From: Mario Date: Sat, 24 Aug 2019 00:04:30 +0000 (+0000) Subject: Revert "Update Windows 32 bit SDL build dependency to 2.0.10" X-Git-Tag: xonotic-v0.8.5~126^2 X-Git-Url: http://git.xonotic.org/?p=xonotic%2Fxonotic.git;a=commitdiff_plain;h=1e434bee7af23e6dfd2130a8eadd131e5da3d643;hp=c40448285437999d5a83a3c9adb62c58ba8640bc Revert "Update Windows 32 bit SDL build dependency to 2.0.10" This reverts commit d2cdd999d3d7214b2da17099df63b3b409b0ae23. --- diff --git a/misc/builddeps/win32/sdl/bin/sdl2-config b/misc/builddeps/win32/sdl/bin/sdl2-config index 86e0cf0b..a494aff8 100755 --- a/misc/builddeps/win32/sdl/bin/sdl2-config +++ b/misc/builddeps/win32/sdl/bin/sdl2-config @@ -1,6 +1,6 @@ #!/bin/sh -prefix=${0%/bin/sdl2-config} +prefix=/opt/local/i686-w64-mingw32 exec_prefix=${prefix} exec_prefix_set=no libdir=${exec_prefix}/lib @@ -39,17 +39,17 @@ while test $# -gt 0; do echo $exec_prefix ;; --version) - echo 2.0.5 + echo 2.0.10 ;; --cflags) echo -I${prefix}/include/SDL2 -Dmain=SDL_main ;; # --libs) -# echo -L${exec_prefix}/lib -lmingw32 -lSDL2main -lSDL2 -mwindows +# echo -L${exec_prefix}/lib -lmingw32 -lSDL2main -lSDL2 -mwindows # ;; # --static-libs) --libs|--static-libs) - echo -L${exec_prefix}/lib -lmingw32 -lSDL2main -lSDL2 -mwindows -Wl,--no-undefined -lm -ldinput8 -ldxguid -ldxerr8 -luser32 -lgdi32 -lwinmm -limm32 -lole32 -loleaut32 -lshell32 -lversion -luuid -static-libgcc + echo -L${exec_prefix}/lib -lmingw32 -lSDL2main -lSDL2 -mwindows -Wl,--no-undefined -Wl,--dynamicbase -Wl,--nxcompat -lm -ldinput8 -ldxguid -ldxerr8 -luser32 -lgdi32 -lwinmm -limm32 -lole32 -loleaut32 -lshell32 -lsetupapi -lversion -luuid -static-libgcc ;; *) echo "${usage}" 1>&2 diff --git a/misc/builddeps/win32/sdl/include/SDL2/SDL.h b/misc/builddeps/win32/sdl/include/SDL2/SDL.h index 1a3fa285..88dce0c0 100644 --- a/misc/builddeps/win32/sdl/include/SDL2/SDL.h +++ b/misc/builddeps/win32/sdl/include/SDL2/SDL.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2016 Sam Lantinga + Copyright (C) 1997-2019 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -26,8 +26,8 @@ */ -#ifndef _SDL_H -#define _SDL_H +#ifndef SDL_h_ +#define SDL_h_ #include "SDL_main.h" #include "SDL_stdinc.h" @@ -40,10 +40,10 @@ #include "SDL_error.h" #include "SDL_events.h" #include "SDL_filesystem.h" -#include "SDL_joystick.h" #include "SDL_gamecontroller.h" #include "SDL_haptic.h" #include "SDL_hints.h" +#include "SDL_joystick.h" #include "SDL_loadso.h" #include "SDL_log.h" #include "SDL_messagebox.h" @@ -51,6 +51,8 @@ #include "SDL_power.h" #include "SDL_render.h" #include "SDL_rwops.h" +#include "SDL_sensor.h" +#include "SDL_shape.h" #include "SDL_system.h" #include "SDL_thread.h" #include "SDL_timer.h" @@ -79,10 +81,11 @@ extern "C" { #define SDL_INIT_HAPTIC 0x00001000u #define SDL_INIT_GAMECONTROLLER 0x00002000u /**< SDL_INIT_GAMECONTROLLER implies SDL_INIT_JOYSTICK */ #define SDL_INIT_EVENTS 0x00004000u +#define SDL_INIT_SENSOR 0x00008000u #define SDL_INIT_NOPARACHUTE 0x00100000u /**< compatibility; this flag is ignored. */ #define SDL_INIT_EVERYTHING ( \ SDL_INIT_TIMER | SDL_INIT_AUDIO | SDL_INIT_VIDEO | SDL_INIT_EVENTS | \ - SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC | SDL_INIT_GAMECONTROLLER \ + SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC | SDL_INIT_GAMECONTROLLER | SDL_INIT_SENSOR \ ) /* @} */ @@ -127,6 +130,6 @@ extern DECLSPEC void SDLCALL SDL_Quit(void); #endif #include "close_code.h" -#endif /* _SDL_H */ +#endif /* SDL_h_ */ /* vi: set ts=4 sw=4 expandtab: */ diff --git a/misc/builddeps/win32/sdl/include/SDL2/SDL_assert.h b/misc/builddeps/win32/sdl/include/SDL2/SDL_assert.h index 402981f9..8baecb63 100644 --- a/misc/builddeps/win32/sdl/include/SDL2/SDL_assert.h +++ b/misc/builddeps/win32/sdl/include/SDL2/SDL_assert.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2016 Sam Lantinga + Copyright (C) 1997-2019 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -19,8 +19,8 @@ 3. This notice may not be removed or altered from any source distribution. */ -#ifndef _SDL_assert_h -#define _SDL_assert_h +#ifndef SDL_assert_h_ +#define SDL_assert_h_ #include "SDL_config.h" @@ -51,9 +51,11 @@ assert can have unique static variables associated with it. /* Don't include intrin.h here because it contains C++ code */ extern void __cdecl __debugbreak(void); #define SDL_TriggerBreakpoint() __debugbreak() -#elif (!defined(__NACL__) && defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))) +#elif ( (!defined(__NACL__)) && ((defined(__GNUC__) || defined(__clang__)) && (defined(__i386__) || defined(__x86_64__))) ) #define SDL_TriggerBreakpoint() __asm__ __volatile__ ( "int $3\n\t" ) -#elif defined(HAVE_SIGNAL_H) +#elif defined(__386__) && defined(__WATCOMC__) + #define SDL_TriggerBreakpoint() { _asm { int 0x03 } } +#elif defined(HAVE_SIGNAL_H) && !defined(__WATCOMC__) #include #define SDL_TriggerBreakpoint() raise(SIGTRAP) #else @@ -63,7 +65,7 @@ assert can have unique static variables associated with it. #if defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L) /* C99 supports __func__ as a standard. */ # define SDL_FUNCTION __func__ -#elif ((__GNUC__ >= 2) || defined(_MSC_VER)) +#elif ((__GNUC__ >= 2) || defined(_MSC_VER) || defined (__WATCOMC__)) # define SDL_FUNCTION __FUNCTION__ #else # define SDL_FUNCTION "???" @@ -201,7 +203,7 @@ typedef SDL_AssertState (SDLCALL *SDL_AssertionHandler)( * * This callback is NOT reset to SDL's internal handler upon SDL_Quit()! * - * \return SDL_AssertState value of how to handle the assertion failure. + * Return SDL_AssertState value of how to handle the assertion failure. * * \param handler Callback function, called when an assertion fails. * \param userdata A pointer passed to the callback as-is. @@ -250,7 +252,7 @@ extern DECLSPEC SDL_AssertionHandler SDLCALL SDL_GetAssertionHandler(void **puse * * const SDL_AssertData *item = SDL_GetAssertionReport(); * while (item) { - * printf("'%s', %s (%s:%d), triggered %u times, always ignore: %s.\n", + * printf("'%s', %s (%s:%d), triggered %u times, always ignore: %s.\\n", * item->condition, item->function, item->filename, * item->linenum, item->trigger_count, * item->always_ignore ? "yes" : "no"); @@ -284,6 +286,6 @@ extern DECLSPEC void SDLCALL SDL_ResetAssertionReport(void); #endif #include "close_code.h" -#endif /* _SDL_assert_h */ +#endif /* SDL_assert_h_ */ /* vi: set ts=4 sw=4 expandtab: */ diff --git a/misc/builddeps/win32/sdl/include/SDL2/SDL_atomic.h b/misc/builddeps/win32/sdl/include/SDL2/SDL_atomic.h index 56aa81df..deee35f9 100644 --- a/misc/builddeps/win32/sdl/include/SDL2/SDL_atomic.h +++ b/misc/builddeps/win32/sdl/include/SDL2/SDL_atomic.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2016 Sam Lantinga + Copyright (C) 1997-2019 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -56,8 +56,8 @@ * All of the atomic operations that modify memory are full memory barriers. */ -#ifndef _SDL_atomic_h_ -#define _SDL_atomic_h_ +#ifndef SDL_atomic_h_ +#define SDL_atomic_h_ #include "SDL_stdinc.h" #include "SDL_platform.h" @@ -118,13 +118,16 @@ extern DECLSPEC void SDLCALL SDL_AtomicUnlock(SDL_SpinLock *lock); * The compiler barrier prevents the compiler from reordering * reads and writes to globally visible variables across the call. */ -#if defined(_MSC_VER) && (_MSC_VER > 1200) +#if defined(_MSC_VER) && (_MSC_VER > 1200) && !defined(__clang__) void _ReadWriteBarrier(void); #pragma intrinsic(_ReadWriteBarrier) #define SDL_CompilerBarrier() _ReadWriteBarrier() #elif (defined(__GNUC__) && !defined(__EMSCRIPTEN__)) || (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x5120)) /* This is correct for all CPUs when using GCC or Solaris Studio 12.1+. */ #define SDL_CompilerBarrier() __asm__ __volatile__ ("" : : : "memory") +#elif defined(__WATCOMC__) +extern _inline void SDL_CompilerBarrier (void); +#pragma aux SDL_CompilerBarrier = "" parm [] modify exact []; #else #define SDL_CompilerBarrier() \ { SDL_SpinLock _tmp = 0; SDL_AtomicLock(&_tmp); SDL_AtomicUnlock(&_tmp); } @@ -149,18 +152,41 @@ void _ReadWriteBarrier(void); * For more information on these semantics, take a look at the blog post: * http://preshing.com/20120913/acquire-and-release-semantics */ +extern DECLSPEC void SDLCALL SDL_MemoryBarrierReleaseFunction(void); +extern DECLSPEC void SDLCALL SDL_MemoryBarrierAcquireFunction(void); + #if defined(__GNUC__) && (defined(__powerpc__) || defined(__ppc__)) #define SDL_MemoryBarrierRelease() __asm__ __volatile__ ("lwsync" : : : "memory") #define SDL_MemoryBarrierAcquire() __asm__ __volatile__ ("lwsync" : : : "memory") +#elif defined(__GNUC__) && defined(__aarch64__) +#define SDL_MemoryBarrierRelease() __asm__ __volatile__ ("dmb ish" : : : "memory") +#define SDL_MemoryBarrierAcquire() __asm__ __volatile__ ("dmb ish" : : : "memory") #elif defined(__GNUC__) && defined(__arm__) -#if defined(__ARM_ARCH_7__) || defined(__ARM_ARCH_7A__) || defined(__ARM_ARCH_7EM__) || defined(__ARM_ARCH_7R__) || defined(__ARM_ARCH_7M__) || defined(__ARM_ARCH_7S__) +#if 0 /* defined(__LINUX__) || defined(__ANDROID__) */ +/* Information from: + https://chromium.googlesource.com/chromium/chromium/+/trunk/base/atomicops_internals_arm_gcc.h#19 + + The Linux kernel provides a helper function which provides the right code for a memory barrier, + hard-coded at address 0xffff0fa0 +*/ +typedef void (*SDL_KernelMemoryBarrierFunc)(); +#define SDL_MemoryBarrierRelease() ((SDL_KernelMemoryBarrierFunc)0xffff0fa0)() +#define SDL_MemoryBarrierAcquire() ((SDL_KernelMemoryBarrierFunc)0xffff0fa0)() +#elif 0 /* defined(__QNXNTO__) */ +#include + +#define SDL_MemoryBarrierRelease() __cpu_membarrier() +#define SDL_MemoryBarrierAcquire() __cpu_membarrier() +#else +#if defined(__ARM_ARCH_7__) || defined(__ARM_ARCH_7A__) || defined(__ARM_ARCH_7EM__) || defined(__ARM_ARCH_7R__) || defined(__ARM_ARCH_7M__) || defined(__ARM_ARCH_7S__) || defined(__ARM_ARCH_8A__) #define SDL_MemoryBarrierRelease() __asm__ __volatile__ ("dmb ish" : : : "memory") #define SDL_MemoryBarrierAcquire() __asm__ __volatile__ ("dmb ish" : : : "memory") -#elif defined(__ARM_ARCH_6__) || defined(__ARM_ARCH_6J__) || defined(__ARM_ARCH_6K__) || defined(__ARM_ARCH_6T2__) || defined(__ARM_ARCH_6Z__) || defined(__ARM_ARCH_6ZK__) +#elif defined(__ARM_ARCH_6__) || defined(__ARM_ARCH_6J__) || defined(__ARM_ARCH_6K__) || defined(__ARM_ARCH_6T2__) || defined(__ARM_ARCH_6Z__) || defined(__ARM_ARCH_6ZK__) || defined(__ARM_ARCH_5TE__) #ifdef __thumb__ /* The mcr instruction isn't available in thumb mode, use real functions */ -extern DECLSPEC void SDLCALL SDL_MemoryBarrierRelease(); -extern DECLSPEC void SDLCALL SDL_MemoryBarrierAcquire(); +#define SDL_MEMORY_BARRIER_USES_FUNCTION +#define SDL_MemoryBarrierRelease() SDL_MemoryBarrierReleaseFunction() +#define SDL_MemoryBarrierAcquire() SDL_MemoryBarrierAcquireFunction() #else #define SDL_MemoryBarrierRelease() __asm__ __volatile__ ("mcr p15, 0, %0, c7, c10, 5" : : "r"(0) : "memory") #define SDL_MemoryBarrierAcquire() __asm__ __volatile__ ("mcr p15, 0, %0, c7, c10, 5" : : "r"(0) : "memory") @@ -168,6 +194,7 @@ extern DECLSPEC void SDLCALL SDL_MemoryBarrierAcquire(); #else #define SDL_MemoryBarrierRelease() __asm__ __volatile__ ("" : : : "memory") #define SDL_MemoryBarrierAcquire() __asm__ __volatile__ ("" : : : "memory") +#endif /* __LINUX__ || __ANDROID__ */ #endif /* __GNUC__ && __arm__ */ #else #if (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x5120)) @@ -263,6 +290,6 @@ extern DECLSPEC void* SDLCALL SDL_AtomicGetPtr(void **a); #include "close_code.h" -#endif /* _SDL_atomic_h_ */ +#endif /* SDL_atomic_h_ */ /* vi: set ts=4 sw=4 expandtab: */ diff --git a/misc/builddeps/win32/sdl/include/SDL2/SDL_audio.h b/misc/builddeps/win32/sdl/include/SDL2/SDL_audio.h index d51f0d1c..305c01a9 100644 --- a/misc/builddeps/win32/sdl/include/SDL2/SDL_audio.h +++ b/misc/builddeps/win32/sdl/include/SDL2/SDL_audio.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2016 Sam Lantinga + Copyright (C) 1997-2019 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -25,8 +25,8 @@ * Access to the raw audio mixing buffer for the SDL library. */ -#ifndef _SDL_audio_h -#define _SDL_audio_h +#ifndef SDL_audio_h_ +#define SDL_audio_h_ #include "SDL_stdinc.h" #include "SDL_error.h" @@ -140,7 +140,8 @@ typedef Uint16 SDL_AudioFormat; #define SDL_AUDIO_ALLOW_FREQUENCY_CHANGE 0x00000001 #define SDL_AUDIO_ALLOW_FORMAT_CHANGE 0x00000002 #define SDL_AUDIO_ALLOW_CHANNELS_CHANGE 0x00000004 -#define SDL_AUDIO_ALLOW_ANY_CHANGE (SDL_AUDIO_ALLOW_FREQUENCY_CHANGE|SDL_AUDIO_ALLOW_FORMAT_CHANGE|SDL_AUDIO_ALLOW_CHANNELS_CHANGE) +#define SDL_AUDIO_ALLOW_SAMPLES_CHANGE 0x00000008 +#define SDL_AUDIO_ALLOW_ANY_CHANGE (SDL_AUDIO_ALLOW_FREQUENCY_CHANGE|SDL_AUDIO_ALLOW_FORMAT_CHANGE|SDL_AUDIO_ALLOW_CHANNELS_CHANGE|SDL_AUDIO_ALLOW_SAMPLES_CHANGE) /* @} */ /* @} *//* Audio flags */ @@ -164,6 +165,15 @@ typedef void (SDLCALL * SDL_AudioCallback) (void *userdata, Uint8 * stream, /** * The calculated values in this structure are calculated by SDL_OpenAudio(). + * + * For multi-channel audio, the default SDL channel mapping is: + * 2: FL FR (stereo) + * 3: FL FR LFE (2.1 surround) + * 4: FL FR BL BR (quad) + * 5: FL FR FC BL BR (quad + center) + * 6: FL FR FC LFE SL SR (5.1 surround - last two can also be BL BR) + * 7: FL FR FC LFE BC SL SR (6.1 surround) + * 8: FL FR FC LFE BL BR SL SR (7.1 surround) */ typedef struct SDL_AudioSpec { @@ -171,7 +181,7 @@ typedef struct SDL_AudioSpec SDL_AudioFormat format; /**< Audio data format */ Uint8 channels; /**< Number of channels: 1 mono, 2 stereo */ Uint8 silence; /**< Audio buffer silence value (calculated) */ - Uint16 samples; /**< Audio buffer size in samples (power of 2) */ + Uint16 samples; /**< Audio buffer size in sample FRAMES (total samples divided by channel count) */ Uint16 padding; /**< Necessary for some compile environments */ Uint32 size; /**< Audio buffer size in bytes (calculated) */ SDL_AudioCallback callback; /**< Callback that feeds the audio device (NULL to use SDL_QueueAudio()). */ @@ -184,7 +194,23 @@ typedef void (SDLCALL * SDL_AudioFilter) (struct SDL_AudioCVT * cvt, SDL_AudioFormat format); /** - * A structure to hold a set of audio conversion filters and buffers. + * \brief Upper limit of filters in SDL_AudioCVT + * + * The maximum number of SDL_AudioFilter functions in SDL_AudioCVT is + * currently limited to 9. The SDL_AudioCVT.filters array has 10 pointers, + * one of which is the terminating NULL pointer. + */ +#define SDL_AUDIOCVT_MAX_FILTERS 9 + +/** + * \struct SDL_AudioCVT + * \brief A structure to hold a set of audio conversion filters and buffers. + * + * Note that various parts of the conversion pipeline can take advantage + * of SIMD operations (like SSE2, for example). SDL_AudioCVT doesn't require + * you to pass it aligned data, but can possibly run much faster if you + * set both its (buf) field to a pointer that is aligned to 16 bytes, and its + * (len) field to something that's a multiple of 16, if possible. */ #ifdef __GNUC__ /* This structure is 84 bytes on 32-bit architectures, make sure GCC doesn't @@ -208,7 +234,7 @@ typedef struct SDL_AudioCVT int len_cvt; /**< Length of converted audio buffer */ int len_mult; /**< buffer must be len*len_mult big */ double len_ratio; /**< Given len, final size is len*len_ratio */ - SDL_AudioFilter filters[10]; /**< Filter list */ + SDL_AudioFilter filters[SDL_AUDIOCVT_MAX_FILTERS + 1]; /**< NULL-terminated list of filter functions */ int filter_index; /**< Current audio conversion function */ } SDL_AUDIOCVT_PACKED SDL_AudioCVT; @@ -394,23 +420,56 @@ extern DECLSPEC void SDLCALL SDL_PauseAudioDevice(SDL_AudioDeviceID dev, /* @} *//* Pause audio functions */ /** - * This function loads a WAVE from the data source, automatically freeing - * that source if \c freesrc is non-zero. For example, to load a WAVE file, - * you could do: + * \brief Load the audio data of a WAVE file into memory + * + * Loading a WAVE file requires \c src, \c spec, \c audio_buf and \c audio_len + * to be valid pointers. The entire data portion of the file is then loaded + * into memory and decoded if necessary. + * + * If \c freesrc is non-zero, the data source gets automatically closed and + * freed before the function returns. + * + * Supported are RIFF WAVE files with the formats PCM (8, 16, 24, and 32 bits), + * IEEE Float (32 bits), Microsoft ADPCM and IMA ADPCM (4 bits), and A-law and + * µ-law (8 bits). Other formats are currently unsupported and cause an error. + * + * If this function succeeds, the pointer returned by it is equal to \c spec + * and the pointer to the audio data allocated by the function is written to + * \c audio_buf and its length in bytes to \c audio_len. The \ref SDL_AudioSpec + * members \c freq, \c channels, and \c format are set to the values of the + * audio data in the buffer. The \c samples member is set to a sane default and + * all others are set to zero. + * + * It's necessary to use SDL_FreeWAV() to free the audio data returned in + * \c audio_buf when it is no longer used. + * + * Because of the underspecification of the Waveform format, there are many + * problematic files in the wild that cause issues with strict decoders. To + * provide compatibility with these files, this decoder is lenient in regards + * to the truncation of the file, the fact chunk, and the size of the RIFF + * chunk. The hints SDL_HINT_WAVE_RIFF_CHUNK_SIZE, SDL_HINT_WAVE_TRUNCATION, + * and SDL_HINT_WAVE_FACT_CHUNK can be used to tune the behavior of the + * loading process. + * + * Any file that is invalid (due to truncation, corruption, or wrong values in + * the headers), too big, or unsupported causes an error. Additionally, any + * critical I/O error from the data source will terminate the loading process + * with an error. The function returns NULL on error and in all cases (with the + * exception of \c src being NULL), an appropriate error message will be set. + * + * It is required that the data source supports seeking. + * + * Example: * \code * SDL_LoadWAV_RW(SDL_RWFromFile("sample.wav", "rb"), 1, ...); * \endcode * - * If this function succeeds, it returns the given SDL_AudioSpec, - * filled with the audio data format of the wave data, and sets - * \c *audio_buf to a malloc()'d buffer containing the audio data, - * and sets \c *audio_len to the length of that audio buffer, in bytes. - * You need to free the audio buffer with SDL_FreeWAV() when you are - * done with it. - * - * This function returns NULL and sets the SDL error message if the - * wave file cannot be opened, uses an unknown data format, or is - * corrupt. Currently raw and MS-ADPCM WAVE files are supported. + * \param src The data source with the WAVE data + * \param freesrc A integer value that makes the function close the data source if non-zero + * \param spec A pointer filled with the audio format of the audio data + * \param audio_buf A pointer filled with the audio data allocated by the function + * \param audio_len A pointer filled with the length of the audio data buffer in bytes + * \return NULL on error, or non-NULL on success. */ extern DECLSPEC SDL_AudioSpec *SDLCALL SDL_LoadWAV_RW(SDL_RWops * src, int freesrc, @@ -434,10 +493,10 @@ extern DECLSPEC void SDLCALL SDL_FreeWAV(Uint8 * audio_buf); * This function takes a source format and rate and a destination format * and rate, and initializes the \c cvt structure with information needed * by SDL_ConvertAudio() to convert a buffer of audio data from one format - * to the other. + * to the other. An unsupported format causes an error and -1 will be returned. * - * \return -1 if the format conversion is not supported, 0 if there's - * no conversion needed, or 1 if the audio filter is set up. + * \return 0 if no conversion is needed, 1 if the audio filter is set up, + * or -1 on error. */ extern DECLSPEC int SDLCALL SDL_BuildAudioCVT(SDL_AudioCVT * cvt, SDL_AudioFormat src_format, @@ -456,9 +515,137 @@ extern DECLSPEC int SDLCALL SDL_BuildAudioCVT(SDL_AudioCVT * cvt, * The data conversion may expand the size of the audio data, so the buffer * \c cvt->buf should be allocated after the \c cvt structure is initialized by * SDL_BuildAudioCVT(), and should be \c cvt->len*cvt->len_mult bytes long. + * + * \return 0 on success or -1 if \c cvt->buf is NULL. */ extern DECLSPEC int SDLCALL SDL_ConvertAudio(SDL_AudioCVT * cvt); +/* SDL_AudioStream is a new audio conversion interface. + The benefits vs SDL_AudioCVT: + - it can handle resampling data in chunks without generating + artifacts, when it doesn't have the complete buffer available. + - it can handle incoming data in any variable size. + - You push data as you have it, and pull it when you need it + */ +/* this is opaque to the outside world. */ +struct _SDL_AudioStream; +typedef struct _SDL_AudioStream SDL_AudioStream; + +/** + * Create a new audio stream + * + * \param src_format The format of the source audio + * \param src_channels The number of channels of the source audio + * \param src_rate The sampling rate of the source audio + * \param dst_format The format of the desired audio output + * \param dst_channels The number of channels of the desired audio output + * \param dst_rate The sampling rate of the desired audio output + * \return 0 on success, or -1 on error. + * + * \sa SDL_AudioStreamPut + * \sa SDL_AudioStreamGet + * \sa SDL_AudioStreamAvailable + * \sa SDL_AudioStreamFlush + * \sa SDL_AudioStreamClear + * \sa SDL_FreeAudioStream + */ +extern DECLSPEC SDL_AudioStream * SDLCALL SDL_NewAudioStream(const SDL_AudioFormat src_format, + const Uint8 src_channels, + const int src_rate, + const SDL_AudioFormat dst_format, + const Uint8 dst_channels, + const int dst_rate); + +/** + * Add data to be converted/resampled to the stream + * + * \param stream The stream the audio data is being added to + * \param buf A pointer to the audio data to add + * \param len The number of bytes to write to the stream + * \return 0 on success, or -1 on error. + * + * \sa SDL_NewAudioStream + * \sa SDL_AudioStreamGet + * \sa SDL_AudioStreamAvailable + * \sa SDL_AudioStreamFlush + * \sa SDL_AudioStreamClear + * \sa SDL_FreeAudioStream + */ +extern DECLSPEC int SDLCALL SDL_AudioStreamPut(SDL_AudioStream *stream, const void *buf, int len); + +/** + * Get converted/resampled data from the stream + * + * \param stream The stream the audio is being requested from + * \param buf A buffer to fill with audio data + * \param len The maximum number of bytes to fill + * \return The number of bytes read from the stream, or -1 on error + * + * \sa SDL_NewAudioStream + * \sa SDL_AudioStreamPut + * \sa SDL_AudioStreamAvailable + * \sa SDL_AudioStreamFlush + * \sa SDL_AudioStreamClear + * \sa SDL_FreeAudioStream + */ +extern DECLSPEC int SDLCALL SDL_AudioStreamGet(SDL_AudioStream *stream, void *buf, int len); + +/** + * Get the number of converted/resampled bytes available. The stream may be + * buffering data behind the scenes until it has enough to resample + * correctly, so this number might be lower than what you expect, or even + * be zero. Add more data or flush the stream if you need the data now. + * + * \sa SDL_NewAudioStream + * \sa SDL_AudioStreamPut + * \sa SDL_AudioStreamGet + * \sa SDL_AudioStreamFlush + * \sa SDL_AudioStreamClear + * \sa SDL_FreeAudioStream + */ +extern DECLSPEC int SDLCALL SDL_AudioStreamAvailable(SDL_AudioStream *stream); + +/** + * Tell the stream that you're done sending data, and anything being buffered + * should be converted/resampled and made available immediately. + * + * It is legal to add more data to a stream after flushing, but there will + * be audio gaps in the output. Generally this is intended to signal the + * end of input, so the complete output becomes available. + * + * \sa SDL_NewAudioStream + * \sa SDL_AudioStreamPut + * \sa SDL_AudioStreamGet + * \sa SDL_AudioStreamAvailable + * \sa SDL_AudioStreamClear + * \sa SDL_FreeAudioStream + */ +extern DECLSPEC int SDLCALL SDL_AudioStreamFlush(SDL_AudioStream *stream); + +/** + * Clear any pending data in the stream without converting it + * + * \sa SDL_NewAudioStream + * \sa SDL_AudioStreamPut + * \sa SDL_AudioStreamGet + * \sa SDL_AudioStreamAvailable + * \sa SDL_AudioStreamFlush + * \sa SDL_FreeAudioStream + */ +extern DECLSPEC void SDLCALL SDL_AudioStreamClear(SDL_AudioStream *stream); + +/** + * Free an audio stream + * + * \sa SDL_NewAudioStream + * \sa SDL_AudioStreamPut + * \sa SDL_AudioStreamGet + * \sa SDL_AudioStreamAvailable + * \sa SDL_AudioStreamFlush + * \sa SDL_AudioStreamClear + */ +extern DECLSPEC void SDLCALL SDL_FreeAudioStream(SDL_AudioStream *stream); + #define SDL_MIX_MAXVOLUME 128 /** * This takes two audio buffers of the playing audio format and mixes @@ -514,7 +701,7 @@ extern DECLSPEC void SDLCALL SDL_MixAudioFormat(Uint8 * dst, * \param dev The device ID to which we will queue audio. * \param data The data to queue to the device for later playback. * \param len The number of bytes (not samples!) to which (data) points. - * \return zero on success, -1 on error. + * \return 0 on success, or -1 on error. * * \sa SDL_GetQueuedAudioSize * \sa SDL_ClearQueuedAudio @@ -667,6 +854,6 @@ extern DECLSPEC void SDLCALL SDL_CloseAudioDevice(SDL_AudioDeviceID dev); #endif #include "close_code.h" -#endif /* _SDL_audio_h */ +#endif /* SDL_audio_h_ */ /* vi: set ts=4 sw=4 expandtab: */ diff --git a/misc/builddeps/win32/sdl/include/SDL2/SDL_bits.h b/misc/builddeps/win32/sdl/include/SDL2/SDL_bits.h index 528da2ea..b116cc8d 100644 --- a/misc/builddeps/win32/sdl/include/SDL2/SDL_bits.h +++ b/misc/builddeps/win32/sdl/include/SDL2/SDL_bits.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2016 Sam Lantinga + Copyright (C) 1997-2019 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -25,8 +25,8 @@ * Functions for fiddling with bits and bitmasks. */ -#ifndef _SDL_bits_h -#define _SDL_bits_h +#ifndef SDL_bits_h_ +#define SDL_bits_h_ #include "SDL_stdinc.h" @@ -47,10 +47,20 @@ extern "C" { * * \return Index of the most significant bit, or -1 if the value is 0. */ +#if defined(__WATCOMC__) && defined(__386__) +extern _inline int _SDL_clz_watcom (Uint32); +#pragma aux _SDL_clz_watcom = \ + "bsr eax, eax" \ + "xor eax, 31" \ + parm [eax] nomemory \ + value [eax] \ + modify exact [eax] nomemory; +#endif + SDL_FORCE_INLINE int SDL_MostSignificantBitIndex32(Uint32 x) { -#if defined(__GNUC__) && __GNUC__ >= 4 +#if defined(__GNUC__) && (__GNUC__ >= 4 || (__GNUC__ == 3 && __GNUC_MINOR__ >= 4)) /* Count Leading Zeroes builtin in GCC. * http://gcc.gnu.org/onlinedocs/gcc-4.3.4/gcc/Other-Builtins.html */ @@ -58,6 +68,11 @@ SDL_MostSignificantBitIndex32(Uint32 x) return -1; } return 31 - __builtin_clz(x); +#elif defined(__WATCOMC__) && defined(__386__) + if (x == 0) { + return -1; + } + return 31 - _SDL_clz_watcom(x); #else /* Based off of Bit Twiddling Hacks by Sean Eron Anderson * , released in the public domain. @@ -86,12 +101,21 @@ SDL_MostSignificantBitIndex32(Uint32 x) #endif } +SDL_FORCE_INLINE SDL_bool +SDL_HasExactlyOneBitSet32(Uint32 x) +{ + if (x && !(x & (x - 1))) { + return SDL_TRUE; + } + return SDL_FALSE; +} + /* Ends C function definitions when using C++ */ #ifdef __cplusplus } #endif #include "close_code.h" -#endif /* _SDL_bits_h */ +#endif /* SDL_bits_h_ */ /* vi: set ts=4 sw=4 expandtab: */ diff --git a/misc/builddeps/win32/sdl/include/SDL2/SDL_blendmode.h b/misc/builddeps/win32/sdl/include/SDL2/SDL_blendmode.h index 56d8ad66..6f0a22b9 100644 --- a/misc/builddeps/win32/sdl/include/SDL2/SDL_blendmode.h +++ b/misc/builddeps/win32/sdl/include/SDL2/SDL_blendmode.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2016 Sam Lantinga + Copyright (C) 1997-2019 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -25,8 +25,8 @@ * Header file declaring the SDL_BlendMode enumeration */ -#ifndef _SDL_blendmode_h -#define _SDL_blendmode_h +#ifndef SDL_blendmode_h_ +#define SDL_blendmode_h_ #include "begin_code.h" /* Set up for C function definitions, even when using C++ */ @@ -47,17 +47,74 @@ typedef enum SDL_BLENDMODE_ADD = 0x00000002, /**< additive blending dstRGB = (srcRGB * srcA) + dstRGB dstA = dstA */ - SDL_BLENDMODE_MOD = 0x00000004 /**< color modulate + SDL_BLENDMODE_MOD = 0x00000004, /**< color modulate dstRGB = srcRGB * dstRGB dstA = dstA */ + SDL_BLENDMODE_INVALID = 0x7FFFFFFF + + /* Additional custom blend modes can be returned by SDL_ComposeCustomBlendMode() */ + } SDL_BlendMode; +/** + * \brief The blend operation used when combining source and destination pixel components + */ +typedef enum +{ + SDL_BLENDOPERATION_ADD = 0x1, /**< dst + src: supported by all renderers */ + SDL_BLENDOPERATION_SUBTRACT = 0x2, /**< dst - src : supported by D3D9, D3D11, OpenGL, OpenGLES */ + SDL_BLENDOPERATION_REV_SUBTRACT = 0x3, /**< src - dst : supported by D3D9, D3D11, OpenGL, OpenGLES */ + SDL_BLENDOPERATION_MINIMUM = 0x4, /**< min(dst, src) : supported by D3D11 */ + SDL_BLENDOPERATION_MAXIMUM = 0x5 /**< max(dst, src) : supported by D3D11 */ + +} SDL_BlendOperation; + +/** + * \brief The normalized factor used to multiply pixel components + */ +typedef enum +{ + SDL_BLENDFACTOR_ZERO = 0x1, /**< 0, 0, 0, 0 */ + SDL_BLENDFACTOR_ONE = 0x2, /**< 1, 1, 1, 1 */ + SDL_BLENDFACTOR_SRC_COLOR = 0x3, /**< srcR, srcG, srcB, srcA */ + SDL_BLENDFACTOR_ONE_MINUS_SRC_COLOR = 0x4, /**< 1-srcR, 1-srcG, 1-srcB, 1-srcA */ + SDL_BLENDFACTOR_SRC_ALPHA = 0x5, /**< srcA, srcA, srcA, srcA */ + SDL_BLENDFACTOR_ONE_MINUS_SRC_ALPHA = 0x6, /**< 1-srcA, 1-srcA, 1-srcA, 1-srcA */ + SDL_BLENDFACTOR_DST_COLOR = 0x7, /**< dstR, dstG, dstB, dstA */ + SDL_BLENDFACTOR_ONE_MINUS_DST_COLOR = 0x8, /**< 1-dstR, 1-dstG, 1-dstB, 1-dstA */ + SDL_BLENDFACTOR_DST_ALPHA = 0x9, /**< dstA, dstA, dstA, dstA */ + SDL_BLENDFACTOR_ONE_MINUS_DST_ALPHA = 0xA /**< 1-dstA, 1-dstA, 1-dstA, 1-dstA */ + +} SDL_BlendFactor; + +/** + * \brief Create a custom blend mode, which may or may not be supported by a given renderer + * + * \param srcColorFactor source color factor + * \param dstColorFactor destination color factor + * \param colorOperation color operation + * \param srcAlphaFactor source alpha factor + * \param dstAlphaFactor destination alpha factor + * \param alphaOperation alpha operation + * + * The result of the blend mode operation will be: + * dstRGB = dstRGB * dstColorFactor colorOperation srcRGB * srcColorFactor + * and + * dstA = dstA * dstAlphaFactor alphaOperation srcA * srcAlphaFactor + */ +extern DECLSPEC SDL_BlendMode SDLCALL SDL_ComposeCustomBlendMode(SDL_BlendFactor srcColorFactor, + SDL_BlendFactor dstColorFactor, + SDL_BlendOperation colorOperation, + SDL_BlendFactor srcAlphaFactor, + SDL_BlendFactor dstAlphaFactor, + SDL_BlendOperation alphaOperation); + /* Ends C function definitions when using C++ */ #ifdef __cplusplus } #endif #include "close_code.h" -#endif /* _SDL_blendmode_h */ +#endif /* SDL_blendmode_h_ */ /* vi: set ts=4 sw=4 expandtab: */ diff --git a/misc/builddeps/win32/sdl/include/SDL2/SDL_clipboard.h b/misc/builddeps/win32/sdl/include/SDL2/SDL_clipboard.h index a5556f21..c4f8766c 100644 --- a/misc/builddeps/win32/sdl/include/SDL2/SDL_clipboard.h +++ b/misc/builddeps/win32/sdl/include/SDL2/SDL_clipboard.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2016 Sam Lantinga + Copyright (C) 1997-2019 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -25,8 +25,8 @@ * Include file for SDL clipboard handling */ -#ifndef _SDL_clipboard_h -#define _SDL_clipboard_h +#ifndef SDL_clipboard_h_ +#define SDL_clipboard_h_ #include "SDL_stdinc.h" @@ -66,6 +66,6 @@ extern DECLSPEC SDL_bool SDLCALL SDL_HasClipboardText(void); #endif #include "close_code.h" -#endif /* _SDL_clipboard_h */ +#endif /* SDL_clipboard_h_ */ /* vi: set ts=4 sw=4 expandtab: */ diff --git a/misc/builddeps/win32/sdl/include/SDL2/SDL_config.h b/misc/builddeps/win32/sdl/include/SDL2/SDL_config.h index e5edc96b..395ad7c2 100644 --- a/misc/builddeps/win32/sdl/include/SDL2/SDL_config.h +++ b/misc/builddeps/win32/sdl/include/SDL2/SDL_config.h @@ -1,7 +1,6 @@ -/* include/SDL_config.h. Generated from SDL_config.h.in by configure. */ /* Simple DirectMedia Layer - Copyright (C) 1997-2016 Sam Lantinga + Copyright (C) 1997-2019 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -20,345 +19,239 @@ 3. This notice may not be removed or altered from any source distribution. */ -#ifndef _SDL_config_h -#define _SDL_config_h +#ifndef SDL_config_windows_h_ +#define SDL_config_windows_h_ +#define SDL_config_h_ -/** - * \file SDL_config.h.in - * - * This is a set of defines to configure the SDL features - */ - -/* General platform specific identifiers */ #include "SDL_platform.h" -/* Make sure that this isn't included by Visual C++ */ -#ifdef _MSC_VER -#error You should run hg revert SDL_config.h -#endif +/* This is a set of defines to configure the SDL features */ -/* C language features */ -/* #undef const */ -/* #undef inline */ -/* #undef volatile */ +#if !defined(_STDINT_H_) && (!defined(HAVE_STDINT_H) || !_HAVE_STDINT_H) +#if defined(__GNUC__) || defined(__DMC__) || defined(__WATCOMC__) +#define HAVE_STDINT_H 1 +#elif defined(_MSC_VER) +typedef signed __int8 int8_t; +typedef unsigned __int8 uint8_t; +typedef signed __int16 int16_t; +typedef unsigned __int16 uint16_t; +typedef signed __int32 int32_t; +typedef unsigned __int32 uint32_t; +typedef signed __int64 int64_t; +typedef unsigned __int64 uint64_t; +#ifndef _UINTPTR_T_DEFINED +#ifdef _WIN64 +typedef unsigned __int64 uintptr_t; +#else +typedef unsigned int uintptr_t; +#endif +#define _UINTPTR_T_DEFINED +#endif +/* Older Visual C++ headers don't have the Win64-compatible typedefs... */ +#if ((_MSC_VER <= 1200) && (!defined(DWORD_PTR))) +#define DWORD_PTR DWORD +#endif +#if ((_MSC_VER <= 1200) && (!defined(LONG_PTR))) +#define LONG_PTR LONG +#endif +#else /* !__GNUC__ && !_MSC_VER */ +typedef signed char int8_t; +typedef unsigned char uint8_t; +typedef signed short int16_t; +typedef unsigned short uint16_t; +typedef signed int int32_t; +typedef unsigned int uint32_t; +typedef signed long long int64_t; +typedef unsigned long long uint64_t; +#ifndef _SIZE_T_DEFINED_ +#define _SIZE_T_DEFINED_ +typedef unsigned int size_t; +#endif +typedef unsigned int uintptr_t; +#endif /* __GNUC__ || _MSC_VER */ +#endif /* !_STDINT_H_ && !HAVE_STDINT_H */ -/* C datatypes */ -#ifdef __LP64__ -#define SIZEOF_VOIDP 8 +#ifdef _WIN64 +# define SIZEOF_VOIDP 8 #else -#define SIZEOF_VOIDP 4 +# define SIZEOF_VOIDP 4 #endif -#define HAVE_GCC_ATOMICS 1 -/* #undef HAVE_GCC_SYNC_LOCK_TEST_AND_SET */ #define HAVE_DDRAW_H 1 #define HAVE_DINPUT_H 1 #define HAVE_DSOUND_H 1 #define HAVE_DXGI_H 1 #define HAVE_XINPUT_H 1 +#define HAVE_MMDEVICEAPI_H 1 +#define HAVE_AUDIOCLIENT_H 1 +#define HAVE_ENDPOINTVOLUME_H 1 -/* Comment this if you want to build without any C library requirements */ -#define HAVE_LIBC 1 -#if HAVE_LIBC - +/* This is disabled by default to avoid C runtime dependencies and manifest requirements */ +#ifdef HAVE_LIBC /* Useful headers */ -/* #undef HAVE_ALLOCA_H */ -#define HAVE_SYS_TYPES_H 1 -#define HAVE_STDIO_H 1 #define STDC_HEADERS 1 -#define HAVE_STDLIB_H 1 -#define HAVE_STDARG_H 1 -#define HAVE_MALLOC_H 1 -#define HAVE_MEMORY_H 1 -#define HAVE_STRING_H 1 -#define HAVE_STRINGS_H 1 -#define HAVE_INTTYPES_H 1 -#define HAVE_STDINT_H 1 #define HAVE_CTYPE_H 1 +#define HAVE_FLOAT_H 1 +#define HAVE_LIMITS_H 1 #define HAVE_MATH_H 1 -/* #undef HAVE_ICONV_H */ #define HAVE_SIGNAL_H 1 -/* #undef HAVE_ALTIVEC_H */ -/* #undef HAVE_PTHREAD_NP_H */ -/* #undef HAVE_LIBUDEV_H */ -/* #undef HAVE_DBUS_DBUS_H */ -/* #undef HAVE_IBUS_IBUS_H */ -/* #undef HAVE_FCITX_FRONTEND_H */ +#define HAVE_STDIO_H 1 +#define HAVE_STRING_H 1 /* C library functions */ #define HAVE_MALLOC 1 #define HAVE_CALLOC 1 #define HAVE_REALLOC 1 #define HAVE_FREE 1 -/* #undef HAVE_ALLOCA */ -#ifndef __WIN32__ /* Don't use C runtime versions of these on Windows */ -#define HAVE_GETENV 1 -/* #undef HAVE_SETENV */ -#define HAVE_PUTENV 1 -/* #undef HAVE_UNSETENV */ -#endif +#define HAVE_ALLOCA 1 #define HAVE_QSORT 1 #define HAVE_ABS 1 -/* #undef HAVE_BCOPY */ #define HAVE_MEMSET 1 #define HAVE_MEMCPY 1 #define HAVE_MEMMOVE 1 #define HAVE_MEMCMP 1 #define HAVE_STRLEN 1 -/* #undef HAVE_STRLCPY */ -/* #undef HAVE_STRLCAT */ -#define HAVE_STRDUP 1 #define HAVE__STRREV 1 -#define HAVE__STRUPR 1 -#define HAVE__STRLWR 1 -/* #undef HAVE_INDEX */ -/* #undef HAVE_RINDEX */ +/* These functions have security warnings, so we won't use them */ +/* #undef HAVE__STRUPR */ +/* #undef HAVE__STRLWR */ #define HAVE_STRCHR 1 #define HAVE_STRRCHR 1 #define HAVE_STRSTR 1 -#define HAVE_ITOA 1 -#define HAVE__LTOA 1 -/* #undef HAVE__UITOA */ -#define HAVE__ULTOA 1 +/* These functions have security warnings, so we won't use them */ +/* #undef HAVE__LTOA */ +/* #undef HAVE__ULTOA */ #define HAVE_STRTOL 1 #define HAVE_STRTOUL 1 -#define HAVE__I64TOA 1 -#define HAVE__UI64TOA 1 -#define HAVE_STRTOLL 1 -#define HAVE_STRTOULL 1 #define HAVE_STRTOD 1 #define HAVE_ATOI 1 #define HAVE_ATOF 1 #define HAVE_STRCMP 1 #define HAVE_STRNCMP 1 #define HAVE__STRICMP 1 -#define HAVE_STRCASECMP 1 #define HAVE__STRNICMP 1 -#define HAVE_STRNCASECMP 1 -/* #undef HAVE_SSCANF */ +#define HAVE_ACOS 1 +#define HAVE_ACOSF 1 +#define HAVE_ASIN 1 +#define HAVE_ASINF 1 +#define HAVE_ATAN 1 +#define HAVE_ATANF 1 +#define HAVE_ATAN2 1 +#define HAVE_ATAN2F 1 +#define HAVE_CEILF 1 +#define HAVE__COPYSIGN 1 +#define HAVE_COS 1 +#define HAVE_COSF 1 +#define HAVE_EXP 1 +#define HAVE_EXPF 1 +#define HAVE_FABS 1 +#define HAVE_FABSF 1 +#define HAVE_FLOOR 1 +#define HAVE_FLOORF 1 +#define HAVE_FMOD 1 +#define HAVE_FMODF 1 +#define HAVE_LOG 1 +#define HAVE_LOGF 1 +#define HAVE_LOG10 1 +#define HAVE_LOG10F 1 +#define HAVE_POW 1 +#define HAVE_POWF 1 +#define HAVE_SIN 1 +#define HAVE_SINF 1 +#define HAVE_SQRT 1 +#define HAVE_SQRTF 1 +#define HAVE_TAN 1 +#define HAVE_TANF 1 +#if defined(_MSC_VER) +/* These functions were added with the VC++ 2013 C runtime library */ +#if _MSC_VER >= 1800 +#define HAVE_STRTOLL 1 #define HAVE_VSSCANF 1 -/* #undef HAVE_SNPRINTF */ -#define HAVE_VSNPRINTF 1 -#define HAVE_M_PI /**/ -#define HAVE_ATAN 1 -#define HAVE_ATAN2 1 -#define HAVE_ACOS 1 -#define HAVE_ASIN 1 -#define HAVE_CEIL 1 -#define HAVE_COPYSIGN 1 -#define HAVE_COS 1 -#define HAVE_COSF 1 -#define HAVE_FABS 1 -#define HAVE_FLOOR 1 -#define HAVE_LOG 1 -#define HAVE_POW 1 #define HAVE_SCALBN 1 -#define HAVE_SIN 1 -#define HAVE_SINF 1 -#define HAVE_SQRT 1 -#define HAVE_SQRTF 1 -#define HAVE_TAN 1 -#define HAVE_TANF 1 -#define HAVE_FSEEKO 1 -#define HAVE_FSEEKO64 1 -/* #undef HAVE_SIGACTION */ -/* #undef HAVE_SA_SIGACTION */ -/* #undef HAVE_SETJMP */ -#define HAVE_NANOSLEEP 1 -/* #undef HAVE_SYSCONF */ -/* #undef HAVE_SYSCTLBYNAME */ -/* #undef HAVE_CLOCK_GETTIME */ -/* #undef HAVE_GETPAGESIZE */ -/* #undef HAVE_MPROTECT */ -/* #undef HAVE_ICONV */ -/* #undef HAVE_PTHREAD_SETNAME_NP */ -/* #undef HAVE_PTHREAD_SET_NAME_NP */ -/* #undef HAVE_SEM_TIMEDWAIT */ - +#define HAVE_SCALBNF 1 +#endif +/* This function is available with at least the VC++ 2008 C runtime library */ +#if _MSC_VER >= 1400 +#define HAVE__FSEEKI64 1 +#endif +#endif +#if !defined(_MSC_VER) || defined(_USE_MATH_DEFINES) +#define HAVE_M_PI 1 +#endif #else -#define HAVE_STDARG_H 1 -#define HAVE_STDDEF_H 1 -#define HAVE_STDINT_H 1 -#endif /* HAVE_LIBC */ - -/* SDL internal assertion support */ -/* #undef SDL_DEFAULT_ASSERT_LEVEL */ - -/* Allow disabling of core subsystems */ -/* #undef SDL_ATOMIC_DISABLED */ -/* #undef SDL_AUDIO_DISABLED */ -/* #undef SDL_CPUINFO_DISABLED */ -/* #undef SDL_EVENTS_DISABLED */ -/* #undef SDL_FILE_DISABLED */ -/* #undef SDL_JOYSTICK_DISABLED */ -/* #undef SDL_HAPTIC_DISABLED */ -/* #undef SDL_LOADSO_DISABLED */ -/* #undef SDL_RENDER_DISABLED */ -/* #undef SDL_THREADS_DISABLED */ -/* #undef SDL_TIMERS_DISABLED */ -/* #undef SDL_VIDEO_DISABLED */ -/* #undef SDL_POWER_DISABLED */ -/* #undef SDL_FILESYSTEM_DISABLED */ +#define HAVE_STDARG_H 1 +#define HAVE_STDDEF_H 1 +#endif /* Enable various audio drivers */ -/* #undef SDL_AUDIO_DRIVER_ALSA */ -/* #undef SDL_AUDIO_DRIVER_ALSA_DYNAMIC */ -/* #undef SDL_AUDIO_DRIVER_ARTS */ -/* #undef SDL_AUDIO_DRIVER_ARTS_DYNAMIC */ -/* #undef SDL_AUDIO_DRIVER_PULSEAUDIO */ -/* #undef SDL_AUDIO_DRIVER_PULSEAUDIO_DYNAMIC */ -/* #undef SDL_AUDIO_DRIVER_HAIKU */ -/* #undef SDL_AUDIO_DRIVER_BSD */ -/* #undef SDL_AUDIO_DRIVER_COREAUDIO */ -#define SDL_AUDIO_DRIVER_DISK 1 -#define SDL_AUDIO_DRIVER_DUMMY 1 -/* #undef SDL_AUDIO_DRIVER_ANDROID */ -/* #undef SDL_AUDIO_DRIVER_XAUDIO2 */ +#define SDL_AUDIO_DRIVER_WASAPI 1 #define SDL_AUDIO_DRIVER_DSOUND 1 -/* #undef SDL_AUDIO_DRIVER_ESD */ -/* #undef SDL_AUDIO_DRIVER_ESD_DYNAMIC */ -/* #undef SDL_AUDIO_DRIVER_NACL */ -/* #undef SDL_AUDIO_DRIVER_NAS */ -/* #undef SDL_AUDIO_DRIVER_NAS_DYNAMIC */ -/* #undef SDL_AUDIO_DRIVER_SNDIO */ -/* #undef SDL_AUDIO_DRIVER_SNDIO_DYNAMIC */ -/* #undef SDL_AUDIO_DRIVER_OSS */ -/* #undef SDL_AUDIO_DRIVER_OSS_SOUNDCARD_H */ -/* #undef SDL_AUDIO_DRIVER_PAUDIO */ -/* #undef SDL_AUDIO_DRIVER_QSA */ -/* #undef SDL_AUDIO_DRIVER_SUNAUDIO */ -#define SDL_AUDIO_DRIVER_WINMM 1 -/* #undef SDL_AUDIO_DRIVER_FUSIONSOUND */ -/* #undef SDL_AUDIO_DRIVER_FUSIONSOUND_DYNAMIC */ -/* #undef SDL_AUDIO_DRIVER_EMSCRIPTEN */ +#define SDL_AUDIO_DRIVER_WINMM 1 +#define SDL_AUDIO_DRIVER_DISK 1 +#define SDL_AUDIO_DRIVER_DUMMY 1 /* Enable various input drivers */ -/* #undef SDL_INPUT_LINUXEV */ -/* #undef SDL_INPUT_LINUXKD */ -/* #undef SDL_INPUT_TSLIB */ -/* #undef SDL_JOYSTICK_HAIKU */ #define SDL_JOYSTICK_DINPUT 1 #define SDL_JOYSTICK_XINPUT 1 -/* #undef SDL_JOYSTICK_DUMMY */ -/* #undef SDL_JOYSTICK_IOKIT */ -/* #undef SDL_JOYSTICK_LINUX */ -/* #undef SDL_JOYSTICK_ANDROID */ -/* #undef SDL_JOYSTICK_WINMM */ -/* #undef SDL_JOYSTICK_USBHID */ -/* #undef SDL_JOYSTICK_USBHID_MACHINE_JOYSTICK_H */ -/* #undef SDL_JOYSTICK_EMSCRIPTEN */ -/* #undef SDL_HAPTIC_DUMMY */ -/* #undef SDL_HAPTIC_LINUX */ -/* #undef SDL_HAPTIC_IOKIT */ -#define SDL_HAPTIC_DINPUT 1 -#define SDL_HAPTIC_XINPUT 1 +#define SDL_JOYSTICK_HIDAPI 1 +#define SDL_HAPTIC_DINPUT 1 +#define SDL_HAPTIC_XINPUT 1 + +/* Enable the dummy sensor driver */ +#define SDL_SENSOR_DUMMY 1 /* Enable various shared object loading systems */ -/* #undef SDL_LOADSO_HAIKU */ -/* #undef SDL_LOADSO_DLOPEN */ -/* #undef SDL_LOADSO_DUMMY */ -/* #undef SDL_LOADSO_LDG */ -#define SDL_LOADSO_WINDOWS 1 +#define SDL_LOADSO_WINDOWS 1 /* Enable various threading systems */ -/* #undef SDL_THREAD_PTHREAD */ -/* #undef SDL_THREAD_PTHREAD_RECURSIVE_MUTEX */ -/* #undef SDL_THREAD_PTHREAD_RECURSIVE_MUTEX_NP */ -#define SDL_THREAD_WINDOWS 1 +#define SDL_THREAD_WINDOWS 1 /* Enable various timer systems */ -/* #undef SDL_TIMER_HAIKU */ -/* #undef SDL_TIMER_DUMMY */ -/* #undef SDL_TIMER_UNIX */ -#define SDL_TIMER_WINDOWS 1 +#define SDL_TIMER_WINDOWS 1 /* Enable various video drivers */ -/* #undef SDL_VIDEO_DRIVER_HAIKU */ -/* #undef SDL_VIDEO_DRIVER_COCOA */ -/* #undef SDL_VIDEO_DRIVER_DIRECTFB */ -/* #undef SDL_VIDEO_DRIVER_DIRECTFB_DYNAMIC */ -#define SDL_VIDEO_DRIVER_DUMMY 1 -#define SDL_VIDEO_DRIVER_WINDOWS 1 -/* #undef SDL_VIDEO_DRIVER_WAYLAND */ -/* #undef SDL_VIDEO_DRIVER_WAYLAND_QT_TOUCH */ -/* #undef SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC */ -/* #undef SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_EGL */ -/* #undef SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_CURSOR */ -/* #undef SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_XKBCOMMON */ -/* #undef SDL_VIDEO_DRIVER_MIR */ -/* #undef SDL_VIDEO_DRIVER_MIR_DYNAMIC */ -/* #undef SDL_VIDEO_DRIVER_MIR_DYNAMIC_XKBCOMMON */ -/* #undef SDL_VIDEO_DRIVER_X11 */ -/* #undef SDL_VIDEO_DRIVER_RPI */ -/* #undef SDL_VIDEO_DRIVER_ANDROID */ -/* #undef SDL_VIDEO_DRIVER_EMSCRIPTEN */ -/* #undef SDL_VIDEO_DRIVER_X11_DYNAMIC */ -/* #undef SDL_VIDEO_DRIVER_X11_DYNAMIC_XEXT */ -/* #undef SDL_VIDEO_DRIVER_X11_DYNAMIC_XCURSOR */ -/* #undef SDL_VIDEO_DRIVER_X11_DYNAMIC_XINERAMA */ -/* #undef SDL_VIDEO_DRIVER_X11_DYNAMIC_XINPUT2 */ -/* #undef SDL_VIDEO_DRIVER_X11_DYNAMIC_XRANDR */ -/* #undef SDL_VIDEO_DRIVER_X11_DYNAMIC_XSS */ -/* #undef SDL_VIDEO_DRIVER_X11_DYNAMIC_XVIDMODE */ -/* #undef SDL_VIDEO_DRIVER_X11_XCURSOR */ -/* #undef SDL_VIDEO_DRIVER_X11_XDBE */ -/* #undef SDL_VIDEO_DRIVER_X11_XINERAMA */ -/* #undef SDL_VIDEO_DRIVER_X11_XINPUT2 */ -/* #undef SDL_VIDEO_DRIVER_X11_XINPUT2_SUPPORTS_MULTITOUCH */ -/* #undef SDL_VIDEO_DRIVER_X11_XRANDR */ -/* #undef SDL_VIDEO_DRIVER_X11_XSCRNSAVER */ -/* #undef SDL_VIDEO_DRIVER_X11_XSHAPE */ -/* #undef SDL_VIDEO_DRIVER_X11_XVIDMODE */ -/* #undef SDL_VIDEO_DRIVER_X11_SUPPORTS_GENERIC_EVENTS */ -/* #undef SDL_VIDEO_DRIVER_X11_CONST_PARAM_XEXTADDDISPLAY */ -/* #undef SDL_VIDEO_DRIVER_X11_HAS_XKBKEYCODETOKEYSYM */ -/* #undef SDL_VIDEO_DRIVER_NACL */ -/* #undef SDL_VIDEO_DRIVER_VIVANTE */ -/* #undef SDL_VIDEO_DRIVER_VIVANTE_VDK */ +#define SDL_VIDEO_DRIVER_DUMMY 1 +#define SDL_VIDEO_DRIVER_WINDOWS 1 -#define SDL_VIDEO_RENDER_D3D 1 -/* #undef SDL_VIDEO_RENDER_D3D11 */ -#define SDL_VIDEO_RENDER_OGL 1 -/* #undef SDL_VIDEO_RENDER_OGL_ES */ -/* #undef SDL_VIDEO_RENDER_OGL_ES2 */ -/* #undef SDL_VIDEO_RENDER_DIRECTFB */ +#ifndef SDL_VIDEO_RENDER_D3D +#define SDL_VIDEO_RENDER_D3D 1 +#endif +#ifndef SDL_VIDEO_RENDER_D3D11 +#define SDL_VIDEO_RENDER_D3D11 0 +#endif /* Enable OpenGL support */ -#define SDL_VIDEO_OPENGL 1 -/* #undef SDL_VIDEO_OPENGL_ES */ -/* #undef SDL_VIDEO_OPENGL_ES2 */ -/* #undef SDL_VIDEO_OPENGL_BGL */ -/* #undef SDL_VIDEO_OPENGL_CGL */ -/* #undef SDL_VIDEO_OPENGL_EGL */ -/* #undef SDL_VIDEO_OPENGL_GLX */ -#define SDL_VIDEO_OPENGL_WGL 1 -/* #undef SDL_VIDEO_OPENGL_OSMESA */ -/* #undef SDL_VIDEO_OPENGL_OSMESA_DYNAMIC */ +#ifndef SDL_VIDEO_OPENGL +#define SDL_VIDEO_OPENGL 1 +#endif +#ifndef SDL_VIDEO_OPENGL_WGL +#define SDL_VIDEO_OPENGL_WGL 1 +#endif +#ifndef SDL_VIDEO_RENDER_OGL +#define SDL_VIDEO_RENDER_OGL 1 +#endif +#ifndef SDL_VIDEO_RENDER_OGL_ES2 +#define SDL_VIDEO_RENDER_OGL_ES2 1 +#endif +#ifndef SDL_VIDEO_OPENGL_ES2 +#define SDL_VIDEO_OPENGL_ES2 1 +#endif +#ifndef SDL_VIDEO_OPENGL_EGL +#define SDL_VIDEO_OPENGL_EGL 1 +#endif + +/* Enable Vulkan support */ +#define SDL_VIDEO_VULKAN 1 /* Enable system power support */ -/* #undef SDL_POWER_LINUX */ #define SDL_POWER_WINDOWS 1 -/* #undef SDL_POWER_MACOSX */ -/* #undef SDL_POWER_HAIKU */ -/* #undef SDL_POWER_ANDROID */ -/* #undef SDL_POWER_EMSCRIPTEN */ -/* #undef SDL_POWER_HARDWIRED */ -/* Enable system filesystem support */ -/* #undef SDL_FILESYSTEM_HAIKU */ -/* #undef SDL_FILESYSTEM_COCOA */ -/* #undef SDL_FILESYSTEM_DUMMY */ -/* #undef SDL_FILESYSTEM_UNIX */ -#define SDL_FILESYSTEM_WINDOWS 1 -/* #undef SDL_FILESYSTEM_NACL */ -/* #undef SDL_FILESYSTEM_ANDROID */ -/* #undef SDL_FILESYSTEM_EMSCRIPTEN */ +/* Enable filesystem support */ +#define SDL_FILESYSTEM_WINDOWS 1 -/* Enable assembly routines */ -#define SDL_ASSEMBLY_ROUTINES 1 -/* #undef SDL_ALTIVEC_BLITTERS */ - -/* Enable ime support */ -/* #undef SDL_USE_IME */ +/* Enable assembly routines (Win64 doesn't have inline asm) */ +#ifndef _WIN64 +#define SDL_ASSEMBLY_ROUTINES 1 +#endif -#endif /* _SDL_config_h */ +#endif /* SDL_config_windows_h_ */ diff --git a/misc/builddeps/win32/sdl/include/SDL2/SDL_cpuinfo.h b/misc/builddeps/win32/sdl/include/SDL2/SDL_cpuinfo.h index d0ba47bf..296df01a 100644 --- a/misc/builddeps/win32/sdl/include/SDL2/SDL_cpuinfo.h +++ b/misc/builddeps/win32/sdl/include/SDL2/SDL_cpuinfo.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2016 Sam Lantinga + Copyright (C) 1997-2019 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -25,43 +25,80 @@ * CPU feature detection for SDL. */ -#ifndef _SDL_cpuinfo_h -#define _SDL_cpuinfo_h +#ifndef SDL_cpuinfo_h_ +#define SDL_cpuinfo_h_ #include "SDL_stdinc.h" /* Need to do this here because intrin.h has C++ code in it */ /* Visual Studio 2005 has a bug where intrin.h conflicts with winnt.h */ #if defined(_MSC_VER) && (_MSC_VER >= 1500) && (defined(_M_IX86) || defined(_M_X64)) +#ifdef __clang__ +/* Many of the intrinsics SDL uses are not implemented by clang with Visual Studio */ +#undef __MMX__ +#undef __SSE__ +#undef __SSE2__ +#else #include #ifndef _WIN64 +#ifndef __MMX__ #define __MMX__ +#endif +#ifndef __3dNOW__ #define __3dNOW__ #endif +#endif +#ifndef __SSE__ #define __SSE__ +#endif +#ifndef __SSE2__ #define __SSE2__ +#endif +#endif /* __clang__ */ #elif defined(__MINGW64_VERSION_MAJOR) #include #else -#ifdef __ALTIVEC__ -#if HAVE_ALTIVEC_H && !defined(__APPLE_ALTIVEC__) +/* altivec.h redefining bool causes a number of problems, see bugs 3993 and 4392, so you need to explicitly define SDL_ENABLE_ALTIVEC_H to have it included. */ +#if defined(HAVE_ALTIVEC_H) && defined(__ALTIVEC__) && !defined(__APPLE_ALTIVEC__) && defined(SDL_ENABLE_ALTIVEC_H) #include -#undef pixel #endif +#if !defined(SDL_DISABLE_ARM_NEON_H) +# if defined(__ARM_NEON) +# include +# elif defined(__WINDOWS__) || defined(__WINRT__) +/* Visual Studio doesn't define __ARM_ARCH, but _M_ARM (if set, always 7), and _M_ARM64 (if set, always 1). */ +# if defined(_M_ARM) +# include +# include +# define __ARM_NEON 1 /* Set __ARM_NEON so that it can be used elsewhere, at compile time */ +# endif +# if defined (_M_ARM64) +# include +# include +# define __ARM_NEON 1 /* Set __ARM_NEON so that it can be used elsewhere, at compile time */ +# endif +# endif #endif -#ifdef __MMX__ -#include -#endif -#ifdef __3dNOW__ +#if defined(__3dNOW__) && !defined(SDL_DISABLE_MM3DNOW_H) #include #endif -#ifdef __SSE__ +#if defined(HAVE_IMMINTRIN_H) && !defined(SDL_DISABLE_IMMINTRIN_H) +#include +#else +#if defined(__MMX__) && !defined(SDL_DISABLE_MMINTRIN_H) +#include +#endif +#if defined(__SSE__) && !defined(SDL_DISABLE_XMMINTRIN_H) #include #endif -#ifdef __SSE2__ +#if defined(__SSE2__) && !defined(SDL_DISABLE_EMMINTRIN_H) #include #endif +#if defined(__SSE3__) && !defined(SDL_DISABLE_PMMINTRIN_H) +#include #endif +#endif /* HAVE_IMMINTRIN_H */ +#endif /* compiler version */ #include "begin_code.h" /* Set up for C function definitions, even when using C++ */ @@ -144,18 +181,90 @@ extern DECLSPEC SDL_bool SDLCALL SDL_HasAVX(void); */ extern DECLSPEC SDL_bool SDLCALL SDL_HasAVX2(void); +/** + * This function returns true if the CPU has AVX-512F (foundation) features. + */ +extern DECLSPEC SDL_bool SDLCALL SDL_HasAVX512F(void); + +/** + * This function returns true if the CPU has NEON (ARM SIMD) features. + */ +extern DECLSPEC SDL_bool SDLCALL SDL_HasNEON(void); + /** * This function returns the amount of RAM configured in the system, in MB. */ extern DECLSPEC int SDLCALL SDL_GetSystemRAM(void); +/** + * \brief Report the alignment this system needs for SIMD allocations. + * + * This will return the minimum number of bytes to which a pointer must be + * aligned to be compatible with SIMD instructions on the current machine. + * For example, if the machine supports SSE only, it will return 16, but if + * it supports AVX-512F, it'll return 64 (etc). This only reports values for + * instruction sets SDL knows about, so if your SDL build doesn't have + * SDL_HasAVX512F(), then it might return 16 for the SSE support it sees and + * not 64 for the AVX-512 instructions that exist but SDL doesn't know about. + * Plan accordingly. + */ +extern DECLSPEC size_t SDLCALL SDL_SIMDGetAlignment(void); + +/** + * \brief Allocate memory in a SIMD-friendly way. + * + * This will allocate a block of memory that is suitable for use with SIMD + * instructions. Specifically, it will be properly aligned and padded for + * the system's supported vector instructions. + * + * The memory returned will be padded such that it is safe to read or write + * an incomplete vector at the end of the memory block. This can be useful + * so you don't have to drop back to a scalar fallback at the end of your + * SIMD processing loop to deal with the final elements without overflowing + * the allocated buffer. + * + * You must free this memory with SDL_FreeSIMD(), not free() or SDL_free() + * or delete[], etc. + * + * Note that SDL will only deal with SIMD instruction sets it is aware of; + * for example, SDL 2.0.8 knows that SSE wants 16-byte vectors + * (SDL_HasSSE()), and AVX2 wants 32 bytes (SDL_HasAVX2()), but doesn't + * know that AVX-512 wants 64. To be clear: if you can't decide to use an + * instruction set with an SDL_Has*() function, don't use that instruction + * set with memory allocated through here. + * + * SDL_AllocSIMD(0) will return a non-NULL pointer, assuming the system isn't + * out of memory. + * + * \param len The length, in bytes, of the block to allocated. The actual + * allocated block might be larger due to padding, etc. + * \return Pointer to newly-allocated block, NULL if out of memory. + * + * \sa SDL_SIMDAlignment + * \sa SDL_SIMDFree + */ +extern DECLSPEC void * SDLCALL SDL_SIMDAlloc(const size_t len); + +/** + * \brief Deallocate memory obtained from SDL_SIMDAlloc + * + * It is not valid to use this function on a pointer from anything but + * SDL_SIMDAlloc(). It can't be used on pointers from malloc, realloc, + * SDL_malloc, memalign, new[], etc. + * + * However, SDL_SIMDFree(NULL) is a legal no-op. + * + * \sa SDL_SIMDAlloc + */ +extern DECLSPEC void SDLCALL SDL_SIMDFree(void *ptr); +/* vi: set ts=4 sw=4 expandtab: */ /* Ends C function definitions when using C++ */ #ifdef __cplusplus } #endif #include "close_code.h" -#endif /* _SDL_cpuinfo_h */ +#endif /* SDL_cpuinfo_h_ */ /* vi: set ts=4 sw=4 expandtab: */ diff --git a/misc/builddeps/win32/sdl/include/SDL2/SDL_egl.h b/misc/builddeps/win32/sdl/include/SDL2/SDL_egl.h index bea2a6c0..f50fa5c9 100644 --- a/misc/builddeps/win32/sdl/include/SDL2/SDL_egl.h +++ b/misc/builddeps/win32/sdl/include/SDL2/SDL_egl.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2016 Sam Lantinga + Copyright (C) 1997-2019 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -24,7 +24,7 @@ * * This is a simple file to encapsulate the EGL API headers. */ -#ifndef _MSC_VER +#if !defined(_MSC_VER) && !defined(__ANDROID__) #include #include @@ -132,7 +132,7 @@ *------------------------------------------------------------------------- * This precedes the return type of the function in the function prototype. */ -#if defined(_WIN32) && !defined(__SCITECH_SNAP__) +#if defined(_WIN32) && !defined(__SCITECH_SNAP__) && !defined(SDL_VIDEO_STATIC_ANGLE) # define KHRONOS_APICALL __declspec(dllimport) #elif defined (__SYMBIAN32__) # define KHRONOS_APICALL IMPORT_C diff --git a/misc/builddeps/win32/sdl/include/SDL2/SDL_endian.h b/misc/builddeps/win32/sdl/include/SDL2/SDL_endian.h index 9100b103..54d5d486 100644 --- a/misc/builddeps/win32/sdl/include/SDL2/SDL_endian.h +++ b/misc/builddeps/win32/sdl/include/SDL2/SDL_endian.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2016 Sam Lantinga + Copyright (C) 1997-2019 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -25,8 +25,8 @@ * Functions for reading and writing endian-specific values */ -#ifndef _SDL_endian_h -#define _SDL_endian_h +#ifndef SDL_endian_h_ +#define SDL_endian_h_ #include "SDL_stdinc.h" @@ -96,6 +96,12 @@ SDL_Swap16(Uint16 x) __asm__("rorw #8,%0": "=d"(x): "0"(x):"cc"); return x; } +#elif defined(__WATCOMC__) && defined(__386__) +extern _inline Uint16 SDL_Swap16(Uint16); +#pragma aux SDL_Swap16 = \ + "xchg al, ah" \ + parm [ax] \ + modify [ax]; #else SDL_FORCE_INLINE Uint16 SDL_Swap16(Uint16 x) @@ -136,6 +142,21 @@ SDL_Swap32(Uint32 x) __asm__("rorw #8,%0\n\tswap %0\n\trorw #8,%0": "=d"(x): "0"(x):"cc"); return x; } +#elif defined(__WATCOMC__) && defined(__386__) +extern _inline Uint32 SDL_Swap32(Uint32); +#ifndef __SW_3 /* 486+ */ +#pragma aux SDL_Swap32 = \ + "bswap eax" \ + parm [eax] \ + modify [eax]; +#else /* 386-only */ +#pragma aux SDL_Swap32 = \ + "xchg al, ah" \ + "ror eax, 16" \ + "xchg al, ah" \ + parm [eax] \ + modify [eax]; +#endif #else SDL_FORCE_INLINE Uint32 SDL_Swap32(Uint32 x) @@ -234,6 +255,6 @@ SDL_SwapFloat(float x) #endif #include "close_code.h" -#endif /* _SDL_endian_h */ +#endif /* SDL_endian_h_ */ /* vi: set ts=4 sw=4 expandtab: */ diff --git a/misc/builddeps/win32/sdl/include/SDL2/SDL_error.h b/misc/builddeps/win32/sdl/include/SDL2/SDL_error.h index 2f3b4b50..24416e69 100644 --- a/misc/builddeps/win32/sdl/include/SDL2/SDL_error.h +++ b/misc/builddeps/win32/sdl/include/SDL2/SDL_error.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2016 Sam Lantinga + Copyright (C) 1997-2019 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -25,8 +25,8 @@ * Simple error message routines for SDL. */ -#ifndef _SDL_error_h -#define _SDL_error_h +#ifndef SDL_error_h_ +#define SDL_error_h_ #include "SDL_stdinc.h" @@ -71,6 +71,6 @@ extern DECLSPEC int SDLCALL SDL_Error(SDL_errorcode code); #endif #include "close_code.h" -#endif /* _SDL_error_h */ +#endif /* SDL_error_h_ */ /* vi: set ts=4 sw=4 expandtab: */ diff --git a/misc/builddeps/win32/sdl/include/SDL2/SDL_events.h b/misc/builddeps/win32/sdl/include/SDL2/SDL_events.h index edb89ef4..282b9fb7 100644 --- a/misc/builddeps/win32/sdl/include/SDL2/SDL_events.h +++ b/misc/builddeps/win32/sdl/include/SDL2/SDL_events.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2016 Sam Lantinga + Copyright (C) 1997-2019 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -25,8 +25,8 @@ * Include file for SDL event handling. */ -#ifndef _SDL_events_h -#define _SDL_events_h +#ifndef SDL_events_h_ +#define SDL_events_h_ #include "SDL_stdinc.h" #include "SDL_error.h" @@ -85,6 +85,9 @@ typedef enum Called on Android in onResume() */ + /* Display events */ + SDL_DISPLAYEVENT = 0x150, /**< Display state change */ + /* Window events */ SDL_WINDOWEVENT = 0x200, /**< Window state change */ SDL_SYSWMEVENT, /**< System specific event */ @@ -144,6 +147,9 @@ typedef enum SDL_AUDIODEVICEADDED = 0x1100, /**< A new audio device is available */ SDL_AUDIODEVICEREMOVED, /**< An audio device has been removed. */ + /* Sensor events */ + SDL_SENSORUPDATE = 0x1200, /**< A sensor was updated */ + /* Render events */ SDL_RENDER_TARGETS_RESET = 0x2000, /**< The render targets have been reset and their contents need to be updated */ SDL_RENDER_DEVICE_RESET, /**< The device has been reset and all textures need to be recreated */ @@ -165,16 +171,31 @@ typedef enum typedef struct SDL_CommonEvent { Uint32 type; - Uint32 timestamp; + Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ } SDL_CommonEvent; +/** + * \brief Display state change event data (event.display.*) + */ +typedef struct SDL_DisplayEvent +{ + Uint32 type; /**< ::SDL_DISPLAYEVENT */ + Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ + Uint32 display; /**< The associated display index */ + Uint8 event; /**< ::SDL_DisplayEventID */ + Uint8 padding1; + Uint8 padding2; + Uint8 padding3; + Sint32 data1; /**< event dependent data */ +} SDL_DisplayEvent; + /** * \brief Window state change event data (event.window.*) */ typedef struct SDL_WindowEvent { Uint32 type; /**< ::SDL_WINDOWEVENT */ - Uint32 timestamp; + Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ Uint32 windowID; /**< The associated window */ Uint8 event; /**< ::SDL_WindowEventID */ Uint8 padding1; @@ -190,7 +211,7 @@ typedef struct SDL_WindowEvent typedef struct SDL_KeyboardEvent { Uint32 type; /**< ::SDL_KEYDOWN or ::SDL_KEYUP */ - Uint32 timestamp; + Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ Uint32 windowID; /**< The window with keyboard focus, if any */ Uint8 state; /**< ::SDL_PRESSED or ::SDL_RELEASED */ Uint8 repeat; /**< Non-zero if this is a key repeat */ @@ -206,7 +227,7 @@ typedef struct SDL_KeyboardEvent typedef struct SDL_TextEditingEvent { Uint32 type; /**< ::SDL_TEXTEDITING */ - Uint32 timestamp; + Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ Uint32 windowID; /**< The window with keyboard focus, if any */ char text[SDL_TEXTEDITINGEVENT_TEXT_SIZE]; /**< The editing text */ Sint32 start; /**< The start cursor of selected editing text */ @@ -221,7 +242,7 @@ typedef struct SDL_TextEditingEvent typedef struct SDL_TextInputEvent { Uint32 type; /**< ::SDL_TEXTINPUT */ - Uint32 timestamp; + Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ Uint32 windowID; /**< The window with keyboard focus, if any */ char text[SDL_TEXTINPUTEVENT_TEXT_SIZE]; /**< The input text */ } SDL_TextInputEvent; @@ -232,7 +253,7 @@ typedef struct SDL_TextInputEvent typedef struct SDL_MouseMotionEvent { Uint32 type; /**< ::SDL_MOUSEMOTION */ - Uint32 timestamp; + Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ Uint32 windowID; /**< The window with mouse focus, if any */ Uint32 which; /**< The mouse instance id, or SDL_TOUCH_MOUSEID */ Uint32 state; /**< The current button state */ @@ -248,7 +269,7 @@ typedef struct SDL_MouseMotionEvent typedef struct SDL_MouseButtonEvent { Uint32 type; /**< ::SDL_MOUSEBUTTONDOWN or ::SDL_MOUSEBUTTONUP */ - Uint32 timestamp; + Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ Uint32 windowID; /**< The window with mouse focus, if any */ Uint32 which; /**< The mouse instance id, or SDL_TOUCH_MOUSEID */ Uint8 button; /**< The mouse button index */ @@ -265,7 +286,7 @@ typedef struct SDL_MouseButtonEvent typedef struct SDL_MouseWheelEvent { Uint32 type; /**< ::SDL_MOUSEWHEEL */ - Uint32 timestamp; + Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ Uint32 windowID; /**< The window with mouse focus, if any */ Uint32 which; /**< The mouse instance id, or SDL_TOUCH_MOUSEID */ Sint32 x; /**< The amount scrolled horizontally, positive to the right and negative to the left */ @@ -279,7 +300,7 @@ typedef struct SDL_MouseWheelEvent typedef struct SDL_JoyAxisEvent { Uint32 type; /**< ::SDL_JOYAXISMOTION */ - Uint32 timestamp; + Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ SDL_JoystickID which; /**< The joystick instance id */ Uint8 axis; /**< The joystick axis index */ Uint8 padding1; @@ -295,7 +316,7 @@ typedef struct SDL_JoyAxisEvent typedef struct SDL_JoyBallEvent { Uint32 type; /**< ::SDL_JOYBALLMOTION */ - Uint32 timestamp; + Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ SDL_JoystickID which; /**< The joystick instance id */ Uint8 ball; /**< The joystick trackball index */ Uint8 padding1; @@ -311,7 +332,7 @@ typedef struct SDL_JoyBallEvent typedef struct SDL_JoyHatEvent { Uint32 type; /**< ::SDL_JOYHATMOTION */ - Uint32 timestamp; + Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ SDL_JoystickID which; /**< The joystick instance id */ Uint8 hat; /**< The joystick hat index */ Uint8 value; /**< The hat position value. @@ -331,7 +352,7 @@ typedef struct SDL_JoyHatEvent typedef struct SDL_JoyButtonEvent { Uint32 type; /**< ::SDL_JOYBUTTONDOWN or ::SDL_JOYBUTTONUP */ - Uint32 timestamp; + Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ SDL_JoystickID which; /**< The joystick instance id */ Uint8 button; /**< The joystick button index */ Uint8 state; /**< ::SDL_PRESSED or ::SDL_RELEASED */ @@ -345,7 +366,7 @@ typedef struct SDL_JoyButtonEvent typedef struct SDL_JoyDeviceEvent { Uint32 type; /**< ::SDL_JOYDEVICEADDED or ::SDL_JOYDEVICEREMOVED */ - Uint32 timestamp; + Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ Sint32 which; /**< The joystick device index for the ADDED event, instance id for the REMOVED event */ } SDL_JoyDeviceEvent; @@ -356,7 +377,7 @@ typedef struct SDL_JoyDeviceEvent typedef struct SDL_ControllerAxisEvent { Uint32 type; /**< ::SDL_CONTROLLERAXISMOTION */ - Uint32 timestamp; + Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ SDL_JoystickID which; /**< The joystick instance id */ Uint8 axis; /**< The controller axis (SDL_GameControllerAxis) */ Uint8 padding1; @@ -373,7 +394,7 @@ typedef struct SDL_ControllerAxisEvent typedef struct SDL_ControllerButtonEvent { Uint32 type; /**< ::SDL_CONTROLLERBUTTONDOWN or ::SDL_CONTROLLERBUTTONUP */ - Uint32 timestamp; + Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ SDL_JoystickID which; /**< The joystick instance id */ Uint8 button; /**< The controller button (SDL_GameControllerButton) */ Uint8 state; /**< ::SDL_PRESSED or ::SDL_RELEASED */ @@ -388,7 +409,7 @@ typedef struct SDL_ControllerButtonEvent typedef struct SDL_ControllerDeviceEvent { Uint32 type; /**< ::SDL_CONTROLLERDEVICEADDED, ::SDL_CONTROLLERDEVICEREMOVED, or ::SDL_CONTROLLERDEVICEREMAPPED */ - Uint32 timestamp; + Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ Sint32 which; /**< The joystick device index for the ADDED event, instance id for the REMOVED or REMAPPED event */ } SDL_ControllerDeviceEvent; @@ -398,7 +419,7 @@ typedef struct SDL_ControllerDeviceEvent typedef struct SDL_AudioDeviceEvent { Uint32 type; /**< ::SDL_AUDIODEVICEADDED, or ::SDL_AUDIODEVICEREMOVED */ - Uint32 timestamp; + Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ Uint32 which; /**< The audio device index for the ADDED event (valid until next SDL_GetNumAudioDevices() call), SDL_AudioDeviceID for the REMOVED event */ Uint8 iscapture; /**< zero if an output device, non-zero if a capture device. */ Uint8 padding1; @@ -413,7 +434,7 @@ typedef struct SDL_AudioDeviceEvent typedef struct SDL_TouchFingerEvent { Uint32 type; /**< ::SDL_FINGERMOTION or ::SDL_FINGERDOWN or ::SDL_FINGERUP */ - Uint32 timestamp; + Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ SDL_TouchID touchId; /**< The touch device id */ SDL_FingerID fingerId; float x; /**< Normalized in the range 0...1 */ @@ -430,8 +451,8 @@ typedef struct SDL_TouchFingerEvent typedef struct SDL_MultiGestureEvent { Uint32 type; /**< ::SDL_MULTIGESTURE */ - Uint32 timestamp; - SDL_TouchID touchId; /**< The touch device index */ + Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ + SDL_TouchID touchId; /**< The touch device id */ float dTheta; float dDist; float x; @@ -447,7 +468,7 @@ typedef struct SDL_MultiGestureEvent typedef struct SDL_DollarGestureEvent { Uint32 type; /**< ::SDL_DOLLARGESTURE or ::SDL_DOLLARRECORD */ - Uint32 timestamp; + Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ SDL_TouchID touchId; /**< The touch device id */ SDL_GestureID gestureId; Uint32 numFingers; @@ -465,19 +486,30 @@ typedef struct SDL_DollarGestureEvent typedef struct SDL_DropEvent { Uint32 type; /**< ::SDL_DROPBEGIN or ::SDL_DROPFILE or ::SDL_DROPTEXT or ::SDL_DROPCOMPLETE */ - Uint32 timestamp; + Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ char *file; /**< The file name, which should be freed with SDL_free(), is NULL on begin/complete */ Uint32 windowID; /**< The window that was dropped on, if any */ } SDL_DropEvent; +/** + * \brief Sensor event structure (event.sensor.*) + */ +typedef struct SDL_SensorEvent +{ + Uint32 type; /**< ::SDL_SENSORUPDATE */ + Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ + Sint32 which; /**< The instance ID of the sensor */ + float data[6]; /**< Up to 6 values from the sensor - additional values can be queried using SDL_SensorGetData() */ +} SDL_SensorEvent; + /** * \brief The "quit requested" event */ typedef struct SDL_QuitEvent { Uint32 type; /**< ::SDL_QUIT */ - Uint32 timestamp; + Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ } SDL_QuitEvent; /** @@ -486,7 +518,7 @@ typedef struct SDL_QuitEvent typedef struct SDL_OSEvent { Uint32 type; /**< ::SDL_QUIT */ - Uint32 timestamp; + Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ } SDL_OSEvent; /** @@ -495,7 +527,7 @@ typedef struct SDL_OSEvent typedef struct SDL_UserEvent { Uint32 type; /**< ::SDL_USEREVENT through ::SDL_LASTEVENT-1 */ - Uint32 timestamp; + Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ Uint32 windowID; /**< The associated window if any */ Sint32 code; /**< User defined event code */ void *data1; /**< User defined data pointer */ @@ -515,7 +547,7 @@ typedef struct SDL_SysWMmsg SDL_SysWMmsg; typedef struct SDL_SysWMEvent { Uint32 type; /**< ::SDL_SYSWMEVENT */ - Uint32 timestamp; + Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ SDL_SysWMmsg *msg; /**< driver dependent data, defined in SDL_syswm.h */ } SDL_SysWMEvent; @@ -526,6 +558,7 @@ typedef union SDL_Event { Uint32 type; /**< Event type, shared with all events */ SDL_CommonEvent common; /**< Common event data */ + SDL_DisplayEvent display; /**< Window event data */ SDL_WindowEvent window; /**< Window event data */ SDL_KeyboardEvent key; /**< Keyboard event data */ SDL_TextEditingEvent edit; /**< Text editing event data */ @@ -542,6 +575,7 @@ typedef union SDL_Event SDL_ControllerButtonEvent cbutton; /**< Game Controller button event data */ SDL_ControllerDeviceEvent cdevice; /**< Game Controller device event data */ SDL_AudioDeviceEvent adevice; /**< Audio device event data */ + SDL_SensorEvent sensor; /**< Sensor event data */ SDL_QuitEvent quit; /**< Quit request event data */ SDL_UserEvent user; /**< Custom event data */ SDL_SysWMEvent syswm; /**< System dependent window event data */ @@ -560,6 +594,9 @@ typedef union SDL_Event Uint8 padding[56]; } SDL_Event; +/* Make sure we haven't broken binary compatibility */ +SDL_COMPILE_TIME_ASSERT(SDL_Event, sizeof(SDL_Event) == 56); + /* Function prototypes */ @@ -724,7 +761,7 @@ extern DECLSPEC void SDLCALL SDL_FilterEvents(SDL_EventFilter filter, /** * This function allows you to set the state of processing certain events. * - If \c state is set to ::SDL_IGNORE, that event will be automatically - * dropped from the event queue and will not event be filtered. + * dropped from the event queue and will not be filtered. * - If \c state is set to ::SDL_ENABLE, that event will be processed * normally. * - If \c state is set to ::SDL_QUERY, SDL_EventState() will return the @@ -749,6 +786,6 @@ extern DECLSPEC Uint32 SDLCALL SDL_RegisterEvents(int numevents); #endif #include "close_code.h" -#endif /* _SDL_events_h */ +#endif /* SDL_events_h_ */ /* vi: set ts=4 sw=4 expandtab: */ diff --git a/misc/builddeps/win32/sdl/include/SDL2/SDL_filesystem.h b/misc/builddeps/win32/sdl/include/SDL2/SDL_filesystem.h index 02999ed2..6d97e589 100644 --- a/misc/builddeps/win32/sdl/include/SDL2/SDL_filesystem.h +++ b/misc/builddeps/win32/sdl/include/SDL2/SDL_filesystem.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2016 Sam Lantinga + Copyright (C) 1997-2019 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -25,8 +25,8 @@ * \brief Include file for filesystem SDL API functions */ -#ifndef _SDL_filesystem_h -#define _SDL_filesystem_h +#ifndef SDL_filesystem_h_ +#define SDL_filesystem_h_ #include "SDL_stdinc.h" @@ -131,6 +131,6 @@ extern DECLSPEC char *SDLCALL SDL_GetPrefPath(const char *org, const char *app); #endif #include "close_code.h" -#endif /* _SDL_filesystem_h */ +#endif /* SDL_filesystem_h_ */ /* vi: set ts=4 sw=4 expandtab: */ diff --git a/misc/builddeps/win32/sdl/include/SDL2/SDL_gamecontroller.h b/misc/builddeps/win32/sdl/include/SDL2/SDL_gamecontroller.h index e67fd9fd..ebde3871 100644 --- a/misc/builddeps/win32/sdl/include/SDL2/SDL_gamecontroller.h +++ b/misc/builddeps/win32/sdl/include/SDL2/SDL_gamecontroller.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2016 Sam Lantinga + Copyright (C) 1997-2019 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -25,8 +25,8 @@ * Include file for SDL game controller event handling */ -#ifndef _SDL_gamecontroller_h -#define _SDL_gamecontroller_h +#ifndef SDL_gamecontroller_h_ +#define SDL_gamecontroller_h_ #include "SDL_stdinc.h" #include "SDL_error.h" @@ -51,7 +51,9 @@ extern "C" { * SDL_Init(): SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS */ -/* The gamecontroller structure used to identify an SDL game controller */ +/** + * The gamecontroller structure used to identify an SDL game controller + */ struct _SDL_GameController; typedef struct _SDL_GameController SDL_GameController; @@ -87,8 +89,8 @@ typedef struct SDL_GameControllerButtonBind * To count the number of game controllers in the system for the following: * int nJoysticks = SDL_NumJoysticks(); * int nGameControllers = 0; - * for ( int i = 0; i < nJoysticks; i++ ) { - * if ( SDL_IsGameController(i) ) { + * for (int i = 0; i < nJoysticks; i++) { + * if (SDL_IsGameController(i)) { * nGameControllers++; * } * } @@ -105,7 +107,7 @@ typedef struct SDL_GameControllerButtonBind * Buttons can be used as a controller axis and vice versa. * * This string shows an example of a valid mapping for a controller - * "341a3608000000000000504944564944,Afterglow PS3 Controller,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b8,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftshoulder:b4,rightshoulder:b5,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7", + * "03000000341a00003608000000000000,PS3 Controller,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b8,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftshoulder:b4,rightshoulder:b5,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7", * */ @@ -117,7 +119,7 @@ typedef struct SDL_GameControllerButtonBind * * \return number of mappings added, -1 on error */ -extern DECLSPEC int SDLCALL SDL_GameControllerAddMappingsFromRW( SDL_RWops * rw, int freerw ); +extern DECLSPEC int SDLCALL SDL_GameControllerAddMappingsFromRW(SDL_RWops * rw, int freerw); /** * Load a set of mappings from a file, filtered by the current SDL_GetPlatform() @@ -131,28 +133,41 @@ extern DECLSPEC int SDLCALL SDL_GameControllerAddMappingsFromRW( SDL_RWops * rw, * * \return 1 if mapping is added, 0 if updated, -1 on error */ -extern DECLSPEC int SDLCALL SDL_GameControllerAddMapping( const char* mappingString ); +extern DECLSPEC int SDLCALL SDL_GameControllerAddMapping(const char* mappingString); + +/** + * Get the number of mappings installed + * + * \return the number of mappings + */ +extern DECLSPEC int SDLCALL SDL_GameControllerNumMappings(void); + +/** + * Get the mapping at a particular index. + * + * \return the mapping string. Must be freed with SDL_free(). Returns NULL if the index is out of range. + */ +extern DECLSPEC char * SDLCALL SDL_GameControllerMappingForIndex(int mapping_index); /** * Get a mapping string for a GUID * * \return the mapping string. Must be freed with SDL_free(). Returns NULL if no mapping is available */ -extern DECLSPEC char * SDLCALL SDL_GameControllerMappingForGUID( SDL_JoystickGUID guid ); +extern DECLSPEC char * SDLCALL SDL_GameControllerMappingForGUID(SDL_JoystickGUID guid); /** * Get a mapping string for an open GameController * * \return the mapping string. Must be freed with SDL_free(). Returns NULL if no mapping is available */ -extern DECLSPEC char * SDLCALL SDL_GameControllerMapping( SDL_GameController * gamecontroller ); +extern DECLSPEC char * SDLCALL SDL_GameControllerMapping(SDL_GameController * gamecontroller); /** * Is the joystick on this index supported by the game controller interface? */ extern DECLSPEC SDL_bool SDLCALL SDL_IsGameController(int joystick_index); - /** * Get the implementation dependent name of a game controller. * This can be called before any controllers are opened. @@ -160,6 +175,14 @@ extern DECLSPEC SDL_bool SDLCALL SDL_IsGameController(int joystick_index); */ extern DECLSPEC const char *SDLCALL SDL_GameControllerNameForIndex(int joystick_index); +/** + * Get the mapping of a game controller. + * This can be called before any controllers are opened. + * + * \return the mapping string. Must be freed with SDL_free(). Returns NULL if no mapping is available + */ +extern DECLSPEC char *SDLCALL SDL_GameControllerMappingForDeviceIndex(int joystick_index); + /** * Open a game controller for use. * The index passed as an argument refers to the N'th game controller on the system. @@ -181,6 +204,31 @@ extern DECLSPEC SDL_GameController *SDLCALL SDL_GameControllerFromInstanceID(SDL */ extern DECLSPEC const char *SDLCALL SDL_GameControllerName(SDL_GameController *gamecontroller); +/** + * Get the player index of an opened game controller, or -1 if it's not available + * + * For XInput controllers this returns the XInput user index. + */ +extern DECLSPEC int SDLCALL SDL_GameControllerGetPlayerIndex(SDL_GameController *gamecontroller); + +/** + * Get the USB vendor ID of an opened controller, if available. + * If the vendor ID isn't available this function returns 0. + */ +extern DECLSPEC Uint16 SDLCALL SDL_GameControllerGetVendor(SDL_GameController * gamecontroller); + +/** + * Get the USB product ID of an opened controller, if available. + * If the product ID isn't available this function returns 0. + */ +extern DECLSPEC Uint16 SDLCALL SDL_GameControllerGetProduct(SDL_GameController * gamecontroller); + +/** + * Get the product version of an opened controller, if available. + * If the product version isn't available this function returns 0. + */ +extern DECLSPEC Uint16 SDLCALL SDL_GameControllerGetProductVersion(SDL_GameController * gamecontroller); + /** * Returns SDL_TRUE if the controller has been opened and currently connected, * or SDL_FALSE if it has not. @@ -214,6 +262,12 @@ extern DECLSPEC void SDLCALL SDL_GameControllerUpdate(void); /** * The list of axes available from a controller + * + * Thumbstick axis values range from SDL_JOYSTICK_AXIS_MIN to SDL_JOYSTICK_AXIS_MAX, + * and are centered within ~8000 of zero, though advanced UI will allow users to set + * or autodetect the dead zone, which varies between controllers. + * + * Trigger axis values range from 0 to SDL_JOYSTICK_AXIS_MAX. */ typedef enum { @@ -306,6 +360,19 @@ SDL_GameControllerGetBindForButton(SDL_GameController *gamecontroller, extern DECLSPEC Uint8 SDLCALL SDL_GameControllerGetButton(SDL_GameController *gamecontroller, SDL_GameControllerButton button); +/** + * Trigger a rumble effect + * Each call to this function cancels any previous rumble effect, and calling it with 0 intensity stops any rumbling. + * + * \param gamecontroller The controller to vibrate + * \param low_frequency_rumble The intensity of the low frequency (left) rumble motor, from 0 to 0xFFFF + * \param high_frequency_rumble The intensity of the high frequency (right) rumble motor, from 0 to 0xFFFF + * \param duration_ms The duration of the rumble effect, in milliseconds + * + * \return 0, or -1 if rumble isn't supported on this joystick + */ +extern DECLSPEC int SDLCALL SDL_GameControllerRumble(SDL_GameController *gamecontroller, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms); + /** * Close a controller previously opened with SDL_GameControllerOpen(). */ @@ -318,6 +385,6 @@ extern DECLSPEC void SDLCALL SDL_GameControllerClose(SDL_GameController *gamecon #endif #include "close_code.h" -#endif /* _SDL_gamecontroller_h */ +#endif /* SDL_gamecontroller_h_ */ /* vi: set ts=4 sw=4 expandtab: */ diff --git a/misc/builddeps/win32/sdl/include/SDL2/SDL_gesture.h b/misc/builddeps/win32/sdl/include/SDL2/SDL_gesture.h index 3c29ca7a..9d25e9c1 100644 --- a/misc/builddeps/win32/sdl/include/SDL2/SDL_gesture.h +++ b/misc/builddeps/win32/sdl/include/SDL2/SDL_gesture.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2016 Sam Lantinga + Copyright (C) 1997-2019 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -25,8 +25,8 @@ * Include file for SDL gesture event handling. */ -#ifndef _SDL_gesture_h -#define _SDL_gesture_h +#ifndef SDL_gesture_h_ +#define SDL_gesture_h_ #include "SDL_stdinc.h" #include "SDL_error.h" @@ -82,6 +82,6 @@ extern DECLSPEC int SDLCALL SDL_LoadDollarTemplates(SDL_TouchID touchId, SDL_RWo #endif #include "close_code.h" -#endif /* _SDL_gesture_h */ +#endif /* SDL_gesture_h_ */ /* vi: set ts=4 sw=4 expandtab: */ diff --git a/misc/builddeps/win32/sdl/include/SDL2/SDL_haptic.h b/misc/builddeps/win32/sdl/include/SDL2/SDL_haptic.h index 9421c8f1..07562768 100644 --- a/misc/builddeps/win32/sdl/include/SDL2/SDL_haptic.h +++ b/misc/builddeps/win32/sdl/include/SDL2/SDL_haptic.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2016 Sam Lantinga + Copyright (C) 1997-2019 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -22,12 +22,12 @@ /** * \file SDL_haptic.h * - * \brief The SDL Haptic subsystem allows you to control haptic (force feedback) + * \brief The SDL haptic subsystem allows you to control haptic (force feedback) * devices. * * The basic usage is as follows: - * - Initialize the Subsystem (::SDL_INIT_HAPTIC). - * - Open a Haptic Device. + * - Initialize the subsystem (::SDL_INIT_HAPTIC). + * - Open a haptic device. * - SDL_HapticOpen() to open from index. * - SDL_HapticOpenFromJoystick() to open from an existing joystick. * - Create an effect (::SDL_HapticEffect). @@ -104,8 +104,8 @@ * \endcode */ -#ifndef _SDL_haptic_h -#define _SDL_haptic_h +#ifndef SDL_haptic_h_ +#define SDL_haptic_h_ #include "SDL_stdinc.h" #include "SDL_error.h" @@ -117,6 +117,17 @@ extern "C" { #endif /* __cplusplus */ +/* FIXME: For SDL 2.1, adjust all the magnitude variables to be Uint16 (0xFFFF). + * + * At the moment the magnitude variables are mixed between signed/unsigned, and + * it is also not made clear that ALL of those variables expect a max of 0x7FFF. + * + * Some platforms may have higher precision than that (Linux FF, Windows XInput) + * so we should fix the inconsistency in favor of higher possible precision, + * adjusting for platforms that use different scales. + * -flibit + */ + /** * \typedef SDL_Haptic * @@ -282,7 +293,7 @@ typedef struct _SDL_Haptic SDL_Haptic; /** * \brief Device can be queried for effect status. * - * Device can be queried for effect status. + * Device supports querying effect status. * * \sa SDL_HapticGetEffectStatus */ @@ -291,6 +302,8 @@ typedef struct _SDL_Haptic SDL_Haptic; /** * \brief Device can be paused. * + * Devices supports being paused. + * * \sa SDL_HapticPause * \sa SDL_HapticUnpause */ @@ -444,7 +457,7 @@ typedef struct SDL_HapticDirection /** * \brief A structure containing a template for a Constant effect. * - * The struct is exclusive to the ::SDL_HAPTIC_CONSTANT effect. + * This struct is exclusively for the ::SDL_HAPTIC_CONSTANT effect. * * A constant effect applies a constant force in the specified direction * to the joystick. @@ -654,8 +667,8 @@ typedef struct SDL_HapticRamp * This struct is exclusively for the ::SDL_HAPTIC_LEFTRIGHT effect. * * The Left/Right effect is used to explicitly control the large and small - * motors, commonly found in modern game controllers. One motor is high - * frequency, the other is low frequency. + * motors, commonly found in modern game controllers. The small (right) motor + * is high frequency, and the large (left) motor is low frequency. * * \sa SDL_HAPTIC_LEFTRIGHT * \sa SDL_HapticEffect @@ -666,7 +679,7 @@ typedef struct SDL_HapticLeftRight Uint16 type; /**< ::SDL_HAPTIC_LEFTRIGHT */ /* Replay */ - Uint32 length; /**< Duration of the effect. */ + Uint32 length; /**< Duration of the effect in milliseconds. */ /* Rumble */ Uint16 large_magnitude; /**< Control of the large controller motor. */ @@ -676,6 +689,8 @@ typedef struct SDL_HapticLeftRight /** * \brief A structure containing a template for the ::SDL_HAPTIC_CUSTOM effect. * + * This struct is exclusively for the ::SDL_HAPTIC_CUSTOM effect. + * * A custom force feedback effect is much like a periodic effect, where the * application can define its exact shape. You will have to allocate the * data yourself. Data should consist of channels * samples Uint16 samples. @@ -804,7 +819,7 @@ typedef union SDL_HapticEffect extern DECLSPEC int SDLCALL SDL_NumHaptics(void); /** - * \brief Get the implementation dependent name of a Haptic device. + * \brief Get the implementation dependent name of a haptic device. * * This can be called before any joysticks are opened. * If no name can be found, this function returns NULL. @@ -817,9 +832,9 @@ extern DECLSPEC int SDLCALL SDL_NumHaptics(void); extern DECLSPEC const char *SDLCALL SDL_HapticName(int device_index); /** - * \brief Opens a Haptic device for usage. + * \brief Opens a haptic device for use. * - * The index passed as an argument refers to the N'th Haptic device on this + * The index passed as an argument refers to the N'th haptic device on this * system. * * When opening a haptic device, its gain will be set to maximum and @@ -885,15 +900,15 @@ extern DECLSPEC SDL_Haptic *SDLCALL SDL_HapticOpenFromMouse(void); * \brief Checks to see if a joystick has haptic features. * * \param joystick Joystick to test for haptic capabilities. - * \return 1 if the joystick is haptic, 0 if it isn't - * or -1 if an error ocurred. + * \return SDL_TRUE if the joystick is haptic, SDL_FALSE if it isn't + * or -1 if an error occurred. * * \sa SDL_HapticOpenFromJoystick */ extern DECLSPEC int SDLCALL SDL_JoystickIsHaptic(SDL_Joystick * joystick); /** - * \brief Opens a Haptic device for usage from a Joystick device. + * \brief Opens a haptic device for use from a joystick device. * * You must still close the haptic device separately. It will not be closed * with the joystick. @@ -913,7 +928,7 @@ extern DECLSPEC SDL_Haptic *SDLCALL SDL_HapticOpenFromJoystick(SDL_Joystick * joystick); /** - * \brief Closes a Haptic device previously opened with SDL_HapticOpen(). + * \brief Closes a haptic device previously opened with SDL_HapticOpen(). * * \param haptic Haptic device to close. */ @@ -957,7 +972,7 @@ extern DECLSPEC int SDLCALL SDL_HapticNumEffectsPlaying(SDL_Haptic * haptic); * Example: * \code * if (SDL_HapticQuery(haptic) & SDL_HAPTIC_CONSTANT) { - * printf("We have constant haptic effect!"); + * printf("We have constant haptic effect!\n"); * } * \endcode * @@ -996,7 +1011,7 @@ extern DECLSPEC int SDLCALL SDL_HapticEffectSupported(SDL_Haptic * haptic, * * \param haptic Haptic device to create the effect on. * \param effect Properties of the effect to create. - * \return The id of the effect on success or -1 on error. + * \return The identifier of the effect on success or -1 on error. * * \sa SDL_HapticUpdateEffect * \sa SDL_HapticRunEffect @@ -1008,13 +1023,13 @@ extern DECLSPEC int SDLCALL SDL_HapticNewEffect(SDL_Haptic * haptic, /** * \brief Updates the properties of an effect. * - * Can be used dynamically, although behaviour when dynamically changing + * Can be used dynamically, although behavior when dynamically changing * direction may be strange. Specifically the effect may reupload itself * and start playing from the start. You cannot change the type either when * running SDL_HapticUpdateEffect(). * * \param haptic Haptic device that has the effect. - * \param effect Effect to update. + * \param effect Identifier of the effect to update. * \param data New effect properties to use. * \return 0 on success or -1 on error. * @@ -1218,6 +1233,6 @@ extern DECLSPEC int SDLCALL SDL_HapticRumbleStop(SDL_Haptic * haptic); #endif #include "close_code.h" -#endif /* _SDL_haptic_h */ +#endif /* SDL_haptic_h_ */ /* vi: set ts=4 sw=4 expandtab: */ diff --git a/misc/builddeps/win32/sdl/include/SDL2/SDL_hints.h b/misc/builddeps/win32/sdl/include/SDL2/SDL_hints.h index dd154643..8fa0dd66 100644 --- a/misc/builddeps/win32/sdl/include/SDL2/SDL_hints.h +++ b/misc/builddeps/win32/sdl/include/SDL2/SDL_hints.