X-Git-Url: http://git.xonotic.org/?p=xonotic%2Fxonotic.git;a=blobdiff_plain;f=misc%2Fbuilddeps%2Fwin64%2Fsdl%2Finclude%2FSDL2%2FSDL.h;h=1a3fa285cdd9c2c234389784f0585e7df31fd53c;hp=7647b5111e1fe97548e3c918eaa5f5e67e866c10;hb=deca2e989dd715da2f400ff1baa6ff582ce12ed5;hpb=38843b816f00c0d1d1e0ce2d99f172a975eb7a3e diff --git a/misc/builddeps/win64/sdl/include/SDL2/SDL.h b/misc/builddeps/win64/sdl/include/SDL2/SDL.h index 7647b511..1a3fa285 100644 --- a/misc/builddeps/win64/sdl/include/SDL2/SDL.h +++ b/misc/builddeps/win64/sdl/include/SDL2/SDL.h @@ -72,14 +72,14 @@ extern "C" { * specify the subsystems which you will be using in your application. */ /* @{ */ -#define SDL_INIT_TIMER 0x00000001 -#define SDL_INIT_AUDIO 0x00000010 -#define SDL_INIT_VIDEO 0x00000020 /**< SDL_INIT_VIDEO implies SDL_INIT_EVENTS */ -#define SDL_INIT_JOYSTICK 0x00000200 /**< SDL_INIT_JOYSTICK implies SDL_INIT_EVENTS */ -#define SDL_INIT_HAPTIC 0x00001000 -#define SDL_INIT_GAMECONTROLLER 0x00002000 /**< SDL_INIT_GAMECONTROLLER implies SDL_INIT_JOYSTICK */ -#define SDL_INIT_EVENTS 0x00004000 -#define SDL_INIT_NOPARACHUTE 0x00100000 /**< compatibility; this flag is ignored. */ +#define SDL_INIT_TIMER 0x00000001u +#define SDL_INIT_AUDIO 0x00000010u +#define SDL_INIT_VIDEO 0x00000020u /**< SDL_INIT_VIDEO implies SDL_INIT_EVENTS */ +#define SDL_INIT_JOYSTICK 0x00000200u /**< SDL_INIT_JOYSTICK implies SDL_INIT_EVENTS */ +#define SDL_INIT_HAPTIC 0x00001000u +#define SDL_INIT_GAMECONTROLLER 0x00002000u /**< SDL_INIT_GAMECONTROLLER implies SDL_INIT_JOYSTICK */ +#define SDL_INIT_EVENTS 0x00004000u +#define SDL_INIT_NOPARACHUTE 0x00100000u /**< compatibility; this flag is ignored. */ #define SDL_INIT_EVERYTHING ( \ SDL_INIT_TIMER | SDL_INIT_AUDIO | SDL_INIT_VIDEO | SDL_INIT_EVENTS | \ SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC | SDL_INIT_GAMECONTROLLER \ @@ -95,8 +95,8 @@ extern DECLSPEC int SDLCALL SDL_Init(Uint32 flags); * This function initializes specific SDL subsystems * * Subsystem initialization is ref-counted, you must call - * SDL_QuitSubSystem for each SDL_InitSubSystem to correctly - * shutdown a subsystem manually (or call SDL_Quit to force shutdown). + * SDL_QuitSubSystem() for each SDL_InitSubSystem() to correctly + * shutdown a subsystem manually (or call SDL_Quit() to force shutdown). * If a subsystem is already loaded then this call will * increase the ref-count and return. */