X-Git-Url: http://git.xonotic.org/?p=xonotic%2Fxonotic.git;a=blobdiff_plain;f=misc%2Fbuildfiles%2Fosx%2FXonotic-SDL.app%2FContents%2FFrameworks%2FSDL.framework%2FVersions%2FA%2FHeaders%2FSDL_mouse.h;fp=misc%2Fbuildfiles%2Fosx%2FXonotic-SDL.app%2FContents%2FFrameworks%2FSDL.framework%2FVersions%2FA%2FHeaders%2FSDL_mouse.h;h=0000000000000000000000000000000000000000;hp=a573f04ee059c9a26c05e2bd96bc4c255165b0ab;hb=d5b2b8067a4b7aa59390a5a8e5528671a8010294;hpb=4877d893039e80799e905eae61a6245aff3d498a diff --git a/misc/buildfiles/osx/Xonotic-SDL.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_mouse.h b/misc/buildfiles/osx/Xonotic-SDL.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_mouse.h deleted file mode 100644 index a573f04e..00000000 --- a/misc/buildfiles/osx/Xonotic-SDL.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_mouse.h +++ /dev/null @@ -1,143 +0,0 @@ -/* - SDL - Simple DirectMedia Layer - Copyright (C) 1997-2009 Sam Lantinga - - This library is free software; you can redistribute it and/or - modify it under the terms of the GNU Lesser General Public - License as published by the Free Software Foundation; either - version 2.1 of the License, or (at your option) any later version. - - This library is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - Lesser General Public License for more details. - - You should have received a copy of the GNU Lesser General Public - License along with this library; if not, write to the Free Software - Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA - - Sam Lantinga - slouken@libsdl.org -*/ - -/** @file SDL_mouse.h - * Include file for SDL mouse event handling - */ - -#ifndef _SDL_mouse_h -#define _SDL_mouse_h - -#include "SDL_stdinc.h" -#include "SDL_error.h" -#include "SDL_video.h" - -#include "begin_code.h" -/* Set up for C function definitions, even when using C++ */ -#ifdef __cplusplus -extern "C" { -#endif - -typedef struct WMcursor WMcursor; /**< Implementation dependent */ -typedef struct SDL_Cursor { - SDL_Rect area; /**< The area of the mouse cursor */ - Sint16 hot_x, hot_y; /**< The "tip" of the cursor */ - Uint8 *data; /**< B/W cursor data */ - Uint8 *mask; /**< B/W cursor mask */ - Uint8 *save[2]; /**< Place to save cursor area */ - WMcursor *wm_cursor; /**< Window-manager cursor */ -} SDL_Cursor; - -/* Function prototypes */ -/** - * Retrieve the current state of the mouse. - * The current button state is returned as a button bitmask, which can - * be tested using the SDL_BUTTON(X) macros, and x and y are set to the - * current mouse cursor position. You can pass NULL for either x or y. - */ -extern DECLSPEC Uint8 SDLCALL SDL_GetMouseState(int *x, int *y); - -/** - * Retrieve the current state of the mouse. - * The current button state is returned as a button bitmask, which can - * be tested using the SDL_BUTTON(X) macros, and x and y are set to the - * mouse deltas since the last call to SDL_GetRelativeMouseState(). - */ -extern DECLSPEC Uint8 SDLCALL SDL_GetRelativeMouseState(int *x, int *y); - -/** - * Set the position of the mouse cursor (generates a mouse motion event) - */ -extern DECLSPEC void SDLCALL SDL_WarpMouse(Uint16 x, Uint16 y); - -/** - * Create a cursor using the specified data and mask (in MSB format). - * The cursor width must be a multiple of 8 bits. - * - * The cursor is created in black and white according to the following: - * data mask resulting pixel on screen - * 0 1 White - * 1 1 Black - * 0 0 Transparent - * 1 0 Inverted color if possible, black if not. - * - * Cursors created with this function must be freed with SDL_FreeCursor(). - */ -extern DECLSPEC SDL_Cursor * SDLCALL SDL_CreateCursor - (Uint8 *data, Uint8 *mask, int w, int h, int hot_x, int hot_y); - -/** - * Set the currently active cursor to the specified one. - * If the cursor is currently visible, the change will be immediately - * represented on the display. - */ -extern DECLSPEC void SDLCALL SDL_SetCursor(SDL_Cursor *cursor); - -/** - * Returns the currently active cursor. - */ -extern DECLSPEC SDL_Cursor * SDLCALL SDL_GetCursor(void); - -/** - * Deallocates a cursor created with SDL_CreateCursor(). - */ -extern DECLSPEC void SDLCALL SDL_FreeCursor(SDL_Cursor *cursor); - -/** - * Toggle whether or not the cursor is shown on the screen. - * The cursor start off displayed, but can be turned off. - * SDL_ShowCursor() returns 1 if the cursor was being displayed - * before the call, or 0 if it was not. You can query the current - * state by passing a 'toggle' value of -1. - */ -extern DECLSPEC int SDLCALL SDL_ShowCursor(int toggle); - -/*@{*/ -/** Used as a mask when testing buttons in buttonstate - * Button 1: Left mouse button - * Button 2: Middle mouse button - * Button 3: Right mouse button - * Button 4: Mouse wheel up (may also be a real button) - * Button 5: Mouse wheel down (may also be a real button) - */ -#define SDL_BUTTON(X) (1 << ((X)-1)) -#define SDL_BUTTON_LEFT 1 -#define SDL_BUTTON_MIDDLE 2 -#define SDL_BUTTON_RIGHT 3 -#define SDL_BUTTON_WHEELUP 4 -#define SDL_BUTTON_WHEELDOWN 5 -#define SDL_BUTTON_X1 6 -#define SDL_BUTTON_X2 7 -#define SDL_BUTTON_LMASK SDL_BUTTON(SDL_BUTTON_LEFT) -#define SDL_BUTTON_MMASK SDL_BUTTON(SDL_BUTTON_MIDDLE) -#define SDL_BUTTON_RMASK SDL_BUTTON(SDL_BUTTON_RIGHT) -#define SDL_BUTTON_X1MASK SDL_BUTTON(SDL_BUTTON_X1) -#define SDL_BUTTON_X2MASK SDL_BUTTON(SDL_BUTTON_X2) -/*@}*/ - -/* Ends C function definitions when using C++ */ -#ifdef __cplusplus -} -#endif -#include "close_code.h" - -#endif /* _SDL_mouse_h */