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2016 Sam Lantinga + Copyright (C) 1997-2019 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -36,8 +36,8 @@ * to how they would like the library to work. */ -#ifndef _SDL_hints_h -#define _SDL_hints_h +#ifndef SDL_hints_h_ +#define SDL_hints_h_ #include "SDL_stdinc.h" @@ -76,6 +76,7 @@ extern "C" { * "opengl" * "opengles2" * "opengles" + * "metal" * "software" * * The default varies by platform, but it's the first one in the list that @@ -118,6 +119,17 @@ extern "C" { */ #define SDL_HINT_RENDER_DIRECT3D11_DEBUG "SDL_RENDER_DIRECT3D11_DEBUG" +/** + * \brief A variable controlling the scaling policy for SDL_RenderSetLogicalSize. + * + * This variable can be set to the following values: + * "0" or "letterbox" - Uses letterbox/sidebars to fit the entire rendering on screen + * "1" or "overscan" - Will zoom the rendering so it fills the entire screen, allowing edges to be drawn offscreen + * + * By default letterbox is used + */ +#define SDL_HINT_RENDER_LOGICAL_SIZE_MODE "SDL_RENDER_LOGICAL_SIZE_MODE" + /** * \brief A variable controlling the scaling quality * @@ -199,6 +211,18 @@ extern "C" { */ #define SDL_HINT_VIDEO_X11_NET_WM_PING "SDL_VIDEO_X11_NET_WM_PING" +/** + * \brief A variable controlling whether the X11 _NET_WM_BYPASS_COMPOSITOR hint should be used. + * + * This variable can be set to the following values: + * "0" - Disable _NET_WM_BYPASS_COMPOSITOR + * "1" - Enable _NET_WM_BYPASS_COMPOSITOR + * + * By default SDL will use _NET_WM_BYPASS_COMPOSITOR + * + */ +#define SDL_HINT_VIDEO_X11_NET_WM_BYPASS_COMPOSITOR "SDL_VIDEO_X11_NET_WM_BYPASS_COMPOSITOR" + /** * \brief A variable controlling whether the window frame and title bar are interactive when the cursor is hidden * @@ -210,6 +234,12 @@ extern "C" { */ #define SDL_HINT_WINDOW_FRAME_USABLE_WHILE_CURSOR_HIDDEN "SDL_WINDOW_FRAME_USABLE_WHILE_CURSOR_HIDDEN" +/** + * \brief A variable to specify custom icon resource id from RC file on Windows platform + */ +#define SDL_HINT_WINDOWS_INTRESOURCE_ICON "SDL_WINDOWS_INTRESOURCE_ICON" +#define SDL_HINT_WINDOWS_INTRESOURCE_ICON_SMALL "SDL_WINDOWS_INTRESOURCE_ICON_SMALL" + /** * \brief A variable controlling whether the windows message loop is processed by SDL * @@ -232,6 +262,26 @@ extern "C" { */ #define SDL_HINT_GRAB_KEYBOARD "SDL_GRAB_KEYBOARD" +/** + * \brief A variable setting the double click time, in milliseconds. + */ +#define SDL_HINT_MOUSE_DOUBLE_CLICK_TIME "SDL_MOUSE_DOUBLE_CLICK_TIME" + +/** + * \brief A variable setting the double click radius, in pixels. + */ +#define SDL_HINT_MOUSE_DOUBLE_CLICK_RADIUS "SDL_MOUSE_DOUBLE_CLICK_RADIUS" + +/** + * \brief A variable setting the speed scale for mouse motion, in floating point, when the mouse is not in relative mode + */ +#define SDL_HINT_MOUSE_NORMAL_SPEED_SCALE "SDL_MOUSE_NORMAL_SPEED_SCALE" + +/** + * \brief A variable setting the scale for mouse motion, in floating point, when the mouse is in relative mode + */ +#define SDL_HINT_MOUSE_RELATIVE_SPEED_SCALE "SDL_MOUSE_RELATIVE_SPEED_SCALE" + /** * \brief A variable controlling whether relative mouse mode is implemented using mouse warping * @@ -254,6 +304,27 @@ extern "C" { */ #define SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH "SDL_MOUSE_FOCUS_CLICKTHROUGH" +/** + * \brief A variable controlling whether touch events should generate synthetic mouse events + * + * This variable can be set to the following values: + * "0" - Touch events will not generate mouse events + * "1" - Touch events will generate mouse events + * + * By default SDL will generate mouse events for touch events + */ +#define SDL_HINT_TOUCH_MOUSE_EVENTS "SDL_TOUCH_MOUSE_EVENTS" + +/** + * \brief A variable controlling whether mouse events should generate synthetic touch events + * + * This variable can be set to the following values: + * "0" - Mouse events will not generate touch events (default for desktop platforms) + * "1" - Mouse events will generate touch events (default for mobile platforms, such as Android and iOS) + */ + +#define SDL_HINT_MOUSE_TOUCH_EVENTS "SDL_MOUSE_TOUCH_EVENTS" + /** * \brief Minimize your SDL_Window if it loses key focus when in fullscreen mode. Defaults to true. * @@ -278,7 +349,7 @@ extern "C" { #define SDL_HINT_IDLE_TIMER_DISABLED "SDL_IOS_IDLE_TIMER_DISABLED" /** - * \brief A variable controlling which orientations are allowed on iOS. + * \brief A variable controlling which orientations are allowed on iOS/Android. * * In some circumstances it is necessary to be able to explicitly control * which UI orientations are allowed. @@ -316,17 +387,36 @@ extern "C" { */ #define SDL_HINT_APPLE_TV_REMOTE_ALLOW_ROTATION "SDL_APPLE_TV_REMOTE_ALLOW_ROTATION" +/** + * \brief A variable controlling whether the home indicator bar on iPhone X + * should be hidden. + * + * This variable can be set to the following values: + * "0" - The indicator bar is not hidden (default for windowed applications) + * "1" - The indicator bar is hidden and is shown when the screen is touched (useful for movie playback applications) + * "2" - The indicator bar is dim and the first swipe makes it visible and the second swipe performs the "home" action (default for fullscreen applications) + */ +#define SDL_HINT_IOS_HIDE_HOME_INDICATOR "SDL_IOS_HIDE_HOME_INDICATOR" + /** * \brief A variable controlling whether the Android / iOS built-in - * accelerometer should be listed as a joystick device, rather than listing - * actual joysticks only. + * accelerometer should be listed as a joystick device. * * This variable can be set to the following values: - * "0" - List only real joysticks and accept input from them - * "1" - List real joysticks along with the accelerometer as if it were a 3 axis joystick (the default). + * "0" - The accelerometer is not listed as a joystick + * "1" - The accelerometer is available as a 3 axis joystick (the default). */ #define SDL_HINT_ACCELEROMETER_AS_JOYSTICK "SDL_ACCELEROMETER_AS_JOYSTICK" +/** + * \brief A variable controlling whether the Android / tvOS remotes + * should be listed as joystick devices, instead of sending keyboard events. + * + * This variable can be set to the following values: + * "0" - Remotes send enter/escape/arrow key events + * "1" - Remotes are available as 2 axis, 2 button joysticks (the default). + */ +#define SDL_HINT_TV_REMOTE_AS_JOYSTICK "SDL_TV_REMOTE_AS_JOYSTICK" /** * \brief A variable that lets you disable the detection and use of Xinput gamepad devices @@ -337,7 +427,6 @@ extern "C" { */ #define SDL_HINT_XINPUT_ENABLED "SDL_XINPUT_ENABLED" - /** * \brief A variable that causes SDL to use the old axis and button mapping for XInput devices. * @@ -347,9 +436,8 @@ extern "C" { */ #define SDL_HINT_XINPUT_USE_OLD_JOYSTICK_MAPPING "SDL_XINPUT_USE_OLD_JOYSTICK_MAPPING" - /** - * \brief A variable that lets you manually hint extra gamecontroller db entries + * \brief A variable that lets you manually hint extra gamecontroller db entries. * * The variable should be newline delimited rows of gamecontroller config data, see SDL_gamecontroller.h * @@ -358,6 +446,41 @@ extern "C" { */ #define SDL_HINT_GAMECONTROLLERCONFIG "SDL_GAMECONTROLLERCONFIG" +/** + * \brief A variable that lets you provide a file with extra gamecontroller db entries. + * + * The file should contain lines of gamecontroller config data, see SDL_gamecontroller.h + * + * This hint must be set before calling SDL_Init(SDL_INIT_GAMECONTROLLER) + * You can update mappings after the system is initialized with SDL_GameControllerMappingForGUID() and SDL_GameControllerAddMapping() + */ +#define SDL_HINT_GAMECONTROLLERCONFIG_FILE "SDL_GAMECONTROLLERCONFIG_FILE" + +/** + * \brief A variable containing a list of devices to skip when scanning for game controllers. + * + * The format of the string is a comma separated list of USB VID/PID pairs + * in hexadecimal form, e.g. + * + * 0xAAAA/0xBBBB,0xCCCC/0xDDDD + * + * The variable can also take the form of @file, in which case the named + * file will be loaded and interpreted as the value of the variable. + */ +#define SDL_HINT_GAMECONTROLLER_IGNORE_DEVICES "SDL_GAMECONTROLLER_IGNORE_DEVICES" + +/** + * \brief If set, all devices will be skipped when scanning for game controllers except for the ones listed in this variable. + * + * The format of the string is a comma separated list of USB VID/PID pairs + * in hexadecimal form, e.g. + * + * 0xAAAA/0xBBBB,0xCCCC/0xDDDD + * + * The variable can also take the form of @file, in which case the named + * file will be loaded and interpreted as the value of the variable. + */ +#define SDL_HINT_GAMECONTROLLER_IGNORE_DEVICES_EXCEPT "SDL_GAMECONTROLLER_IGNORE_DEVICES_EXCEPT" /** * \brief A variable that lets you enable joystick (and gamecontroller) events even when your app is in the background. @@ -372,6 +495,87 @@ extern "C" { */ #define SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS "SDL_JOYSTICK_ALLOW_BACKGROUND_EVENTS" +/** + * \brief A variable controlling whether the HIDAPI joystick drivers should be used. + * + * This variable can be set to the following values: + * "0" - HIDAPI drivers are not used + * "1" - HIDAPI drivers are used (the default) + * + * This variable is the default for all drivers, but can be overridden by the hints for specific drivers below. + */ +#define SDL_HINT_JOYSTICK_HIDAPI "SDL_JOYSTICK_HIDAPI" + +/** + * \brief A variable controlling whether the HIDAPI driver for PS4 controllers should be used. + * + * This variable can be set to the following values: + * "0" - HIDAPI driver is not used + * "1" - HIDAPI driver is used + * + * The default is the value of SDL_HINT_JOYSTICK_HIDAPI + */ +#define SDL_HINT_JOYSTICK_HIDAPI_PS4 "SDL_JOYSTICK_HIDAPI_PS4" + +/** + * \brief A variable controlling whether extended input reports should be used for PS4 controllers when using the HIDAPI driver. + * + * This variable can be set to the following values: + * "0" - extended reports are not enabled (the default) + * "1" - extended reports + * + * Extended input reports allow rumble on Bluetooth PS4 controllers, but + * break DirectInput handling for applications that don't use SDL. + * + * Once extended reports are enabled, they can not be disabled without + * power cycling the controller. + */ +#define SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE "SDL_JOYSTICK_HIDAPI_PS4_RUMBLE" + +/** + * \brief A variable controlling whether the HIDAPI driver for Steam Controllers should be used. + * + * This variable can be set to the following values: + * "0" - HIDAPI driver is not used + * "1" - HIDAPI driver is used + * + * The default is the value of SDL_HINT_JOYSTICK_HIDAPI + */ +#define SDL_HINT_JOYSTICK_HIDAPI_STEAM "SDL_JOYSTICK_HIDAPI_STEAM" + +/** + * \brief A variable controlling whether the HIDAPI driver for Nintendo Switch controllers should be used. + * + * This variable can be set to the following values: + * "0" - HIDAPI driver is not used + * "1" - HIDAPI driver is used + * + * The default is the value of SDL_HINT_JOYSTICK_HIDAPI + */ +#define SDL_HINT_JOYSTICK_HIDAPI_SWITCH "SDL_JOYSTICK_HIDAPI_SWITCH" + +/** + * \brief A variable controlling whether the HIDAPI driver for XBox controllers should be used. + * + * This variable can be set to the following values: + * "0" - HIDAPI driver is not used + * "1" - HIDAPI driver is used + * + * The default is the value of SDL_HINT_JOYSTICK_HIDAPI + */ +#define SDL_HINT_JOYSTICK_HIDAPI_XBOX "SDL_JOYSTICK_HIDAPI_XBOX" + +/** + * \brief A variable that controls whether Steam Controllers should be exposed using the SDL joystick and game controller APIs + * + * The variable can be set to the following values: + * "0" - Do not scan for Steam Controllers + * "1" - Scan for Steam Controllers (the default) + * + * The default value is "1". This hint must be set before initializing the joystick subsystem. + */ +#define SDL_HINT_ENABLE_STEAM_CONTROLLERS "SDL_ENABLE_STEAM_CONTROLLERS" + /** * \brief If set to "0" then never set the top most bit on a SDL Window, even if the video mode expects it. @@ -383,7 +587,6 @@ extern "C" { */ #define SDL_HINT_ALLOW_TOPMOST "SDL_ALLOW_TOPMOST" - /** * \brief A variable that controls the timer resolution, in milliseconds. * @@ -401,6 +604,33 @@ extern "C" { #define SDL_HINT_TIMER_RESOLUTION "SDL_TIMER_RESOLUTION" +/** + * \brief A variable describing the content orientation on QtWayland-based platforms. + * + * On QtWayland platforms, windows are rotated client-side to allow for custom + * transitions. In order to correctly position overlays (e.g. volume bar) and + * gestures (e.g. events view, close/minimize gestures), the system needs to + * know in which orientation the application is currently drawing its contents. + * + * This does not cause the window to be rotated or resized, the application + * needs to take care of drawing the content in the right orientation (the + * framebuffer is always in portrait mode). + * + * This variable can be one of the following values: + * "primary" (default), "portrait", "landscape", "inverted-portrait", "inverted-landscape" + */ +#define SDL_HINT_QTWAYLAND_CONTENT_ORIENTATION "SDL_QTWAYLAND_CONTENT_ORIENTATION" + +/** + * \brief Flags to set on QtWayland windows to integrate with the native window manager. + * + * On QtWayland platforms, this hint controls the flags to set on the windows. + * For example, on Sailfish OS "OverridesSystemGestures" disables swipe gestures. + * + * This variable is a space-separated list of the following values (empty = no flags): + * "OverridesSystemGestures", "StaysOnTop", "BypassWindowManager" + */ +#define SDL_HINT_QTWAYLAND_WINDOW_FLAGS "SDL_QTWAYLAND_WINDOW_FLAGS" /** * \brief A string specifying SDL's threads stack size in bytes or "0" for the backend's default size @@ -409,6 +639,10 @@ extern "C" { * This is specially useful if you build SDL against a non glibc libc library (such as musl) which * provides a relatively small default thread stack size (a few kilobytes versus the default 8MB glibc uses). * Support for this hint is currently available only in the pthread, Windows, and PSP backend. +* +* Instead of this hint, in 2.0.9 and later, you can use +* SDL_CreateThreadWithStackSize(). This hint only works with the classic +* SDL_CreateThread(). */ #define SDL_HINT_THREAD_STACK_SIZE "SDL_THREAD_STACK_SIZE" @@ -622,17 +856,45 @@ extern "C" { */ #define SDL_HINT_IME_INTERNAL_EDITING "SDL_IME_INTERNAL_EDITING" +/** + * \brief A variable to control whether we trap the Android back button to handle it manually. + * This is necessary for the right mouse button to work on some Android devices, or + * to be able to trap the back button for use in your code reliably. If set to true, + * the back button will show up as an SDL_KEYDOWN / SDL_KEYUP pair with a keycode of + * SDL_SCANCODE_AC_BACK. + * + * The variable can be set to the following values: + * "0" - Back button will be handled as usual for system. (default) + * "1" - Back button will be trapped, allowing you to handle the key press + * manually. (This will also let right mouse click work on systems + * where the right mouse button functions as back.) + * + * The value of this hint is used at runtime, so it can be changed at any time. + */ +#define SDL_HINT_ANDROID_TRAP_BACK_BUTTON "SDL_ANDROID_TRAP_BACK_BUTTON" + +/** + * \brief A variable to control whether the event loop will block itself when the app is paused. + * + * The variable can be set to the following values: + * "0" - Non blocking. + * "1" - Blocking. (default) + * + * The value should be set before SDL is initialized. + */ +#define SDL_HINT_ANDROID_BLOCK_ON_PAUSE "SDL_ANDROID_BLOCK_ON_PAUSE" + /** - * \brief A variable to control whether mouse and touch events are to be treated together or separately + * \brief A variable to control whether the return key on the soft keyboard + * should hide the soft keyboard on Android and iOS. * * The variable can be set to the following values: - * "0" - Mouse events will be handled as touch events, and touch will raise fake mouse - * events. This is the behaviour of SDL <= 2.0.3. (default) - * "1" - Mouse events will be handled separately from pure touch events. + * "0" - The return key will be handled as a key event. This is the behaviour of SDL <= 2.0.3. (default) + * "1" - The return key will hide the keyboard. * * The value of this hint is used at runtime, so it can be changed at any time. */ -#define SDL_HINT_ANDROID_SEPARATE_MOUSE_AND_TOUCH "SDL_ANDROID_SEPARATE_MOUSE_AND_TOUCH" +#define SDL_HINT_RETURN_KEY_HIDES_IME "SDL_RETURN_KEY_HIDES_IME" /** * \brief override the binding element for keyboard inputs for Emscripten builds @@ -667,7 +929,7 @@ extern "C" { * "0" - SDL will generate a window-close event when it sees Alt+F4. * "1" - SDL will only do normal key handling for Alt+F4. */ -#define SDL_HINT_WINDOWS_NO_CLOSE_ON_ALT_F4 "SDL_WINDOWS_NO_CLOSE_ON_ALT_F4" +#define SDL_HINT_WINDOWS_NO_CLOSE_ON_ALT_F4 "SDL_WINDOWS_NO_CLOSE_ON_ALT_F4" /** * \brief Prevent SDL from using version 4 of the bitmap header when saving BMPs. @@ -689,13 +951,18 @@ extern "C" { #define SDL_HINT_BMP_SAVE_LEGACY_FORMAT "SDL_BMP_SAVE_LEGACY_FORMAT" /** - * \brief Tell SDL not to name threads on Windows. + * \brief Tell SDL not to name threads on Windows with the 0x406D1388 Exception. + * The 0x406D1388 Exception is a trick used to inform Visual Studio of a + * thread's name, but it tends to cause problems with other debuggers, + * and the .NET runtime. Note that SDL 2.0.6 and later will still use + * the (safer) SetThreadDescription API, introduced in the Windows 10 + * Creators Update, if available. * * The variable can be set to the following values: * "0" - SDL will raise the 0x406D1388 Exception to name threads. - * This is the default behavior of SDL <= 2.0.4. (default) - * "1" - SDL will not raise this exception, and threads will be unnamed. - * For .NET languages this is required when running under a debugger. + * This is the default behavior of SDL <= 2.0.4. + * "1" - SDL will not raise this exception, and threads will be unnamed. (default) + * This is necessary with .NET languages or debuggers that aren't Visual Studio. */ #define SDL_HINT_WINDOWS_DISABLE_THREAD_NAMING "SDL_WINDOWS_DISABLE_THREAD_NAMING" @@ -707,6 +974,206 @@ extern "C" { */ #define SDL_HINT_RPI_VIDEO_LAYER "SDL_RPI_VIDEO_LAYER" +/** + * \brief Tell the video driver that we only want a double buffer. + * + * By default, most lowlevel 2D APIs will use a triple buffer scheme that + * wastes no CPU time on waiting for vsync after issuing a flip, but + * introduces a frame of latency. On the other hand, using a double buffer + * scheme instead is recommended for cases where low latency is an important + * factor because we save a whole frame of latency. + * We do so by waiting for vsync immediately after issuing a flip, usually just + * after eglSwapBuffers call in the backend's *_SwapWindow function. + * + * Since it's driver-specific, it's only supported where possible and + * implemented. Currently supported the following drivers: + * - KMSDRM (kmsdrm) + * - Raspberry Pi (raspberrypi) + */ +#define SDL_HINT_VIDEO_DOUBLE_BUFFER "SDL_VIDEO_DOUBLE_BUFFER" + +/** + * \brief A variable controlling what driver to use for OpenGL ES contexts. + * + * On some platforms, currently Windows and X11, OpenGL drivers may support + * creating contexts with an OpenGL ES profile. By default SDL uses these + * profiles, when available, otherwise it attempts to load an OpenGL ES + * library, e.g. that provided by the ANGLE project. This variable controls + * whether SDL follows this default behaviour or will always load an + * OpenGL ES library. + * + * Circumstances where this is useful include + * - Testing an app with a particular OpenGL ES implementation, e.g ANGLE, + * or emulator, e.g. those from ARM, Imagination or Qualcomm. + * - Resolving OpenGL ES function addresses at link time by linking with + * the OpenGL ES library instead of querying them at run time with + * SDL_GL_GetProcAddress(). + * + * Caution: for an application to work with the default behaviour across + * different OpenGL drivers it must query the OpenGL ES function + * addresses at run time using SDL_GL_GetProcAddress(). + * + * This variable is ignored on most platforms because OpenGL ES is native + * or not supported. + * + * This variable can be set to the following values: + * "0" - Use ES profile of OpenGL, if available. (Default when not set.) + * "1" - Load OpenGL ES library using the default library names. + * + */ +#define SDL_HINT_OPENGL_ES_DRIVER "SDL_OPENGL_ES_DRIVER" + +/** + * \brief A variable controlling speed/quality tradeoff of audio resampling. + * + * If available, SDL can use libsamplerate ( http://www.mega-nerd.com/SRC/ ) + * to handle audio resampling. There are different resampling modes available + * that produce different levels of quality, using more CPU. + * + * If this hint isn't specified to a valid setting, or libsamplerate isn't + * available, SDL will use the default, internal resampling algorithm. + * + * Note that this is currently only applicable to resampling audio that is + * being written to a device for playback or audio being read from a device + * for capture. SDL_AudioCVT always uses the default resampler (although this + * might change for SDL 2.1). + * + * This hint is currently only checked at audio subsystem initialization. + * + * This variable can be set to the following values: + * + * "0" or "default" - Use SDL's internal resampling (Default when not set - low quality, fast) + * "1" or "fast" - Use fast, slightly higher quality resampling, if available + * "2" or "medium" - Use medium quality resampling, if available + * "3" or "best" - Use high quality resampling, if available + */ +#define SDL_HINT_AUDIO_RESAMPLING_MODE "SDL_AUDIO_RESAMPLING_MODE" + +/** + * \brief A variable controlling the audio category on iOS and Mac OS X + * + * This variable can be set to the following values: + * + * "ambient" - Use the AVAudioSessionCategoryAmbient audio category, will be muted by the phone mute switch (default) + * "playback" - Use the AVAudioSessionCategoryPlayback category + * + * For more information, see Apple's documentation: + * https://developer.apple.com/library/content/documentation/Audio/Conceptual/AudioSessionProgrammingGuide/AudioSessionCategoriesandModes/AudioSessionCategoriesandModes.html + */ +#define SDL_HINT_AUDIO_CATEGORY "SDL_AUDIO_CATEGORY" + +/** + * \brief A variable controlling whether the 2D render API is compatible or efficient. + * + * This variable can be set to the following values: + * + * "0" - Don't use batching to make rendering more efficient. + * "1" - Use batching, but might cause problems if app makes its own direct OpenGL calls. + * + * Up to SDL 2.0.9, the render API would draw immediately when requested. Now + * it batches up draw requests and sends them all to the GPU only when forced + * to (during SDL_RenderPresent, when changing render targets, by updating a + * texture that the batch needs, etc). This is significantly more efficient, + * but it can cause problems for apps that expect to render on top of the + * render API's output. As such, SDL will disable batching if a specific + * render backend is requested (since this might indicate that the app is + * planning to use the underlying graphics API directly). This hint can + * be used to explicitly request batching in this instance. It is a contract + * that you will either never use the underlying graphics API directly, or + * if you do, you will call SDL_RenderFlush() before you do so any current + * batch goes to the GPU before your work begins. Not following this contract + * will result in undefined behavior. + */ +#define SDL_HINT_RENDER_BATCHING "SDL_RENDER_BATCHING" + + +/** + * \brief A variable controlling whether SDL logs all events pushed onto its internal queue. + * + * This variable can be set to the following values: + * + * "0" - Don't log any events (default) + * "1" - Log all events except mouse and finger motion, which are pretty spammy. + * "2" - Log all events. + * + * This is generally meant to be used to debug SDL itself, but can be useful + * for application developers that need better visibility into what is going + * on in the event queue. Logged events are sent through SDL_Log(), which + * means by default they appear on stdout on most platforms or maybe + * OutputDebugString() on Windows, and can be funneled by the app with + * SDL_LogSetOutputFunction(), etc. + * + * This hint can be toggled on and off at runtime, if you only need to log + * events for a small subset of program execution. + */ +#define SDL_HINT_EVENT_LOGGING "SDL_EVENT_LOGGING" + + + +/** + * \brief Controls how the size of the RIFF chunk affects the loading of a WAVE file. + * + * The size of the RIFF chunk (which includes all the sub-chunks of the WAVE + * file) is not always reliable. In case the size is wrong, it's possible to + * just ignore it and step through the chunks until a fixed limit is reached. + * + * Note that files that have trailing data unrelated to the WAVE file or + * corrupt files may slow down the loading process without a reliable boundary. + * By default, SDL stops after 10000 chunks to prevent wasting time. Use the + * environment variable SDL_WAVE_CHUNK_LIMIT to adjust this value. + * + * This variable can be set to the following values: + * + * "force" - Always use the RIFF chunk size as a boundary for the chunk search + * "ignorezero" - Like "force", but a zero size searches up to 4 GiB (default) + * "ignore" - Ignore the RIFF chunk size and always search up to 4 GiB + * "maximum" - Search for chunks until the end of file (not recommended) + */ +#define SDL_HINT_WAVE_RIFF_CHUNK_SIZE "SDL_WAVE_RIFF_CHUNK_SIZE" + +/** + * \brief Controls how a truncated WAVE file is handled. + * + * A WAVE file is considered truncated if any of the chunks are incomplete or + * the data chunk size is not a multiple of the block size. By default, SDL + * decodes until the first incomplete block, as most applications seem to do. + * + * This variable can be set to the following values: + * + * "verystrict" - Raise an error if the file is truncated + * "strict" - Like "verystrict", but the size of the RIFF chunk is ignored + * "dropframe" - Decode until the first incomplete sample frame + * "dropblock" - Decode until the first incomplete block (default) + */ +#define SDL_HINT_WAVE_TRUNCATION "SDL_WAVE_TRUNCATION" + +/** + * \brief Controls how the fact chunk affects the loading of a WAVE file. + * + * The fact chunk stores information about the number of samples of a WAVE + * file. The Standards Update from Microsoft notes that this value can be used + * to 'determine the length of the data in seconds'. This is especially useful + * for compressed formats (for which this is a mandatory chunk) if they produce + * multiple sample frames per block and truncating the block is not allowed. + * The fact chunk can exactly specify how many sample frames there should be + * in this case. + * + * Unfortunately, most application seem to ignore the fact chunk and so SDL + * ignores it by default as well. + * + * This variable can be set to the following values: + * + * "truncate" - Use the number of samples to truncate the wave data if + * the fact chunk is present and valid + * "strict" - Like "truncate", but raise an error if the fact chunk + * is invalid, not present for non-PCM formats, or if the + * data chunk doesn't have that many samples + * "ignorezero" - Like "truncate", but ignore fact chunk if the number of + * samples is zero + * "ignore" - Ignore fact chunk entirely (default) + */ +#define SDL_HINT_WAVE_FACT_CHUNK "SDL_WAVE_FACT_CHUNK" + /** * \brief An enumeration of hint priorities */ @@ -753,6 +1220,11 @@ extern DECLSPEC const char * SDLCALL SDL_GetHint(const char *name); */ extern DECLSPEC SDL_bool SDLCALL SDL_GetHintBoolean(const char *name, SDL_bool default_value); +/** + * \brief type definition of the hint callback function. + */ +typedef void (SDLCALL *SDL_HintCallback)(void *userdata, const char *name, const char *oldValue, const char *newValue); + /** * \brief Add a function to watch a particular hint * @@ -760,7 +1232,6 @@ extern DECLSPEC SDL_bool SDLCALL SDL_GetHintBoolean(const char *name, SDL_bool d * \param callback The function to call when the hint value changes * \param userdata A pointer to pass to the callback function */ -typedef void (*SDL_HintCallback)(void *userdata, const char *name, const char *oldValue, const char *newValue); extern DECLSPEC void SDLCALL SDL_AddHintCallback(const char *name, SDL_HintCallback callback, void *userdata); @@ -790,6 +1261,6 @@ extern DECLSPEC void SDLCALL SDL_ClearHints(void); #endif #include "close_code.h" -#endif /* _SDL_hints_h */ +#endif /* SDL_hints_h_ */ /* vi: set ts=4 sw=4 expandtab: */ diff --git a/misc/builddeps/win32/sdl/include/SDL2/SDL_joystick.h b/misc/builddeps/win32/sdl/include/SDL2/SDL_joystick.h index f5dbc948..3a4c5d17 100644 --- a/misc/builddeps/win32/sdl/include/SDL2/SDL_joystick.h +++ b/misc/builddeps/win32/sdl/include/SDL2/SDL_joystick.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2016 Sam Lantinga + Copyright (C) 1997-2019 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -36,8 +36,8 @@ * */ -#ifndef _SDL_joystick_h -#define _SDL_joystick_h +#ifndef SDL_joystick_h_ +#define SDL_joystick_h_ #include "SDL_stdinc.h" #include "SDL_error.h" @@ -60,7 +60,9 @@ extern "C" { * SDL_Init(): SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS */ -/* The joystick structure used to identify an SDL joystick */ +/** + * The joystick structure used to identify an SDL joystick + */ struct _SDL_Joystick; typedef struct _SDL_Joystick SDL_Joystick; @@ -69,20 +71,55 @@ typedef struct { Uint8 data[16]; } SDL_JoystickGUID; +/** + * This is a unique ID for a joystick for the time it is connected to the system, + * and is never reused for the lifetime of the application. If the joystick is + * disconnected and reconnected, it will get a new ID. + * + * The ID value starts at 0 and increments from there. The value -1 is an invalid ID. + */ typedef Sint32 SDL_JoystickID; +typedef enum +{ + SDL_JOYSTICK_TYPE_UNKNOWN, + SDL_JOYSTICK_TYPE_GAMECONTROLLER, + SDL_JOYSTICK_TYPE_WHEEL, + SDL_JOYSTICK_TYPE_ARCADE_STICK, + SDL_JOYSTICK_TYPE_FLIGHT_STICK, + SDL_JOYSTICK_TYPE_DANCE_PAD, + SDL_JOYSTICK_TYPE_GUITAR, + SDL_JOYSTICK_TYPE_DRUM_KIT, + SDL_JOYSTICK_TYPE_ARCADE_PAD, + SDL_JOYSTICK_TYPE_THROTTLE +} SDL_JoystickType; + typedef enum { SDL_JOYSTICK_POWER_UNKNOWN = -1, - SDL_JOYSTICK_POWER_EMPTY, - SDL_JOYSTICK_POWER_LOW, - SDL_JOYSTICK_POWER_MEDIUM, - SDL_JOYSTICK_POWER_FULL, + SDL_JOYSTICK_POWER_EMPTY, /* <= 5% */ + SDL_JOYSTICK_POWER_LOW, /* <= 20% */ + SDL_JOYSTICK_POWER_MEDIUM, /* <= 70% */ + SDL_JOYSTICK_POWER_FULL, /* <= 100% */ SDL_JOYSTICK_POWER_WIRED, SDL_JOYSTICK_POWER_MAX } SDL_JoystickPowerLevel; /* Function prototypes */ + +/** + * Locking for multi-threaded access to the joystick API + * + * If you are using the joystick API or handling events from multiple threads + * you should use these locking functions to protect access to the joysticks. + * + * In particular, you are guaranteed that the joystick list won't change, so + * the API functions that take a joystick index will be valid, and joystick + * and game controller events will not be delivered. + */ +extern DECLSPEC void SDLCALL SDL_LockJoysticks(void); +extern DECLSPEC void SDLCALL SDL_UnlockJoysticks(void); + /** * Count the number of joysticks attached to the system right now */ @@ -95,6 +132,52 @@ extern DECLSPEC int SDLCALL SDL_NumJoysticks(void); */ extern DECLSPEC const char *SDLCALL SDL_JoystickNameForIndex(int device_index); +/** + * Get the player index of a joystick, or -1 if it's not available + * This can be called before any joysticks are opened. + */ +extern DECLSPEC int SDLCALL SDL_JoystickGetDevicePlayerIndex(int device_index); + +/** + * Return the GUID for the joystick at this index + * This can be called before any joysticks are opened. + */ +extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetDeviceGUID(int device_index); + +/** + * Get the USB vendor ID of a joystick, if available. + * This can be called before any joysticks are opened. + * If the vendor ID isn't available this function returns 0. + */ +extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetDeviceVendor(int device_index); + +/** + * Get the USB product ID of a joystick, if available. + * This can be called before any joysticks are opened. + * If the product ID isn't available this function returns 0. + */ +extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetDeviceProduct(int device_index); + +/** + * Get the product version of a joystick, if available. + * This can be called before any joysticks are opened. + * If the product version isn't available this function returns 0. + */ +extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetDeviceProductVersion(int device_index); + +/** + * Get the type of a joystick, if available. + * This can be called before any joysticks are opened. + */ +extern DECLSPEC SDL_JoystickType SDLCALL SDL_JoystickGetDeviceType(int device_index); + +/** + * Get the instance ID of a joystick. + * This can be called before any joysticks are opened. + * If the index is out of range, this function will return -1. + */ +extern DECLSPEC SDL_JoystickID SDLCALL SDL_JoystickGetDeviceInstanceID(int device_index); + /** * Open a joystick for use. * The index passed as an argument refers to the N'th joystick on the system. @@ -118,15 +201,40 @@ extern DECLSPEC SDL_Joystick *SDLCALL SDL_JoystickFromInstanceID(SDL_JoystickID extern DECLSPEC const char *SDLCALL SDL_JoystickName(SDL_Joystick * joystick); /** - * Return the GUID for the joystick at this index + * Get the player index of an opened joystick, or -1 if it's not available + * + * For XInput controllers this returns the XInput user index. */ -extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetDeviceGUID(int device_index); +extern DECLSPEC int SDLCALL SDL_JoystickGetPlayerIndex(SDL_Joystick * joystick); /** * Return the GUID for this opened joystick */ extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetGUID(SDL_Joystick * joystick); +/** + * Get the USB vendor ID of an opened joystick, if available. + * If the vendor ID isn't available this function returns 0. + */ +extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetVendor(SDL_Joystick * joystick); + +/** + * Get the USB product ID of an opened joystick, if available. + * If the product ID isn't available this function returns 0. + */ +extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetProduct(SDL_Joystick * joystick); + +/** + * Get the product version of an opened joystick, if available. + * If the product version isn't available this function returns 0. + */ +extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetProductVersion(SDL_Joystick * joystick); + +/** + * Get the type of an opened joystick. + */ +extern DECLSPEC SDL_JoystickType SDLCALL SDL_JoystickGetType(SDL_Joystick * joystick); + /** * Return a string representation for this guid. pszGUID must point to at least 33 bytes * (32 for the string plus a NULL terminator). @@ -134,7 +242,7 @@ extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetGUID(SDL_Joystick * joys extern DECLSPEC void SDLCALL SDL_JoystickGetGUIDString(SDL_JoystickGUID guid, char *pszGUID, int cbGUID); /** - * convert a string into a joystick formatted guid + * Convert a string into a joystick guid */ extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetGUIDFromString(const char *pchGUID); @@ -190,6 +298,8 @@ extern DECLSPEC void SDLCALL SDL_JoystickUpdate(void); */ extern DECLSPEC int SDLCALL SDL_JoystickEventState(int state); +#define SDL_JOYSTICK_AXIS_MAX 32767 +#define SDL_JOYSTICK_AXIS_MIN -32768 /** * Get the current state of an axis control on a joystick. * @@ -200,6 +310,18 @@ extern DECLSPEC int SDLCALL SDL_JoystickEventState(int state); extern DECLSPEC Sint16 SDLCALL SDL_JoystickGetAxis(SDL_Joystick * joystick, int axis); +/** + * Get the initial state of an axis control on a joystick. + * + * The state is a value ranging from -32768 to 32767. + * + * The axis indices start at index 0. + * + * \return SDL_TRUE if this axis has any initial value, or SDL_FALSE if not. + */ +extern DECLSPEC SDL_bool SDLCALL SDL_JoystickGetAxisInitialState(SDL_Joystick * joystick, + int axis, Sint16 *state); + /** * \name Hat positions */ @@ -252,6 +374,19 @@ extern DECLSPEC int SDLCALL SDL_JoystickGetBall(SDL_Joystick * joystick, extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetButton(SDL_Joystick * joystick, int button); +/** + * Trigger a rumble effect + * Each call to this function cancels any previous rumble effect, and calling it with 0 intensity stops any rumbling. + * + * \param joystick The joystick to vibrate + * \param low_frequency_rumble The intensity of the low frequency (left) rumble motor, from 0 to 0xFFFF + * \param high_frequency_rumble The intensity of the high frequency (right) rumble motor, from 0 to 0xFFFF + * \param duration_ms The duration of the rumble effect, in milliseconds + * + * \return 0, or -1 if rumble isn't supported on this joystick + */ +extern DECLSPEC int SDLCALL SDL_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms); + /** * Close a joystick previously opened with SDL_JoystickOpen(). */ @@ -268,6 +403,6 @@ extern DECLSPEC SDL_JoystickPowerLevel SDLCALL SDL_JoystickCurrentPowerLevel(SDL #endif #include "close_code.h" -#endif /* _SDL_joystick_h */ +#endif /* SDL_joystick_h_ */ /* vi: set ts=4 sw=4 expandtab: */ diff --git a/misc/builddeps/win32/sdl/include/SDL2/SDL_keyboard.h b/misc/builddeps/win32/sdl/include/SDL2/SDL_keyboard.h index f80b6d2d..4b2a055d 100644 --- a/misc/builddeps/win32/sdl/include/SDL2/SDL_keyboard.h +++ b/misc/builddeps/win32/sdl/include/SDL2/SDL_keyboard.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2016 Sam Lantinga + Copyright (C) 1997-2019 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -25,8 +25,8 @@ * Include file for SDL keyboard event handling */ -#ifndef _SDL_keyboard_h -#define _SDL_keyboard_h +#ifndef SDL_keyboard_h_ +#define SDL_keyboard_h_ #include "SDL_stdinc.h" #include "SDL_error.h" @@ -212,6 +212,6 @@ extern DECLSPEC SDL_bool SDLCALL SDL_IsScreenKeyboardShown(SDL_Window *window); #endif #include "close_code.h" -#endif /* _SDL_keyboard_h */ +#endif /* SDL_keyboard_h_ */ /* vi: set ts=4 sw=4 expandtab: */ diff --git a/misc/builddeps/win32/sdl/include/SDL2/SDL_keycode.h b/misc/builddeps/win32/sdl/include/SDL2/SDL_keycode.h index 7be96357..3bceb418 100644 --- a/misc/builddeps/win32/sdl/include/SDL2/SDL_keycode.h +++ b/misc/builddeps/win32/sdl/include/SDL2/SDL_keycode.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2016 Sam Lantinga + Copyright (C) 1997-2019 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -25,8 +25,8 @@ * Defines constants which identify keyboard keys and modifiers. */ -#ifndef _SDL_keycode_h -#define _SDL_keycode_h +#ifndef SDL_keycode_h_ +#define SDL_keycode_h_ #include "SDL_stdinc.h" #include "SDL_scancode.h" @@ -38,6 +38,9 @@ * layout of the keyboard. These values include Unicode values representing * the unmodified character that would be generated by pressing the key, or * an SDLK_* constant for those keys that do not generate characters. + * + * A special exception is the number keys at the top of the keyboard which + * always map to SDLK_0...SDLK_9, regardless of layout. */ typedef Sint32 SDL_Keycode; @@ -308,7 +311,12 @@ enum SDLK_KBDILLUMDOWN = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KBDILLUMDOWN), SDLK_KBDILLUMUP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KBDILLUMUP), SDLK_EJECT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_EJECT), - SDLK_SLEEP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_SLEEP) + SDLK_SLEEP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_SLEEP), + SDLK_APP1 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_APP1), + SDLK_APP2 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_APP2), + + SDLK_AUDIOREWIND = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AUDIOREWIND), + SDLK_AUDIOFASTFORWARD = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AUDIOFASTFORWARD) }; /** @@ -336,6 +344,6 @@ typedef enum #define KMOD_ALT (KMOD_LALT|KMOD_RALT) #define KMOD_GUI (KMOD_LGUI|KMOD_RGUI) -#endif /* _SDL_keycode_h */ +#endif /* SDL_keycode_h_ */ /* vi: set ts=4 sw=4 expandtab: */ diff --git a/misc/builddeps/win32/sdl/include/SDL2/SDL_loadso.h b/misc/builddeps/win32/sdl/include/SDL2/SDL_loadso.h index 3d540bd7..793ba535 100644 --- a/misc/builddeps/win32/sdl/include/SDL2/SDL_loadso.h +++ b/misc/builddeps/win32/sdl/include/SDL2/SDL_loadso.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2016 Sam Lantinga + Copyright (C) 1997-2019 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -38,8 +38,8 @@ * the results you expect. :) */ -#ifndef _SDL_loadso_h -#define _SDL_loadso_h +#ifndef SDL_loadso_h_ +#define SDL_loadso_h_ #include "SDL_stdinc.h" #include "SDL_error.h" @@ -76,6 +76,6 @@ extern DECLSPEC void SDLCALL SDL_UnloadObject(void *handle); #endif #include "close_code.h" -#endif /* _SDL_loadso_h */ +#endif /* SDL_loadso_h_ */ /* vi: set ts=4 sw=4 expandtab: */ diff --git a/misc/builddeps/win32/sdl/include/SDL2/SDL_log.h b/misc/builddeps/win32/sdl/include/SDL2/SDL_log.h index 09be1104..40f768d5 100644 --- a/misc/builddeps/win32/sdl/include/SDL2/SDL_log.h +++ b/misc/builddeps/win32/sdl/include/SDL2/SDL_log.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2016 Sam Lantinga + Copyright (C) 1997-2019 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -34,8 +34,8 @@ * Others: standard error output (stderr) */ -#ifndef _SDL_log_h -#define _SDL_log_h +#ifndef SDL_log_h_ +#define SDL_log_h_ #include "SDL_stdinc.h" @@ -186,7 +186,7 @@ extern DECLSPEC void SDLCALL SDL_LogMessageV(int category, /** * \brief The prototype for the log output function */ -typedef void (*SDL_LogOutputFunction)(void *userdata, int category, SDL_LogPriority priority, const char *message); +typedef void (SDLCALL *SDL_LogOutputFunction)(void *userdata, int category, SDL_LogPriority priority, const char *message); /** * \brief Get the current log output function. @@ -206,6 +206,6 @@ extern DECLSPEC void SDLCALL SDL_LogSetOutputFunction(SDL_LogOutputFunction call #endif #include "close_code.h" -#endif /* _SDL_log_h */ +#endif /* SDL_log_h_ */ /* vi: set ts=4 sw=4 expandtab: */ diff --git a/misc/builddeps/win32/sdl/include/SDL2/SDL_main.h b/misc/builddeps/win32/sdl/include/SDL2/SDL_main.h index 67afea5e..623f2d00 100644 --- a/misc/builddeps/win32/sdl/include/SDL2/SDL_main.h +++ b/misc/builddeps/win32/sdl/include/SDL2/SDL_main.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2016 Sam Lantinga + Copyright (C) 1997-2019 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -19,8 +19,8 @@ 3. This notice may not be removed or altered from any source distribution. */ -#ifndef _SDL_main_h -#define _SDL_main_h +#ifndef SDL_main_h_ +#define SDL_main_h_ #include "SDL_stdinc.h" @@ -55,6 +55,10 @@ /* On iOS SDL provides a main function that creates an application delegate and starts the iOS application run loop. + If you link with SDL dynamically on iOS, the main function can't be in a + shared library, so you need to link with libSDLmain.a, which includes a + stub main function that calls into the shared library to start execution. + See src/video/uikit/SDL_uikitappdelegate.m for more details. */ #define SDL_MAIN_NEEDED @@ -63,10 +67,13 @@ /* On Android SDL provides a Java class in SDLActivity.java that is the main activity entry point. - See README-android.md for more details on extending that class. + See docs/README-android.md for more details on extending that class. */ #define SDL_MAIN_NEEDED +/* We need to export SDL_main so it can be launched from Java */ +#define SDLMAIN_DECLSPEC DECLSPEC + #elif defined(__NACL__) /* On NACL we use ppapi_simple to set up the application helper code, then wait for the first PSE_INSTANCE_DIDCHANGEVIEW event before @@ -79,11 +86,9 @@ #endif #endif /* SDL_MAIN_HANDLED */ -#ifdef __cplusplus -#define C_LINKAGE "C" -#else -#define C_LINKAGE -#endif /* __cplusplus */ +#ifndef SDLMAIN_DECLSPEC +#define SDLMAIN_DECLSPEC +#endif /** * \file SDL_main.h @@ -104,17 +109,18 @@ #define main SDL_main #endif -/** - * The prototype for the application's main() function - */ -extern C_LINKAGE int SDL_main(int argc, char *argv[]); - - #include "begin_code.h" #ifdef __cplusplus extern "C" { #endif +/** + * The prototype for the application's main() function + */ +typedef int (*SDL_main_func)(int argc, char *argv[]); +extern SDLMAIN_DECLSPEC int SDL_main(int argc, char *argv[]); + + /** * This is called by the real SDL main function to let the rest of the * library know that initialization was done properly. @@ -129,8 +135,7 @@ extern DECLSPEC void SDLCALL SDL_SetMainReady(void); /** * This can be called to set the application class at startup */ -extern DECLSPEC int SDLCALL SDL_RegisterApp(char *name, Uint32 style, - void *hInst); +extern DECLSPEC int SDLCALL SDL_RegisterApp(char *name, Uint32 style, void *hInst); extern DECLSPEC void SDLCALL SDL_UnregisterApp(void); #endif /* __WIN32__ */ @@ -146,16 +151,30 @@ extern DECLSPEC void SDLCALL SDL_UnregisterApp(void); * \return 0 on success, -1 on failure. On failure, use SDL_GetError to retrieve more * information on the failure. */ -extern DECLSPEC int SDLCALL SDL_WinRTRunApp(int (*mainFunction)(int, char **), void * reserved); +extern DECLSPEC int SDLCALL SDL_WinRTRunApp(SDL_main_func mainFunction, void * reserved); #endif /* __WINRT__ */ +#if defined(__IPHONEOS__) + +/** + * \brief Initializes and launches an SDL application. + * + * \param argc The argc parameter from the application's main() function + * \param argv The argv parameter from the application's main() function + * \param mainFunction The SDL app's C-style main(). + * \return the return value from mainFunction + */ +extern DECLSPEC int SDLCALL SDL_UIKitRunApp(int argc, char *argv[], SDL_main_func mainFunction); + +#endif /* __IPHONEOS__ */ + #ifdef __cplusplus } #endif #include "close_code.h" -#endif /* _SDL_main_h */ +#endif /* SDL_main_h_ */ /* vi: set ts=4 sw=4 expandtab: */ diff --git a/misc/builddeps/win32/sdl/include/SDL2/SDL_messagebox.h b/misc/builddeps/win32/sdl/include/SDL2/SDL_messagebox.h index ec370dbb..e34b5547 100644 --- a/misc/builddeps/win32/sdl/include/SDL2/SDL_messagebox.h +++ b/misc/builddeps/win32/sdl/include/SDL2/SDL_messagebox.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2016 Sam Lantinga + Copyright (C) 1997-2019 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -19,8 +19,8 @@ 3. This notice may not be removed or altered from any source distribution. */ -#ifndef _SDL_messagebox_h -#define _SDL_messagebox_h +#ifndef SDL_messagebox_h_ +#define SDL_messagebox_h_ #include "SDL_stdinc.h" #include "SDL_video.h" /* For SDL_Window */ @@ -139,6 +139,6 @@ extern DECLSPEC int SDLCALL SDL_ShowSimpleMessageBox(Uint32 flags, const char *t #endif #include "close_code.h" -#endif /* _SDL_messagebox_h */ +#endif /* SDL_messagebox_h_ */ /* vi: set ts=4 sw=4 expandtab: */ diff --git a/misc/builddeps/win32/sdl/include/SDL2/SDL_mouse.h b/misc/builddeps/win32/sdl/include/SDL2/SDL_mouse.h index 46f046d0..277559d2 100644 --- a/misc/builddeps/win32/sdl/include/SDL2/SDL_mouse.h +++ b/misc/builddeps/win32/sdl/include/SDL2/SDL_mouse.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2016 Sam Lantinga + Copyright (C) 1997-2019 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -25,8 +25,8 @@ * Include file for SDL mouse event handling. */ -#ifndef _SDL_mouse_h -#define _SDL_mouse_h +#ifndef SDL_mouse_h_ +#define SDL_mouse_h_ #include "SDL_stdinc.h" #include "SDL_error.h" @@ -38,7 +38,7 @@ extern "C" { #endif -typedef struct SDL_Cursor SDL_Cursor; /* Implementation dependent */ +typedef struct SDL_Cursor SDL_Cursor; /**< Implementation dependent */ /** * \brief Cursor types for SDL_CreateSystemCursor(). @@ -297,6 +297,6 @@ extern DECLSPEC int SDLCALL SDL_ShowCursor(int toggle); #endif #include "close_code.h" -#endif /* _SDL_mouse_h */ +#endif /* SDL_mouse_h_ */ /* vi: set ts=4 sw=4 expandtab: */ diff --git a/misc/builddeps/win32/sdl/include/SDL2/SDL_mutex.h b/misc/builddeps/win32/sdl/include/SDL2/SDL_mutex.h index b7e39734..970e7871 100644 --- a/misc/builddeps/win32/sdl/include/SDL2/SDL_mutex.h +++ b/misc/builddeps/win32/sdl/include/SDL2/SDL_mutex.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2016 Sam Lantinga + Copyright (C) 1997-2019 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -19,8 +19,8 @@ 3. This notice may not be removed or altered from any source distribution. */ -#ifndef _SDL_mutex_h -#define _SDL_mutex_h +#ifndef SDL_mutex_h_ +#define SDL_mutex_h_ /** * \file SDL_mutex.h @@ -246,6 +246,6 @@ extern DECLSPEC int SDLCALL SDL_CondWaitTimeout(SDL_cond * cond, #endif #include "close_code.h" -#endif /* _SDL_mutex_h */ +#endif /* SDL_mutex_h_ */ /* vi: set ts=4 sw=4 expandtab: */ diff --git a/misc/builddeps/win32/sdl/include/SDL2/SDL_name.h b/misc/builddeps/win32/sdl/include/SDL2/SDL_name.h index 06cd4a5e..690a8199 100644 --- a/misc/builddeps/win32/sdl/include/SDL2/SDL_name.h +++ b/misc/builddeps/win32/sdl/include/SDL2/SDL_name.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2016 Sam Lantinga + Copyright (C) 1997-2019 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -19,8 +19,8 @@ 3. This notice may not be removed or altered from any source distribution. */ -#ifndef _SDLname_h_ -#define _SDLname_h_ +#ifndef SDLname_h_ +#define SDLname_h_ #if defined(__STDC__) || defined(__cplusplus) #define NeedFunctionPrototypes 1 @@ -28,6 +28,6 @@ #define SDL_NAME(X) SDL_##X -#endif /* _SDLname_h_ */ +#endif /* SDLname_h_ */ /* vi: set ts=4 sw=4 expandtab: */ diff --git a/misc/builddeps/win32/sdl/include/SDL2/SDL_opengl.h b/misc/builddeps/win32/sdl/include/SDL2/SDL_opengl.h index 780919bc..6685be73 100644 --- a/misc/builddeps/win32/sdl/include/SDL2/SDL_opengl.h +++ b/misc/builddeps/win32/sdl/include/SDL2/SDL_opengl.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2016 Sam Lantinga + Copyright (C) 1997-2019 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -32,8 +32,8 @@ * version included in SDL_opengl.h. */ -#ifndef _SDL_opengl_h -#define _SDL_opengl_h +#ifndef SDL_opengl_h_ +#define SDL_opengl_h_ #include "SDL_config.h" @@ -97,6 +97,13 @@ #elif defined(__CYGWIN__) && defined(USE_OPENGL32) /* use native windows opengl32 */ # define GLAPI extern # define GLAPIENTRY __stdcall +#elif defined(__OS2__) || defined(__EMX__) /* native os/2 opengl */ +# define GLAPI extern +# define GLAPIENTRY _System +# define APIENTRY _System +# if defined(__GNUC__) && !defined(_System) +# define _System +# endif #elif (defined(__GNUC__) && __GNUC__ >= 4) || (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x590)) # define GLAPI __attribute__((visibility("default"))) # define GLAPIENTRY @@ -2171,6 +2178,6 @@ typedef void (APIENTRYP PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC) (GLenum t #endif /* !__IPHONEOS__ */ -#endif /* _SDL_opengl_h */ +#endif /* SDL_opengl_h_ */ /* vi: set ts=4 sw=4 expandtab: */ diff --git a/misc/builddeps/win32/sdl/include/SDL2/SDL_opengles.h b/misc/builddeps/win32/sdl/include/SDL2/SDL_opengles.h index 15abee79..1e0660c3 100644 --- a/misc/builddeps/win32/sdl/include/SDL2/SDL_opengles.h +++ b/misc/builddeps/win32/sdl/include/SDL2/SDL_opengles.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2016 Sam Lantinga + Copyright (C) 1997-2019 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages diff --git a/misc/builddeps/win32/sdl/include/SDL2/SDL_opengles2.h b/misc/builddeps/win32/sdl/include/SDL2/SDL_opengles2.h index c961f0f7..df29d384 100644 --- a/misc/builddeps/win32/sdl/include/SDL2/SDL_opengles2.h +++ b/misc/builddeps/win32/sdl/include/SDL2/SDL_opengles2.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2016 Sam Lantinga + Copyright (C) 1997-2019 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages diff --git a/misc/builddeps/win32/sdl/include/SDL2/SDL_pixels.h b/misc/builddeps/win32/sdl/include/SDL2/SDL_pixels.h index cf6a33f0..dcb7a980 100644 --- a/misc/builddeps/win32/sdl/include/SDL2/SDL_pixels.h +++ b/misc/builddeps/win32/sdl/include/SDL2/SDL_pixels.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2016 Sam Lantinga + Copyright (C) 1997-2019 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -25,8 +25,8 @@ * Header for the enumerated pixel format definitions. */ -#ifndef _SDL_pixels_h -#define _SDL_pixels_h +#ifndef SDL_pixels_h_ +#define SDL_pixels_h_ #include "SDL_stdinc.h" #include "SDL_endian.h" @@ -168,7 +168,7 @@ enum ((format) && (SDL_PIXELFLAG(format) != 1)) /* Note: If you modify this list, update SDL_GetPixelFormatName() */ -enum +typedef enum { SDL_PIXELFORMAT_UNKNOWN, SDL_PIXELFORMAT_INDEX1LSB = @@ -287,8 +287,10 @@ enum SDL_PIXELFORMAT_NV12 = /**< Planar mode: Y + U/V interleaved (2 planes) */ SDL_DEFINE_PIXELFOURCC('N', 'V', '1', '2'), SDL_PIXELFORMAT_NV21 = /**< Planar mode: Y + V/U interleaved (2 planes) */ - SDL_DEFINE_PIXELFOURCC('N', 'V', '2', '1') -}; + SDL_DEFINE_PIXELFOURCC('N', 'V', '2', '1'), + SDL_PIXELFORMAT_EXTERNAL_OES = /**< Android video texture format */ + SDL_DEFINE_PIXELFOURCC('O', 'E', 'S', ' ') +} SDL_PixelFormatEnum; typedef struct SDL_Color { @@ -463,6 +465,6 @@ extern DECLSPEC void SDLCALL SDL_CalculateGammaRamp(float gamma, Uint16 * ramp); #endif #include "close_code.h" -#endif /* _SDL_pixels_h */ +#endif /* SDL_pixels_h_ */ /* vi: set ts=4 sw=4 expandtab: */ diff --git a/misc/builddeps/win32/sdl/include/SDL2/SDL_platform.h b/misc/builddeps/win32/sdl/include/SDL2/SDL_platform.h index 03cf1706..c2cbc6b4 100644 --- a/misc/builddeps/win32/sdl/include/SDL2/SDL_platform.h +++ b/misc/builddeps/win32/sdl/include/SDL2/SDL_platform.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2016 Sam Lantinga + Copyright (C) 1997-2019 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -25,8 +25,8 @@ * Try to get a standard set of platform defines. */ -#ifndef _SDL_platform_h -#define _SDL_platform_h +#ifndef SDL_platform_h_ +#define SDL_platform_h_ #if defined(_AIX) #undef __AIX__ @@ -97,7 +97,7 @@ #undef __OPENBSD__ #define __OPENBSD__ 1 #endif -#if defined(__OS2__) +#if defined(__OS2__) || defined(__EMX__) #undef __OS2__ #define __OS2__ 1 #endif @@ -120,21 +120,34 @@ #if defined(WIN32) || defined(_WIN32) || defined(__CYGWIN__) || defined(__MINGW32__) /* Try to find out if we're compiling for WinRT or non-WinRT */ -/* If _USING_V110_SDK71_ is defined it means we are using the v110_xp or v120_xp toolset. */ -#if (defined(_MSC_VER) && (_MSC_VER >= 1700) && !_USING_V110_SDK71_) /* _MSC_VER==1700 for MSVC 2012 */ +#if defined(_MSC_VER) && defined(__has_include) +#if __has_include() +#define HAVE_WINAPIFAMILY_H 1 +#else +#define HAVE_WINAPIFAMILY_H 0 +#endif + +/* If _USING_V110_SDK71_ is defined it means we are using the Windows XP toolset. */ +#elif defined(_MSC_VER) && (_MSC_VER >= 1700 && !_USING_V110_SDK71_) /* _MSC_VER == 1700 for Visual Studio 2012 */ +#define HAVE_WINAPIFAMILY_H 1 +#else +#define HAVE_WINAPIFAMILY_H 0 +#endif + +#if HAVE_WINAPIFAMILY_H #include -#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) -#undef __WINDOWS__ -#define __WINDOWS__ 1 -/* See if we're compiling for WinRT: */ -#elif WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP) +#define WINAPI_FAMILY_WINRT (!WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) && WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)) +#else +#define WINAPI_FAMILY_WINRT 0 +#endif /* HAVE_WINAPIFAMILY_H */ + +#if WINAPI_FAMILY_WINRT #undef __WINRT__ #define __WINRT__ 1 -#endif #else #undef __WINDOWS__ -#define __WINDOWS__ 1 -#endif /* _MSC_VER < 1700 */ +#define __WINDOWS__ 1 +#endif #endif /* defined(WIN32) || defined(_WIN32) || defined(__CYGWIN__) */ #if defined(__WINDOWS__) @@ -180,6 +193,6 @@ extern DECLSPEC const char * SDLCALL SDL_GetPlatform (void); #endif #include "close_code.h" -#endif /* _SDL_platform_h */ +#endif /* SDL_platform_h_ */ /* vi: set ts=4 sw=4 expandtab: */ diff --git a/misc/builddeps/win32/sdl/include/SDL2/SDL_power.h b/misc/builddeps/win32/sdl/include/SDL2/SDL_power.h index 24c05011..4831cb77 100644 --- a/misc/builddeps/win32/sdl/include/SDL2/SDL_power.h +++ b/misc/builddeps/win32/sdl/include/SDL2/SDL_power.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2016 Sam Lantinga + Copyright (C) 1997-2019 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -19,8 +19,8 @@ 3. This notice may not be removed or altered from any source distribution. */ -#ifndef _SDL_power_h -#define _SDL_power_h +#ifndef SDL_power_h_ +#define SDL_power_h_ /** * \file SDL_power.h @@ -70,6 +70,6 @@ extern DECLSPEC SDL_PowerState SDLCALL SDL_GetPowerInfo(int *secs, int *pct); #endif #include "close_code.h" -#endif /* _SDL_power_h */ +#endif /* SDL_power_h_ */ /* vi: set ts=4 sw=4 expandtab: */ diff --git a/misc/builddeps/win32/sdl/include/SDL2/SDL_quit.h b/misc/builddeps/win32/sdl/include/SDL2/SDL_quit.h index cc06f28d..c979983c 100644 --- a/misc/builddeps/win32/sdl/include/SDL2/SDL_quit.h +++ b/misc/builddeps/win32/sdl/include/SDL2/SDL_quit.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2016 Sam Lantinga + Copyright (C) 1997-2019 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -25,8 +25,8 @@ * Include file for SDL quit event handling. */ -#ifndef _SDL_quit_h -#define _SDL_quit_h +#ifndef SDL_quit_h_ +#define SDL_quit_h_ #include "SDL_stdinc.h" #include "SDL_error.h" @@ -55,4 +55,4 @@ #define SDL_QuitRequested() \ (SDL_PumpEvents(), (SDL_PeepEvents(NULL,0,SDL_PEEKEVENT,SDL_QUIT,SDL_QUIT) > 0)) -#endif /* _SDL_quit_h */ +#endif /* SDL_quit_h_ */ diff --git a/misc/builddeps/win32/sdl/include/SDL2/SDL_rect.h b/misc/builddeps/win32/sdl/include/SDL2/SDL_rect.h index bbcb9a3b..71a41151 100644 --- a/misc/builddeps/win32/sdl/include/SDL2/SDL_rect.h +++ b/misc/builddeps/win32/sdl/include/SDL2/SDL_rect.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2016 Sam Lantinga + Copyright (C) 1997-2019 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -25,8 +25,8 @@ * Header file for SDL_rect definition and management functions. */ -#ifndef _SDL_rect_h -#define _SDL_rect_h +#ifndef SDL_rect_h_ +#define SDL_rect_h_ #include "SDL_stdinc.h" #include "SDL_error.h" @@ -40,7 +40,7 @@ extern "C" { #endif /** - * \brief The structure that defines a point + * \brief The structure that defines a point (integer) * * \sa SDL_EnclosePoints * \sa SDL_PointInRect @@ -52,7 +52,20 @@ typedef struct SDL_Point } SDL_Point; /** - * \brief A rectangle, with the origin at the upper left. + * \brief The structure that defines a point (floating point) + * + * \sa SDL_EnclosePoints + * \sa SDL_PointInRect + */ +typedef struct SDL_FPoint +{ + float x; + float y; +} SDL_FPoint; + + +/** + * \brief A rectangle, with the origin at the upper left (integer). * * \sa SDL_RectEmpty * \sa SDL_RectEquals @@ -67,6 +80,19 @@ typedef struct SDL_Rect int w, h; } SDL_Rect; + +/** + * \brief A rectangle, with the origin at the upper left (floating point). + */ +typedef struct SDL_FRect +{ + float x; + float y; + float w; + float h; +} SDL_FRect; + + /** * \brief Returns true if point resides inside a rectangle. */ @@ -143,6 +169,6 @@ extern DECLSPEC SDL_bool SDLCALL SDL_IntersectRectAndLine(const SDL_Rect * #endif #include "close_code.h" -#endif /* _SDL_rect_h */ +#endif /* SDL_rect_h_ */ /* vi: set ts=4 sw=4 expandtab: */ diff --git a/misc/builddeps/win32/sdl/include/SDL2/SDL_render.h b/misc/builddeps/win32/sdl/include/SDL2/SDL_render.h index 60c87b66..096b4a57 100644 --- a/misc/builddeps/win32/sdl/include/SDL2/SDL_render.h +++ b/misc/builddeps/win32/sdl/include/SDL2/SDL_render.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2016 Sam Lantinga + Copyright (C) 1997-2019 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -45,8 +45,8 @@ * See this bug for details: http://bugzilla.libsdl.org/show_bug.cgi?id=1995 */ -#ifndef _SDL_render_h -#define _SDL_render_h +#ifndef SDL_render_h_ +#define SDL_render_h_ #include "SDL_stdinc.h" #include "SDL_rect.h" @@ -233,6 +233,8 @@ extern DECLSPEC int SDLCALL SDL_GetRendererOutputSize(SDL_Renderer * renderer, * active, the format was unsupported, or the width or height were out * of range. * + * \note The contents of the texture are not defined at creation. + * * \sa SDL_QueryTexture() * \sa SDL_UpdateTexture() * \sa SDL_DestroyTexture() @@ -370,9 +372,12 @@ extern DECLSPEC int SDLCALL SDL_GetTextureBlendMode(SDL_Texture * texture, * \param texture The texture to update * \param rect A pointer to the rectangle of pixels to update, or NULL to * update the entire texture. - * \param pixels The raw pixel data. + * \param pixels The raw pixel data in the format of the texture. * \param pitch The number of bytes in a row of pixel data, including padding between lines. * + * The pixel data must be in the format of the texture. The pixel format can be + * queried with SDL_QueryTexture. + * * \return 0 on success, or -1 if the texture is not valid. * * \note This is a fairly slow function. @@ -816,7 +821,7 @@ extern DECLSPEC int SDLCALL SDL_RenderCopy(SDL_Renderer * renderer, * texture. * \param dstrect A pointer to the destination rectangle, or NULL for the * entire rendering target. - * \param angle An angle in degrees that indicates the rotation that will be applied to dstrect + * \param angle An angle in degrees that indicates the rotation that will be applied to dstrect, rotating it in a clockwise direction * \param center A pointer to a point indicating the point around which dstrect will be rotated (if NULL, rotation will be done around dstrect.w/2, dstrect.h/2). * \param flip An SDL_RendererFlip value stating which flipping actions should be performed on the texture * @@ -830,6 +835,148 @@ extern DECLSPEC int SDLCALL SDL_RenderCopyEx(SDL_Renderer * renderer, const SDL_Point *center, const SDL_RendererFlip flip); + +/** + * \brief Draw a point on the current rendering target. + * + * \param renderer The renderer which should draw a point. + * \param x The x coordinate of the point. + * \param y The y coordinate of the point. + * + * \return 0 on success, or -1 on error + */ +extern DECLSPEC int SDLCALL SDL_RenderDrawPointF(SDL_Renderer * renderer, + float x, float y); + +/** + * \brief Draw multiple points on the current rendering target. + * + * \param renderer The renderer which should draw multiple points. + * \param points The points to draw + * \param count The number of points to draw + * + * \return 0 on success, or -1 on error + */ +extern DECLSPEC int SDLCALL SDL_RenderDrawPointsF(SDL_Renderer * renderer, + const SDL_FPoint * points, + int count); + +/** + * \brief Draw a line on the current rendering target. + * + * \param renderer The renderer which should draw a line. + * \param x1 The x coordinate of the start point. + * \param y1 The y coordinate of the start point. + * \param x2 The x coordinate of the end point. + * \param y2 The y coordinate of the end point. + * + * \return 0 on success, or -1 on error + */ +extern DECLSPEC int SDLCALL SDL_RenderDrawLineF(SDL_Renderer * renderer, + float x1, float y1, float x2, float y2); + +/** + * \brief Draw a series of connected lines on the current rendering target. + * + * \param renderer The renderer which should draw multiple lines. + * \param points The points along the lines + * \param count The number of points, drawing count-1 lines + * + * \return 0 on success, or -1 on error + */ +extern DECLSPEC int SDLCALL SDL_RenderDrawLinesF(SDL_Renderer * renderer, + const SDL_FPoint * points, + int count); + +/** + * \brief Draw a rectangle on the current rendering target. + * + * \param renderer The renderer which should draw a rectangle. + * \param rect A pointer to the destination rectangle, or NULL to outline the entire rendering target. + * + * \return 0 on success, or -1 on error + */ +extern DECLSPEC int SDLCALL SDL_RenderDrawRectF(SDL_Renderer * renderer, + const SDL_FRect * rect); + +/** + * \brief Draw some number of rectangles on the current rendering target. + * + * \param renderer The renderer which should draw multiple rectangles. + * \param rects A pointer to an array of destination rectangles. + * \param count The number of rectangles. + * + * \return 0 on success, or -1 on error + */ +extern DECLSPEC int SDLCALL SDL_RenderDrawRectsF(SDL_Renderer * renderer, + const SDL_FRect * rects, + int count); + +/** + * \brief Fill a rectangle on the current rendering target with the drawing color. + * + * \param renderer The renderer which should fill a rectangle. + * \param rect A pointer to the destination rectangle, or NULL for the entire + * rendering target. + * + * \return 0 on success, or -1 on error + */ +extern DECLSPEC int SDLCALL SDL_RenderFillRectF(SDL_Renderer * renderer, + const SDL_FRect * rect); + +/** + * \brief Fill some number of rectangles on the current rendering target with the drawing color. + * + * \param renderer The renderer which should fill multiple rectangles. + * \param rects A pointer to an array of destination rectangles. + * \param count The number of rectangles. + * + * \return 0 on success, or -1 on error + */ +extern DECLSPEC int SDLCALL SDL_RenderFillRectsF(SDL_Renderer * renderer, + const SDL_FRect * rects, + int count); + +/** + * \brief Copy a portion of the texture to the current rendering target. + * + * \param renderer The renderer which should copy parts of a texture. + * \param texture The source texture. + * \param srcrect A pointer to the source rectangle, or NULL for the entire + * texture. + * \param dstrect A pointer to the destination rectangle, or NULL for the + * entire rendering target. + * + * \return 0 on success, or -1 on error + */ +extern DECLSPEC int SDLCALL SDL_RenderCopyF(SDL_Renderer * renderer, + SDL_Texture * texture, + const SDL_Rect * srcrect, + const SDL_FRect * dstrect); + +/** + * \brief Copy a portion of the source texture to the current rendering target, rotating it by angle around the given center + * + * \param renderer The renderer which should copy parts of a texture. + * \param texture The source texture. + * \param srcrect A pointer to the source rectangle, or NULL for the entire + * texture. + * \param dstrect A pointer to the destination rectangle, or NULL for the + * entire rendering target. + * \param angle An angle in degrees that indicates the rotation that will be applied to dstrect, rotating it in a clockwise direction + * \param center A pointer to a point indicating the point around which dstrect will be rotated (if NULL, rotation will be done around dstrect.w/2, dstrect.h/2). + * \param flip An SDL_RendererFlip value stating which flipping actions should be performed on the texture + * + * \return 0 on success, or -1 on error + */ +extern DECLSPEC int SDLCALL SDL_RenderCopyExF(SDL_Renderer * renderer, + SDL_Texture * texture, + const SDL_Rect * srcrect, + const SDL_FRect * dstrect, + const double angle, + const SDL_FPoint *center, + const SDL_RendererFlip flip); + /** * \brief Read pixels from the current rendering target. * @@ -871,6 +1018,31 @@ extern DECLSPEC void SDLCALL SDL_DestroyTexture(SDL_Texture * texture); */ extern DECLSPEC void SDLCALL SDL_DestroyRenderer(SDL_Renderer * renderer); +/** + * \brief Force the rendering context to flush any pending commands to the + * underlying rendering API. + * + * You do not need to (and in fact, shouldn't) call this function unless + * you are planning to call into OpenGL/Direct3D/Metal/whatever directly + * in addition to using an SDL_Renderer. + * + * This is for a very-specific case: if you are using SDL's render API, + * you asked for a specific renderer backend (OpenGL, Direct3D, etc), + * you set SDL_HINT_RENDER_BATCHING to "1", and you plan to make + * OpenGL/D3D/whatever calls in addition to SDL render API calls. If all of + * this applies, you should call SDL_RenderFlush() between calls to SDL's + * render API and the low-level API you're using in cooperation. + * + * In all other cases, you can ignore this function. This is only here to + * get maximum performance out of a specific situation. In all other cases, + * SDL will do the right thing, perhaps at a performance loss. + * + * This function is first available in SDL 2.0.10, and is not needed in + * 2.0.9 and earlier, as earlier versions did not queue rendering commands + * at all, instead flushing them to the OS immediately. + */ +extern DECLSPEC int SDLCALL SDL_RenderFlush(SDL_Renderer * renderer); + /** * \brief Bind the texture to the current OpenGL/ES/ES2 context for use with @@ -893,6 +1065,27 @@ extern DECLSPEC int SDLCALL SDL_GL_BindTexture(SDL_Texture *texture, float *texw */ extern DECLSPEC int SDLCALL SDL_GL_UnbindTexture(SDL_Texture *texture); +/** + * \brief Get the CAMetalLayer associated with the given Metal renderer + * + * \param renderer The renderer to query + * + * \return CAMetalLayer* on success, or NULL if the renderer isn't a Metal renderer + * + * \sa SDL_RenderGetMetalCommandEncoder() + */ +extern DECLSPEC void *SDLCALL SDL_RenderGetMetalLayer(SDL_Renderer * renderer); + +/** + * \brief Get the Metal command encoder for the current frame + * + * \param renderer The renderer to query + * + * \return id on success, or NULL if the renderer isn't a Metal renderer + * + * \sa SDL_RenderGetMetalLayer() + */ +extern DECLSPEC void *SDLCALL SDL_RenderGetMetalCommandEncoder(SDL_Renderer * renderer); /* Ends C function definitions when using C++ */ #ifdef __cplusplus @@ -900,6 +1093,6 @@ extern DECLSPEC int SDLCALL SDL_GL_UnbindTexture(SDL_Texture *texture); #endif #include "close_code.h" -#endif /* _SDL_render_h */ +#endif /* SDL_render_h_ */ /* vi: set ts=4 sw=4 expandtab: */ diff --git a/misc/builddeps/win32/sdl/include/SDL2/SDL_revision.h b/misc/builddeps/win32/sdl/include/SDL2/SDL_revision.h index 341dc5cc..3b3fc85e 100644 --- a/misc/builddeps/win32/sdl/include/SDL2/SDL_revision.h +++ b/misc/builddeps/win32/sdl/include/SDL2/SDL_revision.h @@ -1,2 +1,2 @@ -#define SDL_REVISION "hg-10556:007dfe83abf8" -#define SDL_REVISION_NUMBER 10556 +#define SDL_REVISION "hg-12952:bc90ce38f1e2" +#define SDL_REVISION_NUMBER 12952 diff --git a/misc/builddeps/win32/sdl/include/SDL2/SDL_rwops.h b/misc/builddeps/win32/sdl/include/SDL2/SDL_rwops.h index 1ad3ac40..f66119fb 100644 --- a/misc/builddeps/win32/sdl/include/SDL2/SDL_rwops.h +++ b/misc/builddeps/win32/sdl/include/SDL2/SDL_rwops.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2016 Sam Lantinga + Copyright (C) 1997-2019 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -26,8 +26,8 @@ * data streams. It can easily be extended to files, memory, etc. */ -#ifndef _SDL_rwops_h -#define _SDL_rwops_h +#ifndef SDL_rwops_h_ +#define SDL_rwops_h_ #include "SDL_stdinc.h" #include "SDL_error.h" @@ -39,12 +39,12 @@ extern "C" { #endif /* RWops Types */ -#define SDL_RWOPS_UNKNOWN 0U /* Unknown stream type */ -#define SDL_RWOPS_WINFILE 1U /* Win32 file */ -#define SDL_RWOPS_STDFILE 2U /* Stdio file */ -#define SDL_RWOPS_JNIFILE 3U /* Android asset */ -#define SDL_RWOPS_MEMORY 4U /* Memory stream */ -#define SDL_RWOPS_MEMORY_RO 5U /* Read-Only memory stream */ +#define SDL_RWOPS_UNKNOWN 0U /**< Unknown stream type */ +#define SDL_RWOPS_WINFILE 1U /**< Win32 file */ +#define SDL_RWOPS_STDFILE 2U /**< Stdio file */ +#define SDL_RWOPS_JNIFILE 3U /**< Android asset */ +#define SDL_RWOPS_MEMORY 4U /**< Memory stream */ +#define SDL_RWOPS_MEMORY_RO 5U /**< Read-Only memory stream */ /** * This is the read/write operation structure -- very basic. @@ -176,19 +176,79 @@ extern DECLSPEC void SDLCALL SDL_FreeRW(SDL_RWops * area); #define RW_SEEK_END 2 /**< Seek relative to the end of data */ /** - * \name Read/write macros + * Return the size of the file in this rwops, or -1 if unknown + */ +extern DECLSPEC Sint64 SDLCALL SDL_RWsize(SDL_RWops *context); + +/** + * Seek to \c offset relative to \c whence, one of stdio's whence values: + * RW_SEEK_SET, RW_SEEK_CUR, RW_SEEK_END * - * Macros to easily read and write from an SDL_RWops structure. + * \return the final offset in the data stream, or -1 on error. */ -/* @{ */ -#define SDL_RWsize(ctx) (ctx)->size(ctx) -#define SDL_RWseek(ctx, offset, whence) (ctx)->seek(ctx, offset, whence) -#define SDL_RWtell(ctx) (ctx)->seek(ctx, 0, RW_SEEK_CUR) -#define SDL_RWread(ctx, ptr, size, n) (ctx)->read(ctx, ptr, size, n) -#define SDL_RWwrite(ctx, ptr, size, n) (ctx)->write(ctx, ptr, size, n) -#define SDL_RWclose(ctx) (ctx)->close(ctx) -/* @} *//* Read/write macros */ +extern DECLSPEC Sint64 SDLCALL SDL_RWseek(SDL_RWops *context, + Sint64 offset, int whence); + +/** + * Return the current offset in the data stream, or -1 on error. + */ +extern DECLSPEC Sint64 SDLCALL SDL_RWtell(SDL_RWops *context); + +/** + * Read up to \c maxnum objects each of size \c size from the data + * stream to the area pointed at by \c ptr. + * + * \return the number of objects read, or 0 at error or end of file. + */ +extern DECLSPEC size_t SDLCALL SDL_RWread(SDL_RWops *context, + void *ptr, size_t size, size_t maxnum); + +/** + * Write exactly \c num objects each of size \c size from the area + * pointed at by \c ptr to data stream. + * + * \return the number of objects written, or 0 at error or end of file. + */ +extern DECLSPEC size_t SDLCALL SDL_RWwrite(SDL_RWops *context, + const void *ptr, size_t size, size_t num); + +/** + * Close and free an allocated SDL_RWops structure. + * + * \return 0 if successful or -1 on write error when flushing data. + */ +extern DECLSPEC int SDLCALL SDL_RWclose(SDL_RWops *context); +/** + * Load all the data from an SDL data stream. + * + * The data is allocated with a zero byte at the end (null terminated) + * + * If \c datasize is not NULL, it is filled with the size of the data read. + * + * If \c freesrc is non-zero, the stream will be closed after being read. + * + * The data should be freed with SDL_free(). + * + * \return the data, or NULL if there was an error. + */ +extern DECLSPEC void *SDLCALL SDL_LoadFile_RW(SDL_RWops * src, size_t *datasize, + int freesrc); + +/** + * Load an entire file. + * + * The data is allocated with a zero byte at the end (null terminated) + * + * If \c datasize is not NULL, it is filled with the size of the data read. + * + * If \c freesrc is non-zero, the stream will be closed after being read. + * + * The data should be freed with SDL_free(). + * + * \return the data, or NULL if there was an error. + */ +extern DECLSPEC void *SDLCALL SDL_LoadFile(const char *file, size_t *datasize); /** * \name Read endian functions @@ -226,6 +286,6 @@ extern DECLSPEC size_t SDLCALL SDL_WriteBE64(SDL_RWops * dst, Uint64 value); #endif #include "close_code.h" -#endif /* _SDL_rwops_h */ +#endif /* SDL_rwops_h_ */ /* vi: set ts=4 sw=4 expandtab: */ diff --git a/misc/builddeps/win32/sdl/include/SDL2/SDL_scancode.h b/misc/builddeps/win32/sdl/include/SDL2/SDL_scancode.h index 0af1dd59..a50305f5 100644 --- a/misc/builddeps/win32/sdl/include/SDL2/SDL_scancode.h +++ b/misc/builddeps/win32/sdl/include/SDL2/SDL_scancode.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2016 Sam Lantinga + Copyright (C) 1997-2019 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -25,8 +25,8 @@ * Defines keyboard scancodes. */ -#ifndef _SDL_scancode_h -#define _SDL_scancode_h +#ifndef SDL_scancode_h_ +#define SDL_scancode_h_ #include "SDL_stdinc.h" @@ -38,7 +38,7 @@ * SDL_Event structure. * * The values in this enumeration are based on the USB usage page standard: - * http://www.usb.org/developers/devclass_docs/Hut1_12v2.pdf + * https://www.usb.org/sites/default/files/documents/hut1_12v2.pdf */ typedef enum { @@ -390,12 +390,24 @@ typedef enum /* @} *//* Walther keys */ + /** + * \name Usage page 0x0C (additional media keys) + * + * These values are mapped from usage page 0x0C (USB consumer page). + */ + /* @{ */ + + SDL_SCANCODE_AUDIOREWIND = 285, + SDL_SCANCODE_AUDIOFASTFORWARD = 286, + + /* @} *//* Usage page 0x0C (additional media keys) */ + /* Add any other keys here. */ SDL_NUM_SCANCODES = 512 /**< not a key, just marks the number of scancodes for array bounds */ } SDL_Scancode; -#endif /* _SDL_scancode_h */ +#endif /* SDL_scancode_h_ */ /* vi: set ts=4 sw=4 expandtab: */ diff --git a/misc/builddeps/win32/sdl/include/SDL2/SDL_sensor.h b/misc/builddeps/win32/sdl/include/SDL2/SDL_sensor.h new file mode 100644 index 00000000..966adbf2 --- /dev/null +++ b/misc/builddeps/win32/sdl/include/SDL2/SDL_sensor.h @@ -0,0 +1,251 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2019 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_sensor.h + * + * Include file for SDL sensor event handling + * + */ + +#ifndef SDL_sensor_h_ +#define SDL_sensor_h_ + +#include "SDL_stdinc.h" +#include "SDL_error.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +/* *INDENT-OFF* */ +extern "C" { +/* *INDENT-ON* */ +#endif + +/** + * \brief SDL_sensor.h + * + * In order to use these functions, SDL_Init() must have been called + * with the ::SDL_INIT_SENSOR flag. This causes SDL to scan the system + * for sensors, and load appropriate drivers. + */ + +struct _SDL_Sensor; +typedef struct _SDL_Sensor SDL_Sensor; + +/** + * This is a unique ID for a sensor for the time it is connected to the system, + * and is never reused for the lifetime of the application. + * + * The ID value starts at 0 and increments from there. The value -1 is an invalid ID. + */ +typedef Sint32 SDL_SensorID; + +/* The different sensors defined by SDL + * + * Additional sensors may be available, using platform dependent semantics. + * + * Hare are the additional Android sensors: + * https://developer.android.com/reference/android/hardware/SensorEvent.html#values + */ +typedef enum +{ + SDL_SENSOR_INVALID = -1, /**< Returned for an invalid sensor */ + SDL_SENSOR_UNKNOWN, /**< Unknown sensor type */ + SDL_SENSOR_ACCEL, /**< Accelerometer */ + SDL_SENSOR_GYRO /**< Gyroscope */ +} SDL_SensorType; + +/** + * Accelerometer sensor + * + * The accelerometer returns the current acceleration in SI meters per + * second squared. This includes gravity, so a device at rest will have + * an acceleration of SDL_STANDARD_GRAVITY straight down. + * + * values[0]: Acceleration on the x axis + * values[1]: Acceleration on the y axis + * values[2]: Acceleration on the z axis + * + * For phones held in portrait mode, the axes are defined as follows: + * -X ... +X : left ... right + * -Y ... +Y : bottom ... top + * -Z ... +Z : farther ... closer + * + * The axis data is not changed when the phone is rotated. + * + * \sa SDL_GetDisplayOrientation() + */ +#define SDL_STANDARD_GRAVITY 9.80665f + +/** + * Gyroscope sensor + * + * The gyroscope returns the current rate of rotation in radians per second. + * The rotation is positive in the counter-clockwise direction. That is, + * an observer looking from a positive location on one of the axes would + * see positive rotation on that axis when it appeared to be rotating + * counter-clockwise. + * + * values[0]: Angular speed around the x axis + * values[1]: Angular speed around the y axis + * values[2]: Angular speed around the z axis + * + * For phones held in portrait mode, the axes are defined as follows: + * -X ... +X : left ... right + * -Y ... +Y : bottom ... top + * -Z ... +Z : farther ... closer + * + * The axis data is not changed when the phone is rotated. + * + * \sa SDL_GetDisplayOrientation() + */ + +/* Function prototypes */ + +/** + * \brief Count the number of sensors attached to the system right now + */ +extern DECLSPEC int SDLCALL SDL_NumSensors(void); + +/** + * \brief Get the implementation dependent name of a sensor. + * + * This can be called before any sensors are opened. + * + * \return The sensor name, or NULL if device_index is out of range. + */ +extern DECLSPEC const char *SDLCALL SDL_SensorGetDeviceName(int device_index); + +/** + * \brief Get the type of a sensor. + * + * This can be called before any sensors are opened. + * + * \return The sensor type, or SDL_SENSOR_INVALID if device_index is out of range. + */ +extern DECLSPEC SDL_SensorType SDLCALL SDL_SensorGetDeviceType(int device_index); + +/** + * \brief Get the platform dependent type of a sensor. + * + * This can be called before any sensors are opened. + * + * \return The sensor platform dependent type, or -1 if device_index is out of range. + */ +extern DECLSPEC int SDLCALL SDL_SensorGetDeviceNonPortableType(int device_index); + +/** + * \brief Get the instance ID of a sensor. + * + * This can be called before any sensors are opened. + * + * \return The sensor instance ID, or -1 if device_index is out of range. + */ +extern DECLSPEC SDL_SensorID SDLCALL SDL_SensorGetDeviceInstanceID(int device_index); + +/** + * \brief Open a sensor for use. + * + * The index passed as an argument refers to the N'th sensor on the system. + * + * \return A sensor identifier, or NULL if an error occurred. + */ +extern DECLSPEC SDL_Sensor *SDLCALL SDL_SensorOpen(int device_index); + +/** + * Return the SDL_Sensor associated with an instance id. + */ +extern DECLSPEC SDL_Sensor *SDLCALL SDL_SensorFromInstanceID(SDL_SensorID instance_id); + +/** + * \brief Get the implementation dependent name of a sensor. + * + * \return The sensor name, or NULL if the sensor is NULL. + */ +extern DECLSPEC const char *SDLCALL SDL_SensorGetName(SDL_Sensor *sensor); + +/** + * \brief Get the type of a sensor. + * + * This can be called before any sensors are opened. + * + * \return The sensor type, or SDL_SENSOR_INVALID if the sensor is NULL. + */ +extern DECLSPEC SDL_SensorType SDLCALL SDL_SensorGetType(SDL_Sensor *sensor); + +/** + * \brief Get the platform dependent type of a sensor. + * + * This can be called before any sensors are opened. + * + * \return The sensor platform dependent type, or -1 if the sensor is NULL. + */ +extern DECLSPEC int SDLCALL SDL_SensorGetNonPortableType(SDL_Sensor *sensor); + +/** + * \brief Get the instance ID of a sensor. + * + * This can be called before any sensors are opened. + * + * \return The sensor instance ID, or -1 if the sensor is NULL. + */ +extern DECLSPEC SDL_SensorID SDLCALL SDL_SensorGetInstanceID(SDL_Sensor *sensor); + +/** + * Get the current state of an opened sensor. + * + * The number of values and interpretation of the data is sensor dependent. + * + * \param sensor The sensor to query + * \param data A pointer filled with the current sensor state + * \param num_values The number of values to write to data + * + * \return 0 or -1 if an error occurred. + */ +extern DECLSPEC int SDLCALL SDL_SensorGetData(SDL_Sensor * sensor, float *data, int num_values); + +/** + * Close a sensor previously opened with SDL_SensorOpen() + */ +extern DECLSPEC void SDLCALL SDL_SensorClose(SDL_Sensor * sensor); + +/** + * Update the current state of the open sensors. + * + * This is called automatically by the event loop if sensor events are enabled. + * + * This needs to be called from the thread that initialized the sensor subsystem. + */ +extern DECLSPEC void SDLCALL SDL_SensorUpdate(void); + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +/* *INDENT-OFF* */ +} +/* *INDENT-ON* */ +#endif +#include "close_code.h" + +#endif /* SDL_sensor_h_ */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/misc/builddeps/win32/sdl/include/SDL2/SDL_shape.h b/misc/builddeps/win32/sdl/include/SDL2/SDL_shape.h index db10a8f0..2ab43fcd 100644 --- a/misc/builddeps/win32/sdl/include/SDL2/SDL_shape.h +++ b/misc/builddeps/win32/sdl/include/SDL2/SDL_shape.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2016 Sam Lantinga + Copyright (C) 1997-2019 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -19,8 +19,8 @@ 3. This notice may not be removed or altered from any source distribution. */ -#ifndef _SDL_shape_h -#define _SDL_shape_h +#ifndef SDL_shape_h_ +#define SDL_shape_h_ #include "SDL_stdinc.h" #include "SDL_pixels.h" @@ -71,6 +71,7 @@ extern DECLSPEC SDL_Window * SDLCALL SDL_CreateShapedWindow(const char *title,un * \param window The window to query for being shaped. * * \return SDL_TRUE if the window is a window that can be shaped, SDL_FALSE if the window is unshaped or NULL. + * * \sa SDL_CreateShapedWindow */ extern DECLSPEC SDL_bool SDLCALL SDL_IsShapedWindow(const SDL_Window *window); @@ -91,7 +92,7 @@ typedef enum { /** \brief A union containing parameters for shaped windows. */ typedef union { - /** \brief a cutoff alpha value for binarization of the window shape's alpha channel. */ + /** \brief A cutoff alpha value for binarization of the window shape's alpha channel. */ Uint8 binarizationCutoff; SDL_Color colorKey; } SDL_WindowShapeParams; @@ -111,8 +112,8 @@ typedef struct SDL_WindowShapeMode { * \param shape A surface encoding the desired shape for the window. * \param shape_mode The parameters to set for the shaped window. * - * \return 0 on success, SDL_INVALID_SHAPE_ARGUMENT on invalid an invalid shape argument, or SDL_NONSHAPEABLE_WINDOW - * if the SDL_Window* given does not reference a valid shaped window. + * \return 0 on success, SDL_INVALID_SHAPE_ARGUMENT on an invalid shape argument, or SDL_NONSHAPEABLE_WINDOW + * if the SDL_Window given does not reference a valid shaped window. * * \sa SDL_WindowShapeMode * \sa SDL_GetShapedWindowMode. @@ -127,7 +128,7 @@ extern DECLSPEC int SDLCALL SDL_SetWindowShape(SDL_Window *window,SDL_Surface *s * * \return 0 if the window has a shape and, provided shape_mode was not NULL, shape_mode has been filled with the mode * data, SDL_NONSHAPEABLE_WINDOW if the SDL_Window given is not a shaped window, or SDL_WINDOW_LACKS_SHAPE if - * the SDL_Window* given is a shapeable window currently lacking a shape. + * the SDL_Window given is a shapeable window currently lacking a shape. * * \sa SDL_WindowShapeMode * \sa SDL_SetWindowShape @@ -140,4 +141,4 @@ extern DECLSPEC int SDLCALL SDL_GetShapedWindowMode(SDL_Window *window,SDL_Windo #endif #include "close_code.h" -#endif /* _SDL_shape_h */ +#endif /* SDL_shape_h_ */ diff --git a/misc/builddeps/win32/sdl/include/SDL2/SDL_stdinc.h b/misc/builddeps/win32/sdl/include/SDL2/SDL_stdinc.h index fdf96415..28bb7b96 100644 --- a/misc/builddeps/win32/sdl/include/SDL2/SDL_stdinc.h +++ b/misc/builddeps/win32/sdl/include/SDL2/SDL_stdinc.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2016 Sam Lantinga + Copyright (C) 1997-2019 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -25,8 +25,8 @@ * This is a general header that includes C language support. */ -#ifndef _SDL_stdinc_h -#define _SDL_stdinc_h +#ifndef SDL_stdinc_h_ +#define SDL_stdinc_h_ #include "SDL_config.h" @@ -62,6 +62,9 @@ #ifdef HAVE_STRINGS_H # include #endif +#ifdef HAVE_WCHAR_H +# include +#endif #if defined(HAVE_INTTYPES_H) # include #elif defined(HAVE_STDINT_H) @@ -83,6 +86,28 @@ #ifdef HAVE_FLOAT_H # include #endif +#if defined(HAVE_ALLOCA) && !defined(alloca) +# if defined(HAVE_ALLOCA_H) +# include +# elif defined(__GNUC__) +# define alloca __builtin_alloca +# elif defined(_MSC_VER) +# include +# define alloca _alloca +# elif defined(__WATCOMC__) +# include +# elif defined(__BORLANDC__) +# include +# elif defined(__DMC__) +# include +# elif defined(__AIX__) +#pragma alloca +# elif defined(__MRC__) +void *alloca(unsigned); +# else +char *alloca(); +# endif +#endif /** * The number of elements in an array. @@ -127,44 +152,67 @@ */ /* @{ */ +#ifdef __CC_ARM +/* ARM's compiler throws warnings if we use an enum: like "SDL_bool x = a < b;" */ +#define SDL_FALSE 0 +#define SDL_TRUE 1 +typedef int SDL_bool; +#else typedef enum { SDL_FALSE = 0, SDL_TRUE = 1 } SDL_bool; +#endif /** * \brief A signed 8-bit integer type. */ +#define SDL_MAX_SINT8 ((Sint8)0x7F) /* 127 */ +#define SDL_MIN_SINT8 ((Sint8)(~0x7F)) /* -128 */ typedef int8_t Sint8; /** * \brief An unsigned 8-bit integer type. */ +#define SDL_MAX_UINT8 ((Uint8)0xFF) /* 255 */ +#define SDL_MIN_UINT8 ((Uint8)0x00) /* 0 */ typedef uint8_t Uint8; /** * \brief A signed 16-bit integer type. */ +#define SDL_MAX_SINT16 ((Sint16)0x7FFF) /* 32767 */ +#define SDL_MIN_SINT16 ((Sint16)(~0x7FFF)) /* -32768 */ typedef int16_t Sint16; /** * \brief An unsigned 16-bit integer type. */ +#define SDL_MAX_UINT16 ((Uint16)0xFFFF) /* 65535 */ +#define SDL_MIN_UINT16 ((Uint16)0x0000) /* 0 */ typedef uint16_t Uint16; /** * \brief A signed 32-bit integer type. */ +#define SDL_MAX_SINT32 ((Sint32)0x7FFFFFFF) /* 2147483647 */ +#define SDL_MIN_SINT32 ((Sint32)(~0x7FFFFFFF)) /* -2147483648 */ typedef int32_t Sint32; /** * \brief An unsigned 32-bit integer type. */ +#define SDL_MAX_UINT32 ((Uint32)0xFFFFFFFFu) /* 4294967295 */ +#define SDL_MIN_UINT32 ((Uint32)0x00000000) /* 0 */ typedef uint32_t Uint32; /** * \brief A signed 64-bit integer type. */ +#define SDL_MAX_SINT64 ((Sint64)0x7FFFFFFFFFFFFFFFll) /* 9223372036854775807 */ +#define SDL_MIN_SINT64 ((Sint64)(~0x7FFFFFFFFFFFFFFFll)) /* -9223372036854775808 */ typedef int64_t Sint64; /** * \brief An unsigned 64-bit integer type. */ +#define SDL_MAX_UINT64 ((Uint64)0xFFFFFFFFFFFFFFFFull) /* 18446744073709551615 */ +#define SDL_MIN_UINT64 ((Uint64)(0x0000000000000000ull)) /* 0 */ typedef uint64_t Uint64; /* @} *//* Basic data types */ @@ -262,7 +310,7 @@ typedef uint64_t Uint64; #endif /* SDL_DISABLE_ANALYZE_MACROS */ #define SDL_COMPILE_TIME_ASSERT(name, x) \ - typedef int SDL_dummy_ ## name[(x) * 2 - 1] + typedef int SDL_compile_time_assert_ ## name[(x) * 2 - 1] /** \cond */ #ifndef DOXYGEN_SHOULD_IGNORE_THIS SDL_COMPILE_TIME_ASSERT(uint8, sizeof(Uint8) == 1); @@ -302,28 +350,6 @@ SDL_COMPILE_TIME_ASSERT(enum, sizeof(SDL_DUMMY_ENUM) == sizeof(int)); extern "C" { #endif -#if defined(HAVE_ALLOCA) && !defined(alloca) -# if defined(HAVE_ALLOCA_H) -# include -# elif defined(__GNUC__) -# define alloca __builtin_alloca -# elif defined(_MSC_VER) -# include -# define alloca _alloca -# elif defined(__WATCOMC__) -# include -# elif defined(__BORLANDC__) -# include -# elif defined(__DMC__) -# include -# elif defined(__AIX__) -#pragma alloca -# elif defined(__MRC__) -void *alloca(unsigned); -# else -char *alloca(); -# endif -#endif #ifdef HAVE_ALLOCA #define SDL_stack_alloc(type, count) (type*)alloca(sizeof(type)*(count)) #define SDL_stack_free(data) @@ -337,6 +363,37 @@ extern DECLSPEC void *SDLCALL SDL_calloc(size_t nmemb, size_t size); extern DECLSPEC void *SDLCALL SDL_realloc(void *mem, size_t size); extern DECLSPEC void SDLCALL SDL_free(void *mem); +typedef void *(SDLCALL *SDL_malloc_func)(size_t size); +typedef void *(SDLCALL *SDL_calloc_func)(size_t nmemb, size_t size); +typedef void *(SDLCALL *SDL_realloc_func)(void *mem, size_t size); +typedef void (SDLCALL *SDL_free_func)(void *mem); + +/** + * \brief Get the current set of SDL memory functions + */ +extern DECLSPEC void SDLCALL SDL_GetMemoryFunctions(SDL_malloc_func *malloc_func, + SDL_calloc_func *calloc_func, + SDL_realloc_func *realloc_func, + SDL_free_func *free_func); + +/** + * \brief Replace SDL's memory allocation functions with a custom set + * + * \note If you are replacing SDL's memory functions, you should call + * SDL_GetNumAllocations() and be very careful if it returns non-zero. + * That means that your free function will be called with memory + * allocated by the previous memory allocation functions. + */ +extern DECLSPEC int SDLCALL SDL_SetMemoryFunctions(SDL_malloc_func malloc_func, + SDL_calloc_func calloc_func, + SDL_realloc_func realloc_func, + SDL_free_func free_func); + +/** + * \brief Get the number of outstanding (unfreed) allocations + */ +extern DECLSPEC int SDLCALL SDL_GetNumAllocations(void); + extern DECLSPEC char *SDLCALL SDL_getenv(const char *name); extern DECLSPEC int SDLCALL SDL_setenv(const char *name, const char *value, int overwrite); @@ -379,24 +436,25 @@ SDL_FORCE_INLINE void SDL_memset4(void *dst, Uint32 val, size_t dwords) return; switch (dwords % 4) { - case 0: do { *_p++ = _val; - case 3: *_p++ = _val; - case 2: *_p++ = _val; - case 1: *_p++ = _val; + case 0: do { *_p++ = _val; /* fallthrough */ + case 3: *_p++ = _val; /* fallthrough */ + case 2: *_p++ = _val; /* fallthrough */ + case 1: *_p++ = _val; /* fallthrough */ } while ( --_n ); } #endif } - extern DECLSPEC void *SDLCALL SDL_memcpy(SDL_OUT_BYTECAP(len) void *dst, SDL_IN_BYTECAP(len) const void *src, size_t len); extern DECLSPEC void *SDLCALL SDL_memmove(SDL_OUT_BYTECAP(len) void *dst, SDL_IN_BYTECAP(len) const void *src, size_t len); extern DECLSPEC int SDLCALL SDL_memcmp(const void *s1, const void *s2, size_t len); +extern DECLSPEC wchar_t *SDLCALL SDL_wcsdup(const wchar_t *wstr); extern DECLSPEC size_t SDLCALL SDL_wcslen(const wchar_t *wstr); extern DECLSPEC size_t SDLCALL SDL_wcslcpy(SDL_OUT_Z_CAP(maxlen) wchar_t *dst, const wchar_t *src, size_t maxlen); extern DECLSPEC size_t SDLCALL SDL_wcslcat(SDL_INOUT_Z_CAP(maxlen) wchar_t *dst, const wchar_t *src, size_t maxlen); +extern DECLSPEC int SDLCALL SDL_wcscmp(const wchar_t *str1, const wchar_t *str2); extern DECLSPEC size_t SDLCALL SDL_strlen(const char *str); extern DECLSPEC size_t SDLCALL SDL_strlcpy(SDL_OUT_Z_CAP(maxlen) char *dst, const char *src, size_t maxlen); @@ -409,6 +467,7 @@ extern DECLSPEC char *SDLCALL SDL_strlwr(char *str); extern DECLSPEC char *SDLCALL SDL_strchr(const char *str, int c); extern DECLSPEC char *SDLCALL SDL_strrchr(const char *str, int c); extern DECLSPEC char *SDLCALL SDL_strstr(const char *haystack, const char *needle); +extern DECLSPEC size_t SDLCALL SDL_utf8strlen(const char *str); extern DECLSPEC char *SDLCALL SDL_itoa(int value, char *str, int radix); extern DECLSPEC char *SDLCALL SDL_uitoa(unsigned int value, char *str, int radix); @@ -437,23 +496,40 @@ extern DECLSPEC int SDLCALL SDL_vsnprintf(SDL_OUT_Z_CAP(maxlen) char *text, size #ifndef HAVE_M_PI #ifndef M_PI -#define M_PI 3.14159265358979323846264338327950288 /* pi */ +#define M_PI 3.14159265358979323846264338327950288 /**< pi */ #endif #endif extern DECLSPEC double SDLCALL SDL_acos(double x); +extern DECLSPEC float SDLCALL SDL_acosf(float x); extern DECLSPEC double SDLCALL SDL_asin(double x); +extern DECLSPEC float SDLCALL SDL_asinf(float x); extern DECLSPEC double SDLCALL SDL_atan(double x); +extern DECLSPEC float SDLCALL SDL_atanf(float x); extern DECLSPEC double SDLCALL SDL_atan2(double x, double y); +extern DECLSPEC float SDLCALL SDL_atan2f(float x, float y); extern DECLSPEC double SDLCALL SDL_ceil(double x); +extern DECLSPEC float SDLCALL SDL_ceilf(float x); extern DECLSPEC double SDLCALL SDL_copysign(double x, double y); +extern DECLSPEC float SDLCALL SDL_copysignf(float x, float y); extern DECLSPEC double SDLCALL SDL_cos(double x); extern DECLSPEC float SDLCALL SDL_cosf(float x); +extern DECLSPEC double SDLCALL SDL_exp(double x); +extern DECLSPEC float SDLCALL SDL_expf(float x); extern DECLSPEC double SDLCALL SDL_fabs(double x); +extern DECLSPEC float SDLCALL SDL_fabsf(float x); extern DECLSPEC double SDLCALL SDL_floor(double x); +extern DECLSPEC float SDLCALL SDL_floorf(float x); +extern DECLSPEC double SDLCALL SDL_fmod(double x, double y); +extern DECLSPEC float SDLCALL SDL_fmodf(float x, float y); extern DECLSPEC double SDLCALL SDL_log(double x); +extern DECLSPEC float SDLCALL SDL_logf(float x); +extern DECLSPEC double SDLCALL SDL_log10(double x); +extern DECLSPEC float SDLCALL SDL_log10f(float x); extern DECLSPEC double SDLCALL SDL_pow(double x, double y); +extern DECLSPEC float SDLCALL SDL_powf(float x, float y); extern DECLSPEC double SDLCALL SDL_scalbn(double x, int n); +extern DECLSPEC float SDLCALL SDL_scalbnf(float x, int n); extern DECLSPEC double SDLCALL SDL_sin(double x); extern DECLSPEC float SDLCALL SDL_sinf(float x); extern DECLSPEC double SDLCALL SDL_sqrt(double x); @@ -526,6 +602,6 @@ SDL_FORCE_INLINE void *SDL_memcpy4(SDL_OUT_BYTECAP(dwords*4) void *dst, SDL_IN_B #endif #include "close_code.h" -#endif /* _SDL_stdinc_h */ +#endif /* SDL_stdinc_h_ */ /* vi: set ts=4 sw=4 expandtab: */ diff --git a/misc/builddeps/win32/sdl/include/SDL2/SDL_surface.h b/misc/builddeps/win32/sdl/include/SDL2/SDL_surface.h index e4a06a20..51a12830 100644 --- a/misc/builddeps/win32/sdl/include/SDL2/SDL_surface.h +++ b/misc/builddeps/win32/sdl/include/SDL2/SDL_surface.