X-Git-Url: http://git.xonotic.org/?p=xonotic%2Fxonotic.git;a=blobdiff_plain;f=server%2Fserver.cfg;h=82fe9a4d3aa95508b60d9556a919e51458110dc1;hp=a33a5b36ec7a23f5d301521857ea2fd2507794c0;hb=HEAD;hpb=24a9e8b3efb4c764666647aa1d6668978ff10296 diff --git a/server/server.cfg b/server/server.cfg index a33a5b36..9d266a02 100644 --- a/server/server.cfg +++ b/server/server.cfg @@ -19,6 +19,10 @@ //sv_public 1 // 0 or -1 (see description) if the server should not be on the public servers list //hostname "Xonotic $g_xonoticversion Server" // this name will appear on the server list (the $g_xonoticversion gets replaced with the current version) //sv_motd "" // displayed on connect - good place for contact info (IRC, forum nick, etc.) so players can reach you when something is wrong with your server +//sv_termsofservice_url "https://yourdomain.tld/path/to/tos" // URL for the Terms of Service for playing on your server +// It is RECOMMENDED to supply such a document containing information about if and how you collect and process user data (bridging to IRC, player stats etc), +// contact information, rules and similar information. +// This document will be shown in the server join dialog. // This sets the remote console password on the server, you also need to set the cvar to the same value on your client to use the 'rcon' command. // Empty means rcon is disabled. @@ -171,15 +175,15 @@ sv_weaponstats_file "http://www.xonotic.org/weaponbalance/" ///////////////////////////////////////////////////////////////////// // Some more advanced settings. You probably are not interested in changing them at all. -//sv_ready_restart 0 // 1 to allow players to restart the map when all of them press the ready button //sv_ready_restart_after_countdown 0 // if set to 1 the players and map items are reset after the countdown ended, otherwise they're reset already at the beginning of the countdown -//sv_ready_restart_repeatable 0 "allows the players to restart the game as often as needed //sv_autoscreenshot 0 // 1 will force a screenshot for all clients when the map ends. Useful for competitions or the ladder. //g_antilag 2 // 0 to disable the antilag feature, 1 and 2 use different methods //sv_maxrate 1000000 // limits client connections to this rate in bytes/seconds +//sys_ticrate 0.0333333 // 0.0166667 for twice as many server frames per second; smoother gameplay but somewhat higher CPU use. + // see Docs/mapdownload.txt for more info //sv_curl_defaulturl http://www.xonotic.org/contentdownload/getmap.php?file= //fallback download URL