+log2spam()
+{
+ map=$1
+ url=$2
+ branch=$3
+ hash=$4
+
+ branch=${branch##refs/heads/}
+ branch=${branch##refs/remotes/}
+ branch=${branch##origin/}
+
+ s_time=
+ s_samplesize=
+ s_failshaders=
+ s_leaked=
+ s_error=
+
+ while IFS= read -r L; do
+ case "$L" in
+ *\ seconds\ elapsed)
+ s_time=$(($s_time + ${L%% seconds elapsed}))
+ ;;
+ WARNING:\ surface\ at\ *\ too\ large\ for\ desired\ samplesize*)
+ s=${L##* }
+ if [ -z "$s_samplesize" ] || [ "$s" -gt "$s_samplesize" ]; then
+ s_samplesize=$s
+ fi
+ ;;
+ WARNING:\ Couldn\'t\ find\ image\ for\ shader\ textures/NULL)
+ # radiant stupid
+ ;;
+ WARNING:\ Couldn\'t\ find\ image\ for\ shader\ *)
+ s_failshaders="$s_failshaders ${L##* }"
+ ;;
+ '******* leaked *******')
+ s_leaked=1
+ ;;
+ '************ ERROR ************')
+ IFS= read -r s_error
+ ;;
+ esac
+ done
+ s_failshaders=${s_failshaders# }
+ if [ -n "$s_error" ]; then
+ echo -n "[$branch] \ 34failed"
+ else
+ echo -n "[$branch] finished"
+ fi
+ echo -n " map compile of $map ($url): $s_time sec"
+ if [ -n "$s_samplesize" ]; then
+ echo -n ", FIX samplesize >= $s_samplesize"
+ fi
+ if [ -n "$s_failshaders" ]; then
+ if [ -n "`echo "$s_failshaders" | cut -d ' ' -f 4-`" ]; then
+ s_failshaders="`echo "$s_failshaders" | cut -d ' ' -f 1-3`..."
+ fi
+ echo -n ", FIX shaders $s_failshaders"
+ fi
+ if [ -n "$s_leaked" ]; then
+ echo -n ", FIX LEAK"
+ fi
+ if [ -n "$s_error" ]; then
+ s_error=`echo "$s_error" | sed "s,$PWD/\?,,g"`
+ echo -n ", ERROR: $s_error"
+ fi
+ echo
+}
+