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2016 Sam Lantinga + Copyright (C) 1997-2019 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -25,8 +25,8 @@ * Header file for ::SDL_Surface definition and management functions. */ -#ifndef _SDL_surface_h -#define _SDL_surface_h +#ifndef SDL_surface_h_ +#define SDL_surface_h_ #include "SDL_stdinc.h" #include "SDL_pixels.h" @@ -53,6 +53,7 @@ extern "C" { #define SDL_PREALLOC 0x00000001 /**< Surface uses preallocated memory */ #define SDL_RLEACCEL 0x00000002 /**< Surface is RLE encoded */ #define SDL_DONTFREE 0x00000004 /**< Surface is referenced internally */ +#define SDL_SIMD_ALIGNED 0x00000008 /**< Surface uses aligned memory */ /* @} *//* Surface flags */ /** @@ -94,8 +95,19 @@ typedef struct SDL_Surface /** * \brief The type of function used for surface blitting functions. */ -typedef int (*SDL_blit) (struct SDL_Surface * src, SDL_Rect * srcrect, - struct SDL_Surface * dst, SDL_Rect * dstrect); +typedef int (SDLCALL *SDL_blit) (struct SDL_Surface * src, SDL_Rect * srcrect, + struct SDL_Surface * dst, SDL_Rect * dstrect); + +/** + * \brief The formula used for converting between YUV and RGB + */ +typedef enum +{ + SDL_YUV_CONVERSION_JPEG, /**< Full range JPEG */ + SDL_YUV_CONVERSION_BT601, /**< BT.601 (the default) */ + SDL_YUV_CONVERSION_BT709, /**< BT.709 */ + SDL_YUV_CONVERSION_AUTOMATIC /**< BT.601 for SD content, BT.709 for HD content */ +} SDL_YUV_CONVERSION_MODE; /** * Allocate and free an RGB surface. @@ -118,8 +130,11 @@ typedef int (*SDL_blit) (struct SDL_Surface * src, SDL_Rect * srcrect, extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurface (Uint32 flags, int width, int height, int depth, Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask); + +/* !!! FIXME for 2.1: why does this ask for depth? Format provides that. */ extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurfaceWithFormat (Uint32 flags, int width, int height, int depth, Uint32 format); + extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurfaceFrom(void *pixels, int width, int height, @@ -234,6 +249,13 @@ extern DECLSPEC int SDLCALL SDL_SetSurfaceRLE(SDL_Surface * surface, extern DECLSPEC int SDLCALL SDL_SetColorKey(SDL_Surface * surface, int flag, Uint32 key); +/** + * \brief Returns whether the surface has a color key + * + * \return SDL_TRUE if the surface has a color key, or SDL_FALSE if the surface is NULL or has no color key + */ +extern DECLSPEC SDL_bool SDLCALL SDL_HasColorKey(SDL_Surface * surface); + /** * \brief Gets the color key (transparent pixel) in a blittable surface. * @@ -356,6 +378,11 @@ extern DECLSPEC SDL_bool SDLCALL SDL_SetClipRect(SDL_Surface * surface, extern DECLSPEC void SDLCALL SDL_GetClipRect(SDL_Surface * surface, SDL_Rect * rect); +/* + * Creates a new surface identical to the existing surface + */ +extern DECLSPEC SDL_Surface *SDLCALL SDL_DuplicateSurface(SDL_Surface * surface); + /** * Creates a new surface of the specified format, and then copies and maps * the given surface to it so the blit of the converted surface will be as @@ -501,6 +528,20 @@ extern DECLSPEC int SDLCALL SDL_LowerBlitScaled (SDL_Surface * src, SDL_Rect * srcrect, SDL_Surface * dst, SDL_Rect * dstrect); +/** + * \brief Set the YUV conversion mode + */ +extern DECLSPEC void SDLCALL SDL_SetYUVConversionMode(SDL_YUV_CONVERSION_MODE mode); + +/** + * \brief Get the YUV conversion mode + */ +extern DECLSPEC SDL_YUV_CONVERSION_MODE SDLCALL SDL_GetYUVConversionMode(void); + +/** + * \brief Get the YUV conversion mode, returning the correct mode for the resolution when the current conversion mode is SDL_YUV_CONVERSION_AUTOMATIC + */ +extern DECLSPEC SDL_YUV_CONVERSION_MODE SDLCALL SDL_GetYUVConversionModeForResolution(int width, int height); /* Ends C function definitions when using C++ */ #ifdef __cplusplus @@ -508,6 +549,6 @@ extern DECLSPEC int SDLCALL SDL_LowerBlitScaled #endif #include "close_code.h" -#endif /* _SDL_surface_h */ +#endif /* SDL_surface_h_ */ /* vi: set ts=4 sw=4 expandtab: */ diff --git a/misc/builddeps/win32/sdl/include/SDL2/SDL_system.h b/misc/builddeps/win32/sdl/include/SDL2/SDL_system.h index 5da9adb4..3b084076 100644 --- a/misc/builddeps/win32/sdl/include/SDL2/SDL_system.h +++ b/misc/builddeps/win32/sdl/include/SDL2/SDL_system.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2016 Sam Lantinga + Copyright (C) 1997-2019 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -25,8 +25,8 @@ * Include file for platform specific SDL API functions */ -#ifndef _SDL_system_h -#define _SDL_system_h +#ifndef SDL_system_h_ +#define SDL_system_h_ #include "SDL_stdinc.h" #include "SDL_keyboard.h" @@ -76,6 +76,18 @@ extern DECLSPEC SDL_bool SDLCALL SDL_DXGIGetOutputInfo( int displayIndex, int *a #endif /* __WIN32__ */ +/* Platform specific functions for Linux */ +#ifdef __LINUX__ + +/** + \brief Sets the UNIX nice value for a thread, using setpriority() if possible, and RealtimeKit if available. + + \return 0 on success, or -1 on error. + */ +extern DECLSPEC int SDLCALL SDL_LinuxSetThreadPriority(Sint64 threadID, int priority); + +#endif /* __LINUX__ */ + /* Platform specific functions for iOS */ #if defined(__IPHONEOS__) && __IPHONEOS__ @@ -96,7 +108,7 @@ extern DECLSPEC void SDLCALL SDL_iPhoneSetEventPump(SDL_bool enabled); This returns JNIEnv*, but the prototype is void* so we don't need jni.h */ -extern DECLSPEC void * SDLCALL SDL_AndroidGetJNIEnv(); +extern DECLSPEC void * SDLCALL SDL_AndroidGetJNIEnv(void); /** \brief Get the SDL Activity object for the application @@ -106,7 +118,27 @@ extern DECLSPEC void * SDLCALL SDL_AndroidGetJNIEnv(); It is the caller's responsibility to properly release it (using env->Push/PopLocalFrame or manually with env->DeleteLocalRef) */ -extern DECLSPEC void * SDLCALL SDL_AndroidGetActivity(); +extern DECLSPEC void * SDLCALL SDL_AndroidGetActivity(void); + +/** + \brief Return true if the application is running on Android TV + */ +extern DECLSPEC SDL_bool SDLCALL SDL_IsAndroidTV(void); + +/** + \brief Return true if the application is running on a Chromebook + */ +extern DECLSPEC SDL_bool SDLCALL SDL_IsChromebook(void); + +/** + \brief Return true is the application is running on a Samsung DeX docking station + */ +extern DECLSPEC SDL_bool SDLCALL SDL_IsDeXMode(void); + +/** + \brief Trigger the Android system back button behavior. + */ +extern DECLSPEC void SDLCALL SDL_AndroidBackButton(void); /** See the official Android developer guide for more information: @@ -121,7 +153,7 @@ extern DECLSPEC void * SDLCALL SDL_AndroidGetActivity(); This path is unique to your application and cannot be written to by other applications. */ -extern DECLSPEC const char * SDLCALL SDL_AndroidGetInternalStoragePath(); +extern DECLSPEC const char * SDLCALL SDL_AndroidGetInternalStoragePath(void); /** \brief Get the current state of external storage, a bitmask of these values: @@ -130,7 +162,7 @@ extern DECLSPEC const char * SDLCALL SDL_AndroidGetInternalStoragePath(); If external storage is currently unavailable, this will return 0. */ -extern DECLSPEC int SDLCALL SDL_AndroidGetExternalStorageState(); +extern DECLSPEC int SDLCALL SDL_AndroidGetExternalStorageState(void); /** \brief Get the path used for external storage for this application. @@ -138,7 +170,7 @@ extern DECLSPEC int SDLCALL SDL_AndroidGetExternalStorageState(); This path is unique to your application, but is public and can be written to by other applications. */ -extern DECLSPEC const char * SDLCALL SDL_AndroidGetExternalStoragePath(); +extern DECLSPEC const char * SDLCALL SDL_AndroidGetExternalStoragePath(void); #endif /* __ANDROID__ */ @@ -169,6 +201,25 @@ typedef enum } SDL_WinRT_Path; +/** + * \brief WinRT Device Family + */ +typedef enum +{ + /** \brief Unknown family */ + SDL_WINRT_DEVICEFAMILY_UNKNOWN, + + /** \brief Desktop family*/ + SDL_WINRT_DEVICEFAMILY_DESKTOP, + + /** \brief Mobile family (for example smartphone) */ + SDL_WINRT_DEVICEFAMILY_MOBILE, + + /** \brief XBox family */ + SDL_WINRT_DEVICEFAMILY_XBOX, +} SDL_WinRT_DeviceFamily; + + /** * \brief Retrieves a WinRT defined path on the local file system * @@ -203,14 +254,26 @@ extern DECLSPEC const wchar_t * SDLCALL SDL_WinRTGetFSPathUNICODE(SDL_WinRT_Path */ extern DECLSPEC const char * SDLCALL SDL_WinRTGetFSPathUTF8(SDL_WinRT_Path pathType); +/** + * \brief Detects the device family of WinRT plattform on runtime + * + * \return Device family + */ +extern DECLSPEC SDL_WinRT_DeviceFamily SDLCALL SDL_WinRTGetDeviceFamily(); + #endif /* __WINRT__ */ +/** + \brief Return true if the current device is a tablet. + */ +extern DECLSPEC SDL_bool SDLCALL SDL_IsTablet(void); + /* Ends C function definitions when using C++ */ #ifdef __cplusplus } #endif #include "close_code.h" -#endif /* _SDL_system_h */ +#endif /* SDL_system_h_ */ /* vi: set ts=4 sw=4 expandtab: */ diff --git a/misc/builddeps/win32/sdl/include/SDL2/SDL_syswm.h b/misc/builddeps/win32/sdl/include/SDL2/SDL_syswm.h index 71ba5f1f..7aa8c686 100644 --- a/misc/builddeps/win32/sdl/include/SDL2/SDL_syswm.h +++ b/misc/builddeps/win32/sdl/include/SDL2/SDL_syswm.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2016 Sam Lantinga + Copyright (C) 1997-2019 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -25,31 +25,25 @@ * Include file for SDL custom system window manager hooks. */ -#ifndef _SDL_syswm_h -#define _SDL_syswm_h +#ifndef SDL_syswm_h_ +#define SDL_syswm_h_ #include "SDL_stdinc.h" #include "SDL_error.h" #include "SDL_video.h" #include "SDL_version.h" -#include "begin_code.h" -/* Set up for C function definitions, even when using C++ */ -#ifdef __cplusplus -extern "C" { -#endif - /** - * \file SDL_syswm.h + * \brief SDL_syswm.h * * Your application has access to a special type of event ::SDL_SYSWMEVENT, * which contains window-manager specific information and arrives whenever * an unhandled window event occurs. This event is ignored by default, but * you can enable it with SDL_EventState(). */ -#ifdef SDL_PROTOTYPES_ONLY struct SDL_SysWMinfo; -#else + +#if !defined(SDL_PROTOTYPES_ONLY) #if defined(SDL_VIDEO_DRIVER_WINDOWS) #ifndef WIN32_LEAN_AND_MEAN @@ -109,7 +103,16 @@ typedef void *EGLSurface; #if defined(SDL_VIDEO_DRIVER_VIVANTE) #include "SDL_egl.h" #endif +#endif /* SDL_PROTOTYPES_ONLY */ + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +#if !defined(SDL_PROTOTYPES_ONLY) /** * These are the various supported windowing subsystems */ @@ -122,10 +125,11 @@ typedef enum SDL_SYSWM_COCOA, SDL_SYSWM_UIKIT, SDL_SYSWM_WAYLAND, - SDL_SYSWM_MIR, + SDL_SYSWM_MIR, /* no longer available, left for API/ABI compatibility. Remove in 2.1! */ SDL_SYSWM_WINRT, SDL_SYSWM_ANDROID, - SDL_SYSWM_VIVANTE + SDL_SYSWM_VIVANTE, + SDL_SYSWM_OS2 } SDL_SYSWM_TYPE; /** @@ -201,6 +205,7 @@ struct SDL_SysWMinfo { HWND window; /**< The window handle */ HDC hdc; /**< The window device context */ + HINSTANCE hinstance; /**< The instance handle */ } win; #endif #if defined(SDL_VIDEO_DRIVER_WINRT) @@ -228,9 +233,9 @@ struct SDL_SysWMinfo struct { #if defined(__OBJC__) && defined(__has_feature) && __has_feature(objc_arc) - NSWindow __unsafe_unretained *window; /* The Cocoa window */ + NSWindow __unsafe_unretained *window; /**< The Cocoa window */ #else - NSWindow *window; /* The Cocoa window */ + NSWindow *window; /**< The Cocoa window */ #endif } cocoa; #endif @@ -238,13 +243,13 @@ struct SDL_SysWMinfo struct { #if defined(__OBJC__) && defined(__has_feature) && __has_feature(objc_arc) - UIWindow __unsafe_unretained *window; /* The UIKit window */ + UIWindow __unsafe_unretained *window; /**< The UIKit window */ #else - UIWindow *window; /* The UIKit window */ + UIWindow *window; /**< The UIKit window */ #endif - GLuint framebuffer; /* The GL view's Framebuffer Object. It must be bound when rendering to the screen using GL. */ - GLuint colorbuffer; /* The GL view's color Renderbuffer Object. It must be bound when SDL_GL_SwapWindow is called. */ - GLuint resolveFramebuffer; /* The Framebuffer Object which holds the resolve color Renderbuffer, when MSAA is used. */ + GLuint framebuffer; /**< The GL view's Framebuffer Object. It must be bound when rendering to the screen using GL. */ + GLuint colorbuffer; /**< The GL view's color Renderbuffer Object. It must be bound when SDL_GL_SwapWindow is called. */ + GLuint resolveFramebuffer; /**< The Framebuffer Object which holds the resolve color Renderbuffer, when MSAA is used. */ } uikit; #endif #if defined(SDL_VIDEO_DRIVER_WAYLAND) @@ -255,11 +260,11 @@ struct SDL_SysWMinfo struct wl_shell_surface *shell_surface; /**< Wayland shell_surface (window manager handle) */ } wl; #endif -#if defined(SDL_VIDEO_DRIVER_MIR) +#if defined(SDL_VIDEO_DRIVER_MIR) /* no longer available, left for API/ABI compatibility. Remove in 2.1! */ struct { - struct MirConnection *connection; /**< Mir display server connection */ - struct MirSurface *surface; /**< Mir surface */ + void *connection; /**< Mir display server connection */ + void *surface; /**< Mir surface */ } mir; #endif @@ -279,8 +284,9 @@ struct SDL_SysWMinfo } vivante; #endif - /* Can't have an empty union */ - int dummy; + /* Make sure this union is always 64 bytes (8 64-bit pointers). */ + /* Be careful not to overflow this if you add a new target! */ + Uint8 dummy[64]; } info; }; @@ -316,6 +322,6 @@ extern DECLSPEC SDL_bool SDLCALL SDL_GetWindowWMInfo(SDL_Window * window, #endif #include "close_code.h" -#endif /* _SDL_syswm_h */ +#endif /* SDL_syswm_h_ */ /* vi: set ts=4 sw=4 expandtab: */ diff --git a/misc/builddeps/win32/sdl/include/SDL2/SDL_test.h b/misc/builddeps/win32/sdl/include/SDL2/SDL_test.h index 217847bf..17a33dc2 100644 --- a/misc/builddeps/win32/sdl/include/SDL2/SDL_test.h +++ b/misc/builddeps/win32/sdl/include/SDL2/SDL_test.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2016 Sam Lantinga + Copyright (C) 1997-2019 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -27,21 +27,22 @@ * This code is a part of the SDL2_test library, not the main SDL library. */ -#ifndef _SDL_test_h -#define _SDL_test_h +#ifndef SDL_test_h_ +#define SDL_test_h_ #include "SDL.h" +#include "SDL_test_assert.h" #include "SDL_test_common.h" +#include "SDL_test_compare.h" +#include "SDL_test_crc32.h" #include "SDL_test_font.h" -#include "SDL_test_random.h" #include "SDL_test_fuzzer.h" -#include "SDL_test_crc32.h" -#include "SDL_test_md5.h" -#include "SDL_test_log.h" -#include "SDL_test_assert.h" #include "SDL_test_harness.h" #include "SDL_test_images.h" -#include "SDL_test_compare.h" +#include "SDL_test_log.h" +#include "SDL_test_md5.h" +#include "SDL_test_memory.h" +#include "SDL_test_random.h" #include "begin_code.h" /* Set up for C function definitions, even when using C++ */ @@ -63,6 +64,6 @@ extern "C" { #endif #include "close_code.h" -#endif /* _SDL_test_h */ +#endif /* SDL_test_h_ */ /* vi: set ts=4 sw=4 expandtab: */ diff --git a/misc/builddeps/win32/sdl/include/SDL2/SDL_test_assert.h b/misc/builddeps/win32/sdl/include/SDL2/SDL_test_assert.h index 29277e12..b3ebb62f 100644 --- a/misc/builddeps/win32/sdl/include/SDL2/SDL_test_assert.h +++ b/misc/builddeps/win32/sdl/include/SDL2/SDL_test_assert.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2016 Sam Lantinga + Copyright (C) 1997-2019 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -33,8 +33,8 @@ * */ -#ifndef _SDL_test_assert_h -#define _SDL_test_assert_h +#ifndef SDL_test_assert_h_ +#define SDL_test_assert_h_ #include "begin_code.h" /* Set up for C function definitions, even when using C++ */ @@ -80,12 +80,12 @@ void SDLTest_AssertPass(SDL_PRINTF_FORMAT_STRING const char *assertDescription, /** * \brief Resets the assert summary counters to zero. */ -void SDLTest_ResetAssertSummary(); +void SDLTest_ResetAssertSummary(void); /** * \brief Logs summary of all assertions (total, pass, fail) since last reset as INFO or ERROR. */ -void SDLTest_LogAssertSummary(); +void SDLTest_LogAssertSummary(void); /** @@ -93,13 +93,13 @@ void SDLTest_LogAssertSummary(); * * \returns TEST_RESULT_PASSED, TEST_RESULT_FAILED, or TEST_RESULT_NO_ASSERT */ -int SDLTest_AssertSummaryToTestResult(); +int SDLTest_AssertSummaryToTestResult(void); #ifdef __cplusplus } #endif #include "close_code.h" -#endif /* _SDL_test_assert_h */ +#endif /* SDL_test_assert_h_ */ /* vi: set ts=4 sw=4 expandtab: */ diff --git a/misc/builddeps/win32/sdl/include/SDL2/SDL_test_common.h b/misc/builddeps/win32/sdl/include/SDL2/SDL_test_common.h index 0ebf31cb..c34d0d10 100644 --- a/misc/builddeps/win32/sdl/include/SDL2/SDL_test_common.h +++ b/misc/builddeps/win32/sdl/include/SDL2/SDL_test_common.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2016 Sam Lantinga + Copyright (C) 1997-2019 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -29,8 +29,8 @@ /* Ported from original test\common.h file. */ -#ifndef _SDL_test_common_h -#define _SDL_test_common_h +#ifndef SDL_test_common_h_ +#define SDL_test_common_h_ #include "SDL.h" @@ -140,14 +140,20 @@ SDLTest_CommonState *SDLTest_CommonCreateState(char **argv, Uint32 flags); */ int SDLTest_CommonArg(SDLTest_CommonState * state, int index); + /** - * \brief Returns common usage information + * \brief Logs command line usage info. * - * \param state The common state describing the test window to create. + * This logs the appropriate command line options for the subsystems in use + * plus other common options, and then any application-specific options. + * This uses the SDL_Log() function and splits up output to be friendly to + * 80-character-wide terminals. * - * \returns String with usage information + * \param state The common state describing the test window for the app. + * \param argv0 argv[0], as passed to main/SDL_main. + * \param options an array of strings for application specific options. The last element of the array should be NULL. */ -const char *SDLTest_CommonUsage(SDLTest_CommonState * state); +void SDLTest_CommonLogUsage(SDLTest_CommonState * state, const char *argv0, const char **options); /** * \brief Open test window. @@ -158,6 +164,17 @@ const char *SDLTest_CommonUsage(SDLTest_CommonState * state); */ SDL_bool SDLTest_CommonInit(SDLTest_CommonState * state); +/** + * \brief Easy argument handling when test app doesn't need any custom args. + * + * \param state The common state describing the test window to create. + * \param argc argc, as supplied to SDL_main + * \param argv argv, as supplied to SDL_main + * + * \returns False if app should quit, true otherwise. + */ +SDL_bool SDLTest_CommonDefaultArgs(SDLTest_CommonState * state, const int argc, char **argv); + /** * \brief Common event handler for test windows. * @@ -183,6 +200,6 @@ void SDLTest_CommonQuit(SDLTest_CommonState * state); #endif #include "close_code.h" -#endif /* _SDL_test_common_h */ +#endif /* SDL_test_common_h_ */ /* vi: set ts=4 sw=4 expandtab: */ diff --git a/misc/builddeps/win32/sdl/include/SDL2/SDL_test_compare.h b/misc/builddeps/win32/sdl/include/SDL2/SDL_test_compare.h index 772cf9fb..1f751c8b 100644 --- a/misc/builddeps/win32/sdl/include/SDL2/SDL_test_compare.h +++ b/misc/builddeps/win32/sdl/include/SDL2/SDL_test_compare.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2016 Sam Lantinga + Copyright (C) 1997-2019 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -33,8 +33,8 @@ */ -#ifndef _SDL_test_compare_h -#define _SDL_test_compare_h +#ifndef SDL_test_compare_h_ +#define SDL_test_compare_h_ #include "SDL.h" @@ -64,6 +64,6 @@ int SDLTest_CompareSurfaces(SDL_Surface *surface, SDL_Surface *referenceSurface, #endif #include "close_code.h" -#endif /* _SDL_test_compare_h */ +#endif /* SDL_test_compare_h_ */ /* vi: set ts=4 sw=4 expandtab: */ diff --git a/misc/builddeps/win32/sdl/include/SDL2/SDL_test_crc32.h b/misc/builddeps/win32/sdl/include/SDL2/SDL_test_crc32.h index 572a3d95..e615d892 100644 --- a/misc/builddeps/win32/sdl/include/SDL2/SDL_test_crc32.h +++ b/misc/builddeps/win32/sdl/include/SDL2/SDL_test_crc32.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2016 Sam Lantinga + Copyright (C) 1997-2019 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -33,8 +33,8 @@ */ -#ifndef _SDL_test_crc32_h -#define _SDL_test_crc32_h +#ifndef SDL_test_crc32_h_ +#define SDL_test_crc32_h_ #include "begin_code.h" /* Set up for C function definitions, even when using C++ */ @@ -93,7 +93,7 @@ extern "C" { * \returns 0 for OK, -1 on error * */ -int SDLTest_crc32Calc(SDLTest_Crc32Context * crcContext, CrcUint8 *inBuf, CrcUint32 inLen, CrcUint32 *crc32); +int SDLTest_Crc32Calc(SDLTest_Crc32Context * crcContext, CrcUint8 *inBuf, CrcUint32 inLen, CrcUint32 *crc32); /* Same routine broken down into three steps */ int SDLTest_Crc32CalcStart(SDLTest_Crc32Context * crcContext, CrcUint32 *crc32); @@ -119,6 +119,6 @@ int SDLTest_Crc32Done(SDLTest_Crc32Context * crcContext); #endif #include "close_code.h" -#endif /* _SDL_test_crc32_h */ +#endif /* SDL_test_crc32_h_ */ /* vi: set ts=4 sw=4 expandtab: */ diff --git a/misc/builddeps/win32/sdl/include/SDL2/SDL_test_font.h b/misc/builddeps/win32/sdl/include/SDL2/SDL_test_font.h index 3378ea85..8fa07844 100644 --- a/misc/builddeps/win32/sdl/include/SDL2/SDL_test_font.h +++ b/misc/builddeps/win32/sdl/include/SDL2/SDL_test_font.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2016 Sam Lantinga + Copyright (C) 1997-2019 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -27,8 +27,8 @@ * This code is a part of the SDL2_test library, not the main SDL library. */ -#ifndef _SDL_test_font_h -#define _SDL_test_font_h +#ifndef SDL_test_font_h_ +#define SDL_test_font_h_ #include "begin_code.h" /* Set up for C function definitions, even when using C++ */ @@ -50,7 +50,7 @@ extern "C" { * * \returns Returns 0 on success, -1 on failure. */ -int SDLTest_DrawCharacter( SDL_Renderer *renderer, int x, int y, char c ); +int SDLTest_DrawCharacter(SDL_Renderer *renderer, int x, int y, char c); /** * \brief Draw a string in the currently set font. @@ -62,15 +62,20 @@ int SDLTest_DrawCharacter( SDL_Renderer *renderer, int x, int y, char c ); * * \returns Returns 0 on success, -1 on failure. */ -int SDLTest_DrawString( SDL_Renderer * renderer, int x, int y, const char *s ); +int SDLTest_DrawString(SDL_Renderer *renderer, int x, int y, const char *s); +/** + * \brief Cleanup textures used by font drawing functions. + */ +void SDLTest_CleanupTextDrawing(void); + /* Ends C function definitions when using C++ */ #ifdef __cplusplus } #endif #include "close_code.h" -#endif /* _SDL_test_font_h */ +#endif /* SDL_test_font_h_ */ /* vi: set ts=4 sw=4 expandtab: */ diff --git a/misc/builddeps/win32/sdl/include/SDL2/SDL_test_fuzzer.h b/misc/builddeps/win32/sdl/include/SDL2/SDL_test_fuzzer.h index 9603652b..7259685a 100644 --- a/misc/builddeps/win32/sdl/include/SDL2/SDL_test_fuzzer.h +++ b/misc/builddeps/win32/sdl/include/SDL2/SDL_test_fuzzer.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2016 Sam Lantinga + Copyright (C) 1997-2019 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -33,8 +33,8 @@ */ -#ifndef _SDL_test_fuzzer_h -#define _SDL_test_fuzzer_h +#ifndef SDL_test_fuzzer_h_ +#define SDL_test_fuzzer_h_ #include "begin_code.h" /* Set up for C function definitions, even when using C++ */ @@ -68,14 +68,14 @@ void SDLTest_FuzzerInit(Uint64 execKey); * * \returns Generated integer */ -Uint8 SDLTest_RandomUint8(); +Uint8 SDLTest_RandomUint8(void); /** * Returns a random Sint8 * * \returns Generated signed integer */ -Sint8 SDLTest_RandomSint8(); +Sint8 SDLTest_RandomSint8(void); /** @@ -83,14 +83,14 @@ Sint8 SDLTest_RandomSint8(); * * \returns Generated integer */ -Uint16 SDLTest_RandomUint16(); +Uint16 SDLTest_RandomUint16(void); /** * Returns a random Sint16 * * \returns Generated signed integer */ -Sint16 SDLTest_RandomSint16(); +Sint16 SDLTest_RandomSint16(void); /** @@ -98,7 +98,7 @@ Sint16 SDLTest_RandomSint16(); * * \returns Generated integer */ -Sint32 SDLTest_RandomSint32(); +Sint32 SDLTest_RandomSint32(void); /** @@ -106,14 +106,14 @@ Sint32 SDLTest_RandomSint32(); * * \returns Generated integer */ -Uint32 SDLTest_RandomUint32(); +Uint32 SDLTest_RandomUint32(void); /** * Returns random Uint64. * * \returns Generated integer */ -Uint64 SDLTest_RandomUint64(); +Uint64 SDLTest_RandomUint64(void); /** @@ -121,29 +121,29 @@ Uint64 SDLTest_RandomUint64(); * * \returns Generated signed integer */ -Sint64 SDLTest_RandomSint64(); +Sint64 SDLTest_RandomSint64(void); /** * \returns random float in range [0.0 - 1.0[ */ -float SDLTest_RandomUnitFloat(); +float SDLTest_RandomUnitFloat(void); /** * \returns random double in range [0.0 - 1.0[ */ -double SDLTest_RandomUnitDouble(); +double SDLTest_RandomUnitDouble(void); /** * \returns random float. * */ -float SDLTest_RandomFloat(); +float SDLTest_RandomFloat(void); /** * \returns random double. * */ -double SDLTest_RandomDouble(); +double SDLTest_RandomDouble(void); /** * Returns a random boundary value for Uint8 within the given boundaries. @@ -338,7 +338,7 @@ Sint32 SDLTest_RandomIntegerInRange(Sint32 min, Sint32 max); * * \returns Newly allocated random string; or NULL if length was invalid or string could not be allocated. */ -char * SDLTest_RandomAsciiString(); +char * SDLTest_RandomAsciiString(void); /** @@ -371,7 +371,7 @@ char * SDLTest_RandomAsciiStringOfSize(int size); /** * Returns the invocation count for the fuzzer since last ...FuzzerInit. */ -int SDLTest_GetFuzzerInvocationCount(); +int SDLTest_GetFuzzerInvocationCount(void); /* Ends C function definitions when using C++ */ #ifdef __cplusplus @@ -379,6 +379,6 @@ int SDLTest_GetFuzzerInvocationCount(); #endif #include "close_code.h" -#endif /* _SDL_test_fuzzer_h */ +#endif /* SDL_test_fuzzer_h_ */ /* vi: set ts=4 sw=4 expandtab: */ diff --git a/misc/builddeps/win32/sdl/include/SDL2/SDL_test_harness.h b/misc/builddeps/win32/sdl/include/SDL2/SDL_test_harness.h index 74c0950c..f5ae92ce 100644 --- a/misc/builddeps/win32/sdl/include/SDL2/SDL_test_harness.h +++ b/misc/builddeps/win32/sdl/include/SDL2/SDL_test_harness.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2016 Sam Lantinga + Copyright (C) 1997-2019 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -33,8 +33,8 @@ Based on original GSOC code by Markus Kauppila */ -#ifndef _SDL_test_harness_h -#define _SDL_test_harness_h +#ifndef SDL_test_h_arness_h +#define SDL_test_h_arness_h #include "begin_code.h" /* Set up for C function definitions, even when using C++ */ @@ -98,6 +98,17 @@ typedef struct SDLTest_TestSuiteReference { } SDLTest_TestSuiteReference; +/** + * \brief Generates a random run seed string for the harness. The generated seed will contain alphanumeric characters (0-9A-Z). + * + * Note: The returned string needs to be deallocated by the caller. + * + * \param length The length of the seed string to generate + * + * \returns The generated seed string + */ +char *SDLTest_GenerateRunSeed(const int length); + /** * \brief Execute a test suite using the given run seed and execution key. * @@ -118,6 +129,6 @@ int SDLTest_RunSuites(SDLTest_TestSuiteReference *testSuites[], const char *user #endif #include "close_code.h" -#endif /* _SDL_test_harness_h */ +#endif /* SDL_test_h_arness_h */ /* vi: set ts=4 sw=4 expandtab: */ diff --git a/misc/builddeps/win32/sdl/include/SDL2/SDL_test_images.h b/misc/builddeps/win32/sdl/include/SDL2/SDL_test_images.h index 8c64b4fe..b8934812 100644 --- a/misc/builddeps/win32/sdl/include/SDL2/SDL_test_images.h +++ b/misc/builddeps/win32/sdl/include/SDL2/SDL_test_images.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2016 Sam Lantinga + Copyright (C) 1997-2019 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -33,8 +33,8 @@ */ -#ifndef _SDL_test_images_h -#define _SDL_test_images_h +#ifndef SDL_test_images_h_ +#define SDL_test_images_h_ #include "SDL.h" @@ -55,17 +55,17 @@ typedef struct SDLTest_SurfaceImage_s { } SDLTest_SurfaceImage_t; /* Test images */ -SDL_Surface *SDLTest_ImageBlit(); -SDL_Surface *SDLTest_ImageBlitColor(); -SDL_Surface *SDLTest_ImageBlitAlpha(); -SDL_Surface *SDLTest_ImageBlitBlendAdd(); -SDL_Surface *SDLTest_ImageBlitBlend(); -SDL_Surface *SDLTest_ImageBlitBlendMod(); -SDL_Surface *SDLTest_ImageBlitBlendNone(); -SDL_Surface *SDLTest_ImageBlitBlendAll(); -SDL_Surface *SDLTest_ImageFace(); -SDL_Surface *SDLTest_ImagePrimitives(); -SDL_Surface *SDLTest_ImagePrimitivesBlend(); +SDL_Surface *SDLTest_ImageBlit(void); +SDL_Surface *SDLTest_ImageBlitColor(void); +SDL_Surface *SDLTest_ImageBlitAlpha(void); +SDL_Surface *SDLTest_ImageBlitBlendAdd(void); +SDL_Surface *SDLTest_ImageBlitBlend(void); +SDL_Surface *SDLTest_ImageBlitBlendMod(void); +SDL_Surface *SDLTest_ImageBlitBlendNone(void); +SDL_Surface *SDLTest_ImageBlitBlendAll(void); +SDL_Surface *SDLTest_ImageFace(void); +SDL_Surface *SDLTest_ImagePrimitives(void); +SDL_Surface *SDLTest_ImagePrimitivesBlend(void); /* Ends C function definitions when using C++ */ #ifdef __cplusplus @@ -73,6 +73,6 @@ SDL_Surface *SDLTest_ImagePrimitivesBlend(); #endif #include "close_code.h" -#endif /* _SDL_test_images_h */ +#endif /* SDL_test_images_h_ */ /* vi: set ts=4 sw=4 expandtab: */ diff --git a/misc/builddeps/win32/sdl/include/SDL2/SDL_test_log.h b/misc/builddeps/win32/sdl/include/SDL2/SDL_test_log.h index 73a5c016..01d0feda 100644 --- a/misc/builddeps/win32/sdl/include/SDL2/SDL_test_log.h +++ b/misc/builddeps/win32/sdl/include/SDL2/SDL_test_log.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2016 Sam Lantinga + Copyright (C) 1997-2019 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -33,8 +33,8 @@ * */ -#ifndef _SDL_test_log_h -#define _SDL_test_log_h +#ifndef SDL_test_log_h_ +#define SDL_test_log_h_ #include "begin_code.h" /* Set up for C function definitions, even when using C++ */ @@ -62,6 +62,6 @@ void SDLTest_LogError(SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_ #endif #include "close_code.h" -#endif /* _SDL_test_log_h */ +#endif /* SDL_test_log_h_ */ /* vi: set ts=4 sw=4 expandtab: */ diff --git a/misc/builddeps/win32/sdl/include/SDL2/SDL_test_md5.h b/misc/builddeps/win32/sdl/include/SDL2/SDL_test_md5.h index f2d9a7d7..2bfd7dff 100644 --- a/misc/builddeps/win32/sdl/include/SDL2/SDL_test_md5.h +++ b/misc/builddeps/win32/sdl/include/SDL2/SDL_test_md5.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2016 Sam Lantinga + Copyright (C) 1997-2019 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -53,8 +53,8 @@ *********************************************************************** */ -#ifndef _SDL_test_md5_h -#define _SDL_test_md5_h +#ifndef SDL_test_md5_h_ +#define SDL_test_md5_h_ #include "begin_code.h" /* Set up for C function definitions, even when using C++ */ @@ -124,6 +124,6 @@ extern "C" { #endif #include "close_code.h" -#endif /* _SDL_test_md5_h */ +#endif /* SDL_test_md5_h_ */ /* vi: set ts=4 sw=4 expandtab: */ diff --git a/misc/builddeps/win32/sdl/include/SDL2/SDL_test_memory.h b/misc/builddeps/win32/sdl/include/SDL2/SDL_test_memory.h new file mode 100644 index 00000000..5d4d39ea --- /dev/null +++ b/misc/builddeps/win32/sdl/include/SDL2/SDL_test_memory.h @@ -0,0 +1,63 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2019 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_test_memory.h + * + * Include file for SDL test framework. + * + * This code is a part of the SDL2_test library, not the main SDL library. + */ + +#ifndef SDL_test_memory_h_ +#define SDL_test_memory_h_ + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + + +/** + * \brief Start tracking SDL memory allocations + * + * \note This should be called before any other SDL functions for complete tracking coverage + */ +int SDLTest_TrackAllocations(void); + +/** + * \brief Print a log of any outstanding allocations + * + * \note This can be called after SDL_Quit() + */ +void SDLTest_LogAllocations(void); + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* SDL_test_memory_h_ */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/misc/builddeps/win32/sdl/include/SDL2/SDL_test_random.h b/misc/builddeps/win32/sdl/include/SDL2/SDL_test_random.h index 91c36526..71e9c70b 100644 --- a/misc/builddeps/win32/sdl/include/SDL2/SDL_test_random.h +++ b/misc/builddeps/win32/sdl/include/SDL2/SDL_test_random.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2016 Sam Lantinga + Copyright (C) 1997-2019 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -37,8 +37,8 @@ */ -#ifndef _SDL_test_random_h -#define _SDL_test_random_h +#ifndef SDL_test_random_h_ +#define SDL_test_random_h_ #include "begin_code.h" /* Set up for C function definitions, even when using C++ */ @@ -110,6 +110,6 @@ extern "C" { #endif #include "close_code.h" -#endif /* _SDL_test_random_h */ +#endif /* SDL_test_random_h_ */ /* vi: set ts=4 sw=4 expandtab: */ diff --git a/misc/builddeps/win32/sdl/include/SDL2/SDL_thread.h b/misc/builddeps/win32/sdl/include/SDL2/SDL_thread.h index 377e6c73..f78b1145 100644 --- a/misc/builddeps/win32/sdl/include/SDL2/SDL_thread.h +++ b/misc/builddeps/win32/sdl/include/SDL2/SDL_thread.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2016 Sam Lantinga + Copyright (C) 1997-2019 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -19,8 +19,8 @@ 3. This notice may not be removed or altered from any source distribution. */ -#ifndef _SDL_thread_h -#define _SDL_thread_h +#ifndef SDL_thread_h_ +#define SDL_thread_h_ /** * \file SDL_thread.h @@ -54,12 +54,13 @@ typedef unsigned int SDL_TLSID; /** * The SDL thread priority. * - * \note On many systems you require special privileges to set high priority. + * \note On many systems you require special privileges to set high or time critical priority. */ typedef enum { SDL_THREAD_PRIORITY_LOW, SDL_THREAD_PRIORITY_NORMAL, - SDL_THREAD_PRIORITY_HIGH + SDL_THREAD_PRIORITY_HIGH, + SDL_THREAD_PRIORITY_TIME_CRITICAL } SDL_ThreadPriority; /** @@ -74,15 +75,15 @@ typedef int (SDLCALL * SDL_ThreadFunction) (void *data); * * We compile SDL into a DLL. This means, that it's the DLL which * creates a new thread for the calling process with the SDL_CreateThread() - * API. There is a problem with this, that only the RTL of the SDL.DLL will + * API. There is a problem with this, that only the RTL of the SDL2.DLL will * be initialized for those threads, and not the RTL of the calling * application! * * To solve this, we make a little hack here. * * We'll always use the caller's _beginthread() and _endthread() APIs to - * start a new thread. This way, if it's the SDL.DLL which uses this API, - * then the RTL of SDL.DLL will be used to create the new thread, and if it's + * start a new thread. This way, if it's the SDL2.DLL which uses this API, + * then the RTL of SDL2.DLL will be used to create the new thread, and if it's * the application, then the RTL of the application will be used. * * So, in short: @@ -90,14 +91,11 @@ typedef int (SDLCALL * SDL_ThreadFunction) (void *data); * library! */ #define SDL_PASSED_BEGINTHREAD_ENDTHREAD -#include /* This has _beginthread() and _endthread() defined! */ - -typedef uintptr_t(__cdecl * pfnSDL_CurrentBeginThread) (void *, unsigned, - unsigned (__stdcall * - func) (void - *), - void *arg, unsigned, - unsigned *threadID); +#include /* _beginthreadex() and _endthreadex() */ + +typedef uintptr_t(__cdecl * pfnSDL_CurrentBeginThread) + (void *, unsigned, unsigned (__stdcall *func)(void *), + void * /*arg*/, unsigned, unsigned * /* threadID */); typedef void (__cdecl * pfnSDL_CurrentEndThread) (unsigned code); /** @@ -108,18 +106,68 @@ SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data, pfnSDL_CurrentBeginThread pfnBeginThread, pfnSDL_CurrentEndThread pfnEndThread); +extern DECLSPEC SDL_Thread *SDLCALL +SDL_CreateThreadWithStackSize(int (SDLCALL * fn) (void *), + const char *name, const size_t stacksize, void *data, + pfnSDL_CurrentBeginThread pfnBeginThread, + pfnSDL_CurrentEndThread pfnEndThread); + + /** * Create a thread. */ #if defined(SDL_CreateThread) && SDL_DYNAMIC_API #undef SDL_CreateThread #define SDL_CreateThread(fn, name, data) SDL_CreateThread_REAL(fn, name, data, (pfnSDL_CurrentBeginThread)_beginthreadex, (pfnSDL_CurrentEndThread)_endthreadex) +#undef SDL_CreateThreadWithStackSize +#define SDL_CreateThreadWithStackSize(fn, name, stacksize, data) SDL_CreateThreadWithStackSize_REAL(fn, name, stacksize, data, (pfnSDL_CurrentBeginThread)_beginthreadex, (pfnSDL_CurrentEndThread)_endthreadex) #else #define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, (pfnSDL_CurrentBeginThread)_beginthreadex, (pfnSDL_CurrentEndThread)_endthreadex) +#define SDL_CreateThreadWithStackSize(fn, name, stacksize, data) SDL_CreateThreadWithStackSize(fn, name, data, (pfnSDL_CurrentBeginThread)_beginthreadex, (pfnSDL_CurrentEndThread)_endthreadex) +#endif + +#elif defined(__OS2__) +/* + * just like the windows case above: We compile SDL2 + * into a dll with Watcom's runtime statically linked. + */ +#define SDL_PASSED_BEGINTHREAD_ENDTHREAD +#ifndef __EMX__ +#include +#else +#include +#endif +typedef int (*pfnSDL_CurrentBeginThread)(void (*func)(void *), void *, unsigned, void * /*arg*/); +typedef void (*pfnSDL_CurrentEndThread)(void); +extern DECLSPEC SDL_Thread *SDLCALL +SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data, + pfnSDL_CurrentBeginThread pfnBeginThread, + pfnSDL_CurrentEndThread pfnEndThread); +extern DECLSPEC SDL_Thread *SDLCALL +SDL_CreateThreadWithStackSize(SDL_ThreadFunction fn, const char *name, const size_t stacksize, void *data, + pfnSDL_CurrentBeginThread pfnBeginThread, + pfnSDL_CurrentEndThread pfnEndThread); +#if defined(SDL_CreateThread) && SDL_DYNAMIC_API +#undef SDL_CreateThread +#define SDL_CreateThread(fn, name, data) SDL_CreateThread_REAL(fn, name, data, (pfnSDL_CurrentBeginThread)_beginthread, (pfnSDL_CurrentEndThread)_endthread) +#undef SDL_CreateThreadWithStackSize +#define SDL_CreateThreadWithStackSize(fn, name, stacksize, data) SDL_CreateThreadWithStackSize_REAL(fn, name, data, (pfnSDL_CurrentBeginThread)_beginthread, (pfnSDL_CurrentEndThread)_endthread) +#else +#define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, (pfnSDL_CurrentBeginThread)_beginthread, (pfnSDL_CurrentEndThread)_endthread) +#define SDL_CreateThreadWithStackSize(fn, name, stacksize, data) SDL_CreateThreadWithStackSize(fn, name, stacksize, data, (pfnSDL_CurrentBeginThread)_beginthread, (pfnSDL_CurrentEndThread)_endthread) #endif #else +/** + * Create a thread with a default stack size. + * + * This is equivalent to calling: + * SDL_CreateThreadWithStackSize(fn, name, 0, data); + */ +extern DECLSPEC SDL_Thread *SDLCALL +SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data); + /** * Create a thread. * @@ -137,9 +185,17 @@ SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data, * If a system imposes requirements, SDL will try to munge the string for * it (truncate, etc), but the original string contents will be available * from SDL_GetThreadName(). + * + * The size (in bytes) of the new stack can be specified. Zero means "use + * the system default" which might be wildly different between platforms + * (x86 Linux generally defaults to eight megabytes, an embedded device + * might be a few kilobytes instead). + * + * In SDL 2.1, stacksize will be folded into the original SDL_CreateThread + * function. */ extern DECLSPEC SDL_Thread *SDLCALL -SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data); +SDL_CreateThreadWithStackSize(SDL_ThreadFunction fn, const char *name, const size_t stacksize, void *data); #endif @@ -273,7 +329,7 @@ extern DECLSPEC void * SDLCALL SDL_TLSGet(SDL_TLSID id); * \sa SDL_TLSCreate() * \sa SDL_TLSGet() */ -extern DECLSPEC int SDLCALL SDL_TLSSet(SDL_TLSID id, const void *value, void (*destructor)(void*)); +extern DECLSPEC int SDLCALL SDL_TLSSet(SDL_TLSID id, const void *value, void (SDLCALL *destructor)(void*)); /* Ends C function definitions when using C++ */ @@ -282,6 +338,6 @@ extern DECLSPEC int SDLCALL SDL_TLSSet(SDL_TLSID id, const void *value, void (*d #endif #include "close_code.h" -#endif /* _SDL_thread_h */ +#endif /* SDL_thread_h_ */ /* vi: set ts=4 sw=4 expandtab: */ diff --git a/misc/builddeps/win32/sdl/include/SDL2/SDL_timer.h b/misc/builddeps/win32/sdl/include/SDL2/SDL_timer.h index e0d3785e..2a47b043 100644 --- a/misc/builddeps/win32/sdl/include/SDL2/SDL_timer.h +++ b/misc/builddeps/win32/sdl/include/SDL2/SDL_timer.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2016 Sam Lantinga + Copyright (C) 1997-2019 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -19,8 +19,8 @@ 3. This notice may not be removed or altered from any source distribution. */ -#ifndef _SDL_timer_h -#define _SDL_timer_h +#ifndef SDL_timer_h_ +#define SDL_timer_h_ /** * \file SDL_timer.h @@ -110,6 +110,6 @@ extern DECLSPEC SDL_bool SDLCALL SDL_RemoveTimer(SDL_TimerID id); #endif #include "close_code.h" -#endif /* _SDL_timer_h */ +#endif /* SDL_timer_h_ */ /* vi: set ts=4 sw=4 expandtab: */ diff --git a/misc/builddeps/win32/sdl/include/SDL2/SDL_touch.h b/misc/builddeps/win32/sdl/include/SDL2/SDL_touch.h index 2643e367..99dbcb8c 100644 --- a/misc/builddeps/win32/sdl/include/SDL2/SDL_touch.h +++ b/misc/builddeps/win32/sdl/include/SDL2/SDL_touch.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2016 Sam Lantinga + Copyright (C) 1997-2019 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -25,8 +25,8 @@ * Include file for SDL touch event handling. */ -#ifndef _SDL_touch_h -#define _SDL_touch_h +#ifndef SDL_touch_h_ +#define SDL_touch_h_ #include "SDL_stdinc.h" #include "SDL_error.h" @@ -41,6 +41,14 @@ extern "C" { typedef Sint64 SDL_TouchID; typedef Sint64 SDL_FingerID; +typedef enum +{ + SDL_TOUCH_DEVICE_INVALID = -1, + SDL_TOUCH_DEVICE_DIRECT, /* touch screen with window-relative coordinates */ + SDL_TOUCH_DEVICE_INDIRECT_ABSOLUTE, /* trackpad with absolute device coordinates */ + SDL_TOUCH_DEVICE_INDIRECT_RELATIVE /* trackpad with screen cursor-relative coordinates */ +} SDL_TouchDeviceType; + typedef struct SDL_Finger { SDL_FingerID id; @@ -52,6 +60,9 @@ typedef struct SDL_Finger /* Used as the device ID for mouse events simulated with touch input */ #define SDL_TOUCH_MOUSEID ((Uint32)-1) +/* Used as the SDL_TouchID for touch events simulated with mouse input */ +#define SDL_MOUSE_TOUCHID ((Sint64)-1) + /* Function prototypes */ @@ -65,6 +76,11 @@ extern DECLSPEC int SDLCALL SDL_GetNumTouchDevices(void); */ extern DECLSPEC SDL_TouchID SDLCALL SDL_GetTouchDevice(int index); +/** + * \brief Get the type of the given touch device. + */ +extern DECLSPEC SDL_TouchDeviceType SDLCALL SDL_GetTouchDeviceType(SDL_TouchID touchID); + /** * \brief Get the number of active fingers for a given touch device. */ @@ -81,6 +97,6 @@ extern DECLSPEC SDL_Finger * SDLCALL SDL_GetTouchFinger(SDL_TouchID touchID, int #endif #include "close_code.h" -#endif /* _SDL_touch_h */ +#endif /* SDL_touch_h_ */ /* vi: set ts=4 sw=4 expandtab: */ diff --git a/misc/builddeps/win32/sdl/include/SDL2/SDL_types.h b/misc/builddeps/win32/sdl/include/SDL2/SDL_types.h index 5118af21..9c3e9896 100644 --- a/misc/builddeps/win32/sdl/include/SDL2/SDL_types.h +++ b/misc/builddeps/win32/sdl/include/SDL2/SDL_types.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2016 Sam Lantinga + Copyright (C) 1997-2019 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages diff --git a/misc/builddeps/win32/sdl/include/SDL2/SDL_version.h b/misc/builddeps/win32/sdl/include/SDL2/SDL_version.h index 1700efdd..6c7499d3 100644 --- a/misc/builddeps/win32/sdl/include/SDL2/SDL_version.h +++ b/misc/builddeps/win32/sdl/include/SDL2/SDL_version.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2016 Sam Lantinga + Copyright (C) 1997-2019 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -25,8 +25,8 @@ * This header defines the current SDL version. */ -#ifndef _SDL_version_h -#define _SDL_version_h +#ifndef SDL_version_h_ +#define SDL_version_h_ #include "SDL_stdinc.h" @@ -59,7 +59,7 @@ typedef struct SDL_version */ #define SDL_MAJOR_VERSION 2 #define SDL_MINOR_VERSION 0 -#define SDL_PATCHLEVEL 5 +#define SDL_PATCHLEVEL 10 /** * \brief Macro to determine SDL version program was compiled against. @@ -157,6 +157,6 @@ extern DECLSPEC int SDLCALL SDL_GetRevisionNumber(void); #endif #include "close_code.h" -#endif /* _SDL_version_h */ +#endif /* SDL_version_h_ */ /* vi: set ts=4 sw=4 expandtab: */ diff --git a/misc/builddeps/win32/sdl/include/SDL2/SDL_video.h b/misc/builddeps/win32/sdl/include/SDL2/SDL_video.h index 73c33eb3..352afd43 100644 --- a/misc/builddeps/win32/sdl/include/SDL2/SDL_video.h +++ b/misc/builddeps/win32/sdl/include/SDL2/SDL_video.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2016 Sam Lantinga + Copyright (C) 1997-2019 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -25,8 +25,8 @@ * Header file for SDL video functions. */ -#ifndef _SDL_video_h -#define _SDL_video_h +#ifndef SDL_video_h_ +#define SDL_video_h_ #include "SDL_stdinc.h" #include "SDL_pixels.h" @@ -110,13 +110,16 @@ typedef enum SDL_WINDOW_MOUSE_FOCUS = 0x00000400, /**< window has mouse focus */ SDL_WINDOW_FULLSCREEN_DESKTOP = ( SDL_WINDOW_FULLSCREEN | 0x00001000 ), SDL_WINDOW_FOREIGN = 0x00000800, /**< window not created by SDL */ - SDL_WINDOW_ALLOW_HIGHDPI = 0x00002000, /**< window should be created in high-DPI mode if supported */ + SDL_WINDOW_ALLOW_HIGHDPI = 0x00002000, /**< window should be created in high-DPI mode if supported. + On macOS NSHighResolutionCapable must be set true in the + application's Info.plist for this to have any effect. */ SDL_WINDOW_MOUSE_CAPTURE = 0x00004000, /**< window has mouse captured (unrelated to INPUT_GRABBED) */ SDL_WINDOW_ALWAYS_ON_TOP = 0x00008000, /**< window should always be above others */ SDL_WINDOW_SKIP_TASKBAR = 0x00010000, /**< window should not be added to the taskbar */ SDL_WINDOW_UTILITY = 0x00020000, /**< window should be treated as a utility window */ SDL_WINDOW_TOOLTIP = 0x00040000, /**< window should be treated as a tooltip */ - SDL_WINDOW_POPUP_MENU = 0x00080000 /**< window should be treated as a popup menu */ + SDL_WINDOW_POPUP_MENU = 0x00080000, /**< window should be treated as a popup menu */ + SDL_WINDOW_VULKAN = 0x10000000 /**< window usable for Vulkan surface */ } SDL_WindowFlags; /** @@ -166,6 +169,24 @@ typedef enum SDL_WINDOWEVENT_HIT_TEST /**< Window had a hit test that wasn't SDL_HITTEST_NORMAL. */ } SDL_WindowEventID; +/** + * \brief Event subtype for display events + */ +typedef enum +{ + SDL_DISPLAYEVENT_NONE, /**< Never used */ + SDL_DISPLAYEVENT_ORIENTATION /**< Display orientation has changed to data1 */ +} SDL_DisplayEventID; + +typedef enum +{ + SDL_ORIENTATION_UNKNOWN, /**< The display orientation can't be determined */ + SDL_ORIENTATION_LANDSCAPE, /**< The display is in landscape mode, with the right side up, relative to portrait mode */ + SDL_ORIENTATION_LANDSCAPE_FLIPPED, /**< The display is in landscape mode, with the left side up, relative to portrait mode */ + SDL_ORIENTATION_PORTRAIT, /**< The display is in portrait mode */ + SDL_ORIENTATION_PORTRAIT_FLIPPED /**< The display is in portrait mode, upside down */ +} SDL_DisplayOrientation; + /** * \brief An opaque handle to an OpenGL context. */ @@ -200,14 +221,16 @@ typedef enum SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_SHARE_WITH_CURRENT_CONTEXT, SDL_GL_FRAMEBUFFER_SRGB_CAPABLE, - SDL_GL_CONTEXT_RELEASE_BEHAVIOR + SDL_GL_CONTEXT_RELEASE_BEHAVIOR, + SDL_GL_CONTEXT_RESET_NOTIFICATION, + SDL_GL_CONTEXT_NO_ERROR } SDL_GLattr; typedef enum { SDL_GL_CONTEXT_PROFILE_CORE = 0x0001, SDL_GL_CONTEXT_PROFILE_COMPATIBILITY = 0x0002, - SDL_GL_CONTEXT_PROFILE_ES = 0x0004 /* GLX_CONTEXT_ES2_PROFILE_BIT_EXT */ + SDL_GL_CONTEXT_PROFILE_ES = 0x0004 /**< GLX_CONTEXT_ES2_PROFILE_BIT_EXT */ } SDL_GLprofile; typedef enum @@ -224,6 +247,11 @@ typedef enum SDL_GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH = 0x0001 } SDL_GLcontextReleaseFlag; +typedef enum +{ + SDL_GL_CONTEXT_RESET_NO_NOTIFICATION = 0x0000, + SDL_GL_CONTEXT_RESET_LOSE_CONTEXT = 0x0001 +} SDL_GLContextResetNotification; /* Function prototypes */ @@ -306,18 +334,6 @@ extern DECLSPEC const char * SDLCALL SDL_GetDisplayName(int displayIndex); */ extern DECLSPEC int SDLCALL SDL_GetDisplayBounds(int displayIndex, SDL_Rect * rect); -/** - * \brief Get the dots/pixels-per-inch for a display - * - * \note Diagonal, horizontal and vertical DPI can all be optionally - * returned if the parameter is non-NULL. - * - * \return 0 on success, or -1 if no DPI information is available or the index is out of range. - * - * \sa SDL_GetNumVideoDisplays() - */ -extern DECLSPEC int SDLCALL SDL_GetDisplayDPI(int displayIndex, float * ddpi, float * hdpi, float * vdpi); - /** * \brief Get the usable desktop area represented by a display, with the * primary display located at 0,0 @@ -337,6 +353,27 @@ extern DECLSPEC int SDLCALL SDL_GetDisplayDPI(int displayIndex, float * ddpi, fl */ extern DECLSPEC int SDLCALL SDL_GetDisplayUsableBounds(int displayIndex, SDL_Rect * rect); +/** + * \brief Get the dots/pixels-per-inch for a display + * + * \note Diagonal, horizontal and vertical DPI can all be optionally + * returned if the parameter is non-NULL. + * + * \return 0 on success, or -1 if no DPI information is available or the index is out of range. + * + * \sa SDL_GetNumVideoDisplays() + */ +extern DECLSPEC int SDLCALL SDL_GetDisplayDPI(int displayIndex, float * ddpi, float * hdpi, float * vdpi); + +/** + * \brief Get the orientation of a display + * + * \return The orientation of the display, or SDL_ORIENTATION_UNKNOWN if it isn't available. + * + * \sa SDL_GetNumVideoDisplays() + */ +extern DECLSPEC SDL_DisplayOrientation SDLCALL SDL_GetDisplayOrientation(int displayIndex); + /** * \brief Returns the number of available display modes. * @@ -448,17 +485,32 @@ extern DECLSPEC Uint32 SDLCALL SDL_GetWindowPixelFormat(SDL_Window * window); * ::SDL_WINDOW_HIDDEN, ::SDL_WINDOW_BORDERLESS, * ::SDL_WINDOW_RESIZABLE, ::SDL_WINDOW_MAXIMIZED, * ::SDL_WINDOW_MINIMIZED, ::SDL_WINDOW_INPUT_GRABBED, - * ::SDL_WINDOW_ALLOW_HIGHDPI. + * ::SDL_WINDOW_ALLOW_HIGHDPI, ::SDL_WINDOW_VULKAN. * * \return The created window, or NULL if window creation failed. * * If the window is created with the SDL_WINDOW_ALLOW_HIGHDPI flag, its size * in pixels may differ from its size in screen coordinates on platforms with * high-DPI support (e.g. iOS and Mac OS X). Use SDL_GetWindowSize() to query - * the client area's size in screen coordinates, and SDL_GL_GetDrawableSize() - * or SDL_GetRendererOutputSize() to query the drawable size in pixels. + * the client area's size in screen coordinates, and SDL_GL_GetDrawableSize(), + * SDL_Vulkan_GetDrawableSize(), or SDL_GetRendererOutputSize() to query the + * drawable size in pixels. + * + * If the window is created with any of the SDL_WINDOW_OPENGL or + * SDL_WINDOW_VULKAN flags, then the corresponding LoadLibrary function + * (SDL_GL_LoadLibrary or SDL_Vulkan_LoadLibrary) is called and the + * corresponding UnloadLibrary function is called by SDL_DestroyWindow(). + * + * If SDL_WINDOW_VULKAN is specified and there isn't a working Vulkan driver, + * SDL_CreateWindow() will fail because SDL_Vulkan_LoadLibrary() will fail. + * + * \note On non-Apple devices, SDL requires you to either not link to the + * Vulkan loader or link to a dynamic library version. This limitation + * may be removed in a future version of SDL. * * \sa SDL_DestroyWindow() + * \sa SDL_GL_LoadLibrary() + * \sa SDL_Vulkan_LoadLibrary() */ extern DECLSPEC SDL_Window * SDLCALL SDL_CreateWindow(const char *title, int x, int y, int w, @@ -581,8 +633,8 @@ extern DECLSPEC void SDLCALL SDL_GetWindowPosition(SDL_Window * window, * \param w The width of the window, in screen coordinates. Must be >0. * \param h The height of the window, in screen coordinates. Must be >0. * - * \note You can't change the size of a fullscreen window, it automatically - * matches the size of the display mode. + * \note Fullscreen windows automatically match the size of the display mode, + * and you should use SDL_SetWindowDisplayMode() to change their size. * * The window size in screen coordinates may differ from the size in pixels, if * the window was created with SDL_WINDOW_ALLOW_HIGHDPI on a platform with @@ -590,6 +642,7 @@ extern DECLSPEC void SDLCALL SDL_GetWindowPosition(SDL_Window * window, * SDL_GetRendererOutputSize() to get the real client area size in pixels. * * \sa SDL_GetWindowSize() + * \sa SDL_SetWindowDisplayMode() */ extern DECLSPEC void SDLCALL SDL_SetWindowSize(SDL_Window * window, int w, int h); @@ -870,7 +923,7 @@ extern DECLSPEC float SDLCALL SDL_GetWindowBrightness(SDL_Window * window); * \param window The window which will be made transparent or opaque * \param opacity Opacity (0.0f - transparent, 1.0f - opaque) This will be * clamped internally between 0.0f and 1.0f. - * + * * \return 0 on success, or -1 if setting the opacity isn't supported. * * \sa SDL_GetWindowOpacity() @@ -897,7 +950,7 @@ extern DECLSPEC int SDLCALL SDL_GetWindowOpacity(SDL_Window * window, float * ou * * \param modal_window The window that should be modal * \param parent_window The parent window - * + * * \return 0 on success, or -1 otherwise. */ extern DECLSPEC int SDLCALL SDL_SetWindowModalFor(SDL_Window * modal_window, SDL_Window * parent_window); @@ -910,7 +963,7 @@ extern DECLSPEC int SDLCALL SDL_SetWindowModalFor(SDL_Window * modal_window, SDL * obscured by other windows. * * \param window The window that should get the input focus - * + * * \return 0 on success, or -1 otherwise. * \sa SDL_RaiseWindow() */ @@ -1110,11 +1163,16 @@ extern DECLSPEC void SDLCALL SDL_GL_ResetAttributes(void); /** * \brief Set an OpenGL window attribute before window creation. + * + * \return 0 on success, or -1 if the attribute could not be set. */ extern DECLSPEC int SDLCALL SDL_GL_SetAttribute(SDL_GLattr attr, int value); /** * \brief Get the actual value for an attribute from the current context. + * + * \return 0 on success, or -1 if the attribute could not be retrieved. + * The integer at \c value will be modified in either case. */ extern DECLSPEC int SDLCALL SDL_GL_GetAttribute(SDL_GLattr attr, int *value); @@ -1213,6 +1271,6 @@ extern DECLSPEC void SDLCALL SDL_GL_DeleteContext(SDL_GLContext context); #endif #include "close_code.h" -#endif /* _SDL_video_h */ +#endif /* SDL_video_h_ */ /* vi: set ts=4 sw=4 expandtab: */ diff --git a/misc/builddeps/win32/sdl/include/SDL2/SDL_vulkan.h b/misc/builddeps/win32/sdl/include/SDL2/SDL_vulkan.h new file mode 100644 index 00000000..d69a436b --- /dev/null +++ b/misc/builddeps/win32/sdl/include/SDL2/SDL_vulkan.h @@ -0,0 +1,278 @@ +/* + Simple DirectMedia Layer + Copyright (C) 2017, Mark Callow + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_vulkan.h + * + * Header file for functions to creating Vulkan surfaces on SDL windows. + */ + +#ifndef SDL_vulkan_h_ +#define SDL_vulkan_h_ + +#include "SDL_video.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/* Avoid including vulkan.h, don't define VkInstance if it's already included */ +#ifdef VULKAN_H_ +#define NO_SDL_VULKAN_TYPEDEFS +#endif +#ifndef NO_SDL_VULKAN_TYPEDEFS +#define VK_DEFINE_HANDLE(object) typedef struct object##_T* object; + +#if defined(__LP64__) || defined(_WIN64) || defined(__x86_64__) || defined(_M_X64) || defined(__ia64) || defined (_M_IA64) || defined(__aarch64__) || defined(__powerpc64__) +#define VK_DEFINE_NON_DISPATCHABLE_HANDLE(object) typedef struct object##_T *object; +#else +#define VK_DEFINE_NON_DISPATCHABLE_HANDLE(object) typedef uint64_t object; +#endif + +VK_DEFINE_HANDLE(VkInstance) +VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkSurfaceKHR) + +#endif /* !NO_SDL_VULKAN_TYPEDEFS */ + +typedef VkInstance SDL_vulkanInstance; +typedef VkSurfaceKHR SDL_vulkanSurface; /* for compatibility with Tizen */ + +/** + * \name Vulkan support functions + * + * \note SDL_Vulkan_GetInstanceExtensions & SDL_Vulkan_CreateSurface API + * is compatable with Tizen's implementation of Vulkan in SDL. + */ +/* @{ */ + +/** + * \brief Dynamically load a Vulkan loader library. + * + * \param [in] path The platform dependent Vulkan loader library name, or + * \c NULL. + * + * \return \c 0 on success, or \c -1 if the library couldn't be loaded. + * + * If \a path is NULL SDL will use the value of the environment variable + * \c SDL_VULKAN_LIBRARY, if set, otherwise it loads the default Vulkan + * loader library. + * + * This should be called after initializing the video driver, but before + * creating any Vulkan windows. If no Vulkan loader library is loaded, the + * default library will be loaded upon creation of the first Vulkan window. + * + * \note It is fairly common for Vulkan applications to link with \a libvulkan + * instead of explicitly loading it at run time. This will work with + * SDL provided the application links to a dynamic library and both it + * and SDL use the same search path. + * + * \note If you specify a non-NULL \c path, an application should retrieve all + * of the Vulkan functions it uses from the dynamic library using + * \c SDL_Vulkan_GetVkGetInstanceProcAddr() unless you can guarantee + * \c path points to the same vulkan loader library the application + * linked to. + * + * \note On Apple devices, if \a path is NULL, SDL will attempt to find + * the vkGetInstanceProcAddr address within all the mach-o images of + * the current process. This is because it is fairly common for Vulkan + * applications to link with libvulkan (and historically MoltenVK was + * provided as a static library). If it is not found then, on macOS, SDL + * will attempt to load \c vulkan.framework/vulkan, \c libvulkan.1.dylib, + * followed by \c libvulkan.dylib, in that order. + * On iOS SDL will attempt to load \c libvulkan.dylib only. Applications + * using a dynamic framework or .dylib must ensure it is included in its + * application bundle. + * + * \note On non-Apple devices, application linking with a static libvulkan is + * not supported. Either do not link to the Vulkan loader or link to a + * dynamic library version. + * + * \note This function will fail if there are no working Vulkan drivers + * installed. + * + * \sa SDL_Vulkan_GetVkGetInstanceProcAddr() + * \sa SDL_Vulkan_UnloadLibrary() + */ +extern DECLSPEC int SDLCALL SDL_Vulkan_LoadLibrary(const char *path); + +/** + * \brief Get the address of the \c vkGetInstanceProcAddr function. + * + * \note This should be called after either calling SDL_Vulkan_LoadLibrary + * or creating an SDL_Window with the SDL_WINDOW_VULKAN flag. + */ +extern DECLSPEC void *SDLCALL SDL_Vulkan_GetVkGetInstanceProcAddr(void); + +/** + * \brief Unload the Vulkan loader library previously loaded by + * \c SDL_Vulkan_LoadLibrary(). + * + * \sa SDL_Vulkan_LoadLibrary() + */ +extern DECLSPEC void SDLCALL SDL_Vulkan_UnloadLibrary(void); + +/** + * \brief Get the names of the Vulkan instance extensions needed to create + * a surface with \c SDL_Vulkan_CreateSurface(). + * + * \param [in] \c NULL or window Window for which the required Vulkan instance + * extensions should be retrieved + * \param [in,out] pCount pointer to an \c unsigned related to the number of + * required Vulkan instance extensions + * \param [out] pNames \c NULL or a pointer to an array to be filled with the + * required Vulkan instance extensions + * + * \return \c SDL_TRUE on success, \c SDL_FALSE on error. + * + * If \a pNames is \c NULL, then the number of required Vulkan instance + * extensions is returned in pCount. Otherwise, \a pCount must point to a + * variable set to the number of elements in the \a pNames array, and on + * return the variable is overwritten with the number of names actually + * written to \a pNames. If \a pCount is less than the number of required + * extensions, at most \a pCount structures will be written. If \a pCount + * is smaller than the number of required extensions, \c SDL_FALSE will be + * returned instead of \c SDL_TRUE, to indicate that not all the required + * extensions were returned. + * + * \note If \c window is not NULL, it will be checked against its creation + * flags to ensure that the Vulkan flag is present. This parameter + * will be removed in a future major release. + * + * \note The returned list of extensions will contain \c VK_KHR_surface + * and zero or more platform specific extensions + * + * \note The extension names queried here must be enabled when calling + * VkCreateInstance, otherwise surface creation will fail. + * + * \note \c window should have been created with the \c SDL_WINDOW_VULKAN flag + * or be \c NULL + * + * \code + * unsigned int count; + * // get count of required extensions + * if(!SDL_Vulkan_GetInstanceExtensions(NULL, &count, NULL)) + * handle_error(); + * + * static const char *const additionalExtensions[] = + * { + * VK_EXT_DEBUG_REPORT_EXTENSION_NAME, // example additional extension + * }; + * size_t additionalExtensionsCount = sizeof(additionalExtensions) / sizeof(additionalExtensions[0]); + * size_t extensionCount = count + additionalExtensionsCount; + * const char **names = malloc(sizeof(const char *) * extensionCount); + * if(!names) + * handle_error(); + * + * // get names of required extensions + * if(!SDL_Vulkan_GetInstanceExtensions(NULL, &count, names)) + * handle_error(); + * + * // copy additional extensions after required extensions + * for(size_t i = 0; i < additionalExtensionsCount; i++) + * names[i + count] = additionalExtensions[i]; + * + * VkInstanceCreateInfo instanceCreateInfo = {}; + * instanceCreateInfo.enabledExtensionCount = extensionCount; + * instanceCreateInfo.ppEnabledExtensionNames = names; + * // fill in rest of instanceCreateInfo + * + * VkInstance instance; + * // create the Vulkan instance + * VkResult result = vkCreateInstance(&instanceCreateInfo, NULL, &instance); + * free(names); + * \endcode + * + * \sa SDL_Vulkan_CreateSurface() + */ +extern DECLSPEC SDL_bool SDLCALL SDL_Vulkan_GetInstanceExtensions( + SDL_Window *window, + unsigned int *pCount, + const char **pNames); + +/** + * \brief Create a Vulkan rendering surface for a window. + * + * \param [in] window SDL_Window to which to attach the rendering surface. + * \param [in] instance handle to the Vulkan instance to use. + * \param [out] surface pointer to a VkSurfaceKHR handle to receive the + * handle of the newly created surface. + * + * \return \c SDL_TRUE on success, \c SDL_FALSE on error. + * + * \code + * VkInstance instance; + * SDL_Window *window; + * + * // create instance and window + * + * // create the Vulkan surface + * VkSurfaceKHR surface; + * if(!SDL_Vulkan_CreateSurface(window, instance, &surface)) + * handle_error(); + * \endcode + * + * \note \a window should have been created with the \c SDL_WINDOW_VULKAN flag. + * + * \note \a instance should have been created with the extensions returned + * by \c SDL_Vulkan_CreateSurface() enabled. + * + * \sa SDL_Vulkan_GetInstanceExtensions() + */ +extern DECLSPEC SDL_bool SDLCALL SDL_Vulkan_CreateSurface( + SDL_Window *window, + VkInstance instance, + VkSurfaceKHR* surface); + +/** + * \brief Get the size of a window's underlying drawable in pixels (for use + * with setting viewport, scissor & etc). + * + * \param window SDL_Window from which the drawable size should be queried + * \param w Pointer to variable for storing the width in pixels, + * may be NULL + * \param h Pointer to variable for storing the height in pixels, + * may be NULL + * + * This may differ from SDL_GetWindowSize() if we're rendering to a high-DPI + * drawable, i.e. the window was created with SDL_WINDOW_ALLOW_HIGHDPI on a + * platform with high-DPI support (Apple calls this "Retina"), and not disabled + * by the \c SDL_HINT_VIDEO_HIGHDPI_DISABLED hint. + * + * \note On macOS high-DPI support must be enabled for an application by + * setting NSHighResolutionCapable to true in its Info.plist. + * + * \sa SDL_GetWindowSize() + * \sa SDL_CreateWindow() + */ +extern DECLSPEC void SDLCALL SDL_Vulkan_GetDrawableSize(SDL_Window * window, + int *w, int *h); + +/* @} *//* Vulkan support functions */ + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* SDL_vulkan_h_ */ diff --git a/misc/builddeps/win32/sdl/include/SDL2/begin_code.h b/misc/builddeps/win32/sdl/include/SDL2/begin_code.h index 04e78c64..22c997c4 100644 --- a/misc/builddeps/win32/sdl/include/SDL2/begin_code.h +++ b/misc/builddeps/win32/sdl/include/SDL2/begin_code.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2016 Sam Lantinga + Copyright (C) 1997-2019 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -61,6 +61,12 @@ # else # define DECLSPEC __declspec(dllexport) # endif +# elif defined(__OS2__) +# ifdef BUILD_SDL +# define DECLSPEC __declspec(dllexport) +# else +# define DECLSPEC +# endif # else # if defined(__GNUC__) && __GNUC__ >= 4 # define DECLSPEC __attribute__ ((visibility("default"))) @@ -74,6 +80,11 @@ #ifndef SDLCALL #if (defined(__WIN32__) || defined(__WINRT__)) && !defined(__GNUC__) #define SDLCALL __cdecl +#elif defined(__OS2__) || defined(__EMX__) +#define SDLCALL _System +# if defined (__GNUC__) && !defined(_System) +# define _System /* for old EMX/GCC compat. */ +# endif #else #define SDLCALL #endif @@ -94,6 +105,9 @@ #ifdef _MSC_VER #pragma warning(disable: 4103) #endif +#ifdef __clang__ +#pragma clang diagnostic ignored "-Wpragma-pack" +#endif #ifdef __BORLANDC__ #pragma nopackwarning #endif @@ -111,7 +125,7 @@ #elif defined(_MSC_VER) || defined(__BORLANDC__) || \ defined(__DMC__) || defined(__SC__) || \ defined(__WATCOMC__) || defined(__LCC__) || \ - defined(__DECC) + defined(__DECC) || defined(__CC_ARM) #define SDL_INLINE __inline #ifndef __inline__ #define __inline__ __inline @@ -134,6 +148,16 @@ #endif #endif /* SDL_FORCE_INLINE not defined */ +#ifndef SDL_NORETURN +#if defined(__GNUC__) +#define SDL_NORETURN __attribute__((noreturn)) +#elif defined(_MSC_VER) +#define SDL_NORETURN __declspec(noreturn) +#else +#define SDL_NORETURN +#endif +#endif /* SDL_NORETURN not defined */ + /* Apparently this is needed by several Windows compilers */ #if !defined(__MACH__) #ifndef NULL diff --git a/misc/builddeps/win32/sdl/include/SDL2/close_code.h b/misc/builddeps/win32/sdl/include/SDL2/close_code.h index d908b00e..8e4cac3d 100644 --- a/misc/builddeps/win32/sdl/include/SDL2/close_code.h +++ b/misc/builddeps/win32/sdl/include/SDL2/close_code.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2016 Sam Lantinga + Copyright (C) 1997-2019 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -26,10 +26,13 @@ * after you finish any function and structure declarations in your headers */ +#ifndef _begin_code_h +#error close_code.h included without matching begin_code.h +#endif #undef _begin_code_h /* Reset structure packing at previous byte alignment */ -#if defined(_MSC_VER) || defined(__MWERKS__) || defined(__WATCOMC__) || defined(__BORLANDC__) +#if defined(_MSC_VER) || defined(__MWERKS__) || defined(__BORLANDC__) #ifdef __BORLANDC__ #pragma nopackwarning #endif diff --git a/misc/builddeps/win32/sdl/lib/cmake/SDL2/sdl2-config.cmake b/misc/builddeps/win32/sdl/lib/cmake/SDL2/sdl2-config.cmake index 18d70bec..ee347fcb 100644 --- a/misc/builddeps/win32/sdl/lib/cmake/SDL2/sdl2-config.cmake +++ b/misc/builddeps/win32/sdl/lib/cmake/SDL2/sdl2-config.cmake @@ -1,11 +1,11 @@ # sdl2 cmake project-config input for ./configure scripts -set(prefix "/var/home/rpolzer/xonotic/misc/buildsrc/tmp/SDL2-2.0.5/../32") +set(prefix "/opt/local/i686-w64-mingw32") set(exec_prefix "${prefix}") set(libdir "${exec_prefix}/lib") -set(SDL2_PREFIX "/var/home/rpolzer/xonotic/misc/buildsrc/tmp/SDL2-2.0.5/../32") -set(SDL2_EXEC_PREFIX "/var/home/rpolzer/xonotic/misc/buildsrc/tmp/SDL2-2.0.5/../32") +set(SDL2_PREFIX "/opt/local/i686-w64-mingw32") +set(SDL2_EXEC_PREFIX "/opt/local/i686-w64-mingw32") set(SDL2_LIBDIR "${exec_prefix}/lib") set(SDL2_INCLUDE_DIRS "${prefix}/include/SDL2") -set(SDL2_LIBRARIES "-L${SDL2_LIBDIR} -lmingw32 -lSDL2main -lSDL2 -mwindows") +set(SDL2_LIBRARIES "-L${SDL2_LIBDIR} -lmingw32 -lSDL2main -lSDL2 -mwindows") string(STRIP "${SDL2_LIBRARIES}" SDL2_LIBRARIES) diff --git a/misc/builddeps/win32/sdl/lib/libSDL2.a b/misc/builddeps/win32/sdl/lib/libSDL2.a index d23898f4..bee8366f 100644 Binary files a/misc/builddeps/win32/sdl/lib/libSDL2.a and b/misc/builddeps/win32/sdl/lib/libSDL2.a differ diff --git a/misc/builddeps/win32/sdl/lib/libSDL2.la b/misc/builddeps/win32/sdl/lib/libSDL2.la index 9cf149a2..654eae82 100755 --- a/misc/builddeps/win32/sdl/lib/libSDL2.la +++ b/misc/builddeps/win32/sdl/lib/libSDL2.la @@ -17,15 +17,15 @@ old_library='libSDL2.a' inherited_linker_flags='' # Libraries that this one depends upon. -dependency_libs=' -ldinput8 -ldxguid -ldxerr8 -luser32 -lgdi32 -lwinmm -limm32 -lole32 -loleaut32 -lshell32 -lversion -luuid' +dependency_libs=' -ldinput8 -ldxguid -ldxerr8 -luser32 -lgdi32 -lwinmm -limm32 -lole32 -loleaut32 -lshell32 -lsetupapi -lversion -luuid' # Names of additional weak libraries provided by this library weak_library_names='' # Version information for libSDL2. -current=4 -age=4 -revision=1 +current=10 +age=10 +revision=0 # Is this an already installed library? installed=yes @@ -38,4 +38,4 @@ dlopen='' dlpreopen='' # Directory that this library needs to be installed in: -libdir='/var/home/rpolzer/xonotic/misc/buildsrc/tmp/SDL2-2.0.5/../32/lib' +libdir='/Users/valve/release/SDL/SDL2-2.0.10/i686-w64-mingw32/lib' diff --git a/misc/builddeps/win32/sdl/lib/libSDL2_test.a b/misc/builddeps/win32/sdl/lib/libSDL2_test.a index 6f8ce45a..997c1d4f 100644 Binary files a/misc/builddeps/win32/sdl/lib/libSDL2_test.a and b/misc/builddeps/win32/sdl/lib/libSDL2_test.a differ diff --git a/misc/builddeps/win32/sdl/lib/libSDL2main.a b/misc/builddeps/win32/sdl/lib/libSDL2main.a index 6d2bb72c..aa33741d 100644 Binary files a/misc/builddeps/win32/sdl/lib/libSDL2main.a and b/misc/builddeps/win32/sdl/lib/libSDL2main.a differ diff --git a/misc/builddeps/win32/sdl/lib/pkgconfig/sdl2.pc b/misc/builddeps/win32/sdl/lib/pkgconfig/sdl2.pc index aad052a0..4e29497c 100644 --- a/misc/builddeps/win32/sdl/lib/pkgconfig/sdl2.pc +++ b/misc/builddeps/win32/sdl/lib/pkgconfig/sdl2.pc @@ -1,15 +1,15 @@ # sdl pkg-config source file -prefix=/var/home/rpolzer/xonotic/misc/buildsrc/tmp/SDL2-2.0.5/../32 +prefix=/opt/local/i686-w64-mingw32 exec_prefix=${prefix} libdir=${exec_prefix}/lib includedir=${prefix}/include Name: sdl2 Description: Simple DirectMedia Layer is a cross-platform multimedia library designed to provide low level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL, and 2D video framebuffer. -Version: 2.0.5 +Version: 2.0.10 Requires: Conflicts: -Libs: -L${libdir} -lmingw32 -lSDL2main -lSDL2 -mwindows -Libs.private: -lmingw32 -lSDL2main -lSDL2 -mwindows -Wl,--no-undefined -lm -ldinput8 -ldxguid -ldxerr8 -luser32 -lgdi32 -lwinmm -limm32 -lole32 -loleaut32 -lshell32 -lversion -luuid -static-libgcc +Libs: -L${libdir} -lmingw32 -lSDL2main -lSDL2 -mwindows +Libs.private: -lmingw32 -lSDL2main -lSDL2 -mwindows -Wl,--no-undefined -Wl,--dynamicbase -Wl,--nxcompat -lm -ldinput8 -ldxguid -ldxerr8 -luser32 -lgdi32 -lwinmm -limm32 -lole32 -loleaut32 -lshell32 -lsetupapi -lversion -luuid -static-libgcc Cflags: -I${includedir}/SDL2 -Dmain=SDL_main diff --git a/misc/builddeps/win32/sdl/share/aclocal/sdl2.m4 b/misc/builddeps/win32/sdl/share/aclocal/sdl2.m4 index b915f99e..0a73bc7d 100644 --- a/misc/builddeps/win32/sdl/share/aclocal/sdl2.m4 +++ b/misc/builddeps/win32/sdl/share/aclocal/sdl2.m4 @@ -74,7 +74,7 @@ AC_ARG_VAR(SDL2_FRAMEWORK, [Path to SDL2.framework]) done fi - if test -d $sdl_framework; then + if test x"$sdl_framework" != x && test -d "$sdl_framework"; then AC_MSG_RESULT($sdl_framework) sdl_framework_dir=`dirname $sdl_framework` SDL_CFLAGS="-F$sdl_framework_dir -Wl,-framework,SDL2 -I$sdl_framework/include" diff --git a/misc/builddeps/win64/sdl/bin/sdl2-config b/misc/builddeps/win64/sdl/bin/sdl2-config index 86e0cf0b..8e0573d8 100755 --- a/misc/builddeps/win64/sdl/bin/sdl2-config +++ b/misc/builddeps/win64/sdl/bin/sdl2-config @@ -1,6 +1,6 @@ #!/bin/sh -prefix=${0%/bin/sdl2-config} +prefix=/opt/local/x86_64-w64-mingw32 exec_prefix=${prefix} exec_prefix_set=no libdir=${exec_prefix}/lib @@ -39,17 +39,17 @@ while test $# -gt 0; do echo $exec_prefix ;; --version) - echo 2.0.5 + echo 2.0.10 ;; --cflags) echo -I${prefix}/include/SDL2 -Dmain=SDL_main ;; # --libs) -# echo -L${exec_prefix}/lib -lmingw32 -lSDL2main -lSDL2 -mwindows +# echo -L${exec_prefix}/lib -lmingw32 -lSDL2main -lSDL2 -mwindows # ;; # --static-libs) --libs|--static-libs) - echo -L${exec_prefix}/lib -lmingw32 -lSDL2main -lSDL2 -mwindows -Wl,--no-undefined -lm -ldinput8 -ldxguid -ldxerr8 -luser32 -lgdi32 -lwinmm -limm32 -lole32 -loleaut32 -lshell32 -lversion -luuid -static-libgcc + echo -L${exec_prefix}/lib -lmingw32 -lSDL2main -lSDL2 -mwindows -Wl,--no-undefined -Wl,--dynamicbase -Wl,--nxcompat -Wl,--high-entropy-va -lm -ldinput8 -ldxguid -ldxerr8 -luser32 -lgdi32 -lwinmm -limm32 -lole32 -loleaut32 -lshell32 -lsetupapi -lversion -luuid -static-libgcc ;; *) echo "${usage}" 1>&2 diff --git a/misc/builddeps/win64/sdl/include/SDL2/SDL.h b/misc/builddeps/win64/sdl/include/SDL2/SDL.h index 1a3fa285..88dce0c0 100644 --- a/misc/builddeps/win64/sdl/include/SDL2/SDL.h +++ b/misc/builddeps/win64/sdl/include/SDL2/SDL.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2016 Sam Lantinga + Copyright (C) 1997-2019 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -26,8 +26,8 @@ */ -#ifndef _SDL_H -#define _SDL_H +#ifndef SDL_h_ +#define SDL_h_ #include "SDL_main.h" #include "SDL_stdinc.h" @@ -40,10 +40,10 @@ #include "SDL_error.h" #include "SDL_events.h" #include "SDL_filesystem.h" -#include "SDL_joystick.h" #include "SDL_gamecontroller.h" #include "SDL_haptic.h" #include "SDL_hints.h" +#include "SDL_joystick.h" #include "SDL_loadso.h" #include "SDL_log.h" #include "SDL_messagebox.h" @@ -51,6 +51,8 @@ #include "SDL_power.h" #include "SDL_render.h" #include "SDL_rwops.h" +#include "SDL_sensor.h" +#include "SDL_shape.h" #include "SDL_system.h" #include "SDL_thread.h" #include "SDL_timer.h" @@ -79,10 +81,11 @@ extern "C" { #define SDL_INIT_HAPTIC 0x00001000u #define SDL_INIT_GAMECONTROLLER 0x00002000u /**< SDL_INIT_GAMECONTROLLER implies SDL_INIT_JOYSTICK */ #define SDL_INIT_EVENTS 0x00004000u +#define SDL_INIT_SENSOR 0x00008000u #define SDL_INIT_NOPARACHUTE 0x00100000u /**< compatibility; this flag is ignored. */ #define SDL_INIT_EVERYTHING ( \ SDL_INIT_TIMER | SDL_INIT_AUDIO | SDL_INIT_VIDEO | SDL_INIT_EVENTS | \ - SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC | SDL_INIT_GAMECONTROLLER \ + SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC | SDL_INIT_GAMECONTROLLER | SDL_INIT_SENSOR \ ) /* @} */ @@ -127,6 +130,6 @@ extern DECLSPEC void SDLCALL SDL_Quit(void); #endif #include "close_code.h" -#endif /* _SDL_H */ +#endif /* SDL_h_ */ /* vi: set ts=4 sw=4 expandtab: */ diff --git a/misc/builddeps/win64/sdl/include/SDL2/SDL_assert.h b/misc/builddeps/win64/sdl/include/SDL2/SDL_assert.h index 402981f9..8baecb63 100644 --- a/misc/builddeps/win64/sdl/include/SDL2/SDL_assert.h +++ b/misc/builddeps/win64/sdl/include/SDL2/SDL_assert.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2016 Sam Lantinga + Copyright (C) 1997-2019 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -19,8 +19,8 @@ 3. This notice may not be removed or altered from any source distribution. */ -#ifndef _SDL_assert_h -#define _SDL_assert_h +#ifndef SDL_assert_h_ +#define SDL_assert_h_ #include "SDL_config.h" @@ -51,9 +51,11 @@ assert can have unique static variables associated with it. /* Don't include intrin.h here because it contains C++ code */ extern void __cdecl __debugbreak(void); #define SDL_TriggerBreakpoint() __debugbreak() -#elif (!defined(__NACL__) && defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))) +#elif ( (!defined(__NACL__)) && ((defined(__GNUC__) || defined(__clang__)) && (defined(__i386__) || defined(__x86_64__))) ) #define SDL_TriggerBreakpoint() __asm__ __volatile__ ( "int $3\n\t" ) -#elif defined(HAVE_SIGNAL_H) +#elif defined(__386__) && defined(__WATCOMC__) + #define SDL_TriggerBreakpoint() { _asm { int 0x03 } } +#elif defined(HAVE_SIGNAL_H) && !defined(__WATCOMC__) #include #define SDL_TriggerBreakpoint() raise(SIGTRAP) #else @@ -63,7 +65,7 @@ assert can have unique static variables associated with it. #if defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L) /* C99 supports __func__ as a standard. */ # define SDL_FUNCTION __func__ -#elif ((__GNUC__ >= 2) || defined(_MSC_VER)) +#elif ((__GNUC__ >= 2) || defined(_MSC_VER) || defined (__WATCOMC__)) # define SDL_FUNCTION __FUNCTION__ #else # define SDL_FUNCTION "???" @@ -201,7 +203,7 @@ typedef SDL_AssertState (SDLCALL *SDL_AssertionHandler)( * * This callback is NOT reset to SDL's internal handler upon SDL_Quit()! * - * \return SDL_AssertState value of how to handle the assertion failure. + * Return SDL_AssertState value of how to handle the assertion failure. * * \param handler Callback function, called when an assertion fails. * \param userdata A pointer passed to the callback as-is. @@ -250,7 +252,7 @@ extern DECLSPEC SDL_AssertionHandler SDLCALL SDL_GetAssertionHandler(void **puse * * const SDL_AssertData *item = SDL_GetAssertionReport(); * while (item) { - * printf("'%s', %s (%s:%d), triggered %u times, always ignore: %s.\n", + * printf("'%s', %s (%s:%d), triggered %u times, always ignore: %s.\\n", * item->condition, item->function, item->filename, * item->linenum, item->trigger_count, * item->always_ignore ? "yes" : "no"); @@ -284,6 +286,6 @@ extern DECLSPEC void SDLCALL SDL_ResetAssertionReport(void); #endif #include "close_code.h" -#endif /* _SDL_assert_h */ +#endif /* SDL_assert_h_ */ /* vi: set ts=4 sw=4 expandtab: */ diff --git a/misc/builddeps/win64/sdl/include/SDL2/SDL_atomic.h b/misc/builddeps/win64/sdl/include/SDL2/SDL_atomic.h index 56aa81df..deee35f9 100644 --- a/misc/builddeps/win64/sdl/include/SDL2/SDL_atomic.h +++ b/misc/builddeps/win64/sdl/include/SDL2/SDL_atomic.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2016 Sam Lantinga + Copyright (C) 1997-2019 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -56,8 +56,8 @@ * All of the atomic operations that modify memory are full memory barriers. */ -#ifndef _SDL_atomic_h_ -#define _SDL_atomic_h_ +#ifndef SDL_atomic_h_ +#define SDL_atomic_h_ #include "SDL_stdinc.h" #include "SDL_platform.h" @@ -118,13 +118,16 @@ extern DECLSPEC void SDLCALL SDL_AtomicUnlock(SDL_SpinLock *lock); * The compiler barrier prevents the compiler from reordering * reads and writes to globally visible variables across the call. */ -#if defined(_MSC_VER) && (_MSC_VER > 1200) +#if defined(_MSC_VER) && (_MSC_VER > 1200) && !defined(__clang__) void _ReadWriteBarrier(void); #pragma intrinsic(_ReadWriteBarrier) #define SDL_CompilerBarrier() _ReadWriteBarrier() #elif (defined(__GNUC__) && !defined(__EMSCRIPTEN__)) || (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x5120)) /* This is correct for all CPUs when using GCC or Solaris Studio 12.1+. */ #define SDL_CompilerBarrier() __asm__ __volatile__ ("" : : : "memory") +#elif defined(__WATCOMC__) +extern _inline void SDL_CompilerBarrier (void); +#pragma aux SDL_CompilerBarrier = "" parm [] modify exact []; #else #define SDL_CompilerBarrier() \ { SDL_SpinLock _tmp = 0; SDL_AtomicLock(&_tmp); SDL_AtomicUnlock(&_tmp); } @@ -149,18 +152,41 @@ void _ReadWriteBarrier(void); * For more information on these semantics, take a look at the blog post: * http://preshing.com/20120913/acquire-and-release-semantics */ +extern DECLSPEC void SDLCALL SDL_MemoryBarrierReleaseFunction(void); +extern DECLSPEC void SDLCALL SDL_MemoryBarrierAcquireFunction(void); + #if defined(__GNUC__) && (defined(__powerpc__) || defined(__ppc__)) #define SDL_MemoryBarrierRelease() __asm__ __volatile__ ("lwsync" : : : "memory") #define SDL_MemoryBarrierAcquire() __asm__ __volatile__ ("lwsync" : : : "memory") +#elif defined(__GNUC__) && defined(__aarch64__) +#define SDL_MemoryBarrierRelease() __asm__ __volatile__ ("dmb ish" : : : "memory") +#define SDL_MemoryBarrierAcquire() __asm__ __volatile__ ("dmb ish" : : : "memory") #elif defined(__GNUC__) && defined(__arm__) -#if defined(__ARM_ARCH_7__) || defined(__ARM_ARCH_7A__) || defined(__ARM_ARCH_7EM__) || defined(__ARM_ARCH_7R__) || defined(__ARM_ARCH_7M__) || defined(__ARM_ARCH_7S__) +#if 0 /* defined(__LINUX__) || defined(__ANDROID__) */ +/* Information from: + https://chromium.googlesource.com/chromium/chromium/+/trunk/base/atomicops_internals_arm_gcc.h#19 + + The Linux kernel provides a helper function which provides the right code for a memory barrier, + hard-coded at address 0xffff0fa0 +*/ +typedef void (*SDL_KernelMemoryBarrierFunc)(); +#define SDL_MemoryBarrierRelease() ((SDL_KernelMemoryBarrierFunc)0xffff0fa0)() +#define SDL_MemoryBarrierAcquire() ((SDL_KernelMemoryBarrierFunc)0xffff0fa0)() +#elif 0 /* defined(__QNXNTO__) */ +#include + +#define SDL_MemoryBarrierRelease() __cpu_membarrier() +#define SDL_MemoryBarrierAcquire() __cpu_membarrier() +#else +#if defined(__ARM_ARCH_7__) || defined(__ARM_ARCH_7A__) || defined(__ARM_ARCH_7EM__) || defined(__ARM_ARCH_7R__) || defined(__ARM_ARCH_7M__) || defined(__ARM_ARCH_7S__) || defined(__ARM_ARCH_8A__) #define SDL_MemoryBarrierRelease() __asm__ __volatile__ ("dmb ish" : : : "memory") #define SDL_MemoryBarrierAcquire() __asm__ __volatile__ ("dmb ish" : : : "memory") -#elif defined(__ARM_ARCH_6__) || defined(__ARM_ARCH_6J__) || defined(__ARM_ARCH_6K__) || defined(__ARM_ARCH_6T2__) || defined(__ARM_ARCH_6Z__) || defined(__ARM_ARCH_6ZK__) +#elif defined(__ARM_ARCH_6__) || defined(__ARM_ARCH_6J__) || defined(__ARM_ARCH_6K__) || defined(__ARM_ARCH_6T2__) || defined(__ARM_ARCH_6Z__) || defined(__ARM_ARCH_6ZK__) || defined(__ARM_ARCH_5TE__) #ifdef __thumb__ /* The mcr instruction isn't available in thumb mode, use real functions */ -extern DECLSPEC void SDLCALL SDL_MemoryBarrierRelease(); -extern DECLSPEC void SDLCALL SDL_MemoryBarrierAcquire(); +#define SDL_MEMORY_BARRIER_USES_FUNCTION +#define SDL_MemoryBarrierRelease() SDL_MemoryBarrierReleaseFunction() +#define SDL_MemoryBarrierAcquire() SDL_MemoryBarrierAcquireFunction() #else #define SDL_MemoryBarrierRelease() __asm__ __volatile__ ("mcr p15, 0, %0, c7, c10, 5" : : "r"(0) : "memory") #define SDL_MemoryBarrierAcquire() __asm__ __volatile__ ("mcr p15, 0, %0, c7, c10, 5" : : "r"(0) : "memory") @@ -168,6 +194,7 @@ extern DECLSPEC void SDLCALL SDL_MemoryBarrierAcquire(); #else #define SDL_MemoryBarrierRelease() __asm__ __volatile__ ("" : : : "memory") #define SDL_MemoryBarrierAcquire() __asm__ __volatile__ ("" : : : "memory") +#endif /* __LINUX__ || __ANDROID__ */ #endif /* __GNUC__ && __arm__ */ #else #if (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x5120)) @@ -263,6 +290,6 @@ extern DECLSPEC void* SDLCALL SDL_AtomicGetPtr(void **a); #include "close_code.h" -#endif /* _SDL_atomic_h_ */ +#endif /* SDL_atomic_h_ */ /* vi: set ts=4 sw=4 expandtab: */ diff --git a/misc/builddeps/win64/sdl/include/SDL2/SDL_audio.h b/misc/builddeps/win64/sdl/include/SDL2/SDL_audio.h index d51f0d1c..305c01a9 100644 --- a/misc/builddeps/win64/sdl/include/SDL2/SDL_audio.h +++ b/misc/builddeps/win64/sdl/include/SDL2/SDL_audio.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2016 Sam Lantinga + Copyright (C) 1997-2019 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -25,8 +25,8 @@ * Access to the raw audio mixing buffer for the SDL library. */ -#ifndef _SDL_audio_h -#define _SDL_audio_h +#ifndef SDL_audio_h_ +#define SDL_audio_h_ #include "SDL_stdinc.h" #include "SDL_error.h" @@ -140,7 +140,8 @@ typedef Uint16 SDL_AudioFormat; #define SDL_AUDIO_ALLOW_FREQUENCY_CHANGE 0x00000001 #define SDL_AUDIO_ALLOW_FORMAT_CHANGE 0x00000002 #define SDL_AUDIO_ALLOW_CHANNELS_CHANGE 0x00000004 -#define SDL_AUDIO_ALLOW_ANY_CHANGE (SDL_AUDIO_ALLOW_FREQUENCY_CHANGE|SDL_AUDIO_ALLOW_FORMAT_CHANGE|SDL_AUDIO_ALLOW_CHANNELS_CHANGE) +#define SDL_AUDIO_ALLOW_SAMPLES_CHANGE 0x00000008 +#define SDL_AUDIO_ALLOW_ANY_CHANGE (SDL_AUDIO_ALLOW_FREQUENCY_CHANGE|SDL_AUDIO_ALLOW_FORMAT_CHANGE|SDL_AUDIO_ALLOW_CHANNELS_CHANGE|SDL_AUDIO_ALLOW_SAMPLES_CHANGE) /* @} */ /* @} *//* Audio flags */ @@ -164,6 +165,15 @@ typedef void (SDLCALL * SDL_AudioCallback) (void *userdata, Uint8 * stream, /** * The calculated values in this structure are calculated by SDL_OpenAudio(). + * + * For multi-channel audio, the default SDL channel mapping is: + * 2: FL FR (stereo) + * 3: FL FR LFE (2.1 surround) + * 4: FL FR BL BR (quad) + * 5: FL FR FC BL BR (quad + center) + * 6: FL FR FC LFE SL SR (5.1 surround - last two can also be BL BR) + * 7: FL FR FC LFE BC SL SR (6.1 surround) + * 8: FL FR FC LFE BL BR SL SR (7.1 surround) */ typedef struct SDL_AudioSpec { @@ -171,7 +181,7 @@ typedef struct SDL_AudioSpec SDL_AudioFormat format; /**< Audio data format */ Uint8 channels; /**< Number of channels: 1 mono, 2 stereo */ Uint8 silence; /**< Audio buffer silence value (calculated) */ - Uint16 samples; /**< Audio buffer size in samples (power of 2) */ + Uint16 samples; /**< Audio buffer size in sample FRAMES (total samples divided by channel count) */ Uint16 padding; /**< Necessary for some compile environments */ Uint32 size; /**< Audio buffer size in bytes (calculated) */ SDL_AudioCallback callback; /**< Callback that feeds the audio device (NULL to use SDL_QueueAudio()). */ @@ -184,7 +194,23 @@ typedef void (SDLCALL * SDL_AudioFilter) (struct SDL_AudioCVT * cvt, SDL_AudioFormat format); /** - * A structure to hold a set of audio conversion filters and buffers. + * \brief Upper limit of filters in SDL_AudioCVT + * + * The maximum number of SDL_AudioFilter functions in SDL_AudioCVT is + * currently limited to 9. The SDL_AudioCVT.filters array has 10 pointers, + * one of which is the terminating NULL pointer. + */ +#define SDL_AUDIOCVT_MAX_FILTERS 9 + +/** + * \struct SDL_AudioCVT + * \brief A structure to hold a set of audio conversion filters and buffers. + * + * Note that various parts of the conversion pipeline can take advantage + * of SIMD operations (like SSE2, for example). SDL_AudioCVT doesn't require + * you to pass it aligned data, but can possibly run much faster if you + * set both its (buf) field to a pointer that is aligned to 16 bytes, and its + * (len) field to something that's a multiple of 16, if possible. */ #ifdef __GNUC__ /* This structure is 84 bytes on 32-bit architectures, make sure GCC doesn't @@ -208,7 +234,7 @@ typedef struct SDL_AudioCVT int len_cvt; /**< Length of converted audio buffer */ int len_mult; /**< buffer must be len*len_mult big */ double len_ratio; /**< Given len, final size is len*len_ratio */ - SDL_AudioFilter filters[10]; /**< Filter list */ + SDL_AudioFilter filters[SDL_AUDIOCVT_MAX_FILTERS + 1]; /**< NULL-terminated list of filter functions */ int filter_index; /**< Current audio conversion function */ } SDL_AUDIOCVT_PACKED SDL_AudioCVT; @@ -394,23 +420,56 @@ extern DECLSPEC void SDLCALL SDL_PauseAudioDevice(SDL_AudioDeviceID dev, /* @} *//* Pause audio functions */ /** - * This function loads a WAVE from the data source, automatically freeing - * that source if \c freesrc is non-zero. For example, to load a WAVE file, - * you could do: + * \brief Load the audio data of a WAVE file into memory + * + * Loading a WAVE file requires \c src, \c spec, \c audio_buf and \c audio_len + * to be valid pointers. The entire data portion of the file is then loaded + * into memory and decoded if necessary. + * + * If \c freesrc is non-zero, the data source gets automatically closed and + * freed before the function returns. + * + * Supported are RIFF WAVE files with the formats PCM (8, 16, 24, and 32 bits), + * IEEE Float (32 bits), Microsoft ADPCM and IMA ADPCM (4 bits), and A-law and + * µ-law (8 bits). Other formats are currently unsupported and cause an error. + * + * If this function succeeds, the pointer returned by it is equal to \c spec + * and the pointer to the audio data allocated by the function is written to + * \c audio_buf and its length in bytes to \c audio_len. The \ref SDL_AudioSpec + * members \c freq, \c channels, and \c format are set to the values of the + * audio data in the buffer. The \c samples member is set to a sane default and + * all others are set to zero. + * + * It's necessary to use SDL_FreeWAV() to free the audio data returned in + * \c audio_buf when it is no longer used. + * + * Because of the underspecification of the Waveform format, there are many + * problematic files in the wild that cause issues with strict decoders. To + * provide compatibility with these files, this decoder is lenient in regards + * to the truncation of the file, the fact chunk, and the size of the RIFF + * chunk. The hints SDL_HINT_WAVE_RIFF_CHUNK_SIZE, SDL_HINT_WAVE_TRUNCATION, + * and SDL_HINT_WAVE_FACT_CHUNK can be used to tune the behavior of the + * loading process. + * + * Any file that is invalid (due to truncation, corruption, or wrong values in + * the headers), too big, or unsupported causes an error. Additionally, any + * critical I/O error from the data source will terminate the loading process + * with an error. The function returns NULL on error and in all cases (with the + * exception of \c src being NULL), an appropriate error message will be set. + * + * It is required that the data source supports seeking. + * + * Example: * \code * SDL_LoadWAV_RW(SDL_RWFromFile("sample.wav", "rb"), 1, ...); * \endcode * - * If this function succeeds, it returns the given SDL_AudioSpec, - * filled with the audio data format of the wave data, and sets - * \c *audio_buf to a malloc()'d buffer containing the audio data, - * and sets \c *audio_len to the length of that audio buffer, in bytes. - * You need to free the audio buffer with SDL_FreeWAV() when you are - * done with it. - * - * This function returns NULL and sets the SDL error message if the - * wave file cannot be opened, uses an unknown data format, or is - * corrupt. Currently raw and MS-ADPCM WAVE files are supported. + * \param src The data source with the WAVE data + * \param freesrc A integer value that makes the function close the data source if non-zero + * \param spec A pointer filled with the audio format of the audio data + * \param audio_buf A pointer filled with the audio data allocated by the function + * \param audio_len A pointer filled with the length of the audio data buffer in bytes + * \return NULL on error, or non-NULL on success. */ extern DECLSPEC SDL_AudioSpec *SDLCALL SDL_LoadWAV_RW(SDL_RWops * src, int freesrc, @@ -434,10 +493,10 @@ extern DECLSPEC void SDLCALL SDL_FreeWAV(Uint8 * audio_buf); * This function takes a source format and rate and a destination format * and rate, and initializes the \c cvt structure with information needed * by SDL_ConvertAudio() to convert a buffer of audio data from one format - * to the other. + * to the other. An unsupported format causes an error and -1 will be returned. * - * \return -1 if the format conversion is not supported, 0 if there's - * no conversion needed, or 1 if the audio filter is set up. + * \return 0 if no conversion is needed, 1 if the audio filter is set up, + * or -1 on error. */ extern DECLSPEC int SDLCALL SDL_BuildAudioCVT(SDL_AudioCVT * cvt, SDL_AudioFormat src_format, @@ -456,9 +515,137 @@ extern DECLSPEC int SDLCALL SDL_BuildAudioCVT(SDL_AudioCVT * cvt, * The data conversion may expand the size of the audio data, so the buffer * \c cvt->buf should be allocated after the \c cvt structure is initialized by * SDL_BuildAudioCVT(), and should be \c cvt->len*cvt->len_mult bytes long. + * + * \return 0 on success or -1 if \c cvt->buf is NULL. */ extern DECLSPEC int SDLCALL SDL_ConvertAudio(SDL_AudioCVT * cvt); +/* SDL_AudioStream is a new audio conversion interface. + The benefits vs SDL_AudioCVT: + - it can handle resampling data in chunks without generating + artifacts, when it doesn't have the complete buffer available. + - it can handle incoming data in any variable size. + - You push data as you have it, and pull it when you need it + */ +/* this is opaque to the outside world. */ +struct _SDL_AudioStream; +typedef struct _SDL_AudioStream SDL_AudioStream; + +/** + * Create a new audio stream + * + * \param src_format The format of the source audio + * \param src_channels The number of channels of the source audio + * \param src_rate The sampling rate of the source audio + * \param dst_format The format of the desired audio output + * \param dst_channels The number of channels of the desired audio output + * \param dst_rate The sampling rate of the desired audio output + * \return 0 on success, or -1 on error. + * + * \sa SDL_AudioStreamPut + * \sa SDL_AudioStreamGet + * \sa SDL_AudioStreamAvailable + * \sa SDL_AudioStreamFlush + * \sa SDL_AudioStreamClear + * \sa SDL_FreeAudioStream + */ +extern DECLSPEC SDL_AudioStream * SDLCALL SDL_NewAudioStream(const SDL_AudioFormat src_format, + const Uint8 src_channels, + const int src_rate, + const SDL_AudioFormat dst_format, + const Uint8 dst_channels, + const int dst_rate); + +/** + * Add data to be converted/resampled to the stream + * + * \param stream The stream the audio data is being added to + * \param buf A pointer to the audio data to add + * \param len The number of bytes to write to the stream + * \return 0 on success, or -1 on error. + * + * \sa SDL_NewAudioStream + * \sa SDL_AudioStreamGet + * \sa SDL_AudioStreamAvailable + * \sa SDL_AudioStreamFlush + * \sa SDL_AudioStreamClear + * \sa SDL_FreeAudioStream + */ +extern DECLSPEC int SDLCALL SDL_AudioStreamPut(SDL_AudioStream *stream, const void *buf, int len); + +/** + * Get converted/resampled data from the stream + * + * \param stream The stream the audio is being requested from + * \param buf A buffer to fill with audio data + * \param len The maximum number of bytes to fill + * \return The number of bytes read from the stream, or -1 on error + * + * \sa SDL_NewAudioStream + * \sa SDL_AudioStreamPut + * \sa SDL_AudioStreamAvailable + * \sa SDL_AudioStreamFlush + * \sa SDL_AudioStreamClear + * \sa SDL_FreeAudioStream + */ +extern DECLSPEC int SDLCALL SDL_AudioStreamGet(SDL_AudioStream *stream, void *buf, int len); + +/** + * Get the number of converted/resampled bytes available. The stream may be + * buffering data behind the scenes until it has enough to resample + * correctly, so this number might be lower than what you expect, or even + * be zero. Add more data or flush the stream if you need the data now. + * + * \sa SDL_NewAudioStream + * \sa SDL_AudioStreamPut + * \sa SDL_AudioStreamGet + * \sa SDL_AudioStreamFlush + * \sa SDL_AudioStreamClear + * \sa SDL_FreeAudioStream + */ +extern DECLSPEC int SDLCALL SDL_AudioStreamAvailable(SDL_AudioStream *stream); + +/** + * Tell the stream that you're done sending data, and anything being buffered + * should be converted/resampled and made available immediately. + * + * It is legal to add more data to a stream after flushing, but there will + * be audio gaps in the output. Generally this is intended to signal the + * end of input, so the complete output becomes available. + * + * \sa SDL_NewAudioStream + * \sa SDL_AudioStreamPut + * \sa SDL_AudioStreamGet + * \sa SDL_AudioStreamAvailable + * \sa SDL_AudioStreamClear + * \sa SDL_FreeAudioStream + */ +extern DECLSPEC int SDLCALL SDL_AudioStreamFlush(SDL_AudioStream *stream); + +/** + * Clear any pending data in the stream without converting it + * + * \sa SDL_NewAudioStream + * \sa SDL_AudioStreamPut + * \sa SDL_AudioStreamGet + * \sa SDL_AudioStreamAvailable + * \sa SDL_AudioStreamFlush + * \sa SDL_FreeAudioStream + */ +extern DECLSPEC void SDLCALL SDL_AudioStreamClear(SDL_AudioStream *stream); + +/** + * Free an audio stream + * + * \sa SDL_NewAudioStream + * \sa SDL_AudioStreamPut + * \sa SDL_AudioStreamGet + * \sa SDL_AudioStreamAvailable + * \sa SDL_AudioStreamFlush + * \sa SDL_AudioStreamClear + */ +extern DECLSPEC void SDLCALL SDL_FreeAudioStream(SDL_AudioStream *stream); + #define SDL_MIX_MAXVOLUME 128 /** * This takes two audio buffers of the playing audio format and mixes @@ -514,7 +701,7 @@ extern DECLSPEC void SDLCALL SDL_MixAudioFormat(Uint8 * dst, * \param dev The device ID to which we will queue audio. * \param data The data to queue to the device for later playback. * \param len The number of bytes (not samples!) to which (data) points. - * \return zero on success, -1 on error. + * \return 0 on success, or -1 on error. * * \sa SDL_GetQueuedAudioSize * \sa SDL_ClearQueuedAudio @@ -667,6 +854,6 @@ extern DECLSPEC void SDLCALL SDL_CloseAudioDevice(SDL_AudioDeviceID dev); #endif #include "close_code.h" -#endif /* _SDL_audio_h */ +#endif /* SDL_audio_h_ */ /* vi: set ts=4 sw=4 expandtab: */ diff --git a/misc/builddeps/win64/sdl/include/SDL2/SDL_bits.h b/misc/builddeps/win64/sdl/include/SDL2/SDL_bits.h index 528da2ea..b116cc8d 100644 --- a/misc/builddeps/win64/sdl/include/SDL2/SDL_bits.h +++ b/misc/builddeps/win64/sdl/include/SDL2/SDL_bits.