X-Git-Url: http://git.xonotic.org/?p=xonotic%2Fxonotic.git;a=blobdiff_plain;f=misc%2Fbuilddeps%2Fwin64%2Fsdl%2Fshare%2Fman%2Fman3%2FSDL_AudioSpec.3;fp=misc%2Fbuilddeps%2Fwin64%2Fsdl%2Fshare%2Fman%2Fman3%2FSDL_AudioSpec.3;h=0000000000000000000000000000000000000000;hp=c70ffd173583e16b744676e411cad4e9b7684a97;hb=47a4fd358e26ad7b6abc173b9e73955b1cab2cf5;hpb=857c997721671a1e81ffce0b51473bd95e916f09 diff --git a/misc/builddeps/win64/sdl/share/man/man3/SDL_AudioSpec.3 b/misc/builddeps/win64/sdl/share/man/man3/SDL_AudioSpec.3 deleted file mode 100644 index c70ffd17..00000000 --- a/misc/builddeps/win64/sdl/share/man/man3/SDL_AudioSpec.3 +++ /dev/null @@ -1,70 +0,0 @@ -.TH "SDL_AudioSpec" "3" "Tue 11 Sep 2001, 22:58" "SDL" "SDL API Reference" -.SH "NAME" -SDL_AudioSpec \- Audio Specification Structure -.SH "STRUCTURE DEFINITION" -.PP -.nf -\f(CWtypedef struct{ - int freq; - Uint16 format; - Uint8 channels; - Uint8 silence; - Uint16 samples; - Uint32 size; - void (*callback)(void *userdata, Uint8 *stream, int len); - void *userdata; -} SDL_AudioSpec;\fR -.fi -.PP -.SH "STRUCTURE DATA" -.TP 20 -\fBfreq\fR -Audio frequency in samples per second -.TP 20 -\fBformat\fR -Audio data format -.TP 20 -\fBchannels\fR -Number of channels: 1 mono, 2 stereo -.TP 20 -\fBsilence\fR -Audio buffer silence value (calculated) -.TP 20 -\fBsamples\fR -Audio buffer size in samples -.TP 20 -\fBsize\fR -Audio buffer size in bytes (calculated) -.TP 20 -\fBcallback(\&.\&.)\fR -Callback function for filling the audio buffer -.TP 20 -\fBuserdata\fR -Pointer the user data which is passed to the callback function -.SH "DESCRIPTION" -.PP -The \fBSDL_AudioSpec\fR structure is used to describe the format of some audio data\&. This structure is used by \fI\fBSDL_OpenAudio\fP\fR and \fI\fBSDL_LoadWAV\fP\fR\&. While all fields are used by \fBSDL_OpenAudio\fP only \fBfreq\fR, \fBformat\fR, \fBsamples\fR and \fBchannels\fR are used by \fBSDL_LoadWAV\fP\&. We will detail these common members here\&. -.TP 20 -\fBfreq\fR -The number of samples sent to the sound device every second\&. Common values are 11025, 22050 and 44100\&. The higher the better\&. -.TP 20 -\fBformat\fR -Specifies the size and type of each sample element -.IP "\fBAUDIO_U8\fP" 10Unsigned 8-bit samples -.IP "\fBAUDIO_S8\fP" 10Signed 8-bit samples -.IP "\fBAUDIO_U16\fP or \fBAUDIO_U16LSB\fP" 10Unsigned 16-bit little-endian samples -.IP "\fBAUDIO_S16\fP or \fBAUDIO_S16LSB\fP" 10Signed 16-bit little-endian samples -.IP "\fBAUDIO_U16MSB\fP" 10Unsigned 16-bit big-endian samples -.IP "\fBAUDIO_S16MSB\fP" 10Signed 16-bit big-endian samples -.IP "\fBAUDIO_U16SYS\fP" 10Either \fBAUDIO_U16LSB\fP or \fBAUDIO_U16MSB\fP depending on you systems endianness -.IP "\fBAUDIO_S16SYS\fP" 10Either \fBAUDIO_S16LSB\fP or \fBAUDIO_S16MSB\fP depending on you systems endianness -.TP 20 -\fBchannels\fR -The number of seperate sound channels\&. 1 is mono (single channel), 2 is stereo (dual channel)\&. -.TP 20 -\fBsamples\fR -When used with \fI\fBSDL_OpenAudio\fP\fR this refers to the size of the audio buffer in samples\&. A sample a chunk of audio data of the size specified in \fBformat\fR mulitplied by the number of channels\&. When the \fBSDL_AudioSpec\fR is used with \fI\fBSDL_LoadWAV\fP\fR \fBsamples\fR is set to 4096\&. -.SH "SEE ALSO" -.PP -\fI\fBSDL_OpenAudio\fP\fR, \fI\fBSDL_LoadWAV\fP\fR -.\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:58