X-Git-Url: http://git.xonotic.org/?p=xonotic%2Fxonotic.git;a=blobdiff_plain;f=misc%2Fbuildfiles%2Fosx%2FXonotic.app%2FContents%2FFrameworks%2FSDL2.framework%2FVersions%2FA%2FHeaders%2FSDL_gamecontroller.h;fp=misc%2Fbuildfiles%2Fosx%2FXonotic.app%2FContents%2FFrameworks%2FSDL2.framework%2FVersions%2FA%2FHeaders%2FSDL_gamecontroller.h;h=e67fd9fd0e9c19cf9239831ca54ac59b3faf650a;hp=42087eea1623db80586d779cfa6b081a95c2a937;hb=deca2e989dd715da2f400ff1baa6ff582ce12ed5;hpb=68f21379a7ef1a8bf0f1a402bad90d19804615ad diff --git a/misc/buildfiles/osx/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_gamecontroller.h b/misc/buildfiles/osx/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_gamecontroller.h index 42087eea..e67fd9fd 100644 --- a/misc/buildfiles/osx/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_gamecontroller.h +++ b/misc/buildfiles/osx/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/SDL_gamecontroller.h @@ -93,7 +93,7 @@ typedef struct SDL_GameControllerButtonBind * } * } * - * Using the SDL_HINT_GAMECONTROLLERCONFIG hint or the SDL_GameControllerAddMapping you can add support for controllers SDL is unaware of or cause an existing controller to have a different binding. The format is: + * Using the SDL_HINT_GAMECONTROLLERCONFIG hint or the SDL_GameControllerAddMapping() you can add support for controllers SDL is unaware of or cause an existing controller to have a different binding. The format is: * guid,name,mappings * * Where GUID is the string value from SDL_JoystickGetGUIDString(), name is the human readable string for the device and mappings are controller mappings to joystick ones. @@ -136,14 +136,14 @@ extern DECLSPEC int SDLCALL SDL_GameControllerAddMapping( const char* mappingStr /** * Get a mapping string for a GUID * - * \return the mapping string. Must be freed with SDL_free. Returns NULL if no mapping is available + * \return the mapping string. Must be freed with SDL_free(). Returns NULL if no mapping is available */ extern DECLSPEC char * SDLCALL SDL_GameControllerMappingForGUID( SDL_JoystickGUID guid ); /** * Get a mapping string for an open GameController * - * \return the mapping string. Must be freed with SDL_free. Returns NULL if no mapping is available + * \return the mapping string. Must be freed with SDL_free(). Returns NULL if no mapping is available */ extern DECLSPEC char * SDLCALL SDL_GameControllerMapping( SDL_GameController * gamecontroller );