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2016 Sam Lantinga + Copyright (C) 1997-2019 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -25,8 +25,8 @@ * Functions for fiddling with bits and bitmasks. */ -#ifndef _SDL_bits_h -#define _SDL_bits_h +#ifndef SDL_bits_h_ +#define SDL_bits_h_ #include "SDL_stdinc.h" @@ -47,10 +47,20 @@ extern "C" { * * \return Index of the most significant bit, or -1 if the value is 0. */ +#if defined(__WATCOMC__) && defined(__386__) +extern _inline int _SDL_clz_watcom (Uint32); +#pragma aux _SDL_clz_watcom = \ + "bsr eax, eax" \ + "xor eax, 31" \ + parm [eax] nomemory \ + value [eax] \ + modify exact [eax] nomemory; +#endif + SDL_FORCE_INLINE int SDL_MostSignificantBitIndex32(Uint32 x) { -#if defined(__GNUC__) && __GNUC__ >= 4 +#if defined(__GNUC__) && (__GNUC__ >= 4 || (__GNUC__ == 3 && __GNUC_MINOR__ >= 4)) /* Count Leading Zeroes builtin in GCC. * http://gcc.gnu.org/onlinedocs/gcc-4.3.4/gcc/Other-Builtins.html */ @@ -58,6 +68,11 @@ SDL_MostSignificantBitIndex32(Uint32 x) return -1; } return 31 - __builtin_clz(x); +#elif defined(__WATCOMC__) && defined(__386__) + if (x == 0) { + return -1; + } + return 31 - _SDL_clz_watcom(x); #else /* Based off of Bit Twiddling Hacks by Sean Eron Anderson * , released in the public domain. @@ -86,12 +101,21 @@ SDL_MostSignificantBitIndex32(Uint32 x) #endif } +SDL_FORCE_INLINE SDL_bool +SDL_HasExactlyOneBitSet32(Uint32 x) +{ + if (x && !(x & (x - 1))) { + return SDL_TRUE; + } + return SDL_FALSE; +} + /* Ends C function definitions when using C++ */ #ifdef __cplusplus } #endif #include "close_code.h" -#endif /* _SDL_bits_h */ +#endif /* SDL_bits_h_ */ /* vi: set ts=4 sw=4 expandtab: */ diff --git a/misc/builddeps/win64/sdl/include/SDL2/SDL_blendmode.h b/misc/builddeps/win64/sdl/include/SDL2/SDL_blendmode.h index 56d8ad66..6f0a22b9 100644 --- a/misc/builddeps/win64/sdl/include/SDL2/SDL_blendmode.h +++ b/misc/builddeps/win64/sdl/include/SDL2/SDL_blendmode.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2016 Sam Lantinga + Copyright (C) 1997-2019 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -25,8 +25,8 @@ * Header file declaring the SDL_BlendMode enumeration */ -#ifndef _SDL_blendmode_h -#define _SDL_blendmode_h +#ifndef SDL_blendmode_h_ +#define SDL_blendmode_h_ #include "begin_code.h" /* Set up for C function definitions, even when using C++ */ @@ -47,17 +47,74 @@ typedef enum SDL_BLENDMODE_ADD = 0x00000002, /**< additive blending dstRGB = (srcRGB * srcA) + dstRGB dstA = dstA */ - SDL_BLENDMODE_MOD = 0x00000004 /**< color modulate + SDL_BLENDMODE_MOD = 0x00000004, /**< color modulate dstRGB = srcRGB * dstRGB dstA = dstA */ + SDL_BLENDMODE_INVALID = 0x7FFFFFFF + + /* Additional custom blend modes can be returned by SDL_ComposeCustomBlendMode() */ + } SDL_BlendMode; +/** + * \brief The blend operation used when combining source and destination pixel components + */ +typedef enum +{ + SDL_BLENDOPERATION_ADD = 0x1, /**< dst + src: supported by all renderers */ + SDL_BLENDOPERATION_SUBTRACT = 0x2, /**< dst - src : supported by D3D9, D3D11, OpenGL, OpenGLES */ + SDL_BLENDOPERATION_REV_SUBTRACT = 0x3, /**< src - dst : supported by D3D9, D3D11, OpenGL, OpenGLES */ + SDL_BLENDOPERATION_MINIMUM = 0x4, /**< min(dst, src) : supported by D3D11 */ + SDL_BLENDOPERATION_MAXIMUM = 0x5 /**< max(dst, src) : supported by D3D11 */ + +} SDL_BlendOperation; + +/** + * \brief The normalized factor used to multiply pixel components + */ +typedef enum +{ + SDL_BLENDFACTOR_ZERO = 0x1, /**< 0, 0, 0, 0 */ + SDL_BLENDFACTOR_ONE = 0x2, /**< 1, 1, 1, 1 */ + SDL_BLENDFACTOR_SRC_COLOR = 0x3, /**< srcR, srcG, srcB, srcA */ + SDL_BLENDFACTOR_ONE_MINUS_SRC_COLOR = 0x4, /**< 1-srcR, 1-srcG, 1-srcB, 1-srcA */ + SDL_BLENDFACTOR_SRC_ALPHA = 0x5, /**< srcA, srcA, srcA, srcA */ + SDL_BLENDFACTOR_ONE_MINUS_SRC_ALPHA = 0x6, /**< 1-srcA, 1-srcA, 1-srcA, 1-srcA */ + SDL_BLENDFACTOR_DST_COLOR = 0x7, /**< dstR, dstG, dstB, dstA */ + SDL_BLENDFACTOR_ONE_MINUS_DST_COLOR = 0x8, /**< 1-dstR, 1-dstG, 1-dstB, 1-dstA */ + SDL_BLENDFACTOR_DST_ALPHA = 0x9, /**< dstA, dstA, dstA, dstA */ + SDL_BLENDFACTOR_ONE_MINUS_DST_ALPHA = 0xA /**< 1-dstA, 1-dstA, 1-dstA, 1-dstA */ + +} SDL_BlendFactor; + +/** + * \brief Create a custom blend mode, which may or may not be supported by a given renderer + * + * \param srcColorFactor source color factor + * \param dstColorFactor destination color factor + * \param colorOperation color operation + * \param srcAlphaFactor source alpha factor + * \param dstAlphaFactor destination alpha factor + * \param alphaOperation alpha operation + * + * The result of the blend mode operation will be: + * dstRGB = dstRGB * dstColorFactor colorOperation srcRGB * srcColorFactor + * and + * dstA = dstA * dstAlphaFactor alphaOperation srcA * srcAlphaFactor + */ +extern DECLSPEC SDL_BlendMode SDLCALL SDL_ComposeCustomBlendMode(SDL_BlendFactor srcColorFactor, + SDL_BlendFactor dstColorFactor, + SDL_BlendOperation colorOperation, + SDL_BlendFactor srcAlphaFactor, + SDL_BlendFactor dstAlphaFactor, + SDL_BlendOperation alphaOperation); + /* Ends C function definitions when using C++ */ #ifdef __cplusplus } #endif #include "close_code.h" -#endif /* _SDL_blendmode_h */ +#endif /* SDL_blendmode_h_ */ /* vi: set ts=4 sw=4 expandtab: */ diff --git a/misc/builddeps/win64/sdl/include/SDL2/SDL_clipboard.h b/misc/builddeps/win64/sdl/include/SDL2/SDL_clipboard.h index a5556f21..c4f8766c 100644 --- a/misc/builddeps/win64/sdl/include/SDL2/SDL_clipboard.h +++ b/misc/builddeps/win64/sdl/include/SDL2/SDL_clipboard.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2016 Sam Lantinga + Copyright (C) 1997-2019 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -25,8 +25,8 @@ * Include file for SDL clipboard handling */ -#ifndef _SDL_clipboard_h -#define _SDL_clipboard_h +#ifndef SDL_clipboard_h_ +#define SDL_clipboard_h_ #include "SDL_stdinc.h" @@ -66,6 +66,6 @@ extern DECLSPEC SDL_bool SDLCALL SDL_HasClipboardText(void); #endif #include "close_code.h" -#endif /* _SDL_clipboard_h */ +#endif /* SDL_clipboard_h_ */ /* vi: set ts=4 sw=4 expandtab: */ diff --git a/misc/builddeps/win64/sdl/include/SDL2/SDL_config.h b/misc/builddeps/win64/sdl/include/SDL2/SDL_config.h index da770983..395ad7c2 100644 --- a/misc/builddeps/win64/sdl/include/SDL2/SDL_config.h +++ b/misc/builddeps/win64/sdl/include/SDL2/SDL_config.h @@ -1,7 +1,6 @@ -/* include/SDL_config.h. Generated from SDL_config.h.in by configure. */ /* Simple DirectMedia Layer - Copyright (C) 1997-2016 Sam Lantinga + Copyright (C) 1997-2019 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -20,345 +19,239 @@ 3. This notice may not be removed or altered from any source distribution. */ -#ifndef _SDL_config_h -#define _SDL_config_h +#ifndef SDL_config_windows_h_ +#define SDL_config_windows_h_ +#define SDL_config_h_ -/** - * \file SDL_config.h.in - * - * This is a set of defines to configure the SDL features - */ - -/* General platform specific identifiers */ #include "SDL_platform.h" -/* Make sure that this isn't included by Visual C++ */ -#ifdef _MSC_VER -#error You should run hg revert SDL_config.h -#endif +/* This is a set of defines to configure the SDL features */ -/* C language features */ -/* #undef const */ -/* #undef inline */ -/* #undef volatile */ +#if !defined(_STDINT_H_) && (!defined(HAVE_STDINT_H) || !_HAVE_STDINT_H) +#if defined(__GNUC__) || defined(__DMC__) || defined(__WATCOMC__) +#define HAVE_STDINT_H 1 +#elif defined(_MSC_VER) +typedef signed __int8 int8_t; +typedef unsigned __int8 uint8_t; +typedef signed __int16 int16_t; +typedef unsigned __int16 uint16_t; +typedef signed __int32 int32_t; +typedef unsigned __int32 uint32_t; +typedef signed __int64 int64_t; +typedef unsigned __int64 uint64_t; +#ifndef _UINTPTR_T_DEFINED +#ifdef _WIN64 +typedef unsigned __int64 uintptr_t; +#else +typedef unsigned int uintptr_t; +#endif +#define _UINTPTR_T_DEFINED +#endif +/* Older Visual C++ headers don't have the Win64-compatible typedefs... */ +#if ((_MSC_VER <= 1200) && (!defined(DWORD_PTR))) +#define DWORD_PTR DWORD +#endif +#if ((_MSC_VER <= 1200) && (!defined(LONG_PTR))) +#define LONG_PTR LONG +#endif +#else /* !__GNUC__ && !_MSC_VER */ +typedef signed char int8_t; +typedef unsigned char uint8_t; +typedef signed short int16_t; +typedef unsigned short uint16_t; +typedef signed int int32_t; +typedef unsigned int uint32_t; +typedef signed long long int64_t; +typedef unsigned long long uint64_t; +#ifndef _SIZE_T_DEFINED_ +#define _SIZE_T_DEFINED_ +typedef unsigned int size_t; +#endif +typedef unsigned int uintptr_t; +#endif /* __GNUC__ || _MSC_VER */ +#endif /* !_STDINT_H_ && !HAVE_STDINT_H */ -/* C datatypes */ -#ifdef __LP64__ -#define SIZEOF_VOIDP 8 +#ifdef _WIN64 +# define SIZEOF_VOIDP 8 #else -#define SIZEOF_VOIDP 4 +# define SIZEOF_VOIDP 4 #endif -#define HAVE_GCC_ATOMICS 1 -/* #undef HAVE_GCC_SYNC_LOCK_TEST_AND_SET */ #define HAVE_DDRAW_H 1 #define HAVE_DINPUT_H 1 #define HAVE_DSOUND_H 1 #define HAVE_DXGI_H 1 #define HAVE_XINPUT_H 1 +#define HAVE_MMDEVICEAPI_H 1 +#define HAVE_AUDIOCLIENT_H 1 +#define HAVE_ENDPOINTVOLUME_H 1 -/* Comment this if you want to build without any C library requirements */ -#define HAVE_LIBC 1 -#if HAVE_LIBC - +/* This is disabled by default to avoid C runtime dependencies and manifest requirements */ +#ifdef HAVE_LIBC /* Useful headers */ -/* #undef HAVE_ALLOCA_H */ -#define HAVE_SYS_TYPES_H 1 -#define HAVE_STDIO_H 1 #define STDC_HEADERS 1 -#define HAVE_STDLIB_H 1 -#define HAVE_STDARG_H 1 -#define HAVE_MALLOC_H 1 -#define HAVE_MEMORY_H 1 -#define HAVE_STRING_H 1 -#define HAVE_STRINGS_H 1 -#define HAVE_INTTYPES_H 1 -#define HAVE_STDINT_H 1 #define HAVE_CTYPE_H 1 +#define HAVE_FLOAT_H 1 +#define HAVE_LIMITS_H 1 #define HAVE_MATH_H 1 -/* #undef HAVE_ICONV_H */ #define HAVE_SIGNAL_H 1 -/* #undef HAVE_ALTIVEC_H */ -/* #undef HAVE_PTHREAD_NP_H */ -/* #undef HAVE_LIBUDEV_H */ -/* #undef HAVE_DBUS_DBUS_H */ -/* #undef HAVE_IBUS_IBUS_H */ -/* #undef HAVE_FCITX_FRONTEND_H */ +#define HAVE_STDIO_H 1 +#define HAVE_STRING_H 1 /* C library functions */ #define HAVE_MALLOC 1 #define HAVE_CALLOC 1 #define HAVE_REALLOC 1 #define HAVE_FREE 1 -/* #undef HAVE_ALLOCA */ -#ifndef __WIN32__ /* Don't use C runtime versions of these on Windows */ -#define HAVE_GETENV 1 -/* #undef HAVE_SETENV */ -#define HAVE_PUTENV 1 -/* #undef HAVE_UNSETENV */ -#endif +#define HAVE_ALLOCA 1 #define HAVE_QSORT 1 #define HAVE_ABS 1 -/* #undef HAVE_BCOPY */ #define HAVE_MEMSET 1 #define HAVE_MEMCPY 1 #define HAVE_MEMMOVE 1 #define HAVE_MEMCMP 1 #define HAVE_STRLEN 1 -/* #undef HAVE_STRLCPY */ -/* #undef HAVE_STRLCAT */ -#define HAVE_STRDUP 1 #define HAVE__STRREV 1 -#define HAVE__STRUPR 1 -#define HAVE__STRLWR 1 -/* #undef HAVE_INDEX */ -/* #undef HAVE_RINDEX */ +/* These functions have security warnings, so we won't use them */ +/* #undef HAVE__STRUPR */ +/* #undef HAVE__STRLWR */ #define HAVE_STRCHR 1 #define HAVE_STRRCHR 1 #define HAVE_STRSTR 1 -#define HAVE_ITOA 1 -#define HAVE__LTOA 1 -/* #undef HAVE__UITOA */ -#define HAVE__ULTOA 1 +/* These functions have security warnings, so we won't use them */ +/* #undef HAVE__LTOA */ +/* #undef HAVE__ULTOA */ #define HAVE_STRTOL 1 #define HAVE_STRTOUL 1 -#define HAVE__I64TOA 1 -#define HAVE__UI64TOA 1 -#define HAVE_STRTOLL 1 -#define HAVE_STRTOULL 1 #define HAVE_STRTOD 1 #define HAVE_ATOI 1 #define HAVE_ATOF 1 #define HAVE_STRCMP 1 #define HAVE_STRNCMP 1 #define HAVE__STRICMP 1 -#define HAVE_STRCASECMP 1 #define HAVE__STRNICMP 1 -#define HAVE_STRNCASECMP 1 -/* #undef HAVE_SSCANF */ +#define HAVE_ACOS 1 +#define HAVE_ACOSF 1 +#define HAVE_ASIN 1 +#define HAVE_ASINF 1 +#define HAVE_ATAN 1 +#define HAVE_ATANF 1 +#define HAVE_ATAN2 1 +#define HAVE_ATAN2F 1 +#define HAVE_CEILF 1 +#define HAVE__COPYSIGN 1 +#define HAVE_COS 1 +#define HAVE_COSF 1 +#define HAVE_EXP 1 +#define HAVE_EXPF 1 +#define HAVE_FABS 1 +#define HAVE_FABSF 1 +#define HAVE_FLOOR 1 +#define HAVE_FLOORF 1 +#define HAVE_FMOD 1 +#define HAVE_FMODF 1 +#define HAVE_LOG 1 +#define HAVE_LOGF 1 +#define HAVE_LOG10 1 +#define HAVE_LOG10F 1 +#define HAVE_POW 1 +#define HAVE_POWF 1 +#define HAVE_SIN 1 +#define HAVE_SINF 1 +#define HAVE_SQRT 1 +#define HAVE_SQRTF 1 +#define HAVE_TAN 1 +#define HAVE_TANF 1 +#if defined(_MSC_VER) +/* These functions were added with the VC++ 2013 C runtime library */ +#if _MSC_VER >= 1800 +#define HAVE_STRTOLL 1 #define HAVE_VSSCANF 1 -/* #undef HAVE_SNPRINTF */ -#define HAVE_VSNPRINTF 1 -#define HAVE_M_PI /**/ -#define HAVE_ATAN 1 -#define HAVE_ATAN2 1 -#define HAVE_ACOS 1 -#define HAVE_ASIN 1 -#define HAVE_CEIL 1 -#define HAVE_COPYSIGN 1 -#define HAVE_COS 1 -#define HAVE_COSF 1 -#define HAVE_FABS 1 -#define HAVE_FLOOR 1 -#define HAVE_LOG 1 -#define HAVE_POW 1 #define HAVE_SCALBN 1 -#define HAVE_SIN 1 -#define HAVE_SINF 1 -#define HAVE_SQRT 1 -#define HAVE_SQRTF 1 -#define HAVE_TAN 1 -#define HAVE_TANF 1 -#define HAVE_FSEEKO 1 -#define HAVE_FSEEKO64 1 -/* #undef HAVE_SIGACTION */ -/* #undef HAVE_SA_SIGACTION */ -#define HAVE_SETJMP 1 -#define HAVE_NANOSLEEP 1 -/* #undef HAVE_SYSCONF */ -/* #undef HAVE_SYSCTLBYNAME */ -/* #undef HAVE_CLOCK_GETTIME */ -/* #undef HAVE_GETPAGESIZE */ -/* #undef HAVE_MPROTECT */ -/* #undef HAVE_ICONV */ -/* #undef HAVE_PTHREAD_SETNAME_NP */ -/* #undef HAVE_PTHREAD_SET_NAME_NP */ -/* #undef HAVE_SEM_TIMEDWAIT */ - +#define HAVE_SCALBNF 1 +#endif +/* This function is available with at least the VC++ 2008 C runtime library */ +#if _MSC_VER >= 1400 +#define HAVE__FSEEKI64 1 +#endif +#endif +#if !defined(_MSC_VER) || defined(_USE_MATH_DEFINES) +#define HAVE_M_PI 1 +#endif #else -#define HAVE_STDARG_H 1 -#define HAVE_STDDEF_H 1 -#define HAVE_STDINT_H 1 -#endif /* HAVE_LIBC */ - -/* SDL internal assertion support */ -/* #undef SDL_DEFAULT_ASSERT_LEVEL */ - -/* Allow disabling of core subsystems */ -/* #undef SDL_ATOMIC_DISABLED */ -/* #undef SDL_AUDIO_DISABLED */ -/* #undef SDL_CPUINFO_DISABLED */ -/* #undef SDL_EVENTS_DISABLED */ -/* #undef SDL_FILE_DISABLED */ -/* #undef SDL_JOYSTICK_DISABLED */ -/* #undef SDL_HAPTIC_DISABLED */ -/* #undef SDL_LOADSO_DISABLED */ -/* #undef SDL_RENDER_DISABLED */ -/* #undef SDL_THREADS_DISABLED */ -/* #undef SDL_TIMERS_DISABLED */ -/* #undef SDL_VIDEO_DISABLED */ -/* #undef SDL_POWER_DISABLED */ -/* #undef SDL_FILESYSTEM_DISABLED */ +#define HAVE_STDARG_H 1 +#define HAVE_STDDEF_H 1 +#endif /* Enable various audio drivers */ -/* #undef SDL_AUDIO_DRIVER_ALSA */ -/* #undef SDL_AUDIO_DRIVER_ALSA_DYNAMIC */ -/* #undef SDL_AUDIO_DRIVER_ARTS */ -/* #undef SDL_AUDIO_DRIVER_ARTS_DYNAMIC */ -/* #undef SDL_AUDIO_DRIVER_PULSEAUDIO */ -/* #undef SDL_AUDIO_DRIVER_PULSEAUDIO_DYNAMIC */ -/* #undef SDL_AUDIO_DRIVER_HAIKU */ -/* #undef SDL_AUDIO_DRIVER_BSD */ -/* #undef SDL_AUDIO_DRIVER_COREAUDIO */ -#define SDL_AUDIO_DRIVER_DISK 1 -#define SDL_AUDIO_DRIVER_DUMMY 1 -/* #undef SDL_AUDIO_DRIVER_ANDROID */ -/* #undef SDL_AUDIO_DRIVER_XAUDIO2 */ +#define SDL_AUDIO_DRIVER_WASAPI 1 #define SDL_AUDIO_DRIVER_DSOUND 1 -/* #undef SDL_AUDIO_DRIVER_ESD */ -/* #undef SDL_AUDIO_DRIVER_ESD_DYNAMIC */ -/* #undef SDL_AUDIO_DRIVER_NACL */ -/* #undef SDL_AUDIO_DRIVER_NAS */ -/* #undef SDL_AUDIO_DRIVER_NAS_DYNAMIC */ -/* #undef SDL_AUDIO_DRIVER_SNDIO */ -/* #undef SDL_AUDIO_DRIVER_SNDIO_DYNAMIC */ -/* #undef SDL_AUDIO_DRIVER_OSS */ -/* #undef SDL_AUDIO_DRIVER_OSS_SOUNDCARD_H */ -/* #undef SDL_AUDIO_DRIVER_PAUDIO */ -/* #undef SDL_AUDIO_DRIVER_QSA */ -/* #undef SDL_AUDIO_DRIVER_SUNAUDIO */ -#define SDL_AUDIO_DRIVER_WINMM 1 -/* #undef SDL_AUDIO_DRIVER_FUSIONSOUND */ -/* #undef SDL_AUDIO_DRIVER_FUSIONSOUND_DYNAMIC */ -/* #undef SDL_AUDIO_DRIVER_EMSCRIPTEN */ +#define SDL_AUDIO_DRIVER_WINMM 1 +#define SDL_AUDIO_DRIVER_DISK 1 +#define SDL_AUDIO_DRIVER_DUMMY 1 /* Enable various input drivers */ -/* #undef SDL_INPUT_LINUXEV */ -/* #undef SDL_INPUT_LINUXKD */ -/* #undef SDL_INPUT_TSLIB */ -/* #undef SDL_JOYSTICK_HAIKU */ #define SDL_JOYSTICK_DINPUT 1 #define SDL_JOYSTICK_XINPUT 1 -/* #undef SDL_JOYSTICK_DUMMY */ -/* #undef SDL_JOYSTICK_IOKIT */ -/* #undef SDL_JOYSTICK_LINUX */ -/* #undef SDL_JOYSTICK_ANDROID */ -/* #undef SDL_JOYSTICK_WINMM */ -/* #undef SDL_JOYSTICK_USBHID */ -/* #undef SDL_JOYSTICK_USBHID_MACHINE_JOYSTICK_H */ -/* #undef SDL_JOYSTICK_EMSCRIPTEN */ -/* #undef SDL_HAPTIC_DUMMY */ -/* #undef SDL_HAPTIC_LINUX */ -/* #undef SDL_HAPTIC_IOKIT */ -#define SDL_HAPTIC_DINPUT 1 -#define SDL_HAPTIC_XINPUT 1 +#define SDL_JOYSTICK_HIDAPI 1 +#define SDL_HAPTIC_DINPUT 1 +#define SDL_HAPTIC_XINPUT 1 + +/* Enable the dummy sensor driver */ +#define SDL_SENSOR_DUMMY 1 /* Enable various shared object loading systems */ -/* #undef SDL_LOADSO_HAIKU */ -/* #undef SDL_LOADSO_DLOPEN */ -/* #undef SDL_LOADSO_DUMMY */ -/* #undef SDL_LOADSO_LDG */ -#define SDL_LOADSO_WINDOWS 1 +#define SDL_LOADSO_WINDOWS 1 /* Enable various threading systems */ -/* #undef SDL_THREAD_PTHREAD */ -/* #undef SDL_THREAD_PTHREAD_RECURSIVE_MUTEX */ -/* #undef SDL_THREAD_PTHREAD_RECURSIVE_MUTEX_NP */ -#define SDL_THREAD_WINDOWS 1 +#define SDL_THREAD_WINDOWS 1 /* Enable various timer systems */ -/* #undef SDL_TIMER_HAIKU */ -/* #undef SDL_TIMER_DUMMY */ -/* #undef SDL_TIMER_UNIX */ -#define SDL_TIMER_WINDOWS 1 +#define SDL_TIMER_WINDOWS 1 /* Enable various video drivers */ -/* #undef SDL_VIDEO_DRIVER_HAIKU */ -/* #undef SDL_VIDEO_DRIVER_COCOA */ -/* #undef SDL_VIDEO_DRIVER_DIRECTFB */ -/* #undef SDL_VIDEO_DRIVER_DIRECTFB_DYNAMIC */ -#define SDL_VIDEO_DRIVER_DUMMY 1 -#define SDL_VIDEO_DRIVER_WINDOWS 1 -/* #undef SDL_VIDEO_DRIVER_WAYLAND */ -/* #undef SDL_VIDEO_DRIVER_WAYLAND_QT_TOUCH */ -/* #undef SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC */ -/* #undef SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_EGL */ -/* #undef SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_CURSOR */ -/* #undef SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_XKBCOMMON */ -/* #undef SDL_VIDEO_DRIVER_MIR */ -/* #undef SDL_VIDEO_DRIVER_MIR_DYNAMIC */ -/* #undef SDL_VIDEO_DRIVER_MIR_DYNAMIC_XKBCOMMON */ -/* #undef SDL_VIDEO_DRIVER_X11 */ -/* #undef SDL_VIDEO_DRIVER_RPI */ -/* #undef SDL_VIDEO_DRIVER_ANDROID */ -/* #undef SDL_VIDEO_DRIVER_EMSCRIPTEN */ -/* #undef SDL_VIDEO_DRIVER_X11_DYNAMIC */ -/* #undef SDL_VIDEO_DRIVER_X11_DYNAMIC_XEXT */ -/* #undef SDL_VIDEO_DRIVER_X11_DYNAMIC_XCURSOR */ -/* #undef SDL_VIDEO_DRIVER_X11_DYNAMIC_XINERAMA */ -/* #undef SDL_VIDEO_DRIVER_X11_DYNAMIC_XINPUT2 */ -/* #undef SDL_VIDEO_DRIVER_X11_DYNAMIC_XRANDR */ -/* #undef SDL_VIDEO_DRIVER_X11_DYNAMIC_XSS */ -/* #undef SDL_VIDEO_DRIVER_X11_DYNAMIC_XVIDMODE */ -/* #undef SDL_VIDEO_DRIVER_X11_XCURSOR */ -/* #undef SDL_VIDEO_DRIVER_X11_XDBE */ -/* #undef SDL_VIDEO_DRIVER_X11_XINERAMA */ -/* #undef SDL_VIDEO_DRIVER_X11_XINPUT2 */ -/* #undef SDL_VIDEO_DRIVER_X11_XINPUT2_SUPPORTS_MULTITOUCH */ -/* #undef SDL_VIDEO_DRIVER_X11_XRANDR */ -/* #undef SDL_VIDEO_DRIVER_X11_XSCRNSAVER */ -/* #undef SDL_VIDEO_DRIVER_X11_XSHAPE */ -/* #undef SDL_VIDEO_DRIVER_X11_XVIDMODE */ -/* #undef SDL_VIDEO_DRIVER_X11_SUPPORTS_GENERIC_EVENTS */ -/* #undef SDL_VIDEO_DRIVER_X11_CONST_PARAM_XEXTADDDISPLAY */ -/* #undef SDL_VIDEO_DRIVER_X11_HAS_XKBKEYCODETOKEYSYM */ -/* #undef SDL_VIDEO_DRIVER_NACL */ -/* #undef SDL_VIDEO_DRIVER_VIVANTE */ -/* #undef SDL_VIDEO_DRIVER_VIVANTE_VDK */ +#define SDL_VIDEO_DRIVER_DUMMY 1 +#define SDL_VIDEO_DRIVER_WINDOWS 1 -#define SDL_VIDEO_RENDER_D3D 1 -/* #undef SDL_VIDEO_RENDER_D3D11 */ -#define SDL_VIDEO_RENDER_OGL 1 -/* #undef SDL_VIDEO_RENDER_OGL_ES */ -/* #undef SDL_VIDEO_RENDER_OGL_ES2 */ -/* #undef SDL_VIDEO_RENDER_DIRECTFB */ +#ifndef SDL_VIDEO_RENDER_D3D +#define SDL_VIDEO_RENDER_D3D 1 +#endif +#ifndef SDL_VIDEO_RENDER_D3D11 +#define SDL_VIDEO_RENDER_D3D11 0 +#endif /* Enable OpenGL support */ -#define SDL_VIDEO_OPENGL 1 -/* #undef SDL_VIDEO_OPENGL_ES */ -/* #undef SDL_VIDEO_OPENGL_ES2 */ -/* #undef SDL_VIDEO_OPENGL_BGL */ -/* #undef SDL_VIDEO_OPENGL_CGL */ -/* #undef SDL_VIDEO_OPENGL_EGL */ -/* #undef SDL_VIDEO_OPENGL_GLX */ -#define SDL_VIDEO_OPENGL_WGL 1 -/* #undef SDL_VIDEO_OPENGL_OSMESA */ -/* #undef SDL_VIDEO_OPENGL_OSMESA_DYNAMIC */ +#ifndef SDL_VIDEO_OPENGL +#define SDL_VIDEO_OPENGL 1 +#endif +#ifndef SDL_VIDEO_OPENGL_WGL +#define SDL_VIDEO_OPENGL_WGL 1 +#endif +#ifndef SDL_VIDEO_RENDER_OGL +#define SDL_VIDEO_RENDER_OGL 1 +#endif +#ifndef SDL_VIDEO_RENDER_OGL_ES2 +#define SDL_VIDEO_RENDER_OGL_ES2 1 +#endif +#ifndef SDL_VIDEO_OPENGL_ES2 +#define SDL_VIDEO_OPENGL_ES2 1 +#endif +#ifndef SDL_VIDEO_OPENGL_EGL +#define SDL_VIDEO_OPENGL_EGL 1 +#endif + +/* Enable Vulkan support */ +#define SDL_VIDEO_VULKAN 1 /* Enable system power support */ -/* #undef SDL_POWER_LINUX */ #define SDL_POWER_WINDOWS 1 -/* #undef SDL_POWER_MACOSX */ -/* #undef SDL_POWER_HAIKU */ -/* #undef SDL_POWER_ANDROID */ -/* #undef SDL_POWER_EMSCRIPTEN */ -/* #undef SDL_POWER_HARDWIRED */ -/* Enable system filesystem support */ -/* #undef SDL_FILESYSTEM_HAIKU */ -/* #undef SDL_FILESYSTEM_COCOA */ -/* #undef SDL_FILESYSTEM_DUMMY */ -/* #undef SDL_FILESYSTEM_UNIX */ -#define SDL_FILESYSTEM_WINDOWS 1 -/* #undef SDL_FILESYSTEM_NACL */ -/* #undef SDL_FILESYSTEM_ANDROID */ -/* #undef SDL_FILESYSTEM_EMSCRIPTEN */ +/* Enable filesystem support */ +#define SDL_FILESYSTEM_WINDOWS 1 -/* Enable assembly routines */ -#define SDL_ASSEMBLY_ROUTINES 1 -/* #undef SDL_ALTIVEC_BLITTERS */ - -/* Enable ime support */ -/* #undef SDL_USE_IME */ +/* Enable assembly routines (Win64 doesn't have inline asm) */ +#ifndef _WIN64 +#define SDL_ASSEMBLY_ROUTINES 1 +#endif -#endif /* _SDL_config_h */ +#endif /* SDL_config_windows_h_ */ diff --git a/misc/builddeps/win64/sdl/include/SDL2/SDL_cpuinfo.h b/misc/builddeps/win64/sdl/include/SDL2/SDL_cpuinfo.h index d0ba47bf..296df01a 100644 --- a/misc/builddeps/win64/sdl/include/SDL2/SDL_cpuinfo.h +++ b/misc/builddeps/win64/sdl/include/SDL2/SDL_cpuinfo.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2016 Sam Lantinga + Copyright (C) 1997-2019 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -25,43 +25,80 @@ * CPU feature detection for SDL. */ -#ifndef _SDL_cpuinfo_h -#define _SDL_cpuinfo_h +#ifndef SDL_cpuinfo_h_ +#define SDL_cpuinfo_h_ #include "SDL_stdinc.h" /* Need to do this here because intrin.h has C++ code in it */ /* Visual Studio 2005 has a bug where intrin.h conflicts with winnt.h */ #if defined(_MSC_VER) && (_MSC_VER >= 1500) && (defined(_M_IX86) || defined(_M_X64)) +#ifdef __clang__ +/* Many of the intrinsics SDL uses are not implemented by clang with Visual Studio */ +#undef __MMX__ +#undef __SSE__ +#undef __SSE2__ +#else #include #ifndef _WIN64 +#ifndef __MMX__ #define __MMX__ +#endif +#ifndef __3dNOW__ #define __3dNOW__ #endif +#endif +#ifndef __SSE__ #define __SSE__ +#endif +#ifndef __SSE2__ #define __SSE2__ +#endif +#endif /* __clang__ */ #elif defined(__MINGW64_VERSION_MAJOR) #include #else -#ifdef __ALTIVEC__ -#if HAVE_ALTIVEC_H && !defined(__APPLE_ALTIVEC__) +/* altivec.h redefining bool causes a number of problems, see bugs 3993 and 4392, so you need to explicitly define SDL_ENABLE_ALTIVEC_H to have it included. */ +#if defined(HAVE_ALTIVEC_H) && defined(__ALTIVEC__) && !defined(__APPLE_ALTIVEC__) && defined(SDL_ENABLE_ALTIVEC_H) #include -#undef pixel #endif +#if !defined(SDL_DISABLE_ARM_NEON_H) +# if defined(__ARM_NEON) +# include +# elif defined(__WINDOWS__) || defined(__WINRT__) +/* Visual Studio doesn't define __ARM_ARCH, but _M_ARM (if set, always 7), and _M_ARM64 (if set, always 1). */ +# if defined(_M_ARM) +# include +# include +# define __ARM_NEON 1 /* Set __ARM_NEON so that it can be used elsewhere, at compile time */ +# endif +# if defined (_M_ARM64) +# include +# include +# define __ARM_NEON 1 /* Set __ARM_NEON so that it can be used elsewhere, at compile time */ +# endif +# endif #endif -#ifdef __MMX__ -#include -#endif -#ifdef __3dNOW__ +#if defined(__3dNOW__) && !defined(SDL_DISABLE_MM3DNOW_H) #include #endif -#ifdef __SSE__ +#if defined(HAVE_IMMINTRIN_H) && !defined(SDL_DISABLE_IMMINTRIN_H) +#include +#else +#if defined(__MMX__) && !defined(SDL_DISABLE_MMINTRIN_H) +#include +#endif +#if defined(__SSE__) && !defined(SDL_DISABLE_XMMINTRIN_H) #include #endif -#ifdef __SSE2__ +#if defined(__SSE2__) && !defined(SDL_DISABLE_EMMINTRIN_H) #include #endif +#if defined(__SSE3__) && !defined(SDL_DISABLE_PMMINTRIN_H) +#include #endif +#endif /* HAVE_IMMINTRIN_H */ +#endif /* compiler version */ #include "begin_code.h" /* Set up for C function definitions, even when using C++ */ @@ -144,18 +181,90 @@ extern DECLSPEC SDL_bool SDLCALL SDL_HasAVX(void); */ extern DECLSPEC SDL_bool SDLCALL SDL_HasAVX2(void); +/** + * This function returns true if the CPU has AVX-512F (foundation) features. + */ +extern DECLSPEC SDL_bool SDLCALL SDL_HasAVX512F(void); + +/** + * This function returns true if the CPU has NEON (ARM SIMD) features. + */ +extern DECLSPEC SDL_bool SDLCALL SDL_HasNEON(void); + /** * This function returns the amount of RAM configured in the system, in MB. */ extern DECLSPEC int SDLCALL SDL_GetSystemRAM(void); +/** + * \brief Report the alignment this system needs for SIMD allocations. + * + * This will return the minimum number of bytes to which a pointer must be + * aligned to be compatible with SIMD instructions on the current machine. + * For example, if the machine supports SSE only, it will return 16, but if + * it supports AVX-512F, it'll return 64 (etc). This only reports values for + * instruction sets SDL knows about, so if your SDL build doesn't have + * SDL_HasAVX512F(), then it might return 16 for the SSE support it sees and + * not 64 for the AVX-512 instructions that exist but SDL doesn't know about. + * Plan accordingly. + */ +extern DECLSPEC size_t SDLCALL SDL_SIMDGetAlignment(void); + +/** + * \brief Allocate memory in a SIMD-friendly way. + * + * This will allocate a block of memory that is suitable for use with SIMD + * instructions. Specifically, it will be properly aligned and padded for + * the system's supported vector instructions. + * + * The memory returned will be padded such that it is safe to read or write + * an incomplete vector at the end of the memory block. This can be useful + * so you don't have to drop back to a scalar fallback at the end of your + * SIMD processing loop to deal with the final elements without overflowing + * the allocated buffer. + * + * You must free this memory with SDL_FreeSIMD(), not free() or SDL_free() + * or delete[], etc. + * + * Note that SDL will only deal with SIMD instruction sets it is aware of; + * for example, SDL 2.0.8 knows that SSE wants 16-byte vectors + * (SDL_HasSSE()), and AVX2 wants 32 bytes (SDL_HasAVX2()), but doesn't + * know that AVX-512 wants 64. To be clear: if you can't decide to use an + * instruction set with an SDL_Has*() function, don't use that instruction + * set with memory allocated through here. + * + * SDL_AllocSIMD(0) will return a non-NULL pointer, assuming the system isn't + * out of memory. + * + * \param len The length, in bytes, of the block to allocated. The actual + * allocated block might be larger due to padding, etc. + * \return Pointer to newly-allocated block, NULL if out of memory. + * + * \sa SDL_SIMDAlignment + * \sa SDL_SIMDFree + */ +extern DECLSPEC void * SDLCALL SDL_SIMDAlloc(const size_t len); + +/** + * \brief Deallocate memory obtained from SDL_SIMDAlloc + * + * It is not valid to use this function on a pointer from anything but + * SDL_SIMDAlloc(). It can't be used on pointers from malloc, realloc, + * SDL_malloc, memalign, new[], etc. + * + * However, SDL_SIMDFree(NULL) is a legal no-op. + * + * \sa SDL_SIMDAlloc + */ +extern DECLSPEC void SDLCALL SDL_SIMDFree(void *ptr); +/* vi: set ts=4 sw=4 expandtab: */ /* Ends C function definitions when using C++ */ #ifdef __cplusplus } #endif #include "close_code.h" -#endif /* _SDL_cpuinfo_h */ +#endif /* SDL_cpuinfo_h_ */ /* vi: set ts=4 sw=4 expandtab: */ diff --git a/misc/builddeps/win64/sdl/include/SDL2/SDL_egl.h b/misc/builddeps/win64/sdl/include/SDL2/SDL_egl.h index bea2a6c0..f50fa5c9 100644 --- a/misc/builddeps/win64/sdl/include/SDL2/SDL_egl.h +++ b/misc/builddeps/win64/sdl/include/SDL2/SDL_egl.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2016 Sam Lantinga + Copyright (C) 1997-2019 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -24,7 +24,7 @@ * * This is a simple file to encapsulate the EGL API headers. */ -#ifndef _MSC_VER +#if !defined(_MSC_VER) && !defined(__ANDROID__) #include #include @@ -132,7 +132,7 @@ *------------------------------------------------------------------------- * This precedes the return type of the function in the function prototype. */ -#if defined(_WIN32) && !defined(__SCITECH_SNAP__) +#if defined(_WIN32) && !defined(__SCITECH_SNAP__) && !defined(SDL_VIDEO_STATIC_ANGLE) # define KHRONOS_APICALL __declspec(dllimport) #elif defined (__SYMBIAN32__) # define KHRONOS_APICALL IMPORT_C diff --git a/misc/builddeps/win64/sdl/include/SDL2/SDL_endian.h b/misc/builddeps/win64/sdl/include/SDL2/SDL_endian.h index 9100b103..54d5d486 100644 --- a/misc/builddeps/win64/sdl/include/SDL2/SDL_endian.h +++ b/misc/builddeps/win64/sdl/include/SDL2/SDL_endian.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2016 Sam Lantinga + Copyright (C) 1997-2019 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -25,8 +25,8 @@ * Functions for reading and writing endian-specific values */ -#ifndef _SDL_endian_h -#define _SDL_endian_h +#ifndef SDL_endian_h_ +#define SDL_endian_h_ #include "SDL_stdinc.h" @@ -96,6 +96,12 @@ SDL_Swap16(Uint16 x) __asm__("rorw #8,%0": "=d"(x): "0"(x):"cc"); return x; } +#elif defined(__WATCOMC__) && defined(__386__) +extern _inline Uint16 SDL_Swap16(Uint16); +#pragma aux SDL_Swap16 = \ + "xchg al, ah" \ + parm [ax] \ + modify [ax]; #else SDL_FORCE_INLINE Uint16 SDL_Swap16(Uint16 x) @@ -136,6 +142,21 @@ SDL_Swap32(Uint32 x) __asm__("rorw #8,%0\n\tswap %0\n\trorw #8,%0": "=d"(x): "0"(x):"cc"); return x; } +#elif defined(__WATCOMC__) && defined(__386__) +extern _inline Uint32 SDL_Swap32(Uint32); +#ifndef __SW_3 /* 486+ */ +#pragma aux SDL_Swap32 = \ + "bswap eax" \ + parm [eax] \ + modify [eax]; +#else /* 386-only */ +#pragma aux SDL_Swap32 = \ + "xchg al, ah" \ + "ror eax, 16" \ + "xchg al, ah" \ + parm [eax] \ + modify [eax]; +#endif #else SDL_FORCE_INLINE Uint32 SDL_Swap32(Uint32 x) @@ -234,6 +255,6 @@ SDL_SwapFloat(float x) #endif #include "close_code.h" -#endif /* _SDL_endian_h */ +#endif /* SDL_endian_h_ */ /* vi: set ts=4 sw=4 expandtab: */ diff --git a/misc/builddeps/win64/sdl/include/SDL2/SDL_error.h b/misc/builddeps/win64/sdl/include/SDL2/SDL_error.h index 2f3b4b50..24416e69 100644 --- a/misc/builddeps/win64/sdl/include/SDL2/SDL_error.h +++ b/misc/builddeps/win64/sdl/include/SDL2/SDL_error.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2016 Sam Lantinga + Copyright (C) 1997-2019 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -25,8 +25,8 @@ * Simple error message routines for SDL. */ -#ifndef _SDL_error_h -#define _SDL_error_h +#ifndef SDL_error_h_ +#define SDL_error_h_ #include "SDL_stdinc.h" @@ -71,6 +71,6 @@ extern DECLSPEC int SDLCALL SDL_Error(SDL_errorcode code); #endif #include "close_code.h" -#endif /* _SDL_error_h */ +#endif /* SDL_error_h_ */ /* vi: set ts=4 sw=4 expandtab: */ diff --git a/misc/builddeps/win64/sdl/include/SDL2/SDL_events.h b/misc/builddeps/win64/sdl/include/SDL2/SDL_events.h index edb89ef4..282b9fb7 100644 --- a/misc/builddeps/win64/sdl/include/SDL2/SDL_events.h +++ b/misc/builddeps/win64/sdl/include/SDL2/SDL_events.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2016 Sam Lantinga + Copyright (C) 1997-2019 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -25,8 +25,8 @@ * Include file for SDL event handling. */ -#ifndef _SDL_events_h -#define _SDL_events_h +#ifndef SDL_events_h_ +#define SDL_events_h_ #include "SDL_stdinc.h" #include "SDL_error.h" @@ -85,6 +85,9 @@ typedef enum Called on Android in onResume() */ + /* Display events */ + SDL_DISPLAYEVENT = 0x150, /**< Display state change */ + /* Window events */ SDL_WINDOWEVENT = 0x200, /**< Window state change */ SDL_SYSWMEVENT, /**< System specific event */ @@ -144,6 +147,9 @@ typedef enum SDL_AUDIODEVICEADDED = 0x1100, /**< A new audio device is available */ SDL_AUDIODEVICEREMOVED, /**< An audio device has been removed. */ + /* Sensor events */ + SDL_SENSORUPDATE = 0x1200, /**< A sensor was updated */ + /* Render events */ SDL_RENDER_TARGETS_RESET = 0x2000, /**< The render targets have been reset and their contents need to be updated */ SDL_RENDER_DEVICE_RESET, /**< The device has been reset and all textures need to be recreated */ @@ -165,16 +171,31 @@ typedef enum typedef struct SDL_CommonEvent { Uint32 type; - Uint32 timestamp; + Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ } SDL_CommonEvent; +/** + * \brief Display state change event data (event.display.*) + */ +typedef struct SDL_DisplayEvent +{ + Uint32 type; /**< ::SDL_DISPLAYEVENT */ + Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ + Uint32 display; /**< The associated display index */ + Uint8 event; /**< ::SDL_DisplayEventID */ + Uint8 padding1; + Uint8 padding2; + Uint8 padding3; + Sint32 data1; /**< event dependent data */ +} SDL_DisplayEvent; + /** * \brief Window state change event data (event.window.*) */ typedef struct SDL_WindowEvent { Uint32 type; /**< ::SDL_WINDOWEVENT */ - Uint32 timestamp; + Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ Uint32 windowID; /**< The associated window */ Uint8 event; /**< ::SDL_WindowEventID */ Uint8 padding1; @@ -190,7 +211,7 @@ typedef struct SDL_WindowEvent typedef struct SDL_KeyboardEvent { Uint32 type; /**< ::SDL_KEYDOWN or ::SDL_KEYUP */ - Uint32 timestamp; + Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ Uint32 windowID; /**< The window with keyboard focus, if any */ Uint8 state; /**< ::SDL_PRESSED or ::SDL_RELEASED */ Uint8 repeat; /**< Non-zero if this is a key repeat */ @@ -206,7 +227,7 @@ typedef struct SDL_KeyboardEvent typedef struct SDL_TextEditingEvent { Uint32 type; /**< ::SDL_TEXTEDITING */ - Uint32 timestamp; + Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ Uint32 windowID; /**< The window with keyboard focus, if any */ char text[SDL_TEXTEDITINGEVENT_TEXT_SIZE]; /**< The editing text */ Sint32 start; /**< The start cursor of selected editing text */ @@ -221,7 +242,7 @@ typedef struct SDL_TextEditingEvent typedef struct SDL_TextInputEvent { Uint32 type; /**< ::SDL_TEXTINPUT */ - Uint32 timestamp; + Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ Uint32 windowID; /**< The window with keyboard focus, if any */ char text[SDL_TEXTINPUTEVENT_TEXT_SIZE]; /**< The input text */ } SDL_TextInputEvent; @@ -232,7 +253,7 @@ typedef struct SDL_TextInputEvent typedef struct SDL_MouseMotionEvent { Uint32 type; /**< ::SDL_MOUSEMOTION */ - Uint32 timestamp; + Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ Uint32 windowID; /**< The window with mouse focus, if any */ Uint32 which; /**< The mouse instance id, or SDL_TOUCH_MOUSEID */ Uint32 state; /**< The current button state */ @@ -248,7 +269,7 @@ typedef struct SDL_MouseMotionEvent typedef struct SDL_MouseButtonEvent { Uint32 type; /**< ::SDL_MOUSEBUTTONDOWN or ::SDL_MOUSEBUTTONUP */ - Uint32 timestamp; + Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ Uint32 windowID; /**< The window with mouse focus, if any */ Uint32 which; /**< The mouse instance id, or SDL_TOUCH_MOUSEID */ Uint8 button; /**< The mouse button index */ @@ -265,7 +286,7 @@ typedef struct SDL_MouseButtonEvent typedef struct SDL_MouseWheelEvent { Uint32 type; /**< ::SDL_MOUSEWHEEL */ - Uint32 timestamp; + Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ Uint32 windowID; /**< The window with mouse focus, if any */ Uint32 which; /**< The mouse instance id, or SDL_TOUCH_MOUSEID */ Sint32 x; /**< The amount scrolled horizontally, positive to the right and negative to the left */ @@ -279,7 +300,7 @@ typedef struct SDL_MouseWheelEvent typedef struct SDL_JoyAxisEvent { Uint32 type; /**< ::SDL_JOYAXISMOTION */ - Uint32 timestamp; + Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ SDL_JoystickID which; /**< The joystick instance id */ Uint8 axis; /**< The joystick axis index */ Uint8 padding1; @@ -295,7 +316,7 @@ typedef struct SDL_JoyAxisEvent typedef struct SDL_JoyBallEvent { Uint32 type; /**< ::SDL_JOYBALLMOTION */ - Uint32 timestamp; + Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ SDL_JoystickID which; /**< The joystick instance id */ Uint8 ball; /**< The joystick trackball index */ Uint8 padding1; @@ -311,7 +332,7 @@ typedef struct SDL_JoyBallEvent typedef struct SDL_JoyHatEvent { Uint32 type; /**< ::SDL_JOYHATMOTION */ - Uint32 timestamp; + Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ SDL_JoystickID which; /**< The joystick instance id */ Uint8 hat; /**< The joystick hat index */ Uint8 value; /**< The hat position value. @@ -331,7 +352,7 @@ typedef struct SDL_JoyHatEvent typedef struct SDL_JoyButtonEvent { Uint32 type; /**< ::SDL_JOYBUTTONDOWN or ::SDL_JOYBUTTONUP */ - Uint32 timestamp; + Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ SDL_JoystickID which; /**< The joystick instance id */ Uint8 button; /**< The joystick button index */ Uint8 state; /**< ::SDL_PRESSED or ::SDL_RELEASED */ @@ -345,7 +366,7 @@ typedef struct SDL_JoyButtonEvent typedef struct SDL_JoyDeviceEvent { Uint32 type; /**< ::SDL_JOYDEVICEADDED or ::SDL_JOYDEVICEREMOVED */ - Uint32 timestamp; + Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ Sint32 which; /**< The joystick device index for the ADDED event, instance id for the REMOVED event */ } SDL_JoyDeviceEvent; @@ -356,7 +377,7 @@ typedef struct SDL_JoyDeviceEvent typedef struct SDL_ControllerAxisEvent { Uint32 type; /**< ::SDL_CONTROLLERAXISMOTION */ - Uint32 timestamp; + Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ SDL_JoystickID which; /**< The joystick instance id */ Uint8 axis; /**< The controller axis (SDL_GameControllerAxis) */ Uint8 padding1; @@ -373,7 +394,7 @@ typedef struct SDL_ControllerAxisEvent typedef struct SDL_ControllerButtonEvent { Uint32 type; /**< ::SDL_CONTROLLERBUTTONDOWN or ::SDL_CONTROLLERBUTTONUP */ - Uint32 timestamp; + Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ SDL_JoystickID which; /**< The joystick instance id */ Uint8 button; /**< The controller button (SDL_GameControllerButton) */ Uint8 state; /**< ::SDL_PRESSED or ::SDL_RELEASED */ @@ -388,7 +409,7 @@ typedef struct SDL_ControllerButtonEvent typedef struct SDL_ControllerDeviceEvent { Uint32 type; /**< ::SDL_CONTROLLERDEVICEADDED, ::SDL_CONTROLLERDEVICEREMOVED, or ::SDL_CONTROLLERDEVICEREMAPPED */ - Uint32 timestamp; + Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ Sint32 which; /**< The joystick device index for the ADDED event, instance id for the REMOVED or REMAPPED event */ } SDL_ControllerDeviceEvent; @@ -398,7 +419,7 @@ typedef struct SDL_ControllerDeviceEvent typedef struct SDL_AudioDeviceEvent { Uint32 type; /**< ::SDL_AUDIODEVICEADDED, or ::SDL_AUDIODEVICEREMOVED */ - Uint32 timestamp; + Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ Uint32 which; /**< The audio device index for the ADDED event (valid until next SDL_GetNumAudioDevices() call), SDL_AudioDeviceID for the REMOVED event */ Uint8 iscapture; /**< zero if an output device, non-zero if a capture device. */ Uint8 padding1; @@ -413,7 +434,7 @@ typedef struct SDL_AudioDeviceEvent typedef struct SDL_TouchFingerEvent { Uint32 type; /**< ::SDL_FINGERMOTION or ::SDL_FINGERDOWN or ::SDL_FINGERUP */ - Uint32 timestamp; + Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ SDL_TouchID touchId; /**< The touch device id */ SDL_FingerID fingerId; float x; /**< Normalized in the range 0...1 */ @@ -430,8 +451,8 @@ typedef struct SDL_TouchFingerEvent typedef struct SDL_MultiGestureEvent { Uint32 type; /**< ::SDL_MULTIGESTURE */ - Uint32 timestamp; - SDL_TouchID touchId; /**< The touch device index */ + Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ + SDL_TouchID touchId; /**< The touch device id */ float dTheta; float dDist; float x; @@ -447,7 +468,7 @@ typedef struct SDL_MultiGestureEvent typedef struct SDL_DollarGestureEvent { Uint32 type; /**< ::SDL_DOLLARGESTURE or ::SDL_DOLLARRECORD */ - Uint32 timestamp; + Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ SDL_TouchID touchId; /**< The touch device id */ SDL_GestureID gestureId; Uint32 numFingers; @@ -465,19 +486,30 @@ typedef struct SDL_DollarGestureEvent typedef struct SDL_DropEvent { Uint32 type; /**< ::SDL_DROPBEGIN or ::SDL_DROPFILE or ::SDL_DROPTEXT or ::SDL_DROPCOMPLETE */ - Uint32 timestamp; + Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ char *file; /**< The file name, which should be freed with SDL_free(), is NULL on begin/complete */ Uint32 windowID; /**< The window that was dropped on, if any */ } SDL_DropEvent; +/** + * \brief Sensor event structure (event.sensor.*) + */ +typedef struct SDL_SensorEvent +{ + Uint32 type; /**< ::SDL_SENSORUPDATE */ + Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ + Sint32 which; /**< The instance ID of the sensor */ + float data[6]; /**< Up to 6 values from the sensor - additional values can be queried using SDL_SensorGetData() */ +} SDL_SensorEvent; + /** * \brief The "quit requested" event */ typedef struct SDL_QuitEvent { Uint32 type; /**< ::SDL_QUIT */ - Uint32 timestamp; + Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ } SDL_QuitEvent; /** @@ -486,7 +518,7 @@ typedef struct SDL_QuitEvent typedef struct SDL_OSEvent { Uint32 type; /**< ::SDL_QUIT */ - Uint32 timestamp; + Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ } SDL_OSEvent; /** @@ -495,7 +527,7 @@ typedef struct SDL_OSEvent typedef struct SDL_UserEvent { Uint32 type; /**< ::SDL_USEREVENT through ::SDL_LASTEVENT-1 */ - Uint32 timestamp; + Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ Uint32 windowID; /**< The associated window if any */ Sint32 code; /**< User defined event code */ void *data1; /**< User defined data pointer */ @@ -515,7 +547,7 @@ typedef struct SDL_SysWMmsg SDL_SysWMmsg; typedef struct SDL_SysWMEvent { Uint32 type; /**< ::SDL_SYSWMEVENT */ - Uint32 timestamp; + Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ SDL_SysWMmsg *msg; /**< driver dependent data, defined in SDL_syswm.h */ } SDL_SysWMEvent; @@ -526,6 +558,7 @@ typedef union SDL_Event { Uint32 type; /**< Event type, shared with all events */ SDL_CommonEvent common; /**< Common event data */ + SDL_DisplayEvent display; /**< Window event data */ SDL_WindowEvent window; /**< Window event data */ SDL_KeyboardEvent key; /**< Keyboard event data */ SDL_TextEditingEvent edit; /**< Text editing event data */ @@ -542,6 +575,7 @@ typedef union SDL_Event SDL_ControllerButtonEvent cbutton; /**< Game Controller button event data */ SDL_ControllerDeviceEvent cdevice; /**< Game Controller device event data */ SDL_AudioDeviceEvent adevice; /**< Audio device event data */ + SDL_SensorEvent sensor; /**< Sensor event data */ SDL_QuitEvent quit; /**< Quit request event data */ SDL_UserEvent user; /**< Custom event data */ SDL_SysWMEvent syswm; /**< System dependent window event data */ @@ -560,6 +594,9 @@ typedef union SDL_Event Uint8 padding[56]; } SDL_Event; +/* Make sure we haven't broken binary compatibility */ +SDL_COMPILE_TIME_ASSERT(SDL_Event, sizeof(SDL_Event) == 56); + /* Function prototypes */ @@ -724,7 +761,7 @@ extern DECLSPEC void SDLCALL SDL_FilterEvents(SDL_EventFilter filter, /** * This function allows you to set the state of processing certain events. * - If \c state is set to ::SDL_IGNORE, that event will be automatically - * dropped from the event queue and will not event be filtered. + * dropped from the event queue and will not be filtered. * - If \c state is set to ::SDL_ENABLE, that event will be processed * normally. * - If \c state is set to ::SDL_QUERY, SDL_EventState() will return the @@ -749,6 +786,6 @@ extern DECLSPEC Uint32 SDLCALL SDL_RegisterEvents(int numevents); #endif #include "close_code.h" -#endif /* _SDL_events_h */ +#endif /* SDL_events_h_ */ /* vi: set ts=4 sw=4 expandtab: */ diff --git a/misc/builddeps/win64/sdl/include/SDL2/SDL_filesystem.h b/misc/builddeps/win64/sdl/include/SDL2/SDL_filesystem.h index 02999ed2..6d97e589 100644 --- a/misc/builddeps/win64/sdl/include/SDL2/SDL_filesystem.h +++ b/misc/builddeps/win64/sdl/include/SDL2/SDL_filesystem.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2016 Sam Lantinga + Copyright (C) 1997-2019 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -25,8 +25,8 @@ * \brief Include file for filesystem SDL API functions */ -#ifndef _SDL_filesystem_h -#define _SDL_filesystem_h +#ifndef SDL_filesystem_h_ +#define SDL_filesystem_h_ #include "SDL_stdinc.h" @@ -131,6 +131,6 @@ extern DECLSPEC char *SDLCALL SDL_GetPrefPath(const char *org, const char *app); #endif #include "close_code.h" -#endif /* _SDL_filesystem_h */ +#endif /* SDL_filesystem_h_ */ /* vi: set ts=4 sw=4 expandtab: */ diff --git a/misc/builddeps/win64/sdl/include/SDL2/SDL_gamecontroller.h b/misc/builddeps/win64/sdl/include/SDL2/SDL_gamecontroller.h index e67fd9fd..ebde3871 100644 --- a/misc/builddeps/win64/sdl/include/SDL2/SDL_gamecontroller.h +++ b/misc/builddeps/win64/sdl/include/SDL2/SDL_gamecontroller.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2016 Sam Lantinga + Copyright (C) 1997-2019 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -25,8 +25,8 @@ * Include file for SDL game controller event handling */ -#ifndef _SDL_gamecontroller_h -#define _SDL_gamecontroller_h +#ifndef SDL_gamecontroller_h_ +#define SDL_gamecontroller_h_ #include "SDL_stdinc.h" #include "SDL_error.h" @@ -51,7 +51,9 @@ extern "C" { * SDL_Init(): SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS */ -/* The gamecontroller structure used to identify an SDL game controller */ +/** + * The gamecontroller structure used to identify an SDL game controller + */ struct _SDL_GameController; typedef struct _SDL_GameController SDL_GameController; @@ -87,8 +89,8 @@ typedef struct SDL_GameControllerButtonBind * To count the number of game controllers in the system for the following: * int nJoysticks = SDL_NumJoysticks(); * int nGameControllers = 0; - * for ( int i = 0; i < nJoysticks; i++ ) { - * if ( SDL_IsGameController(i) ) { + * for (int i = 0; i < nJoysticks; i++) { + * if (SDL_IsGameController(i)) { * nGameControllers++; * } * } @@ -105,7 +107,7 @@ typedef struct SDL_GameControllerButtonBind * Buttons can be used as a controller axis and vice versa. * * This string shows an example of a valid mapping for a controller - * "341a3608000000000000504944564944,Afterglow PS3 Controller,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b8,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftshoulder:b4,rightshoulder:b5,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7", + * "03000000341a00003608000000000000,PS3 Controller,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b8,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftshoulder:b4,rightshoulder:b5,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7", * */ @@ -117,7 +119,7 @@ typedef struct SDL_GameControllerButtonBind * * \return number of mappings added, -1 on error */ -extern DECLSPEC int SDLCALL SDL_GameControllerAddMappingsFromRW( SDL_RWops * rw, int freerw ); +extern DECLSPEC int SDLCALL SDL_GameControllerAddMappingsFromRW(SDL_RWops * rw, int freerw); /** * Load a set of mappings from a file, filtered by the current SDL_GetPlatform() @@ -131,28 +133,41 @@ extern DECLSPEC int SDLCALL SDL_GameControllerAddMappingsFromRW( SDL_RWops * rw, * * \return 1 if mapping is added, 0 if updated, -1 on error */ -extern DECLSPEC int SDLCALL SDL_GameControllerAddMapping( const char* mappingString ); +extern DECLSPEC int SDLCALL SDL_GameControllerAddMapping(const char* mappingString); + +/** + * Get the number of mappings installed + * + * \return the number of mappings + */ +extern DECLSPEC int SDLCALL SDL_GameControllerNumMappings(void); + +/** + * Get the mapping at a particular index. + * + * \return the mapping string. Must be freed with SDL_free(). Returns NULL if the index is out of range. + */ +extern DECLSPEC char * SDLCALL SDL_GameControllerMappingForIndex(int mapping_index); /** * Get a mapping string for a GUID * * \return the mapping string. Must be freed with SDL_free(). Returns NULL if no mapping is available */ -extern DECLSPEC char * SDLCALL SDL_GameControllerMappingForGUID( SDL_JoystickGUID guid ); +extern DECLSPEC char * SDLCALL SDL_GameControllerMappingForGUID(SDL_JoystickGUID guid); /** * Get a mapping string for an open GameController * * \return the mapping string. Must be freed with SDL_free(). Returns NULL if no mapping is available */ -extern DECLSPEC char * SDLCALL SDL_GameControllerMapping( SDL_GameController * gamecontroller ); +extern DECLSPEC char * SDLCALL SDL_GameControllerMapping(SDL_GameController * gamecontroller); /** * Is the joystick on this index supported by the game controller interface? */ extern DECLSPEC SDL_bool SDLCALL SDL_IsGameController(int joystick_index); - /** * Get the implementation dependent name of a game controller. * This can be called before any controllers are opened. @@ -160,6 +175,14 @@ extern DECLSPEC SDL_bool SDLCALL SDL_IsGameController(int joystick_index); */ extern DECLSPEC const char *SDLCALL SDL_GameControllerNameForIndex(int joystick_index); +/** + * Get the mapping of a game controller. + * This can be called before any controllers are opened. + * + * \return the mapping string. Must be freed with SDL_free(). Returns NULL if no mapping is available + */ +extern DECLSPEC char *SDLCALL SDL_GameControllerMappingForDeviceIndex(int joystick_index); + /** * Open a game controller for use. * The index passed as an argument refers to the N'th game controller on the system. @@ -181,6 +204,31 @@ extern DECLSPEC SDL_GameController *SDLCALL SDL_GameControllerFromInstanceID(SDL */ extern DECLSPEC const char *SDLCALL SDL_GameControllerName(SDL_GameController *gamecontroller); +/** + * Get the player index of an opened game controller, or -1 if it's not available + * + * For XInput controllers this returns the XInput user index. + */ +extern DECLSPEC int SDLCALL SDL_GameControllerGetPlayerIndex(SDL_GameController *gamecontroller); + +/** + * Get the USB vendor ID of an opened controller, if available. + * If the vendor ID isn't available this function returns 0. + */ +extern DECLSPEC Uint16 SDLCALL SDL_GameControllerGetVendor(SDL_GameController * gamecontroller); + +/** + * Get the USB product ID of an opened controller, if available. + * If the product ID isn't available this function returns 0. + */ +extern DECLSPEC Uint16 SDLCALL SDL_GameControllerGetProduct(SDL_GameController * gamecontroller); + +/** + * Get the product version of an opened controller, if available. + * If the product version isn't available this function returns 0. + */ +extern DECLSPEC Uint16 SDLCALL SDL_GameControllerGetProductVersion(SDL_GameController * gamecontroller); + /** * Returns SDL_TRUE if the controller has been opened and currently connected, * or SDL_FALSE if it has not. @@ -214,6 +262,12 @@ extern DECLSPEC void SDLCALL SDL_GameControllerUpdate(void); /** * The list of axes available from a controller + * + * Thumbstick axis values range from SDL_JOYSTICK_AXIS_MIN to SDL_JOYSTICK_AXIS_MAX, + * and are centered within ~8000 of zero, though advanced UI will allow users to set + * or autodetect the dead zone, which varies between controllers. + * + * Trigger axis values range from 0 to SDL_JOYSTICK_AXIS_MAX. */ typedef enum { @@ -306,6 +360,19 @@ SDL_GameControllerGetBindForButton(SDL_GameController *gamecontroller, extern DECLSPEC Uint8 SDLCALL SDL_GameControllerGetButton(SDL_GameController *gamecontroller, SDL_GameControllerButton button); +/** + * Trigger a rumble effect + * Each call to this function cancels any previous rumble effect, and calling it with 0 intensity stops any rumbling. + * + * \param gamecontroller The controller to vibrate + * \param low_frequency_rumble The intensity of the low frequency (left) rumble motor, from 0 to 0xFFFF + * \param high_frequency_rumble The intensity of the high frequency (right) rumble motor, from 0 to 0xFFFF + * \param duration_ms The duration of the rumble effect, in milliseconds + * + * \return 0, or -1 if rumble isn't supported on this joystick + */ +extern DECLSPEC int SDLCALL SDL_GameControllerRumble(SDL_GameController *gamecontroller, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms); + /** * Close a controller previously opened with SDL_GameControllerOpen(). */ @@ -318,6 +385,6 @@ extern DECLSPEC void SDLCALL SDL_GameControllerClose(SDL_GameController *gamecon #endif #include "close_code.h" -#endif /* _SDL_gamecontroller_h */ +#endif /* SDL_gamecontroller_h_ */ /* vi: set ts=4 sw=4 expandtab: */ diff --git a/misc/builddeps/win64/sdl/include/SDL2/SDL_gesture.h b/misc/builddeps/win64/sdl/include/SDL2/SDL_gesture.h index 3c29ca7a..9d25e9c1 100644 --- a/misc/builddeps/win64/sdl/include/SDL2/SDL_gesture.h +++ b/misc/builddeps/win64/sdl/include/SDL2/SDL_gesture.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2016 Sam Lantinga + Copyright (C) 1997-2019 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -25,8 +25,8 @@ * Include file for SDL gesture event handling. */ -#ifndef _SDL_gesture_h -#define _SDL_gesture_h +#ifndef SDL_gesture_h_ +#define SDL_gesture_h_ #include "SDL_stdinc.h" #include "SDL_error.h" @@ -82,6 +82,6 @@ extern DECLSPEC int SDLCALL SDL_LoadDollarTemplates(SDL_TouchID touchId, SDL_RWo #endif #include "close_code.h" -#endif /* _SDL_gesture_h */ +#endif /* SDL_gesture_h_ */ /* vi: set ts=4 sw=4 expandtab: */ diff --git a/misc/builddeps/win64/sdl/include/SDL2/SDL_haptic.h b/misc/builddeps/win64/sdl/include/SDL2/SDL_haptic.h index 9421c8f1..07562768 100644 --- a/misc/builddeps/win64/sdl/include/SDL2/SDL_haptic.h +++ b/misc/builddeps/win64/sdl/include/SDL2/SDL_haptic.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2016 Sam Lantinga + Copyright (C) 1997-2019 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -22,12 +22,12 @@ /** * \file SDL_haptic.h * - * \brief The SDL Haptic subsystem allows you to control haptic (force feedback) + * \brief The SDL haptic subsystem allows you to control haptic (force feedback) * devices. * * The basic usage is as follows: - * - Initialize the Subsystem (::SDL_INIT_HAPTIC). - * - Open a Haptic Device. + * - Initialize the subsystem (::SDL_INIT_HAPTIC). + * - Open a haptic device. * - SDL_HapticOpen() to open from index. * - SDL_HapticOpenFromJoystick() to open from an existing joystick. * - Create an effect (::SDL_HapticEffect). @@ -104,8 +104,8 @@ * \endcode */ -#ifndef _SDL_haptic_h -#define _SDL_haptic_h +#ifndef SDL_haptic_h_ +#define SDL_haptic_h_ #include "SDL_stdinc.h" #include "SDL_error.h" @@ -117,6 +117,17 @@ extern "C" { #endif /* __cplusplus */ +/* FIXME: For SDL 2.1, adjust all the magnitude variables to be Uint16 (0xFFFF). + * + * At the moment the magnitude variables are mixed between signed/unsigned, and + * it is also not made clear that ALL of those variables expect a max of 0x7FFF. + * + * Some platforms may have higher precision than that (Linux FF, Windows XInput) + * so we should fix the inconsistency in favor of higher possible precision, + * adjusting for platforms that use different scales. + * -flibit + */ + /** * \typedef SDL_Haptic * @@ -282,7 +293,7 @@ typedef struct _SDL_Haptic SDL_Haptic; /** * \brief Device can be queried for effect status. * - * Device can be queried for effect status. + * Device supports querying effect status. * * \sa SDL_HapticGetEffectStatus */ @@ -291,6 +302,8 @@ typedef struct _SDL_Haptic SDL_Haptic; /** * \brief Device can be paused. * + * Devices supports being paused. + * * \sa SDL_HapticPause * \sa SDL_HapticUnpause */ @@ -444,7 +457,7 @@ typedef struct SDL_HapticDirection /** * \brief A structure containing a template for a Constant effect. * - * The struct is exclusive to the ::SDL_HAPTIC_CONSTANT effect. + * This struct is exclusively for the ::SDL_HAPTIC_CONSTANT effect. * * A constant effect applies a constant force in the specified direction * to the joystick. @@ -654,8 +667,8 @@ typedef struct SDL_HapticRamp * This struct is exclusively for the ::SDL_HAPTIC_LEFTRIGHT effect. * * The Left/Right effect is used to explicitly control the large and small - * motors, commonly found in modern game controllers. One motor is high - * frequency, the other is low frequency. + * motors, commonly found in modern game controllers. The small (right) motor + * is high frequency, and the large (left) motor is low frequency. * * \sa SDL_HAPTIC_LEFTRIGHT * \sa SDL_HapticEffect @@ -666,7 +679,7 @@ typedef struct SDL_HapticLeftRight Uint16 type; /**< ::SDL_HAPTIC_LEFTRIGHT */ /* Replay */ - Uint32 length; /**< Duration of the effect. */ + Uint32 length; /**< Duration of the effect in milliseconds. */ /* Rumble */ Uint16 large_magnitude; /**< Control of the large controller motor. */ @@ -676,6 +689,8 @@ typedef struct SDL_HapticLeftRight /** * \brief A structure containing a template for the ::SDL_HAPTIC_CUSTOM effect. * + * This struct is exclusively for the ::SDL_HAPTIC_CUSTOM effect. + * * A custom force feedback effect is much like a periodic effect, where the * application can define its exact shape. You will have to allocate the * data yourself. Data should consist of channels * samples Uint16 samples. @@ -804,7 +819,7 @@ typedef union SDL_HapticEffect extern DECLSPEC int SDLCALL SDL_NumHaptics(void); /** - * \brief Get the implementation dependent name of a Haptic device. + * \brief Get the implementation dependent name of a haptic device. * * This can be called before any joysticks are opened. * If no name can be found, this function returns NULL. @@ -817,9 +832,9 @@ extern DECLSPEC int SDLCALL SDL_NumHaptics(void); extern DECLSPEC const char *SDLCALL SDL_HapticName(int device_index); /** - * \brief Opens a Haptic device for usage. + * \brief Opens a haptic device for use. * - * The index passed as an argument refers to the N'th Haptic device on this + * The index passed as an argument refers to the N'th haptic device on this * system. * * When opening a haptic device, its gain will be set to maximum and @@ -885,15 +900,15 @@ extern DECLSPEC SDL_Haptic *SDLCALL SDL_HapticOpenFromMouse(void); * \brief Checks to see if a joystick has haptic features. * * \param joystick Joystick to test for haptic capabilities. - * \return 1 if the joystick is haptic, 0 if it isn't - * or -1 if an error ocurred. + * \return SDL_TRUE if the joystick is haptic, SDL_FALSE if it isn't + * or -1 if an error occurred. * * \sa SDL_HapticOpenFromJoystick */ extern DECLSPEC int SDLCALL SDL_JoystickIsHaptic(SDL_Joystick * joystick); /** - * \brief Opens a Haptic device for usage from a Joystick device. + * \brief Opens a haptic device for use from a joystick device. * * You must still close the haptic device separately. It will not be closed * with the joystick. @@ -913,7 +928,7 @@ extern DECLSPEC SDL_Haptic *SDLCALL SDL_HapticOpenFromJoystick(SDL_Joystick * joystick); /** - * \brief Closes a Haptic device previously opened with SDL_HapticOpen(). + * \brief Closes a haptic device previously opened with SDL_HapticOpen(). * * \param haptic Haptic device to close. */ @@ -957,7 +972,7 @@ extern DECLSPEC int SDLCALL SDL_HapticNumEffectsPlaying(SDL_Haptic * haptic); * Example: * \code * if (SDL_HapticQuery(haptic) & SDL_HAPTIC_CONSTANT) { - * printf("We have constant haptic effect!"); + * printf("We have constant haptic effect!\n"); * } * \endcode * @@ -996,7 +1011,7 @@ extern DECLSPEC int SDLCALL SDL_HapticEffectSupported(SDL_Haptic * haptic, * * \param haptic Haptic device to create the effect on. * \param effect Properties of the effect to create. - * \return The id of the effect on success or -1 on error. + * \return The identifier of the effect on success or -1 on error. * * \sa SDL_HapticUpdateEffect * \sa SDL_HapticRunEffect @@ -1008,13 +1023,13 @@ extern DECLSPEC int SDLCALL SDL_HapticNewEffect(SDL_Haptic * haptic, /** * \brief Updates the properties of an effect. * - * Can be used dynamically, although behaviour when dynamically changing + * Can be used dynamically, although behavior when dynamically changing * direction may be strange. Specifically the effect may reupload itself * and start playing from the start. You cannot change the type either when * running SDL_HapticUpdateEffect(). * * \param haptic Haptic device that has the effect. - * \param effect Effect to update. + * \param effect Identifier of the effect to update. * \param data New effect properties to use. * \return 0 on success or -1 on error. * @@ -1218,6 +1233,6 @@ extern DECLSPEC int SDLCALL SDL_HapticRumbleStop(SDL_Haptic * haptic); #endif #include "close_code.h" -#endif /* _SDL_haptic_h */ +#endif /* SDL_haptic_h_ */ /* vi: set ts=4 sw=4 expandtab: */ diff --git a/misc/builddeps/win64/sdl/include/SDL2/SDL_hints.h b/misc/builddeps/win64/sdl/include/SDL2/SDL_hints.h index dd154643..8fa0dd66 100644 --- a/misc/builddeps/win64/sdl/include/SDL2/SDL_hints.h +++ b/misc/builddeps/win64/sdl/include/SDL2/SDL_hints.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2016 Sam Lantinga + Copyright (C) 1997-2019 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -36,8 +36,8 @@ * to how they would like the library to work. */ -#ifndef _SDL_hints_h -#define _SDL_hints_h +#ifndef SDL_hints_h_ +#define SDL_hints_h_ #include "SDL_stdinc.h" @@ -76,6 +76,7 @@ extern "C" { * "opengl" * "opengles2" * "opengles" + * "metal" * "software" * * The default varies by platform, but it's the first one in the list that @@ -118,6 +119,17 @@ extern "C" { */ #define SDL_HINT_RENDER_DIRECT3D11_DEBUG "SDL_RENDER_DIRECT3D11_DEBUG" +/** + * \brief A variable controlling the scaling policy for SDL_RenderSetLogicalSize. + * + * This variable can be set to the following values: + * "0" or "letterbox" - Uses letterbox/sidebars to fit the entire rendering on screen + * "1" or "overscan" - Will zoom the rendering so it fills the entire screen, allowing edges to be drawn offscreen + * + * By default letterbox is used + */ +#define SDL_HINT_RENDER_LOGICAL_SIZE_MODE "SDL_RENDER_LOGICAL_SIZE_MODE" + /** * \brief A variable controlling the scaling quality * @@ -199,6 +211,18 @@ extern "C" { */ #define SDL_HINT_VIDEO_X11_NET_WM_PING "SDL_VIDEO_X11_NET_WM_PING" +/** + * \brief A variable controlling whether the X11 _NET_WM_BYPASS_COMPOSITOR hint should be used. + * + * This variable can be set to the following values: + * "0" - Disable _NET_WM_BYPASS_COMPOSITOR + * "1" - Enable _NET_WM_BYPASS_COMPOSITOR + * + * By default SDL will use _NET_WM_BYPASS_COMPOSITOR + * + */ +#define SDL_HINT_VIDEO_X11_NET_WM_BYPASS_COMPOSITOR "SDL_VIDEO_X11_NET_WM_BYPASS_COMPOSITOR" + /** * \brief A variable controlling whether the window frame and title bar are interactive when the cursor is hidden * @@ -210,6 +234,12 @@ extern "C" { */ #define SDL_HINT_WINDOW_FRAME_USABLE_WHILE_CURSOR_HIDDEN "SDL_WINDOW_FRAME_USABLE_WHILE_CURSOR_HIDDEN" +/** + * \brief A variable to specify custom icon resource id from RC file on Windows platform + */ +#define SDL_HINT_WINDOWS_INTRESOURCE_ICON "SDL_WINDOWS_INTRESOURCE_ICON" +#define SDL_HINT_WINDOWS_INTRESOURCE_ICON_SMALL "SDL_WINDOWS_INTRESOURCE_ICON_SMALL" + /** * \brief A variable controlling whether the windows message loop is processed by SDL * @@ -232,6 +262,26 @@ extern "C" { */ #define SDL_HINT_GRAB_KEYBOARD "SDL_GRAB_KEYBOARD" +/** + * \brief A variable setting the double click time, in milliseconds. + */ +#define SDL_HINT_MOUSE_DOUBLE_CLICK_TIME "SDL_MOUSE_DOUBLE_CLICK_TIME" + +/** + * \brief A variable setting the double click radius, in pixels. + */ +#define SDL_HINT_MOUSE_DOUBLE_CLICK_RADIUS "SDL_MOUSE_DOUBLE_CLICK_RADIUS" + +/** + * \brief A variable setting the speed scale for mouse motion, in floating point, when the mouse is not in relative mode + */ +#define SDL_HINT_MOUSE_NORMAL_SPEED_SCALE "SDL_MOUSE_NORMAL_SPEED_SCALE" + +/** + * \brief A variable setting the scale for mouse motion, in floating point, when the mouse is in relative mode + */ +#define SDL_HINT_MOUSE_RELATIVE_SPEED_SCALE "SDL_MOUSE_RELATIVE_SPEED_SCALE" + /** * \brief A variable controlling whether relative mouse mode is implemented using mouse warping * @@ -254,6 +304,27 @@ extern "C" { */ #define SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH "SDL_MOUSE_FOCUS_CLICKTHROUGH" +/** + * \brief A variable controlling whether touch events should generate synthetic mouse events + * + * This variable can be set to the following values: + * "0" - Touch events will not generate mouse events + * "1" - Touch events will generate mouse events + * + * By default SDL will generate mouse events for touch events + */ +#define SDL_HINT_TOUCH_MOUSE_EVENTS "SDL_TOUCH_MOUSE_EVENTS" + +/** + * \brief A variable controlling whether mouse events should generate synthetic touch events + * + * This variable can be set to the following values: + * "0" - Mouse events will not generate touch events (default for desktop platforms) + * "1" - Mouse events will generate touch events (default for mobile platforms, such as Android and iOS) + */ + +#define SDL_HINT_MOUSE_TOUCH_EVENTS "SDL_MOUSE_TOUCH_EVENTS" + /** * \brief Minimize your SDL_Window if it loses key focus when in fullscreen mode. Defaults to true. * @@ -278,7 +349,7 @@ extern "C" { #define SDL_HINT_IDLE_TIMER_DISABLED "SDL_IOS_IDLE_TIMER_DISABLED" /** - * \brief A variable controlling which orientations are allowed on iOS. + * \brief A variable controlling which orientations are allowed on iOS/Android. * * In some circumstances it is necessary to be able to explicitly control * which UI orientations are allowed. @@ -316,17 +387,36 @@ extern "C" { */ #define SDL_HINT_APPLE_TV_REMOTE_ALLOW_ROTATION "SDL_APPLE_TV_REMOTE_ALLOW_ROTATION" +/** + * \brief A variable controlling whether the home indicator bar on iPhone X + * should be hidden. + * + * This variable can be set to the following values: + * "0" - The indicator bar is not hidden (default for windowed applications) + * "1" - The indicator bar is hidden and is shown when the screen is touched (useful for movie playback applications) + * "2" - The indicator bar is dim and the first swipe makes it visible and the second swipe performs the "home" action (default for fullscreen applications) + */ +#define SDL_HINT_IOS_HIDE_HOME_INDICATOR "SDL_IOS_HIDE_HOME_INDICATOR" + /** * \brief A variable controlling whether the Android / iOS built-in - * accelerometer should be listed as a joystick device, rather than listing - * actual joysticks only. + * accelerometer should be listed as a joystick device. * * This variable can be set to the following values: - * "0" - List only real joysticks and accept input from them - * "1" - List real joysticks along with the accelerometer as if it were a 3 axis joystick (the default). + * "0" - The accelerometer is not listed as a joystick + * "1" - The accelerometer is available as a 3 axis joystick (the default). */ #define SDL_HINT_ACCELEROMETER_AS_JOYSTICK "SDL_ACCELEROMETER_AS_JOYSTICK" +/** + * \brief A variable controlling whether the Android / tvOS remotes + * should be listed as joystick devices, instead of sending keyboard events. + * + * This variable can be set to the following values: + * "0" - Remotes send enter/escape/arrow key events + * "1" - Remotes are available as 2 axis, 2 button joysticks (the default). + */ +#define SDL_HINT_TV_REMOTE_AS_JOYSTICK "SDL_TV_REMOTE_AS_JOYSTICK" /** * \brief A variable that lets you disable the detection and use of Xinput gamepad devices @@ -337,7 +427,6 @@ extern "C" { */ #define SDL_HINT_XINPUT_ENABLED "SDL_XINPUT_ENABLED" - /** * \brief A variable that causes SDL to use the old axis and button mapping for XInput devices. * @@ -347,9 +436,8 @@ extern "C" { */ #define SDL_HINT_XINPUT_USE_OLD_JOYSTICK_MAPPING "SDL_XINPUT_USE_OLD_JOYSTICK_MAPPING" - /** - * \brief A variable that lets you manually hint extra gamecontroller db entries + * \brief A variable that lets you manually hint extra gamecontroller db entries. * * The variable should be newline delimited rows of gamecontroller config data, see SDL_gamecontroller.h * @@ -358,6 +446,41 @@ extern "C" { */ #define SDL_HINT_GAMECONTROLLERCONFIG "SDL_GAMECONTROLLERCONFIG" +/** + * \brief A variable that lets you provide a file with extra gamecontroller db entries. + * + * The file should contain lines of gamecontroller config data, see SDL_gamecontroller.h + * + * This hint must be set before calling SDL_Init(SDL_INIT_GAMECONTROLLER) + * You can update mappings after the system is initialized with SDL_GameControllerMappingForGUID() and SDL_GameControllerAddMapping() + */ +#define SDL_HINT_GAMECONTROLLERCONFIG_FILE "SDL_GAMECONTROLLERCONFIG_FILE" + +/** + * \brief A variable containing a list of devices to skip when scanning for game controllers. + * + * The format of the string is a comma separated list of USB VID/PID pairs + * in hexadecimal form, e.g. + * + * 0xAAAA/0xBBBB,0xCCCC/0xDDDD + * + * The variable can also take the form of @file, in which case the named + * file will be loaded and interpreted as the value of the variable. + */ +#define SDL_HINT_GAMECONTROLLER_IGNORE_DEVICES "SDL_GAMECONTROLLER_IGNORE_DEVICES" + +/** + * \brief If set, all devices will be skipped when scanning for game controllers except for the ones listed in this variable. + * + * The format of the string is a comma separated list of USB VID/PID pairs + * in hexadecimal form, e.g. + * + * 0xAAAA/0xBBBB,0xCCCC/0xDDDD + * + * The variable can also take the form of @file, in which case the named + * file will be loaded and interpreted as the value of the variable. + */ +#define SDL_HINT_GAMECONTROLLER_IGNORE_DEVICES_EXCEPT "SDL_GAMECONTROLLER_IGNORE_DEVICES_EXCEPT" /** * \brief A variable that lets you enable joystick (and gamecontroller) events even when your app is in the background. @@ -372,6 +495,87 @@ extern "C" { */ #define SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS "SDL_JOYSTICK_ALLOW_BACKGROUND_EVENTS" +/** + * \brief A variable controlling whether the HIDAPI joystick drivers should be used. + * + * This variable can be set to the following values: + * "0" - HIDAPI drivers are not used + * "1" - HIDAPI drivers are used (the default) + * + * This variable is the default for all drivers, but can be overridden by the hints for specific drivers below. + */ +#define SDL_HINT_JOYSTICK_HIDAPI "SDL_JOYSTICK_HIDAPI" + +/** + * \brief A variable controlling whether the HIDAPI driver for PS4 controllers should be used. + * + * This variable can be set to the following values: + * "0" - HIDAPI driver is not used + * "1" - HIDAPI driver is used + * + * The default is the value of SDL_HINT_JOYSTICK_HIDAPI + */ +#define SDL_HINT_JOYSTICK_HIDAPI_PS4 "SDL_JOYSTICK_HIDAPI_PS4" + +/** + * \brief A variable controlling whether extended input reports should be used for PS4 controllers when using the HIDAPI driver. + * + * This variable can be set to the following values: + * "0" - extended reports are not enabled (the default) + * "1" - extended reports + * + * Extended input reports allow rumble on Bluetooth PS4 controllers, but + * break DirectInput handling for applications that don't use SDL. + * + * Once extended reports are enabled, they can not be disabled without + * power cycling the controller. + */ +#define SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE "SDL_JOYSTICK_HIDAPI_PS4_RUMBLE" + +/** + * \brief A variable controlling whether the HIDAPI driver for Steam Controllers should be used. + * + * This variable can be set to the following values: + * "0" - HIDAPI driver is not used + * "1" - HIDAPI driver is used + * + * The default is the value of SDL_HINT_JOYSTICK_HIDAPI + */ +#define SDL_HINT_JOYSTICK_HIDAPI_STEAM "SDL_JOYSTICK_HIDAPI_STEAM" + +/** + * \brief A variable controlling whether the HIDAPI driver for Nintendo Switch controllers should be used. + * + * This variable can be set to the following values: + * "0" - HIDAPI driver is not used + * "1" - HIDAPI driver is used + * + * The default is the value of SDL_HINT_JOYSTICK_HIDAPI + */ +#define SDL_HINT_JOYSTICK_HIDAPI_SWITCH "SDL_JOYSTICK_HIDAPI_SWITCH" + +/** + * \brief A variable controlling whether the HIDAPI driver for XBox controllers should be used. + * + * This variable can be set to the following values: + * "0" - HIDAPI driver is not used + * "1" - HIDAPI driver is used + * + * The default is the value of SDL_HINT_JOYSTICK_HIDAPI + */ +#define SDL_HINT_JOYSTICK_HIDAPI_XBOX "SDL_JOYSTICK_HIDAPI_XBOX" + +/** + * \brief A variable that controls whether Steam Controllers should be exposed using the SDL joystick and game controller APIs + * + * The variable can be set to the following values: + * "0" - Do not scan for Steam Controllers + * "1" - Scan for Steam Controllers (the default) + * + * The default value is "1". This hint must be set before initializing the joystick subsystem. + */ +#define SDL_HINT_ENABLE_STEAM_CONTROLLERS "SDL_ENABLE_STEAM_CONTROLLERS" + /** * \brief If set to "0" then never set the top most bit on a SDL Window, even if the video mode expects it. @@ -383,7 +587,6 @@ extern "C" { */ #define SDL_HINT_ALLOW_TOPMOST "SDL_ALLOW_TOPMOST" - /** * \brief A variable that controls the timer resolution, in milliseconds. * @@ -401,6 +604,33 @@ extern "C" { #define SDL_HINT_TIMER_RESOLUTION "SDL_TIMER_RESOLUTION" +/** + * \brief A variable describing the content orientation on QtWayland-based platforms. + * + * On QtWayland platforms, windows are rotated client-side to allow for custom + * transitions. In order to correctly position overlays (e.g. volume bar) and + * gestures (e.g. events view, close/minimize gestures), the system needs to + * know in which orientation the application is currently drawing its contents. + * + * This does not cause the window to be rotated or resized, the application + * needs to take care of drawing the content in the right orientation (the + * framebuffer is always in portrait mode). + * + * This variable can be one of the following values: + * "primary" (default), "portrait", "landscape", "inverted-portrait", "inverted-landscape" + */ +#define SDL_HINT_QTWAYLAND_CONTENT_ORIENTATION "SDL_QTWAYLAND_CONTENT_ORIENTATION" + +/** + * \brief Flags to set on QtWayland windows to integrate with the native window manager. + * + * On QtWayland platforms, this hint controls the flags to set on the windows. + * For example, on Sailfish OS "OverridesSystemGestures" disables swipe gestures. + * + * This variable is a space-separated list of the following values (empty = no flags): + * "OverridesSystemGestures", "StaysOnTop", "BypassWindowManager" + */ +#define SDL_HINT_QTWAYLAND_WINDOW_FLAGS "SDL_QTWAYLAND_WINDOW_FLAGS" /** * \brief A string specifying SDL's threads stack size in bytes or "0" for the backend's default size @@ -409,6 +639,10 @@ extern "C" { * This is specially useful if you build SDL against a non glibc libc library (such as musl) which * provides a relatively small default thread stack size (a few kilobytes versus the default 8MB glibc uses). * Support for this hint is currently available only in the pthread, Windows, and PSP backend. +* +* Instead of this hint, in 2.0.9 and later, you can use +* SDL_CreateThreadWithStackSize(). This hint only works with the classic +* SDL_CreateThread(). */ #define SDL_HINT_THREAD_STACK_SIZE "SDL_THREAD_STACK_SIZE" @@ -622,17 +856,45 @@ extern "C" { */ #define SDL_HINT_IME_INTERNAL_EDITING "SDL_IME_INTERNAL_EDITING" +/** + * \brief A variable to control whether we trap the Android back button to handle it manually. + * This is necessary for the right mouse button to work on some Android devices, or + * to be able to trap the back button for use in your code reliably. If set to true, + * the back button will show up as an SDL_KEYDOWN / SDL_KEYUP pair with a keycode of + * SDL_SCANCODE_AC_BACK. + * + * The variable can be set to the following values: + * "0" - Back button will be handled as usual for system. (default) + * "1" - Back button will be trapped, allowing you to handle the key press + * manually. (This will also let right mouse click work on systems + * where the right mouse button functions as back.) + * + * The value of this hint is used at runtime, so it can be changed at any time. + */ +#define SDL_HINT_ANDROID_TRAP_BACK_BUTTON "SDL_ANDROID_TRAP_BACK_BUTTON" + +/** + * \brief A variable to control whether the event loop will block itself when the app is paused. + * + * The variable can be set to the following values: + * "0" - Non blocking. + * "1" - Blocking. (default) + * + * The value should be set before SDL is initialized. + */ +#define SDL_HINT_ANDROID_BLOCK_ON_PAUSE "SDL_ANDROID_BLOCK_ON_PAUSE" + /** - * \brief A variable to control whether mouse and touch events are to be treated together or separately + * \brief A variable to control whether the return key on the soft keyboard + * should hide the soft keyboard on Android and iOS. * * The variable can be set to the following values: - * "0" - Mouse events will be handled as touch events, and touch will raise fake mouse - * events. This is the behaviour of SDL <= 2.0.3. (default) - * "1" - Mouse events will be handled separately from pure touch events. + * "0" - The return key will be handled as a key event. This is the behaviour of SDL <= 2.0.3. (default) + * "1" - The return key will hide the keyboard. * * The value of this hint is used at runtime, so it can be changed at any time. */ -#define SDL_HINT_ANDROID_SEPARATE_MOUSE_AND_TOUCH "SDL_ANDROID_SEPARATE_MOUSE_AND_TOUCH" +#define SDL_HINT_RETURN_KEY_HIDES_IME "SDL_RETURN_KEY_HIDES_IME" /** * \brief override the binding element for keyboard inputs for Emscripten builds @@ -667,7 +929,7 @@ extern "C" { * "0" - SDL will generate a window-close event when it sees Alt+F4. * "1" - SDL will only do normal key handling for Alt+F4. */ -#define SDL_HINT_WINDOWS_NO_CLOSE_ON_ALT_F4 "SDL_WINDOWS_NO_CLOSE_ON_ALT_F4" +#define SDL_HINT_WINDOWS_NO_CLOSE_ON_ALT_F4 "SDL_WINDOWS_NO_CLOSE_ON_ALT_F4" /** * \brief Prevent SDL from using version 4 of the bitmap header when saving BMPs. @@ -689,13 +951,18 @@ extern "C" { #define SDL_HINT_BMP_SAVE_LEGACY_FORMAT "SDL_BMP_SAVE_LEGACY_FORMAT" /** - * \brief Tell SDL not to name threads on Windows. + * \brief Tell SDL not to name threads on Windows with the 0x406D1388 Exception. + * The 0x406D1388 Exception is a trick used to inform Visual Studio of a + * thread's name, but it tends to cause problems with other debuggers, + * and the .NET runtime. Note that SDL 2.0.6 and later will still use + * the (safer) SetThreadDescription API, introduced in the Windows 10 + * Creators Update, if available. * * The variable can be set to the following values: * "0" - SDL will raise the 0x406D1388 Exception to name threads. - * This is the default behavior of SDL <= 2.0.4. (default) - * "1" - SDL will not raise this exception, and threads will be unnamed. - * For .NET languages this is required when running under a debugger. + * This is the default behavior of SDL <= 2.0.4. + * "1" - SDL will not raise this exception, and threads will be unnamed. (default) + * This is necessary with .NET languages or debuggers that aren't Visual Studio. */ #define SDL_HINT_WINDOWS_DISABLE_THREAD_NAMING "SDL_WINDOWS_DISABLE_THREAD_NAMING" @@ -707,6 +974,206 @@ extern "C" { */ #define SDL_HINT_RPI_VIDEO_LAYER "SDL_RPI_VIDEO_LAYER" +/** + * \brief Tell the video driver that we only want a double buffer. + * + * By default, most lowlevel 2D APIs will use a triple buffer scheme that + * wastes no CPU time on waiting for vsync after issuing a flip, but + * introduces a frame of latency. On the other hand, using a double buffer + * scheme instead is recommended for cases where low latency is an important + * factor because we save a whole frame of latency. + * We do so by waiting for vsync immediately after issuing a flip, usually just + * after eglSwapBuffers call in the backend's *_SwapWindow function. + * + * Since it's driver-specific, it's only supported where possible and + * implemented. Currently supported the following drivers: + * - KMSDRM (kmsdrm) + * - Raspberry Pi (raspberrypi) + */ +#define SDL_HINT_VIDEO_DOUBLE_BUFFER "SDL_VIDEO_DOUBLE_BUFFER" + +/** + * \brief A variable controlling what driver to use for OpenGL ES contexts. + * + * On some platforms, currently Windows and X11, OpenGL drivers may support + * creating contexts with an OpenGL ES profile. By default SDL uses these + * profiles, when available, otherwise it attempts to load an OpenGL ES + * library, e.g. that provided by the ANGLE project. This variable controls + * whether SDL follows this default behaviour or will always load an + * OpenGL ES library. + * + * Circumstances where this is useful include + * - Testing an app with a particular OpenGL ES implementation, e.g ANGLE, + * or emulator, e.g. those from ARM, Imagination or Qualcomm. + * - Resolving OpenGL ES function addresses at link time by linking with + * the OpenGL ES library instead of querying them at run time with + * SDL_GL_GetProcAddress(). + * + * Caution: for an application to work with the default behaviour across + * different OpenGL drivers it must query the OpenGL ES function + * addresses at run time using SDL_GL_GetProcAddress(). + * + * This variable is ignored on most platforms because OpenGL ES is native + * or not supported. + * + * This variable can be set to the following values: + * "0" - Use ES profile of OpenGL, if available. (Default when not set.) + * "1" - Load OpenGL ES library using the default library names. + * + */ +#define SDL_HINT_OPENGL_ES_DRIVER "SDL_OPENGL_ES_DRIVER" + +/** + * \brief A variable controlling speed/quality tradeoff of audio resampling. + * + * If available, SDL can use libsamplerate ( http://www.mega-nerd.com/SRC/ ) + * to handle audio resampling. There are different resampling modes available + * that produce different levels of quality, using more CPU. + * + * If this hint isn't specified to a valid setting, or libsamplerate isn't + * available, SDL will use the default, internal resampling algorithm. + * + * Note that this is currently only applicable to resampling audio that is + * being written to a device for playback or audio being read from a device + * for capture. SDL_AudioCVT always uses the default resampler (although this + * might change for SDL 2.1). + * + * This hint is currently only checked at audio subsystem initialization. + * + * This variable can be set to the following values: + * + * "0" or "default" - Use SDL's internal resampling (Default when not set - low quality, fast) + * "1" or "fast" - Use fast, slightly higher quality resampling, if available + * "2" or "medium" - Use medium quality resampling, if available + * "3" or "best" - Use high quality resampling, if available + */ +#define SDL_HINT_AUDIO_RESAMPLING_MODE "SDL_AUDIO_RESAMPLING_MODE" + +/** + * \brief A variable controlling the audio category on iOS and Mac OS X + * + * This variable can be set to the following values: + * + * "ambient" - Use the AVAudioSessionCategoryAmbient audio category, will be muted by the phone mute switch (default) + * "playback" - Use the AVAudioSessionCategoryPlayback category + * + * For more information, see Apple's documentation: + * https://developer.apple.com/library/content/documentation/Audio/Conceptual/AudioSessionProgrammingGuide/AudioSessionCategoriesandModes/AudioSessionCategoriesandModes.html + */ +#define SDL_HINT_AUDIO_CATEGORY "SDL_AUDIO_CATEGORY" + +/** + * \brief A variable controlling whether the 2D render API is compatible or efficient. + * + * This variable can be set to the following values: + * + * "0" - Don't use batching to make rendering more efficient. + * "1" - Use batching, but might cause problems if app makes its own direct OpenGL calls. + * + * Up to SDL 2.0.9, the render API would draw immediately when requested. Now + * it batches up draw requests and sends them all to the GPU only when forced + * to (during SDL_RenderPresent, when changing render targets, by updating a + * texture that the batch needs, etc). This is significantly more efficient, + * but it can cause problems for apps that expect to render on top of the + * render API's output. As such, SDL will disable batching if a specific + * render backend is requested (since this might indicate that the app is + * planning to use the underlying graphics API directly). This hint can + * be used to explicitly request batching in this instance. It is a contract + * that you will either never use the underlying graphics API directly, or + * if you do, you will call SDL_RenderFlush() before you do so any current + * batch goes to the GPU before your work begins. Not following this contract + * will result in undefined behavior. + */ +#define SDL_HINT_RENDER_BATCHING "SDL_RENDER_BATCHING" + + +/** + * \brief A variable controlling whether SDL logs all events pushed onto its internal queue. + * + * This variable can be set to the following values: + * + * "0" - Don't log any events (default) + * "1" - Log all events except mouse and finger motion, which are pretty spammy. + * "2" - Log all events. + * + * This is generally meant to be used to debug SDL itself, but can be useful + * for application developers that need better visibility into what is going + * on in the event queue. Logged events are sent through SDL_Log(), which + * means by default they appear on stdout on most platforms or maybe + * OutputDebugString() on Windows, and can be funneled by the app with + * SDL_LogSetOutputFunction(), etc. + * + * This hint can be toggled on and off at runtime, if you only need to log + * events for a small subset of program execution. + */ +#define SDL_HINT_EVENT_LOGGING "SDL_EVENT_LOGGING" + + + +/** + * \brief Controls how the size of the RIFF chunk affects the loading of a WAVE file. + * + * The size of the RIFF chunk (which includes all the sub-chunks of the WAVE + * file) is not always reliable. In case the size is wrong, it's possible to + * just ignore it and step through the chunks until a fixed limit is reached. + * + * Note that files that have trailing data unrelated to the WAVE file or + * corrupt files may slow down the loading process without a reliable boundary. + * By default, SDL stops after 10000 chunks to prevent wasting time. Use the + * environment variable SDL_WAVE_CHUNK_LIMIT to adjust this value. + * + * This variable can be set to the following values: + * + * "force" - Always use the RIFF chunk size as a boundary for the chunk search + * "ignorezero" - Like "force", but a zero size searches up to 4 GiB (default) + * "ignore" - Ignore the RIFF chunk size and always search up to 4 GiB + * "maximum" - Search for chunks until the end of file (not recommended) + */ +#define SDL_HINT_WAVE_RIFF_CHUNK_SIZE "SDL_WAVE_RIFF_CHUNK_SIZE" + +/** + * \brief Controls how a truncated WAVE file is handled. + * + * A WAVE file is considered truncated if any of the chunks are incomplete or + * the data chunk size is not a multiple of the block size. By default, SDL + * decodes until the first incomplete block, as most applications seem to do. + * + * This variable can be set to the following values: + * + * "verystrict" - Raise an error if the file is truncated + * "strict" - Like "verystrict", but the size of the RIFF chunk is ignored + * "dropframe" - Decode until the first incomplete sample frame + * "dropblock" - Decode until the first incomplete block (default) + */ +#define SDL_HINT_WAVE_TRUNCATION "SDL_WAVE_TRUNCATION" + +/** + * \brief Controls how the fact chunk affects the loading of a WAVE file. + * + * The fact chunk stores information about the number of samples of a WAVE + * file. The Standards Update from Microsoft notes that this value can be used + * to 'determine the length of the data in seconds'. This is especially useful + * for compressed formats (for which this is a mandatory chunk) if they produce + * multiple sample frames per block and truncating the block is not allowed. + * The fact chunk can exactly specify how many sample frames there should be + * in this case. + * + * Unfortunately, most application seem to ignore the fact chunk and so SDL + * ignores it by default as well. + * + * This variable can be set to the following values: + * + * "truncate" - Use the number of samples to truncate the wave data if + * the fact chunk is present and valid + * "strict" - Like "truncate", but raise an error if the fact chunk + * is invalid, not present for non-PCM formats, or if the + * data chunk doesn't have that many samples + * "ignorezero" - Like "truncate", but ignore fact chunk if the number of + * samples is zero + * "ignore" - Ignore fact chunk entirely (default) + */ +#define SDL_HINT_WAVE_FACT_CHUNK "SDL_WAVE_FACT_CHUNK" + /** * \brief An enumeration of hint priorities */ @@ -753,6 +1220,11 @@ extern DECLSPEC const char * SDLCALL SDL_GetHint(const char *name); */ extern DECLSPEC SDL_bool SDLCALL SDL_GetHintBoolean(const char *name, SDL_bool default_value); +/** + * \brief type definition of the hint callback function. + */ +typedef void (SDLCALL *SDL_HintCallback)(void *userdata, const char *name, const char *oldValue, const char *newValue); + /** * \brief Add a function to watch a particular hint * @@ -760,7 +1232,6 @@ extern DECLSPEC SDL_bool SDLCALL SDL_GetHintBoolean(const char *name, SDL_bool d * \param callback The function to call when the hint value changes * \param userdata A pointer to pass to the callback function */ -typedef void (*SDL_HintCallback)(void *userdata, const char *name, const char *oldValue, const char *newValue); extern DECLSPEC void SDLCALL SDL_AddHintCallback(const char *name, SDL_HintCallback callback, void *userdata); @@ -790,6 +1261,6 @@ extern DECLSPEC void SDLCALL SDL_ClearHints(void); #endif #include "close_code.h" -#endif /* _SDL_hints_h */ +#endif /* SDL_hints_h_ */ /* vi: set ts=4 sw=4 expandtab: */ diff --git a/misc/builddeps/win64/sdl/include/SDL2/SDL_joystick.h b/misc/builddeps/win64/sdl/include/SDL2/SDL_joystick.h index f5dbc948..3a4c5d17 100644 --- a/misc/builddeps/win64/sdl/include/SDL2/SDL_joystick.h +++ b/misc/builddeps/win64/sdl/include/SDL2/SDL_joystick.