From 966823bee0fc4ce36384a541505e060f22a1fda0 Mon Sep 17 00:00:00 2001 From: Rudolf Polzer Date: Tue, 2 Nov 2010 17:39:48 +0100 Subject: [PATCH] remove some settings from the server.cfg that really shouldn't be set by a "normal" server admin --- server/server.cfg | 13 +++---------- 1 file changed, 3 insertions(+), 10 deletions(-) diff --git a/server/server.cfg b/server/server.cfg index 9de6f514..d6ee2cce 100644 --- a/server/server.cfg +++ b/server/server.cfg @@ -57,7 +57,6 @@ //g_minstagib 0 // set to 1 for MinstaGib //g_nixnex 0 // set to 1 for No Items Xonotic //g_nixnex_with_laser 0 // set to 1 to always give players the laser in NixNex -//g_rocketarena 0 // set to 1 to make the rocket launcher the only weapon ///////////////////////////////////////////////////////////////////// // Some settings you MIGHT want to change. Again IF so remove the // @@ -89,22 +88,16 @@ //sv_vote_master_password "" // when set, vlogin PWD will allow people to become master to run master commands directly using vdo //sv_vote_majority_factor 0.5 // 0.666 will require a 2/3 majority instead of a regular 1/2 one //sv_vote_simple_majority_factor 0 // 0.666 will win votes by a 2/3 majority of the VOTERS (not the players!) -//note: to JUST support simple majorities, set these two factors equal +// note: to JUST support simple majorities, set these two factors equal ///////////////////////////////////////////////////////////////////// // Some more advanced settings. You probably are not interested in changing them at all. -// select one of these: -//g_balance_rocketlauncher_detonatedelay 0 // rocket detonation at any time -//g_balance_rocketlauncher_detonatedelay 0.2 // rocket detonation at least 0.2s after it was shot (reduces rocket boosting) -//g_balance_rocketlauncher_detonatedelay -1 // rocket detonation only if the rocket is out of range of the owner (prevents rocket boosting, makes rockets "safer") - //sv_ready_restart 0 // 1 to allow players to restart the map when all of them press the ready button //sv_autoscreenshot 0 // 1 will force a screenshot for all clients when the map ends. Useful for competitions or the ladder. //g_antilag 2 // 0 to disable the antilag feature, 1 and 2 use different methods -//sys_ticrate 0.05 // how long a server frame is. 0.05 = 20 fps, 0.02 = 50 fps. Lower settings makes things smoother but create much more traffic (known good values include: 0.05, 0.046875, 0.03125) //sv_maxrate 1000000 // limits client connections to this rate in bytes/seconds // see Docs/mapdownload.txt for more info @@ -119,5 +112,5 @@ //g_balance_teams 1 // 0 will show players the team selection menu after joining instead of automaticly putting them on the smaller team //g_balance_teams_force 0 // 1 to automaticly balance teams even during a game -//set g_ban_sync_uri "http://94.23.21.40/~xonotic/bans/" // sync bans using this ban list provider (disabled by default, uncomment this line to enable) -//set g_ban_sync_trusted_servers "" // accept bans that were initially set on the server IPs listed here (if not set, your bans are just sent to the sync URIs, but no bans are retrieved from there) +//g_ban_sync_uri "http://94.23.21.40/~xonotic/bans/" // sync bans using this ban list provider (disabled by default, uncomment this line to enable) +//g_ban_sync_trusted_servers "" // accept bans that were initially set on the server IPs listed here (if not set, your bans are just sent to the sync URIs, but no bans are retrieved from there) -- 2.39.2