` - -`settemp_for_type ttt g_pickup_respawntime_weapon 0` - -`settemp_for_type ttt g_chat_nospectators 2` - - Moreover, you can enable this gamemode in the console using this command: `sv_cmd gametype ttt` \ No newline at end of file -- 2.39.2