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2016 Sam Lantinga + Copyright (C) 1997-2019 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -36,8 +36,8 @@ * */ -#ifndef _SDL_joystick_h -#define _SDL_joystick_h +#ifndef SDL_joystick_h_ +#define SDL_joystick_h_ #include "SDL_stdinc.h" #include "SDL_error.h" @@ -60,7 +60,9 @@ extern "C" { * SDL_Init(): SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS */ -/* The joystick structure used to identify an SDL joystick */ +/** + * The joystick structure used to identify an SDL joystick + */ struct _SDL_Joystick; typedef struct _SDL_Joystick SDL_Joystick; @@ -69,20 +71,55 @@ typedef struct { Uint8 data[16]; } SDL_JoystickGUID; +/** + * This is a unique ID for a joystick for the time it is connected to the system, + * and is never reused for the lifetime of the application. If the joystick is + * disconnected and reconnected, it will get a new ID. + * + * The ID value starts at 0 and increments from there. The value -1 is an invalid ID. + */ typedef Sint32 SDL_JoystickID; +typedef enum +{ + SDL_JOYSTICK_TYPE_UNKNOWN, + SDL_JOYSTICK_TYPE_GAMECONTROLLER, + SDL_JOYSTICK_TYPE_WHEEL, + SDL_JOYSTICK_TYPE_ARCADE_STICK, + SDL_JOYSTICK_TYPE_FLIGHT_STICK, + SDL_JOYSTICK_TYPE_DANCE_PAD, + SDL_JOYSTICK_TYPE_GUITAR, + SDL_JOYSTICK_TYPE_DRUM_KIT, + SDL_JOYSTICK_TYPE_ARCADE_PAD, + SDL_JOYSTICK_TYPE_THROTTLE +} SDL_JoystickType; + typedef enum { SDL_JOYSTICK_POWER_UNKNOWN = -1, - SDL_JOYSTICK_POWER_EMPTY, - SDL_JOYSTICK_POWER_LOW, - SDL_JOYSTICK_POWER_MEDIUM, - SDL_JOYSTICK_POWER_FULL, + SDL_JOYSTICK_POWER_EMPTY, /* <= 5% */ + SDL_JOYSTICK_POWER_LOW, /* <= 20% */ + SDL_JOYSTICK_POWER_MEDIUM, /* <= 70% */ + SDL_JOYSTICK_POWER_FULL, /* <= 100% */ SDL_JOYSTICK_POWER_WIRED, SDL_JOYSTICK_POWER_MAX } SDL_JoystickPowerLevel; /* Function prototypes */ + +/** + * Locking for multi-threaded access to the joystick API + * + * If you are using the joystick API or handling events from multiple threads + * you should use these locking functions to protect access to the joysticks. + * + * In particular, you are guaranteed that the joystick list won't change, so + * the API functions that take a joystick index will be valid, and joystick + * and game controller events will not be delivered. + */ +extern DECLSPEC void SDLCALL SDL_LockJoysticks(void); +extern DECLSPEC void SDLCALL SDL_UnlockJoysticks(void); + /** * Count the number of joysticks attached to the system right now */ @@ -95,6 +132,52 @@ extern DECLSPEC int SDLCALL SDL_NumJoysticks(void); */ extern DECLSPEC const char *SDLCALL SDL_JoystickNameForIndex(int device_index); +/** + * Get the player index of a joystick, or -1 if it's not available + * This can be called before any joysticks are opened. + */ +extern DECLSPEC int SDLCALL SDL_JoystickGetDevicePlayerIndex(int device_index); + +/** + * Return the GUID for the joystick at this index + * This can be called before any joysticks are opened. + */ +extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetDeviceGUID(int device_index); + +/** + * Get the USB vendor ID of a joystick, if available. + * This can be called before any joysticks are opened. + * If the vendor ID isn't available this function returns 0. + */ +extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetDeviceVendor(int device_index); + +/** + * Get the USB product ID of a joystick, if available. + * This can be called before any joysticks are opened. + * If the product ID isn't available this function returns 0. + */ +extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetDeviceProduct(int device_index); + +/** + * Get the product version of a joystick, if available. + * This can be called before any joysticks are opened. + * If the product version isn't available this function returns 0. + */ +extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetDeviceProductVersion(int device_index); + +/** + * Get the type of a joystick, if available. + * This can be called before any joysticks are opened. + */ +extern DECLSPEC SDL_JoystickType SDLCALL SDL_JoystickGetDeviceType(int device_index); + +/** + * Get the instance ID of a joystick. + * This can be called before any joysticks are opened. + * If the index is out of range, this function will return -1. + */ +extern DECLSPEC SDL_JoystickID SDLCALL SDL_JoystickGetDeviceInstanceID(int device_index); + /** * Open a joystick for use. * The index passed as an argument refers to the N'th joystick on the system. @@ -118,15 +201,40 @@ extern DECLSPEC SDL_Joystick *SDLCALL SDL_JoystickFromInstanceID(SDL_JoystickID extern DECLSPEC const char *SDLCALL SDL_JoystickName(SDL_Joystick * joystick); /** - * Return the GUID for the joystick at this index + * Get the player index of an opened joystick, or -1 if it's not available + * + * For XInput controllers this returns the XInput user index. */ -extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetDeviceGUID(int device_index); +extern DECLSPEC int SDLCALL SDL_JoystickGetPlayerIndex(SDL_Joystick * joystick); /** * Return the GUID for this opened joystick */ extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetGUID(SDL_Joystick * joystick); +/** + * Get the USB vendor ID of an opened joystick, if available. + * If the vendor ID isn't available this function returns 0. + */ +extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetVendor(SDL_Joystick * joystick); + +/** + * Get the USB product ID of an opened joystick, if available. + * If the product ID isn't available this function returns 0. + */ +extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetProduct(SDL_Joystick * joystick); + +/** + * Get the product version of an opened joystick, if available. + * If the product version isn't available this function returns 0. + */ +extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetProductVersion(SDL_Joystick * joystick); + +/** + * Get the type of an opened joystick. + */ +extern DECLSPEC SDL_JoystickType SDLCALL SDL_JoystickGetType(SDL_Joystick * joystick); + /** * Return a string representation for this guid. pszGUID must point to at least 33 bytes * (32 for the string plus a NULL terminator). @@ -134,7 +242,7 @@ extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetGUID(SDL_Joystick * joys extern DECLSPEC void SDLCALL SDL_JoystickGetGUIDString(SDL_JoystickGUID guid, char *pszGUID, int cbGUID); /** - * convert a string into a joystick formatted guid + * Convert a string into a joystick guid */ extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetGUIDFromString(const char *pchGUID); @@ -190,6 +298,8 @@ extern DECLSPEC void SDLCALL SDL_JoystickUpdate(void); */ extern DECLSPEC int SDLCALL SDL_JoystickEventState(int state); +#define SDL_JOYSTICK_AXIS_MAX 32767 +#define SDL_JOYSTICK_AXIS_MIN -32768 /** * Get the current state of an axis control on a joystick. * @@ -200,6 +310,18 @@ extern DECLSPEC int SDLCALL SDL_JoystickEventState(int state); extern DECLSPEC Sint16 SDLCALL SDL_JoystickGetAxis(SDL_Joystick * joystick, int axis); +/** + * Get the initial state of an axis control on a joystick. + * + * The state is a value ranging from -32768 to 32767. + * + * The axis indices start at index 0. + * + * \return SDL_TRUE if this axis has any initial value, or SDL_FALSE if not. + */ +extern DECLSPEC SDL_bool SDLCALL SDL_JoystickGetAxisInitialState(SDL_Joystick * joystick, + int axis, Sint16 *state); + /** * \name Hat positions */ @@ -252,6 +374,19 @@ extern DECLSPEC int SDLCALL SDL_JoystickGetBall(SDL_Joystick * joystick, extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetButton(SDL_Joystick * joystick, int button); +/** + * Trigger a rumble effect + * Each call to this function cancels any previous rumble effect, and calling it with 0 intensity stops any rumbling. + * + * \param joystick The joystick to vibrate + * \param low_frequency_rumble The intensity of the low frequency (left) rumble motor, from 0 to 0xFFFF + * \param high_frequency_rumble The intensity of the high frequency (right) rumble motor, from 0 to 0xFFFF + * \param duration_ms The duration of the rumble effect, in milliseconds + * + * \return 0, or -1 if rumble isn't supported on this joystick + */ +extern DECLSPEC int SDLCALL SDL_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms); + /** * Close a joystick previously opened with SDL_JoystickOpen(). */ @@ -268,6 +403,6 @@ extern DECLSPEC SDL_JoystickPowerLevel SDLCALL SDL_JoystickCurrentPowerLevel(SDL #endif #include "close_code.h" -#endif /* _SDL_joystick_h */ +#endif /* SDL_joystick_h_ */ /* vi: set ts=4 sw=4 expandtab: */ diff --git a/misc/builddeps/win64/sdl/include/SDL2/SDL_keyboard.h b/misc/builddeps/win64/sdl/include/SDL2/SDL_keyboard.h index f80b6d2d..4b2a055d 100644 --- a/misc/builddeps/win64/sdl/include/SDL2/SDL_keyboard.h +++ b/misc/builddeps/win64/sdl/include/SDL2/SDL_keyboard.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2016 Sam Lantinga + Copyright (C) 1997-2019 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -25,8 +25,8 @@ * Include file for SDL keyboard event handling */ -#ifndef _SDL_keyboard_h -#define _SDL_keyboard_h +#ifndef SDL_keyboard_h_ +#define SDL_keyboard_h_ #include "SDL_stdinc.h" #include "SDL_error.h" @@ -212,6 +212,6 @@ extern DECLSPEC SDL_bool SDLCALL SDL_IsScreenKeyboardShown(SDL_Window *window); #endif #include "close_code.h" -#endif /* _SDL_keyboard_h */ +#endif /* SDL_keyboard_h_ */ /* vi: set ts=4 sw=4 expandtab: */ diff --git a/misc/builddeps/win64/sdl/include/SDL2/SDL_keycode.h b/misc/builddeps/win64/sdl/include/SDL2/SDL_keycode.h index 7be96357..3bceb418 100644 --- a/misc/builddeps/win64/sdl/include/SDL2/SDL_keycode.h +++ b/misc/builddeps/win64/sdl/include/SDL2/SDL_keycode.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2016 Sam Lantinga + Copyright (C) 1997-2019 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -25,8 +25,8 @@ * Defines constants which identify keyboard keys and modifiers. */ -#ifndef _SDL_keycode_h -#define _SDL_keycode_h +#ifndef SDL_keycode_h_ +#define SDL_keycode_h_ #include "SDL_stdinc.h" #include "SDL_scancode.h" @@ -38,6 +38,9 @@ * layout of the keyboard. These values include Unicode values representing * the unmodified character that would be generated by pressing the key, or * an SDLK_* constant for those keys that do not generate characters. + * + * A special exception is the number keys at the top of the keyboard which + * always map to SDLK_0...SDLK_9, regardless of layout. */ typedef Sint32 SDL_Keycode; @@ -308,7 +311,12 @@ enum SDLK_KBDILLUMDOWN = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KBDILLUMDOWN), SDLK_KBDILLUMUP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KBDILLUMUP), SDLK_EJECT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_EJECT), - SDLK_SLEEP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_SLEEP) + SDLK_SLEEP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_SLEEP), + SDLK_APP1 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_APP1), + SDLK_APP2 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_APP2), + + SDLK_AUDIOREWIND = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AUDIOREWIND), + SDLK_AUDIOFASTFORWARD = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AUDIOFASTFORWARD) }; /** @@ -336,6 +344,6 @@ typedef enum #define KMOD_ALT (KMOD_LALT|KMOD_RALT) #define KMOD_GUI (KMOD_LGUI|KMOD_RGUI) -#endif /* _SDL_keycode_h */ +#endif /* SDL_keycode_h_ */ /* vi: set ts=4 sw=4 expandtab: */ diff --git a/misc/builddeps/win64/sdl/include/SDL2/SDL_loadso.h b/misc/builddeps/win64/sdl/include/SDL2/SDL_loadso.h index 3d540bd7..793ba535 100644 --- a/misc/builddeps/win64/sdl/include/SDL2/SDL_loadso.h +++ b/misc/builddeps/win64/sdl/include/SDL2/SDL_loadso.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2016 Sam Lantinga + Copyright (C) 1997-2019 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -38,8 +38,8 @@ * the results you expect. :) */ -#ifndef _SDL_loadso_h -#define _SDL_loadso_h +#ifndef SDL_loadso_h_ +#define SDL_loadso_h_ #include "SDL_stdinc.h" #include "SDL_error.h" @@ -76,6 +76,6 @@ extern DECLSPEC void SDLCALL SDL_UnloadObject(void *handle); #endif #include "close_code.h" -#endif /* _SDL_loadso_h */ +#endif /* SDL_loadso_h_ */ /* vi: set ts=4 sw=4 expandtab: */ diff --git a/misc/builddeps/win64/sdl/include/SDL2/SDL_log.h b/misc/builddeps/win64/sdl/include/SDL2/SDL_log.h index 09be1104..40f768d5 100644 --- a/misc/builddeps/win64/sdl/include/SDL2/SDL_log.h +++ b/misc/builddeps/win64/sdl/include/SDL2/SDL_log.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2016 Sam Lantinga + Copyright (C) 1997-2019 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -34,8 +34,8 @@ * Others: standard error output (stderr) */ -#ifndef _SDL_log_h -#define _SDL_log_h +#ifndef SDL_log_h_ +#define SDL_log_h_ #include "SDL_stdinc.h" @@ -186,7 +186,7 @@ extern DECLSPEC void SDLCALL SDL_LogMessageV(int category, /** * \brief The prototype for the log output function */ -typedef void (*SDL_LogOutputFunction)(void *userdata, int category, SDL_LogPriority priority, const char *message); +typedef void (SDLCALL *SDL_LogOutputFunction)(void *userdata, int category, SDL_LogPriority priority, const char *message); /** * \brief Get the current log output function. @@ -206,6 +206,6 @@ extern DECLSPEC void SDLCALL SDL_LogSetOutputFunction(SDL_LogOutputFunction call #endif #include "close_code.h" -#endif /* _SDL_log_h */ +#endif /* SDL_log_h_ */ /* vi: set ts=4 sw=4 expandtab: */ diff --git a/misc/builddeps/win64/sdl/include/SDL2/SDL_main.h b/misc/builddeps/win64/sdl/include/SDL2/SDL_main.h index 67afea5e..623f2d00 100644 --- a/misc/builddeps/win64/sdl/include/SDL2/SDL_main.h +++ b/misc/builddeps/win64/sdl/include/SDL2/SDL_main.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2016 Sam Lantinga + Copyright (C) 1997-2019 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -19,8 +19,8 @@ 3. This notice may not be removed or altered from any source distribution. */ -#ifndef _SDL_main_h -#define _SDL_main_h +#ifndef SDL_main_h_ +#define SDL_main_h_ #include "SDL_stdinc.h" @@ -55,6 +55,10 @@ /* On iOS SDL provides a main function that creates an application delegate and starts the iOS application run loop. + If you link with SDL dynamically on iOS, the main function can't be in a + shared library, so you need to link with libSDLmain.a, which includes a + stub main function that calls into the shared library to start execution. + See src/video/uikit/SDL_uikitappdelegate.m for more details. */ #define SDL_MAIN_NEEDED @@ -63,10 +67,13 @@ /* On Android SDL provides a Java class in SDLActivity.java that is the main activity entry point. - See README-android.md for more details on extending that class. + See docs/README-android.md for more details on extending that class. */ #define SDL_MAIN_NEEDED +/* We need to export SDL_main so it can be launched from Java */ +#define SDLMAIN_DECLSPEC DECLSPEC + #elif defined(__NACL__) /* On NACL we use ppapi_simple to set up the application helper code, then wait for the first PSE_INSTANCE_DIDCHANGEVIEW event before @@ -79,11 +86,9 @@ #endif #endif /* SDL_MAIN_HANDLED */ -#ifdef __cplusplus -#define C_LINKAGE "C" -#else -#define C_LINKAGE -#endif /* __cplusplus */ +#ifndef SDLMAIN_DECLSPEC +#define SDLMAIN_DECLSPEC +#endif /** * \file SDL_main.h @@ -104,17 +109,18 @@ #define main SDL_main #endif -/** - * The prototype for the application's main() function - */ -extern C_LINKAGE int SDL_main(int argc, char *argv[]); - - #include "begin_code.h" #ifdef __cplusplus extern "C" { #endif +/** + * The prototype for the application's main() function + */ +typedef int (*SDL_main_func)(int argc, char *argv[]); +extern SDLMAIN_DECLSPEC int SDL_main(int argc, char *argv[]); + + /** * This is called by the real SDL main function to let the rest of the * library know that initialization was done properly. @@ -129,8 +135,7 @@ extern DECLSPEC void SDLCALL SDL_SetMainReady(void); /** * This can be called to set the application class at startup */ -extern DECLSPEC int SDLCALL SDL_RegisterApp(char *name, Uint32 style, - void *hInst); +extern DECLSPEC int SDLCALL SDL_RegisterApp(char *name, Uint32 style, void *hInst); extern DECLSPEC void SDLCALL SDL_UnregisterApp(void); #endif /* __WIN32__ */ @@ -146,16 +151,30 @@ extern DECLSPEC void SDLCALL SDL_UnregisterApp(void); * \return 0 on success, -1 on failure. On failure, use SDL_GetError to retrieve more * information on the failure. */ -extern DECLSPEC int SDLCALL SDL_WinRTRunApp(int (*mainFunction)(int, char **), void * reserved); +extern DECLSPEC int SDLCALL SDL_WinRTRunApp(SDL_main_func mainFunction, void * reserved); #endif /* __WINRT__ */ +#if defined(__IPHONEOS__) + +/** + * \brief Initializes and launches an SDL application. + * + * \param argc The argc parameter from the application's main() function + * \param argv The argv parameter from the application's main() function + * \param mainFunction The SDL app's C-style main(). + * \return the return value from mainFunction + */ +extern DECLSPEC int SDLCALL SDL_UIKitRunApp(int argc, char *argv[], SDL_main_func mainFunction); + +#endif /* __IPHONEOS__ */ + #ifdef __cplusplus } #endif #include "close_code.h" -#endif /* _SDL_main_h */ +#endif /* SDL_main_h_ */ /* vi: set ts=4 sw=4 expandtab: */ diff --git a/misc/builddeps/win64/sdl/include/SDL2/SDL_messagebox.h b/misc/builddeps/win64/sdl/include/SDL2/SDL_messagebox.h index ec370dbb..e34b5547 100644 --- a/misc/builddeps/win64/sdl/include/SDL2/SDL_messagebox.h +++ b/misc/builddeps/win64/sdl/include/SDL2/SDL_messagebox.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2016 Sam Lantinga + Copyright (C) 1997-2019 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -19,8 +19,8 @@ 3. This notice may not be removed or altered from any source distribution. */ -#ifndef _SDL_messagebox_h -#define _SDL_messagebox_h +#ifndef SDL_messagebox_h_ +#define SDL_messagebox_h_ #include "SDL_stdinc.h" #include "SDL_video.h" /* For SDL_Window */ @@ -139,6 +139,6 @@ extern DECLSPEC int SDLCALL SDL_ShowSimpleMessageBox(Uint32 flags, const char *t #endif #include "close_code.h" -#endif /* _SDL_messagebox_h */ +#endif /* SDL_messagebox_h_ */ /* vi: set ts=4 sw=4 expandtab: */ diff --git a/misc/builddeps/win64/sdl/include/SDL2/SDL_mouse.h b/misc/builddeps/win64/sdl/include/SDL2/SDL_mouse.h index 46f046d0..277559d2 100644 --- a/misc/builddeps/win64/sdl/include/SDL2/SDL_mouse.h +++ b/misc/builddeps/win64/sdl/include/SDL2/SDL_mouse.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2016 Sam Lantinga + Copyright (C) 1997-2019 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -25,8 +25,8 @@ * Include file for SDL mouse event handling. */ -#ifndef _SDL_mouse_h -#define _SDL_mouse_h +#ifndef SDL_mouse_h_ +#define SDL_mouse_h_ #include "SDL_stdinc.h" #include "SDL_error.h" @@ -38,7 +38,7 @@ extern "C" { #endif -typedef struct SDL_Cursor SDL_Cursor; /* Implementation dependent */ +typedef struct SDL_Cursor SDL_Cursor; /**< Implementation dependent */ /** * \brief Cursor types for SDL_CreateSystemCursor(). @@ -297,6 +297,6 @@ extern DECLSPEC int SDLCALL SDL_ShowCursor(int toggle); #endif #include "close_code.h" -#endif /* _SDL_mouse_h */ +#endif /* SDL_mouse_h_ */ /* vi: set ts=4 sw=4 expandtab: */ diff --git a/misc/builddeps/win64/sdl/include/SDL2/SDL_mutex.h b/misc/builddeps/win64/sdl/include/SDL2/SDL_mutex.h index b7e39734..970e7871 100644 --- a/misc/builddeps/win64/sdl/include/SDL2/SDL_mutex.h +++ b/misc/builddeps/win64/sdl/include/SDL2/SDL_mutex.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2016 Sam Lantinga + Copyright (C) 1997-2019 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -19,8 +19,8 @@ 3. This notice may not be removed or altered from any source distribution. */ -#ifndef _SDL_mutex_h -#define _SDL_mutex_h +#ifndef SDL_mutex_h_ +#define SDL_mutex_h_ /** * \file SDL_mutex.h @@ -246,6 +246,6 @@ extern DECLSPEC int SDLCALL SDL_CondWaitTimeout(SDL_cond * cond, #endif #include "close_code.h" -#endif /* _SDL_mutex_h */ +#endif /* SDL_mutex_h_ */ /* vi: set ts=4 sw=4 expandtab: */ diff --git a/misc/builddeps/win64/sdl/include/SDL2/SDL_name.h b/misc/builddeps/win64/sdl/include/SDL2/SDL_name.h index 06cd4a5e..690a8199 100644 --- a/misc/builddeps/win64/sdl/include/SDL2/SDL_name.h +++ b/misc/builddeps/win64/sdl/include/SDL2/SDL_name.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2016 Sam Lantinga + Copyright (C) 1997-2019 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -19,8 +19,8 @@ 3. This notice may not be removed or altered from any source distribution. */ -#ifndef _SDLname_h_ -#define _SDLname_h_ +#ifndef SDLname_h_ +#define SDLname_h_ #if defined(__STDC__) || defined(__cplusplus) #define NeedFunctionPrototypes 1 @@ -28,6 +28,6 @@ #define SDL_NAME(X) SDL_##X -#endif /* _SDLname_h_ */ +#endif /* SDLname_h_ */ /* vi: set ts=4 sw=4 expandtab: */ diff --git a/misc/builddeps/win64/sdl/include/SDL2/SDL_opengl.h b/misc/builddeps/win64/sdl/include/SDL2/SDL_opengl.h index 780919bc..6685be73 100644 --- a/misc/builddeps/win64/sdl/include/SDL2/SDL_opengl.h +++ b/misc/builddeps/win64/sdl/include/SDL2/SDL_opengl.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2016 Sam Lantinga + Copyright (C) 1997-2019 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -32,8 +32,8 @@ * version included in SDL_opengl.h. */ -#ifndef _SDL_opengl_h -#define _SDL_opengl_h +#ifndef SDL_opengl_h_ +#define SDL_opengl_h_ #include "SDL_config.h" @@ -97,6 +97,13 @@ #elif defined(__CYGWIN__) && defined(USE_OPENGL32) /* use native windows opengl32 */ # define GLAPI extern # define GLAPIENTRY __stdcall +#elif defined(__OS2__) || defined(__EMX__) /* native os/2 opengl */ +# define GLAPI extern +# define GLAPIENTRY _System +# define APIENTRY _System +# if defined(__GNUC__) && !defined(_System) +# define _System +# endif #elif (defined(__GNUC__) && __GNUC__ >= 4) || (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x590)) # define GLAPI __attribute__((visibility("default"))) # define GLAPIENTRY @@ -2171,6 +2178,6 @@ typedef void (APIENTRYP PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC) (GLenum t #endif /* !__IPHONEOS__ */ -#endif /* _SDL_opengl_h */ +#endif /* SDL_opengl_h_ */ /* vi: set ts=4 sw=4 expandtab: */ diff --git a/misc/builddeps/win64/sdl/include/SDL2/SDL_opengles.h b/misc/builddeps/win64/sdl/include/SDL2/SDL_opengles.h index 15abee79..1e0660c3 100644 --- a/misc/builddeps/win64/sdl/include/SDL2/SDL_opengles.h +++ b/misc/builddeps/win64/sdl/include/SDL2/SDL_opengles.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2016 Sam Lantinga + Copyright (C) 1997-2019 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages diff --git a/misc/builddeps/win64/sdl/include/SDL2/SDL_opengles2.h b/misc/builddeps/win64/sdl/include/SDL2/SDL_opengles2.h index c961f0f7..df29d384 100644 --- a/misc/builddeps/win64/sdl/include/SDL2/SDL_opengles2.h +++ b/misc/builddeps/win64/sdl/include/SDL2/SDL_opengles2.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2016 Sam Lantinga + Copyright (C) 1997-2019 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages diff --git a/misc/builddeps/win64/sdl/include/SDL2/SDL_pixels.h b/misc/builddeps/win64/sdl/include/SDL2/SDL_pixels.h index cf6a33f0..dcb7a980 100644 --- a/misc/builddeps/win64/sdl/include/SDL2/SDL_pixels.h +++ b/misc/builddeps/win64/sdl/include/SDL2/SDL_pixels.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2016 Sam Lantinga + Copyright (C) 1997-2019 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -25,8 +25,8 @@ * Header for the enumerated pixel format definitions. */ -#ifndef _SDL_pixels_h -#define _SDL_pixels_h +#ifndef SDL_pixels_h_ +#define SDL_pixels_h_ #include "SDL_stdinc.h" #include "SDL_endian.h" @@ -168,7 +168,7 @@ enum ((format) && (SDL_PIXELFLAG(format) != 1)) /* Note: If you modify this list, update SDL_GetPixelFormatName() */ -enum +typedef enum { SDL_PIXELFORMAT_UNKNOWN, SDL_PIXELFORMAT_INDEX1LSB = @@ -287,8 +287,10 @@ enum SDL_PIXELFORMAT_NV12 = /**< Planar mode: Y + U/V interleaved (2 planes) */ SDL_DEFINE_PIXELFOURCC('N', 'V', '1', '2'), SDL_PIXELFORMAT_NV21 = /**< Planar mode: Y + V/U interleaved (2 planes) */ - SDL_DEFINE_PIXELFOURCC('N', 'V', '2', '1') -}; + SDL_DEFINE_PIXELFOURCC('N', 'V', '2', '1'), + SDL_PIXELFORMAT_EXTERNAL_OES = /**< Android video texture format */ + SDL_DEFINE_PIXELFOURCC('O', 'E', 'S', ' ') +} SDL_PixelFormatEnum; typedef struct SDL_Color { @@ -463,6 +465,6 @@ extern DECLSPEC void SDLCALL SDL_CalculateGammaRamp(float gamma, Uint16 * ramp); #endif #include "close_code.h" -#endif /* _SDL_pixels_h */ +#endif /* SDL_pixels_h_ */ /* vi: set ts=4 sw=4 expandtab: */ diff --git a/misc/builddeps/win64/sdl/include/SDL2/SDL_platform.h b/misc/builddeps/win64/sdl/include/SDL2/SDL_platform.h index 03cf1706..c2cbc6b4 100644 --- a/misc/builddeps/win64/sdl/include/SDL2/SDL_platform.h +++ b/misc/builddeps/win64/sdl/include/SDL2/SDL_platform.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2016 Sam Lantinga + Copyright (C) 1997-2019 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -25,8 +25,8 @@ * Try to get a standard set of platform defines. */ -#ifndef _SDL_platform_h -#define _SDL_platform_h +#ifndef SDL_platform_h_ +#define SDL_platform_h_ #if defined(_AIX) #undef __AIX__ @@ -97,7 +97,7 @@ #undef __OPENBSD__ #define __OPENBSD__ 1 #endif -#if defined(__OS2__) +#if defined(__OS2__) || defined(__EMX__) #undef __OS2__ #define __OS2__ 1 #endif @@ -120,21 +120,34 @@ #if defined(WIN32) || defined(_WIN32) || defined(__CYGWIN__) || defined(__MINGW32__) /* Try to find out if we're compiling for WinRT or non-WinRT */ -/* If _USING_V110_SDK71_ is defined it means we are using the v110_xp or v120_xp toolset. */ -#if (defined(_MSC_VER) && (_MSC_VER >= 1700) && !_USING_V110_SDK71_) /* _MSC_VER==1700 for MSVC 2012 */ +#if defined(_MSC_VER) && defined(__has_include) +#if __has_include() +#define HAVE_WINAPIFAMILY_H 1 +#else +#define HAVE_WINAPIFAMILY_H 0 +#endif + +/* If _USING_V110_SDK71_ is defined it means we are using the Windows XP toolset. */ +#elif defined(_MSC_VER) && (_MSC_VER >= 1700 && !_USING_V110_SDK71_) /* _MSC_VER == 1700 for Visual Studio 2012 */ +#define HAVE_WINAPIFAMILY_H 1 +#else +#define HAVE_WINAPIFAMILY_H 0 +#endif + +#if HAVE_WINAPIFAMILY_H #include -#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) -#undef __WINDOWS__ -#define __WINDOWS__ 1 -/* See if we're compiling for WinRT: */ -#elif WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP) +#define WINAPI_FAMILY_WINRT (!WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) && WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)) +#else +#define WINAPI_FAMILY_WINRT 0 +#endif /* HAVE_WINAPIFAMILY_H */ + +#if WINAPI_FAMILY_WINRT #undef __WINRT__ #define __WINRT__ 1 -#endif #else #undef __WINDOWS__ -#define __WINDOWS__ 1 -#endif /* _MSC_VER < 1700 */ +#define __WINDOWS__ 1 +#endif #endif /* defined(WIN32) || defined(_WIN32) || defined(__CYGWIN__) */ #if defined(__WINDOWS__) @@ -180,6 +193,6 @@ extern DECLSPEC const char * SDLCALL SDL_GetPlatform (void); #endif #include "close_code.h" -#endif /* _SDL_platform_h */ +#endif /* SDL_platform_h_ */ /* vi: set ts=4 sw=4 expandtab: */ diff --git a/misc/builddeps/win64/sdl/include/SDL2/SDL_power.h b/misc/builddeps/win64/sdl/include/SDL2/SDL_power.h index 24c05011..4831cb77 100644 --- a/misc/builddeps/win64/sdl/include/SDL2/SDL_power.h +++ b/misc/builddeps/win64/sdl/include/SDL2/SDL_power.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2016 Sam Lantinga + Copyright (C) 1997-2019 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -19,8 +19,8 @@ 3. This notice may not be removed or altered from any source distribution. */ -#ifndef _SDL_power_h -#define _SDL_power_h +#ifndef SDL_power_h_ +#define SDL_power_h_ /** * \file SDL_power.h @@ -70,6 +70,6 @@ extern DECLSPEC SDL_PowerState SDLCALL SDL_GetPowerInfo(int *secs, int *pct); #endif #include "close_code.h" -#endif /* _SDL_power_h */ +#endif /* SDL_power_h_ */ /* vi: set ts=4 sw=4 expandtab: */ diff --git a/misc/builddeps/win64/sdl/include/SDL2/SDL_quit.h b/misc/builddeps/win64/sdl/include/SDL2/SDL_quit.h index cc06f28d..c979983c 100644 --- a/misc/builddeps/win64/sdl/include/SDL2/SDL_quit.h +++ b/misc/builddeps/win64/sdl/include/SDL2/SDL_quit.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2016 Sam Lantinga + Copyright (C) 1997-2019 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -25,8 +25,8 @@ * Include file for SDL quit event handling. */ -#ifndef _SDL_quit_h -#define _SDL_quit_h +#ifndef SDL_quit_h_ +#define SDL_quit_h_ #include "SDL_stdinc.h" #include "SDL_error.h" @@ -55,4 +55,4 @@ #define SDL_QuitRequested() \ (SDL_PumpEvents(), (SDL_PeepEvents(NULL,0,SDL_PEEKEVENT,SDL_QUIT,SDL_QUIT) > 0)) -#endif /* _SDL_quit_h */ +#endif /* SDL_quit_h_ */ diff --git a/misc/builddeps/win64/sdl/include/SDL2/SDL_rect.h b/misc/builddeps/win64/sdl/include/SDL2/SDL_rect.h index bbcb9a3b..71a41151 100644 --- a/misc/builddeps/win64/sdl/include/SDL2/SDL_rect.h +++ b/misc/builddeps/win64/sdl/include/SDL2/SDL_rect.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2016 Sam Lantinga + Copyright (C) 1997-2019 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -25,8 +25,8 @@ * Header file for SDL_rect definition and management functions. */ -#ifndef _SDL_rect_h -#define _SDL_rect_h +#ifndef SDL_rect_h_ +#define SDL_rect_h_ #include "SDL_stdinc.h" #include "SDL_error.h" @@ -40,7 +40,7 @@ extern "C" { #endif /** - * \brief The structure that defines a point + * \brief The structure that defines a point (integer) * * \sa SDL_EnclosePoints * \sa SDL_PointInRect @@ -52,7 +52,20 @@ typedef struct SDL_Point } SDL_Point; /** - * \brief A rectangle, with the origin at the upper left. + * \brief The structure that defines a point (floating point) + * + * \sa SDL_EnclosePoints + * \sa SDL_PointInRect + */ +typedef struct SDL_FPoint +{ + float x; + float y; +} SDL_FPoint; + + +/** + * \brief A rectangle, with the origin at the upper left (integer). * * \sa SDL_RectEmpty * \sa SDL_RectEquals @@ -67,6 +80,19 @@ typedef struct SDL_Rect int w, h; } SDL_Rect; + +/** + * \brief A rectangle, with the origin at the upper left (floating point). + */ +typedef struct SDL_FRect +{ + float x; + float y; + float w; + float h; +} SDL_FRect; + + /** * \brief Returns true if point resides inside a rectangle. */ @@ -143,6 +169,6 @@ extern DECLSPEC SDL_bool SDLCALL SDL_IntersectRectAndLine(const SDL_Rect * #endif #include "close_code.h" -#endif /* _SDL_rect_h */ +#endif /* SDL_rect_h_ */ /* vi: set ts=4 sw=4 expandtab: */ diff --git a/misc/builddeps/win64/sdl/include/SDL2/SDL_render.h b/misc/builddeps/win64/sdl/include/SDL2/SDL_render.h index 60c87b66..096b4a57 100644 --- a/misc/builddeps/win64/sdl/include/SDL2/SDL_render.h +++ b/misc/builddeps/win64/sdl/include/SDL2/SDL_render.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2016 Sam Lantinga + Copyright (C) 1997-2019 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -45,8 +45,8 @@ * See this bug for details: http://bugzilla.libsdl.org/show_bug.cgi?id=1995 */ -#ifndef _SDL_render_h -#define _SDL_render_h +#ifndef SDL_render_h_ +#define SDL_render_h_ #include "SDL_stdinc.h" #include "SDL_rect.h" @@ -233,6 +233,8 @@ extern DECLSPEC int SDLCALL SDL_GetRendererOutputSize(SDL_Renderer * renderer, * active, the format was unsupported, or the width or height were out * of range. * + * \note The contents of the texture are not defined at creation. + * * \sa SDL_QueryTexture() * \sa SDL_UpdateTexture() * \sa SDL_DestroyTexture() @@ -370,9 +372,12 @@ extern DECLSPEC int SDLCALL SDL_GetTextureBlendMode(SDL_Texture * texture, * \param texture The texture to update * \param rect A pointer to the rectangle of pixels to update, or NULL to * update the entire texture. - * \param pixels The raw pixel data. + * \param pixels The raw pixel data in the format of the texture. * \param pitch The number of bytes in a row of pixel data, including padding between lines. * + * The pixel data must be in the format of the texture. The pixel format can be + * queried with SDL_QueryTexture. + * * \return 0 on success, or -1 if the texture is not valid. * * \note This is a fairly slow function. @@ -816,7 +821,7 @@ extern DECLSPEC int SDLCALL SDL_RenderCopy(SDL_Renderer * renderer, * texture. * \param dstrect A pointer to the destination rectangle, or NULL for the * entire rendering target. - * \param angle An angle in degrees that indicates the rotation that will be applied to dstrect + * \param angle An angle in degrees that indicates the rotation that will be applied to dstrect, rotating it in a clockwise direction * \param center A pointer to a point indicating the point around which dstrect will be rotated (if NULL, rotation will be done around dstrect.w/2, dstrect.h/2). * \param flip An SDL_RendererFlip value stating which flipping actions should be performed on the texture * @@ -830,6 +835,148 @@ extern DECLSPEC int SDLCALL SDL_RenderCopyEx(SDL_Renderer * renderer, const SDL_Point *center, const SDL_RendererFlip flip); + +/** + * \brief Draw a point on the current rendering target. + * + * \param renderer The renderer which should draw a point. + * \param x The x coordinate of the point. + * \param y The y coordinate of the point. + * + * \return 0 on success, or -1 on error + */ +extern DECLSPEC int SDLCALL SDL_RenderDrawPointF(SDL_Renderer * renderer, + float x, float y); + +/** + * \brief Draw multiple points on the current rendering target. + * + * \param renderer The renderer which should draw multiple points. + * \param points The points to draw + * \param count The number of points to draw + * + * \return 0 on success, or -1 on error + */ +extern DECLSPEC int SDLCALL SDL_RenderDrawPointsF(SDL_Renderer * renderer, + const SDL_FPoint * points, + int count); + +/** + * \brief Draw a line on the current rendering target. + * + * \param renderer The renderer which should draw a line. + * \param x1 The x coordinate of the start point. + * \param y1 The y coordinate of the start point. + * \param x2 The x coordinate of the end point. + * \param y2 The y coordinate of the end point. + * + * \return 0 on success, or -1 on error + */ +extern DECLSPEC int SDLCALL SDL_RenderDrawLineF(SDL_Renderer * renderer, + float x1, float y1, float x2, float y2); + +/** + * \brief Draw a series of connected lines on the current rendering target. + * + * \param renderer The renderer which should draw multiple lines. + * \param points The points along the lines + * \param count The number of points, drawing count-1 lines + * + * \return 0 on success, or -1 on error + */ +extern DECLSPEC int SDLCALL SDL_RenderDrawLinesF(SDL_Renderer * renderer, + const SDL_FPoint * points, + int count); + +/** + * \brief Draw a rectangle on the current rendering target. + * + * \param renderer The renderer which should draw a rectangle. + * \param rect A pointer to the destination rectangle, or NULL to outline the entire rendering target. + * + * \return 0 on success, or -1 on error + */ +extern DECLSPEC int SDLCALL SDL_RenderDrawRectF(SDL_Renderer * renderer, + const SDL_FRect * rect); + +/** + * \brief Draw some number of rectangles on the current rendering target. + * + * \param renderer The renderer which should draw multiple rectangles. + * \param rects A pointer to an array of destination rectangles. + * \param count The number of rectangles. + * + * \return 0 on success, or -1 on error + */ +extern DECLSPEC int SDLCALL SDL_RenderDrawRectsF(SDL_Renderer * renderer, + const SDL_FRect * rects, + int count); + +/** + * \brief Fill a rectangle on the current rendering target with the drawing color. + * + * \param renderer The renderer which should fill a rectangle. + * \param rect A pointer to the destination rectangle, or NULL for the entire + * rendering target. + * + * \return 0 on success, or -1 on error + */ +extern DECLSPEC int SDLCALL SDL_RenderFillRectF(SDL_Renderer * renderer, + const SDL_FRect * rect); + +/** + * \brief Fill some number of rectangles on the current rendering target with the drawing color. + * + * \param renderer The renderer which should fill multiple rectangles. + * \param rects A pointer to an array of destination rectangles. + * \param count The number of rectangles. + * + * \return 0 on success, or -1 on error + */ +extern DECLSPEC int SDLCALL SDL_RenderFillRectsF(SDL_Renderer * renderer, + const SDL_FRect * rects, + int count); + +/** + * \brief Copy a portion of the texture to the current rendering target. + * + * \param renderer The renderer which should copy parts of a texture. + * \param texture The source texture. + * \param srcrect A pointer to the source rectangle, or NULL for the entire + * texture. + * \param dstrect A pointer to the destination rectangle, or NULL for the + * entire rendering target. + * + * \return 0 on success, or -1 on error + */ +extern DECLSPEC int SDLCALL SDL_RenderCopyF(SDL_Renderer * renderer, + SDL_Texture * texture, + const SDL_Rect * srcrect, + const SDL_FRect * dstrect); + +/** + * \brief Copy a portion of the source texture to the current rendering target, rotating it by angle around the given center + * + * \param renderer The renderer which should copy parts of a texture. + * \param texture The source texture. + * \param srcrect A pointer to the source rectangle, or NULL for the entire + * texture. + * \param dstrect A pointer to the destination rectangle, or NULL for the + * entire rendering target. + * \param angle An angle in degrees that indicates the rotation that will be applied to dstrect, rotating it in a clockwise direction + * \param center A pointer to a point indicating the point around which dstrect will be rotated (if NULL, rotation will be done around dstrect.w/2, dstrect.h/2). + * \param flip An SDL_RendererFlip value stating which flipping actions should be performed on the texture + * + * \return 0 on success, or -1 on error + */ +extern DECLSPEC int SDLCALL SDL_RenderCopyExF(SDL_Renderer * renderer, + SDL_Texture * texture, + const SDL_Rect * srcrect, + const SDL_FRect * dstrect, + const double angle, + const SDL_FPoint *center, + const SDL_RendererFlip flip); + /** * \brief Read pixels from the current rendering target. * @@ -871,6 +1018,31 @@ extern DECLSPEC void SDLCALL SDL_DestroyTexture(SDL_Texture * texture); */ extern DECLSPEC void SDLCALL SDL_DestroyRenderer(SDL_Renderer * renderer); +/** + * \brief Force the rendering context to flush any pending commands to the + * underlying rendering API. + * + * You do not need to (and in fact, shouldn't) call this function unless + * you are planning to call into OpenGL/Direct3D/Metal/whatever directly + * in addition to using an SDL_Renderer. + * + * This is for a very-specific case: if you are using SDL's render API, + * you asked for a specific renderer backend (OpenGL, Direct3D, etc), + * you set SDL_HINT_RENDER_BATCHING to "1", and you plan to make + * OpenGL/D3D/whatever calls in addition to SDL render API calls. If all of + * this applies, you should call SDL_RenderFlush() between calls to SDL's + * render API and the low-level API you're using in cooperation. + * + * In all other cases, you can ignore this function. This is only here to + * get maximum performance out of a specific situation. In all other cases, + * SDL will do the right thing, perhaps at a performance loss. + * + * This function is first available in SDL 2.0.10, and is not needed in + * 2.0.9 and earlier, as earlier versions did not queue rendering commands + * at all, instead flushing them to the OS immediately. + */ +extern DECLSPEC int SDLCALL SDL_RenderFlush(SDL_Renderer * renderer); + /** * \brief Bind the texture to the current OpenGL/ES/ES2 context for use with @@ -893,6 +1065,27 @@ extern DECLSPEC int SDLCALL SDL_GL_BindTexture(SDL_Texture *texture, float *texw */ extern DECLSPEC int SDLCALL SDL_GL_UnbindTexture(SDL_Texture *texture); +/** + * \brief Get the CAMetalLayer associated with the given Metal renderer + * + * \param renderer The renderer to query + * + * \return CAMetalLayer* on success, or NULL if the renderer isn't a Metal renderer + * + * \sa SDL_RenderGetMetalCommandEncoder() + */ +extern DECLSPEC void *SDLCALL SDL_RenderGetMetalLayer(SDL_Renderer * renderer); + +/** + * \brief Get the Metal command encoder for the current frame + * + * \param renderer The renderer to query + * + * \return id on success, or NULL if the renderer isn't a Metal renderer + * + * \sa SDL_RenderGetMetalLayer() + */ +extern DECLSPEC void *SDLCALL SDL_RenderGetMetalCommandEncoder(SDL_Renderer * renderer); /* Ends C function definitions when using C++ */ #ifdef __cplusplus @@ -900,6 +1093,6 @@ extern DECLSPEC int SDLCALL SDL_GL_UnbindTexture(SDL_Texture *texture); #endif #include "close_code.h" -#endif /* _SDL_render_h */ +#endif /* SDL_render_h_ */ /* vi: set ts=4 sw=4 expandtab: */ diff --git a/misc/builddeps/win64/sdl/include/SDL2/SDL_revision.h b/misc/builddeps/win64/sdl/include/SDL2/SDL_revision.h index 341dc5cc..3b3fc85e 100644 --- a/misc/builddeps/win64/sdl/include/SDL2/SDL_revision.h +++ b/misc/builddeps/win64/sdl/include/SDL2/SDL_revision.h @@ -1,2 +1,2 @@ -#define SDL_REVISION "hg-10556:007dfe83abf8" -#define SDL_REVISION_NUMBER 10556 +#define SDL_REVISION "hg-12952:bc90ce38f1e2" +#define SDL_REVISION_NUMBER 12952 diff --git a/misc/builddeps/win64/sdl/include/SDL2/SDL_rwops.h b/misc/builddeps/win64/sdl/include/SDL2/SDL_rwops.h index 1ad3ac40..f66119fb 100644 --- a/misc/builddeps/win64/sdl/include/SDL2/SDL_rwops.h +++ b/misc/builddeps/win64/sdl/include/SDL2/SDL_rwops.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2016 Sam Lantinga + Copyright (C) 1997-2019 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -26,8 +26,8 @@ * data streams. It can easily be extended to files, memory, etc. */ -#ifndef _SDL_rwops_h -#define _SDL_rwops_h +#ifndef SDL_rwops_h_ +#define SDL_rwops_h_ #include "SDL_stdinc.h" #include "SDL_error.h" @@ -39,12 +39,12 @@ extern "C" { #endif /* RWops Types */ -#define SDL_RWOPS_UNKNOWN 0U /* Unknown stream type */ -#define SDL_RWOPS_WINFILE 1U /* Win32 file */ -#define SDL_RWOPS_STDFILE 2U /* Stdio file */ -#define SDL_RWOPS_JNIFILE 3U /* Android asset */ -#define SDL_RWOPS_MEMORY 4U /* Memory stream */ -#define SDL_RWOPS_MEMORY_RO 5U /* Read-Only memory stream */ +#define SDL_RWOPS_UNKNOWN 0U /**< Unknown stream type */ +#define SDL_RWOPS_WINFILE 1U /**< Win32 file */ +#define SDL_RWOPS_STDFILE 2U /**< Stdio file */ +#define SDL_RWOPS_JNIFILE 3U /**< Android asset */ +#define SDL_RWOPS_MEMORY 4U /**< Memory stream */ +#define SDL_RWOPS_MEMORY_RO 5U /**< Read-Only memory stream */ /** * This is the read/write operation structure -- very basic. @@ -176,19 +176,79 @@ extern DECLSPEC void SDLCALL SDL_FreeRW(SDL_RWops * area); #define RW_SEEK_END 2 /**< Seek relative to the end of data */ /** - * \name Read/write macros + * Return the size of the file in this rwops, or -1 if unknown + */ +extern DECLSPEC Sint64 SDLCALL SDL_RWsize(SDL_RWops *context); + +/** + * Seek to \c offset relative to \c whence, one of stdio's whence values: + * RW_SEEK_SET, RW_SEEK_CUR, RW_SEEK_END * - * Macros to easily read and write from an SDL_RWops structure. + * \return the final offset in the data stream, or -1 on error. */ -/* @{ */ -#define SDL_RWsize(ctx) (ctx)->size(ctx) -#define SDL_RWseek(ctx, offset, whence) (ctx)->seek(ctx, offset, whence) -#define SDL_RWtell(ctx) (ctx)->seek(ctx, 0, RW_SEEK_CUR) -#define SDL_RWread(ctx, ptr, size, n) (ctx)->read(ctx, ptr, size, n) -#define SDL_RWwrite(ctx, ptr, size, n) (ctx)->write(ctx, ptr, size, n) -#define SDL_RWclose(ctx) (ctx)->close(ctx) -/* @} *//* Read/write macros */ +extern DECLSPEC Sint64 SDLCALL SDL_RWseek(SDL_RWops *context, + Sint64 offset, int whence); + +/** + * Return the current offset in the data stream, or -1 on error. + */ +extern DECLSPEC Sint64 SDLCALL SDL_RWtell(SDL_RWops *context); + +/** + * Read up to \c maxnum objects each of size \c size from the data + * stream to the area pointed at by \c ptr. + * + * \return the number of objects read, or 0 at error or end of file. + */ +extern DECLSPEC size_t SDLCALL SDL_RWread(SDL_RWops *context, + void *ptr, size_t size, size_t maxnum); + +/** + * Write exactly \c num objects each of size \c size from the area + * pointed at by \c ptr to data stream. + * + * \return the number of objects written, or 0 at error or end of file. + */ +extern DECLSPEC size_t SDLCALL SDL_RWwrite(SDL_RWops *context, + const void *ptr, size_t size, size_t num); + +/** + * Close and free an allocated SDL_RWops structure. + * + * \return 0 if successful or -1 on write error when flushing data. + */ +extern DECLSPEC int SDLCALL SDL_RWclose(SDL_RWops *context); +/** + * Load all the data from an SDL data stream. + * + * The data is allocated with a zero byte at the end (null terminated) + * + * If \c datasize is not NULL, it is filled with the size of the data read. + * + * If \c freesrc is non-zero, the stream will be closed after being read. + * + * The data should be freed with SDL_free(). + * + * \return the data, or NULL if there was an error. + */ +extern DECLSPEC void *SDLCALL SDL_LoadFile_RW(SDL_RWops * src, size_t *datasize, + int freesrc); + +/** + * Load an entire file. + * + * The data is allocated with a zero byte at the end (null terminated) + * + * If \c datasize is not NULL, it is filled with the size of the data read. + * + * If \c freesrc is non-zero, the stream will be closed after being read. + * + * The data should be freed with SDL_free(). + * + * \return the data, or NULL if there was an error. + */ +extern DECLSPEC void *SDLCALL SDL_LoadFile(const char *file, size_t *datasize); /** * \name Read endian functions @@ -226,6 +286,6 @@ extern DECLSPEC size_t SDLCALL SDL_WriteBE64(SDL_RWops * dst, Uint64 value); #endif #include "close_code.h" -#endif /* _SDL_rwops_h */ +#endif /* SDL_rwops_h_ */ /* vi: set ts=4 sw=4 expandtab: */ diff --git a/misc/builddeps/win64/sdl/include/SDL2/SDL_scancode.h b/misc/builddeps/win64/sdl/include/SDL2/SDL_scancode.h index 0af1dd59..a50305f5 100644 --- a/misc/builddeps/win64/sdl/include/SDL2/SDL_scancode.h +++ b/misc/builddeps/win64/sdl/include/SDL2/SDL_scancode.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2016 Sam Lantinga + Copyright (C) 1997-2019 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -25,8 +25,8 @@ * Defines keyboard scancodes. */ -#ifndef _SDL_scancode_h -#define _SDL_scancode_h +#ifndef SDL_scancode_h_ +#define SDL_scancode_h_ #include "SDL_stdinc.h" @@ -38,7 +38,7 @@ * SDL_Event structure. * * The values in this enumeration are based on the USB usage page standard: - * http://www.usb.org/developers/devclass_docs/Hut1_12v2.pdf + * https://www.usb.org/sites/default/files/documents/hut1_12v2.pdf */ typedef enum { @@ -390,12 +390,24 @@ typedef enum /* @} *//* Walther keys */ + /** + * \name Usage page 0x0C (additional media keys) + * + * These values are mapped from usage page 0x0C (USB consumer page). + */ + /* @{ */ + + SDL_SCANCODE_AUDIOREWIND = 285, + SDL_SCANCODE_AUDIOFASTFORWARD = 286, + + /* @} *//* Usage page 0x0C (additional media keys) */ + /* Add any other keys here. */ SDL_NUM_SCANCODES = 512 /**< not a key, just marks the number of scancodes for array bounds */ } SDL_Scancode; -#endif /* _SDL_scancode_h */ +#endif /* SDL_scancode_h_ */ /* vi: set ts=4 sw=4 expandtab: */ diff --git a/misc/builddeps/win64/sdl/include/SDL2/SDL_sensor.h b/misc/builddeps/win64/sdl/include/SDL2/SDL_sensor.h new file mode 100644 index 00000000..966adbf2 --- /dev/null +++ b/misc/builddeps/win64/sdl/include/SDL2/SDL_sensor.h @@ -0,0 +1,251 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2019 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_sensor.h + * + * Include file for SDL sensor event handling + * + */ + +#ifndef SDL_sensor_h_ +#define SDL_sensor_h_ + +#include "SDL_stdinc.h" +#include "SDL_error.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +/* *INDENT-OFF* */ +extern "C" { +/* *INDENT-ON* */ +#endif + +/** + * \brief SDL_sensor.h + * + * In order to use these functions, SDL_Init() must have been called + * with the ::SDL_INIT_SENSOR flag. This causes SDL to scan the system + * for sensors, and load appropriate drivers. + */ + +struct _SDL_Sensor; +typedef struct _SDL_Sensor SDL_Sensor; + +/** + * This is a unique ID for a sensor for the time it is connected to the system, + * and is never reused for the lifetime of the application. + * + * The ID value starts at 0 and increments from there. The value -1 is an invalid ID. + */ +typedef Sint32 SDL_SensorID; + +/* The different sensors defined by SDL + * + * Additional sensors may be available, using platform dependent semantics. + * + * Hare are the additional Android sensors: + * https://developer.android.com/reference/android/hardware/SensorEvent.html#values + */ +typedef enum +{ + SDL_SENSOR_INVALID = -1, /**< Returned for an invalid sensor */ + SDL_SENSOR_UNKNOWN, /**< Unknown sensor type */ + SDL_SENSOR_ACCEL, /**< Accelerometer */ + SDL_SENSOR_GYRO /**< Gyroscope */ +} SDL_SensorType; + +/** + * Accelerometer sensor + * + * The accelerometer returns the current acceleration in SI meters per + * second squared. This includes gravity, so a device at rest will have + * an acceleration of SDL_STANDARD_GRAVITY straight down. + * + * values[0]: Acceleration on the x axis + * values[1]: Acceleration on the y axis + * values[2]: Acceleration on the z axis + * + * For phones held in portrait mode, the axes are defined as follows: + * -X ... +X : left ... right + * -Y ... +Y : bottom ... top + * -Z ... +Z : farther ... closer + * + * The axis data is not changed when the phone is rotated. + * + * \sa SDL_GetDisplayOrientation() + */ +#define SDL_STANDARD_GRAVITY 9.80665f + +/** + * Gyroscope sensor + * + * The gyroscope returns the current rate of rotation in radians per second. + * The rotation is positive in the counter-clockwise direction. That is, + * an observer looking from a positive location on one of the axes would + * see positive rotation on that axis when it appeared to be rotating + * counter-clockwise. + * + * values[0]: Angular speed around the x axis + * values[1]: Angular speed around the y axis + * values[2]: Angular speed around the z axis + * + * For phones held in portrait mode, the axes are defined as follows: + * -X ... +X : left ... right + * -Y ... +Y : bottom ... top + * -Z ... +Z : farther ... closer + * + * The axis data is not changed when the phone is rotated. + * + * \sa SDL_GetDisplayOrientation() + */ + +/* Function prototypes */ + +/** + * \brief Count the number of sensors attached to the system right now + */ +extern DECLSPEC int SDLCALL SDL_NumSensors(void); + +/** + * \brief Get the implementation dependent name of a sensor. + * + * This can be called before any sensors are opened. + * + * \return The sensor name, or NULL if device_index is out of range. + */ +extern DECLSPEC const char *SDLCALL SDL_SensorGetDeviceName(int device_index); + +/** + * \brief Get the type of a sensor. + * + * This can be called before any sensors are opened. + * + * \return The sensor type, or SDL_SENSOR_INVALID if device_index is out of range. + */ +extern DECLSPEC SDL_SensorType SDLCALL SDL_SensorGetDeviceType(int device_index); + +/** + * \brief Get the platform dependent type of a sensor. + * + * This can be called before any sensors are opened. + * + * \return The sensor platform dependent type, or -1 if device_index is out of range. + */ +extern DECLSPEC int SDLCALL SDL_SensorGetDeviceNonPortableType(int device_index); + +/** + * \brief Get the instance ID of a sensor. + * + * This can be called before any sensors are opened. + * + * \return The sensor instance ID, or -1 if device_index is out of range. + */ +extern DECLSPEC SDL_SensorID SDLCALL SDL_SensorGetDeviceInstanceID(int device_index); + +/** + * \brief Open a sensor for use. + * + * The index passed as an argument refers to the N'th sensor on the system. + * + * \return A sensor identifier, or NULL if an error occurred. + */ +extern DECLSPEC SDL_Sensor *SDLCALL SDL_SensorOpen(int device_index); + +/** + * Return the SDL_Sensor associated with an instance id. + */ +extern DECLSPEC SDL_Sensor *SDLCALL SDL_SensorFromInstanceID(SDL_SensorID instance_id); + +/** + * \brief Get the implementation dependent name of a sensor. + * + * \return The sensor name, or NULL if the sensor is NULL. + */ +extern DECLSPEC const char *SDLCALL SDL_SensorGetName(SDL_Sensor *sensor); + +/** + * \brief Get the type of a sensor. + * + * This can be called before any sensors are opened. + * + * \return The sensor type, or SDL_SENSOR_INVALID if the sensor is NULL. + */ +extern DECLSPEC SDL_SensorType SDLCALL SDL_SensorGetType(SDL_Sensor *sensor); + +/** + * \brief Get the platform dependent type of a sensor. + * + * This can be called before any sensors are opened. + * + * \return The sensor platform dependent type, or -1 if the sensor is NULL. + */ +extern DECLSPEC int SDLCALL SDL_SensorGetNonPortableType(SDL_Sensor *sensor); + +/** + * \brief Get the instance ID of a sensor. + * + * This can be called before any sensors are opened. + * + * \return The sensor instance ID, or -1 if the sensor is NULL. + */ +extern DECLSPEC SDL_SensorID SDLCALL SDL_SensorGetInstanceID(SDL_Sensor *sensor); + +/** + * Get the current state of an opened sensor. + * + * The number of values and interpretation of the data is sensor dependent. + * + * \param sensor The sensor to query + * \param data A pointer filled with the current sensor state + * \param num_values The number of values to write to data + * + * \return 0 or -1 if an error occurred. + */ +extern DECLSPEC int SDLCALL SDL_SensorGetData(SDL_Sensor * sensor, float *data, int num_values); + +/** + * Close a sensor previously opened with SDL_SensorOpen() + */ +extern DECLSPEC void SDLCALL SDL_SensorClose(SDL_Sensor * sensor); + +/** + * Update the current state of the open sensors. + * + * This is called automatically by the event loop if sensor events are enabled. + * + * This needs to be called from the thread that initialized the sensor subsystem. + */ +extern DECLSPEC void SDLCALL SDL_SensorUpdate(void); + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +/* *INDENT-OFF* */ +} +/* *INDENT-ON* */ +#endif +#include "close_code.h" + +#endif /* SDL_sensor_h_ */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/misc/builddeps/win64/sdl/include/SDL2/SDL_shape.h b/misc/builddeps/win64/sdl/include/SDL2/SDL_shape.h index db10a8f0..2ab43fcd 100644 --- a/misc/builddeps/win64/sdl/include/SDL2/SDL_shape.h +++ b/misc/builddeps/win64/sdl/include/SDL2/SDL_shape.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2016 Sam Lantinga + Copyright (C) 1997-2019 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -19,8 +19,8 @@ 3. This notice may not be removed or altered from any source distribution. */ -#ifndef _SDL_shape_h -#define _SDL_shape_h +#ifndef SDL_shape_h_ +#define SDL_shape_h_ #include "SDL_stdinc.h" #include "SDL_pixels.h" @@ -71,6 +71,7 @@ extern DECLSPEC SDL_Window * SDLCALL SDL_CreateShapedWindow(const char *title,un * \param window The window to query for being shaped. * * \return SDL_TRUE if the window is a window that can be shaped, SDL_FALSE if the window is unshaped or NULL. + * * \sa SDL_CreateShapedWindow */ extern DECLSPEC SDL_bool SDLCALL SDL_IsShapedWindow(const SDL_Window *window); @@ -91,7 +92,7 @@ typedef enum { /** \brief A union containing parameters for shaped windows. */ typedef union { - /** \brief a cutoff alpha value for binarization of the window shape's alpha channel. */ + /** \brief A cutoff alpha value for binarization of the window shape's alpha channel. */ Uint8 binarizationCutoff; SDL_Color colorKey; } SDL_WindowShapeParams; @@ -111,8 +112,8 @@ typedef struct SDL_WindowShapeMode { * \param shape A surface encoding the desired shape for the window. * \param shape_mode The parameters to set for the shaped window. * - * \return 0 on success, SDL_INVALID_SHAPE_ARGUMENT on invalid an invalid shape argument, or SDL_NONSHAPEABLE_WINDOW - * if the SDL_Window* given does not reference a valid shaped window. + * \return 0 on success, SDL_INVALID_SHAPE_ARGUMENT on an invalid shape argument, or SDL_NONSHAPEABLE_WINDOW + * if the SDL_Window given does not reference a valid shaped window. * * \sa SDL_WindowShapeMode * \sa SDL_GetShapedWindowMode. @@ -127,7 +128,7 @@ extern DECLSPEC int SDLCALL SDL_SetWindowShape(SDL_Window *window,SDL_Surface *s * * \return 0 if the window has a shape and, provided shape_mode was not NULL, shape_mode has been filled with the mode * data, SDL_NONSHAPEABLE_WINDOW if the SDL_Window given is not a shaped window, or SDL_WINDOW_LACKS_SHAPE if - * the SDL_Window* given is a shapeable window currently lacking a shape. + * the SDL_Window given is a shapeable window currently lacking a shape. * * \sa SDL_WindowShapeMode * \sa SDL_SetWindowShape @@ -140,4 +141,4 @@ extern DECLSPEC int SDLCALL SDL_GetShapedWindowMode(SDL_Window *window,SDL_Windo #endif #include "close_code.h" -#endif /* _SDL_shape_h */ +#endif /* SDL_shape_h_ */ diff --git a/misc/builddeps/win64/sdl/include/SDL2/SDL_stdinc.h b/misc/builddeps/win64/sdl/include/SDL2/SDL_stdinc.h index fdf96415..28bb7b96 100644 --- a/misc/builddeps/win64/sdl/include/SDL2/SDL_stdinc.h +++ b/misc/builddeps/win64/sdl/include/SDL2/SDL_stdinc.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2016 Sam Lantinga + Copyright (C) 1997-2019 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -25,8 +25,8 @@ * This is a general header that includes C language support. */ -#ifndef _SDL_stdinc_h -#define _SDL_stdinc_h +#ifndef SDL_stdinc_h_ +#define SDL_stdinc_h_ #include "SDL_config.h" @@ -62,6 +62,9 @@ #ifdef HAVE_STRINGS_H # include #endif +#ifdef HAVE_WCHAR_H +# include +#endif #if defined(HAVE_INTTYPES_H) # include #elif defined(HAVE_STDINT_H) @@ -83,6 +86,28 @@ #ifdef HAVE_FLOAT_H # include #endif +#if defined(HAVE_ALLOCA) && !defined(alloca) +# if defined(HAVE_ALLOCA_H) +# include +# elif defined(__GNUC__) +# define alloca __builtin_alloca +# elif defined(_MSC_VER) +# include +# define alloca _alloca +# elif defined(__WATCOMC__) +# include +# elif defined(__BORLANDC__) +# include +# elif defined(__DMC__) +# include +# elif defined(__AIX__) +#pragma alloca +# elif defined(__MRC__) +void *alloca(unsigned); +# else +char *alloca(); +# endif +#endif /** * The number of elements in an array. @@ -127,44 +152,67 @@ */ /* @{ */ +#ifdef __CC_ARM +/* ARM's compiler throws warnings if we use an enum: like "SDL_bool x = a < b;" */ +#define SDL_FALSE 0 +#define SDL_TRUE 1 +typedef int SDL_bool; +#else typedef enum { SDL_FALSE = 0, SDL_TRUE = 1 } SDL_bool; +#endif /** * \brief A signed 8-bit integer type. */ +#define SDL_MAX_SINT8 ((Sint8)0x7F) /* 127 */ +#define SDL_MIN_SINT8 ((Sint8)(~0x7F)) /* -128 */ typedef int8_t Sint8; /** * \brief An unsigned 8-bit integer type. */ +#define SDL_MAX_UINT8 ((Uint8)0xFF) /* 255 */ +#define SDL_MIN_UINT8 ((Uint8)0x00) /* 0 */ typedef uint8_t Uint8; /** * \brief A signed 16-bit integer type. */ +#define SDL_MAX_SINT16 ((Sint16)0x7FFF) /* 32767 */ +#define SDL_MIN_SINT16 ((Sint16)(~0x7FFF)) /* -32768 */ typedef int16_t Sint16; /** * \brief An unsigned 16-bit integer type. */ +#define SDL_MAX_UINT16 ((Uint16)0xFFFF) /* 65535 */ +#define SDL_MIN_UINT16 ((Uint16)0x0000) /* 0 */ typedef uint16_t Uint16; /** * \brief A signed 32-bit integer type. */ +#define SDL_MAX_SINT32 ((Sint32)0x7FFFFFFF) /* 2147483647 */ +#define SDL_MIN_SINT32 ((Sint32)(~0x7FFFFFFF)) /* -2147483648 */ typedef int32_t Sint32; /** * \brief An unsigned 32-bit integer type. */ +#define SDL_MAX_UINT32 ((Uint32)0xFFFFFFFFu) /* 4294967295 */ +#define SDL_MIN_UINT32 ((Uint32)0x00000000) /* 0 */ typedef uint32_t Uint32; /** * \brief A signed 64-bit integer type. */ +#define SDL_MAX_SINT64 ((Sint64)0x7FFFFFFFFFFFFFFFll) /* 9223372036854775807 */ +#define SDL_MIN_SINT64 ((Sint64)(~0x7FFFFFFFFFFFFFFFll)) /* -9223372036854775808 */ typedef int64_t Sint64; /** * \brief An unsigned 64-bit integer type. */ +#define SDL_MAX_UINT64 ((Uint64)0xFFFFFFFFFFFFFFFFull) /* 18446744073709551615 */ +#define SDL_MIN_UINT64 ((Uint64)(0x0000000000000000ull)) /* 0 */ typedef uint64_t Uint64; /* @} *//* Basic data types */ @@ -262,7 +310,7 @@ typedef uint64_t Uint64; #endif /* SDL_DISABLE_ANALYZE_MACROS */ #define SDL_COMPILE_TIME_ASSERT(name, x) \ - typedef int SDL_dummy_ ## name[(x) * 2 - 1] + typedef int SDL_compile_time_assert_ ## name[(x) * 2 - 1] /** \cond */ #ifndef DOXYGEN_SHOULD_IGNORE_THIS SDL_COMPILE_TIME_ASSERT(uint8, sizeof(Uint8) == 1); @@ -302,28 +350,6 @@ SDL_COMPILE_TIME_ASSERT(enum, sizeof(SDL_DUMMY_ENUM) == sizeof(int)); extern "C" { #endif -#if defined(HAVE_ALLOCA) && !defined(alloca) -# if defined(HAVE_ALLOCA_H) -# include -# elif defined(__GNUC__) -# define alloca __builtin_alloca -# elif defined(_MSC_VER) -# include -# define alloca _alloca -# elif defined(__WATCOMC__) -# include -# elif defined(__BORLANDC__) -# include -# elif defined(__DMC__) -# include -# elif defined(__AIX__) -#pragma alloca -# elif defined(__MRC__) -void *alloca(unsigned); -# else -char *alloca(); -# endif -#endif #ifdef HAVE_ALLOCA #define SDL_stack_alloc(type, count) (type*)alloca(sizeof(type)*(count)) #define SDL_stack_free(data) @@ -337,6 +363,37 @@ extern DECLSPEC void *SDLCALL SDL_calloc(size_t nmemb, size_t size); extern DECLSPEC void *SDLCALL SDL_realloc(void *mem, size_t size); extern DECLSPEC void SDLCALL SDL_free(void *mem); +typedef void *(SDLCALL *SDL_malloc_func)(size_t size); +typedef void *(SDLCALL *SDL_calloc_func)(size_t nmemb, size_t size); +typedef void *(SDLCALL *SDL_realloc_func)(void *mem, size_t size); +typedef void (SDLCALL *SDL_free_func)(void *mem); + +/** + * \brief Get the current set of SDL memory functions + */ +extern DECLSPEC void SDLCALL SDL_GetMemoryFunctions(SDL_malloc_func *malloc_func, + SDL_calloc_func *calloc_func, + SDL_realloc_func *realloc_func, + SDL_free_func *free_func); + +/** + * \brief Replace SDL's memory allocation functions with a custom set + * + * \note If you are replacing SDL's memory functions, you should call + * SDL_GetNumAllocations() and be very careful if it returns non-zero. + * That means that your free function will be called with memory + * allocated by the previous memory allocation functions. + */ +extern DECLSPEC int SDLCALL SDL_SetMemoryFunctions(SDL_malloc_func malloc_func, + SDL_calloc_func calloc_func, + SDL_realloc_func realloc_func, + SDL_free_func free_func); + +/** + * \brief Get the number of outstanding (unfreed) allocations + */ +extern DECLSPEC int SDLCALL SDL_GetNumAllocations(void); + extern DECLSPEC char *SDLCALL SDL_getenv(const char *name); extern DECLSPEC int SDLCALL SDL_setenv(const char *name, const char *value, int overwrite); @@ -379,24 +436,25 @@ SDL_FORCE_INLINE void SDL_memset4(void *dst, Uint32 val, size_t dwords) return; switch (dwords % 4) { - case 0: do { *_p++ = _val; - case 3: *_p++ = _val; - case 2: *_p++ = _val; - case 1: *_p++ = _val; + case 0: do { *_p++ = _val; /* fallthrough */ + case 3: *_p++ = _val; /* fallthrough */ + case 2: *_p++ = _val; /* fallthrough */ + case 1: *_p++ = _val; /* fallthrough */ } while ( --_n ); } #endif } - extern DECLSPEC void *SDLCALL SDL_memcpy(SDL_OUT_BYTECAP(len) void *dst, SDL_IN_BYTECAP(len) const void *src, size_t len); extern DECLSPEC void *SDLCALL SDL_memmove(SDL_OUT_BYTECAP(len) void *dst, SDL_IN_BYTECAP(len) const void *src, size_t len); extern DECLSPEC int SDLCALL SDL_memcmp(const void *s1, const void *s2, size_t len); +extern DECLSPEC wchar_t *SDLCALL SDL_wcsdup(const wchar_t *wstr); extern DECLSPEC size_t SDLCALL SDL_wcslen(const wchar_t *wstr); extern DECLSPEC size_t SDLCALL SDL_wcslcpy(SDL_OUT_Z_CAP(maxlen) wchar_t *dst, const wchar_t *src, size_t maxlen); extern DECLSPEC size_t SDLCALL SDL_wcslcat(SDL_INOUT_Z_CAP(maxlen) wchar_t *dst, const wchar_t *src, size_t maxlen); +extern DECLSPEC int SDLCALL SDL_wcscmp(const wchar_t *str1, const wchar_t *str2); extern DECLSPEC size_t SDLCALL SDL_strlen(const char *str); extern DECLSPEC size_t SDLCALL SDL_strlcpy(SDL_OUT_Z_CAP(maxlen) char *dst, const char *src, size_t maxlen); @@ -409,6 +467,7 @@ extern DECLSPEC char *SDLCALL SDL_strlwr(char *str); extern DECLSPEC char *SDLCALL SDL_strchr(const char *str, int c); extern DECLSPEC char *SDLCALL SDL_strrchr(const char *str, int c); extern DECLSPEC char *SDLCALL SDL_strstr(const char *haystack, const char *needle); +extern DECLSPEC size_t SDLCALL SDL_utf8strlen(const char *str); extern DECLSPEC char *SDLCALL SDL_itoa(int value, char *str, int radix); extern DECLSPEC char *SDLCALL SDL_uitoa(unsigned int value, char *str, int radix); @@ -437,23 +496,40 @@ extern DECLSPEC int SDLCALL SDL_vsnprintf(SDL_OUT_Z_CAP(maxlen) char *text, size #ifndef HAVE_M_PI #ifndef M_PI -#define M_PI 3.14159265358979323846264338327950288 /* pi */ +#define M_PI 3.14159265358979323846264338327950288 /**< pi */ #endif #endif extern DECLSPEC double SDLCALL SDL_acos(double x); +extern DECLSPEC float SDLCALL SDL_acosf(float x); extern DECLSPEC double SDLCALL SDL_asin(double x); +extern DECLSPEC float SDLCALL SDL_asinf(float x); extern DECLSPEC double SDLCALL SDL_atan(double x); +extern DECLSPEC float SDLCALL SDL_atanf(float x); extern DECLSPEC double SDLCALL SDL_atan2(double x, double y); +extern DECLSPEC float SDLCALL SDL_atan2f(float x, float y); extern DECLSPEC double SDLCALL SDL_ceil(double x); +extern DECLSPEC float SDLCALL SDL_ceilf(float x); extern DECLSPEC double SDLCALL SDL_copysign(double x, double y); +extern DECLSPEC float SDLCALL SDL_copysignf(float x, float y); extern DECLSPEC double SDLCALL SDL_cos(double x); extern DECLSPEC float SDLCALL SDL_cosf(float x); +extern DECLSPEC double SDLCALL SDL_exp(double x); +extern DECLSPEC float SDLCALL SDL_expf(float x); extern DECLSPEC double SDLCALL SDL_fabs(double x); +extern DECLSPEC float SDLCALL SDL_fabsf(float x); extern DECLSPEC double SDLCALL SDL_floor(double x); +extern DECLSPEC float SDLCALL SDL_floorf(float x); +extern DECLSPEC double SDLCALL SDL_fmod(double x, double y); +extern DECLSPEC float SDLCALL SDL_fmodf(float x, float y); extern DECLSPEC double SDLCALL SDL_log(double x); +extern DECLSPEC float SDLCALL SDL_logf(float x); +extern DECLSPEC double SDLCALL SDL_log10(double x); +extern DECLSPEC float SDLCALL SDL_log10f(float x); extern DECLSPEC double SDLCALL SDL_pow(double x, double y); +extern DECLSPEC float SDLCALL SDL_powf(float x, float y); extern DECLSPEC double SDLCALL SDL_scalbn(double x, int n); +extern DECLSPEC float SDLCALL SDL_scalbnf(float x, int n); extern DECLSPEC double SDLCALL SDL_sin(double x); extern DECLSPEC float SDLCALL SDL_sinf(float x); extern DECLSPEC double SDLCALL SDL_sqrt(double x); @@ -526,6 +602,6 @@ SDL_FORCE_INLINE void *SDL_memcpy4(SDL_OUT_BYTECAP(dwords*4) void *dst, SDL_IN_B #endif #include "close_code.h" -#endif /* _SDL_stdinc_h */ +#endif /* SDL_stdinc_h_ */ /* vi: set ts=4 sw=4 expandtab: */ diff --git a/misc/builddeps/win64/sdl/include/SDL2/SDL_surface.h b/misc/builddeps/win64/sdl/include/SDL2/SDL_surface.h index e4a06a20..51a12830 100644 --- a/misc/builddeps/win64/sdl/include/SDL2/SDL_surface.h +++ b/misc/builddeps/win64/sdl/include/SDL2/SDL_surface.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2016 Sam Lantinga + Copyright (C) 1997-2019 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -25,8 +25,8 @@ * Header file for ::SDL_Surface definition and management functions. */ -#ifndef _SDL_surface_h -#define _SDL_surface_h +#ifndef SDL_surface_h_ +#define SDL_surface_h_ #include "SDL_stdinc.h" #include "SDL_pixels.h" @@ -53,6 +53,7 @@ extern "C" { #define SDL_PREALLOC 0x00000001 /**< Surface uses preallocated memory */ #define SDL_RLEACCEL 0x00000002 /**< Surface is RLE encoded */ #define SDL_DONTFREE 0x00000004 /**< Surface is referenced internally */ +#define SDL_SIMD_ALIGNED 0x00000008 /**< Surface uses aligned memory */ /* @} *//* Surface flags */ /** @@ -94,8 +95,19 @@ typedef struct SDL_Surface /** * \brief The type of function used for surface blitting functions. */ -typedef int (*SDL_blit) (struct SDL_Surface * src, SDL_Rect * srcrect, - struct SDL_Surface * dst, SDL_Rect * dstrect); +typedef int (SDLCALL *SDL_blit) (struct SDL_Surface * src, SDL_Rect * srcrect, + struct SDL_Surface * dst, SDL_Rect * dstrect); + +/** + * \brief The formula used for converting between YUV and RGB + */ +typedef enum +{ + SDL_YUV_CONVERSION_JPEG, /**< Full range JPEG */ + SDL_YUV_CONVERSION_BT601, /**< BT.601 (the default) */ + SDL_YUV_CONVERSION_BT709, /**< BT.709 */ + SDL_YUV_CONVERSION_AUTOMATIC /**< BT.601 for SD content, BT.709 for HD content */ +} SDL_YUV_CONVERSION_MODE; /** * Allocate and free an RGB surface. @@ -118,8 +130,11 @@ typedef int (*SDL_blit) (struct SDL_Surface * src, SDL_Rect * srcrect, extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurface (Uint32 flags, int width, int height, int depth, Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask); + +/* !!! FIXME for 2.1: why does this ask for depth? Format provides that. */ extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurfaceWithFormat (Uint32 flags, int width, int height, int depth, Uint32 format); + extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurfaceFrom(void *pixels, int width, int height, @@ -234,6 +249,13 @@ extern DECLSPEC int SDLCALL SDL_SetSurfaceRLE(SDL_Surface * surface, extern DECLSPEC int SDLCALL SDL_SetColorKey(SDL_Surface * surface, int flag, Uint32 key); +/** + * \brief Returns whether the surface has a color key + * + * \return SDL_TRUE if the surface has a color key, or SDL_FALSE if the surface is NULL or has no color key + */ +extern DECLSPEC SDL_bool SDLCALL SDL_HasColorKey(SDL_Surface * surface); + /** * \brief Gets the color key (transparent pixel) in a blittable surface. * @@ -356,6 +378,11 @@ extern DECLSPEC SDL_bool SDLCALL SDL_SetClipRect(SDL_Surface * surface, extern DECLSPEC void SDLCALL SDL_GetClipRect(SDL_Surface * surface, SDL_Rect * rect); +/* + * Creates a new surface identical to the existing surface + */ +extern DECLSPEC SDL_Surface *SDLCALL SDL_DuplicateSurface(SDL_Surface * surface); + /** * Creates a new surface of the specified format, and then copies and maps * the given surface to it so the blit of the converted surface will be as @@ -501,6 +528,20 @@ extern DECLSPEC int SDLCALL SDL_LowerBlitScaled (SDL_Surface * src, SDL_Rect * srcrect, SDL_Surface * dst, SDL_Rect * dstrect); +/** + * \brief Set the YUV conversion mode + */ +extern DECLSPEC void SDLCALL SDL_SetYUVConversionMode(SDL_YUV_CONVERSION_MODE mode); + +/** + * \brief Get the YUV conversion mode + */ +extern DECLSPEC SDL_YUV_CONVERSION_MODE SDLCALL SDL_GetYUVConversionMode(void); + +/** + * \brief Get the YUV conversion mode, returning the correct mode for the resolution when the current conversion mode is SDL_YUV_CONVERSION_AUTOMATIC + */ +extern DECLSPEC SDL_YUV_CONVERSION_MODE SDLCALL SDL_GetYUVConversionModeForResolution(int width, int height); /* Ends C function definitions when using C++ */ #ifdef __cplusplus @@ -508,6 +549,6 @@ extern DECLSPEC int SDLCALL SDL_LowerBlitScaled #endif #include "close_code.h" -#endif /* _SDL_surface_h */ +#endif /* SDL_surface_h_ */ /* vi: set ts=4 sw=4 expandtab: */ diff --git a/misc/builddeps/win64/sdl/include/SDL2/SDL_system.h b/misc/builddeps/win64/sdl/include/SDL2/SDL_system.h index 5da9adb4..3b084076 100644 --- a/misc/builddeps/win64/sdl/include/SDL2/SDL_system.h +++ b/misc/builddeps/win64/sdl/include/SDL2/SDL_system.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2016 Sam Lantinga + Copyright (C) 1997-2019 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -25,8 +25,8 @@ * Include file for platform specific SDL API functions */ -#ifndef _SDL_system_h -#define _SDL_system_h +#ifndef SDL_system_h_ +#define SDL_system_h_ #include "SDL_stdinc.h" #include "SDL_keyboard.h" @@ -76,6 +76,18 @@ extern DECLSPEC SDL_bool SDLCALL SDL_DXGIGetOutputInfo( int displayIndex, int *a #endif /* __WIN32__ */ +/* Platform specific functions for Linux */ +#ifdef __LINUX__ + +/** + \brief Sets the UNIX nice value for a thread, using setpriority() if possible, and RealtimeKit if available. + + \return 0 on success, or -1 on error. + */ +extern DECLSPEC int SDLCALL SDL_LinuxSetThreadPriority(Sint64 threadID, int priority); + +#endif /* __LINUX__ */ + /* Platform specific functions for iOS */ #if defined(__IPHONEOS__) && __IPHONEOS__ @@ -96,7 +108,7 @@ extern DECLSPEC void SDLCALL SDL_iPhoneSetEventPump(SDL_bool enabled); This returns JNIEnv*, but the prototype is void* so we don't need jni.h */ -extern DECLSPEC void * SDLCALL SDL_AndroidGetJNIEnv(); +extern DECLSPEC void * SDLCALL SDL_AndroidGetJNIEnv(void); /** \brief Get the SDL Activity object for the application @@ -106,7 +118,27 @@ extern DECLSPEC void * SDLCALL SDL_AndroidGetJNIEnv(); It is the caller's responsibility to properly release it (using env->Push/PopLocalFrame or manually with env->DeleteLocalRef) */ -extern DECLSPEC void * SDLCALL SDL_AndroidGetActivity(); +extern DECLSPEC void * SDLCALL SDL_AndroidGetActivity(void); + +/** + \brief Return true if the application is running on Android TV + */ +extern DECLSPEC SDL_bool SDLCALL SDL_IsAndroidTV(void); + +/** + \brief Return true if the application is running on a Chromebook + */ +extern DECLSPEC SDL_bool SDLCALL SDL_IsChromebook(void); + +/** + \brief Return true is the application is running on a Samsung DeX docking station + */ +extern DECLSPEC SDL_bool SDLCALL SDL_IsDeXMode(void); + +/** + \brief Trigger the Android system back button behavior. + */ +extern DECLSPEC void SDLCALL SDL_AndroidBackButton(void); /** See the official Android developer guide for more information: @@ -121,7 +153,7 @@ extern DECLSPEC void * SDLCALL SDL_AndroidGetActivity(); This path is unique to your application and cannot be written to by other applications. */ -extern DECLSPEC const char * SDLCALL SDL_AndroidGetInternalStoragePath(); +extern DECLSPEC const char * SDLCALL SDL_AndroidGetInternalStoragePath(void); /** \brief Get the current state of external storage, a bitmask of these values: @@ -130,7 +162,7 @@ extern DECLSPEC const char * SDLCALL SDL_AndroidGetInternalStoragePath(); If external storage is currently unavailable, this will return 0. */ -extern DECLSPEC int SDLCALL SDL_AndroidGetExternalStorageState(); +extern DECLSPEC int SDLCALL SDL_AndroidGetExternalStorageState(void); /** \brief Get the path used for external storage for this application. @@ -138,7 +170,7 @@ extern DECLSPEC int SDLCALL SDL_AndroidGetExternalStorageState(); This path is unique to your application, but is public and can be written to by other applications. */ -extern DECLSPEC const char * SDLCALL SDL_AndroidGetExternalStoragePath(); +extern DECLSPEC const char * SDLCALL SDL_AndroidGetExternalStoragePath(void); #endif /* __ANDROID__ */ @@ -169,6 +201,25 @@ typedef enum } SDL_WinRT_Path; +/** + * \brief WinRT Device Family + */ +typedef enum +{ + /** \brief Unknown family */ + SDL_WINRT_DEVICEFAMILY_UNKNOWN, + + /** \brief Desktop family*/ + SDL_WINRT_DEVICEFAMILY_DESKTOP, + + /** \brief Mobile family (for example smartphone) */ + SDL_WINRT_DEVICEFAMILY_MOBILE, + + /** \brief XBox family */ + SDL_WINRT_DEVICEFAMILY_XBOX, +} SDL_WinRT_DeviceFamily; + + /** * \brief Retrieves a WinRT defined path on the local file system * @@ -203,14 +254,26 @@ extern DECLSPEC const wchar_t * SDLCALL SDL_WinRTGetFSPathUNICODE(SDL_WinRT_Path */ extern DECLSPEC const char * SDLCALL SDL_WinRTGetFSPathUTF8(SDL_WinRT_Path pathType); +/** + * \brief Detects the device family of WinRT plattform on runtime + * + * \return Device family + */ +extern DECLSPEC SDL_WinRT_DeviceFamily SDLCALL SDL_WinRTGetDeviceFamily(); + #endif /* __WINRT__ */ +/** + \brief Return true if the current device is a tablet. + */ +extern DECLSPEC SDL_bool SDLCALL SDL_IsTablet(void); + /* Ends C function definitions when using C++ */ #ifdef __cplusplus } #endif #include "close_code.h" -#endif /* _SDL_system_h */ +#endif /* SDL_system_h_ */ /* vi: set ts=4 sw=4 expandtab: */ diff --git a/misc/builddeps/win64/sdl/include/SDL2/SDL_syswm.h b/misc/builddeps/win64/sdl/include/SDL2/SDL_syswm.h index 71ba5f1f..7aa8c686 100644 --- a/misc/builddeps/win64/sdl/include/SDL2/SDL_syswm.h +++ b/misc/builddeps/win64/sdl/include/SDL2/SDL_syswm.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2016 Sam Lantinga + Copyright (C) 1997-2019 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -25,31 +25,25 @@ * Include file for SDL custom system window manager hooks. */ -#ifndef _SDL_syswm_h -#define _SDL_syswm_h +#ifndef SDL_syswm_h_ +#define SDL_syswm_h_ #include "SDL_stdinc.h" #include "SDL_error.h" #include "SDL_video.h" #include "SDL_version.h" -#include "begin_code.h" -/* Set up for C function definitions, even when using C++ */ -#ifdef __cplusplus -extern "C" { -#endif - /** - * \file SDL_syswm.h + * \brief SDL_syswm.h * * Your application has access to a special type of event ::SDL_SYSWMEVENT, * which contains window-manager specific information and arrives whenever * an unhandled window event occurs. This event is ignored by default, but * you can enable it with SDL_EventState(). */ -#ifdef SDL_PROTOTYPES_ONLY struct SDL_SysWMinfo; -#else + +#if !defined(SDL_PROTOTYPES_ONLY) #if defined(SDL_VIDEO_DRIVER_WINDOWS) #ifndef WIN32_LEAN_AND_MEAN @@ -109,7 +103,16 @@ typedef void *EGLSurface; #if defined(SDL_VIDEO_DRIVER_VIVANTE) #include "SDL_egl.h" #endif +#endif /* SDL_PROTOTYPES_ONLY */ + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +#if !defined(SDL_PROTOTYPES_ONLY) /** * These are the various supported windowing subsystems */ @@ -122,10 +125,11 @@ typedef enum SDL_SYSWM_COCOA, SDL_SYSWM_UIKIT, SDL_SYSWM_WAYLAND, - SDL_SYSWM_MIR, + SDL_SYSWM_MIR, /* no longer available, left for API/ABI compatibility. Remove in 2.1! */ SDL_SYSWM_WINRT, SDL_SYSWM_ANDROID, - SDL_SYSWM_VIVANTE + SDL_SYSWM_VIVANTE, + SDL_SYSWM_OS2 } SDL_SYSWM_TYPE; /** @@ -201,6 +205,7 @@ struct SDL_SysWMinfo { HWND window; /**< The window handle */ HDC hdc; /**< The window device context */ + HINSTANCE hinstance; /**< The instance handle */ } win; #endif #if defined(SDL_VIDEO_DRIVER_WINRT) @@ -228,9 +233,9 @@ struct SDL_SysWMinfo struct { #if defined(__OBJC__) && defined(__has_feature) && __has_feature(objc_arc) - NSWindow __unsafe_unretained *window; /* The Cocoa window */ + NSWindow __unsafe_unretained *window; /**< The Cocoa window */ #else - NSWindow *window; /* The Cocoa window */ + NSWindow *window; /**< The Cocoa window */ #endif } cocoa; #endif @@ -238,13 +243,13 @@ struct SDL_SysWMinfo struct { #if defined(__OBJC__) && defined(__has_feature) && __has_feature(objc_arc) - UIWindow __unsafe_unretained *window; /* The UIKit window */ + UIWindow __unsafe_unretained *window; /**< The UIKit window */ #else - UIWindow *window; /* The UIKit window */ + UIWindow *window; /**< The UIKit window */ #endif - GLuint framebuffer; /* The GL view's Framebuffer Object. It must be bound when rendering to the screen using GL. */ - GLuint colorbuffer; /* The GL view's color Renderbuffer Object. It must be bound when SDL_GL_SwapWindow is called. */ - GLuint resolveFramebuffer; /* The Framebuffer Object which holds the resolve color Renderbuffer, when MSAA is used. */ + GLuint framebuffer; /**< The GL view's Framebuffer Object. It must be bound when rendering to the screen using GL. */ + GLuint colorbuffer; /**< The GL view's color Renderbuffer Object. It must be bound when SDL_GL_SwapWindow is called. */ + GLuint resolveFramebuffer; /**< The Framebuffer Object which holds the resolve color Renderbuffer, when MSAA is used. */ } uikit; #endif #if defined(SDL_VIDEO_DRIVER_WAYLAND) @@ -255,11 +260,11 @@ struct SDL_SysWMinfo struct wl_shell_surface *shell_surface; /**< Wayland shell_surface (window manager handle) */ } wl; #endif -#if defined(SDL_VIDEO_DRIVER_MIR) +#if defined(SDL_VIDEO_DRIVER_MIR) /* no longer available, left for API/ABI compatibility. Remove in 2.1! */ struct { - struct MirConnection *connection; /**< Mir display server connection */ - struct MirSurface *surface; /**< Mir surface */ + void *connection; /**< Mir display server connection */ + void *surface; /**< Mir surface */ } mir; #endif @@ -279,8 +284,9 @@ struct SDL_SysWMinfo } vivante; #endif - /* Can't have an empty union */ - int dummy; + /* Make sure this union is always 64 bytes (8 64-bit pointers). */ + /* Be careful not to overflow this if you add a new target! */ + Uint8 dummy[64]; } info; }; @@ -316,6 +322,6 @@ extern DECLSPEC SDL_bool SDLCALL SDL_GetWindowWMInfo(SDL_Window * window, #endif #include "close_code.h" -#endif /* _SDL_syswm_h */ +#endif /* SDL_syswm_h_ */ /* vi: set ts=4 sw=4 expandtab: */ diff --git a/misc/builddeps/win64/sdl/include/SDL2/SDL_test.h b/misc/builddeps/win64/sdl/include/SDL2/SDL_test.h index 217847bf..17a33dc2 100644 --- a/misc/builddeps/win64/sdl/include/SDL2/SDL_test.h +++ b/misc/builddeps/win64/sdl/include/SDL2/SDL_test.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2016 Sam Lantinga + Copyright (C) 1997-2019 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -27,21 +27,22 @@ * This code is a part of the SDL2_test library, not the main SDL library. */ -#ifndef _SDL_test_h -#define _SDL_test_h +#ifndef SDL_test_h_ +#define SDL_test_h_ #include "SDL.h" +#include "SDL_test_assert.h" #include "SDL_test_common.h" +#include "SDL_test_compare.h" +#include "SDL_test_crc32.h" #include "SDL_test_font.h" -#include "SDL_test_random.h" #include "SDL_test_fuzzer.h" -#include "SDL_test_crc32.h" -#include "SDL_test_md5.h" -#include "SDL_test_log.h" -#include "SDL_test_assert.h" #include "SDL_test_harness.h" #include "SDL_test_images.h" -#include "SDL_test_compare.h" +#include "SDL_test_log.h" +#include "SDL_test_md5.h" +#include "SDL_test_memory.h" +#include "SDL_test_random.h" #include "begin_code.h" /* Set up for C function definitions, even when using C++ */ @@ -63,6 +64,6 @@ extern "C" { #endif #include "close_code.h" -#endif /* _SDL_test_h */ +#endif /* SDL_test_h_ */ /* vi: set ts=4 sw=4 expandtab: */ diff --git a/misc/builddeps/win64/sdl/include/SDL2/SDL_test_assert.h b/misc/builddeps/win64/sdl/include/SDL2/SDL_test_assert.h index 29277e12..b3ebb62f 100644 --- a/misc/builddeps/win64/sdl/include/SDL2/SDL_test_assert.h +++ b/misc/builddeps/win64/sdl/include/SDL2/SDL_test_assert.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2016 Sam Lantinga + Copyright (C) 1997-2019 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -33,8 +33,8 @@ * */ -#ifndef _SDL_test_assert_h -#define _SDL_test_assert_h +#ifndef SDL_test_assert_h_ +#define SDL_test_assert_h_ #include "begin_code.h" /* Set up for C function definitions, even when using C++ */ @@ -80,12 +80,12 @@ void SDLTest_AssertPass(SDL_PRINTF_FORMAT_STRING const char *assertDescription, /** * \brief Resets the assert summary counters to zero. */ -void SDLTest_ResetAssertSummary(); +void SDLTest_ResetAssertSummary(void); /** * \brief Logs summary of all assertions (total, pass, fail) since last reset as INFO or ERROR. */ -void SDLTest_LogAssertSummary(); +void SDLTest_LogAssertSummary(void); /** @@ -93,13 +93,13 @@ void SDLTest_LogAssertSummary(); * * \returns TEST_RESULT_PASSED, TEST_RESULT_FAILED, or TEST_RESULT_NO_ASSERT */ -int SDLTest_AssertSummaryToTestResult(); +int SDLTest_AssertSummaryToTestResult(void); #ifdef __cplusplus } #endif #include "close_code.h" -#endif /* _SDL_test_assert_h */ +#endif /* SDL_test_assert_h_ */ /* vi: set ts=4 sw=4 expandtab: */ diff --git a/misc/builddeps/win64/sdl/include/SDL2/SDL_test_common.h b/misc/builddeps/win64/sdl/include/SDL2/SDL_test_common.h index 0ebf31cb..c34d0d10 100644 --- a/misc/builddeps/win64/sdl/include/SDL2/SDL_test_common.h +++ b/misc/builddeps/win64/sdl/include/SDL2/SDL_test_common.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2016 Sam Lantinga + Copyright (C) 1997-2019 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -29,8 +29,8 @@ /* Ported from original test\common.h file. */ -#ifndef _SDL_test_common_h -#define _SDL_test_common_h +#ifndef SDL_test_common_h_ +#define SDL_test_common_h_ #include "SDL.h" @@ -140,14 +140,20 @@ SDLTest_CommonState *SDLTest_CommonCreateState(char **argv, Uint32 flags); */ int SDLTest_CommonArg(SDLTest_CommonState * state, int index); + /** - * \brief Returns common usage information + * \brief Logs command line usage info. * - * \param state The common state describing the test window to create. + * This logs the appropriate command line options for the subsystems in use + * plus other common options, and then any application-specific options. + * This uses the SDL_Log() function and splits up output to be friendly to + * 80-character-wide terminals. * - * \returns String with usage information + * \param state The common state describing the test window for the app. + * \param argv0 argv[0], as passed to main/SDL_main. + * \param options an array of strings for application specific options. The last element of the array should be NULL. */ -const char *SDLTest_CommonUsage(SDLTest_CommonState * state); +void SDLTest_CommonLogUsage(SDLTest_CommonState * state, const char *argv0, const char **options); /** * \brief Open test window. @@ -158,6 +164,17 @@ const char *SDLTest_CommonUsage(SDLTest_CommonState * state); */ SDL_bool SDLTest_CommonInit(SDLTest_CommonState * state); +/** + * \brief Easy argument handling when test app doesn't need any custom args. + * + * \param state The common state describing the test window to create. + * \param argc argc, as supplied to SDL_main + * \param argv argv, as supplied to SDL_main + * + * \returns False if app should quit, true otherwise. + */ +SDL_bool SDLTest_CommonDefaultArgs(SDLTest_CommonState * state, const int argc, char **argv); + /** * \brief Common event handler for test windows. * @@ -183,6 +200,6 @@ void SDLTest_CommonQuit(SDLTest_CommonState * state); #endif #include "close_code.h" -#endif /* _SDL_test_common_h */ +#endif /* SDL_test_common_h_ */ /* vi: set ts=4 sw=4 expandtab: */ diff --git a/misc/builddeps/win64/sdl/include/SDL2/SDL_test_compare.h b/misc/builddeps/win64/sdl/include/SDL2/SDL_test_compare.h index 772cf9fb..1f751c8b 100644 --- a/misc/builddeps/win64/sdl/include/SDL2/SDL_test_compare.h +++ b/misc/builddeps/win64/sdl/include/SDL2/SDL_test_compare.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2016 Sam Lantinga + Copyright (C) 1997-2019 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -33,8 +33,8 @@ */ -#ifndef _SDL_test_compare_h -#define _SDL_test_compare_h +#ifndef SDL_test_compare_h_ +#define SDL_test_compare_h_ #include "SDL.h" @@ -64,6 +64,6 @@ int SDLTest_CompareSurfaces(SDL_Surface *surface, SDL_Surface *referenceSurface, #endif #include "close_code.h" -#endif /* _SDL_test_compare_h */ +#endif /* SDL_test_compare_h_ */ /* vi: set ts=4 sw=4 expandtab: */ diff --git a/misc/builddeps/win64/sdl/include/SDL2/SDL_test_crc32.h b/misc/builddeps/win64/sdl/include/SDL2/SDL_test_crc32.h index 572a3d95..e615d892 100644 --- a/misc/builddeps/win64/sdl/include/SDL2/SDL_test_crc32.h +++ b/misc/builddeps/win64/sdl/include/SDL2/SDL_test_crc32.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2016 Sam Lantinga + Copyright (C) 1997-2019 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -33,8 +33,8 @@ */ -#ifndef _SDL_test_crc32_h -#define _SDL_test_crc32_h +#ifndef SDL_test_crc32_h_ +#define SDL_test_crc32_h_ #include "begin_code.h" /* Set up for C function definitions, even when using C++ */ @@ -93,7 +93,7 @@ extern "C" { * \returns 0 for OK, -1 on error * */ -int SDLTest_crc32Calc(SDLTest_Crc32Context * crcContext, CrcUint8 *inBuf, CrcUint32 inLen, CrcUint32 *crc32); +int SDLTest_Crc32Calc(SDLTest_Crc32Context * crcContext, CrcUint8 *inBuf, CrcUint32 inLen, CrcUint32 *crc32); /* Same routine broken down into three steps */ int SDLTest_Crc32CalcStart(SDLTest_Crc32Context * crcContext, CrcUint32 *crc32); @@ -119,6 +119,6 @@ int SDLTest_Crc32Done(SDLTest_Crc32Context * crcContext); #endif #include "close_code.h" -#endif /* _SDL_test_crc32_h */ +#endif /* SDL_test_crc32_h_ */ /* vi: set ts=4 sw=4 expandtab: */ diff --git a/misc/builddeps/win64/sdl/include/SDL2/SDL_test_font.h b/misc/builddeps/win64/sdl/include/SDL2/SDL_test_font.h index 3378ea85..8fa07844 100644 --- a/misc/builddeps/win64/sdl/include/SDL2/SDL_test_font.h +++ b/misc/builddeps/win64/sdl/include/SDL2/SDL_test_font.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2016 Sam Lantinga + Copyright (C) 1997-2019 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -27,8 +27,8 @@ * This code is a part of the SDL2_test library, not the main SDL library. */ -#ifndef _SDL_test_font_h -#define _SDL_test_font_h +#ifndef SDL_test_font_h_ +#define SDL_test_font_h_ #include "begin_code.h" /* Set up for C function definitions, even when using C++ */ @@ -50,7 +50,7 @@ extern "C" { * * \returns Returns 0 on success, -1 on failure. */ -int SDLTest_DrawCharacter( SDL_Renderer *renderer, int x, int y, char c ); +int SDLTest_DrawCharacter(SDL_Renderer *renderer, int x, int y, char c); /** * \brief Draw a string in the currently set font. @@ -62,15 +62,20 @@ int SDLTest_DrawCharacter( SDL_Renderer *renderer, int x, int y, char c ); * * \returns Returns 0 on success, -1 on failure. */ -int SDLTest_DrawString( SDL_Renderer * renderer, int x, int y, const char *s ); +int SDLTest_DrawString(SDL_Renderer *renderer, int x, int y, const char *s); +/** + * \brief Cleanup textures used by font drawing functions. + */ +void SDLTest_CleanupTextDrawing(void); + /* Ends C function definitions when using C++ */ #ifdef __cplusplus } #endif #include "close_code.h" -#endif /* _SDL_test_font_h */ +#endif /* SDL_test_font_h_ */ /* vi: set ts=4 sw=4 expandtab: */ diff --git a/misc/builddeps/win64/sdl/include/SDL2/SDL_test_fuzzer.h b/misc/builddeps/win64/sdl/include/SDL2/SDL_test_fuzzer.h index 9603652b..7259685a 100644 --- a/misc/builddeps/win64/sdl/include/SDL2/SDL_test_fuzzer.h +++ b/misc/builddeps/win64/sdl/include/SDL2/SDL_test_fuzzer.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2016 Sam Lantinga + Copyright (C) 1997-2019 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -33,8 +33,8 @@ */ -#ifndef _SDL_test_fuzzer_h -#define _SDL_test_fuzzer_h +#ifndef SDL_test_fuzzer_h_ +#define SDL_test_fuzzer_h_ #include "begin_code.h" /* Set up for C function definitions, even when using C++ */ @@ -68,14 +68,14 @@ void SDLTest_FuzzerInit(Uint64 execKey); * * \returns Generated integer */ -Uint8 SDLTest_RandomUint8(); +Uint8 SDLTest_RandomUint8(void); /** * Returns a random Sint8 * * \returns Generated signed integer */ -Sint8 SDLTest_RandomSint8(); +Sint8 SDLTest_RandomSint8(void); /** @@ -83,14 +83,14 @@ Sint8 SDLTest_RandomSint8(); * * \returns Generated integer */ -Uint16 SDLTest_RandomUint16(); +Uint16 SDLTest_RandomUint16(void); /** * Returns a random Sint16 * * \returns Generated signed integer */ -Sint16 SDLTest_RandomSint16(); +Sint16 SDLTest_RandomSint16(void); /** @@ -98,7 +98,7 @@ Sint16 SDLTest_RandomSint16(); * * \returns Generated integer */ -Sint32 SDLTest_RandomSint32(); +Sint32 SDLTest_RandomSint32(void); /** @@ -106,14 +106,14 @@ Sint32 SDLTest_RandomSint32(); * * \returns Generated integer */ -Uint32 SDLTest_RandomUint32(); +Uint32 SDLTest_RandomUint32(void); /** * Returns random Uint64. * * \returns Generated integer */ -Uint64 SDLTest_RandomUint64(); +Uint64 SDLTest_RandomUint64(void); /** @@ -121,29 +121,29 @@ Uint64 SDLTest_RandomUint64(); * * \returns Generated signed integer */ -Sint64 SDLTest_RandomSint64(); +Sint64 SDLTest_RandomSint64(void); /** * \returns random float in range [0.0 - 1.0[ */ -float SDLTest_RandomUnitFloat(); +float SDLTest_RandomUnitFloat(void); /** * \returns random double in range [0.0 - 1.0[ */ -double SDLTest_RandomUnitDouble(); +double SDLTest_RandomUnitDouble(void); /** * \returns random float. * */ -float SDLTest_RandomFloat(); +float SDLTest_RandomFloat(void); /** * \returns random double. * */ -double SDLTest_RandomDouble(); +double SDLTest_RandomDouble(void); /** * Returns a random boundary value for Uint8 within the given boundaries. @@ -338,7 +338,7 @@ Sint32 SDLTest_RandomIntegerInRange(Sint32 min, Sint32 max); * * \returns Newly allocated random string; or NULL if length was invalid or string could not be allocated. */ -char * SDLTest_RandomAsciiString(); +char * SDLTest_RandomAsciiString(void); /** @@ -371,7 +371,7 @@ char * SDLTest_RandomAsciiStringOfSize(int size); /** * Returns the invocation count for the fuzzer since last ...FuzzerInit. */ -int SDLTest_GetFuzzerInvocationCount(); +int SDLTest_GetFuzzerInvocationCount(void); /* Ends C function definitions when using C++ */ #ifdef __cplusplus @@ -379,6 +379,6 @@ int SDLTest_GetFuzzerInvocationCount(); #endif #include "close_code.h" -#endif /* _SDL_test_fuzzer_h */ +#endif /* SDL_test_fuzzer_h_ */ /* vi: set ts=4 sw=4 expandtab: */ diff --git a/misc/builddeps/win64/sdl/include/SDL2/SDL_test_harness.h b/misc/builddeps/win64/sdl/include/SDL2/SDL_test_harness.h index 74c0950c..f5ae92ce 100644 --- a/misc/builddeps/win64/sdl/include/SDL2/SDL_test_harness.h +++ b/misc/builddeps/win64/sdl/include/SDL2/SDL_test_harness.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2016 Sam Lantinga + Copyright (C) 1997-2019 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -33,8 +33,8 @@ Based on original GSOC code by Markus Kauppila */ -#ifndef _SDL_test_harness_h -#define _SDL_test_harness_h +#ifndef SDL_test_h_arness_h +#define SDL_test_h_arness_h #include "begin_code.h" /* Set up for C function definitions, even when using C++ */ @@ -98,6 +98,17 @@ typedef struct SDLTest_TestSuiteReference { } SDLTest_TestSuiteReference; +/** + * \brief Generates a random run seed string for the harness. The generated seed will contain alphanumeric characters (0-9A-Z). + * + * Note: The returned string needs to be deallocated by the caller. + * + * \param length The length of the seed string to generate + * + * \returns The generated seed string + */ +char *SDLTest_GenerateRunSeed(const int length); + /** * \brief Execute a test suite using the given run seed and execution key. * @@ -118,6 +129,6 @@ int SDLTest_RunSuites(SDLTest_TestSuiteReference *testSuites[], const char *user #endif #include "close_code.h" -#endif /* _SDL_test_harness_h */ +#endif /* SDL_test_h_arness_h */ /* vi: set ts=4 sw=4 expandtab: */ diff --git a/misc/builddeps/win64/sdl/include/SDL2/SDL_test_images.h b/misc/builddeps/win64/sdl/include/SDL2/SDL_test_images.h index 8c64b4fe..b8934812 100644 --- a/misc/builddeps/win64/sdl/include/SDL2/SDL_test_images.h +++ b/misc/builddeps/win64/sdl/include/SDL2/SDL_test_images.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2016 Sam Lantinga + Copyright (C) 1997-2019 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -33,8 +33,8 @@ */ -#ifndef _SDL_test_images_h -#define _SDL_test_images_h +#ifndef SDL_test_images_h_ +#define SDL_test_images_h_ #include "SDL.h" @@ -55,17 +55,17 @@ typedef struct SDLTest_SurfaceImage_s { } SDLTest_SurfaceImage_t; /* Test images */ -SDL_Surface *SDLTest_ImageBlit(); -SDL_Surface *SDLTest_ImageBlitColor(); -SDL_Surface *SDLTest_ImageBlitAlpha(); -SDL_Surface *SDLTest_ImageBlitBlendAdd(); -SDL_Surface *SDLTest_ImageBlitBlend(); -SDL_Surface *SDLTest_ImageBlitBlendMod(); -SDL_Surface *SDLTest_ImageBlitBlendNone(); -SDL_Surface *SDLTest_ImageBlitBlendAll(); -SDL_Surface *SDLTest_ImageFace(); -SDL_Surface *SDLTest_ImagePrimitives(); -SDL_Surface *SDLTest_ImagePrimitivesBlend(); +SDL_Surface *SDLTest_ImageBlit(void); +SDL_Surface *SDLTest_ImageBlitColor(void); +SDL_Surface *SDLTest_ImageBlitAlpha(void); +SDL_Surface *SDLTest_ImageBlitBlendAdd(void); +SDL_Surface *SDLTest_ImageBlitBlend(void); +SDL_Surface *SDLTest_ImageBlitBlendMod(void); +SDL_Surface *SDLTest_ImageBlitBlendNone(void); +SDL_Surface *SDLTest_ImageBlitBlendAll(void); +SDL_Surface *SDLTest_ImageFace(void); +SDL_Surface *SDLTest_ImagePrimitives(void); +SDL_Surface *SDLTest_ImagePrimitivesBlend(void); /* Ends C function definitions when using C++ */ #ifdef __cplusplus @@ -73,6 +73,6 @@ SDL_Surface *SDLTest_ImagePrimitivesBlend(); #endif #include "close_code.h" -#endif /* _SDL_test_images_h */ +#endif /* SDL_test_images_h_ */ /* vi: set ts=4 sw=4 expandtab: */ diff --git a/misc/builddeps/win64/sdl/include/SDL2/SDL_test_log.h b/misc/builddeps/win64/sdl/include/SDL2/SDL_test_log.h index 73a5c016..01d0feda 100644 --- a/misc/builddeps/win64/sdl/include/SDL2/SDL_test_log.h +++ b/misc/builddeps/win64/sdl/include/SDL2/SDL_test_log.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2016 Sam Lantinga + Copyright (C) 1997-2019 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -33,8 +33,8 @@ * */ -#ifndef _SDL_test_log_h -#define _SDL_test_log_h +#ifndef SDL_test_log_h_ +#define SDL_test_log_h_ #include "begin_code.h" /* Set up for C function definitions, even when using C++ */ @@ -62,6 +62,6 @@ void SDLTest_LogError(SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_ #endif #include "close_code.h" -#endif /* _SDL_test_log_h */ +#endif /* SDL_test_log_h_ */ /* vi: set ts=4 sw=4 expandtab: */ diff --git a/misc/builddeps/win64/sdl/include/SDL2/SDL_test_md5.h b/misc/builddeps/win64/sdl/include/SDL2/SDL_test_md5.h index f2d9a7d7..2bfd7dff 100644 --- a/misc/builddeps/win64/sdl/include/SDL2/SDL_test_md5.h +++ b/misc/builddeps/win64/sdl/include/SDL2/SDL_test_md5.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2016 Sam Lantinga + Copyright (C) 1997-2019 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -53,8 +53,8 @@ *********************************************************************** */ -#ifndef _SDL_test_md5_h -#define _SDL_test_md5_h +#ifndef SDL_test_md5_h_ +#define SDL_test_md5_h_ #include "begin_code.h" /* Set up for C function definitions, even when using C++ */ @@ -124,6 +124,6 @@ extern "C" { #endif #include "close_code.h" -#endif /* _SDL_test_md5_h */ +#endif /* SDL_test_md5_h_ */ /* vi: set ts=4 sw=4 expandtab: */ diff --git a/misc/builddeps/win64/sdl/include/SDL2/SDL_test_memory.h b/misc/builddeps/win64/sdl/include/SDL2/SDL_test_memory.h new file mode 100644 index 00000000..5d4d39ea --- /dev/null +++ b/misc/builddeps/win64/sdl/include/SDL2/SDL_test_memory.h @@ -0,0 +1,63 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2019 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_test_memory.h + * + * Include file for SDL test framework. + * + * This code is a part of the SDL2_test library, not the main SDL library. + */ + +#ifndef SDL_test_memory_h_ +#define SDL_test_memory_h_ + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + + +/** + * \brief Start tracking SDL memory allocations + * + * \note This should be called before any other SDL functions for complete tracking coverage + */ +int SDLTest_TrackAllocations(void); + +/** + * \brief Print a log of any outstanding allocations + * + * \note This can be called after SDL_Quit() + */ +void SDLTest_LogAllocations(void); + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* SDL_test_memory_h_ */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/misc/builddeps/win64/sdl/include/SDL2/SDL_test_random.h b/misc/builddeps/win64/sdl/include/SDL2/SDL_test_random.h index 91c36526..71e9c70b 100644 --- a/misc/builddeps/win64/sdl/include/SDL2/SDL_test_random.h +++ b/misc/builddeps/win64/sdl/include/SDL2/SDL_test_random.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2016 Sam Lantinga + Copyright (C) 1997-2019 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -37,8 +37,8 @@ */ -#ifndef _SDL_test_random_h -#define _SDL_test_random_h +#ifndef SDL_test_random_h_ +#define SDL_test_random_h_ #include "begin_code.h" /* Set up for C function definitions, even when using C++ */ @@ -110,6 +110,6 @@ extern "C" { #endif #include "close_code.h" -#endif /* _SDL_test_random_h */ +#endif /* SDL_test_random_h_ */ /* vi: set ts=4 sw=4 expandtab: */ diff --git a/misc/builddeps/win64/sdl/include/SDL2/SDL_thread.h b/misc/builddeps/win64/sdl/include/SDL2/SDL_thread.h index 377e6c73..f78b1145 100644 --- a/misc/builddeps/win64/sdl/include/SDL2/SDL_thread.h +++ b/misc/builddeps/win64/sdl/include/SDL2/SDL_thread.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2016 Sam Lantinga + Copyright (C) 1997-2019 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -19,8 +19,8 @@ 3. This notice may not be removed or altered from any source distribution. */ -#ifndef _SDL_thread_h -#define _SDL_thread_h +#ifndef SDL_thread_h_ +#define SDL_thread_h_ /** * \file SDL_thread.h @@ -54,12 +54,13 @@ typedef unsigned int SDL_TLSID; /** * The SDL thread priority. * - * \note On many systems you require special privileges to set high priority. + * \note On many systems you require special privileges to set high or time critical priority. */ typedef enum { SDL_THREAD_PRIORITY_LOW, SDL_THREAD_PRIORITY_NORMAL, - SDL_THREAD_PRIORITY_HIGH + SDL_THREAD_PRIORITY_HIGH, + SDL_THREAD_PRIORITY_TIME_CRITICAL } SDL_ThreadPriority; /** @@ -74,15 +75,15 @@ typedef int (SDLCALL * SDL_ThreadFunction) (void *data); * * We compile SDL into a DLL. This means, that it's the DLL which * creates a new thread for the calling process with the SDL_CreateThread() - * API. There is a problem with this, that only the RTL of the SDL.DLL will + * API. There is a problem with this, that only the RTL of the SDL2.DLL will * be initialized for those threads, and not the RTL of the calling * application! * * To solve this, we make a little hack here. * * We'll always use the caller's _beginthread() and _endthread() APIs to - * start a new thread. This way, if it's the SDL.DLL which uses this API, - * then the RTL of SDL.DLL will be used to create the new thread, and if it's + * start a new thread. This way, if it's the SDL2.DLL which uses this API, + * then the RTL of SDL2.DLL will be used to create the new thread, and if it's * the application, then the RTL of the application will be used. * * So, in short: @@ -90,14 +91,11 @@ typedef int (SDLCALL * SDL_ThreadFunction) (void *data); * library! */ #define SDL_PASSED_BEGINTHREAD_ENDTHREAD -#include /* This has _beginthread() and _endthread() defined! */ - -typedef uintptr_t(__cdecl * pfnSDL_CurrentBeginThread) (void *, unsigned, - unsigned (__stdcall * - func) (void - *), - void *arg, unsigned, - unsigned *threadID); +#include /* _beginthreadex() and _endthreadex() */ + +typedef uintptr_t(__cdecl * pfnSDL_CurrentBeginThread) + (void *, unsigned, unsigned (__stdcall *func)(void *), + void * /*arg*/, unsigned, unsigned * /* threadID */); typedef void (__cdecl * pfnSDL_CurrentEndThread) (unsigned code); /** @@ -108,18 +106,68 @@ SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data, pfnSDL_CurrentBeginThread pfnBeginThread, pfnSDL_CurrentEndThread pfnEndThread); +extern DECLSPEC SDL_Thread *SDLCALL +SDL_CreateThreadWithStackSize(int (SDLCALL * fn) (void *), + const char *name, const size_t stacksize, void *data, + pfnSDL_CurrentBeginThread pfnBeginThread, + pfnSDL_CurrentEndThread pfnEndThread); + + /** * Create a thread. */ #if defined(SDL_CreateThread) && SDL_DYNAMIC_API #undef SDL_CreateThread #define SDL_CreateThread(fn, name, data) SDL_CreateThread_REAL(fn, name, data, (pfnSDL_CurrentBeginThread)_beginthreadex, (pfnSDL_CurrentEndThread)_endthreadex) +#undef SDL_CreateThreadWithStackSize +#define SDL_CreateThreadWithStackSize(fn, name, stacksize, data) SDL_CreateThreadWithStackSize_REAL(fn, name, stacksize, data, (pfnSDL_CurrentBeginThread)_beginthreadex, (pfnSDL_CurrentEndThread)_endthreadex) #else #define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, (pfnSDL_CurrentBeginThread)_beginthreadex, (pfnSDL_CurrentEndThread)_endthreadex) +#define SDL_CreateThreadWithStackSize(fn, name, stacksize, data) SDL_CreateThreadWithStackSize(fn, name, data, (pfnSDL_CurrentBeginThread)_beginthreadex, (pfnSDL_CurrentEndThread)_endthreadex) +#endif + +#elif defined(__OS2__) +/* + * just like the windows case above: We compile SDL2 + * into a dll with Watcom's runtime statically linked. + */ +#define SDL_PASSED_BEGINTHREAD_ENDTHREAD +#ifndef __EMX__ +#include +#else +#include +#endif +typedef int (*pfnSDL_CurrentBeginThread)(void (*func)(void *), void *, unsigned, void * /*arg*/); +typedef void (*pfnSDL_CurrentEndThread)(void); +extern DECLSPEC SDL_Thread *SDLCALL +SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data, + pfnSDL_CurrentBeginThread pfnBeginThread, + pfnSDL_CurrentEndThread pfnEndThread); +extern DECLSPEC SDL_Thread *SDLCALL +SDL_CreateThreadWithStackSize(SDL_ThreadFunction fn, const char *name, const size_t stacksize, void *data, + pfnSDL_CurrentBeginThread pfnBeginThread, + pfnSDL_CurrentEndThread pfnEndThread); +#if defined(SDL_CreateThread) && SDL_DYNAMIC_API +#undef SDL_CreateThread +#define SDL_CreateThread(fn, name, data) SDL_CreateThread_REAL(fn, name, data, (pfnSDL_CurrentBeginThread)_beginthread, (pfnSDL_CurrentEndThread)_endthread) +#undef SDL_CreateThreadWithStackSize +#define SDL_CreateThreadWithStackSize(fn, name, stacksize, data) SDL_CreateThreadWithStackSize_REAL(fn, name, data, (pfnSDL_CurrentBeginThread)_beginthread, (pfnSDL_CurrentEndThread)_endthread) +#else +#define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, (pfnSDL_CurrentBeginThread)_beginthread, (pfnSDL_CurrentEndThread)_endthread) +#define SDL_CreateThreadWithStackSize(fn, name, stacksize, data) SDL_CreateThreadWithStackSize(fn, name, stacksize, data, (pfnSDL_CurrentBeginThread)_beginthread, (pfnSDL_CurrentEndThread)_endthread) #endif #else +/** + * Create a thread with a default stack size. + * + * This is equivalent to calling: + * SDL_CreateThreadWithStackSize(fn, name, 0, data); + */ +extern DECLSPEC SDL_Thread *SDLCALL +SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data); + /** * Create a thread. * @@ -137,9 +185,17 @@ SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data, * If a system imposes requirements, SDL will try to munge the string for * it (truncate, etc), but the original string contents will be available * from SDL_GetThreadName(). + * + * The size (in bytes) of the new stack can be specified. Zero means "use + * the system default" which might be wildly different between platforms + * (x86 Linux generally defaults to eight megabytes, an embedded device + * might be a few kilobytes instead). + * + * In SDL 2.1, stacksize will be folded into the original SDL_CreateThread + * function. */ extern DECLSPEC SDL_Thread *SDLCALL -SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data); +SDL_CreateThreadWithStackSize(SDL_ThreadFunction fn, const char *name, const size_t stacksize, void *data); #endif @@ -273,7 +329,7 @@ extern DECLSPEC void * SDLCALL SDL_TLSGet(SDL_TLSID id); * \sa SDL_TLSCreate() * \sa SDL_TLSGet() */ -extern DECLSPEC int SDLCALL SDL_TLSSet(SDL_TLSID id, const void *value, void (*destructor)(void*)); +extern DECLSPEC int SDLCALL SDL_TLSSet(SDL_TLSID id, const void *value, void (SDLCALL *destructor)(void*)); /* Ends C function definitions when using C++ */ @@ -282,6 +338,6 @@ extern DECLSPEC int SDLCALL SDL_TLSSet(SDL_TLSID id, const void *value, void (*d #endif #include "close_code.h" -#endif /* _SDL_thread_h */ +#endif /* SDL_thread_h_ */ /* vi: set ts=4 sw=4 expandtab: */ diff --git a/misc/builddeps/win64/sdl/include/SDL2/SDL_timer.h b/misc/builddeps/win64/sdl/include/SDL2/SDL_timer.h index e0d3785e..2a47b043 100644 --- a/misc/builddeps/win64/sdl/include/SDL2/SDL_timer.h +++ b/misc/builddeps/win64/sdl/include/SDL2/SDL_timer.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2016 Sam Lantinga + Copyright (C) 1997-2019 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -19,8 +19,8 @@ 3. This notice may not be removed or altered from any source distribution. */ -#ifndef _SDL_timer_h -#define _SDL_timer_h +#ifndef SDL_timer_h_ +#define SDL_timer_h_ /** * \file SDL_timer.h @@ -110,6 +110,6 @@ extern DECLSPEC SDL_bool SDLCALL SDL_RemoveTimer(SDL_TimerID id); #endif #include "close_code.h" -#endif /* _SDL_timer_h */ +#endif /* SDL_timer_h_ */ /* vi: set ts=4 sw=4 expandtab: */ diff --git a/misc/builddeps/win64/sdl/include/SDL2/SDL_touch.h b/misc/builddeps/win64/sdl/include/SDL2/SDL_touch.h index 2643e367..99dbcb8c 100644 --- a/misc/builddeps/win64/sdl/include/SDL2/SDL_touch.h +++ b/misc/builddeps/win64/sdl/include/SDL2/SDL_touch.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2016 Sam Lantinga + Copyright (C) 1997-2019 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -25,8 +25,8 @@ * Include file for SDL touch event handling. */ -#ifndef _SDL_touch_h -#define _SDL_touch_h +#ifndef SDL_touch_h_ +#define SDL_touch_h_ #include "SDL_stdinc.h" #include "SDL_error.h" @@ -41,6 +41,14 @@ extern "C" { typedef Sint64 SDL_TouchID; typedef Sint64 SDL_FingerID; +typedef enum +{ + SDL_TOUCH_DEVICE_INVALID = -1, + SDL_TOUCH_DEVICE_DIRECT, /* touch screen with window-relative coordinates */ + SDL_TOUCH_DEVICE_INDIRECT_ABSOLUTE, /* trackpad with absolute device coordinates */ + SDL_TOUCH_DEVICE_INDIRECT_RELATIVE /* trackpad with screen cursor-relative coordinates */ +} SDL_TouchDeviceType; + typedef struct SDL_Finger { SDL_FingerID id; @@ -52,6 +60,9 @@ typedef struct SDL_Finger /* Used as the device ID for mouse events simulated with touch input */ #define SDL_TOUCH_MOUSEID ((Uint32)-1) +/* Used as the SDL_TouchID for touch events simulated with mouse input */ +#define SDL_MOUSE_TOUCHID ((Sint64)-1) + /* Function prototypes */ @@ -65,6 +76,11 @@ extern DECLSPEC int SDLCALL SDL_GetNumTouchDevices(void); */ extern DECLSPEC SDL_TouchID SDLCALL SDL_GetTouchDevice(int index); +/** + * \brief Get the type of the given touch device. + */ +extern DECLSPEC SDL_TouchDeviceType SDLCALL SDL_GetTouchDeviceType(SDL_TouchID touchID); + /** * \brief Get the number of active fingers for a given touch device. */ @@ -81,6 +97,6 @@ extern DECLSPEC SDL_Finger * SDLCALL SDL_GetTouchFinger(SDL_TouchID touchID, int #endif #include "close_code.h" -#endif /* _SDL_touch_h */ +#endif /* SDL_touch_h_ */ /* vi: set ts=4 sw=4 expandtab: */ diff --git a/misc/builddeps/win64/sdl/include/SDL2/SDL_types.h b/misc/builddeps/win64/sdl/include/SDL2/SDL_types.h index 5118af21..9c3e9896 100644 --- a/misc/builddeps/win64/sdl/include/SDL2/SDL_types.h +++ b/misc/builddeps/win64/sdl/include/SDL2/SDL_types.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2016 Sam Lantinga + Copyright (C) 1997-2019 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages diff --git a/misc/builddeps/win64/sdl/include/SDL2/SDL_version.h b/misc/builddeps/win64/sdl/include/SDL2/SDL_version.h index 1700efdd..6c7499d3 100644 --- a/misc/builddeps/win64/sdl/include/SDL2/SDL_version.h +++ b/misc/builddeps/win64/sdl/include/SDL2/SDL_version.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2016 Sam Lantinga + Copyright (C) 1997-2019 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -25,8 +25,8 @@ * This header defines the current SDL version. */ -#ifndef _SDL_version_h -#define _SDL_version_h +#ifndef SDL_version_h_ +#define SDL_version_h_ #include "SDL_stdinc.h" @@ -59,7 +59,7 @@ typedef struct SDL_version */ #define SDL_MAJOR_VERSION 2 #define SDL_MINOR_VERSION 0 -#define SDL_PATCHLEVEL 5 +#define SDL_PATCHLEVEL 10 /** * \brief Macro to determine SDL version program was compiled against. @@ -157,6 +157,6 @@ extern DECLSPEC int SDLCALL SDL_GetRevisionNumber(void); #endif #include "close_code.h" -#endif /* _SDL_version_h */ +#endif /* SDL_version_h_ */ /* vi: set ts=4 sw=4 expandtab: */ diff --git a/misc/builddeps/win64/sdl/include/SDL2/SDL_video.h b/misc/builddeps/win64/sdl/include/SDL2/SDL_video.h index 73c33eb3..352afd43 100644 --- a/misc/builddeps/win64/sdl/include/SDL2/SDL_video.h +++ b/misc/builddeps/win64/sdl/include/SDL2/SDL_video.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2016 Sam Lantinga + Copyright (C) 1997-2019 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -25,8 +25,8 @@ * Header file for SDL video functions. */ -#ifndef _SDL_video_h -#define _SDL_video_h +#ifndef SDL_video_h_ +#define SDL_video_h_ #include "SDL_stdinc.h" #include "SDL_pixels.h" @@ -110,13 +110,16 @@ typedef enum SDL_WINDOW_MOUSE_FOCUS = 0x00000400, /**< window has mouse focus */ SDL_WINDOW_FULLSCREEN_DESKTOP = ( SDL_WINDOW_FULLSCREEN | 0x00001000 ), SDL_WINDOW_FOREIGN = 0x00000800, /**< window not created by SDL */ - SDL_WINDOW_ALLOW_HIGHDPI = 0x00002000, /**< window should be created in high-DPI mode if supported */ + SDL_WINDOW_ALLOW_HIGHDPI = 0x00002000, /**< window should be created in high-DPI mode if supported. + On macOS NSHighResolutionCapable must be set true in the + application's Info.plist for this to have any effect. */ SDL_WINDOW_MOUSE_CAPTURE = 0x00004000, /**< window has mouse captured (unrelated to INPUT_GRABBED) */ SDL_WINDOW_ALWAYS_ON_TOP = 0x00008000, /**< window should always be above others */ SDL_WINDOW_SKIP_TASKBAR = 0x00010000, /**< window should not be added to the taskbar */ SDL_WINDOW_UTILITY = 0x00020000, /**< window should be treated as a utility window */ SDL_WINDOW_TOOLTIP = 0x00040000, /**< window should be treated as a tooltip */ - SDL_WINDOW_POPUP_MENU = 0x00080000 /**< window should be treated as a popup menu */ + SDL_WINDOW_POPUP_MENU = 0x00080000, /**< window should be treated as a popup menu */ + SDL_WINDOW_VULKAN = 0x10000000 /**< window usable for Vulkan surface */ } SDL_WindowFlags; /** @@ -166,6 +169,24 @@ typedef enum SDL_WINDOWEVENT_HIT_TEST /**< Window had a hit test that wasn't SDL_HITTEST_NORMAL. */ } SDL_WindowEventID; +/** + * \brief Event subtype for display events + */ +typedef enum +{ + SDL_DISPLAYEVENT_NONE, /**< Never used */ + SDL_DISPLAYEVENT_ORIENTATION /**< Display orientation has changed to data1 */ +} SDL_DisplayEventID; + +typedef enum +{ + SDL_ORIENTATION_UNKNOWN, /**< The display orientation can't be determined */ + SDL_ORIENTATION_LANDSCAPE, /**< The display is in landscape mode, with the right side up, relative to portrait mode */ + SDL_ORIENTATION_LANDSCAPE_FLIPPED, /**< The display is in landscape mode, with the left side up, relative to portrait mode */ + SDL_ORIENTATION_PORTRAIT, /**< The display is in portrait mode */ + SDL_ORIENTATION_PORTRAIT_FLIPPED /**< The display is in portrait mode, upside down */ +} SDL_DisplayOrientation; + /** * \brief An opaque handle to an OpenGL context. */ @@ -200,14 +221,16 @@ typedef enum SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_SHARE_WITH_CURRENT_CONTEXT, SDL_GL_FRAMEBUFFER_SRGB_CAPABLE, - SDL_GL_CONTEXT_RELEASE_BEHAVIOR + SDL_GL_CONTEXT_RELEASE_BEHAVIOR, + SDL_GL_CONTEXT_RESET_NOTIFICATION, + SDL_GL_CONTEXT_NO_ERROR } SDL_GLattr; typedef enum { SDL_GL_CONTEXT_PROFILE_CORE = 0x0001, SDL_GL_CONTEXT_PROFILE_COMPATIBILITY = 0x0002, - SDL_GL_CONTEXT_PROFILE_ES = 0x0004 /* GLX_CONTEXT_ES2_PROFILE_BIT_EXT */ + SDL_GL_CONTEXT_PROFILE_ES = 0x0004 /**< GLX_CONTEXT_ES2_PROFILE_BIT_EXT */ } SDL_GLprofile; typedef enum @@ -224,6 +247,11 @@ typedef enum SDL_GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH = 0x0001 } SDL_GLcontextReleaseFlag; +typedef enum +{ + SDL_GL_CONTEXT_RESET_NO_NOTIFICATION = 0x0000, + SDL_GL_CONTEXT_RESET_LOSE_CONTEXT = 0x0001 +} SDL_GLContextResetNotification; /* Function prototypes */ @@ -306,18 +334,6 @@ extern DECLSPEC const char * SDLCALL SDL_GetDisplayName(int displayIndex); */ extern DECLSPEC int SDLCALL SDL_GetDisplayBounds(int displayIndex, SDL_Rect * rect); -/** - * \brief Get the dots/pixels-per-inch for a display - * - * \note Diagonal, horizontal and vertical DPI can all be optionally - * returned if the parameter is non-NULL. - * - * \return 0 on success, or -1 if no DPI information is available or the index is out of range. - * - * \sa SDL_GetNumVideoDisplays() - */ -extern DECLSPEC int SDLCALL SDL_GetDisplayDPI(int displayIndex, float * ddpi, float * hdpi, float * vdpi); - /** * \brief Get the usable desktop area represented by a display, with the * primary display located at 0,0 @@ -337,6 +353,27 @@ extern DECLSPEC int SDLCALL SDL_GetDisplayDPI(int displayIndex, float * ddpi, fl */ extern DECLSPEC int SDLCALL SDL_GetDisplayUsableBounds(int displayIndex, SDL_Rect * rect); +/** + * \brief Get the dots/pixels-per-inch for a display + * + * \note Diagonal, horizontal and vertical DPI can all be optionally + * returned if the parameter is non-NULL. + * + * \return 0 on success, or -1 if no DPI information is available or the index is out of range. + * + * \sa SDL_GetNumVideoDisplays() + */ +extern DECLSPEC int SDLCALL SDL_GetDisplayDPI(int displayIndex, float * ddpi, float * hdpi, float * vdpi); + +/** + * \brief Get the orientation of a display + * + * \return The orientation of the display, or SDL_ORIENTATION_UNKNOWN if it isn't available. + * + * \sa SDL_GetNumVideoDisplays() + */ +extern DECLSPEC SDL_DisplayOrientation SDLCALL SDL_GetDisplayOrientation(int displayIndex); + /** * \brief Returns the number of available display modes. * @@ -448,17 +485,32 @@ extern DECLSPEC Uint32 SDLCALL SDL_GetWindowPixelFormat(SDL_Window * window); * ::SDL_WINDOW_HIDDEN, ::SDL_WINDOW_BORDERLESS, * ::SDL_WINDOW_RESIZABLE, ::SDL_WINDOW_MAXIMIZED, * ::SDL_WINDOW_MINIMIZED, ::SDL_WINDOW_INPUT_GRABBED, - * ::SDL_WINDOW_ALLOW_HIGHDPI. + * ::SDL_WINDOW_ALLOW_HIGHDPI, ::SDL_WINDOW_VULKAN. * * \return The created window, or NULL if window creation failed. * * If the window is created with the SDL_WINDOW_ALLOW_HIGHDPI flag, its size * in pixels may differ from its size in screen coordinates on platforms with * high-DPI support (e.g. iOS and Mac OS X). Use SDL_GetWindowSize() to query - * the client area's size in screen coordinates, and SDL_GL_GetDrawableSize() - * or SDL_GetRendererOutputSize() to query the drawable size in pixels. + * the client area's size in screen coordinates, and SDL_GL_GetDrawableSize(), + * SDL_Vulkan_GetDrawableSize(), or SDL_GetRendererOutputSize() to query the + * drawable size in pixels. + * + * If the window is created with any of the SDL_WINDOW_OPENGL or + * SDL_WINDOW_VULKAN flags, then the corresponding LoadLibrary function + * (SDL_GL_LoadLibrary or SDL_Vulkan_LoadLibrary) is called and the + * corresponding UnloadLibrary function is called by SDL_DestroyWindow(). + * + * If SDL_WINDOW_VULKAN is specified and there isn't a working Vulkan driver, + * SDL_CreateWindow() will fail because SDL_Vulkan_LoadLibrary() will fail. + * + * \note On non-Apple devices, SDL requires you to either not link to the + * Vulkan loader or link to a dynamic library version. This limitation + * may be removed in a future version of SDL. * * \sa SDL_DestroyWindow() + * \sa SDL_GL_LoadLibrary() + * \sa SDL_Vulkan_LoadLibrary() */ extern DECLSPEC SDL_Window * SDLCALL SDL_CreateWindow(const char *title, int x, int y, int w, @@ -581,8 +633,8 @@ extern DECLSPEC void SDLCALL SDL_GetWindowPosition(SDL_Window * window, * \param w The width of the window, in screen coordinates. Must be >0. * \param h The height of the window, in screen coordinates. Must be >0. * - * \note You can't change the size of a fullscreen window, it automatically - * matches the size of the display mode. + * \note Fullscreen windows automatically match the size of the display mode, + * and you should use SDL_SetWindowDisplayMode() to change their size. * * The window size in screen coordinates may differ from the size in pixels, if * the window was created with SDL_WINDOW_ALLOW_HIGHDPI on a platform with @@ -590,6 +642,7 @@ extern DECLSPEC void SDLCALL SDL_GetWindowPosition(SDL_Window * window, * SDL_GetRendererOutputSize() to get the real client area size in pixels. * * \sa SDL_GetWindowSize() + * \sa SDL_SetWindowDisplayMode() */ extern DECLSPEC void SDLCALL SDL_SetWindowSize(SDL_Window * window, int w, int h); @@ -870,7 +923,7 @@ extern DECLSPEC float SDLCALL SDL_GetWindowBrightness(SDL_Window * window); * \param window The window which will be made transparent or opaque * \param opacity Opacity (0.0f - transparent, 1.0f - opaque) This will be * clamped internally between 0.0f and 1.0f. - * + * * \return 0 on success, or -1 if setting the opacity isn't supported. * * \sa SDL_GetWindowOpacity() @@ -897,7 +950,7 @@ extern DECLSPEC int SDLCALL SDL_GetWindowOpacity(SDL_Window * window, float * ou * * \param modal_window The window that should be modal * \param parent_window The parent window - * + * * \return 0 on success, or -1 otherwise. */ extern DECLSPEC int SDLCALL SDL_SetWindowModalFor(SDL_Window * modal_window, SDL_Window * parent_window); @@ -910,7 +963,7 @@ extern DECLSPEC int SDLCALL SDL_SetWindowModalFor(SDL_Window * modal_window, SDL * obscured by other windows. * * \param window The window that should get the input focus - * + * * \return 0 on success, or -1 otherwise. * \sa SDL_RaiseWindow() */ @@ -1110,11 +1163,16 @@ extern DECLSPEC void SDLCALL SDL_GL_ResetAttributes(void); /** * \brief Set an OpenGL window attribute before window creation. + * + * \return 0 on success, or -1 if the attribute could not be set. */ extern DECLSPEC int SDLCALL SDL_GL_SetAttribute(SDL_GLattr attr, int value); /** * \brief Get the actual value for an attribute from the current context. + * + * \return 0 on success, or -1 if the attribute could not be retrieved. + * The integer at \c value will be modified in either case. */ extern DECLSPEC int SDLCALL SDL_GL_GetAttribute(SDL_GLattr attr, int *value); @@ -1213,6 +1271,6 @@ extern DECLSPEC void SDLCALL SDL_GL_DeleteContext(SDL_GLContext context); #endif #include "close_code.h" -#endif /* _SDL_video_h */ +#endif /* SDL_video_h_ */ /* vi: set ts=4 sw=4 expandtab: */ diff --git a/misc/builddeps/win64/sdl/include/SDL2/SDL_vulkan.h b/misc/builddeps/win64/sdl/include/SDL2/SDL_vulkan.h new file mode 100644 index 00000000..d69a436b --- /dev/null +++ b/misc/builddeps/win64/sdl/include/SDL2/SDL_vulkan.h @@ -0,0 +1,278 @@ +/* + Simple DirectMedia Layer + Copyright (C) 2017, Mark Callow + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_vulkan.h + * + * Header file for functions to creating Vulkan surfaces on SDL windows. + */ + +#ifndef SDL_vulkan_h_ +#define SDL_vulkan_h_ + +#include "SDL_video.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/* Avoid including vulkan.h, don't define VkInstance if it's already included */ +#ifdef VULKAN_H_ +#define NO_SDL_VULKAN_TYPEDEFS +#endif +#ifndef NO_SDL_VULKAN_TYPEDEFS +#define VK_DEFINE_HANDLE(object) typedef struct object##_T* object; + +#if defined(__LP64__) || defined(_WIN64) || defined(__x86_64__) || defined(_M_X64) || defined(__ia64) || defined (_M_IA64) || defined(__aarch64__) || defined(__powerpc64__) +#define VK_DEFINE_NON_DISPATCHABLE_HANDLE(object) typedef struct object##_T *object; +#else +#define VK_DEFINE_NON_DISPATCHABLE_HANDLE(object) typedef uint64_t object; +#endif + +VK_DEFINE_HANDLE(VkInstance) +VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkSurfaceKHR) + +#endif /* !NO_SDL_VULKAN_TYPEDEFS */ + +typedef VkInstance SDL_vulkanInstance; +typedef VkSurfaceKHR SDL_vulkanSurface; /* for compatibility with Tizen */ + +/** + * \name Vulkan support functions + * + * \note SDL_Vulkan_GetInstanceExtensions & SDL_Vulkan_CreateSurface API + * is compatable with Tizen's implementation of Vulkan in SDL. + */ +/* @{ */ + +/** + * \brief Dynamically load a Vulkan loader library. + * + * \param [in] path The platform dependent Vulkan loader library name, or + * \c NULL. + * + * \return \c 0 on success, or \c -1 if the library couldn't be loaded. + * + * If \a path is NULL SDL will use the value of the environment variable + * \c SDL_VULKAN_LIBRARY, if set, otherwise it loads the default Vulkan + * loader library. + * + * This should be called after initializing the video driver, but before + * creating any Vulkan windows. If no Vulkan loader library is loaded, the + * default library will be loaded upon creation of the first Vulkan window. + * + * \note It is fairly common for Vulkan applications to link with \a libvulkan + * instead of explicitly loading it at run time. This will work with + * SDL provided the application links to a dynamic library and both it + * and SDL use the same search path. + * + * \note If you specify a non-NULL \c path, an application should retrieve all + * of the Vulkan functions it uses from the dynamic library using + * \c SDL_Vulkan_GetVkGetInstanceProcAddr() unless you can guarantee + * \c path points to the same vulkan loader library the application + * linked to. + * + * \note On Apple devices, if \a path is NULL, SDL will attempt to find + * the vkGetInstanceProcAddr address within all the mach-o images of + * the current process. This is because it is fairly common for Vulkan + * applications to link with libvulkan (and historically MoltenVK was + * provided as a static library). If it is not found then, on macOS, SDL + * will attempt to load \c vulkan.framework/vulkan, \c libvulkan.1.dylib, + * followed by \c libvulkan.dylib, in that order. + * On iOS SDL will attempt to load \c libvulkan.dylib only. Applications + * using a dynamic framework or .dylib must ensure it is included in its + * application bundle. + * + * \note On non-Apple devices, application linking with a static libvulkan is + * not supported. Either do not link to the Vulkan loader or link to a + * dynamic library version. + * + * \note This function will fail if there are no working Vulkan drivers + * installed. + * + * \sa SDL_Vulkan_GetVkGetInstanceProcAddr() + * \sa SDL_Vulkan_UnloadLibrary() + */ +extern DECLSPEC int SDLCALL SDL_Vulkan_LoadLibrary(const char *path); + +/** + * \brief Get the address of the \c vkGetInstanceProcAddr function. + * + * \note This should be called after either calling SDL_Vulkan_LoadLibrary + * or creating an SDL_Window with the SDL_WINDOW_VULKAN flag. + */ +extern DECLSPEC void *SDLCALL SDL_Vulkan_GetVkGetInstanceProcAddr(void); + +/** + * \brief Unload the Vulkan loader library previously loaded by + * \c SDL_Vulkan_LoadLibrary(). + * + * \sa SDL_Vulkan_LoadLibrary() + */ +extern DECLSPEC void SDLCALL SDL_Vulkan_UnloadLibrary(void); + +/** + * \brief Get the names of the Vulkan instance extensions needed to create + * a surface with \c SDL_Vulkan_CreateSurface(). + * + * \param [in] \c NULL or window Window for which the required Vulkan instance + * extensions should be retrieved + * \param [in,out] pCount pointer to an \c unsigned related to the number of + * required Vulkan instance extensions + * \param [out] pNames \c NULL or a pointer to an array to be filled with the + * required Vulkan instance extensions + * + * \return \c SDL_TRUE on success, \c SDL_FALSE on error. + * + * If \a pNames is \c NULL, then the number of required Vulkan instance + * extensions is returned in pCount. Otherwise, \a pCount must point to a + * variable set to the number of elements in the \a pNames array, and on + * return the variable is overwritten with the number of names actually + * written to \a pNames. If \a pCount is less than the number of required + * extensions, at most \a pCount structures will be written. If \a pCount + * is smaller than the number of required extensions, \c SDL_FALSE will be + * returned instead of \c SDL_TRUE, to indicate that not all the required + * extensions were returned. + * + * \note If \c window is not NULL, it will be checked against its creation + * flags to ensure that the Vulkan flag is present. This parameter + * will be removed in a future major release. + * + * \note The returned list of extensions will contain \c VK_KHR_surface + * and zero or more platform specific extensions + * + * \note The extension names queried here must be enabled when calling + * VkCreateInstance, otherwise surface creation will fail. + * + * \note \c window should have been created with the \c SDL_WINDOW_VULKAN flag + * or be \c NULL + * + * \code + * unsigned int count; + * // get count of required extensions + * if(!SDL_Vulkan_GetInstanceExtensions(NULL, &count, NULL)) + * handle_error(); + * + * static const char *const additionalExtensions[] = + * { + * VK_EXT_DEBUG_REPORT_EXTENSION_NAME, // example additional extension + * }; + * size_t additionalExtensionsCount = sizeof(additionalExtensions) / sizeof(additionalExtensions[0]); + * size_t extensionCount = count + additionalExtensionsCount; + * const char **names = malloc(sizeof(const char *) * extensionCount); + * if(!names) + * handle_error(); + * + * // get names of required extensions + * if(!SDL_Vulkan_GetInstanceExtensions(NULL, &count, names)) + * handle_error(); + * + * // copy additional extensions after required extensions + * for(size_t i = 0; i < additionalExtensionsCount; i++) + * names[i + count] = additionalExtensions[i]; + * + * VkInstanceCreateInfo instanceCreateInfo = {}; + * instanceCreateInfo.enabledExtensionCount = extensionCount; + * instanceCreateInfo.ppEnabledExtensionNames = names; + * // fill in rest of instanceCreateInfo + * + * VkInstance instance; + * // create the Vulkan instance + * VkResult result = vkCreateInstance(&instanceCreateInfo, NULL, &instance); + * free(names); + * \endcode + * + * \sa SDL_Vulkan_CreateSurface() + */ +extern DECLSPEC SDL_bool SDLCALL SDL_Vulkan_GetInstanceExtensions( + SDL_Window *window, + unsigned int *pCount, + const char **pNames); + +/** + * \brief Create a Vulkan rendering surface for a window. + * + * \param [in] window SDL_Window to which to attach the rendering surface. + * \param [in] instance handle to the Vulkan instance to use. + * \param [out] surface pointer to a VkSurfaceKHR handle to receive the + * handle of the newly created surface. + * + * \return \c SDL_TRUE on success, \c SDL_FALSE on error. + * + * \code + * VkInstance instance; + * SDL_Window *window; + * + * // create instance and window + * + * // create the Vulkan surface + * VkSurfaceKHR surface; + * if(!SDL_Vulkan_CreateSurface(window, instance, &surface)) + * handle_error(); + * \endcode + * + * \note \a window should have been created with the \c SDL_WINDOW_VULKAN flag. + * + * \note \a instance should have been created with the extensions returned + * by \c SDL_Vulkan_CreateSurface() enabled. + * + * \sa SDL_Vulkan_GetInstanceExtensions() + */ +extern DECLSPEC SDL_bool SDLCALL SDL_Vulkan_CreateSurface( + SDL_Window *window, + VkInstance instance, + VkSurfaceKHR* surface); + +/** + * \brief Get the size of a window's underlying drawable in pixels (for use + * with setting viewport, scissor & etc). + * + * \param window SDL_Window from which the drawable size should be queried + * \param w Pointer to variable for storing the width in pixels, + * may be NULL + * \param h Pointer to variable for storing the height in pixels, + * may be NULL + * + * This may differ from SDL_GetWindowSize() if we're rendering to a high-DPI + * drawable, i.e. the window was created with SDL_WINDOW_ALLOW_HIGHDPI on a + * platform with high-DPI support (Apple calls this "Retina"), and not disabled + * by the \c SDL_HINT_VIDEO_HIGHDPI_DISABLED hint. + * + * \note On macOS high-DPI support must be enabled for an application by + * setting NSHighResolutionCapable to true in its Info.plist. + * + * \sa SDL_GetWindowSize() + * \sa SDL_CreateWindow() + */ +extern DECLSPEC void SDLCALL SDL_Vulkan_GetDrawableSize(SDL_Window * window, + int *w, int *h); + +/* @} *//* Vulkan support functions */ + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* SDL_vulkan_h_ */ diff --git a/misc/builddeps/win64/sdl/include/SDL2/begin_code.h b/misc/builddeps/win64/sdl/include/SDL2/begin_code.h index 04e78c64..22c997c4 100644 --- a/misc/builddeps/win64/sdl/include/SDL2/begin_code.h +++ b/misc/builddeps/win64/sdl/include/SDL2/begin_code.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2016 Sam Lantinga + Copyright (C) 1997-2019 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -61,6 +61,12 @@ # else # define DECLSPEC __declspec(dllexport) # endif +# elif defined(__OS2__) +# ifdef BUILD_SDL +# define DECLSPEC __declspec(dllexport) +# else +# define DECLSPEC +# endif # else # if defined(__GNUC__) && __GNUC__ >= 4 # define DECLSPEC __attribute__ ((visibility("default"))) @@ -74,6 +80,11 @@ #ifndef SDLCALL #if (defined(__WIN32__) || defined(__WINRT__)) && !defined(__GNUC__) #define SDLCALL __cdecl +#elif defined(__OS2__) || defined(__EMX__) +#define SDLCALL _System +# if defined (__GNUC__) && !defined(_System) +# define _System /* for old EMX/GCC compat. */ +# endif #else #define SDLCALL #endif @@ -94,6 +105,9 @@ #ifdef _MSC_VER #pragma warning(disable: 4103) #endif +#ifdef __clang__ +#pragma clang diagnostic ignored "-Wpragma-pack" +#endif #ifdef __BORLANDC__ #pragma nopackwarning #endif @@ -111,7 +125,7 @@ #elif defined(_MSC_VER) || defined(__BORLANDC__) || \ defined(__DMC__) || defined(__SC__) || \ defined(__WATCOMC__) || defined(__LCC__) || \ - defined(__DECC) + defined(__DECC) || defined(__CC_ARM) #define SDL_INLINE __inline #ifndef __inline__ #define __inline__ __inline @@ -134,6 +148,16 @@ #endif #endif /* SDL_FORCE_INLINE not defined */ +#ifndef SDL_NORETURN +#if defined(__GNUC__) +#define SDL_NORETURN __attribute__((noreturn)) +#elif defined(_MSC_VER) +#define SDL_NORETURN __declspec(noreturn) +#else +#define SDL_NORETURN +#endif +#endif /* SDL_NORETURN not defined */ + /* Apparently this is needed by several Windows compilers */ #if !defined(__MACH__) #ifndef NULL diff --git a/misc/builddeps/win64/sdl/include/SDL2/close_code.h b/misc/builddeps/win64/sdl/include/SDL2/close_code.h index d908b00e..8e4cac3d 100644 --- a/misc/builddeps/win64/sdl/include/SDL2/close_code.h +++ b/misc/builddeps/win64/sdl/include/SDL2/close_code.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2016 Sam Lantinga + Copyright (C) 1997-2019 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -26,10 +26,13 @@ * after you finish any function and structure declarations in your headers */ +#ifndef _begin_code_h +#error close_code.h included without matching begin_code.h +#endif #undef _begin_code_h /* Reset structure packing at previous byte alignment */ -#if defined(_MSC_VER) || defined(__MWERKS__) || defined(__WATCOMC__) || defined(__BORLANDC__) +#if defined(_MSC_VER) || defined(__MWERKS__) || defined(__BORLANDC__) #ifdef __BORLANDC__ #pragma nopackwarning #endif diff --git a/misc/builddeps/win64/sdl/lib/cmake/SDL2/sdl2-config.cmake b/misc/builddeps/win64/sdl/lib/cmake/SDL2/sdl2-config.cmake index 01a0c05f..455d8ed5 100644 --- a/misc/builddeps/win64/sdl/lib/cmake/SDL2/sdl2-config.cmake +++ b/misc/builddeps/win64/sdl/lib/cmake/SDL2/sdl2-config.cmake @@ -1,11 +1,11 @@ # sdl2 cmake project-config input for ./configure scripts -set(prefix "/var/home/rpolzer/xonotic/misc/buildsrc/tmp/SDL2-2.0.5/../64") +set(prefix "/opt/local/x86_64-w64-mingw32") set(exec_prefix "${prefix}") set(libdir "${exec_prefix}/lib") -set(SDL2_PREFIX "/var/home/rpolzer/xonotic/misc/buildsrc/tmp/SDL2-2.0.5/../64") -set(SDL2_EXEC_PREFIX "/var/home/rpolzer/xonotic/misc/buildsrc/tmp/SDL2-2.0.5/../64") +set(SDL2_PREFIX "/opt/local/x86_64-w64-mingw32") +set(SDL2_EXEC_PREFIX "/opt/local/x86_64-w64-mingw32") set(SDL2_LIBDIR "${exec_prefix}/lib") set(SDL2_INCLUDE_DIRS "${prefix}/include/SDL2") -set(SDL2_LIBRARIES "-L${SDL2_LIBDIR} -lmingw32 -lSDL2main -lSDL2 -mwindows") +set(SDL2_LIBRARIES "-L${SDL2_LIBDIR} -lmingw32 -lSDL2main -lSDL2 -mwindows") string(STRIP "${SDL2_LIBRARIES}" SDL2_LIBRARIES) diff --git a/misc/builddeps/win64/sdl/lib/libSDL2.a b/misc/builddeps/win64/sdl/lib/libSDL2.a index 8c2e74a1..1a0479ba 100644 Binary files a/misc/builddeps/win64/sdl/lib/libSDL2.a and b/misc/builddeps/win64/sdl/lib/libSDL2.a differ diff --git a/misc/builddeps/win64/sdl/lib/libSDL2.la b/misc/builddeps/win64/sdl/lib/libSDL2.la index 9ce29931..18c6a922 100755 --- a/misc/builddeps/win64/sdl/lib/libSDL2.la +++ b/misc/builddeps/win64/sdl/lib/libSDL2.la @@ -17,15 +17,15 @@ old_library='libSDL2.a' inherited_linker_flags='' # Libraries that this one depends upon. -dependency_libs=' -ldinput8 -ldxguid -ldxerr8 -luser32 -lgdi32 -lwinmm -limm32 -lole32 -loleaut32 -lshell32 -lversion -luuid' +dependency_libs=' -ldinput8 -ldxguid -ldxerr8 -luser32 -lgdi32 -lwinmm -limm32 -lole32 -loleaut32 -lshell32 -lsetupapi -lversion -luuid' # Names of additional weak libraries provided by this library weak_library_names='' # Version information for libSDL2. -current=4 -age=4 -revision=1 +current=10 +age=10 +revision=0 # Is this an already installed library? installed=yes @@ -38,4 +38,4 @@ dlopen='' dlpreopen='' # Directory that this library needs to be installed in: -libdir='/var/home/rpolzer/xonotic/misc/buildsrc/tmp/SDL2-2.0.5/../64/lib' +libdir='/Users/valve/release/SDL/SDL2-2.0.10/x86_64-w64-mingw32/lib' diff --git a/misc/builddeps/win64/sdl/lib/libSDL2_test.a b/misc/builddeps/win64/sdl/lib/libSDL2_test.a index 5cf61801..7ac4da62 100644 Binary files a/misc/builddeps/win64/sdl/lib/libSDL2_test.a and b/misc/builddeps/win64/sdl/lib/libSDL2_test.a differ diff --git a/misc/builddeps/win64/sdl/lib/libSDL2main.a b/misc/builddeps/win64/sdl/lib/libSDL2main.a index 57acf094..ea1086e4 100644 Binary files a/misc/builddeps/win64/sdl/lib/libSDL2main.a and b/misc/builddeps/win64/sdl/lib/libSDL2main.a differ diff --git a/misc/builddeps/win64/sdl/lib/pkgconfig/sdl2.pc b/misc/builddeps/win64/sdl/lib/pkgconfig/sdl2.pc index 5be7a899..ceb157f2 100644 --- a/misc/builddeps/win64/sdl/lib/pkgconfig/sdl2.pc +++ b/misc/builddeps/win64/sdl/lib/pkgconfig/sdl2.pc @@ -1,15 +1,15 @@ # sdl pkg-config source file -prefix=/var/home/rpolzer/xonotic/misc/buildsrc/tmp/SDL2-2.0.5/../64 +prefix=/opt/local/x86_64-w64-mingw32 exec_prefix=${prefix} libdir=${exec_prefix}/lib includedir=${prefix}/include Name: sdl2 Description: Simple DirectMedia Layer is a cross-platform multimedia library designed to provide low level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL, and 2D video framebuffer. -Version: 2.0.5 +Version: 2.0.10 Requires: Conflicts: -Libs: -L${libdir} -lmingw32 -lSDL2main -lSDL2 -mwindows -Libs.private: -lmingw32 -lSDL2main -lSDL2 -mwindows -Wl,--no-undefined -lm -ldinput8 -ldxguid -ldxerr8 -luser32 -lgdi32 -lwinmm -limm32 -lole32 -loleaut32 -lshell32 -lversion -luuid -static-libgcc +Libs: -L${libdir} -lmingw32 -lSDL2main -lSDL2 -mwindows +Libs.private: -lmingw32 -lSDL2main -lSDL2 -mwindows -Wl,--no-undefined -Wl,--dynamicbase -Wl,--nxcompat -Wl,--high-entropy-va -lm -ldinput8 -ldxguid -ldxerr8 -luser32 -lgdi32 -lwinmm -limm32 -lole32 -loleaut32 -lshell32 -lsetupapi -lversion -luuid -static-libgcc Cflags: -I${includedir}/SDL2 -Dmain=SDL_main diff --git a/misc/builddeps/win64/sdl/share/aclocal/sdl2.m4 b/misc/builddeps/win64/sdl/share/aclocal/sdl2.m4 index b915f99e..0a73bc7d 100644 --- a/misc/builddeps/win64/sdl/share/aclocal/sdl2.m4 +++ b/misc/builddeps/win64/sdl/share/aclocal/sdl2.m4 @@ -74,7 +74,7 @@ AC_ARG_VAR(SDL2_FRAMEWORK, [Path to SDL2.framework]) done fi - if test -d $sdl_framework; then + if test x"$sdl_framework" != x && test -d "$sdl_framework"; then AC_MSG_RESULT($sdl_framework) sdl_framework_dir=`dirname $sdl_framework` SDL_CFLAGS="-F$sdl_framework_dir -Wl,-framework,SDL2 -I$sdl_framework/include" diff --git a/misc/buildfiles/osx/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL.h b/misc/buildfiles/osx/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL.h index 1a3fa285..88dce0c0 100644 --- a/misc/buildfiles/osx/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL.h +++ b/misc/buildfiles/osx/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2016 Sam Lantinga + Copyright (C) 1997-2019 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -26,8 +26,8 @@ */ -#ifndef _SDL_H -#define _SDL_H +#ifndef SDL_h_ +#define SDL_h_ #include "SDL_main.h" #include "SDL_stdinc.h" @@ -40,10 +40,10 @@ #include "SDL_error.h" #include "SDL_events.h" #include "SDL_filesystem.h" -#include "SDL_joystick.h" #include "SDL_gamecontroller.h" #include "SDL_haptic.h" #include "SDL_hints.h" +#include "SDL_joystick.h" #include "SDL_loadso.h" #include "SDL_log.h" #include "SDL_messagebox.h" @@ -51,6 +51,8 @@ #include "SDL_power.h" #include "SDL_render.h" #include "SDL_rwops.h" +#include "SDL_sensor.h" +#include "SDL_shape.h" #include "SDL_system.h" #include "SDL_thread.h" #include "SDL_timer.h" @@ -79,10 +81,11 @@ extern "C" { #define SDL_INIT_HAPTIC 0x00001000u #define SDL_INIT_GAMECONTROLLER 0x00002000u /**< SDL_INIT_GAMECONTROLLER implies SDL_INIT_JOYSTICK */ #define SDL_INIT_EVENTS 0x00004000u +#define SDL_INIT_SENSOR 0x00008000u #define SDL_INIT_NOPARACHUTE 0x00100000u /**< compatibility; this flag is ignored. */ #define SDL_INIT_EVERYTHING ( \ SDL_INIT_TIMER | SDL_INIT_AUDIO | SDL_INIT_VIDEO | SDL_INIT_EVENTS | \ - SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC | SDL_INIT_GAMECONTROLLER \ + SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC | SDL_INIT_GAMECONTROLLER | SDL_INIT_SENSOR \ ) /* @} */ @@ -127,6 +130,6 @@ extern DECLSPEC void SDLCALL SDL_Quit(void); #endif #include "close_code.h" -#endif /* _SDL_H */ +#endif /* SDL_h_ */ /* vi: set ts=4 sw=4 expandtab: */ diff --git a/misc/buildfiles/osx/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_assert.h b/misc/buildfiles/osx/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_assert.h index 402981f9..8baecb63 100644 --- a/misc/buildfiles/osx/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_assert.h +++ b/misc/buildfiles/osx/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_assert.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2016 Sam Lantinga + Copyright (C) 1997-2019 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -19,8 +19,8 @@ 3. This notice may not be removed or altered from any source distribution. */ -#ifndef _SDL_assert_h -#define _SDL_assert_h +#ifndef SDL_assert_h_ +#define SDL_assert_h_ #include "SDL_config.h" @@ -51,9 +51,11 @@ assert can have unique static variables associated with it. /* Don't include intrin.h here because it contains C++ code */ extern void __cdecl __debugbreak(void); #define SDL_TriggerBreakpoint() __debugbreak() -#elif (!defined(__NACL__) && defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))) +#elif ( (!defined(__NACL__)) && ((defined(__GNUC__) || defined(__clang__)) && (defined(__i386__) || defined(__x86_64__))) ) #define SDL_TriggerBreakpoint() __asm__ __volatile__ ( "int $3\n\t" ) -#elif defined(HAVE_SIGNAL_H) +#elif defined(__386__) && defined(__WATCOMC__) + #define SDL_TriggerBreakpoint() { _asm { int 0x03 } } +#elif defined(HAVE_SIGNAL_H) && !defined(__WATCOMC__) #include #define SDL_TriggerBreakpoint() raise(SIGTRAP) #else @@ -63,7 +65,7 @@ assert can have unique static variables associated with it. #if defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L) /* C99 supports __func__ as a standard. */ # define SDL_FUNCTION __func__ -#elif ((__GNUC__ >= 2) || defined(_MSC_VER)) +#elif ((__GNUC__ >= 2) || defined(_MSC_VER) || defined (__WATCOMC__)) # define SDL_FUNCTION __FUNCTION__ #else # define SDL_FUNCTION "???" @@ -201,7 +203,7 @@ typedef SDL_AssertState (SDLCALL *SDL_AssertionHandler)( * * This callback is NOT reset to SDL's internal handler upon SDL_Quit()! * - * \return SDL_AssertState value of how to handle the assertion failure. + * Return SDL_AssertState value of how to handle the assertion failure. * * \param handler Callback function, called when an assertion fails. * \param userdata A pointer passed to the callback as-is. @@ -250,7 +252,7 @@ extern DECLSPEC SDL_AssertionHandler SDLCALL SDL_GetAssertionHandler(void **puse * * const SDL_AssertData *item = SDL_GetAssertionReport(); * while (item) { - * printf("'%s', %s (%s:%d), triggered %u times, always ignore: %s.\n", + * printf("'%s', %s (%s:%d), triggered %u times, always ignore: %s.\\n", * item->condition, item->function, item->filename, * item->linenum, item->trigger_count, * item->always_ignore ? "yes" : "no"); @@ -284,6 +286,6 @@ extern DECLSPEC void SDLCALL SDL_ResetAssertionReport(void); #endif #include "close_code.h" -#endif /* _SDL_assert_h */ +#endif /* SDL_assert_h_ */ /* vi: set ts=4 sw=4 expandtab: */ diff --git a/misc/buildfiles/osx/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_atomic.h b/misc/buildfiles/osx/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_atomic.h index 56aa81df..deee35f9 100644 --- a/misc/buildfiles/osx/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_atomic.h +++ b/misc/buildfiles/osx/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_atomic.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2016 Sam Lantinga + Copyright (C) 1997-2019 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -56,8 +56,8 @@ * All of the atomic operations that modify memory are full memory barriers. */ -#ifndef _SDL_atomic_h_ -#define _SDL_atomic_h_ +#ifndef SDL_atomic_h_ +#define SDL_atomic_h_ #include "SDL_stdinc.h" #include "SDL_platform.h" @@ -118,13 +118,16 @@ extern DECLSPEC void SDLCALL SDL_AtomicUnlock(SDL_SpinLock *lock); * The compiler barrier prevents the compiler from reordering * reads and writes to globally visible variables across the call. */ -#if defined(_MSC_VER) && (_MSC_VER > 1200) +#if defined(_MSC_VER) && (_MSC_VER > 1200) && !defined(__clang__) void _ReadWriteBarrier(void); #pragma intrinsic(_ReadWriteBarrier) #define SDL_CompilerBarrier() _ReadWriteBarrier() #elif (defined(__GNUC__) && !defined(__EMSCRIPTEN__)) || (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x5120)) /* This is correct for all CPUs when using GCC or Solaris Studio 12.1+. */ #define SDL_CompilerBarrier() __asm__ __volatile__ ("" : : : "memory") +#elif defined(__WATCOMC__) +extern _inline void SDL_CompilerBarrier (void); +#pragma aux SDL_CompilerBarrier = "" parm [] modify exact []; #else #define SDL_CompilerBarrier() \ { SDL_SpinLock _tmp = 0; SDL_AtomicLock(&_tmp); SDL_AtomicUnlock(&_tmp); } @@ -149,18 +152,41 @@ void _ReadWriteBarrier(void); * For more information on these semantics, take a look at the blog post: * http://preshing.com/20120913/acquire-and-release-semantics */ +extern DECLSPEC void SDLCALL SDL_MemoryBarrierReleaseFunction(void); +extern DECLSPEC void SDLCALL SDL_MemoryBarrierAcquireFunction(void); + #if defined(__GNUC__) && (defined(__powerpc__) || defined(__ppc__)) #define SDL_MemoryBarrierRelease() __asm__ __volatile__ ("lwsync" : : : "memory") #define SDL_MemoryBarrierAcquire() __asm__ __volatile__ ("lwsync" : : : "memory") +#elif defined(__GNUC__) && defined(__aarch64__) +#define SDL_MemoryBarrierRelease() __asm__ __volatile__ ("dmb ish" : : : "memory") +#define SDL_MemoryBarrierAcquire() __asm__ __volatile__ ("dmb ish" : : : "memory") #elif defined(__GNUC__) && defined(__arm__) -#if defined(__ARM_ARCH_7__) || defined(__ARM_ARCH_7A__) || defined(__ARM_ARCH_7EM__) || defined(__ARM_ARCH_7R__) || defined(__ARM_ARCH_7M__) || defined(__ARM_ARCH_7S__) +#if 0 /* defined(__LINUX__) || defined(__ANDROID__) */ +/* Information from: + https://chromium.googlesource.com/chromium/chromium/+/trunk/base/atomicops_internals_arm_gcc.h#19 + + The Linux kernel provides a helper function which provides the right code for a memory barrier, + hard-coded at address 0xffff0fa0 +*/ +typedef void (*SDL_KernelMemoryBarrierFunc)(); +#define SDL_MemoryBarrierRelease() ((SDL_KernelMemoryBarrierFunc)0xffff0fa0)() +#define SDL_MemoryBarrierAcquire() ((SDL_KernelMemoryBarrierFunc)0xffff0fa0)() +#elif 0 /* defined(__QNXNTO__) */ +#include + +#define SDL_MemoryBarrierRelease() __cpu_membarrier() +#define SDL_MemoryBarrierAcquire() __cpu_membarrier() +#else +#if defined(__ARM_ARCH_7__) || defined(__ARM_ARCH_7A__) || defined(__ARM_ARCH_7EM__) || defined(__ARM_ARCH_7R__) || defined(__ARM_ARCH_7M__) || defined(__ARM_ARCH_7S__) || defined(__ARM_ARCH_8A__) #define SDL_MemoryBarrierRelease() __asm__ __volatile__ ("dmb ish" : : : "memory") #define SDL_MemoryBarrierAcquire() __asm__ __volatile__ ("dmb ish" : : : "memory") -#elif defined(__ARM_ARCH_6__) || defined(__ARM_ARCH_6J__) || defined(__ARM_ARCH_6K__) || defined(__ARM_ARCH_6T2__) || defined(__ARM_ARCH_6Z__) || defined(__ARM_ARCH_6ZK__) +#elif defined(__ARM_ARCH_6__) || defined(__ARM_ARCH_6J__) || defined(__ARM_ARCH_6K__) || defined(__ARM_ARCH_6T2__) || defined(__ARM_ARCH_6Z__) || defined(__ARM_ARCH_6ZK__) || defined(__ARM_ARCH_5TE__) #ifdef __thumb__ /* The mcr instruction isn't available in thumb mode, use real functions */ -extern DECLSPEC void SDLCALL SDL_MemoryBarrierRelease(); -extern DECLSPEC void SDLCALL SDL_MemoryBarrierAcquire(); +#define SDL_MEMORY_BARRIER_USES_FUNCTION +#define SDL_MemoryBarrierRelease() SDL_MemoryBarrierReleaseFunction() +#define SDL_MemoryBarrierAcquire() SDL_MemoryBarrierAcquireFunction() #else #define SDL_MemoryBarrierRelease() __asm__ __volatile__ ("mcr p15, 0, %0, c7, c10, 5" : : "r"(0) : "memory") #define SDL_MemoryBarrierAcquire() __asm__ __volatile__ ("mcr p15, 0, %0, c7, c10, 5" : : "r"(0) : "memory") @@ -168,6 +194,7 @@ extern DECLSPEC void SDLCALL SDL_MemoryBarrierAcquire(); #else #define SDL_MemoryBarrierRelease() __asm__ __volatile__ ("" : : : "memory") #define SDL_MemoryBarrierAcquire() __asm__ __volatile__ ("" : : : "memory") +#endif /* __LINUX__ || __ANDROID__ */ #endif /* __GNUC__ && __arm__ */ #else #if (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x5120)) @@ -263,6 +290,6 @@ extern DECLSPEC void* SDLCALL SDL_AtomicGetPtr(void **a); #include "close_code.h" -#endif /* _SDL_atomic_h_ */ +#endif /* SDL_atomic_h_ */ /* vi: set ts=4 sw=4 expandtab: */ diff --git a/misc/buildfiles/osx/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_audio.h b/misc/buildfiles/osx/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_audio.h index d51f0d1c..305c01a9 100644 --- a/misc/buildfiles/osx/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_audio.h +++ b/misc/buildfiles/osx/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_audio.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2016 Sam Lantinga + Copyright (C) 1997-2019 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -25,8 +25,8 @@ * Access to the raw audio mixing buffer for the SDL library. */ -#ifndef _SDL_audio_h -#define _SDL_audio_h +#ifndef SDL_audio_h_ +#define SDL_audio_h_ #include "SDL_stdinc.h" #include "SDL_error.h" @@ -140,7 +140,8 @@ typedef Uint16 SDL_AudioFormat; #define SDL_AUDIO_ALLOW_FREQUENCY_CHANGE 0x00000001 #define SDL_AUDIO_ALLOW_FORMAT_CHANGE 0x00000002 #define SDL_AUDIO_ALLOW_CHANNELS_CHANGE 0x00000004 -#define SDL_AUDIO_ALLOW_ANY_CHANGE (SDL_AUDIO_ALLOW_FREQUENCY_CHANGE|SDL_AUDIO_ALLOW_FORMAT_CHANGE|SDL_AUDIO_ALLOW_CHANNELS_CHANGE) +#define SDL_AUDIO_ALLOW_SAMPLES_CHANGE 0x00000008 +#define SDL_AUDIO_ALLOW_ANY_CHANGE (SDL_AUDIO_ALLOW_FREQUENCY_CHANGE|SDL_AUDIO_ALLOW_FORMAT_CHANGE|SDL_AUDIO_ALLOW_CHANNELS_CHANGE|SDL_AUDIO_ALLOW_SAMPLES_CHANGE) /* @} */ /* @} *//* Audio flags */ @@ -164,6 +165,15 @@ typedef void (SDLCALL * SDL_AudioCallback) (void *userdata, Uint8 * stream, /** * The calculated values in this structure are calculated by SDL_OpenAudio(). + * + * For multi-channel audio, the default SDL channel mapping is: + * 2: FL FR (stereo) + * 3: FL FR LFE (2.1 surround) + * 4: FL FR BL BR (quad) + * 5: FL FR FC BL BR (quad + center) + * 6: FL FR FC LFE SL SR (5.1 surround - last two can also be BL BR) + * 7: FL FR FC LFE BC SL SR (6.1 surround) + * 8: FL FR FC LFE BL BR SL SR (7.1 surround) */ typedef struct SDL_AudioSpec { @@ -171,7 +181,7 @@ typedef struct SDL_AudioSpec SDL_AudioFormat format; /**< Audio data format */ Uint8 channels; /**< Number of channels: 1 mono, 2 stereo */ Uint8 silence; /**< Audio buffer silence value (calculated) */ - Uint16 samples; /**< Audio buffer size in samples (power of 2) */ + Uint16 samples; /**< Audio buffer size in sample FRAMES (total samples divided by channel count) */ Uint16 padding; /**< Necessary for some compile environments */ Uint32 size; /**< Audio buffer size in bytes (calculated) */ SDL_AudioCallback callback; /**< Callback that feeds the audio device (NULL to use SDL_QueueAudio()). */ @@ -184,7 +194,23 @@ typedef void (SDLCALL * SDL_AudioFilter) (struct SDL_AudioCVT * cvt, SDL_AudioFormat format); /** - * A structure to hold a set of audio conversion filters and buffers. + * \brief Upper limit of filters in SDL_AudioCVT + * + * The maximum number of SDL_AudioFilter functions in SDL_AudioCVT is + * currently limited to 9. The SDL_AudioCVT.filters array has 10 pointers, + * one of which is the terminating NULL pointer. + */ +#define SDL_AUDIOCVT_MAX_FILTERS 9 + +/** + * \struct SDL_AudioCVT + * \brief A structure to hold a set of audio conversion filters and buffers. + * + * Note that various parts of the conversion pipeline can take advantage + * of SIMD operations (like SSE2, for example). SDL_AudioCVT doesn't require + * you to pass it aligned data, but can possibly run much faster if you + * set both its (buf) field to a pointer that is aligned to 16 bytes, and its + * (len) field to something that's a multiple of 16, if possible. */ #ifdef __GNUC__ /* This structure is 84 bytes on 32-bit architectures, make sure GCC doesn't @@ -208,7 +234,7 @@ typedef struct SDL_AudioCVT int len_cvt; /**< Length of converted audio buffer */ int len_mult; /**< buffer must be len*len_mult big */ double len_ratio; /**< Given len, final size is len*len_ratio */ - SDL_AudioFilter filters[10]; /**< Filter list */ + SDL_AudioFilter filters[SDL_AUDIOCVT_MAX_FILTERS + 1]; /**< NULL-terminated list of filter functions */ int filter_index; /**< Current audio conversion function */ } SDL_AUDIOCVT_PACKED SDL_AudioCVT; @@ -394,23 +420,56 @@ extern DECLSPEC void SDLCALL SDL_PauseAudioDevice(SDL_AudioDeviceID dev, /* @} *//* Pause audio functions */ /** - * This function loads a WAVE from the data source, automatically freeing - * that source if \c freesrc is non-zero. For example, to load a WAVE file, - * you could do: + * \brief Load the audio data of a WAVE file into memory + * + * Loading a WAVE file requires \c src, \c spec, \c audio_buf and \c audio_len + * to be valid pointers. The entire data portion of the file is then loaded + * into memory and decoded if necessary. + * + * If \c freesrc is non-zero, the data source gets automatically closed and + * freed before the function returns. + * + * Supported are RIFF WAVE files with the formats PCM (8, 16, 24, and 32 bits), + * IEEE Float (32 bits), Microsoft ADPCM and IMA ADPCM (4 bits), and A-law and + * µ-law (8 bits). Other formats are currently unsupported and cause an error. + * + * If this function succeeds, the pointer returned by it is equal to \c spec + * and the pointer to the audio data allocated by the function is written to + * \c audio_buf and its length in bytes to \c audio_len. The \ref SDL_AudioSpec + * members \c freq, \c channels, and \c format are set to the values of the + * audio data in the buffer. The \c samples member is set to a sane default and + * all others are set to zero. + * + * It's necessary to use SDL_FreeWAV() to free the audio data returned in + * \c audio_buf when it is no longer used. + * + * Because of the underspecification of the Waveform format, there are many + * problematic files in the wild that cause issues with strict decoders. To + * provide compatibility with these files, this decoder is lenient in regards + * to the truncation of the file, the fact chunk, and the size of the RIFF + * chunk. The hints SDL_HINT_WAVE_RIFF_CHUNK_SIZE, SDL_HINT_WAVE_TRUNCATION, + * and SDL_HINT_WAVE_FACT_CHUNK can be used to tune the behavior of the + * loading process. + * + * Any file that is invalid (due to truncation, corruption, or wrong values in + * the headers), too big, or unsupported causes an error. Additionally, any + * critical I/O error from the data source will terminate the loading process + * with an error. The function returns NULL on error and in all cases (with the + * exception of \c src being NULL), an appropriate error message will be set. + * + * It is required that the data source supports seeking. + * + * Example: * \code * SDL_LoadWAV_RW(SDL_RWFromFile("sample.wav", "rb"), 1, ...); * \endcode * - * If this function succeeds, it returns the given SDL_AudioSpec, - * filled with the audio data format of the wave data, and sets - * \c *audio_buf to a malloc()'d buffer containing the audio data, - * and sets \c *audio_len to the length of that audio buffer, in bytes. - * You need to free the audio buffer with SDL_FreeWAV() when you are - * done with it. - * - * This function returns NULL and sets the SDL error message if the - * wave file cannot be opened, uses an unknown data format, or is - * corrupt. Currently raw and MS-ADPCM WAVE files are supported. + * \param src The data source with the WAVE data + * \param freesrc A integer value that makes the function close the data source if non-zero + * \param spec A pointer filled with the audio format of the audio data + * \param audio_buf A pointer filled with the audio data allocated by the function + * \param audio_len A pointer filled with the length of the audio data buffer in bytes + * \return NULL on error, or non-NULL on success. */ extern DECLSPEC SDL_AudioSpec *SDLCALL SDL_LoadWAV_RW(SDL_RWops * src, int freesrc, @@ -434,10 +493,10 @@ extern DECLSPEC void SDLCALL SDL_FreeWAV(Uint8 * audio_buf); * This function takes a source format and rate and a destination format * and rate, and initializes the \c cvt structure with information needed * by SDL_ConvertAudio() to convert a buffer of audio data from one format - * to the other. + * to the other. An unsupported format causes an error and -1 will be returned. * - * \return -1 if the format conversion is not supported, 0 if there's - * no conversion needed, or 1 if the audio filter is set up. + * \return 0 if no conversion is needed, 1 if the audio filter is set up, + * or -1 on error. */ extern DECLSPEC int SDLCALL SDL_BuildAudioCVT(SDL_AudioCVT * cvt, SDL_AudioFormat src_format, @@ -456,9 +515,137 @@ extern DECLSPEC int SDLCALL SDL_BuildAudioCVT(SDL_AudioCVT * cvt, * The data conversion may expand the size of the audio data, so the buffer * \c cvt->buf should be allocated after the \c cvt structure is initialized by * SDL_BuildAudioCVT(), and should be \c cvt->len*cvt->len_mult bytes long. + * + * \return 0 on success or -1 if \c cvt->buf is NULL. */ extern DECLSPEC int SDLCALL SDL_ConvertAudio(SDL_AudioCVT * cvt); +/* SDL_AudioStream is a new audio conversion interface. + The benefits vs SDL_AudioCVT: + - it can handle resampling data in chunks without generating + artifacts, when it doesn't have the complete buffer available. + - it can handle incoming data in any variable size. + - You push data as you have it, and pull it when you need it + */ +/* this is opaque to the outside world. */ +struct _SDL_AudioStream; +typedef struct _SDL_AudioStream SDL_AudioStream; + +/** + * Create a new audio stream + * + * \param src_format The format of the source audio + * \param src_channels The number of channels of the source audio + * \param src_rate The sampling rate of the source audio + * \param dst_format The format of the desired audio output + * \param dst_channels The number of channels of the desired audio output + * \param dst_rate The sampling rate of the desired audio output + * \return 0 on success, or -1 on error. + * + * \sa SDL_AudioStreamPut + * \sa SDL_AudioStreamGet + * \sa SDL_AudioStreamAvailable + * \sa SDL_AudioStreamFlush + * \sa SDL_AudioStreamClear + * \sa SDL_FreeAudioStream + */ +extern DECLSPEC SDL_AudioStream * SDLCALL SDL_NewAudioStream(const SDL_AudioFormat src_format, + const Uint8 src_channels, + const int src_rate, + const SDL_AudioFormat dst_format, + const Uint8 dst_channels, + const int dst_rate); + +/** + * Add data to be converted/resampled to the stream + * + * \param stream The stream the audio data is being added to + * \param buf A pointer to the audio data to add + * \param len The number of bytes to write to the stream + * \return 0 on success, or -1 on error. + * + * \sa SDL_NewAudioStream + * \sa SDL_AudioStreamGet + * \sa SDL_AudioStreamAvailable + * \sa SDL_AudioStreamFlush + * \sa SDL_AudioStreamClear + * \sa SDL_FreeAudioStream + */ +extern DECLSPEC int SDLCALL SDL_AudioStreamPut(SDL_AudioStream *stream, const void *buf, int len); + +/** + * Get converted/resampled data from the stream + * + * \param stream The stream the audio is being requested from + * \param buf A buffer to fill with audio data + * \param len The maximum number of bytes to fill + * \return The number of bytes read from the stream, or -1 on error + * + * \sa SDL_NewAudioStream + * \sa SDL_AudioStreamPut + * \sa SDL_AudioStreamAvailable + * \sa SDL_AudioStreamFlush + * \sa SDL_AudioStreamClear + * \sa SDL_FreeAudioStream + */ +extern DECLSPEC int SDLCALL SDL_AudioStreamGet(SDL_AudioStream *stream, void *buf, int len); + +/** + * Get the number of converted/resampled bytes available. The stream may be + * buffering data behind the scenes until it has enough to resample + * correctly, so this number might be lower than what you expect, or even + * be zero. Add more data or flush the stream if you need the data now. + * + * \sa SDL_NewAudioStream + * \sa SDL_AudioStreamPut + * \sa SDL_AudioStreamGet + * \sa SDL_AudioStreamFlush + * \sa SDL_AudioStreamClear + * \sa SDL_FreeAudioStream + */ +extern DECLSPEC int SDLCALL SDL_AudioStreamAvailable(SDL_AudioStream *stream); + +/** + * Tell the stream that you're done sending data, and anything being buffered + * should be converted/resampled and made available immediately. + * + * It is legal to add more data to a stream after flushing, but there will + * be audio gaps in the output. Generally this is intended to signal the + * end of input, so the complete output becomes available. + * + * \sa SDL_NewAudioStream + * \sa SDL_AudioStreamPut + * \sa SDL_AudioStreamGet + * \sa SDL_AudioStreamAvailable + * \sa SDL_AudioStreamClear + * \sa SDL_FreeAudioStream + */ +extern DECLSPEC int SDLCALL SDL_AudioStreamFlush(SDL_AudioStream *stream); + +/** + * Clear any pending data in the stream without converting it + * + * \sa SDL_NewAudioStream + * \sa SDL_AudioStreamPut + * \sa SDL_AudioStreamGet + * \sa SDL_AudioStreamAvailable + * \sa SDL_AudioStreamFlush + * \sa SDL_FreeAudioStream + */ +extern DECLSPEC void SDLCALL SDL_AudioStreamClear(SDL_AudioStream *stream); + +/** + * Free an audio stream + * + * \sa SDL_NewAudioStream + * \sa SDL_AudioStreamPut + * \sa SDL_AudioStreamGet + * \sa SDL_AudioStreamAvailable + * \sa SDL_AudioStreamFlush + * \sa SDL_AudioStreamClear + */ +extern DECLSPEC void SDLCALL SDL_FreeAudioStream(SDL_AudioStream *stream); + #define SDL_MIX_MAXVOLUME 128 /** * This takes two audio buffers of the playing audio format and mixes @@ -514,7 +701,7 @@ extern DECLSPEC void SDLCALL SDL_MixAudioFormat(Uint8 * dst, * \param dev The device ID to which we will queue audio. * \param data The data to queue to the device for later playback. * \param len The number of bytes (not samples!) to which (data) points. - * \return zero on success, -1 on error. + * \return 0 on success, or -1 on error. * * \sa SDL_GetQueuedAudioSize * \sa SDL_ClearQueuedAudio @@ -667,6 +854,6 @@ extern DECLSPEC void SDLCALL SDL_CloseAudioDevice(SDL_AudioDeviceID dev); #endif #include "close_code.h" -#endif /* _SDL_audio_h */ +#endif /* SDL_audio_h_ */ /* vi: set ts=4 sw=4 expandtab: */ diff --git a/misc/buildfiles/osx/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_bits.h b/misc/buildfiles/osx/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_bits.h index 528da2ea..b116cc8d 100644 --- a/misc/buildfiles/osx/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_bits.h +++ b/misc/buildfiles/osx/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_bits.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2016 Sam Lantinga + Copyright (C) 1997-2019 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -25,8 +25,8 @@ * Functions for fiddling with bits and bitmasks. */ -#ifndef _SDL_bits_h -#define _SDL_bits_h +#ifndef SDL_bits_h_ +#define SDL_bits_h_ #include "SDL_stdinc.h" @@ -47,10 +47,20 @@ extern "C" { * * \return Index of the most significant bit, or -1 if the value is 0. */ +#if defined(__WATCOMC__) && defined(__386__) +extern _inline int _SDL_clz_watcom (Uint32); +#pragma aux _SDL_clz_watcom = \ + "bsr eax, eax" \ + "xor eax, 31" \ + parm [eax] nomemory \ + value [eax] \ + modify exact [eax] nomemory; +#endif + SDL_FORCE_INLINE int SDL_MostSignificantBitIndex32(Uint32 x) { -#if defined(__GNUC__) && __GNUC__ >= 4 +#if defined(__GNUC__) && (__GNUC__ >= 4 || (__GNUC__ == 3 && __GNUC_MINOR__ >= 4)) /* Count Leading Zeroes builtin in GCC. * http://gcc.gnu.org/onlinedocs/gcc-4.3.4/gcc/Other-Builtins.html */ @@ -58,6 +68,11 @@ SDL_MostSignificantBitIndex32(Uint32 x) return -1; } return 31 - __builtin_clz(x); +#elif defined(__WATCOMC__) && defined(__386__) + if (x == 0) { + return -1; + } + return 31 - _SDL_clz_watcom(x); #else /* Based off of Bit Twiddling Hacks by Sean Eron Anderson * , released in the public domain. @@ -86,12 +101,21 @@ SDL_MostSignificantBitIndex32(Uint32 x) #endif } +SDL_FORCE_INLINE SDL_bool +SDL_HasExactlyOneBitSet32(Uint32 x) +{ + if (x && !(x & (x - 1))) { + return SDL_TRUE; + } + return SDL_FALSE; +} + /* Ends C function definitions when using C++ */ #ifdef __cplusplus } #endif #include "close_code.h" -#endif /* _SDL_bits_h */ +#endif /* SDL_bits_h_ */ /* vi: set ts=4 sw=4 expandtab: */ diff --git a/misc/buildfiles/osx/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_blendmode.h b/misc/buildfiles/osx/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_blendmode.h index 56d8ad66..6f0a22b9 100644 --- a/misc/buildfiles/osx/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_blendmode.h +++ b/misc/buildfiles/osx/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_blendmode.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2016 Sam Lantinga + Copyright (C) 1997-2019 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -25,8 +25,8 @@ * Header file declaring the SDL_BlendMode enumeration */ -#ifndef _SDL_blendmode_h -#define _SDL_blendmode_h +#ifndef SDL_blendmode_h_ +#define SDL_blendmode_h_ #include "begin_code.h" /* Set up for C function definitions, even when using C++ */ @@ -47,17 +47,74 @@ typedef enum SDL_BLENDMODE_ADD = 0x00000002, /**< additive blending dstRGB = (srcRGB * srcA) + dstRGB dstA = dstA */ - SDL_BLENDMODE_MOD = 0x00000004 /**< color modulate + SDL_BLENDMODE_MOD = 0x00000004, /**< color modulate dstRGB = srcRGB * dstRGB dstA = dstA */ + SDL_BLENDMODE_INVALID = 0x7FFFFFFF + + /* Additional custom blend modes can be returned by SDL_ComposeCustomBlendMode() */ + } SDL_BlendMode; +/** + * \brief The blend operation used when combining source and destination pixel components + */ +typedef enum +{ + SDL_BLENDOPERATION_ADD = 0x1, /**< dst + src: supported by all renderers */ + SDL_BLENDOPERATION_SUBTRACT = 0x2, /**< dst - src : supported by D3D9, D3D11, OpenGL, OpenGLES */ + SDL_BLENDOPERATION_REV_SUBTRACT = 0x3, /**< src - dst : supported by D3D9, D3D11, OpenGL, OpenGLES */ + SDL_BLENDOPERATION_MINIMUM = 0x4, /**< min(dst, src) : supported by D3D11 */ + SDL_BLENDOPERATION_MAXIMUM = 0x5 /**< max(dst, src) : supported by D3D11 */ + +} SDL_BlendOperation; + +/** + * \brief The normalized factor used to multiply pixel components + */ +typedef enum +{ + SDL_BLENDFACTOR_ZERO = 0x1, /**< 0, 0, 0, 0 */ + SDL_BLENDFACTOR_ONE = 0x2, /**< 1, 1, 1, 1 */ + SDL_BLENDFACTOR_SRC_COLOR = 0x3, /**< srcR, srcG, srcB, srcA */ + SDL_BLENDFACTOR_ONE_MINUS_SRC_COLOR = 0x4, /**< 1-srcR, 1-srcG, 1-srcB, 1-srcA */ + SDL_BLENDFACTOR_SRC_ALPHA = 0x5, /**< srcA, srcA, srcA, srcA */ + SDL_BLENDFACTOR_ONE_MINUS_SRC_ALPHA = 0x6, /**< 1-srcA, 1-srcA, 1-srcA, 1-srcA */ + SDL_BLENDFACTOR_DST_COLOR = 0x7, /**< dstR, dstG, dstB, dstA */ + SDL_BLENDFACTOR_ONE_MINUS_DST_COLOR = 0x8, /**< 1-dstR, 1-dstG, 1-dstB, 1-dstA */ + SDL_BLENDFACTOR_DST_ALPHA = 0x9, /**< dstA, dstA, dstA, dstA */ + SDL_BLENDFACTOR_ONE_MINUS_DST_ALPHA = 0xA /**< 1-dstA, 1-dstA, 1-dstA, 1-dstA */ + +} SDL_BlendFactor; + +/** + * \brief Create a custom blend mode, which may or may not be supported by a given renderer + * + * \param srcColorFactor source color factor + * \param dstColorFactor destination color factor + * \param colorOperation color operation + * \param srcAlphaFactor source alpha factor + * \param dstAlphaFactor destination alpha factor + * \param alphaOperation alpha operation + * + * The result of the blend mode operation will be: + * dstRGB = dstRGB * dstColorFactor colorOperation srcRGB * srcColorFactor + * and + * dstA = dstA * dstAlphaFactor alphaOperation srcA * srcAlphaFactor + */ +extern DECLSPEC SDL_BlendMode SDLCALL SDL_ComposeCustomBlendMode(SDL_BlendFactor srcColorFactor, + SDL_BlendFactor dstColorFactor, + SDL_BlendOperation colorOperation, + SDL_BlendFactor srcAlphaFactor, + SDL_BlendFactor dstAlphaFactor, + SDL_BlendOperation alphaOperation); + /* Ends C function definitions when using C++ */ #ifdef __cplusplus } #endif #include "close_code.h" -#endif /* _SDL_blendmode_h */ +#endif /* SDL_blendmode_h_ */ /* vi: set ts=4 sw=4 expandtab: */ diff --git a/misc/buildfiles/osx/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_clipboard.h b/misc/buildfiles/osx/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_clipboard.h index a5556f21..c4f8766c 100644 --- a/misc/buildfiles/osx/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_clipboard.h +++ b/misc/buildfiles/osx/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_clipboard.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2016 Sam Lantinga + Copyright (C) 1997-2019 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -25,8 +25,8 @@ * Include file for SDL clipboard handling */ -#ifndef _SDL_clipboard_h -#define _SDL_clipboard_h +#ifndef SDL_clipboard_h_ +#define SDL_clipboard_h_ #include "SDL_stdinc.h" @@ -66,6 +66,6 @@ extern DECLSPEC SDL_bool SDLCALL SDL_HasClipboardText(void); #endif #include "close_code.h" -#endif /* _SDL_clipboard_h */ +#endif /* SDL_clipboard_h_ */ /* vi: set ts=4 sw=4 expandtab: */ diff --git a/misc/buildfiles/osx/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_config.h b/misc/buildfiles/osx/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_config.h index 4270c78b..7d62d3e2 100644 --- a/misc/buildfiles/osx/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_config.h +++ b/misc/buildfiles/osx/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_config.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2016 Sam Lantinga + Copyright (C) 1997-2019 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -19,8 +19,8 @@ 3. This notice may not be removed or altered from any source distribution. */ -#ifndef _SDL_config_h -#define _SDL_config_h +#ifndef SDL_config_h_ +#define SDL_config_h_ #include "SDL_platform.h" @@ -29,9 +29,7 @@ */ /* Add any platform that doesn't build using the configure system. */ -#ifdef USING_PREMAKE_CONFIG_H -#include "SDL_config_premake.h" -#elif defined(__WIN32__) +#if defined(__WIN32__) #include "SDL_config_windows.h" #elif defined(__WINRT__) #include "SDL_config_winrt.h" @@ -43,8 +41,10 @@ #include "SDL_config_android.h" #elif defined(__PSP__) #include "SDL_config_psp.h" +#elif defined(__OS2__) +#include "SDL_config_os2.h" #else -/* This is a minimal configuration just to get SDL running on new platforms */ +/* This is a minimal configuration just to get SDL running on new platforms. */ #include "SDL_config_minimal.h" #endif /* platform config */ @@ -52,4 +52,4 @@ #error Wrong SDL_config.h, check your include path? #endif -#endif /* _SDL_config_h */ +#endif /* SDL_config_h_ */ diff --git a/misc/buildfiles/osx/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_config_macosx.h b/misc/buildfiles/osx/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_config_macosx.h index 5c8b7e03..c494b2e3 100644 --- a/misc/buildfiles/osx/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_config_macosx.h +++ b/misc/buildfiles/osx/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_config_macosx.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2016 Sam Lantinga + Copyright (C) 1997-2019 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -19,8 +19,9 @@ 3. This notice may not be removed or altered from any source distribution. */ -#ifndef _SDL_config_macosx_h -#define _SDL_config_macosx_h +#ifndef SDL_config_macosx_h_ +#define SDL_config_macosx_h_ +#define SDL_config_h_ #include "SDL_platform.h" @@ -36,16 +37,19 @@ #endif /* Useful headers */ -#define HAVE_ALLOCA_H 1 -#define HAVE_SYS_TYPES_H 1 -#define HAVE_STDIO_H 1 #define STDC_HEADERS 1 -#define HAVE_STRING_H 1 -#define HAVE_INTTYPES_H 1 -#define HAVE_STDINT_H 1 +#define HAVE_ALLOCA_H 1 #define HAVE_CTYPE_H 1 +#define HAVE_FLOAT_H 1 +#define HAVE_INTTYPES_H 1 +#define HAVE_LIMITS_H 1 #define HAVE_MATH_H 1 #define HAVE_SIGNAL_H 1 +#define HAVE_STDINT_H 1 +#define HAVE_STDIO_H 1 +#define HAVE_STRING_H 1 +#define HAVE_SYS_TYPES_H 1 +#define HAVE_LIBUNWIND_H 1 /* C library functions */ #define HAVE_MALLOC 1 @@ -67,7 +71,6 @@ #define HAVE_STRLEN 1 #define HAVE_STRLCPY 1 #define HAVE_STRLCAT 1 -#define HAVE_STRDUP 1 #define HAVE_STRCHR 1 #define HAVE_STRRCHR 1 #define HAVE_STRSTR 1 @@ -84,15 +87,37 @@ #define HAVE_STRNCASECMP 1 #define HAVE_VSSCANF 1 #define HAVE_VSNPRINTF 1 +#define HAVE_M_PI 1 +#define HAVE_ACOS 1 +#define HAVE_ACOSF 1 +#define HAVE_ASIN 1 +#define HAVE_ASINF 1 +#define HAVE_ATAN 1 +#define HAVE_ATANF 1 +#define HAVE_ATAN2 1 +#define HAVE_ATAN2F 1 #define HAVE_CEIL 1 +#define HAVE_CEILF 1 #define HAVE_COPYSIGN 1 +#define HAVE_COPYSIGNF 1 #define HAVE_COS 1 #define HAVE_COSF 1 +#define HAVE_EXP 1 +#define HAVE_EXPF 1 #define HAVE_FABS 1 +#define HAVE_FABSF 1 #define HAVE_FLOOR 1 +#define HAVE_FLOORF 1 +#define HAVE_FMOD 1 +#define HAVE_FMODF 1 #define HAVE_LOG 1 +#define HAVE_LOGF 1 +#define HAVE_LOG10 1 +#define HAVE_LOG10F 1 #define HAVE_POW 1 +#define HAVE_POWF 1 #define HAVE_SCALBN 1 +#define HAVE_SCALBNF 1 #define HAVE_SIN 1 #define HAVE_SINF 1 #define HAVE_SQRT 1 @@ -104,10 +129,6 @@ #define HAVE_NANOSLEEP 1 #define HAVE_SYSCONF 1 #define HAVE_SYSCTLBYNAME 1 -#define HAVE_ATAN 1 -#define HAVE_ATAN2 1 -#define HAVE_ACOS 1 -#define HAVE_ASIN 1 /* Enable various audio drivers */ #define SDL_AUDIO_DRIVER_COREAUDIO 1 @@ -116,8 +137,12 @@ /* Enable various input drivers */ #define SDL_JOYSTICK_IOKIT 1 +#define SDL_JOYSTICK_HIDAPI 1 #define SDL_HAPTIC_IOKIT 1 +/* Enable the dummy sensor driver */ +#define SDL_SENSOR_DUMMY 1 + /* Enable various shared object loading systems */ #define SDL_LOADSO_DLOPEN 1 @@ -162,10 +187,29 @@ #define SDL_VIDEO_RENDER_OGL 1 #endif +#ifndef SDL_VIDEO_RENDER_OGL_ES2 +#define SDL_VIDEO_RENDER_OGL_ES2 1 +#endif + +#ifndef SDL_VIDEO_RENDER_METAL +/* Metal only supported on 64-bit architectures with 10.11+ */ +#if TARGET_CPU_X86_64 && (MAC_OS_X_VERSION_MAX_ALLOWED >= 101100) +#define SDL_VIDEO_RENDER_METAL 1 +#else +#define SDL_VIDEO_RENDER_METAL 0 +#endif +#endif + /* Enable OpenGL support */ #ifndef SDL_VIDEO_OPENGL #define SDL_VIDEO_OPENGL 1 #endif +#ifndef SDL_VIDEO_OPENGL_ES2 +#define SDL_VIDEO_OPENGL_ES2 1 +#endif +#ifndef SDL_VIDEO_OPENGL_EGL +#define SDL_VIDEO_OPENGL_EGL 1 +#endif #ifndef SDL_VIDEO_OPENGL_CGL #define SDL_VIDEO_OPENGL_CGL 1 #endif @@ -173,6 +217,14 @@ #define SDL_VIDEO_OPENGL_GLX 1 #endif +/* Enable Vulkan support */ +/* Metal/Vulkan Portability only supported on 64-bit architectures with 10.11+ */ +#if TARGET_CPU_X86_64 && (MAC_OS_X_VERSION_MAX_ALLOWED >= 101100) +#define SDL_VIDEO_VULKAN 1 +#else +#define SDL_VIDEO_VULKAN 0 +#endif + /* Enable system power support */ #define SDL_POWER_MACOSX 1 @@ -185,4 +237,4 @@ #define SDL_ALTIVEC_BLITTERS 1 #endif -#endif /* _SDL_config_macosx_h */ +#endif /* SDL_config_macosx_h_ */ diff --git a/misc/buildfiles/osx/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_copying.h b/misc/buildfiles/osx/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_copying.h index 212da0ee..1ef18cd1 100644 --- a/misc/buildfiles/osx/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_copying.h +++ b/misc/buildfiles/osx/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_copying.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2016 Sam Lantinga + Copyright (C) 1997-2019 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages diff --git a/misc/buildfiles/osx/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_cpuinfo.h b/misc/buildfiles/osx/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_cpuinfo.h index d0ba47bf..296df01a 100644 --- a/misc/buildfiles/osx/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_cpuinfo.h +++ b/misc/buildfiles/osx/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_cpuinfo.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2016 Sam Lantinga + Copyright (C) 1997-2019 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -25,43 +25,80 @@ * CPU feature detection for SDL. */ -#ifndef _SDL_cpuinfo_h -#define _SDL_cpuinfo_h +#ifndef SDL_cpuinfo_h_ +#define SDL_cpuinfo_h_ #include "SDL_stdinc.h" /* Need to do this here because intrin.h has C++ code in it */ /* Visual Studio 2005 has a bug where intrin.h conflicts with winnt.h */ #if defined(_MSC_VER) && (_MSC_VER >= 1500) && (defined(_M_IX86) || defined(_M_X64)) +#ifdef __clang__ +/* Many of the intrinsics SDL uses are not implemented by clang with Visual Studio */ +#undef __MMX__ +#undef __SSE__ +#undef __SSE2__ +#else #include #ifndef _WIN64 +#ifndef __MMX__ #define __MMX__ +#endif +#ifndef __3dNOW__ #define __3dNOW__ #endif +#endif +#ifndef __SSE__ #define __SSE__ +#endif +#ifndef __SSE2__ #define __SSE2__ +#endif +#endif /* __clang__ */ #elif defined(__MINGW64_VERSION_MAJOR) #include #else -#ifdef __ALTIVEC__ -#if HAVE_ALTIVEC_H && !defined(__APPLE_ALTIVEC__) +/* altivec.h redefining bool causes a number of problems, see bugs 3993 and 4392, so you need to explicitly define SDL_ENABLE_ALTIVEC_H to have it included. */ +#if defined(HAVE_ALTIVEC_H) && defined(__ALTIVEC__) && !defined(__APPLE_ALTIVEC__) && defined(SDL_ENABLE_ALTIVEC_H) #include -#undef pixel #endif +#if !defined(SDL_DISABLE_ARM_NEON_H) +# if defined(__ARM_NEON) +# include +# elif defined(__WINDOWS__) || defined(__WINRT__) +/* Visual Studio doesn't define __ARM_ARCH, but _M_ARM (if set, always 7), and _M_ARM64 (if set, always 1). */ +# if defined(_M_ARM) +# include +# include +# define __ARM_NEON 1 /* Set __ARM_NEON so that it can be used elsewhere, at compile time */ +# endif +# if defined (_M_ARM64) +# include +# include +# define __ARM_NEON 1 /* Set __ARM_NEON so that it can be used elsewhere, at compile time */ +# endif +# endif #endif -#ifdef __MMX__ -#include -#endif -#ifdef __3dNOW__ +#if defined(__3dNOW__) && !defined(SDL_DISABLE_MM3DNOW_H) #include #endif -#ifdef __SSE__ +#if defined(HAVE_IMMINTRIN_H) && !defined(SDL_DISABLE_IMMINTRIN_H) +#include +#else +#if defined(__MMX__) && !defined(SDL_DISABLE_MMINTRIN_H) +#include +#endif +#if defined(__SSE__) && !defined(SDL_DISABLE_XMMINTRIN_H) #include #endif -#ifdef __SSE2__ +#if defined(__SSE2__) && !defined(SDL_DISABLE_EMMINTRIN_H) #include #endif +#if defined(__SSE3__) && !defined(SDL_DISABLE_PMMINTRIN_H) +#include #endif +#endif /* HAVE_IMMINTRIN_H */ +#endif /* compiler version */ #include "begin_code.h" /* Set up for C function definitions, even when using C++ */ @@ -144,18 +181,90 @@ extern DECLSPEC SDL_bool SDLCALL SDL_HasAVX(void); */ extern DECLSPEC SDL_bool SDLCALL SDL_HasAVX2(void); +/** + * This function returns true if the CPU has AVX-512F (foundation) features. + */ +extern DECLSPEC SDL_bool SDLCALL SDL_HasAVX512F(void); + +/** + * This function returns true if the CPU has NEON (ARM SIMD) features. + */ +extern DECLSPEC SDL_bool SDLCALL SDL_HasNEON(void); + /** * This function returns the amount of RAM configured in the system, in MB. */ extern DECLSPEC int SDLCALL SDL_GetSystemRAM(void); +/** + * \brief Report the alignment this system needs for SIMD allocations. + * + * This will return the minimum number of bytes to which a pointer must be + * aligned to be compatible with SIMD instructions on the current machine. + * For example, if the machine supports SSE only, it will return 16, but if + * it supports AVX-512F, it'll return 64 (etc). This only reports values for + * instruction sets SDL knows about, so if your SDL build doesn't have + * SDL_HasAVX512F(), then it might return 16 for the SSE support it sees and + * not 64 for the AVX-512 instructions that exist but SDL doesn't know about. + * Plan accordingly. + */ +extern DECLSPEC size_t SDLCALL SDL_SIMDGetAlignment(void); + +/** + * \brief Allocate memory in a SIMD-friendly way. + * + * This will allocate a block of memory that is suitable for use with SIMD + * instructions. Specifically, it will be properly aligned and padded for + * the system's supported vector instructions. + * + * The memory returned will be padded such that it is safe to read or write + * an incomplete vector at the end of the memory block. This can be useful + * so you don't have to drop back to a scalar fallback at the end of your + * SIMD processing loop to deal with the final elements without overflowing + * the allocated buffer. + * + * You must free this memory with SDL_FreeSIMD(), not free() or SDL_free() + * or delete[], etc. + * + * Note that SDL will only deal with SIMD instruction sets it is aware of; + * for example, SDL 2.0.8 knows that SSE wants 16-byte vectors + * (SDL_HasSSE()), and AVX2 wants 32 bytes (SDL_HasAVX2()), but doesn't + * know that AVX-512 wants 64. To be clear: if you can't decide to use an + * instruction set with an SDL_Has*() function, don't use that instruction + * set with memory allocated through here. + * + * SDL_AllocSIMD(0) will return a non-NULL pointer, assuming the system isn't + * out of memory. + * + * \param len The length, in bytes, of the block to allocated. The actual + * allocated block might be larger due to padding, etc. + * \return Pointer to newly-allocated block, NULL if out of memory. + * + * \sa SDL_SIMDAlignment + * \sa SDL_SIMDFree + */ +extern DECLSPEC void * SDLCALL SDL_SIMDAlloc(const size_t len); + +/** + * \brief Deallocate memory obtained from SDL_SIMDAlloc + * + * It is not valid to use this function on a pointer from anything but + * SDL_SIMDAlloc(). It can't be used on pointers from malloc, realloc, + * SDL_malloc, memalign, new[], etc. + * + * However, SDL_SIMDFree(NULL) is a legal no-op. + * + * \sa SDL_SIMDAlloc + */ +extern DECLSPEC void SDLCALL SDL_SIMDFree(void *ptr); +/* vi: set ts=4 sw=4 expandtab: */ /* Ends C function definitions when using C++ */ #ifdef __cplusplus } #endif #include "close_code.h" -#endif /* _SDL_cpuinfo_h */ +#endif /* SDL_cpuinfo_h_ */ /* vi: set ts=4 sw=4 expandtab: */ diff --git a/misc/buildfiles/osx/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_endian.h b/misc/buildfiles/osx/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_endian.h index 9100b103..54d5d486 100644 --- a/misc/buildfiles/osx/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_endian.h +++ b/misc/buildfiles/osx/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_endian.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2016 Sam Lantinga + Copyright (C) 1997-2019 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -25,8 +25,8 @@ * Functions for reading and writing endian-specific values */ -#ifndef _SDL_endian_h -#define _SDL_endian_h +#ifndef SDL_endian_h_ +#define SDL_endian_h_ #include "SDL_stdinc.h" @@ -96,6 +96,12 @@ SDL_Swap16(Uint16 x) __asm__("rorw #8,%0": "=d"(x): "0"(x):"cc"); return x; } +#elif defined(__WATCOMC__) && defined(__386__) +extern _inline Uint16 SDL_Swap16(Uint16); +#pragma aux SDL_Swap16 = \ + "xchg al, ah" \ + parm [ax] \ + modify [ax]; #else SDL_FORCE_INLINE Uint16 SDL_Swap16(Uint16 x) @@ -136,6 +142,21 @@ SDL_Swap32(Uint32 x) __asm__("rorw #8,%0\n\tswap %0\n\trorw #8,%0": "=d"(x): "0"(x):"cc"); return x; } +#elif defined(__WATCOMC__) && defined(__386__) +extern _inline Uint32 SDL_Swap32(Uint32); +#ifndef __SW_3 /* 486+ */ +#pragma aux SDL_Swap32 = \ + "bswap eax" \ + parm [eax] \ + modify [eax]; +#else /* 386-only */ +#pragma aux SDL_Swap32 = \ + "xchg al, ah" \ + "ror eax, 16" \ + "xchg al, ah" \ + parm [eax] \ + modify [eax]; +#endif #else SDL_FORCE_INLINE Uint32 SDL_Swap32(Uint32 x) @@ -234,6 +255,6 @@ SDL_SwapFloat(float x) #endif #include "close_code.h" -#endif /* _SDL_endian_h */ +#endif /* SDL_endian_h_ */ /* vi: set ts=4 sw=4 expandtab: */ diff --git a/misc/buildfiles/osx/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_error.h b/misc/buildfiles/osx/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_error.h index 2f3b4b50..24416e69 100644 --- a/misc/buildfiles/osx/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_error.h +++ b/misc/buildfiles/osx/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_error.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2016 Sam Lantinga + Copyright (C) 1997-2019 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -25,8 +25,8 @@ * Simple error message routines for SDL. */ -#ifndef _SDL_error_h -#define _SDL_error_h +#ifndef SDL_error_h_ +#define SDL_error_h_ #include "SDL_stdinc.h" @@ -71,6 +71,6 @@ extern DECLSPEC int SDLCALL SDL_Error(SDL_errorcode code); #endif #include "close_code.h" -#endif /* _SDL_error_h */ +#endif /* SDL_error_h_ */ /* vi: set ts=4 sw=4 expandtab: */ diff --git a/misc/buildfiles/osx/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_events.h b/misc/buildfiles/osx/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_events.h index edb89ef4..282b9fb7 100644 --- a/misc/buildfiles/osx/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_events.h +++ b/misc/buildfiles/osx/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_events.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2016 Sam Lantinga + Copyright (C) 1997-2019 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -25,8 +25,8 @@ * Include file for SDL event handling. */ -#ifndef _SDL_events_h -#define _SDL_events_h +#ifndef SDL_events_h_ +#define SDL_events_h_ #include "SDL_stdinc.h" #include "SDL_error.h" @@ -85,6 +85,9 @@ typedef enum Called on Android in onResume() */ + /* Display events */ + SDL_DISPLAYEVENT = 0x150, /**< Display state change */ + /* Window events */ SDL_WINDOWEVENT = 0x200, /**< Window state change */ SDL_SYSWMEVENT, /**< System specific event */ @@ -144,6 +147,9 @@ typedef enum SDL_AUDIODEVICEADDED = 0x1100, /**< A new audio device is available */ SDL_AUDIODEVICEREMOVED, /**< An audio device has been removed. */ + /* Sensor events */ + SDL_SENSORUPDATE = 0x1200, /**< A sensor was updated */ + /* Render events */ SDL_RENDER_TARGETS_RESET = 0x2000, /**< The render targets have been reset and their contents need to be updated */ SDL_RENDER_DEVICE_RESET, /**< The device has been reset and all textures need to be recreated */ @@ -165,16 +171,31 @@ typedef enum typedef struct SDL_CommonEvent { Uint32 type; - Uint32 timestamp; + Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ } SDL_CommonEvent; +/** + * \brief Display state change event data (event.display.*) + */ +typedef struct SDL_DisplayEvent +{ + Uint32 type; /**< ::SDL_DISPLAYEVENT */ + Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ + Uint32 display; /**< The associated display index */ + Uint8 event; /**< ::SDL_DisplayEventID */ + Uint8 padding1; + Uint8 padding2; + Uint8 padding3; + Sint32 data1; /**< event dependent data */ +} SDL_DisplayEvent; + /** * \brief Window state change event data (event.window.*) */ typedef struct SDL_WindowEvent { Uint32 type; /**< ::SDL_WINDOWEVENT */ - Uint32 timestamp; + Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ Uint32 windowID; /**< The associated window */ Uint8 event; /**< ::SDL_WindowEventID */ Uint8 padding1; @@ -190,7 +211,7 @@ typedef struct SDL_WindowEvent typedef struct SDL_KeyboardEvent { Uint32 type; /**< ::SDL_KEYDOWN or ::SDL_KEYUP */ - Uint32 timestamp; + Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ Uint32 windowID; /**< The window with keyboard focus, if any */ Uint8 state; /**< ::SDL_PRESSED or ::SDL_RELEASED */ Uint8 repeat; /**< Non-zero if this is a key repeat */ @@ -206,7 +227,7 @@ typedef struct SDL_KeyboardEvent typedef struct SDL_TextEditingEvent { Uint32 type; /**< ::SDL_TEXTEDITING */ - Uint32 timestamp; + Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ Uint32 windowID; /**< The window with keyboard focus, if any */ char text[SDL_TEXTEDITINGEVENT_TEXT_SIZE]; /**< The editing text */ Sint32 start; /**< The start cursor of selected editing text */ @@ -221,7 +242,7 @@ typedef struct SDL_TextEditingEvent typedef struct SDL_TextInputEvent { Uint32 type; /**< ::SDL_TEXTINPUT */ - Uint32 timestamp; + Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ Uint32 windowID; /**< The window with keyboard focus, if any */ char text[SDL_TEXTINPUTEVENT_TEXT_SIZE]; /**< The input text */ } SDL_TextInputEvent; @@ -232,7 +253,7 @@ typedef struct SDL_TextInputEvent typedef struct SDL_MouseMotionEvent { Uint32 type; /**< ::SDL_MOUSEMOTION */ - Uint32 timestamp; + Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ Uint32 windowID; /**< The window with mouse focus, if any */ Uint32 which; /**< The mouse instance id, or SDL_TOUCH_MOUSEID */ Uint32 state; /**< The current button state */ @@ -248,7 +269,7 @@ typedef struct SDL_MouseMotionEvent typedef struct SDL_MouseButtonEvent { Uint32 type; /**< ::SDL_MOUSEBUTTONDOWN or ::SDL_MOUSEBUTTONUP */ - Uint32 timestamp; + Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ Uint32 windowID; /**< The window with mouse focus, if any */ Uint32 which; /**< The mouse instance id, or SDL_TOUCH_MOUSEID */ Uint8 button; /**< The mouse button index */ @@ -265,7 +286,7 @@ typedef struct SDL_MouseButtonEvent typedef struct SDL_MouseWheelEvent { Uint32 type; /**< ::SDL_MOUSEWHEEL */ - Uint32 timestamp; + Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ Uint32 windowID; /**< The window with mouse focus, if any */ Uint32 which; /**< The mouse instance id, or SDL_TOUCH_MOUSEID */ Sint32 x; /**< The amount scrolled horizontally, positive to the right and negative to the left */ @@ -279,7 +300,7 @@ typedef struct SDL_MouseWheelEvent typedef struct SDL_JoyAxisEvent { Uint32 type; /**< ::SDL_JOYAXISMOTION */ - Uint32 timestamp; + Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ SDL_JoystickID which; /**< The joystick instance id */ Uint8 axis; /**< The joystick axis index */ Uint8 padding1; @@ -295,7 +316,7 @@ typedef struct SDL_JoyAxisEvent typedef struct SDL_JoyBallEvent { Uint32 type; /**< ::SDL_JOYBALLMOTION */ - Uint32 timestamp; + Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ SDL_JoystickID which; /**< The joystick instance id */ Uint8 ball; /**< The joystick trackball index */ Uint8 padding1; @@ -311,7 +332,7 @@ typedef struct SDL_JoyBallEvent typedef struct SDL_JoyHatEvent { Uint32 type; /**< ::SDL_JOYHATMOTION */ - Uint32 timestamp; + Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ SDL_JoystickID which; /**< The joystick instance id */ Uint8 hat; /**< The joystick hat index */ Uint8 value; /**< The hat position value. @@ -331,7 +352,7 @@ typedef struct SDL_JoyHatEvent typedef struct SDL_JoyButtonEvent { Uint32 type; /**< ::SDL_JOYBUTTONDOWN or ::SDL_JOYBUTTONUP */ - Uint32 timestamp; + Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ SDL_JoystickID which; /**< The joystick instance id */ Uint8 button; /**< The joystick button index */ Uint8 state; /**< ::SDL_PRESSED or ::SDL_RELEASED */ @@ -345,7 +366,7 @@ typedef struct SDL_JoyButtonEvent typedef struct SDL_JoyDeviceEvent { Uint32 type; /**< ::SDL_JOYDEVICEADDED or ::SDL_JOYDEVICEREMOVED */ - Uint32 timestamp; + Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ Sint32 which; /**< The joystick device index for the ADDED event, instance id for the REMOVED event */ } SDL_JoyDeviceEvent; @@ -356,7 +377,7 @@ typedef struct SDL_JoyDeviceEvent typedef struct SDL_ControllerAxisEvent { Uint32 type; /**< ::SDL_CONTROLLERAXISMOTION */ - Uint32 timestamp; + Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ SDL_JoystickID which; /**< The joystick instance id */ Uint8 axis; /**< The controller axis (SDL_GameControllerAxis) */ Uint8 padding1; @@ -373,7 +394,7 @@ typedef struct SDL_ControllerAxisEvent typedef struct SDL_ControllerButtonEvent { Uint32 type; /**< ::SDL_CONTROLLERBUTTONDOWN or ::SDL_CONTROLLERBUTTONUP */ - Uint32 timestamp; + Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ SDL_JoystickID which; /**< The joystick instance id */ Uint8 button; /**< The controller button (SDL_GameControllerButton) */ Uint8 state; /**< ::SDL_PRESSED or ::SDL_RELEASED */ @@ -388,7 +409,7 @@ typedef struct SDL_ControllerButtonEvent typedef struct SDL_ControllerDeviceEvent { Uint32 type; /**< ::SDL_CONTROLLERDEVICEADDED, ::SDL_CONTROLLERDEVICEREMOVED, or ::SDL_CONTROLLERDEVICEREMAPPED */ - Uint32 timestamp; + Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ Sint32 which; /**< The joystick device index for the ADDED event, instance id for the REMOVED or REMAPPED event */ } SDL_ControllerDeviceEvent; @@ -398,7 +419,7 @@ typedef struct SDL_ControllerDeviceEvent typedef struct SDL_AudioDeviceEvent { Uint32 type; /**< ::SDL_AUDIODEVICEADDED, or ::SDL_AUDIODEVICEREMOVED */ - Uint32 timestamp; + Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ Uint32 which; /**< The audio device index for the ADDED event (valid until next SDL_GetNumAudioDevices() call), SDL_AudioDeviceID for the REMOVED event */ Uint8 iscapture; /**< zero if an output device, non-zero if a capture device. */ Uint8 padding1; @@ -413,7 +434,7 @@ typedef struct SDL_AudioDeviceEvent typedef struct SDL_TouchFingerEvent { Uint32 type; /**< ::SDL_FINGERMOTION or ::SDL_FINGERDOWN or ::SDL_FINGERUP */ - Uint32 timestamp; + Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ SDL_TouchID touchId; /**< The touch device id */ SDL_FingerID fingerId; float x; /**< Normalized in the range 0...1 */ @@ -430,8 +451,8 @@ typedef struct SDL_TouchFingerEvent typedef struct SDL_MultiGestureEvent { Uint32 type; /**< ::SDL_MULTIGESTURE */ - Uint32 timestamp; - SDL_TouchID touchId; /**< The touch device index */ + Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ + SDL_TouchID touchId; /**< The touch device id */ float dTheta; float dDist; float x; @@ -447,7 +468,7 @@ typedef struct SDL_MultiGestureEvent typedef struct SDL_DollarGestureEvent { Uint32 type; /**< ::SDL_DOLLARGESTURE or ::SDL_DOLLARRECORD */ - Uint32 timestamp; + Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ SDL_TouchID touchId; /**< The touch device id */ SDL_GestureID gestureId; Uint32 numFingers; @@ -465,19 +486,30 @@ typedef struct SDL_DollarGestureEvent typedef struct SDL_DropEvent { Uint32 type; /**< ::SDL_DROPBEGIN or ::SDL_DROPFILE or ::SDL_DROPTEXT or ::SDL_DROPCOMPLETE */ - Uint32 timestamp; + Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ char *file; /**< The file name, which should be freed with SDL_free(), is NULL on begin/complete */ Uint32 windowID; /**< The window that was dropped on, if any */ } SDL_DropEvent; +/** + * \brief Sensor event structure (event.sensor.*) + */ +typedef struct SDL_SensorEvent +{ + Uint32 type; /**< ::SDL_SENSORUPDATE */ + Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ + Sint32 which; /**< The instance ID of the sensor */ + float data[6]; /**< Up to 6 values from the sensor - additional values can be queried using SDL_SensorGetData() */ +} SDL_SensorEvent; + /** * \brief The "quit requested" event */ typedef struct SDL_QuitEvent { Uint32 type; /**< ::SDL_QUIT */ - Uint32 timestamp; + Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ } SDL_QuitEvent; /** @@ -486,7 +518,7 @@ typedef struct SDL_QuitEvent typedef struct SDL_OSEvent { Uint32 type; /**< ::SDL_QUIT */ - Uint32 timestamp; + Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ } SDL_OSEvent; /** @@ -495,7 +527,7 @@ typedef struct SDL_OSEvent typedef struct SDL_UserEvent { Uint32 type; /**< ::SDL_USEREVENT through ::SDL_LASTEVENT-1 */ - Uint32 timestamp; + Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ Uint32 windowID; /**< The associated window if any */ Sint32 code; /**< User defined event code */ void *data1; /**< User defined data pointer */ @@ -515,7 +547,7 @@ typedef struct SDL_SysWMmsg SDL_SysWMmsg; typedef struct SDL_SysWMEvent { Uint32 type; /**< ::SDL_SYSWMEVENT */ - Uint32 timestamp; + Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ SDL_SysWMmsg *msg; /**< driver dependent data, defined in SDL_syswm.h */ } SDL_SysWMEvent; @@ -526,6 +558,7 @@ typedef union SDL_Event { Uint32 type; /**< Event type, shared with all events */ SDL_CommonEvent common; /**< Common event data */ + SDL_DisplayEvent display; /**< Window event data */ SDL_WindowEvent window; /**< Window event data */ SDL_KeyboardEvent key; /**< Keyboard event data */ SDL_TextEditingEvent edit; /**< Text editing event data */ @@ -542,6 +575,7 @@ typedef union SDL_Event SDL_ControllerButtonEvent cbutton; /**< Game Controller button event data */ SDL_ControllerDeviceEvent cdevice; /**< Game Controller device event data */ SDL_AudioDeviceEvent adevice; /**< Audio device event data */ + SDL_SensorEvent sensor; /**< Sensor event data */ SDL_QuitEvent quit; /**< Quit request event data */ SDL_UserEvent user; /**< Custom event data */ SDL_SysWMEvent syswm; /**< System dependent window event data */ @@ -560,6 +594,9 @@ typedef union SDL_Event Uint8 padding[56]; } SDL_Event; +/* Make sure we haven't broken binary compatibility */ +SDL_COMPILE_TIME_ASSERT(SDL_Event, sizeof(SDL_Event) == 56); + /* Function prototypes */ @@ -724,7 +761,7 @@ extern DECLSPEC void SDLCALL SDL_FilterEvents(SDL_EventFilter filter, /** * This function allows you to set the state of processing certain events. * - If \c state is set to ::SDL_IGNORE, that event will be automatically - * dropped from the event queue and will not event be filtered. + * dropped from the event queue and will not be filtered. * - If \c state is set to ::SDL_ENABLE, that event will be processed * normally. * - If \c state is set to ::SDL_QUERY, SDL_EventState() will return the @@ -749,6 +786,6 @@ extern DECLSPEC Uint32 SDLCALL SDL_RegisterEvents(int numevents); #endif #include "close_code.h" -#endif /* _SDL_events_h */ +#endif /* SDL_events_h_ */ /* vi: set ts=4 sw=4 expandtab: */ diff --git a/misc/buildfiles/osx/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_filesystem.h b/misc/buildfiles/osx/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_filesystem.h index 02999ed2..6d97e589 100644 --- a/misc/buildfiles/osx/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_filesystem.h +++ b/misc/buildfiles/osx/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_filesystem.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2016 Sam Lantinga + Copyright (C) 1997-2019 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -25,8 +25,8 @@ * \brief Include file for filesystem SDL API functions */ -#ifndef _SDL_filesystem_h -#define _SDL_filesystem_h +#ifndef SDL_filesystem_h_ +#define SDL_filesystem_h_ #include "SDL_stdinc.h" @@ -131,6 +131,6 @@ extern DECLSPEC char *SDLCALL SDL_GetPrefPath(const char *org, const char *app); #endif #include "close_code.h" -#endif /* _SDL_filesystem_h */ +#endif /* SDL_filesystem_h_ */ /* vi: set ts=4 sw=4 expandtab: */ diff --git a/misc/buildfiles/osx/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_gamecontroller.h b/misc/buildfiles/osx/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_gamecontroller.h index e67fd9fd..ebde3871 100644 --- a/misc/buildfiles/osx/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_gamecontroller.h +++ b/misc/buildfiles/osx/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_gamecontroller.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2016 Sam Lantinga + Copyright (C) 1997-2019 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -25,8 +25,8 @@ * Include file for SDL game controller event handling */ -#ifndef _SDL_gamecontroller_h -#define _SDL_gamecontroller_h +#ifndef SDL_gamecontroller_h_ +#define SDL_gamecontroller_h_ #include "SDL_stdinc.h" #include "SDL_error.h" @@ -51,7 +51,9 @@ extern "C" { * SDL_Init(): SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS */ -/* The gamecontroller structure used to identify an SDL game controller */ +/** + * The gamecontroller structure used to identify an SDL game controller + */ struct _SDL_GameController; typedef struct _SDL_GameController SDL_GameController; @@ -87,8 +89,8 @@ typedef struct SDL_GameControllerButtonBind * To count the number of game controllers in the system for the following: * int nJoysticks = SDL_NumJoysticks(); * int nGameControllers = 0; - * for ( int i = 0; i < nJoysticks; i++ ) { - * if ( SDL_IsGameController(i) ) { + * for (int i = 0; i < nJoysticks; i++) { + * if (SDL_IsGameController(i)) { * nGameControllers++; * } * } @@ -105,7 +107,7 @@ typedef struct SDL_GameControllerButtonBind * Buttons can be used as a controller axis and vice versa. * * This string shows an example of a valid mapping for a controller - * "341a3608000000000000504944564944,Afterglow PS3 Controller,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b8,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftshoulder:b4,rightshoulder:b5,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7", + * "03000000341a00003608000000000000,PS3 Controller,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b8,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftshoulder:b4,rightshoulder:b5,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7", * */ @@ -117,7 +119,7 @@ typedef struct SDL_GameControllerButtonBind * * \return number of mappings added, -1 on error */ -extern DECLSPEC int SDLCALL SDL_GameControllerAddMappingsFromRW( SDL_RWops * rw, int freerw ); +extern DECLSPEC int SDLCALL SDL_GameControllerAddMappingsFromRW(SDL_RWops * rw, int freerw); /** * Load a set of mappings from a file, filtered by the current SDL_GetPlatform() @@ -131,28 +133,41 @@ extern DECLSPEC int SDLCALL SDL_GameControllerAddMappingsFromRW( SDL_RWops * rw, * * \return 1 if mapping is added, 0 if updated, -1 on error */ -extern DECLSPEC int SDLCALL SDL_GameControllerAddMapping( const char* mappingString ); +extern DECLSPEC int SDLCALL SDL_GameControllerAddMapping(const char* mappingString); + +/** + * Get the number of mappings installed + * + * \return the number of mappings + */ +extern DECLSPEC int SDLCALL SDL_GameControllerNumMappings(void); + +/** + * Get the mapping at a particular index. + * + * \return the mapping string. Must be freed with SDL_free(). Returns NULL if the index is out of range. + */ +extern DECLSPEC char * SDLCALL SDL_GameControllerMappingForIndex(int mapping_index); /** * Get a mapping string for a GUID * * \return the mapping string. Must be freed with SDL_free(). Returns NULL if no mapping is available */ -extern DECLSPEC char * SDLCALL SDL_GameControllerMappingForGUID( SDL_JoystickGUID guid ); +extern DECLSPEC char * SDLCALL SDL_GameControllerMappingForGUID(SDL_JoystickGUID guid); /** * Get a mapping string for an open GameController * * \return the mapping string. Must be freed with SDL_free(). Returns NULL if no mapping is available */ -extern DECLSPEC char * SDLCALL SDL_GameControllerMapping( SDL_GameController * gamecontroller ); +extern DECLSPEC char * SDLCALL SDL_GameControllerMapping(SDL_GameController * gamecontroller); /** * Is the joystick on this index supported by the game controller interface? */ extern DECLSPEC SDL_bool SDLCALL SDL_IsGameController(int joystick_index); - /** * Get the implementation dependent name of a game controller. * This can be called before any controllers are opened. @@ -160,6 +175,14 @@ extern DECLSPEC SDL_bool SDLCALL SDL_IsGameController(int joystick_index); */ extern DECLSPEC const char *SDLCALL SDL_GameControllerNameForIndex(int joystick_index); +/** + * Get the mapping of a game controller. + * This can be called before any controllers are opened. + * + * \return the mapping string. Must be freed with SDL_free(). Returns NULL if no mapping is available + */ +extern DECLSPEC char *SDLCALL SDL_GameControllerMappingForDeviceIndex(int joystick_index); + /** * Open a game controller for use. * The index passed as an argument refers to the N'th game controller on the system. @@ -181,6 +204,31 @@ extern DECLSPEC SDL_GameController *SDLCALL SDL_GameControllerFromInstanceID(SDL */ extern DECLSPEC const char *SDLCALL SDL_GameControllerName(SDL_GameController *gamecontroller); +/** + * Get the player index of an opened game controller, or -1 if it's not available + * + * For XInput controllers this returns the XInput user index. + */ +extern DECLSPEC int SDLCALL SDL_GameControllerGetPlayerIndex(SDL_GameController *gamecontroller); + +/** + * Get the USB vendor ID of an opened controller, if available. + * If the vendor ID isn't available this function returns 0. + */ +extern DECLSPEC Uint16 SDLCALL SDL_GameControllerGetVendor(SDL_GameController * gamecontroller); + +/** + * Get the USB product ID of an opened controller, if available. + * If the product ID isn't available this function returns 0. + */ +extern DECLSPEC Uint16 SDLCALL SDL_GameControllerGetProduct(SDL_GameController * gamecontroller); + +/** + * Get the product version of an opened controller, if available. + * If the product version isn't available this function returns 0. + */ +extern DECLSPEC Uint16 SDLCALL SDL_GameControllerGetProductVersion(SDL_GameController * gamecontroller); + /** * Returns SDL_TRUE if the controller has been opened and currently connected, * or SDL_FALSE if it has not. @@ -214,6 +262,12 @@ extern DECLSPEC void SDLCALL SDL_GameControllerUpdate(void); /** * The list of axes available from a controller + * + * Thumbstick axis values range from SDL_JOYSTICK_AXIS_MIN to SDL_JOYSTICK_AXIS_MAX, + * and are centered within ~8000 of zero, though advanced UI will allow users to set + * or autodetect the dead zone, which varies between controllers. + * + * Trigger axis values range from 0 to SDL_JOYSTICK_AXIS_MAX. */ typedef enum { @@ -306,6 +360,19 @@ SDL_GameControllerGetBindForButton(SDL_GameController *gamecontroller, extern DECLSPEC Uint8 SDLCALL SDL_GameControllerGetButton(SDL_GameController *gamecontroller, SDL_GameControllerButton button); +/** + * Trigger a rumble effect + * Each call to this function cancels any previous rumble effect, and calling it with 0 intensity stops any rumbling. + * + * \param gamecontroller The controller to vibrate + * \param low_frequency_rumble The intensity of the low frequency (left) rumble motor, from 0 to 0xFFFF + * \param high_frequency_rumble The intensity of the high frequency (right) rumble motor, from 0 to 0xFFFF + * \param duration_ms The duration of the rumble effect, in milliseconds + * + * \return 0, or -1 if rumble isn't supported on this joystick + */ +extern DECLSPEC int SDLCALL SDL_GameControllerRumble(SDL_GameController *gamecontroller, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms); + /** * Close a controller previously opened with SDL_GameControllerOpen(). */ @@ -318,6 +385,6 @@ extern DECLSPEC void SDLCALL SDL_GameControllerClose(SDL_GameController *gamecon #endif #include "close_code.h" -#endif /* _SDL_gamecontroller_h */ +#endif /* SDL_gamecontroller_h_ */ /* vi: set ts=4 sw=4 expandtab: */ diff --git a/misc/buildfiles/osx/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_gesture.h b/misc/buildfiles/osx/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_gesture.h index 3c29ca7a..9d25e9c1 100644 --- a/misc/buildfiles/osx/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_gesture.h +++ b/misc/buildfiles/osx/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_gesture.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2016 Sam Lantinga + Copyright (C) 1997-2019 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -25,8 +25,8 @@ * Include file for SDL gesture event handling. */ -#ifndef _SDL_gesture_h -#define _SDL_gesture_h +#ifndef SDL_gesture_h_ +#define SDL_gesture_h_ #include "SDL_stdinc.h" #include "SDL_error.h" @@ -82,6 +82,6 @@ extern DECLSPEC int SDLCALL SDL_LoadDollarTemplates(SDL_TouchID touchId, SDL_RWo #endif #include "close_code.h" -#endif /* _SDL_gesture_h */ +#endif /* SDL_gesture_h_ */ /* vi: set ts=4 sw=4 expandtab: */ diff --git a/misc/buildfiles/osx/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_haptic.h b/misc/buildfiles/osx/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_haptic.h index 9421c8f1..07562768 100644 --- a/misc/buildfiles/osx/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_haptic.h +++ b/misc/buildfiles/osx/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_haptic.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2016 Sam Lantinga + Copyright (C) 1997-2019 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -22,12 +22,12 @@ /** * \file SDL_haptic.h * - * \brief The SDL Haptic subsystem allows you to control haptic (force feedback) + * \brief The SDL haptic subsystem allows you to control haptic (force feedback) * devices. * * The basic usage is as follows: - * - Initialize the Subsystem (::SDL_INIT_HAPTIC). - * - Open a Haptic Device. + * - Initialize the subsystem (::SDL_INIT_HAPTIC). + * - Open a haptic device. * - SDL_HapticOpen() to open from index. * - SDL_HapticOpenFromJoystick() to open from an existing joystick. * - Create an effect (::SDL_HapticEffect). @@ -104,8 +104,8 @@ * \endcode */ -#ifndef _SDL_haptic_h -#define _SDL_haptic_h +#ifndef SDL_haptic_h_ +#define SDL_haptic_h_ #include "SDL_stdinc.h" #include "SDL_error.h" @@ -117,6 +117,17 @@ extern "C" { #endif /* __cplusplus */ +/* FIXME: For SDL 2.1, adjust all the magnitude variables to be Uint16 (0xFFFF). + * + * At the moment the magnitude variables are mixed between signed/unsigned, and + * it is also not made clear that ALL of those variables expect a max of 0x7FFF. + * + * Some platforms may have higher precision than that (Linux FF, Windows XInput) + * so we should fix the inconsistency in favor of higher possible precision, + * adjusting for platforms that use different scales. + * -flibit + */ + /** * \typedef SDL_Haptic * @@ -282,7 +293,7 @@ typedef struct _SDL_Haptic SDL_Haptic; /** * \brief Device can be queried for effect status. * - * Device can be queried for effect status. + * Device supports querying effect status. * * \sa SDL_HapticGetEffectStatus */ @@ -291,6 +302,8 @@ typedef struct _SDL_Haptic SDL_Haptic; /** * \brief Device can be paused. * + * Devices supports being paused. + * * \sa SDL_HapticPause * \sa SDL_HapticUnpause */ @@ -444,7 +457,7 @@ typedef struct SDL_HapticDirection /** * \brief A structure containing a template for a Constant effect. * - * The struct is exclusive to the ::SDL_HAPTIC_CONSTANT effect. + * This struct is exclusively for the ::SDL_HAPTIC_CONSTANT effect. * * A constant effect applies a constant force in the specified direction * to the joystick. @@ -654,8 +667,8 @@ typedef struct SDL_HapticRamp * This struct is exclusively for the ::SDL_HAPTIC_LEFTRIGHT effect. * * The Left/Right effect is used to explicitly control the large and small - * motors, commonly found in modern game controllers. One motor is high - * frequency, the other is low frequency. + * motors, commonly found in modern game controllers. The small (right) motor + * is high frequency, and the large (left) motor is low frequency. * * \sa SDL_HAPTIC_LEFTRIGHT * \sa SDL_HapticEffect @@ -666,7 +679,7 @@ typedef struct SDL_HapticLeftRight Uint16 type; /**< ::SDL_HAPTIC_LEFTRIGHT */ /* Replay */ - Uint32 length; /**< Duration of the effect. */ + Uint32 length; /**< Duration of the effect in milliseconds. */ /* Rumble */ Uint16 large_magnitude; /**< Control of the large controller motor. */ @@ -676,6 +689,8 @@ typedef struct SDL_HapticLeftRight /** * \brief A structure containing a template for the ::SDL_HAPTIC_CUSTOM effect. * + * This struct is exclusively for the ::SDL_HAPTIC_CUSTOM effect. + * * A custom force feedback effect is much like a periodic effect, where the * application can define its exact shape. You will have to allocate the * data yourself. Data should consist of channels * samples Uint16 samples. @@ -804,7 +819,7 @@ typedef union SDL_HapticEffect extern DECLSPEC int SDLCALL SDL_NumHaptics(void); /** - * \brief Get the implementation dependent name of a Haptic device. + * \brief Get the implementation dependent name of a haptic device. * * This can be called before any joysticks are opened. * If no name can be found, this function returns NULL. @@ -817,9 +832,9 @@ extern DECLSPEC int SDLCALL SDL_NumHaptics(void); extern DECLSPEC const char *SDLCALL SDL_HapticName(int device_index); /** - * \brief Opens a Haptic device for usage. + * \brief Opens a haptic device for use. * - * The index passed as an argument refers to the N'th Haptic device on this + * The index passed as an argument refers to the N'th haptic device on this * system. * * When opening a haptic device, its gain will be set to maximum and @@ -885,15 +900,15 @@ extern DECLSPEC SDL_Haptic *SDLCALL SDL_HapticOpenFromMouse(void); * \brief Checks to see if a joystick has haptic features. * * \param joystick Joystick to test for haptic capabilities. - * \return 1 if the joystick is haptic, 0 if it isn't - * or -1 if an error ocurred. + * \return SDL_TRUE if the joystick is haptic, SDL_FALSE if it isn't + * or -1 if an error occurred. * * \sa SDL_HapticOpenFromJoystick */ extern DECLSPEC int SDLCALL SDL_JoystickIsHaptic(SDL_Joystick * joystick); /** - * \brief Opens a Haptic device for usage from a Joystick device. + * \brief Opens a haptic device for use from a joystick device. * * You must still close the haptic device separately. It will not be closed * with the joystick. @@ -913,7 +928,7 @@ extern DECLSPEC SDL_Haptic *SDLCALL SDL_HapticOpenFromJoystick(SDL_Joystick * joystick); /** - * \brief Closes a Haptic device previously opened with SDL_HapticOpen(). + * \brief Closes a haptic device previously opened with SDL_HapticOpen(). * * \param haptic Haptic device to close. */ @@ -957,7 +972,7 @@ extern DECLSPEC int SDLCALL SDL_HapticNumEffectsPlaying(SDL_Haptic * haptic); * Example: * \code * if (SDL_HapticQuery(haptic) & SDL_HAPTIC_CONSTANT) { - * printf("We have constant haptic effect!"); + * printf("We have constant haptic effect!\n"); * } * \endcode * @@ -996,7 +1011,7 @@ extern DECLSPEC int SDLCALL SDL_HapticEffectSupported(SDL_Haptic * haptic, * * \param haptic Haptic device to create the effect on. * \param effect Properties of the effect to create. - * \return The id of the effect on success or -1 on error. + * \return The identifier of the effect on success or -1 on error. * * \sa SDL_HapticUpdateEffect * \sa SDL_HapticRunEffect @@ -1008,13 +1023,13 @@ extern DECLSPEC int SDLCALL SDL_HapticNewEffect(SDL_Haptic * haptic, /** * \brief Updates the properties of an effect. * - * Can be used dynamically, although behaviour when dynamically changing + * Can be used dynamically, although behavior when dynamically changing * direction may be strange. Specifically the effect may reupload itself * and start playing from the start. You cannot change the type either when * running SDL_HapticUpdateEffect(). * * \param haptic Haptic device that has the effect. - * \param effect Effect to update. + * \param effect Identifier of the effect to update. * \param data New effect properties to use. * \return 0 on success or -1 on error. * @@ -1218,6 +1233,6 @@ extern DECLSPEC int SDLCALL SDL_HapticRumbleStop(SDL_Haptic * haptic); #endif #include "close_code.h" -#endif /* _SDL_haptic_h */ +#endif /* SDL_haptic_h_ */ /* vi: set ts=4 sw=4 expandtab: */ diff --git a/misc/buildfiles/osx/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_hints.h b/misc/buildfiles/osx/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_hints.h index dd154643..8fa0dd66 100644 --- a/misc/buildfiles/osx/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_hints.h +++ b/misc/buildfiles/osx/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_hints.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2016 Sam Lantinga + Copyright (C) 1997-2019 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -36,8 +36,8 @@ * to how they would like the library to work. */ -#ifndef _SDL_hints_h -#define _SDL_hints_h +#ifndef SDL_hints_h_ +#define SDL_hints_h_ #include "SDL_stdinc.h" @@ -76,6 +76,7 @@ extern "C" { * "opengl" * "opengles2" * "opengles" + * "metal" * "software" * * The default varies by platform, but it's the first one in the list that @@ -118,6 +119,17 @@ extern "C" { */ #define SDL_HINT_RENDER_DIRECT3D11_DEBUG "SDL_RENDER_DIRECT3D11_DEBUG" +/** + * \brief A variable controlling the scaling policy for SDL_RenderSetLogicalSize. + * + * This variable can be set to the following values: + * "0" or "letterbox" - Uses letterbox/sidebars to fit the entire rendering on screen + * "1" or "overscan" - Will zoom the rendering so it fills the entire screen, allowing edges to be drawn offscreen + * + * By default letterbox is used + */ +#define SDL_HINT_RENDER_LOGICAL_SIZE_MODE "SDL_RENDER_LOGICAL_SIZE_MODE" + /** * \brief A variable controlling the scaling quality * @@ -199,6 +211,18 @@ extern "C" { */ #define SDL_HINT_VIDEO_X11_NET_WM_PING "SDL_VIDEO_X11_NET_WM_PING" +/** + * \brief A variable controlling whether the X11 _NET_WM_BYPASS_COMPOSITOR hint should be used. + * + * This variable can be set to the following values: + * "0" - Disable _NET_WM_BYPASS_COMPOSITOR + * "1" - Enable _NET_WM_BYPASS_COMPOSITOR + * + * By default SDL will use _NET_WM_BYPASS_COMPOSITOR + * + */ +#define SDL_HINT_VIDEO_X11_NET_WM_BYPASS_COMPOSITOR "SDL_VIDEO_X11_NET_WM_BYPASS_COMPOSITOR" + /** * \brief A variable controlling whether the window frame and title bar are interactive when the cursor is hidden * @@ -210,6 +234,12 @@ extern "C" { */ #define SDL_HINT_WINDOW_FRAME_USABLE_WHILE_CURSOR_HIDDEN "SDL_WINDOW_FRAME_USABLE_WHILE_CURSOR_HIDDEN" +/** + * \brief A variable to specify custom icon resource id from RC file on Windows platform + */ +#define SDL_HINT_WINDOWS_INTRESOURCE_ICON "SDL_WINDOWS_INTRESOURCE_ICON" +#define SDL_HINT_WINDOWS_INTRESOURCE_ICON_SMALL "SDL_WINDOWS_INTRESOURCE_ICON_SMALL" + /** * \brief A variable controlling whether the windows message loop is processed by SDL * @@ -232,6 +262,26 @@ extern "C" { */ #define SDL_HINT_GRAB_KEYBOARD "SDL_GRAB_KEYBOARD" +/** + * \brief A variable setting the double click time, in milliseconds. + */ +#define SDL_HINT_MOUSE_DOUBLE_CLICK_TIME "SDL_MOUSE_DOUBLE_CLICK_TIME" + +/** + * \brief A variable setting the double click radius, in pixels. + */ +#define SDL_HINT_MOUSE_DOUBLE_CLICK_RADIUS "SDL_MOUSE_DOUBLE_CLICK_RADIUS" + +/** + * \brief A variable setting the speed scale for mouse motion, in floating point, when the mouse is not in relative mode + */ +#define SDL_HINT_MOUSE_NORMAL_SPEED_SCALE "SDL_MOUSE_NORMAL_SPEED_SCALE" + +/** + * \brief A variable setting the scale for mouse motion, in floating point, when the mouse is in relative mode + */ +#define SDL_HINT_MOUSE_RELATIVE_SPEED_SCALE "SDL_MOUSE_RELATIVE_SPEED_SCALE" + /** * \brief A variable controlling whether relative mouse mode is implemented using mouse warping * @@ -254,6 +304,27 @@ extern "C" { */ #define SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH "SDL_MOUSE_FOCUS_CLICKTHROUGH" +/** + * \brief A variable controlling whether touch events should generate synthetic mouse events + * + * This variable can be set to the following values: + * "0" - Touch events will not generate mouse events + * "1" - Touch events will generate mouse events + * + * By default SDL will generate mouse events for touch events + */ +#define SDL_HINT_TOUCH_MOUSE_EVENTS "SDL_TOUCH_MOUSE_EVENTS" + +/** + * \brief A variable controlling whether mouse events should generate synthetic touch events + * + * This variable can be set to the following values: + * "0" - Mouse events will not generate touch events (default for desktop platforms) + * "1" - Mouse events will generate touch events (default for mobile platforms, such as Android and iOS) + */ + +#define SDL_HINT_MOUSE_TOUCH_EVENTS "SDL_MOUSE_TOUCH_EVENTS" + /** * \brief Minimize your SDL_Window if it loses key focus when in fullscreen mode. Defaults to true. * @@ -278,7 +349,7 @@ extern "C" { #define SDL_HINT_IDLE_TIMER_DISABLED "SDL_IOS_IDLE_TIMER_DISABLED" /** - * \brief A variable controlling which orientations are allowed on iOS. + * \brief A variable controlling which orientations are allowed on iOS/Android. * * In some circumstances it is necessary to be able to explicitly control * which UI orientations are allowed. @@ -316,17 +387,36 @@ extern "C" { */ #define SDL_HINT_APPLE_TV_REMOTE_ALLOW_ROTATION "SDL_APPLE_TV_REMOTE_ALLOW_ROTATION" +/** + * \brief A variable controlling whether the home indicator bar on iPhone X + * should be hidden. + * + * This variable can be set to the following values: + * "0" - The indicator bar is not hidden (default for windowed applications) + * "1" - The indicator bar is hidden and is shown when the screen is touched (useful for movie playback applications) + * "2" - The indicator bar is dim and the first swipe makes it visible and the second swipe performs the "home" action (default for fullscreen applications) + */ +#define SDL_HINT_IOS_HIDE_HOME_INDICATOR "SDL_IOS_HIDE_HOME_INDICATOR" + /** * \brief A variable controlling whether the Android / iOS built-in - * accelerometer should be listed as a joystick device, rather than listing - * actual joysticks only. + * accelerometer should be listed as a joystick device. * * This variable can be set to the following values: - * "0" - List only real joysticks and accept input from them - * "1" - List real joysticks along with the accelerometer as if it were a 3 axis joystick (the default). + * "0" - The accelerometer is not listed as a joystick + * "1" - The accelerometer is available as a 3 axis joystick (the default). */ #define SDL_HINT_ACCELEROMETER_AS_JOYSTICK "SDL_ACCELEROMETER_AS_JOYSTICK" +/** + * \brief A variable controlling whether the Android / tvOS remotes + * should be listed as joystick devices, instead of sending keyboard events. + * + * This variable can be set to the following values: + * "0" - Remotes send enter/escape/arrow key events + * "1" - Remotes are available as 2 axis, 2 button joysticks (the default). + */ +#define SDL_HINT_TV_REMOTE_AS_JOYSTICK "SDL_TV_REMOTE_AS_JOYSTICK" /** * \brief A variable that lets you disable the detection and use of Xinput gamepad devices @@ -337,7 +427,6 @@ extern "C" { */ #define SDL_HINT_XINPUT_ENABLED "SDL_XINPUT_ENABLED" - /** * \brief A variable that causes SDL to use the old axis and button mapping for XInput devices. * @@ -347,9 +436,8 @@ extern "C" { */ #define SDL_HINT_XINPUT_USE_OLD_JOYSTICK_MAPPING "SDL_XINPUT_USE_OLD_JOYSTICK_MAPPING" - /** - * \brief A variable that lets you manually hint extra gamecontroller db entries + * \brief A variable that lets you manually hint extra gamecontroller db entries. * * The variable should be newline delimited rows of gamecontroller config data, see SDL_gamecontroller.h * @@ -358,6 +446,41 @@ extern "C" { */ #define SDL_HINT_GAMECONTROLLERCONFIG "SDL_GAMECONTROLLERCONFIG" +/** + * \brief A variable that lets you provide a file with extra gamecontroller db entries. + * + * The file should contain lines of gamecontroller config data, see SDL_gamecontroller.h + * + * This hint must be set before calling SDL_Init(SDL_INIT_GAMECONTROLLER) + * You can update mappings after the system is initialized with SDL_GameControllerMappingForGUID() and SDL_GameControllerAddMapping() + */ +#define SDL_HINT_GAMECONTROLLERCONFIG_FILE "SDL_GAMECONTROLLERCONFIG_FILE" + +/** + * \brief A variable containing a list of devices to skip when scanning for game controllers. + * + * The format of the string is a comma separated list of USB VID/PID pairs + * in hexadecimal form, e.g. + * + * 0xAAAA/0xBBBB,0xCCCC/0xDDDD + * + * The variable can also take the form of @file, in which case the named + * file will be loaded and interpreted as the value of the variable. + */ +#define SDL_HINT_GAMECONTROLLER_IGNORE_DEVICES "SDL_GAMECONTROLLER_IGNORE_DEVICES" + +/** + * \brief If set, all devices will be skipped when scanning for game controllers except for the ones listed in this variable. + * + * The format of the string is a comma separated list of USB VID/PID pairs + * in hexadecimal form, e.g. + * + * 0xAAAA/0xBBBB,0xCCCC/0xDDDD + * + * The variable can also take the form of @file, in which case the named + * file will be loaded and interpreted as the value of the variable. + */ +#define SDL_HINT_GAMECONTROLLER_IGNORE_DEVICES_EXCEPT "SDL_GAMECONTROLLER_IGNORE_DEVICES_EXCEPT" /** * \brief A variable that lets you enable joystick (and gamecontroller) events even when your app is in the background. @@ -372,6 +495,87 @@ extern "C" { */ #define SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS "SDL_JOYSTICK_ALLOW_BACKGROUND_EVENTS" +/** + * \brief A variable controlling whether the HIDAPI joystick drivers should be used. + * + * This variable can be set to the following values: + * "0" - HIDAPI drivers are not used + * "1" - HIDAPI drivers are used (the default) + * + * This variable is the default for all drivers, but can be overridden by the hints for specific drivers below. + */ +#define SDL_HINT_JOYSTICK_HIDAPI "SDL_JOYSTICK_HIDAPI" + +/** + * \brief A variable controlling whether the HIDAPI driver for PS4 controllers should be used. + * + * This variable can be set to the following values: + * "0" - HIDAPI driver is not used + * "1" - HIDAPI driver is used + * + * The default is the value of SDL_HINT_JOYSTICK_HIDAPI + */ +#define SDL_HINT_JOYSTICK_HIDAPI_PS4 "SDL_JOYSTICK_HIDAPI_PS4" + +/** + * \brief A variable controlling whether extended input reports should be used for PS4 controllers when using the HIDAPI driver. + * + * This variable can be set to the following values: + * "0" - extended reports are not enabled (the default) + * "1" - extended reports + * + * Extended input reports allow rumble on Bluetooth PS4 controllers, but + * break DirectInput handling for applications that don't use SDL. + * + * Once extended reports are enabled, they can not be disabled without + * power cycling the controller. + */ +#define SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE "SDL_JOYSTICK_HIDAPI_PS4_RUMBLE" + +/** + * \brief A variable controlling whether the HIDAPI driver for Steam Controllers should be used. + * + * This variable can be set to the following values: + * "0" - HIDAPI driver is not used + * "1" - HIDAPI driver is used + * + * The default is the value of SDL_HINT_JOYSTICK_HIDAPI + */ +#define SDL_HINT_JOYSTICK_HIDAPI_STEAM "SDL_JOYSTICK_HIDAPI_STEAM" + +/** + * \brief A variable controlling whether the HIDAPI driver for Nintendo Switch controllers should be used. + * + * This variable can be set to the following values: + * "0" - HIDAPI driver is not used + * "1" - HIDAPI driver is used + * + * The default is the value of SDL_HINT_JOYSTICK_HIDAPI + */ +#define SDL_HINT_JOYSTICK_HIDAPI_SWITCH "SDL_JOYSTICK_HIDAPI_SWITCH" + +/** + * \brief A variable controlling whether the HIDAPI driver for XBox controllers should be used. + * + * This variable can be set to the following values: + * "0" - HIDAPI driver is not used + * "1" - HIDAPI driver is used + * + * The default is the value of SDL_HINT_JOYSTICK_HIDAPI + */ +#define SDL_HINT_JOYSTICK_HIDAPI_XBOX "SDL_JOYSTICK_HIDAPI_XBOX" + +/** + * \brief A variable that controls whether Steam Controllers should be exposed using the SDL joystick and game controller APIs + * + * The variable can be set to the following values: + * "0" - Do not scan for Steam Controllers + * "1" - Scan for Steam Controllers (the default) + * + * The default value is "1". This hint must be set before initializing the joystick subsystem. + */ +#define SDL_HINT_ENABLE_STEAM_CONTROLLERS "SDL_ENABLE_STEAM_CONTROLLERS" + /** * \brief If set to "0" then never set the top most bit on a SDL Window, even if the video mode expects it. @@ -383,7 +587,6 @@ extern "C" { */ #define SDL_HINT_ALLOW_TOPMOST "SDL_ALLOW_TOPMOST" - /** * \brief A variable that controls the timer resolution, in milliseconds. * @@ -401,6 +604,33 @@ extern "C" { #define SDL_HINT_TIMER_RESOLUTION "SDL_TIMER_RESOLUTION" +/** + * \brief A variable describing the content orientation on QtWayland-based platforms. + * + * On QtWayland platforms, windows are rotated client-side to allow for custom + * transitions. In order to correctly position overlays (e.g. volume bar) and + * gestures (e.g. events view, close/minimize gestures), the system needs to + * know in which orientation the application is currently drawing its contents. + * + * This does not cause the window to be rotated or resized, the application + * needs to take care of drawing the content in the right orientation (the + * framebuffer is always in portrait mode). + * + * This variable can be one of the following values: + * "primary" (default), "portrait", "landscape", "inverted-portrait", "inverted-landscape" + */ +#define SDL_HINT_QTWAYLAND_CONTENT_ORIENTATION "SDL_QTWAYLAND_CONTENT_ORIENTATION" + +/** + * \brief Flags to set on QtWayland windows to integrate with the native window manager. + * + * On QtWayland platforms, this hint controls the flags to set on the windows. + * For example, on Sailfish OS "OverridesSystemGestures" disables swipe gestures. + * + * This variable is a space-separated list of the following values (empty = no flags): + * "OverridesSystemGestures", "StaysOnTop", "BypassWindowManager" + */ +#define SDL_HINT_QTWAYLAND_WINDOW_FLAGS "SDL_QTWAYLAND_WINDOW_FLAGS" /** * \brief A string specifying SDL's threads stack size in bytes or "0" for the backend's default size @@ -409,6 +639,10 @@ extern "C" { * This is specially useful if you build SDL against a non glibc libc library (such as musl) which * provides a relatively small default thread stack size (a few kilobytes versus the default 8MB glibc uses). * Support for this hint is currently available only in the pthread, Windows, and PSP backend. +* +* Instead of this hint, in 2.0.9 and later, you can use +* SDL_CreateThreadWithStackSize(). This hint only works with the classic +* SDL_CreateThread(). */ #define SDL_HINT_THREAD_STACK_SIZE "SDL_THREAD_STACK_SIZE" @@ -622,17 +856,45 @@ extern "C" { */ #define SDL_HINT_IME_INTERNAL_EDITING "SDL_IME_INTERNAL_EDITING" +/** + * \brief A variable to control whether we trap the Android back button to handle it manually. + * This is necessary for the right mouse button to work on some Android devices, or + * to be able to trap the back button for use in your code reliably. If set to true, + * the back button will show up as an SDL_KEYDOWN / SDL_KEYUP pair with a keycode of + * SDL_SCANCODE_AC_BACK. + * + * The variable can be set to the following values: + * "0" - Back button will be handled as usual for system. (default) + * "1" - Back button will be trapped, allowing you to handle the key press + * manually. (This will also let right mouse click work on systems + * where the right mouse button functions as back.) + * + * The value of this hint is used at runtime, so it can be changed at any time. + */ +#define SDL_HINT_ANDROID_TRAP_BACK_BUTTON "SDL_ANDROID_TRAP_BACK_BUTTON" + +/** + * \brief A variable to control whether the event loop will block itself when the app is paused. + * + * The variable can be set to the following values: + * "0" - Non blocking. + * "1" - Blocking. (default) + * + * The value should be set before SDL is initialized. + */ +#define SDL_HINT_ANDROID_BLOCK_ON_PAUSE "SDL_ANDROID_BLOCK_ON_PAUSE" + /** - * \brief A variable to control whether mouse and touch events are to be treated together or separately + * \brief A variable to control whether the return key on the soft keyboard + * should hide the soft keyboard on Android and iOS. * * The variable can be set to the following values: - * "0" - Mouse events will be handled as touch events, and touch will raise fake mouse - * events. This is the behaviour of SDL <= 2.0.3. (default) - * "1" - Mouse events will be handled separately from pure touch events. + * "0" - The return key will be handled as a key event. This is the behaviour of SDL <= 2.0.3. (default) + * "1" - The return key will hide the keyboard. * * The value of this hint is used at runtime, so it can be changed at any time. */ -#define SDL_HINT_ANDROID_SEPARATE_MOUSE_AND_TOUCH "SDL_ANDROID_SEPARATE_MOUSE_AND_TOUCH" +#define SDL_HINT_RETURN_KEY_HIDES_IME "SDL_RETURN_KEY_HIDES_IME" /** * \brief override the binding element for keyboard inputs for Emscripten builds @@ -667,7 +929,7 @@ extern "C" { * "0" - SDL will generate a window-close event when it sees Alt+F4. * "1" - SDL will only do normal key handling for Alt+F4. */ -#define SDL_HINT_WINDOWS_NO_CLOSE_ON_ALT_F4 "SDL_WINDOWS_NO_CLOSE_ON_ALT_F4" +#define SDL_HINT_WINDOWS_NO_CLOSE_ON_ALT_F4 "SDL_WINDOWS_NO_CLOSE_ON_ALT_F4" /** * \brief Prevent SDL from using version 4 of the bitmap header when saving BMPs. @@ -689,13 +951,18 @@ extern "C" { #define SDL_HINT_BMP_SAVE_LEGACY_FORMAT "SDL_BMP_SAVE_LEGACY_FORMAT" /** - * \brief Tell SDL not to name threads on Windows. + * \brief Tell SDL not to name threads on Windows with the 0x406D1388 Exception. + * The 0x406D1388 Exception is a trick used to inform Visual Studio of a + * thread's name, but it tends to cause problems with other debuggers, + * and the .NET runtime. Note that SDL 2.0.6 and later will still use + * the (safer) SetThreadDescription API, introduced in the Windows 10 + * Creators Update, if available. * * The variable can be set to the following values: * "0" - SDL will raise the 0x406D1388 Exception to name threads. - * This is the default behavior of SDL <= 2.0.4. (default) - * "1" - SDL will not raise this exception, and threads will be unnamed. - * For .NET languages this is required when running under a debugger. + * This is the default behavior of SDL <= 2.0.4. + * "1" - SDL will not raise this exception, and threads will be unnamed. (default) + * This is necessary with .NET languages or debuggers that aren't Visual Studio. */ #define SDL_HINT_WINDOWS_DISABLE_THREAD_NAMING "SDL_WINDOWS_DISABLE_THREAD_NAMING" @@ -707,6 +974,206 @@ extern "C" { */ #define SDL_HINT_RPI_VIDEO_LAYER "SDL_RPI_VIDEO_LAYER" +/** + * \brief Tell the video driver that we only want a double buffer. + * + * By default, most lowlevel 2D APIs will use a triple buffer scheme that + * wastes no CPU time on waiting for vsync after issuing a flip, but + * introduces a frame of latency. On the other hand, using a double buffer + * scheme instead is recommended for cases where low latency is an important + * factor because we save a whole frame of latency. + * We do so by waiting for vsync immediately after issuing a flip, usually just + * after eglSwapBuffers call in the backend's *_SwapWindow function. + * + * Since it's driver-specific, it's only supported where possible and + * implemented. Currently supported the following drivers: + * - KMSDRM (kmsdrm) + * - Raspberry Pi (raspberrypi) + */ +#define SDL_HINT_VIDEO_DOUBLE_BUFFER "SDL_VIDEO_DOUBLE_BUFFER" + +/** + * \brief A variable controlling what driver to use for OpenGL ES contexts. + * + * On some platforms, currently Windows and X11, OpenGL drivers may support + * creating contexts with an OpenGL ES profile. By default SDL uses these + * profiles, when available, otherwise it attempts to load an OpenGL ES + * library, e.g. that provided by the ANGLE project. This variable controls + * whether SDL follows this default behaviour or will always load an + * OpenGL ES library. + * + * Circumstances where this is useful include + * - Testing an app with a particular OpenGL ES implementation, e.g ANGLE, + * or emulator, e.g. those from ARM, Imagination or Qualcomm. + * - Resolving OpenGL ES function addresses at link time by linking with + * the OpenGL ES library instead of querying them at run time with + * SDL_GL_GetProcAddress(). + * + * Caution: for an application to work with the default behaviour across + * different OpenGL drivers it must query the OpenGL ES function + * addresses at run time using SDL_GL_GetProcAddress(). + * + * This variable is ignored on most platforms because OpenGL ES is native + * or not supported. + * + * This variable can be set to the following values: + * "0" - Use ES profile of OpenGL, if available. (Default when not set.) + * "1" - Load OpenGL ES library using the default library names. + * + */ +#define SDL_HINT_OPENGL_ES_DRIVER "SDL_OPENGL_ES_DRIVER" + +/** + * \brief A variable controlling speed/quality tradeoff of audio resampling. + * + * If available, SDL can use libsamplerate ( http://www.mega-nerd.com/SRC/ ) + * to handle audio resampling. There are different resampling modes available + * that produce different levels of quality, using more CPU. + * + * If this hint isn't specified to a valid setting, or libsamplerate isn't + * available, SDL will use the default, internal resampling algorithm. + * + * Note that this is currently only applicable to resampling audio that is + * being written to a device for playback or audio being read from a device + * for capture. SDL_AudioCVT always uses the default resampler (although this + * might change for SDL 2.1). + * + * This hint is currently only checked at audio subsystem initialization. + * + * This variable can be set to the following values: + * + * "0" or "default" - Use SDL's internal resampling (Default when not set - low quality, fast) + * "1" or "fast" - Use fast, slightly higher quality resampling, if available + * "2" or "medium" - Use medium quality resampling, if available + * "3" or "best" - Use high quality resampling, if available + */ +#define SDL_HINT_AUDIO_RESAMPLING_MODE "SDL_AUDIO_RESAMPLING_MODE" + +/** + * \brief A variable controlling the audio category on iOS and Mac OS X + * + * This variable can be set to the following values: + * + * "ambient" - Use the AVAudioSessionCategoryAmbient audio category, will be muted by the phone mute switch (default) + * "playback" - Use the AVAudioSessionCategoryPlayback category + * + * For more information, see Apple's documentation: + * https://developer.apple.com/library/content/documentation/Audio/Conceptual/AudioSessionProgrammingGuide/AudioSessionCategoriesandModes/AudioSessionCategoriesandModes.html + */ +#define SDL_HINT_AUDIO_CATEGORY "SDL_AUDIO_CATEGORY" + +/** + * \brief A variable controlling whether the 2D render API is compatible or efficient. + * + * This variable can be set to the following values: + * + * "0" - Don't use batching to make rendering more efficient. + * "1" - Use batching, but might cause problems if app makes its own direct OpenGL calls. + * + * Up to SDL 2.0.9, the render API would draw immediately when requested. Now + * it batches up draw requests and sends them all to the GPU only when forced + * to (during SDL_RenderPresent, when changing render targets, by updating a + * texture that the batch needs, etc). This is significantly more efficient, + * but it can cause problems for apps that expect to render on top of the + * render API's output. As such, SDL will disable batching if a specific + * render backend is requested (since this might indicate that the app is + * planning to use the underlying graphics API directly). This hint can + * be used to explicitly request batching in this instance. It is a contract + * that you will either never use the underlying graphics API directly, or + * if you do, you will call SDL_RenderFlush() before you do so any current + * batch goes to the GPU before your work begins. Not following this contract + * will result in undefined behavior. + */ +#define SDL_HINT_RENDER_BATCHING "SDL_RENDER_BATCHING" + + +/** + * \brief A variable controlling whether SDL logs all events pushed onto its internal queue. + * + * This variable can be set to the following values: + * + * "0" - Don't log any events (default) + * "1" - Log all events except mouse and finger motion, which are pretty spammy. + * "2" - Log all events. + * + * This is generally meant to be used to debug SDL itself, but can be useful + * for application developers that need better visibility into what is going + * on in the event queue. Logged events are sent through SDL_Log(), which + * means by default they appear on stdout on most platforms or maybe + * OutputDebugString() on Windows, and can be funneled by the app with + * SDL_LogSetOutputFunction(), etc. + * + * This hint can be toggled on and off at runtime, if you only need to log + * events for a small subset of program execution. + */ +#define SDL_HINT_EVENT_LOGGING "SDL_EVENT_LOGGING" + + + +/** + * \brief Controls how the size of the RIFF chunk affects the loading of a WAVE file. + * + * The size of the RIFF chunk (which includes all the sub-chunks of the WAVE + * file) is not always reliable. In case the size is wrong, it's possible to + * just ignore it and step through the chunks until a fixed limit is reached. + * + * Note that files that have trailing data unrelated to the WAVE file or + * corrupt files may slow down the loading process without a reliable boundary. + * By default, SDL stops after 10000 chunks to prevent wasting time. Use the + * environment variable SDL_WAVE_CHUNK_LIMIT to adjust this value. + * + * This variable can be set to the following values: + * + * "force" - Always use the RIFF chunk size as a boundary for the chunk search + * "ignorezero" - Like "force", but a zero size searches up to 4 GiB (default) + * "ignore" - Ignore the RIFF chunk size and always search up to 4 GiB + * "maximum" - Search for chunks until the end of file (not recommended) + */ +#define SDL_HINT_WAVE_RIFF_CHUNK_SIZE "SDL_WAVE_RIFF_CHUNK_SIZE" + +/** + * \brief Controls how a truncated WAVE file is handled. + * + * A WAVE file is considered truncated if any of the chunks are incomplete or + * the data chunk size is not a multiple of the block size. By default, SDL + * decodes until the first incomplete block, as most applications seem to do. + * + * This variable can be set to the following values: + * + * "verystrict" - Raise an error if the file is truncated + * "strict" - Like "verystrict", but the size of the RIFF chunk is ignored + * "dropframe" - Decode until the first incomplete sample frame + * "dropblock" - Decode until the first incomplete block (default) + */ +#define SDL_HINT_WAVE_TRUNCATION "SDL_WAVE_TRUNCATION" + +/** + * \brief Controls how the fact chunk affects the loading of a WAVE file. + * + * The fact chunk stores information about the number of samples of a WAVE + * file. The Standards Update from Microsoft notes that this value can be used + * to 'determine the length of the data in seconds'. This is especially useful + * for compressed formats (for which this is a mandatory chunk) if they produce + * multiple sample frames per block and truncating the block is not allowed. + * The fact chunk can exactly specify how many sample frames there should be + * in this case. + * + * Unfortunately, most application seem to ignore the fact chunk and so SDL + * ignores it by default as well. + * + * This variable can be set to the following values: + * + * "truncate" - Use the number of samples to truncate the wave data if + * the fact chunk is present and valid + * "strict" - Like "truncate", but raise an error if the fact chunk + * is invalid, not present for non-PCM formats, or if the + * data chunk doesn't have that many samples + * "ignorezero" - Like "truncate", but ignore fact chunk if the number of + * samples is zero + * "ignore" - Ignore fact chunk entirely (default) + */ +#define SDL_HINT_WAVE_FACT_CHUNK "SDL_WAVE_FACT_CHUNK" + /** * \brief An enumeration of hint priorities */ @@ -753,6 +1220,11 @@ extern DECLSPEC const char * SDLCALL SDL_GetHint(const char *name); */ extern DECLSPEC SDL_bool SDLCALL SDL_GetHintBoolean(const char *name, SDL_bool default_value); +/** + * \brief type definition of the hint callback function. + */ +typedef void (SDLCALL *SDL_HintCallback)(void *userdata, const char *name, const char *oldValue, const char *newValue); + /** * \brief Add a function to watch a particular hint * @@ -760,7 +1232,6 @@ extern DECLSPEC SDL_bool SDLCALL SDL_GetHintBoolean(const char *name, SDL_bool d * \param callback The function to call when the hint value changes * \param userdata A pointer to pass to the callback function */ -typedef void (*SDL_HintCallback)(void *userdata, const char *name, const char *oldValue, const char *newValue); extern DECLSPEC void SDLCALL SDL_AddHintCallback(const char *name, SDL_HintCallback callback, void *userdata); @@ -790,6 +1261,6 @@ extern DECLSPEC void SDLCALL SDL_ClearHints(void); #endif #include "close_code.h" -#endif /* _SDL_hints_h */ +#endif /* SDL_hints_h_ */ /* vi: set ts=4 sw=4 expandtab: */ diff --git a/misc/buildfiles/osx/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_joystick.h b/misc/buildfiles/osx/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_joystick.h index f5dbc948..3a4c5d17 100644 --- a/misc/buildfiles/osx/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_joystick.h +++ b/misc/buildfiles/osx/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_joystick.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2016 Sam Lantinga + Copyright (C) 1997-2019 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -36,8 +36,8 @@ * */ -#ifndef _SDL_joystick_h -#define _SDL_joystick_h +#ifndef SDL_joystick_h_ +#define SDL_joystick_h_ #include "SDL_stdinc.h" #include "SDL_error.h" @@ -60,7 +60,9 @@ extern "C" { * SDL_Init(): SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS */ -/* The joystick structure used to identify an SDL joystick */ +/** + * The joystick structure used to identify an SDL joystick + */ struct _SDL_Joystick; typedef struct _SDL_Joystick SDL_Joystick; @@ -69,20 +71,55 @@ typedef struct { Uint8 data[16]; } SDL_JoystickGUID; +/** + * This is a unique ID for a joystick for the time it is connected to the system, + * and is never reused for the lifetime of the application. If the joystick is + * disconnected and reconnected, it will get a new ID. + * + * The ID value starts at 0 and increments from there. The value -1 is an invalid ID. + */ typedef Sint32 SDL_JoystickID; +typedef enum +{ + SDL_JOYSTICK_TYPE_UNKNOWN, + SDL_JOYSTICK_TYPE_GAMECONTROLLER, + SDL_JOYSTICK_TYPE_WHEEL, + SDL_JOYSTICK_TYPE_ARCADE_STICK, + SDL_JOYSTICK_TYPE_FLIGHT_STICK, + SDL_JOYSTICK_TYPE_DANCE_PAD, + SDL_JOYSTICK_TYPE_GUITAR, + SDL_JOYSTICK_TYPE_DRUM_KIT, + SDL_JOYSTICK_TYPE_ARCADE_PAD, + SDL_JOYSTICK_TYPE_THROTTLE +} SDL_JoystickType; + typedef enum { SDL_JOYSTICK_POWER_UNKNOWN = -1, - SDL_JOYSTICK_POWER_EMPTY, - SDL_JOYSTICK_POWER_LOW, - SDL_JOYSTICK_POWER_MEDIUM, - SDL_JOYSTICK_POWER_FULL, + SDL_JOYSTICK_POWER_EMPTY, /* <= 5% */ + SDL_JOYSTICK_POWER_LOW, /* <= 20% */ + SDL_JOYSTICK_POWER_MEDIUM, /* <= 70% */ + SDL_JOYSTICK_POWER_FULL, /* <= 100% */ SDL_JOYSTICK_POWER_WIRED, SDL_JOYSTICK_POWER_MAX } SDL_JoystickPowerLevel; /* Function prototypes */ + +/** + * Locking for multi-threaded access to the joystick API + * + * If you are using the joystick API or handling events from multiple threads + * you should use these locking functions to protect access to the joysticks. + * + * In particular, you are guaranteed that the joystick list won't change, so + * the API functions that take a joystick index will be valid, and joystick + * and game controller events will not be delivered. + */ +extern DECLSPEC void SDLCALL SDL_LockJoysticks(void); +extern DECLSPEC void SDLCALL SDL_UnlockJoysticks(void); + /** * Count the number of joysticks attached to the system right now */ @@ -95,6 +132,52 @@ extern DECLSPEC int SDLCALL SDL_NumJoysticks(void); */ extern DECLSPEC const char *SDLCALL SDL_JoystickNameForIndex(int device_index); +/** + * Get the player index of a joystick, or -1 if it's not available + * This can be called before any joysticks are opened. + */ +extern DECLSPEC int SDLCALL SDL_JoystickGetDevicePlayerIndex(int device_index); + +/** + * Return the GUID for the joystick at this index + * This can be called before any joysticks are opened. + */ +extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetDeviceGUID(int device_index); + +/** + * Get the USB vendor ID of a joystick, if available. + * This can be called before any joysticks are opened. + * If the vendor ID isn't available this function returns 0. + */ +extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetDeviceVendor(int device_index); + +/** + * Get the USB product ID of a joystick, if available. + * This can be called before any joysticks are opened. + * If the product ID isn't available this function returns 0. + */ +extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetDeviceProduct(int device_index); + +/** + * Get the product version of a joystick, if available. + * This can be called before any joysticks are opened. + * If the product version isn't available this function returns 0. + */ +extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetDeviceProductVersion(int device_index); + +/** + * Get the type of a joystick, if available. + * This can be called before any joysticks are opened. + */ +extern DECLSPEC SDL_JoystickType SDLCALL SDL_JoystickGetDeviceType(int device_index); + +/** + * Get the instance ID of a joystick. + * This can be called before any joysticks are opened. + * If the index is out of range, this function will return -1. + */ +extern DECLSPEC SDL_JoystickID SDLCALL SDL_JoystickGetDeviceInstanceID(int device_index); + /** * Open a joystick for use. * The index passed as an argument refers to the N'th joystick on the system. @@ -118,15 +201,40 @@ extern DECLSPEC SDL_Joystick *SDLCALL SDL_JoystickFromInstanceID(SDL_JoystickID extern DECLSPEC const char *SDLCALL SDL_JoystickName(SDL_Joystick * joystick); /** - * Return the GUID for the joystick at this index + * Get the player index of an opened joystick, or -1 if it's not available + * + * For XInput controllers this returns the XInput user index. */ -extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetDeviceGUID(int device_index); +extern DECLSPEC int SDLCALL SDL_JoystickGetPlayerIndex(SDL_Joystick * joystick); /** * Return the GUID for this opened joystick */ extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetGUID(SDL_Joystick * joystick); +/** + * Get the USB vendor ID of an opened joystick, if available. + * If the vendor ID isn't available this function returns 0. + */ +extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetVendor(SDL_Joystick * joystick); + +/** + * Get the USB product ID of an opened joystick, if available. + * If the product ID isn't available this function returns 0. + */ +extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetProduct(SDL_Joystick * joystick); + +/** + * Get the product version of an opened joystick, if available. + * If the product version isn't available this function returns 0. + */ +extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetProductVersion(SDL_Joystick * joystick); + +/** + * Get the type of an opened joystick. + */ +extern DECLSPEC SDL_JoystickType SDLCALL SDL_JoystickGetType(SDL_Joystick * joystick); + /** * Return a string representation for this guid. pszGUID must point to at least 33 bytes * (32 for the string plus a NULL terminator). @@ -134,7 +242,7 @@ extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetGUID(SDL_Joystick * joys extern DECLSPEC void SDLCALL SDL_JoystickGetGUIDString(SDL_JoystickGUID guid, char *pszGUID, int cbGUID); /** - * convert a string into a joystick formatted guid + * Convert a string into a joystick guid */ extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetGUIDFromString(const char *pchGUID); @@ -190,6 +298,8 @@ extern DECLSPEC void SDLCALL SDL_JoystickUpdate(void); */ extern DECLSPEC int SDLCALL SDL_JoystickEventState(int state); +#define SDL_JOYSTICK_AXIS_MAX 32767 +#define SDL_JOYSTICK_AXIS_MIN -32768 /** * Get the current state of an axis control on a joystick. * @@ -200,6 +310,18 @@ extern DECLSPEC int SDLCALL SDL_JoystickEventState(int state); extern DECLSPEC Sint16 SDLCALL SDL_JoystickGetAxis(SDL_Joystick * joystick, int axis); +/** + * Get the initial state of an axis control on a joystick. + * + * The state is a value ranging from -32768 to 32767. + * + * The axis indices start at index 0. + * + * \return SDL_TRUE if this axis has any initial value, or SDL_FALSE if not. + */ +extern DECLSPEC SDL_bool SDLCALL SDL_JoystickGetAxisInitialState(SDL_Joystick * joystick, + int axis, Sint16 *state); + /** * \name Hat positions */ @@ -252,6 +374,19 @@ extern DECLSPEC int SDLCALL SDL_JoystickGetBall(SDL_Joystick * joystick, extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetButton(SDL_Joystick * joystick, int button); +/** + * Trigger a rumble effect + * Each call to this function cancels any previous rumble effect, and calling it with 0 intensity stops any rumbling. + * + * \param joystick The joystick to vibrate + * \param low_frequency_rumble The intensity of the low frequency (left) rumble motor, from 0 to 0xFFFF + * \param high_frequency_rumble The intensity of the high frequency (right) rumble motor, from 0 to 0xFFFF + * \param duration_ms The duration of the rumble effect, in milliseconds + * + * \return 0, or -1 if rumble isn't supported on this joystick + */ +extern DECLSPEC int SDLCALL SDL_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms); + /** * Close a joystick previously opened with SDL_JoystickOpen(). */ @@ -268,6 +403,6 @@ extern DECLSPEC SDL_JoystickPowerLevel SDLCALL SDL_JoystickCurrentPowerLevel(SDL #endif #include "close_code.h" -#endif /* _SDL_joystick_h */ +#endif /* SDL_joystick_h_ */ /* vi: set ts=4 sw=4 expandtab: */ diff --git a/misc/buildfiles/osx/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_keyboard.h b/misc/buildfiles/osx/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_keyboard.h index f80b6d2d..4b2a055d 100644 --- a/misc/buildfiles/osx/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_keyboard.h +++ b/misc/buildfiles/osx/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_keyboard.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2016 Sam Lantinga + Copyright (C) 1997-2019 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -25,8 +25,8 @@ * Include file for SDL keyboard event handling */ -#ifndef _SDL_keyboard_h -#define _SDL_keyboard_h +#ifndef SDL_keyboard_h_ +#define SDL_keyboard_h_ #include "SDL_stdinc.h" #include "SDL_error.h" @@ -212,6 +212,6 @@ extern DECLSPEC SDL_bool SDLCALL SDL_IsScreenKeyboardShown(SDL_Window *window); #endif #include "close_code.h" -#endif /* _SDL_keyboard_h */ +#endif /* SDL_keyboard_h_ */ /* vi: set ts=4 sw=4 expandtab: */ diff --git a/misc/buildfiles/osx/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_keycode.h b/misc/buildfiles/osx/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_keycode.h index 7be96357..3bceb418 100644 --- a/misc/buildfiles/osx/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_keycode.h +++ b/misc/buildfiles/osx/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_keycode.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2016 Sam Lantinga + Copyright (C) 1997-2019 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -25,8 +25,8 @@ * Defines constants which identify keyboard keys and modifiers. */ -#ifndef _SDL_keycode_h -#define _SDL_keycode_h +#ifndef SDL_keycode_h_ +#define SDL_keycode_h_ #include "SDL_stdinc.h" #include "SDL_scancode.h" @@ -38,6 +38,9 @@ * layout of the keyboard. These values include Unicode values representing * the unmodified character that would be generated by pressing the key, or * an SDLK_* constant for those keys that do not generate characters. + * + * A special exception is the number keys at the top of the keyboard which + * always map to SDLK_0...SDLK_9, regardless of layout. */ typedef Sint32 SDL_Keycode; @@ -308,7 +311,12 @@ enum SDLK_KBDILLUMDOWN = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KBDILLUMDOWN), SDLK_KBDILLUMUP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KBDILLUMUP), SDLK_EJECT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_EJECT), - SDLK_SLEEP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_SLEEP) + SDLK_SLEEP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_SLEEP), + SDLK_APP1 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_APP1), + SDLK_APP2 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_APP2), + + SDLK_AUDIOREWIND = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AUDIOREWIND), + SDLK_AUDIOFASTFORWARD = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AUDIOFASTFORWARD) }; /** @@ -336,6 +344,6 @@ typedef enum #define KMOD_ALT (KMOD_LALT|KMOD_RALT) #define KMOD_GUI (KMOD_LGUI|KMOD_RGUI) -#endif /* _SDL_keycode_h */ +#endif /* SDL_keycode_h_ */ /* vi: set ts=4 sw=4 expandtab: */ diff --git a/misc/buildfiles/osx/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_loadso.h b/misc/buildfiles/osx/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_loadso.h index 3d540bd7..793ba535 100644 --- a/misc/buildfiles/osx/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_loadso.h +++ b/misc/buildfiles/osx/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_loadso.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2016 Sam Lantinga + Copyright (C) 1997-2019 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -38,8 +38,8 @@ * the results you expect. :) */ -#ifndef _SDL_loadso_h -#define _SDL_loadso_h +#ifndef SDL_loadso_h_ +#define SDL_loadso_h_ #include "SDL_stdinc.h" #include "SDL_error.h" @@ -76,6 +76,6 @@ extern DECLSPEC void SDLCALL SDL_UnloadObject(void *handle); #endif #include "close_code.h" -#endif /* _SDL_loadso_h */ +#endif /* SDL_loadso_h_ */ /* vi: set ts=4 sw=4 expandtab: */ diff --git a/misc/buildfiles/osx/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_log.h b/misc/buildfiles/osx/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_log.h index 09be1104..40f768d5 100644 --- a/misc/buildfiles/osx/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_log.h +++ b/misc/buildfiles/osx/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_log.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2016 Sam Lantinga + Copyright (C) 1997-2019 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -34,8 +34,8 @@ * Others: standard error output (stderr) */ -#ifndef _SDL_log_h -#define _SDL_log_h +#ifndef SDL_log_h_ +#define SDL_log_h_ #include "SDL_stdinc.h" @@ -186,7 +186,7 @@ extern DECLSPEC void SDLCALL SDL_LogMessageV(int category, /** * \brief The prototype for the log output function */ -typedef void (*SDL_LogOutputFunction)(void *userdata, int category, SDL_LogPriority priority, const char *message); +typedef void (SDLCALL *SDL_LogOutputFunction)(void *userdata, int category, SDL_LogPriority priority, const char *message); /** * \brief Get the current log output function. @@ -206,6 +206,6 @@ extern DECLSPEC void SDLCALL SDL_LogSetOutputFunction(SDL_LogOutputFunction call #endif #include "close_code.h" -#endif /* _SDL_log_h */ +#endif /* SDL_log_h_ */ /* vi: set ts=4 sw=4 expandtab: */ diff --git a/misc/buildfiles/osx/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_main.h b/misc/buildfiles/osx/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_main.h index 67afea5e..623f2d00 100644 --- a/misc/buildfiles/osx/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_main.h +++ b/misc/buildfiles/osx/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_main.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2016 Sam Lantinga + Copyright (C) 1997-2019 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -19,8 +19,8 @@ 3. This notice may not be removed or altered from any source distribution. */ -#ifndef _SDL_main_h -#define _SDL_main_h +#ifndef SDL_main_h_ +#define SDL_main_h_ #include "SDL_stdinc.h" @@ -55,6 +55,10 @@ /* On iOS SDL provides a main function that creates an application delegate and starts the iOS application run loop. + If you link with SDL dynamically on iOS, the main function can't be in a + shared library, so you need to link with libSDLmain.a, which includes a + stub main function that calls into the shared library to start execution. + See src/video/uikit/SDL_uikitappdelegate.m for more details. */ #define SDL_MAIN_NEEDED @@ -63,10 +67,13 @@ /* On Android SDL provides a Java class in SDLActivity.java that is the main activity entry point. - See README-android.md for more details on extending that class. + See docs/README-android.md for more details on extending that class. */ #define SDL_MAIN_NEEDED +/* We need to export SDL_main so it can be launched from Java */ +#define SDLMAIN_DECLSPEC DECLSPEC + #elif defined(__NACL__) /* On NACL we use ppapi_simple to set up the application helper code, then wait for the first PSE_INSTANCE_DIDCHANGEVIEW event before @@ -79,11 +86,9 @@ #endif #endif /* SDL_MAIN_HANDLED */ -#ifdef __cplusplus -#define C_LINKAGE "C" -#else -#define C_LINKAGE -#endif /* __cplusplus */ +#ifndef SDLMAIN_DECLSPEC +#define SDLMAIN_DECLSPEC +#endif /** * \file SDL_main.h @@ -104,17 +109,18 @@ #define main SDL_main #endif -/** - * The prototype for the application's main() function - */ -extern C_LINKAGE int SDL_main(int argc, char *argv[]); - - #include "begin_code.h" #ifdef __cplusplus extern "C" { #endif +/** + * The prototype for the application's main() function + */ +typedef int (*SDL_main_func)(int argc, char *argv[]); +extern SDLMAIN_DECLSPEC int SDL_main(int argc, char *argv[]); + + /** * This is called by the real SDL main function to let the rest of the * library know that initialization was done properly. @@ -129,8 +135,7 @@ extern DECLSPEC void SDLCALL SDL_SetMainReady(void); /** * This can be called to set the application class at startup */ -extern DECLSPEC int SDLCALL SDL_RegisterApp(char *name, Uint32 style, - void *hInst); +extern DECLSPEC int SDLCALL SDL_RegisterApp(char *name, Uint32 style, void *hInst); extern DECLSPEC void SDLCALL SDL_UnregisterApp(void); #endif /* __WIN32__ */ @@ -146,16 +151,30 @@ extern DECLSPEC void SDLCALL SDL_UnregisterApp(void); * \return 0 on success, -1 on failure. On failure, use SDL_GetError to retrieve more * information on the failure. */ -extern DECLSPEC int SDLCALL SDL_WinRTRunApp(int (*mainFunction)(int, char **), void * reserved); +extern DECLSPEC int SDLCALL SDL_WinRTRunApp(SDL_main_func mainFunction, void * reserved); #endif /* __WINRT__ */ +#if defined(__IPHONEOS__) + +/** + * \brief Initializes and launches an SDL application. + * + * \param argc The argc parameter from the application's main() function + * \param argv The argv parameter from the application's main() function + * \param mainFunction The SDL app's C-style main(). + * \return the return value from mainFunction + */ +extern DECLSPEC int SDLCALL SDL_UIKitRunApp(int argc, char *argv[], SDL_main_func mainFunction); + +#endif /* __IPHONEOS__ */ + #ifdef __cplusplus } #endif #include "close_code.h" -#endif /* _SDL_main_h */ +#endif /* SDL_main_h_ */ /* vi: set ts=4 sw=4 expandtab: */ diff --git a/misc/buildfiles/osx/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_messagebox.h b/misc/buildfiles/osx/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_messagebox.h index ec370dbb..e34b5547 100644 --- a/misc/buildfiles/osx/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_messagebox.h +++ b/misc/buildfiles/osx/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_messagebox.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2016 Sam Lantinga + Copyright (C) 1997-2019 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -19,8 +19,8 @@ 3. This notice may not be removed or altered from any source distribution. */ -#ifndef _SDL_messagebox_h -#define _SDL_messagebox_h +#ifndef SDL_messagebox_h_ +#define SDL_messagebox_h_ #include "SDL_stdinc.h" #include "SDL_video.h" /* For SDL_Window */ @@ -139,6 +139,6 @@ extern DECLSPEC int SDLCALL SDL_ShowSimpleMessageBox(Uint32 flags, const char *t #endif #include "close_code.h" -#endif /* _SDL_messagebox_h */ +#endif /* SDL_messagebox_h_ */ /* vi: set ts=4 sw=4 expandtab: */ diff --git a/misc/buildfiles/osx/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_mouse.h b/misc/buildfiles/osx/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_mouse.h index 46f046d0..277559d2 100644 --- a/misc/buildfiles/osx/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_mouse.h +++ b/misc/buildfiles/osx/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_mouse.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2016 Sam Lantinga + Copyright (C) 1997-2019 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -25,8 +25,8 @@ * Include file for SDL mouse event handling. */ -#ifndef _SDL_mouse_h -#define _SDL_mouse_h +#ifndef SDL_mouse_h_ +#define SDL_mouse_h_ #include "SDL_stdinc.h" #include "SDL_error.h" @@ -38,7 +38,7 @@ extern "C" { #endif -typedef struct SDL_Cursor SDL_Cursor; /* Implementation dependent */ +typedef struct SDL_Cursor SDL_Cursor; /**< Implementation dependent */ /** * \brief Cursor types for SDL_CreateSystemCursor(). @@ -297,6 +297,6 @@ extern DECLSPEC int SDLCALL SDL_ShowCursor(int toggle); #endif #include "close_code.h" -#endif /* _SDL_mouse_h */ +#endif /* SDL_mouse_h_ */ /* vi: set ts=4 sw=4 expandtab: */ diff --git a/misc/buildfiles/osx/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_mutex.h b/misc/buildfiles/osx/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_mutex.h index b7e39734..970e7871 100644 --- a/misc/buildfiles/osx/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_mutex.h +++ b/misc/buildfiles/osx/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_mutex.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2016 Sam Lantinga + Copyright (C) 1997-2019 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -19,8 +19,8 @@ 3. This notice may not be removed or altered from any source distribution. */ -#ifndef _SDL_mutex_h -#define _SDL_mutex_h +#ifndef SDL_mutex_h_ +#define SDL_mutex_h_ /** * \file SDL_mutex.h @@ -246,6 +246,6 @@ extern DECLSPEC int SDLCALL SDL_CondWaitTimeout(SDL_cond * cond, #endif #include "close_code.h" -#endif /* _SDL_mutex_h */ +#endif /* SDL_mutex_h_ */ /* vi: set ts=4 sw=4 expandtab: */ diff --git a/misc/buildfiles/osx/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_name.h b/misc/buildfiles/osx/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_name.h index 06cd4a5e..690a8199 100644 --- a/misc/buildfiles/osx/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_name.h +++ b/misc/buildfiles/osx/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_name.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2016 Sam Lantinga + Copyright (C) 1997-2019 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -19,8 +19,8 @@ 3. This notice may not be removed or altered from any source distribution. */ -#ifndef _SDLname_h_ -#define _SDLname_h_ +#ifndef SDLname_h_ +#define SDLname_h_ #if defined(__STDC__) || defined(__cplusplus) #define NeedFunctionPrototypes 1 @@ -28,6 +28,6 @@ #define SDL_NAME(X) SDL_##X -#endif /* _SDLname_h_ */ +#endif /* SDLname_h_ */ /* vi: set ts=4 sw=4 expandtab: */ diff --git a/misc/buildfiles/osx/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_opengl.h b/misc/buildfiles/osx/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_opengl.h index 780919bc..6685be73 100644 --- a/misc/buildfiles/osx/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_opengl.h +++ b/misc/buildfiles/osx/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_opengl.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2016 Sam Lantinga + Copyright (C) 1997-2019 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -32,8 +32,8 @@ * version included in SDL_opengl.h. */ -#ifndef _SDL_opengl_h -#define _SDL_opengl_h +#ifndef SDL_opengl_h_ +#define SDL_opengl_h_ #include "SDL_config.h" @@ -97,6 +97,13 @@ #elif defined(__CYGWIN__) && defined(USE_OPENGL32) /* use native windows opengl32 */ # define GLAPI extern # define GLAPIENTRY __stdcall +#elif defined(__OS2__) || defined(__EMX__) /* native os/2 opengl */ +# define GLAPI extern +# define GLAPIENTRY _System +# define APIENTRY _System +# if defined(__GNUC__) && !defined(_System) +# define _System +# endif #elif (defined(__GNUC__) && __GNUC__ >= 4) || (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x590)) # define GLAPI __attribute__((visibility("default"))) # define GLAPIENTRY @@ -2171,6 +2178,6 @@ typedef void (APIENTRYP PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC) (GLenum t #endif /* !__IPHONEOS__ */ -#endif /* _SDL_opengl_h */ +#endif /* SDL_opengl_h_ */ /* vi: set ts=4 sw=4 expandtab: */ diff --git a/misc/buildfiles/osx/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_opengles.h b/misc/buildfiles/osx/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_opengles.h index 15abee79..1e0660c3 100644 --- a/misc/buildfiles/osx/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_opengles.h +++ b/misc/buildfiles/osx/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_opengles.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2016 Sam Lantinga + Copyright (C) 1997-2019 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages diff --git a/misc/buildfiles/osx/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_opengles2.h b/misc/buildfiles/osx/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_opengles2.h index c961f0f7..df29d384 100644 --- a/misc/buildfiles/osx/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_opengles2.h +++ b/misc/buildfiles/osx/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_opengles2.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2016 Sam Lantinga + Copyright (C) 1997-2019 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages diff --git a/misc/buildfiles/osx/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_pixels.h b/misc/buildfiles/osx/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_pixels.h index cf6a33f0..dcb7a980 100644 --- a/misc/buildfiles/osx/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_pixels.h +++ b/misc/buildfiles/osx/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_pixels.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2016 Sam Lantinga + Copyright (C) 1997-2019 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -25,8 +25,8 @@ * Header for the enumerated pixel format definitions. */ -#ifndef _SDL_pixels_h -#define _SDL_pixels_h +#ifndef SDL_pixels_h_ +#define SDL_pixels_h_ #include "SDL_stdinc.h" #include "SDL_endian.h" @@ -168,7 +168,7 @@ enum ((format) && (SDL_PIXELFLAG(format) != 1)) /* Note: If you modify this list, update SDL_GetPixelFormatName() */ -enum +typedef enum { SDL_PIXELFORMAT_UNKNOWN, SDL_PIXELFORMAT_INDEX1LSB = @@ -287,8 +287,10 @@ enum SDL_PIXELFORMAT_NV12 = /**< Planar mode: Y + U/V interleaved (2 planes) */ SDL_DEFINE_PIXELFOURCC('N', 'V', '1', '2'), SDL_PIXELFORMAT_NV21 = /**< Planar mode: Y + V/U interleaved (2 planes) */ - SDL_DEFINE_PIXELFOURCC('N', 'V', '2', '1') -}; + SDL_DEFINE_PIXELFOURCC('N', 'V', '2', '1'), + SDL_PIXELFORMAT_EXTERNAL_OES = /**< Android video texture format */ + SDL_DEFINE_PIXELFOURCC('O', 'E', 'S', ' ') +} SDL_PixelFormatEnum; typedef struct SDL_Color { @@ -463,6 +465,6 @@ extern DECLSPEC void SDLCALL SDL_CalculateGammaRamp(float gamma, Uint16 * ramp); #endif #include "close_code.h" -#endif /* _SDL_pixels_h */ +#endif /* SDL_pixels_h_ */ /* vi: set ts=4 sw=4 expandtab: */ diff --git a/misc/buildfiles/osx/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_platform.h b/misc/buildfiles/osx/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_platform.h index 03cf1706..c2cbc6b4 100644 --- a/misc/buildfiles/osx/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_platform.h +++ b/misc/buildfiles/osx/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_platform.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2016 Sam Lantinga + Copyright (C) 1997-2019 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -25,8 +25,8 @@ * Try to get a standard set of platform defines. */ -#ifndef _SDL_platform_h -#define _SDL_platform_h +#ifndef SDL_platform_h_ +#define SDL_platform_h_ #if defined(_AIX) #undef __AIX__ @@ -97,7 +97,7 @@ #undef __OPENBSD__ #define __OPENBSD__ 1 #endif -#if defined(__OS2__) +#if defined(__OS2__) || defined(__EMX__) #undef __OS2__ #define __OS2__ 1 #endif @@ -120,21 +120,34 @@ #if defined(WIN32) || defined(_WIN32) || defined(__CYGWIN__) || defined(__MINGW32__) /* Try to find out if we're compiling for WinRT or non-WinRT */ -/* If _USING_V110_SDK71_ is defined it means we are using the v110_xp or v120_xp toolset. */ -#if (defined(_MSC_VER) && (_MSC_VER >= 1700) && !_USING_V110_SDK71_) /* _MSC_VER==1700 for MSVC 2012 */ +#if defined(_MSC_VER) && defined(__has_include) +#if __has_include() +#define HAVE_WINAPIFAMILY_H 1 +#else +#define HAVE_WINAPIFAMILY_H 0 +#endif + +/* If _USING_V110_SDK71_ is defined it means we are using the Windows XP toolset. */ +#elif defined(_MSC_VER) && (_MSC_VER >= 1700 && !_USING_V110_SDK71_) /* _MSC_VER == 1700 for Visual Studio 2012 */ +#define HAVE_WINAPIFAMILY_H 1 +#else +#define HAVE_WINAPIFAMILY_H 0 +#endif + +#if HAVE_WINAPIFAMILY_H #include -#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) -#undef __WINDOWS__ -#define __WINDOWS__ 1 -/* See if we're compiling for WinRT: */ -#elif WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP) +#define WINAPI_FAMILY_WINRT (!WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) && WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)) +#else +#define WINAPI_FAMILY_WINRT 0 +#endif /* HAVE_WINAPIFAMILY_H */ + +#if WINAPI_FAMILY_WINRT #undef __WINRT__ #define __WINRT__ 1 -#endif #else #undef __WINDOWS__ -#define __WINDOWS__ 1 -#endif /* _MSC_VER < 1700 */ +#define __WINDOWS__ 1 +#endif #endif /* defined(WIN32) || defined(_WIN32) || defined(__CYGWIN__) */ #if defined(__WINDOWS__) @@ -180,6 +193,6 @@ extern DECLSPEC const char * SDLCALL SDL_GetPlatform (void); #endif #include "close_code.h" -#endif /* _SDL_platform_h */ +#endif /* SDL_platform_h_ */ /* vi: set ts=4 sw=4 expandtab: */ diff --git a/misc/buildfiles/osx/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_power.h b/misc/buildfiles/osx/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_power.h index 24c05011..4831cb77 100644 --- a/misc/buildfiles/osx/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_power.h +++ b/misc/buildfiles/osx/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_power.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2016 Sam Lantinga + Copyright (C) 1997-2019 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -19,8 +19,8 @@ 3. This notice may not be removed or altered from any source distribution. */ -#ifndef _SDL_power_h -#define _SDL_power_h +#ifndef SDL_power_h_ +#define SDL_power_h_ /** * \file SDL_power.h @@ -70,6 +70,6 @@ extern DECLSPEC SDL_PowerState SDLCALL SDL_GetPowerInfo(int *secs, int *pct); #endif #include "close_code.h" -#endif /* _SDL_power_h */ +#endif /* SDL_power_h_ */ /* vi: set ts=4 sw=4 expandtab: */ diff --git a/misc/buildfiles/osx/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_quit.h b/misc/buildfiles/osx/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_quit.h index cc06f28d..c979983c 100644 --- a/misc/buildfiles/osx/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_quit.h +++ b/misc/buildfiles/osx/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_quit.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2016 Sam Lantinga + Copyright (C) 1997-2019 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -25,8 +25,8 @@ * Include file for SDL quit event handling. */ -#ifndef _SDL_quit_h -#define _SDL_quit_h +#ifndef SDL_quit_h_ +#define SDL_quit_h_ #include "SDL_stdinc.h" #include "SDL_error.h" @@ -55,4 +55,4 @@ #define SDL_QuitRequested() \ (SDL_PumpEvents(), (SDL_PeepEvents(NULL,0,SDL_PEEKEVENT,SDL_QUIT,SDL_QUIT) > 0)) -#endif /* _SDL_quit_h */ +#endif /* SDL_quit_h_ */ diff --git a/misc/buildfiles/osx/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_rect.h b/misc/buildfiles/osx/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_rect.h index bbcb9a3b..71a41151 100644 --- a/misc/buildfiles/osx/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_rect.h +++ b/misc/buildfiles/osx/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_rect.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2016 Sam Lantinga + Copyright (C) 1997-2019 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -25,8 +25,8 @@ * Header file for SDL_rect definition and management functions. */ -#ifndef _SDL_rect_h -#define _SDL_rect_h +#ifndef SDL_rect_h_ +#define SDL_rect_h_ #include "SDL_stdinc.h" #include "SDL_error.h" @@ -40,7 +40,7 @@ extern "C" { #endif /** - * \brief The structure that defines a point + * \brief The structure that defines a point (integer) * * \sa SDL_EnclosePoints * \sa SDL_PointInRect @@ -52,7 +52,20 @@ typedef struct SDL_Point } SDL_Point; /** - * \brief A rectangle, with the origin at the upper left. + * \brief The structure that defines a point (floating point) + * + * \sa SDL_EnclosePoints + * \sa SDL_PointInRect + */ +typedef struct SDL_FPoint +{ + float x; + float y; +} SDL_FPoint; + + +/** + * \brief A rectangle, with the origin at the upper left (integer). * * \sa SDL_RectEmpty * \sa SDL_RectEquals @@ -67,6 +80,19 @@ typedef struct SDL_Rect int w, h; } SDL_Rect; + +/** + * \brief A rectangle, with the origin at the upper left (floating point). + */ +typedef struct SDL_FRect +{ + float x; + float y; + float w; + float h; +} SDL_FRect; + + /** * \brief Returns true if point resides inside a rectangle. */ @@ -143,6 +169,6 @@ extern DECLSPEC SDL_bool SDLCALL SDL_IntersectRectAndLine(const SDL_Rect * #endif #include "close_code.h" -#endif /* _SDL_rect_h */ +#endif /* SDL_rect_h_ */ /* vi: set ts=4 sw=4 expandtab: */ diff --git a/misc/buildfiles/osx/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_render.h b/misc/buildfiles/osx/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_render.h index 60c87b66..096b4a57 100644 --- a/misc/buildfiles/osx/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_render.h +++ b/misc/buildfiles/osx/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_render.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2016 Sam Lantinga + Copyright (C) 1997-2019 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -45,8 +45,8 @@ * See this bug for details: http://bugzilla.libsdl.org/show_bug.cgi?id=1995 */ -#ifndef _SDL_render_h -#define _SDL_render_h +#ifndef SDL_render_h_ +#define SDL_render_h_ #include "SDL_stdinc.h" #include "SDL_rect.h" @@ -233,6 +233,8 @@ extern DECLSPEC int SDLCALL SDL_GetRendererOutputSize(SDL_Renderer * renderer, * active, the format was unsupported, or the width or height were out * of range. * + * \note The contents of the texture are not defined at creation. + * * \sa SDL_QueryTexture() * \sa SDL_UpdateTexture() * \sa SDL_DestroyTexture() @@ -370,9 +372,12 @@ extern DECLSPEC int SDLCALL SDL_GetTextureBlendMode(SDL_Texture * texture, * \param texture The texture to update * \param rect A pointer to the rectangle of pixels to update, or NULL to * update the entire texture. - * \param pixels The raw pixel data. + * \param pixels The raw pixel data in the format of the texture. * \param pitch The number of bytes in a row of pixel data, including padding between lines. * + * The pixel data must be in the format of the texture. The pixel format can be + * queried with SDL_QueryTexture. + * * \return 0 on success, or -1 if the texture is not valid. * * \note This is a fairly slow function. @@ -816,7 +821,7 @@ extern DECLSPEC int SDLCALL SDL_RenderCopy(SDL_Renderer * renderer, * texture. * \param dstrect A pointer to the destination rectangle, or NULL for the * entire rendering target. - * \param angle An angle in degrees that indicates the rotation that will be applied to dstrect + * \param angle An angle in degrees that indicates the rotation that will be applied to dstrect, rotating it in a clockwise direction * \param center A pointer to a point indicating the point around which dstrect will be rotated (if NULL, rotation will be done around dstrect.w/2, dstrect.h/2). * \param flip An SDL_RendererFlip value stating which flipping actions should be performed on the texture * @@ -830,6 +835,148 @@ extern DECLSPEC int SDLCALL SDL_RenderCopyEx(SDL_Renderer * renderer, const SDL_Point *center, const SDL_RendererFlip flip); + +/** + * \brief Draw a point on the current rendering target. + * + * \param renderer The renderer which should draw a point. + * \param x The x coordinate of the point. + * \param y The y coordinate of the point. + * + * \return 0 on success, or -1 on error + */ +extern DECLSPEC int SDLCALL SDL_RenderDrawPointF(SDL_Renderer * renderer, + float x, float y); + +/** + * \brief Draw multiple points on the current rendering target. + * + * \param renderer The renderer which should draw multiple points. + * \param points The points to draw + * \param count The number of points to draw + * + * \return 0 on success, or -1 on error + */ +extern DECLSPEC int SDLCALL SDL_RenderDrawPointsF(SDL_Renderer * renderer, + const SDL_FPoint * points, + int count); + +/** + * \brief Draw a line on the current rendering target. + * + * \param renderer The renderer which should draw a line. + * \param x1 The x coordinate of the start point. + * \param y1 The y coordinate of the start point. + * \param x2 The x coordinate of the end point. + * \param y2 The y coordinate of the end point. + * + * \return 0 on success, or -1 on error + */ +extern DECLSPEC int SDLCALL SDL_RenderDrawLineF(SDL_Renderer * renderer, + float x1, float y1, float x2, float y2); + +/** + * \brief Draw a series of connected lines on the current rendering target. + * + * \param renderer The renderer which should draw multiple lines. + * \param points The points along the lines + * \param count The number of points, drawing count-1 lines + * + * \return 0 on success, or -1 on error + */ +extern DECLSPEC int SDLCALL SDL_RenderDrawLinesF(SDL_Renderer * renderer, + const SDL_FPoint * points, + int count); + +/** + * \brief Draw a rectangle on the current rendering target. + * + * \param renderer The renderer which should draw a rectangle. + * \param rect A pointer to the destination rectangle, or NULL to outline the entire rendering target. + * + * \return 0 on success, or -1 on error + */ +extern DECLSPEC int SDLCALL SDL_RenderDrawRectF(SDL_Renderer * renderer, + const SDL_FRect * rect); + +/** + * \brief Draw some number of rectangles on the current rendering target. + * + * \param renderer The renderer which should draw multiple rectangles. + * \param rects A pointer to an array of destination rectangles. + * \param count The number of rectangles. + * + * \return 0 on success, or -1 on error + */ +extern DECLSPEC int SDLCALL SDL_RenderDrawRectsF(SDL_Renderer * renderer, + const SDL_FRect * rects, + int count); + +/** + * \brief Fill a rectangle on the current rendering target with the drawing color. + * + * \param renderer The renderer which should fill a rectangle. + * \param rect A pointer to the destination rectangle, or NULL for the entire + * rendering target. + * + * \return 0 on success, or -1 on error + */ +extern DECLSPEC int SDLCALL SDL_RenderFillRectF(SDL_Renderer * renderer, + const SDL_FRect * rect); + +/** + * \brief Fill some number of rectangles on the current rendering target with the drawing color. + * + * \param renderer The renderer which should fill multiple rectangles. + * \param rects A pointer to an array of destination rectangles. + * \param count The number of rectangles. + * + * \return 0 on success, or -1 on error + */ +extern DECLSPEC int SDLCALL SDL_RenderFillRectsF(SDL_Renderer * renderer, + const SDL_FRect * rects, + int count); + +/** + * \brief Copy a portion of the texture to the current rendering target. + * + * \param renderer The renderer which should copy parts of a texture. + * \param texture The source texture. + * \param srcrect A pointer to the source rectangle, or NULL for the entire + * texture. + * \param dstrect A pointer to the destination rectangle, or NULL for the + * entire rendering target. + * + * \return 0 on success, or -1 on error + */ +extern DECLSPEC int SDLCALL SDL_RenderCopyF(SDL_Renderer * renderer, + SDL_Texture * texture, + const SDL_Rect * srcrect, + const SDL_FRect * dstrect); + +/** + * \brief Copy a portion of the source texture to the current rendering target, rotating it by angle around the given center + * + * \param renderer The renderer which should copy parts of a texture. + * \param texture The source texture. + * \param srcrect A pointer to the source rectangle, or NULL for the entire + * texture. + * \param dstrect A pointer to the destination rectangle, or NULL for the + * entire rendering target. + * \param angle An angle in degrees that indicates the rotation that will be applied to dstrect, rotating it in a clockwise direction + * \param center A pointer to a point indicating the point around which dstrect will be rotated (if NULL, rotation will be done around dstrect.w/2, dstrect.h/2). + * \param flip An SDL_RendererFlip value stating which flipping actions should be performed on the texture + * + * \return 0 on success, or -1 on error + */ +extern DECLSPEC int SDLCALL SDL_RenderCopyExF(SDL_Renderer * renderer, + SDL_Texture * texture, + const SDL_Rect * srcrect, + const SDL_FRect * dstrect, + const double angle, + const SDL_FPoint *center, + const SDL_RendererFlip flip); + /** * \brief Read pixels from the current rendering target. * @@ -871,6 +1018,31 @@ extern DECLSPEC void SDLCALL SDL_DestroyTexture(SDL_Texture * texture); */ extern DECLSPEC void SDLCALL SDL_DestroyRenderer(SDL_Renderer * renderer); +/** + * \brief Force the rendering context to flush any pending commands to the + * underlying rendering API. + * + * You do not need to (and in fact, shouldn't) call this function unless + * you are planning to call into OpenGL/Direct3D/Metal/whatever directly + * in addition to using an SDL_Renderer. + * + * This is for a very-specific case: if you are using SDL's render API, + * you asked for a specific renderer backend (OpenGL, Direct3D, etc), + * you set SDL_HINT_RENDER_BATCHING to "1", and you plan to make + * OpenGL/D3D/whatever calls in addition to SDL render API calls. If all of + * this applies, you should call SDL_RenderFlush() between calls to SDL's + * render API and the low-level API you're using in cooperation. + * + * In all other cases, you can ignore this function. This is only here to + * get maximum performance out of a specific situation. In all other cases, + * SDL will do the right thing, perhaps at a performance loss. + * + * This function is first available in SDL 2.0.10, and is not needed in + * 2.0.9 and earlier, as earlier versions did not queue rendering commands + * at all, instead flushing them to the OS immediately. + */ +extern DECLSPEC int SDLCALL SDL_RenderFlush(SDL_Renderer * renderer); + /** * \brief Bind the texture to the current OpenGL/ES/ES2 context for use with @@ -893,6 +1065,27 @@ extern DECLSPEC int SDLCALL SDL_GL_BindTexture(SDL_Texture *texture, float *texw */ extern DECLSPEC int SDLCALL SDL_GL_UnbindTexture(SDL_Texture *texture); +/** + * \brief Get the CAMetalLayer associated with the given Metal renderer + * + * \param renderer The renderer to query + * + * \return CAMetalLayer* on success, or NULL if the renderer isn't a Metal renderer + * + * \sa SDL_RenderGetMetalCommandEncoder() + */ +extern DECLSPEC void *SDLCALL SDL_RenderGetMetalLayer(SDL_Renderer * renderer); + +/** + * \brief Get the Metal command encoder for the current frame + * + * \param renderer The renderer to query + * + * \return id on success, or NULL if the renderer isn't a Metal renderer + * + * \sa SDL_RenderGetMetalLayer() + */ +extern DECLSPEC void *SDLCALL SDL_RenderGetMetalCommandEncoder(SDL_Renderer * renderer); /* Ends C function definitions when using C++ */ #ifdef __cplusplus @@ -900,6 +1093,6 @@ extern DECLSPEC int SDLCALL SDL_GL_UnbindTexture(SDL_Texture *texture); #endif #include "close_code.h" -#endif /* _SDL_render_h */ +#endif /* SDL_render_h_ */ /* vi: set ts=4 sw=4 expandtab: */ diff --git a/misc/buildfiles/osx/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_revision.h b/misc/buildfiles/osx/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_revision.h index 341dc5cc..3b3fc85e 100644 --- a/misc/buildfiles/osx/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_revision.h +++ b/misc/buildfiles/osx/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_revision.h @@ -1,2 +1,2 @@ -#define SDL_REVISION "hg-10556:007dfe83abf8" -#define SDL_REVISION_NUMBER 10556 +#define SDL_REVISION "hg-12952:bc90ce38f1e2" +#define SDL_REVISION_NUMBER 12952 diff --git a/misc/buildfiles/osx/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_rwops.h b/misc/buildfiles/osx/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_rwops.h index 1ad3ac40..f66119fb 100644 --- a/misc/buildfiles/osx/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_rwops.h +++ b/misc/buildfiles/osx/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_rwops.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2016 Sam Lantinga + Copyright (C) 1997-2019 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -26,8 +26,8 @@ * data streams. It can easily be extended to files, memory, etc. */ -#ifndef _SDL_rwops_h -#define _SDL_rwops_h +#ifndef SDL_rwops_h_ +#define SDL_rwops_h_ #include "SDL_stdinc.h" #include "SDL_error.h" @@ -39,12 +39,12 @@ extern "C" { #endif /* RWops Types */ -#define SDL_RWOPS_UNKNOWN 0U /* Unknown stream type */ -#define SDL_RWOPS_WINFILE 1U /* Win32 file */ -#define SDL_RWOPS_STDFILE 2U /* Stdio file */ -#define SDL_RWOPS_JNIFILE 3U /* Android asset */ -#define SDL_RWOPS_MEMORY 4U /* Memory stream */ -#define SDL_RWOPS_MEMORY_RO 5U /* Read-Only memory stream */ +#define SDL_RWOPS_UNKNOWN 0U /**< Unknown stream type */ +#define SDL_RWOPS_WINFILE 1U /**< Win32 file */ +#define SDL_RWOPS_STDFILE 2U /**< Stdio file */ +#define SDL_RWOPS_JNIFILE 3U /**< Android asset */ +#define SDL_RWOPS_MEMORY 4U /**< Memory stream */ +#define SDL_RWOPS_MEMORY_RO 5U /**< Read-Only memory stream */ /** * This is the read/write operation structure -- very basic. @@ -176,19 +176,79 @@ extern DECLSPEC void SDLCALL SDL_FreeRW(SDL_RWops * area); #define RW_SEEK_END 2 /**< Seek relative to the end of data */ /** - * \name Read/write macros + * Return the size of the file in this rwops, or -1 if unknown + */ +extern DECLSPEC Sint64 SDLCALL SDL_RWsize(SDL_RWops *context); + +/** + * Seek to \c offset relative to \c whence, one of stdio's whence values: + * RW_SEEK_SET, RW_SEEK_CUR, RW_SEEK_END * - * Macros to easily read and write from an SDL_RWops structure. + * \return the final offset in the data stream, or -1 on error. */ -/* @{ */ -#define SDL_RWsize(ctx) (ctx)->size(ctx) -#define SDL_RWseek(ctx, offset, whence) (ctx)->seek(ctx, offset, whence) -#define SDL_RWtell(ctx) (ctx)->seek(ctx, 0, RW_SEEK_CUR) -#define SDL_RWread(ctx, ptr, size, n) (ctx)->read(ctx, ptr, size, n) -#define SDL_RWwrite(ctx, ptr, size, n) (ctx)->write(ctx, ptr, size, n) -#define SDL_RWclose(ctx) (ctx)->close(ctx) -/* @} *//* Read/write macros */ +extern DECLSPEC Sint64 SDLCALL SDL_RWseek(SDL_RWops *context, + Sint64 offset, int whence); + +/** + * Return the current offset in the data stream, or -1 on error. + */ +extern DECLSPEC Sint64 SDLCALL SDL_RWtell(SDL_RWops *context); + +/** + * Read up to \c maxnum objects each of size \c size from the data + * stream to the area pointed at by \c ptr. + * + * \return the number of objects read, or 0 at error or end of file. + */ +extern DECLSPEC size_t SDLCALL SDL_RWread(SDL_RWops *context, + void *ptr, size_t size, size_t maxnum); + +/** + * Write exactly \c num objects each of size \c size from the area + * pointed at by \c ptr to data stream. + * + * \return the number of objects written, or 0 at error or end of file. + */ +extern DECLSPEC size_t SDLCALL SDL_RWwrite(SDL_RWops *context, + const void *ptr, size_t size, size_t num); + +/** + * Close and free an allocated SDL_RWops structure. + * + * \return 0 if successful or -1 on write error when flushing data. + */ +extern DECLSPEC int SDLCALL SDL_RWclose(SDL_RWops *context); +/** + * Load all the data from an SDL data stream. + * + * The data is allocated with a zero byte at the end (null terminated) + * + * If \c datasize is not NULL, it is filled with the size of the data read. + * + * If \c freesrc is non-zero, the stream will be closed after being read. + * + * The data should be freed with SDL_free(). + * + * \return the data, or NULL if there was an error. + */ +extern DECLSPEC void *SDLCALL SDL_LoadFile_RW(SDL_RWops * src, size_t *datasize, + int freesrc); + +/** + * Load an entire file. + * + * The data is allocated with a zero byte at the end (null terminated) + * + * If \c datasize is not NULL, it is filled with the size of the data read. + * + * If \c freesrc is non-zero, the stream will be closed after being read. + * + * The data should be freed with SDL_free(). + * + * \return the data, or NULL if there was an error. + */ +extern DECLSPEC void *SDLCALL SDL_LoadFile(const char *file, size_t *datasize); /** * \name Read endian functions @@ -226,6 +286,6 @@ extern DECLSPEC size_t SDLCALL SDL_WriteBE64(SDL_RWops * dst, Uint64 value); #endif #include "close_code.h" -#endif /* _SDL_rwops_h */ +#endif /* SDL_rwops_h_ */ /* vi: set ts=4 sw=4 expandtab: */ diff --git a/misc/buildfiles/osx/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_scancode.h b/misc/buildfiles/osx/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_scancode.h index 0af1dd59..a50305f5 100644 --- a/misc/buildfiles/osx/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_scancode.h +++ b/misc/buildfiles/osx/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_scancode.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2016 Sam Lantinga + Copyright (C) 1997-2019 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -25,8 +25,8 @@ * Defines keyboard scancodes. */ -#ifndef _SDL_scancode_h -#define _SDL_scancode_h +#ifndef SDL_scancode_h_ +#define SDL_scancode_h_ #include "SDL_stdinc.h" @@ -38,7 +38,7 @@ * SDL_Event structure. * * The values in this enumeration are based on the USB usage page standard: - * http://www.usb.org/developers/devclass_docs/Hut1_12v2.pdf + * https://www.usb.org/sites/default/files/documents/hut1_12v2.pdf */ typedef enum { @@ -390,12 +390,24 @@ typedef enum /* @} *//* Walther keys */ + /** + * \name Usage page 0x0C (additional media keys) + * + * These values are mapped from usage page 0x0C (USB consumer page). + */ + /* @{ */ + + SDL_SCANCODE_AUDIOREWIND = 285, + SDL_SCANCODE_AUDIOFASTFORWARD = 286, + + /* @} *//* Usage page 0x0C (additional media keys) */ + /* Add any other keys here. */ SDL_NUM_SCANCODES = 512 /**< not a key, just marks the number of scancodes for array bounds */ } SDL_Scancode; -#endif /* _SDL_scancode_h */ +#endif /* SDL_scancode_h_ */ /* vi: set ts=4 sw=4 expandtab: */ diff --git a/misc/buildfiles/osx/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_sensor.h b/misc/buildfiles/osx/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_sensor.h new file mode 100644 index 00000000..966adbf2 --- /dev/null +++ b/misc/buildfiles/osx/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_sensor.h @@ -0,0 +1,251 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2019 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_sensor.h + * + * Include file for SDL sensor event handling + * + */ + +#ifndef SDL_sensor_h_ +#define SDL_sensor_h_ + +#include "SDL_stdinc.h" +#include "SDL_error.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +/* *INDENT-OFF* */ +extern "C" { +/* *INDENT-ON* */ +#endif + +/** + * \brief SDL_sensor.h + * + * In order to use these functions, SDL_Init() must have been called + * with the ::SDL_INIT_SENSOR flag. This causes SDL to scan the system + * for sensors, and load appropriate drivers. + */ + +struct _SDL_Sensor; +typedef struct _SDL_Sensor SDL_Sensor; + +/** + * This is a unique ID for a sensor for the time it is connected to the system, + * and is never reused for the lifetime of the application. + * + * The ID value starts at 0 and increments from there. The value -1 is an invalid ID. + */ +typedef Sint32 SDL_SensorID; + +/* The different sensors defined by SDL + * + * Additional sensors may be available, using platform dependent semantics. + * + * Hare are the additional Android sensors: + * https://developer.android.com/reference/android/hardware/SensorEvent.html#values + */ +typedef enum +{ + SDL_SENSOR_INVALID = -1, /**< Returned for an invalid sensor */ + SDL_SENSOR_UNKNOWN, /**< Unknown sensor type */ + SDL_SENSOR_ACCEL, /**< Accelerometer */ + SDL_SENSOR_GYRO /**< Gyroscope */ +} SDL_SensorType; + +/** + * Accelerometer sensor + * + * The accelerometer returns the current acceleration in SI meters per + * second squared. This includes gravity, so a device at rest will have + * an acceleration of SDL_STANDARD_GRAVITY straight down. + * + * values[0]: Acceleration on the x axis + * values[1]: Acceleration on the y axis + * values[2]: Acceleration on the z axis + * + * For phones held in portrait mode, the axes are defined as follows: + * -X ... +X : left ... right + * -Y ... +Y : bottom ... top + * -Z ... +Z : farther ... closer + * + * The axis data is not changed when the phone is rotated. + * + * \sa SDL_GetDisplayOrientation() + */ +#define SDL_STANDARD_GRAVITY 9.80665f + +/** + * Gyroscope sensor + * + * The gyroscope returns the current rate of rotation in radians per second. + * The rotation is positive in the counter-clockwise direction. That is, + * an observer looking from a positive location on one of the axes would + * see positive rotation on that axis when it appeared to be rotating + * counter-clockwise. + * + * values[0]: Angular speed around the x axis + * values[1]: Angular speed around the y axis + * values[2]: Angular speed around the z axis + * + * For phones held in portrait mode, the axes are defined as follows: + * -X ... +X : left ... right + * -Y ... +Y : bottom ... top + * -Z ... +Z : farther ... closer + * + * The axis data is not changed when the phone is rotated. + * + * \sa SDL_GetDisplayOrientation() + */ + +/* Function prototypes */ + +/** + * \brief Count the number of sensors attached to the system right now + */ +extern DECLSPEC int SDLCALL SDL_NumSensors(void); + +/** + * \brief Get the implementation dependent name of a sensor. + * + * This can be called before any sensors are opened. + * + * \return The sensor name, or NULL if device_index is out of range. + */ +extern DECLSPEC const char *SDLCALL SDL_SensorGetDeviceName(int device_index); + +/** + * \brief Get the type of a sensor. + * + * This can be called before any sensors are opened. + * + * \return The sensor type, or SDL_SENSOR_INVALID if device_index is out of range. + */ +extern DECLSPEC SDL_SensorType SDLCALL SDL_SensorGetDeviceType(int device_index); + +/** + * \brief Get the platform dependent type of a sensor. + * + * This can be called before any sensors are opened. + * + * \return The sensor platform dependent type, or -1 if device_index is out of range. + */ +extern DECLSPEC int SDLCALL SDL_SensorGetDeviceNonPortableType(int device_index); + +/** + * \brief Get the instance ID of a sensor. + * + * This can be called before any sensors are opened. + * + * \return The sensor instance ID, or -1 if device_index is out of range. + */ +extern DECLSPEC SDL_SensorID SDLCALL SDL_SensorGetDeviceInstanceID(int device_index); + +/** + * \brief Open a sensor for use. + * + * The index passed as an argument refers to the N'th sensor on the system. + * + * \return A sensor identifier, or NULL if an error occurred. + */ +extern DECLSPEC SDL_Sensor *SDLCALL SDL_SensorOpen(int device_index); + +/** + * Return the SDL_Sensor associated with an instance id. + */ +extern DECLSPEC SDL_Sensor *SDLCALL SDL_SensorFromInstanceID(SDL_SensorID instance_id); + +/** + * \brief Get the implementation dependent name of a sensor. + * + * \return The sensor name, or NULL if the sensor is NULL. + */ +extern DECLSPEC const char *SDLCALL SDL_SensorGetName(SDL_Sensor *sensor); + +/** + * \brief Get the type of a sensor. + * + * This can be called before any sensors are opened. + * + * \return The sensor type, or SDL_SENSOR_INVALID if the sensor is NULL. + */ +extern DECLSPEC SDL_SensorType SDLCALL SDL_SensorGetType(SDL_Sensor *sensor); + +/** + * \brief Get the platform dependent type of a sensor. + * + * This can be called before any sensors are opened. + * + * \return The sensor platform dependent type, or -1 if the sensor is NULL. + */ +extern DECLSPEC int SDLCALL SDL_SensorGetNonPortableType(SDL_Sensor *sensor); + +/** + * \brief Get the instance ID of a sensor. + * + * This can be called before any sensors are opened. + * + * \return The sensor instance ID, or -1 if the sensor is NULL. + */ +extern DECLSPEC SDL_SensorID SDLCALL SDL_SensorGetInstanceID(SDL_Sensor *sensor); + +/** + * Get the current state of an opened sensor. + * + * The number of values and interpretation of the data is sensor dependent. + * + * \param sensor The sensor to query + * \param data A pointer filled with the current sensor state + * \param num_values The number of values to write to data + * + * \return 0 or -1 if an error occurred. + */ +extern DECLSPEC int SDLCALL SDL_SensorGetData(SDL_Sensor * sensor, float *data, int num_values); + +/** + * Close a sensor previously opened with SDL_SensorOpen() + */ +extern DECLSPEC void SDLCALL SDL_SensorClose(SDL_Sensor * sensor); + +/** + * Update the current state of the open sensors. + * + * This is called automatically by the event loop if sensor events are enabled. + * + * This needs to be called from the thread that initialized the sensor subsystem. + */ +extern DECLSPEC void SDLCALL SDL_SensorUpdate(void); + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +/* *INDENT-OFF* */ +} +/* *INDENT-ON* */ +#endif +#include "close_code.h" + +#endif /* SDL_sensor_h_ */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/misc/buildfiles/osx/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_shape.h b/misc/buildfiles/osx/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_shape.h index db10a8f0..2ab43fcd 100644 --- a/misc/buildfiles/osx/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_shape.h +++ b/misc/buildfiles/osx/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_shape.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2016 Sam Lantinga + Copyright (C) 1997-2019 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -19,8 +19,8 @@ 3. This notice may not be removed or altered from any source distribution. */ -#ifndef _SDL_shape_h -#define _SDL_shape_h +#ifndef SDL_shape_h_ +#define SDL_shape_h_ #include "SDL_stdinc.h" #include "SDL_pixels.h" @@ -71,6 +71,7 @@ extern DECLSPEC SDL_Window * SDLCALL SDL_CreateShapedWindow(const char *title,un * \param window The window to query for being shaped. * * \return SDL_TRUE if the window is a window that can be shaped, SDL_FALSE if the window is unshaped or NULL. + * * \sa SDL_CreateShapedWindow */ extern DECLSPEC SDL_bool SDLCALL SDL_IsShapedWindow(const SDL_Window *window); @@ -91,7 +92,7 @@ typedef enum { /** \brief A union containing parameters for shaped windows. */ typedef union { - /** \brief a cutoff alpha value for binarization of the window shape's alpha channel. */ + /** \brief A cutoff alpha value for binarization of the window shape's alpha channel. */ Uint8 binarizationCutoff; SDL_Color colorKey; } SDL_WindowShapeParams; @@ -111,8 +112,8 @@ typedef struct SDL_WindowShapeMode { * \param shape A surface encoding the desired shape for the window. * \param shape_mode The parameters to set for the shaped window. * - * \return 0 on success, SDL_INVALID_SHAPE_ARGUMENT on invalid an invalid shape argument, or SDL_NONSHAPEABLE_WINDOW - * if the SDL_Window* given does not reference a valid shaped window. + * \return 0 on success, SDL_INVALID_SHAPE_ARGUMENT on an invalid shape argument, or SDL_NONSHAPEABLE_WINDOW + * if the SDL_Window given does not reference a valid shaped window. * * \sa SDL_WindowShapeMode * \sa SDL_GetShapedWindowMode. @@ -127,7 +128,7 @@ extern DECLSPEC int SDLCALL SDL_SetWindowShape(SDL_Window *window,SDL_Surface *s * * \return 0 if the window has a shape and, provided shape_mode was not NULL, shape_mode has been filled with the mode * data, SDL_NONSHAPEABLE_WINDOW if the SDL_Window given is not a shaped window, or SDL_WINDOW_LACKS_SHAPE if - * the SDL_Window* given is a shapeable window currently lacking a shape. + * the SDL_Window given is a shapeable window currently lacking a shape. * * \sa SDL_WindowShapeMode * \sa SDL_SetWindowShape @@ -140,4 +141,4 @@ extern DECLSPEC int SDLCALL SDL_GetShapedWindowMode(SDL_Window *window,SDL_Windo #endif #include "close_code.h" -#endif /* _SDL_shape_h */ +#endif /* SDL_shape_h_ */ diff --git a/misc/buildfiles/osx/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_stdinc.h b/misc/buildfiles/osx/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_stdinc.h index fdf96415..28bb7b96 100644 --- a/misc/buildfiles/osx/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_stdinc.h +++ b/misc/buildfiles/osx/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_stdinc.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2016 Sam Lantinga + Copyright (C) 1997-2019 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -25,8 +25,8 @@ * This is a general header that includes C language support. */ -#ifndef _SDL_stdinc_h -#define _SDL_stdinc_h +#ifndef SDL_stdinc_h_ +#define SDL_stdinc_h_ #include "SDL_config.h" @@ -62,6 +62,9 @@ #ifdef HAVE_STRINGS_H # include #endif +#ifdef HAVE_WCHAR_H +# include +#endif #if defined(HAVE_INTTYPES_H) # include #elif defined(HAVE_STDINT_H) @@ -83,6 +86,28 @@ #ifdef HAVE_FLOAT_H # include #endif +#if defined(HAVE_ALLOCA) && !defined(alloca) +# if defined(HAVE_ALLOCA_H) +# include +# elif defined(__GNUC__) +# define alloca __builtin_alloca +# elif defined(_MSC_VER) +# include +# define alloca _alloca +# elif defined(__WATCOMC__) +# include +# elif defined(__BORLANDC__) +# include +# elif defined(__DMC__) +# include +# elif defined(__AIX__) +#pragma alloca +# elif defined(__MRC__) +void *alloca(unsigned); +# else +char *alloca(); +# endif +#endif /** * The number of elements in an array. @@ -127,44 +152,67 @@ */ /* @{ */ +#ifdef __CC_ARM +/* ARM's compiler throws warnings if we use an enum: like "SDL_bool x = a < b;" */ +#define SDL_FALSE 0 +#define SDL_TRUE 1 +typedef int SDL_bool; +#else typedef enum { SDL_FALSE = 0, SDL_TRUE = 1 } SDL_bool; +#endif /** * \brief A signed 8-bit integer type. */ +#define SDL_MAX_SINT8 ((Sint8)0x7F) /* 127 */ +#define SDL_MIN_SINT8 ((Sint8)(~0x7F)) /* -128 */ typedef int8_t Sint8; /** * \brief An unsigned 8-bit integer type. */ +#define SDL_MAX_UINT8 ((Uint8)0xFF) /* 255 */ +#define SDL_MIN_UINT8 ((Uint8)0x00) /* 0 */ typedef uint8_t Uint8; /** * \brief A signed 16-bit integer type. */ +#define SDL_MAX_SINT16 ((Sint16)0x7FFF) /* 32767 */ +#define SDL_MIN_SINT16 ((Sint16)(~0x7FFF)) /* -32768 */ typedef int16_t Sint16; /** * \brief An unsigned 16-bit integer type. */ +#define SDL_MAX_UINT16 ((Uint16)0xFFFF) /* 65535 */ +#define SDL_MIN_UINT16 ((Uint16)0x0000) /* 0 */ typedef uint16_t Uint16; /** * \brief A signed 32-bit integer type. */ +#define SDL_MAX_SINT32 ((Sint32)0x7FFFFFFF) /* 2147483647 */ +#define SDL_MIN_SINT32 ((Sint32)(~0x7FFFFFFF)) /* -2147483648 */ typedef int32_t Sint32; /** * \brief An unsigned 32-bit integer type. */ +#define SDL_MAX_UINT32 ((Uint32)0xFFFFFFFFu) /* 4294967295 */ +#define SDL_MIN_UINT32 ((Uint32)0x00000000) /* 0 */ typedef uint32_t Uint32; /** * \brief A signed 64-bit integer type. */ +#define SDL_MAX_SINT64 ((Sint64)0x7FFFFFFFFFFFFFFFll) /* 9223372036854775807 */ +#define SDL_MIN_SINT64 ((Sint64)(~0x7FFFFFFFFFFFFFFFll)) /* -9223372036854775808 */ typedef int64_t Sint64; /** * \brief An unsigned 64-bit integer type. */ +#define SDL_MAX_UINT64 ((Uint64)0xFFFFFFFFFFFFFFFFull) /* 18446744073709551615 */ +#define SDL_MIN_UINT64 ((Uint64)(0x0000000000000000ull)) /* 0 */ typedef uint64_t Uint64; /* @} *//* Basic data types */ @@ -262,7 +310,7 @@ typedef uint64_t Uint64; #endif /* SDL_DISABLE_ANALYZE_MACROS */ #define SDL_COMPILE_TIME_ASSERT(name, x) \ - typedef int SDL_dummy_ ## name[(x) * 2 - 1] + typedef int SDL_compile_time_assert_ ## name[(x) * 2 - 1] /** \cond */ #ifndef DOXYGEN_SHOULD_IGNORE_THIS SDL_COMPILE_TIME_ASSERT(uint8, sizeof(Uint8) == 1); @@ -302,28 +350,6 @@ SDL_COMPILE_TIME_ASSERT(enum, sizeof(SDL_DUMMY_ENUM) == sizeof(int)); extern "C" { #endif -#if defined(HAVE_ALLOCA) && !defined(alloca) -# if defined(HAVE_ALLOCA_H) -# include -# elif defined(__GNUC__) -# define alloca __builtin_alloca -# elif defined(_MSC_VER) -# include -# define alloca _alloca -# elif defined(__WATCOMC__) -# include -# elif defined(__BORLANDC__) -# include -# elif defined(__DMC__) -# include -# elif defined(__AIX__) -#pragma alloca -# elif defined(__MRC__) -void *alloca(unsigned); -# else -char *alloca(); -# endif -#endif #ifdef HAVE_ALLOCA #define SDL_stack_alloc(type, count) (type*)alloca(sizeof(type)*(count)) #define SDL_stack_free(data) @@ -337,6 +363,37 @@ extern DECLSPEC void *SDLCALL SDL_calloc(size_t nmemb, size_t size); extern DECLSPEC void *SDLCALL SDL_realloc(void *mem, size_t size); extern DECLSPEC void SDLCALL SDL_free(void *mem); +typedef void *(SDLCALL *SDL_malloc_func)(size_t size); +typedef void *(SDLCALL *SDL_calloc_func)(size_t nmemb, size_t size); +typedef void *(SDLCALL *SDL_realloc_func)(void *mem, size_t size); +typedef void (SDLCALL *SDL_free_func)(void *mem); + +/** + * \brief Get the current set of SDL memory functions + */ +extern DECLSPEC void SDLCALL SDL_GetMemoryFunctions(SDL_malloc_func *malloc_func, + SDL_calloc_func *calloc_func, + SDL_realloc_func *realloc_func, + SDL_free_func *free_func); + +/** + * \brief Replace SDL's memory allocation functions with a custom set + * + * \note If you are replacing SDL's memory functions, you should call + * SDL_GetNumAllocations() and be very careful if it returns non-zero. + * That means that your free function will be called with memory + * allocated by the previous memory allocation functions. + */ +extern DECLSPEC int SDLCALL SDL_SetMemoryFunctions(SDL_malloc_func malloc_func, + SDL_calloc_func calloc_func, + SDL_realloc_func realloc_func, + SDL_free_func free_func); + +/** + * \brief Get the number of outstanding (unfreed) allocations + */ +extern DECLSPEC int SDLCALL SDL_GetNumAllocations(void); + extern DECLSPEC char *SDLCALL SDL_getenv(const char *name); extern DECLSPEC int SDLCALL SDL_setenv(const char *name, const char *value, int overwrite); @@ -379,24 +436,25 @@ SDL_FORCE_INLINE void SDL_memset4(void *dst, Uint32 val, size_t dwords) return; switch (dwords % 4) { - case 0: do { *_p++ = _val; - case 3: *_p++ = _val; - case 2: *_p++ = _val; - case 1: *_p++ = _val; + case 0: do { *_p++ = _val; /* fallthrough */ + case 3: *_p++ = _val; /* fallthrough */ + case 2: *_p++ = _val; /* fallthrough */ + case 1: *_p++ = _val; /* fallthrough */ } while ( --_n ); } #endif } - extern DECLSPEC void *SDLCALL SDL_memcpy(SDL_OUT_BYTECAP(len) void *dst, SDL_IN_BYTECAP(len) const void *src, size_t len); extern DECLSPEC void *SDLCALL SDL_memmove(SDL_OUT_BYTECAP(len) void *dst, SDL_IN_BYTECAP(len) const void *src, size_t len); extern DECLSPEC int SDLCALL SDL_memcmp(const void *s1, const void *s2, size_t len); +extern DECLSPEC wchar_t *SDLCALL SDL_wcsdup(const wchar_t *wstr); extern DECLSPEC size_t SDLCALL SDL_wcslen(const wchar_t *wstr); extern DECLSPEC size_t SDLCALL SDL_wcslcpy(SDL_OUT_Z_CAP(maxlen) wchar_t *dst, const wchar_t *src, size_t maxlen); extern DECLSPEC size_t SDLCALL SDL_wcslcat(SDL_INOUT_Z_CAP(maxlen) wchar_t *dst, const wchar_t *src, size_t maxlen); +extern DECLSPEC int SDLCALL SDL_wcscmp(const wchar_t *str1, const wchar_t *str2); extern DECLSPEC size_t SDLCALL SDL_strlen(const char *str); extern DECLSPEC size_t SDLCALL SDL_strlcpy(SDL_OUT_Z_CAP(maxlen) char *dst, const char *src, size_t maxlen); @@ -409,6 +467,7 @@ extern DECLSPEC char *SDLCALL SDL_strlwr(char *str); extern DECLSPEC char *SDLCALL SDL_strchr(const char *str, int c); extern DECLSPEC char *SDLCALL SDL_strrchr(const char *str, int c); extern DECLSPEC char *SDLCALL SDL_strstr(const char *haystack, const char *needle); +extern DECLSPEC size_t SDLCALL SDL_utf8strlen(const char *str); extern DECLSPEC char *SDLCALL SDL_itoa(int value, char *str, int radix); extern DECLSPEC char *SDLCALL SDL_uitoa(unsigned int value, char *str, int radix); @@ -437,23 +496,40 @@ extern DECLSPEC int SDLCALL SDL_vsnprintf(SDL_OUT_Z_CAP(maxlen) char *text, size #ifndef HAVE_M_PI #ifndef M_PI -#define M_PI 3.14159265358979323846264338327950288 /* pi */ +#define M_PI 3.14159265358979323846264338327950288 /**< pi */ #endif #endif extern DECLSPEC double SDLCALL SDL_acos(double x); +extern DECLSPEC float SDLCALL SDL_acosf(float x); extern DECLSPEC double SDLCALL SDL_asin(double x); +extern DECLSPEC float SDLCALL SDL_asinf(float x); extern DECLSPEC double SDLCALL SDL_atan(double x); +extern DECLSPEC float SDLCALL SDL_atanf(float x); extern DECLSPEC double SDLCALL SDL_atan2(double x, double y); +extern DECLSPEC float SDLCALL SDL_atan2f(float x, float y); extern DECLSPEC double SDLCALL SDL_ceil(double x); +extern DECLSPEC float SDLCALL SDL_ceilf(float x); extern DECLSPEC double SDLCALL SDL_copysign(double x, double y); +extern DECLSPEC float SDLCALL SDL_copysignf(float x, float y); extern DECLSPEC double SDLCALL SDL_cos(double x); extern DECLSPEC float SDLCALL SDL_cosf(float x); +extern DECLSPEC double SDLCALL SDL_exp(double x); +extern DECLSPEC float SDLCALL SDL_expf(float x); extern DECLSPEC double SDLCALL SDL_fabs(double x); +extern DECLSPEC float SDLCALL SDL_fabsf(float x); extern DECLSPEC double SDLCALL SDL_floor(double x); +extern DECLSPEC float SDLCALL SDL_floorf(float x); +extern DECLSPEC double SDLCALL SDL_fmod(double x, double y); +extern DECLSPEC float SDLCALL SDL_fmodf(float x, float y); extern DECLSPEC double SDLCALL SDL_log(double x); +extern DECLSPEC float SDLCALL SDL_logf(float x); +extern DECLSPEC double SDLCALL SDL_log10(double x); +extern DECLSPEC float SDLCALL SDL_log10f(float x); extern DECLSPEC double SDLCALL SDL_pow(double x, double y); +extern DECLSPEC float SDLCALL SDL_powf(float x, float y); extern DECLSPEC double SDLCALL SDL_scalbn(double x, int n); +extern DECLSPEC float SDLCALL SDL_scalbnf(float x, int n); extern DECLSPEC double SDLCALL SDL_sin(double x); extern DECLSPEC float SDLCALL SDL_sinf(float x); extern DECLSPEC double SDLCALL SDL_sqrt(double x); @@ -526,6 +602,6 @@ SDL_FORCE_INLINE void *SDL_memcpy4(SDL_OUT_BYTECAP(dwords*4) void *dst, SDL_IN_B #endif #include "close_code.h" -#endif /* _SDL_stdinc_h */ +#endif /* SDL_stdinc_h_ */ /* vi: set ts=4 sw=4 expandtab: */ diff --git a/misc/buildfiles/osx/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_surface.h b/misc/buildfiles/osx/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_surface.h index e4a06a20..51a12830 100644 --- a/misc/buildfiles/osx/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_surface.h +++ b/misc/buildfiles/osx/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_surface.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2016 Sam Lantinga + Copyright (C) 1997-2019 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -25,8 +25,8 @@ * Header file for ::SDL_Surface definition and management functions. */ -#ifndef _SDL_surface_h -#define _SDL_surface_h +#ifndef SDL_surface_h_ +#define SDL_surface_h_ #include "SDL_stdinc.h" #include "SDL_pixels.h" @@ -53,6 +53,7 @@ extern "C" { #define SDL_PREALLOC 0x00000001 /**< Surface uses preallocated memory */ #define SDL_RLEACCEL 0x00000002 /**< Surface is RLE encoded */ #define SDL_DONTFREE 0x00000004 /**< Surface is referenced internally */ +#define SDL_SIMD_ALIGNED 0x00000008 /**< Surface uses aligned memory */ /* @} *//* Surface flags */ /** @@ -94,8 +95,19 @@ typedef struct SDL_Surface /** * \brief The type of function used for surface blitting functions. */ -typedef int (*SDL_blit) (struct SDL_Surface * src, SDL_Rect * srcrect, - struct SDL_Surface * dst, SDL_Rect * dstrect); +typedef int (SDLCALL *SDL_blit) (struct SDL_Surface * src, SDL_Rect * srcrect, + struct SDL_Surface * dst, SDL_Rect * dstrect); + +/** + * \brief The formula used for converting between YUV and RGB + */ +typedef enum +{ + SDL_YUV_CONVERSION_JPEG, /**< Full range JPEG */ + SDL_YUV_CONVERSION_BT601, /**< BT.601 (the default) */ + SDL_YUV_CONVERSION_BT709, /**< BT.709 */ + SDL_YUV_CONVERSION_AUTOMATIC /**< BT.601 for SD content, BT.709 for HD content */ +} SDL_YUV_CONVERSION_MODE; /** * Allocate and free an RGB surface. @@ -118,8 +130,11 @@ typedef int (*SDL_blit) (struct SDL_Surface * src, SDL_Rect * srcrect, extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurface (Uint32 flags, int width, int height, int depth, Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask); + +/* !!! FIXME for 2.1: why does this ask for depth? Format provides that. */ extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurfaceWithFormat (Uint32 flags, int width, int height, int depth, Uint32 format); + extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurfaceFrom(void *pixels, int width, int height, @@ -234,6 +249,13 @@ extern DECLSPEC int SDLCALL SDL_SetSurfaceRLE(SDL_Surface * surface, extern DECLSPEC int SDLCALL SDL_SetColorKey(SDL_Surface * surface, int flag, Uint32 key); +/** + * \brief Returns whether the surface has a color key + * + * \return SDL_TRUE if the surface has a color key, or SDL_FALSE if the surface is NULL or has no color key + */ +extern DECLSPEC SDL_bool SDLCALL SDL_HasColorKey(SDL_Surface * surface); + /** * \brief Gets the color key (transparent pixel) in a blittable surface. * @@ -356,6 +378,11 @@ extern DECLSPEC SDL_bool SDLCALL SDL_SetClipRect(SDL_Surface * surface, extern DECLSPEC void SDLCALL SDL_GetClipRect(SDL_Surface * surface, SDL_Rect * rect); +/* + * Creates a new surface identical to the existing surface + */ +extern DECLSPEC SDL_Surface *SDLCALL SDL_DuplicateSurface(SDL_Surface * surface); + /** * Creates a new surface of the specified format, and then copies and maps * the given surface to it so the blit of the converted surface will be as @@ -501,6 +528,20 @@ extern DECLSPEC int SDLCALL SDL_LowerBlitScaled (SDL_Surface * src, SDL_Rect * srcrect, SDL_Surface * dst, SDL_Rect * dstrect); +/** + * \brief Set the YUV conversion mode + */ +extern DECLSPEC void SDLCALL SDL_SetYUVConversionMode(SDL_YUV_CONVERSION_MODE mode); + +/** + * \brief Get the YUV conversion mode + */ +extern DECLSPEC SDL_YUV_CONVERSION_MODE SDLCALL SDL_GetYUVConversionMode(void); + +/** + * \brief Get the YUV conversion mode, returning the correct mode for the resolution when the current conversion mode is SDL_YUV_CONVERSION_AUTOMATIC + */ +extern DECLSPEC SDL_YUV_CONVERSION_MODE SDLCALL SDL_GetYUVConversionModeForResolution(int width, int height); /* Ends C function definitions when using C++ */ #ifdef __cplusplus @@ -508,6 +549,6 @@ extern DECLSPEC int SDLCALL SDL_LowerBlitScaled #endif #include "close_code.h" -#endif /* _SDL_surface_h */ +#endif /* SDL_surface_h_ */ /* vi: set ts=4 sw=4 expandtab: */ diff --git a/misc/buildfiles/osx/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_system.h b/misc/buildfiles/osx/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_system.h index 5da9adb4..3b084076 100644 --- a/misc/buildfiles/osx/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_system.h +++ b/misc/buildfiles/osx/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_system.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2016 Sam Lantinga + Copyright (C) 1997-2019 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -25,8 +25,8 @@ * Include file for platform specific SDL API functions */ -#ifndef _SDL_system_h -#define _SDL_system_h +#ifndef SDL_system_h_ +#define SDL_system_h_ #include "SDL_stdinc.h" #include "SDL_keyboard.h" @@ -76,6 +76,18 @@ extern DECLSPEC SDL_bool SDLCALL SDL_DXGIGetOutputInfo( int displayIndex, int *a #endif /* __WIN32__ */ +/* Platform specific functions for Linux */ +#ifdef __LINUX__ + +/** + \brief Sets the UNIX nice value for a thread, using setpriority() if possible, and RealtimeKit if available. + + \return 0 on success, or -1 on error. + */ +extern DECLSPEC int SDLCALL SDL_LinuxSetThreadPriority(Sint64 threadID, int priority); + +#endif /* __LINUX__ */ + /* Platform specific functions for iOS */ #if defined(__IPHONEOS__) && __IPHONEOS__ @@ -96,7 +108,7 @@ extern DECLSPEC void SDLCALL SDL_iPhoneSetEventPump(SDL_bool enabled); This returns JNIEnv*, but the prototype is void* so we don't need jni.h */ -extern DECLSPEC void * SDLCALL SDL_AndroidGetJNIEnv(); +extern DECLSPEC void * SDLCALL SDL_AndroidGetJNIEnv(void); /** \brief Get the SDL Activity object for the application @@ -106,7 +118,27 @@ extern DECLSPEC void * SDLCALL SDL_AndroidGetJNIEnv(); It is the caller's responsibility to properly release it (using env->Push/PopLocalFrame or manually with env->DeleteLocalRef) */ -extern DECLSPEC void * SDLCALL SDL_AndroidGetActivity(); +extern DECLSPEC void * SDLCALL SDL_AndroidGetActivity(void); + +/** + \brief Return true if the application is running on Android TV + */ +extern DECLSPEC SDL_bool SDLCALL SDL_IsAndroidTV(void); + +/** + \brief Return true if the application is running on a Chromebook + */ +extern DECLSPEC SDL_bool SDLCALL SDL_IsChromebook(void); + +/** + \brief Return true is the application is running on a Samsung DeX docking station + */ +extern DECLSPEC SDL_bool SDLCALL SDL_IsDeXMode(void); + +/** + \brief Trigger the Android system back button behavior. + */ +extern DECLSPEC void SDLCALL SDL_AndroidBackButton(void); /** See the official Android developer guide for more information: @@ -121,7 +153,7 @@ extern DECLSPEC void * SDLCALL SDL_AndroidGetActivity(); This path is unique to your application and cannot be written to by other applications. */ -extern DECLSPEC const char * SDLCALL SDL_AndroidGetInternalStoragePath(); +extern DECLSPEC const char * SDLCALL SDL_AndroidGetInternalStoragePath(void); /** \brief Get the current state of external storage, a bitmask of these values: @@ -130,7 +162,7 @@ extern DECLSPEC const char * SDLCALL SDL_AndroidGetInternalStoragePath(); If external storage is currently unavailable, this will return 0. */ -extern DECLSPEC int SDLCALL SDL_AndroidGetExternalStorageState(); +extern DECLSPEC int SDLCALL SDL_AndroidGetExternalStorageState(void); /** \brief Get the path used for external storage for this application. @@ -138,7 +170,7 @@ extern DECLSPEC int SDLCALL SDL_AndroidGetExternalStorageState(); This path is unique to your application, but is public and can be written to by other applications. */ -extern DECLSPEC const char * SDLCALL SDL_AndroidGetExternalStoragePath(); +extern DECLSPEC const char * SDLCALL SDL_AndroidGetExternalStoragePath(void); #endif /* __ANDROID__ */ @@ -169,6 +201,25 @@ typedef enum } SDL_WinRT_Path; +/** + * \brief WinRT Device Family + */ +typedef enum +{ + /** \brief Unknown family */ + SDL_WINRT_DEVICEFAMILY_UNKNOWN, + + /** \brief Desktop family*/ + SDL_WINRT_DEVICEFAMILY_DESKTOP, + + /** \brief Mobile family (for example smartphone) */ + SDL_WINRT_DEVICEFAMILY_MOBILE, + + /** \brief XBox family */ + SDL_WINRT_DEVICEFAMILY_XBOX, +} SDL_WinRT_DeviceFamily; + + /** * \brief Retrieves a WinRT defined path on the local file system * @@ -203,14 +254,26 @@ extern DECLSPEC const wchar_t * SDLCALL SDL_WinRTGetFSPathUNICODE(SDL_WinRT_Path */ extern DECLSPEC const char * SDLCALL SDL_WinRTGetFSPathUTF8(SDL_WinRT_Path pathType); +/** + * \brief Detects the device family of WinRT plattform on runtime + * + * \return Device family + */ +extern DECLSPEC SDL_WinRT_DeviceFamily SDLCALL SDL_WinRTGetDeviceFamily(); + #endif /* __WINRT__ */ +/** + \brief Return true if the current device is a tablet. + */ +extern DECLSPEC SDL_bool SDLCALL SDL_IsTablet(void); + /* Ends C function definitions when using C++ */ #ifdef __cplusplus } #endif #include "close_code.h" -#endif /* _SDL_system_h */ +#endif /* SDL_system_h_ */ /* vi: set ts=4 sw=4 expandtab: */ diff --git a/misc/buildfiles/osx/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_syswm.h b/misc/buildfiles/osx/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_syswm.h index 71ba5f1f..7aa8c686 100644 --- a/misc/buildfiles/osx/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_syswm.h +++ b/misc/buildfiles/osx/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_syswm.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2016 Sam Lantinga + Copyright (C) 1997-2019 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -25,31 +25,25 @@ * Include file for SDL custom system window manager hooks. */ -#ifndef _SDL_syswm_h -#define _SDL_syswm_h +#ifndef SDL_syswm_h_ +#define SDL_syswm_h_ #include "SDL_stdinc.h" #include "SDL_error.h" #include "SDL_video.h" #include "SDL_version.h" -#include "begin_code.h" -/* Set up for C function definitions, even when using C++ */ -#ifdef __cplusplus -extern "C" { -#endif - /** - * \file SDL_syswm.h + * \brief SDL_syswm.h * * Your application has access to a special type of event ::SDL_SYSWMEVENT, * which contains window-manager specific information and arrives whenever * an unhandled window event occurs. This event is ignored by default, but * you can enable it with SDL_EventState(). */ -#ifdef SDL_PROTOTYPES_ONLY struct SDL_SysWMinfo; -#else + +#if !defined(SDL_PROTOTYPES_ONLY) #if defined(SDL_VIDEO_DRIVER_WINDOWS) #ifndef WIN32_LEAN_AND_MEAN @@ -109,7 +103,16 @@ typedef void *EGLSurface; #if defined(SDL_VIDEO_DRIVER_VIVANTE) #include "SDL_egl.h" #endif +#endif /* SDL_PROTOTYPES_ONLY */ + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +#if !defined(SDL_PROTOTYPES_ONLY) /** * These are the various supported windowing subsystems */ @@ -122,10 +125,11 @@ typedef enum SDL_SYSWM_COCOA, SDL_SYSWM_UIKIT, SDL_SYSWM_WAYLAND, - SDL_SYSWM_MIR, + SDL_SYSWM_MIR, /* no longer available, left for API/ABI compatibility. Remove in 2.1! */ SDL_SYSWM_WINRT, SDL_SYSWM_ANDROID, - SDL_SYSWM_VIVANTE + SDL_SYSWM_VIVANTE, + SDL_SYSWM_OS2 } SDL_SYSWM_TYPE; /** @@ -201,6 +205,7 @@ struct SDL_SysWMinfo { HWND window; /**< The window handle */ HDC hdc; /**< The window device context */ + HINSTANCE hinstance; /**< The instance handle */ } win; #endif #if defined(SDL_VIDEO_DRIVER_WINRT) @@ -228,9 +233,9 @@ struct SDL_SysWMinfo struct { #if defined(__OBJC__) && defined(__has_feature) && __has_feature(objc_arc) - NSWindow __unsafe_unretained *window; /* The Cocoa window */ + NSWindow __unsafe_unretained *window; /**< The Cocoa window */ #else - NSWindow *window; /* The Cocoa window */ + NSWindow *window; /**< The Cocoa window */ #endif } cocoa; #endif @@ -238,13 +243,13 @@ struct SDL_SysWMinfo struct { #if defined(__OBJC__) && defined(__has_feature) && __has_feature(objc_arc) - UIWindow __unsafe_unretained *window; /* The UIKit window */ + UIWindow __unsafe_unretained *window; /**< The UIKit window */ #else - UIWindow *window; /* The UIKit window */ + UIWindow *window; /**< The UIKit window */ #endif - GLuint framebuffer; /* The GL view's Framebuffer Object. It must be bound when rendering to the screen using GL. */ - GLuint colorbuffer; /* The GL view's color Renderbuffer Object. It must be bound when SDL_GL_SwapWindow is called. */ - GLuint resolveFramebuffer; /* The Framebuffer Object which holds the resolve color Renderbuffer, when MSAA is used. */ + GLuint framebuffer; /**< The GL view's Framebuffer Object. It must be bound when rendering to the screen using GL. */ + GLuint colorbuffer; /**< The GL view's color Renderbuffer Object. It must be bound when SDL_GL_SwapWindow is called. */ + GLuint resolveFramebuffer; /**< The Framebuffer Object which holds the resolve color Renderbuffer, when MSAA is used. */ } uikit; #endif #if defined(SDL_VIDEO_DRIVER_WAYLAND) @@ -255,11 +260,11 @@ struct SDL_SysWMinfo struct wl_shell_surface *shell_surface; /**< Wayland shell_surface (window manager handle) */ } wl; #endif -#if defined(SDL_VIDEO_DRIVER_MIR) +#if defined(SDL_VIDEO_DRIVER_MIR) /* no longer available, left for API/ABI compatibility. Remove in 2.1! */ struct { - struct MirConnection *connection; /**< Mir display server connection */ - struct MirSurface *surface; /**< Mir surface */ + void *connection; /**< Mir display server connection */ + void *surface; /**< Mir surface */ } mir; #endif @@ -279,8 +284,9 @@ struct SDL_SysWMinfo } vivante; #endif - /* Can't have an empty union */ - int dummy; + /* Make sure this union is always 64 bytes (8 64-bit pointers). */ + /* Be careful not to overflow this if you add a new target! */ + Uint8 dummy[64]; } info; }; @@ -316,6 +322,6 @@ extern DECLSPEC SDL_bool SDLCALL SDL_GetWindowWMInfo(SDL_Window * window, #endif #include "close_code.h" -#endif /* _SDL_syswm_h */ +#endif /* SDL_syswm_h_ */ /* vi: set ts=4 sw=4 expandtab: */ diff --git a/misc/buildfiles/osx/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_thread.h b/misc/buildfiles/osx/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_thread.h index 377e6c73..f78b1145 100644 --- a/misc/buildfiles/osx/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_thread.h +++ b/misc/buildfiles/osx/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_thread.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2016 Sam Lantinga + Copyright (C) 1997-2019 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -19,8 +19,8 @@ 3. This notice may not be removed or altered from any source distribution. */ -#ifndef _SDL_thread_h -#define _SDL_thread_h +#ifndef SDL_thread_h_ +#define SDL_thread_h_ /** * \file SDL_thread.h @@ -54,12 +54,13 @@ typedef unsigned int SDL_TLSID; /** * The SDL thread priority. * - * \note On many systems you require special privileges to set high priority. + * \note On many systems you require special privileges to set high or time critical priority. */ typedef enum { SDL_THREAD_PRIORITY_LOW, SDL_THREAD_PRIORITY_NORMAL, - SDL_THREAD_PRIORITY_HIGH + SDL_THREAD_PRIORITY_HIGH, + SDL_THREAD_PRIORITY_TIME_CRITICAL } SDL_ThreadPriority; /** @@ -74,15 +75,15 @@ typedef int (SDLCALL * SDL_ThreadFunction) (void *data); * * We compile SDL into a DLL. This means, that it's the DLL which * creates a new thread for the calling process with the SDL_CreateThread() - * API. There is a problem with this, that only the RTL of the SDL.DLL will + * API. There is a problem with this, that only the RTL of the SDL2.DLL will * be initialized for those threads, and not the RTL of the calling * application! * * To solve this, we make a little hack here. * * We'll always use the caller's _beginthread() and _endthread() APIs to - * start a new thread. This way, if it's the SDL.DLL which uses this API, - * then the RTL of SDL.DLL will be used to create the new thread, and if it's + * start a new thread. This way, if it's the SDL2.DLL which uses this API, + * then the RTL of SDL2.DLL will be used to create the new thread, and if it's * the application, then the RTL of the application will be used. * * So, in short: @@ -90,14 +91,11 @@ typedef int (SDLCALL * SDL_ThreadFunction) (void *data); * library! */ #define SDL_PASSED_BEGINTHREAD_ENDTHREAD -#include /* This has _beginthread() and _endthread() defined! */ - -typedef uintptr_t(__cdecl * pfnSDL_CurrentBeginThread) (void *, unsigned, - unsigned (__stdcall * - func) (void - *), - void *arg, unsigned, - unsigned *threadID); +#include /* _beginthreadex() and _endthreadex() */ + +typedef uintptr_t(__cdecl * pfnSDL_CurrentBeginThread) + (void *, unsigned, unsigned (__stdcall *func)(void *), + void * /*arg*/, unsigned, unsigned * /* threadID */); typedef void (__cdecl * pfnSDL_CurrentEndThread) (unsigned code); /** @@ -108,18 +106,68 @@ SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data, pfnSDL_CurrentBeginThread pfnBeginThread, pfnSDL_CurrentEndThread pfnEndThread); +extern DECLSPEC SDL_Thread *SDLCALL +SDL_CreateThreadWithStackSize(int (SDLCALL * fn) (void *), + const char *name, const size_t stacksize, void *data, + pfnSDL_CurrentBeginThread pfnBeginThread, + pfnSDL_CurrentEndThread pfnEndThread); + + /** * Create a thread. */ #if defined(SDL_CreateThread) && SDL_DYNAMIC_API #undef SDL_CreateThread #define SDL_CreateThread(fn, name, data) SDL_CreateThread_REAL(fn, name, data, (pfnSDL_CurrentBeginThread)_beginthreadex, (pfnSDL_CurrentEndThread)_endthreadex) +#undef SDL_CreateThreadWithStackSize +#define SDL_CreateThreadWithStackSize(fn, name, stacksize, data) SDL_CreateThreadWithStackSize_REAL(fn, name, stacksize, data, (pfnSDL_CurrentBeginThread)_beginthreadex, (pfnSDL_CurrentEndThread)_endthreadex) #else #define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, (pfnSDL_CurrentBeginThread)_beginthreadex, (pfnSDL_CurrentEndThread)_endthreadex) +#define SDL_CreateThreadWithStackSize(fn, name, stacksize, data) SDL_CreateThreadWithStackSize(fn, name, data, (pfnSDL_CurrentBeginThread)_beginthreadex, (pfnSDL_CurrentEndThread)_endthreadex) +#endif + +#elif defined(__OS2__) +/* + * just like the windows case above: We compile SDL2 + * into a dll with Watcom's runtime statically linked. + */ +#define SDL_PASSED_BEGINTHREAD_ENDTHREAD +#ifndef __EMX__ +#include +#else +#include +#endif +typedef int (*pfnSDL_CurrentBeginThread)(void (*func)(void *), void *, unsigned, void * /*arg*/); +typedef void (*pfnSDL_CurrentEndThread)(void); +extern DECLSPEC SDL_Thread *SDLCALL +SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data, + pfnSDL_CurrentBeginThread pfnBeginThread, + pfnSDL_CurrentEndThread pfnEndThread); +extern DECLSPEC SDL_Thread *SDLCALL +SDL_CreateThreadWithStackSize(SDL_ThreadFunction fn, const char *name, const size_t stacksize, void *data, + pfnSDL_CurrentBeginThread pfnBeginThread, + pfnSDL_CurrentEndThread pfnEndThread); +#if defined(SDL_CreateThread) && SDL_DYNAMIC_API +#undef SDL_CreateThread +#define SDL_CreateThread(fn, name, data) SDL_CreateThread_REAL(fn, name, data, (pfnSDL_CurrentBeginThread)_beginthread, (pfnSDL_CurrentEndThread)_endthread) +#undef SDL_CreateThreadWithStackSize +#define SDL_CreateThreadWithStackSize(fn, name, stacksize, data) SDL_CreateThreadWithStackSize_REAL(fn, name, data, (pfnSDL_CurrentBeginThread)_beginthread, (pfnSDL_CurrentEndThread)_endthread) +#else +#define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, (pfnSDL_CurrentBeginThread)_beginthread, (pfnSDL_CurrentEndThread)_endthread) +#define SDL_CreateThreadWithStackSize(fn, name, stacksize, data) SDL_CreateThreadWithStackSize(fn, name, stacksize, data, (pfnSDL_CurrentBeginThread)_beginthread, (pfnSDL_CurrentEndThread)_endthread) #endif #else +/** + * Create a thread with a default stack size. + * + * This is equivalent to calling: + * SDL_CreateThreadWithStackSize(fn, name, 0, data); + */ +extern DECLSPEC SDL_Thread *SDLCALL +SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data); + /** * Create a thread. * @@ -137,9 +185,17 @@ SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data, * If a system imposes requirements, SDL will try to munge the string for * it (truncate, etc), but the original string contents will be available * from SDL_GetThreadName(). + * + * The size (in bytes) of the new stack can be specified. Zero means "use + * the system default" which might be wildly different between platforms + * (x86 Linux generally defaults to eight megabytes, an embedded device + * might be a few kilobytes instead). + * + * In SDL 2.1, stacksize will be folded into the original SDL_CreateThread + * function. */ extern DECLSPEC SDL_Thread *SDLCALL -SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data); +SDL_CreateThreadWithStackSize(SDL_ThreadFunction fn, const char *name, const size_t stacksize, void *data); #endif @@ -273,7 +329,7 @@ extern DECLSPEC void * SDLCALL SDL_TLSGet(SDL_TLSID id); * \sa SDL_TLSCreate() * \sa SDL_TLSGet() */ -extern DECLSPEC int SDLCALL SDL_TLSSet(SDL_TLSID id, const void *value, void (*destructor)(void*)); +extern DECLSPEC int SDLCALL SDL_TLSSet(SDL_TLSID id, const void *value, void (SDLCALL *destructor)(void*)); /* Ends C function definitions when using C++ */ @@ -282,6 +338,6 @@ extern DECLSPEC int SDLCALL SDL_TLSSet(SDL_TLSID id, const void *value, void (*d #endif #include "close_code.h" -#endif /* _SDL_thread_h */ +#endif /* SDL_thread_h_ */ /* vi: set ts=4 sw=4 expandtab: */ diff --git a/misc/buildfiles/osx/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_timer.h b/misc/buildfiles/osx/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_timer.h index e0d3785e..2a47b043 100644 --- a/misc/buildfiles/osx/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_timer.h +++ b/misc/buildfiles/osx/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_timer.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2016 Sam Lantinga + Copyright (C) 1997-2019 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -19,8 +19,8 @@ 3. This notice may not be removed or altered from any source distribution. */ -#ifndef _SDL_timer_h -#define _SDL_timer_h +#ifndef SDL_timer_h_ +#define SDL_timer_h_ /** * \file SDL_timer.h @@ -110,6 +110,6 @@ extern DECLSPEC SDL_bool SDLCALL SDL_RemoveTimer(SDL_TimerID id); #endif #include "close_code.h" -#endif /* _SDL_timer_h */ +#endif /* SDL_timer_h_ */ /* vi: set ts=4 sw=4 expandtab: */ diff --git a/misc/buildfiles/osx/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_touch.h b/misc/buildfiles/osx/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_touch.h index 2643e367..99dbcb8c 100644 --- a/misc/buildfiles/osx/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_touch.h +++ b/misc/buildfiles/osx/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_touch.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2016 Sam Lantinga + Copyright (C) 1997-2019 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -25,8 +25,8 @@ * Include file for SDL touch event handling. */ -#ifndef _SDL_touch_h -#define _SDL_touch_h +#ifndef SDL_touch_h_ +#define SDL_touch_h_ #include "SDL_stdinc.h" #include "SDL_error.h" @@ -41,6 +41,14 @@ extern "C" { typedef Sint64 SDL_TouchID; typedef Sint64 SDL_FingerID; +typedef enum +{ + SDL_TOUCH_DEVICE_INVALID = -1, + SDL_TOUCH_DEVICE_DIRECT, /* touch screen with window-relative coordinates */ + SDL_TOUCH_DEVICE_INDIRECT_ABSOLUTE, /* trackpad with absolute device coordinates */ + SDL_TOUCH_DEVICE_INDIRECT_RELATIVE /* trackpad with screen cursor-relative coordinates */ +} SDL_TouchDeviceType; + typedef struct SDL_Finger { SDL_FingerID id; @@ -52,6 +60,9 @@ typedef struct SDL_Finger /* Used as the device ID for mouse events simulated with touch input */ #define SDL_TOUCH_MOUSEID ((Uint32)-1) +/* Used as the SDL_TouchID for touch events simulated with mouse input */ +#define SDL_MOUSE_TOUCHID ((Sint64)-1) + /* Function prototypes */ @@ -65,6 +76,11 @@ extern DECLSPEC int SDLCALL SDL_GetNumTouchDevices(void); */ extern DECLSPEC SDL_TouchID SDLCALL SDL_GetTouchDevice(int index); +/** + * \brief Get the type of the given touch device. + */ +extern DECLSPEC SDL_TouchDeviceType SDLCALL SDL_GetTouchDeviceType(SDL_TouchID touchID); + /** * \brief Get the number of active fingers for a given touch device. */ @@ -81,6 +97,6 @@ extern DECLSPEC SDL_Finger * SDLCALL SDL_GetTouchFinger(SDL_TouchID touchID, int #endif #include "close_code.h" -#endif /* _SDL_touch_h */ +#endif /* SDL_touch_h_ */ /* vi: set ts=4 sw=4 expandtab: */ diff --git a/misc/buildfiles/osx/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_types.h b/misc/buildfiles/osx/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_types.h index 5118af21..9c3e9896 100644 --- a/misc/buildfiles/osx/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_types.h +++ b/misc/buildfiles/osx/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_types.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2016 Sam Lantinga + Copyright (C) 1997-2019 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages diff --git a/misc/buildfiles/osx/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_version.h b/misc/buildfiles/osx/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_version.h index 1700efdd..6c7499d3 100644 --- a/misc/buildfiles/osx/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_version.h +++ b/misc/buildfiles/osx/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_version.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2016 Sam Lantinga + Copyright (C) 1997-2019 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -25,8 +25,8 @@ * This header defines the current SDL version. */ -#ifndef _SDL_version_h -#define _SDL_version_h +#ifndef SDL_version_h_ +#define SDL_version_h_ #include "SDL_stdinc.h" @@ -59,7 +59,7 @@ typedef struct SDL_version */ #define SDL_MAJOR_VERSION 2 #define SDL_MINOR_VERSION 0 -#define SDL_PATCHLEVEL 5 +#define SDL_PATCHLEVEL 10 /** * \brief Macro to determine SDL version program was compiled against. @@ -157,6 +157,6 @@ extern DECLSPEC int SDLCALL SDL_GetRevisionNumber(void); #endif #include "close_code.h" -#endif /* _SDL_version_h */ +#endif /* SDL_version_h_ */ /* vi: set ts=4 sw=4 expandtab: */ diff --git a/misc/buildfiles/osx/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_video.h b/misc/buildfiles/osx/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_video.h index 73c33eb3..352afd43 100644 --- a/misc/buildfiles/osx/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_video.h +++ b/misc/buildfiles/osx/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_video.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2016 Sam Lantinga + Copyright (C) 1997-2019 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -25,8 +25,8 @@ * Header file for SDL video functions. */ -#ifndef _SDL_video_h -#define _SDL_video_h +#ifndef SDL_video_h_ +#define SDL_video_h_ #include "SDL_stdinc.h" #include "SDL_pixels.h" @@ -110,13 +110,16 @@ typedef enum SDL_WINDOW_MOUSE_FOCUS = 0x00000400, /**< window has mouse focus */ SDL_WINDOW_FULLSCREEN_DESKTOP = ( SDL_WINDOW_FULLSCREEN | 0x00001000 ), SDL_WINDOW_FOREIGN = 0x00000800, /**< window not created by SDL */ - SDL_WINDOW_ALLOW_HIGHDPI = 0x00002000, /**< window should be created in high-DPI mode if supported */ + SDL_WINDOW_ALLOW_HIGHDPI = 0x00002000, /**< window should be created in high-DPI mode if supported. + On macOS NSHighResolutionCapable must be set true in the + application's Info.plist for this to have any effect. */ SDL_WINDOW_MOUSE_CAPTURE = 0x00004000, /**< window has mouse captured (unrelated to INPUT_GRABBED) */ SDL_WINDOW_ALWAYS_ON_TOP = 0x00008000, /**< window should always be above others */ SDL_WINDOW_SKIP_TASKBAR = 0x00010000, /**< window should not be added to the taskbar */ SDL_WINDOW_UTILITY = 0x00020000, /**< window should be treated as a utility window */ SDL_WINDOW_TOOLTIP = 0x00040000, /**< window should be treated as a tooltip */ - SDL_WINDOW_POPUP_MENU = 0x00080000 /**< window should be treated as a popup menu */ + SDL_WINDOW_POPUP_MENU = 0x00080000, /**< window should be treated as a popup menu */ + SDL_WINDOW_VULKAN = 0x10000000 /**< window usable for Vulkan surface */ } SDL_WindowFlags; /** @@ -166,6 +169,24 @@ typedef enum SDL_WINDOWEVENT_HIT_TEST /**< Window had a hit test that wasn't SDL_HITTEST_NORMAL. */ } SDL_WindowEventID; +/** + * \brief Event subtype for display events + */ +typedef enum +{ + SDL_DISPLAYEVENT_NONE, /**< Never used */ + SDL_DISPLAYEVENT_ORIENTATION /**< Display orientation has changed to data1 */ +} SDL_DisplayEventID; + +typedef enum +{ + SDL_ORIENTATION_UNKNOWN, /**< The display orientation can't be determined */ + SDL_ORIENTATION_LANDSCAPE, /**< The display is in landscape mode, with the right side up, relative to portrait mode */ + SDL_ORIENTATION_LANDSCAPE_FLIPPED, /**< The display is in landscape mode, with the left side up, relative to portrait mode */ + SDL_ORIENTATION_PORTRAIT, /**< The display is in portrait mode */ + SDL_ORIENTATION_PORTRAIT_FLIPPED /**< The display is in portrait mode, upside down */ +} SDL_DisplayOrientation; + /** * \brief An opaque handle to an OpenGL context. */ @@ -200,14 +221,16 @@ typedef enum SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_SHARE_WITH_CURRENT_CONTEXT, SDL_GL_FRAMEBUFFER_SRGB_CAPABLE, - SDL_GL_CONTEXT_RELEASE_BEHAVIOR + SDL_GL_CONTEXT_RELEASE_BEHAVIOR, + SDL_GL_CONTEXT_RESET_NOTIFICATION, + SDL_GL_CONTEXT_NO_ERROR } SDL_GLattr; typedef enum { SDL_GL_CONTEXT_PROFILE_CORE = 0x0001, SDL_GL_CONTEXT_PROFILE_COMPATIBILITY = 0x0002, - SDL_GL_CONTEXT_PROFILE_ES = 0x0004 /* GLX_CONTEXT_ES2_PROFILE_BIT_EXT */ + SDL_GL_CONTEXT_PROFILE_ES = 0x0004 /**< GLX_CONTEXT_ES2_PROFILE_BIT_EXT */ } SDL_GLprofile; typedef enum @@ -224,6 +247,11 @@ typedef enum SDL_GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH = 0x0001 } SDL_GLcontextReleaseFlag; +typedef enum +{ + SDL_GL_CONTEXT_RESET_NO_NOTIFICATION = 0x0000, + SDL_GL_CONTEXT_RESET_LOSE_CONTEXT = 0x0001 +} SDL_GLContextResetNotification; /* Function prototypes */ @@ -306,18 +334,6 @@ extern DECLSPEC const char * SDLCALL SDL_GetDisplayName(int displayIndex); */ extern DECLSPEC int SDLCALL SDL_GetDisplayBounds(int displayIndex, SDL_Rect * rect); -/** - * \brief Get the dots/pixels-per-inch for a display - * - * \note Diagonal, horizontal and vertical DPI can all be optionally - * returned if the parameter is non-NULL. - * - * \return 0 on success, or -1 if no DPI information is available or the index is out of range. - * - * \sa SDL_GetNumVideoDisplays() - */ -extern DECLSPEC int SDLCALL SDL_GetDisplayDPI(int displayIndex, float * ddpi, float * hdpi, float * vdpi); - /** * \brief Get the usable desktop area represented by a display, with the * primary display located at 0,0 @@ -337,6 +353,27 @@ extern DECLSPEC int SDLCALL SDL_GetDisplayDPI(int displayIndex, float * ddpi, fl */ extern DECLSPEC int SDLCALL SDL_GetDisplayUsableBounds(int displayIndex, SDL_Rect * rect); +/** + * \brief Get the dots/pixels-per-inch for a display + * + * \note Diagonal, horizontal and vertical DPI can all be optionally + * returned if the parameter is non-NULL. + * + * \return 0 on success, or -1 if no DPI information is available or the index is out of range. + * + * \sa SDL_GetNumVideoDisplays() + */ +extern DECLSPEC int SDLCALL SDL_GetDisplayDPI(int displayIndex, float * ddpi, float * hdpi, float * vdpi); + +/** + * \brief Get the orientation of a display + * + * \return The orientation of the display, or SDL_ORIENTATION_UNKNOWN if it isn't available. + * + * \sa SDL_GetNumVideoDisplays() + */ +extern DECLSPEC SDL_DisplayOrientation SDLCALL SDL_GetDisplayOrientation(int displayIndex); + /** * \brief Returns the number of available display modes. * @@ -448,17 +485,32 @@ extern DECLSPEC Uint32 SDLCALL SDL_GetWindowPixelFormat(SDL_Window * window); * ::SDL_WINDOW_HIDDEN, ::SDL_WINDOW_BORDERLESS, * ::SDL_WINDOW_RESIZABLE, ::SDL_WINDOW_MAXIMIZED, * ::SDL_WINDOW_MINIMIZED, ::SDL_WINDOW_INPUT_GRABBED, - * ::SDL_WINDOW_ALLOW_HIGHDPI. + * ::SDL_WINDOW_ALLOW_HIGHDPI, ::SDL_WINDOW_VULKAN. * * \return The created window, or NULL if window creation failed. * * If the window is created with the SDL_WINDOW_ALLOW_HIGHDPI flag, its size * in pixels may differ from its size in screen coordinates on platforms with * high-DPI support (e.g. iOS and Mac OS X). Use SDL_GetWindowSize() to query - * the client area's size in screen coordinates, and SDL_GL_GetDrawableSize() - * or SDL_GetRendererOutputSize() to query the drawable size in pixels. + * the client area's size in screen coordinates, and SDL_GL_GetDrawableSize(), + * SDL_Vulkan_GetDrawableSize(), or SDL_GetRendererOutputSize() to query the + * drawable size in pixels. + * + * If the window is created with any of the SDL_WINDOW_OPENGL or + * SDL_WINDOW_VULKAN flags, then the corresponding LoadLibrary function + * (SDL_GL_LoadLibrary or SDL_Vulkan_LoadLibrary) is called and the + * corresponding UnloadLibrary function is called by SDL_DestroyWindow(). + * + * If SDL_WINDOW_VULKAN is specified and there isn't a working Vulkan driver, + * SDL_CreateWindow() will fail because SDL_Vulkan_LoadLibrary() will fail. + * + * \note On non-Apple devices, SDL requires you to either not link to the + * Vulkan loader or link to a dynamic library version. This limitation + * may be removed in a future version of SDL. * * \sa SDL_DestroyWindow() + * \sa SDL_GL_LoadLibrary() + * \sa SDL_Vulkan_LoadLibrary() */ extern DECLSPEC SDL_Window * SDLCALL SDL_CreateWindow(const char *title, int x, int y, int w, @@ -581,8 +633,8 @@ extern DECLSPEC void SDLCALL SDL_GetWindowPosition(SDL_Window * window, * \param w The width of the window, in screen coordinates. Must be >0. * \param h The height of the window, in screen coordinates. Must be >0. * - * \note You can't change the size of a fullscreen window, it automatically - * matches the size of the display mode. + * \note Fullscreen windows automatically match the size of the display mode, + * and you should use SDL_SetWindowDisplayMode() to change their size. * * The window size in screen coordinates may differ from the size in pixels, if * the window was created with SDL_WINDOW_ALLOW_HIGHDPI on a platform with @@ -590,6 +642,7 @@ extern DECLSPEC void SDLCALL SDL_GetWindowPosition(SDL_Window * window, * SDL_GetRendererOutputSize() to get the real client area size in pixels. * * \sa SDL_GetWindowSize() + * \sa SDL_SetWindowDisplayMode() */ extern DECLSPEC void SDLCALL SDL_SetWindowSize(SDL_Window * window, int w, int h); @@ -870,7 +923,7 @@ extern DECLSPEC float SDLCALL SDL_GetWindowBrightness(SDL_Window * window); * \param window The window which will be made transparent or opaque * \param opacity Opacity (0.0f - transparent, 1.0f - opaque) This will be * clamped internally between 0.0f and 1.0f. - * + * * \return 0 on success, or -1 if setting the opacity isn't supported. * * \sa SDL_GetWindowOpacity() @@ -897,7 +950,7 @@ extern DECLSPEC int SDLCALL SDL_GetWindowOpacity(SDL_Window * window, float * ou * * \param modal_window The window that should be modal * \param parent_window The parent window - * + * * \return 0 on success, or -1 otherwise. */ extern DECLSPEC int SDLCALL SDL_SetWindowModalFor(SDL_Window * modal_window, SDL_Window * parent_window); @@ -910,7 +963,7 @@ extern DECLSPEC int SDLCALL SDL_SetWindowModalFor(SDL_Window * modal_window, SDL * obscured by other windows. * * \param window The window that should get the input focus - * + * * \return 0 on success, or -1 otherwise. * \sa SDL_RaiseWindow() */ @@ -1110,11 +1163,16 @@ extern DECLSPEC void SDLCALL SDL_GL_ResetAttributes(void); /** * \brief Set an OpenGL window attribute before window creation. + * + * \return 0 on success, or -1 if the attribute could not be set. */ extern DECLSPEC int SDLCALL SDL_GL_SetAttribute(SDL_GLattr attr, int value); /** * \brief Get the actual value for an attribute from the current context. + * + * \return 0 on success, or -1 if the attribute could not be retrieved. + * The integer at \c value will be modified in either case. */ extern DECLSPEC int SDLCALL SDL_GL_GetAttribute(SDL_GLattr attr, int *value); @@ -1213,6 +1271,6 @@ extern DECLSPEC void SDLCALL SDL_GL_DeleteContext(SDL_GLContext context); #endif #include "close_code.h" -#endif /* _SDL_video_h */ +#endif /* SDL_video_h_ */ /* vi: set ts=4 sw=4 expandtab: */ diff --git a/misc/buildfiles/osx/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_vulkan.h b/misc/buildfiles/osx/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_vulkan.h new file mode 100644 index 00000000..d69a436b --- /dev/null +++ b/misc/buildfiles/osx/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_vulkan.h @@ -0,0 +1,278 @@ +/* + Simple DirectMedia Layer + Copyright (C) 2017, Mark Callow + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_vulkan.h + * + * Header file for functions to creating Vulkan surfaces on SDL windows. + */ + +#ifndef SDL_vulkan_h_ +#define SDL_vulkan_h_ + +#include "SDL_video.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/* Avoid including vulkan.h, don't define VkInstance if it's already included */ +#ifdef VULKAN_H_ +#define NO_SDL_VULKAN_TYPEDEFS +#endif +#ifndef NO_SDL_VULKAN_TYPEDEFS +#define VK_DEFINE_HANDLE(object) typedef struct object##_T* object; + +#if defined(__LP64__) || defined(_WIN64) || defined(__x86_64__) || defined(_M_X64) || defined(__ia64) || defined (_M_IA64) || defined(__aarch64__) || defined(__powerpc64__) +#define VK_DEFINE_NON_DISPATCHABLE_HANDLE(object) typedef struct object##_T *object; +#else +#define VK_DEFINE_NON_DISPATCHABLE_HANDLE(object) typedef uint64_t object; +#endif + +VK_DEFINE_HANDLE(VkInstance) +VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkSurfaceKHR) + +#endif /* !NO_SDL_VULKAN_TYPEDEFS */ + +typedef VkInstance SDL_vulkanInstance; +typedef VkSurfaceKHR SDL_vulkanSurface; /* for compatibility with Tizen */ + +/** + * \name Vulkan support functions + * + * \note SDL_Vulkan_GetInstanceExtensions & SDL_Vulkan_CreateSurface API + * is compatable with Tizen's implementation of Vulkan in SDL. + */ +/* @{ */ + +/** + * \brief Dynamically load a Vulkan loader library. + * + * \param [in] path The platform dependent Vulkan loader library name, or + * \c NULL. + * + * \return \c 0 on success, or \c -1 if the library couldn't be loaded. + * + * If \a path is NULL SDL will use the value of the environment variable + * \c SDL_VULKAN_LIBRARY, if set, otherwise it loads the default Vulkan + * loader library. + * + * This should be called after initializing the video driver, but before + * creating any Vulkan windows. If no Vulkan loader library is loaded, the + * default library will be loaded upon creation of the first Vulkan window. + * + * \note It is fairly common for Vulkan applications to link with \a libvulkan + * instead of explicitly loading it at run time. This will work with + * SDL provided the application links to a dynamic library and both it + * and SDL use the same search path. + * + * \note If you specify a non-NULL \c path, an application should retrieve all + * of the Vulkan functions it uses from the dynamic library using + * \c SDL_Vulkan_GetVkGetInstanceProcAddr() unless you can guarantee + * \c path points to the same vulkan loader library the application + * linked to. + * + * \note On Apple devices, if \a path is NULL, SDL will attempt to find + * the vkGetInstanceProcAddr address within all the mach-o images of + * the current process. This is because it is fairly common for Vulkan + * applications to link with libvulkan (and historically MoltenVK was + * provided as a static library). If it is not found then, on macOS, SDL + * will attempt to load \c vulkan.framework/vulkan, \c libvulkan.1.dylib, + * followed by \c libvulkan.dylib, in that order. + * On iOS SDL will attempt to load \c libvulkan.dylib only. Applications + * using a dynamic framework or .dylib must ensure it is included in its + * application bundle. + * + * \note On non-Apple devices, application linking with a static libvulkan is + * not supported. Either do not link to the Vulkan loader or link to a + * dynamic library version. + * + * \note This function will fail if there are no working Vulkan drivers + * installed. + * + * \sa SDL_Vulkan_GetVkGetInstanceProcAddr() + * \sa SDL_Vulkan_UnloadLibrary() + */ +extern DECLSPEC int SDLCALL SDL_Vulkan_LoadLibrary(const char *path); + +/** + * \brief Get the address of the \c vkGetInstanceProcAddr function. + * + * \note This should be called after either calling SDL_Vulkan_LoadLibrary + * or creating an SDL_Window with the SDL_WINDOW_VULKAN flag. + */ +extern DECLSPEC void *SDLCALL SDL_Vulkan_GetVkGetInstanceProcAddr(void); + +/** + * \brief Unload the Vulkan loader library previously loaded by + * \c SDL_Vulkan_LoadLibrary(). + * + * \sa SDL_Vulkan_LoadLibrary() + */ +extern DECLSPEC void SDLCALL SDL_Vulkan_UnloadLibrary(void); + +/** + * \brief Get the names of the Vulkan instance extensions needed to create + * a surface with \c SDL_Vulkan_CreateSurface(). + * + * \param [in] \c NULL or window Window for which the required Vulkan instance + * extensions should be retrieved + * \param [in,out] pCount pointer to an \c unsigned related to the number of + * required Vulkan instance extensions + * \param [out] pNames \c NULL or a pointer to an array to be filled with the + * required Vulkan instance extensions + * + * \return \c SDL_TRUE on success, \c SDL_FALSE on error. + * + * If \a pNames is \c NULL, then the number of required Vulkan instance + * extensions is returned in pCount. Otherwise, \a pCount must point to a + * variable set to the number of elements in the \a pNames array, and on + * return the variable is overwritten with the number of names actually + * written to \a pNames. If \a pCount is less than the number of required + * extensions, at most \a pCount structures will be written. If \a pCount + * is smaller than the number of required extensions, \c SDL_FALSE will be + * returned instead of \c SDL_TRUE, to indicate that not all the required + * extensions were returned. + * + * \note If \c window is not NULL, it will be checked against its creation + * flags to ensure that the Vulkan flag is present. This parameter + * will be removed in a future major release. + * + * \note The returned list of extensions will contain \c VK_KHR_surface + * and zero or more platform specific extensions + * + * \note The extension names queried here must be enabled when calling + * VkCreateInstance, otherwise surface creation will fail. + * + * \note \c window should have been created with the \c SDL_WINDOW_VULKAN flag + * or be \c NULL + * + * \code + * unsigned int count; + * // get count of required extensions + * if(!SDL_Vulkan_GetInstanceExtensions(NULL, &count, NULL)) + * handle_error(); + * + * static const char *const additionalExtensions[] = + * { + * VK_EXT_DEBUG_REPORT_EXTENSION_NAME, // example additional extension + * }; + * size_t additionalExtensionsCount = sizeof(additionalExtensions) / sizeof(additionalExtensions[0]); + * size_t extensionCount = count + additionalExtensionsCount; + * const char **names = malloc(sizeof(const char *) * extensionCount); + * if(!names) + * handle_error(); + * + * // get names of required extensions + * if(!SDL_Vulkan_GetInstanceExtensions(NULL, &count, names)) + * handle_error(); + * + * // copy additional extensions after required extensions + * for(size_t i = 0; i < additionalExtensionsCount; i++) + * names[i + count] = additionalExtensions[i]; + * + * VkInstanceCreateInfo instanceCreateInfo = {}; + * instanceCreateInfo.enabledExtensionCount = extensionCount; + * instanceCreateInfo.ppEnabledExtensionNames = names; + * // fill in rest of instanceCreateInfo + * + * VkInstance instance; + * // create the Vulkan instance + * VkResult result = vkCreateInstance(&instanceCreateInfo, NULL, &instance); + * free(names); + * \endcode + * + * \sa SDL_Vulkan_CreateSurface() + */ +extern DECLSPEC SDL_bool SDLCALL SDL_Vulkan_GetInstanceExtensions( + SDL_Window *window, + unsigned int *pCount, + const char **pNames); + +/** + * \brief Create a Vulkan rendering surface for a window. + * + * \param [in] window SDL_Window to which to attach the rendering surface. + * \param [in] instance handle to the Vulkan instance to use. + * \param [out] surface pointer to a VkSurfaceKHR handle to receive the + * handle of the newly created surface. + * + * \return \c SDL_TRUE on success, \c SDL_FALSE on error. + * + * \code + * VkInstance instance; + * SDL_Window *window; + * + * // create instance and window + * + * // create the Vulkan surface + * VkSurfaceKHR surface; + * if(!SDL_Vulkan_CreateSurface(window, instance, &surface)) + * handle_error(); + * \endcode + * + * \note \a window should have been created with the \c SDL_WINDOW_VULKAN flag. + * + * \note \a instance should have been created with the extensions returned + * by \c SDL_Vulkan_CreateSurface() enabled. + * + * \sa SDL_Vulkan_GetInstanceExtensions() + */ +extern DECLSPEC SDL_bool SDLCALL SDL_Vulkan_CreateSurface( + SDL_Window *window, + VkInstance instance, + VkSurfaceKHR* surface); + +/** + * \brief Get the size of a window's underlying drawable in pixels (for use + * with setting viewport, scissor & etc). + * + * \param window SDL_Window from which the drawable size should be queried + * \param w Pointer to variable for storing the width in pixels, + * may be NULL + * \param h Pointer to variable for storing the height in pixels, + * may be NULL + * + * This may differ from SDL_GetWindowSize() if we're rendering to a high-DPI + * drawable, i.e. the window was created with SDL_WINDOW_ALLOW_HIGHDPI on a + * platform with high-DPI support (Apple calls this "Retina"), and not disabled + * by the \c SDL_HINT_VIDEO_HIGHDPI_DISABLED hint. + * + * \note On macOS high-DPI support must be enabled for an application by + * setting NSHighResolutionCapable to true in its Info.plist. + * + * \sa SDL_GetWindowSize() + * \sa SDL_CreateWindow() + */ +extern DECLSPEC void SDLCALL SDL_Vulkan_GetDrawableSize(SDL_Window * window, + int *w, int *h); + +/* @} *//* Vulkan support functions */ + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* SDL_vulkan_h_ */ diff --git a/misc/buildfiles/osx/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/begin_code.h b/misc/buildfiles/osx/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/begin_code.h index 04e78c64..22c997c4 100644 --- a/misc/buildfiles/osx/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/begin_code.h +++ b/misc/buildfiles/osx/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/begin_code.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2016 Sam Lantinga + Copyright (C) 1997-2019 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -61,6 +61,12 @@ # else # define DECLSPEC __declspec(dllexport) # endif +# elif defined(__OS2__) +# ifdef BUILD_SDL +# define DECLSPEC __declspec(dllexport) +# else +# define DECLSPEC +# endif # else # if defined(__GNUC__) && __GNUC__ >= 4 # define DECLSPEC __attribute__ ((visibility("default"))) @@ -74,6 +80,11 @@ #ifndef SDLCALL #if (defined(__WIN32__) || defined(__WINRT__)) && !defined(__GNUC__) #define SDLCALL __cdecl +#elif defined(__OS2__) || defined(__EMX__) +#define SDLCALL _System +# if defined (__GNUC__) && !defined(_System) +# define _System /* for old EMX/GCC compat. */ +# endif #else #define SDLCALL #endif @@ -94,6 +105,9 @@ #ifdef _MSC_VER #pragma warning(disable: 4103) #endif +#ifdef __clang__ +#pragma clang diagnostic ignored "-Wpragma-pack" +#endif #ifdef __BORLANDC__ #pragma nopackwarning #endif @@ -111,7 +125,7 @@ #elif defined(_MSC_VER) || defined(__BORLANDC__) || \ defined(__DMC__) || defined(__SC__) || \ defined(__WATCOMC__) || defined(__LCC__) || \ - defined(__DECC) + defined(__DECC) || defined(__CC_ARM) #define SDL_INLINE __inline #ifndef __inline__ #define __inline__ __inline @@ -134,6 +148,16 @@ #endif #endif /* SDL_FORCE_INLINE not defined */ +#ifndef SDL_NORETURN +#if defined(__GNUC__) +#define SDL_NORETURN __attribute__((noreturn)) +#elif defined(_MSC_VER) +#define SDL_NORETURN __declspec(noreturn) +#else +#define SDL_NORETURN +#endif +#endif /* SDL_NORETURN not defined */ + /* Apparently this is needed by several Windows compilers */ #if !defined(__MACH__) #ifndef NULL diff --git a/misc/buildfiles/osx/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/close_code.h b/misc/buildfiles/osx/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/close_code.h index d908b00e..8e4cac3d 100644 --- a/misc/buildfiles/osx/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/close_code.h +++ b/misc/buildfiles/osx/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/close_code.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2016 Sam Lantinga + Copyright (C) 1997-2019 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -26,10 +26,13 @@ * after you finish any function and structure declarations in your headers */ +#ifndef _begin_code_h +#error close_code.h included without matching begin_code.h +#endif #undef _begin_code_h /* Reset structure packing at previous byte alignment */ -#if defined(_MSC_VER) || defined(__MWERKS__) || defined(__WATCOMC__) || defined(__BORLANDC__) +#if defined(_MSC_VER) || defined(__MWERKS__) || defined(__BORLANDC__) #ifdef __BORLANDC__ #pragma nopackwarning #endif diff --git a/misc/buildfiles/osx/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Resources/Info.plist b/misc/buildfiles/osx/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Resources/Info.plist index 84784080..df7ebf28 100644 --- a/misc/buildfiles/osx/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Resources/Info.plist +++ b/misc/buildfiles/osx/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Resources/Info.plist @@ -3,7 +3,7 @@ BuildMachineOSBuild - 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