X-Git-Url: http://git.xonotic.org/?p=xonotic%2Fxonotic.git;a=blobdiff_plain;f=misc%2Fbuilddeps%2Fwin64%2Fdx%2Finclude%2Fd3d10.h;fp=misc%2Fbuilddeps%2Fwin64%2Fdx%2Finclude%2Fd3d10.h;h=dd6ea6ce056cf67b84d87b2054e65e2429dba978;hp=0000000000000000000000000000000000000000;hb=85864bd56ab6212ceba8b493afe8a54b14a9abb2;hpb=493accd7676823aa175639b70ad31242e6abdbd8 diff --git a/misc/builddeps/win64/dx/include/d3d10.h b/misc/builddeps/win64/dx/include/d3d10.h new file mode 100644 index 00000000..dd6ea6ce --- /dev/null +++ b/misc/builddeps/win64/dx/include/d3d10.h @@ -0,0 +1,5603 @@ +/*** Autogenerated by WIDL 1.2-rc3 from d3d10.idl - Do not edit ***/ + +#include +#include + +#ifndef __WIDL_D3D10_H +#define __WIDL_D3D10_H + +#ifdef __cplusplus +extern "C" { +#endif + +/* Headers for imported files */ + +#include +#include +#include + +/* Forward declarations */ + +#ifndef __ID3D10DeviceChild_FWD_DEFINED__ +#define __ID3D10DeviceChild_FWD_DEFINED__ +typedef interface ID3D10DeviceChild ID3D10DeviceChild; +#endif + +#ifndef __ID3D10Resource_FWD_DEFINED__ +#define __ID3D10Resource_FWD_DEFINED__ +typedef interface ID3D10Resource ID3D10Resource; +#endif + +#ifndef __ID3D10Buffer_FWD_DEFINED__ +#define __ID3D10Buffer_FWD_DEFINED__ +typedef interface ID3D10Buffer ID3D10Buffer; +#endif + +#ifndef __ID3D10Texture1D_FWD_DEFINED__ +#define __ID3D10Texture1D_FWD_DEFINED__ +typedef interface ID3D10Texture1D ID3D10Texture1D; +#endif + +#ifndef __ID3D10Texture2D_FWD_DEFINED__ +#define __ID3D10Texture2D_FWD_DEFINED__ +typedef interface ID3D10Texture2D ID3D10Texture2D; +#endif + +#ifndef __ID3D10Texture3D_FWD_DEFINED__ +#define __ID3D10Texture3D_FWD_DEFINED__ +typedef interface ID3D10Texture3D ID3D10Texture3D; +#endif + +#ifndef __ID3D10View_FWD_DEFINED__ +#define __ID3D10View_FWD_DEFINED__ +typedef interface ID3D10View ID3D10View; +#endif + +#ifndef __ID3D10DepthStencilView_FWD_DEFINED__ +#define __ID3D10DepthStencilView_FWD_DEFINED__ +typedef interface ID3D10DepthStencilView ID3D10DepthStencilView; +#endif + +#ifndef __ID3D10RenderTargetView_FWD_DEFINED__ +#define __ID3D10RenderTargetView_FWD_DEFINED__ +typedef interface ID3D10RenderTargetView ID3D10RenderTargetView; +#endif + +#ifndef __ID3D10ShaderResourceView_FWD_DEFINED__ +#define __ID3D10ShaderResourceView_FWD_DEFINED__ +typedef interface ID3D10ShaderResourceView ID3D10ShaderResourceView; +#endif + +#ifndef __ID3D10BlendState_FWD_DEFINED__ +#define __ID3D10BlendState_FWD_DEFINED__ +typedef interface ID3D10BlendState ID3D10BlendState; +#endif + +#ifndef __ID3D10DepthStencilState_FWD_DEFINED__ +#define __ID3D10DepthStencilState_FWD_DEFINED__ +typedef interface ID3D10DepthStencilState ID3D10DepthStencilState; +#endif + +#ifndef __ID3D10GeometryShader_FWD_DEFINED__ +#define __ID3D10GeometryShader_FWD_DEFINED__ +typedef interface ID3D10GeometryShader ID3D10GeometryShader; +#endif + +#ifndef __ID3D10InputLayout_FWD_DEFINED__ +#define __ID3D10InputLayout_FWD_DEFINED__ +typedef interface ID3D10InputLayout ID3D10InputLayout; +#endif + +#ifndef __ID3D10PixelShader_FWD_DEFINED__ +#define __ID3D10PixelShader_FWD_DEFINED__ +typedef interface ID3D10PixelShader ID3D10PixelShader; +#endif + +#ifndef __ID3D10RasterizerState_FWD_DEFINED__ +#define __ID3D10RasterizerState_FWD_DEFINED__ +typedef interface ID3D10RasterizerState ID3D10RasterizerState; +#endif + +#ifndef __ID3D10SamplerState_FWD_DEFINED__ +#define __ID3D10SamplerState_FWD_DEFINED__ +typedef interface ID3D10SamplerState ID3D10SamplerState; +#endif + +#ifndef __ID3D10VertexShader_FWD_DEFINED__ +#define __ID3D10VertexShader_FWD_DEFINED__ +typedef interface ID3D10VertexShader ID3D10VertexShader; +#endif + +#ifndef __ID3D10Asynchronous_FWD_DEFINED__ +#define __ID3D10Asynchronous_FWD_DEFINED__ +typedef interface ID3D10Asynchronous ID3D10Asynchronous; +#endif + +#ifndef __ID3D10Counter_FWD_DEFINED__ +#define __ID3D10Counter_FWD_DEFINED__ +typedef interface ID3D10Counter ID3D10Counter; +#endif + +#ifndef __ID3D10Query_FWD_DEFINED__ +#define __ID3D10Query_FWD_DEFINED__ +typedef interface ID3D10Query ID3D10Query; +#endif + +#ifndef __ID3D10Predicate_FWD_DEFINED__ +#define __ID3D10Predicate_FWD_DEFINED__ +typedef interface ID3D10Predicate ID3D10Predicate; +#endif + +#ifndef __ID3D10Device_FWD_DEFINED__ +#define __ID3D10Device_FWD_DEFINED__ +typedef interface ID3D10Device ID3D10Device; +#endif + +#ifndef __ID3D10Multithread_FWD_DEFINED__ +#define __ID3D10Multithread_FWD_DEFINED__ +typedef interface ID3D10Multithread ID3D10Multithread; +#endif + + +#ifndef _D3D10_CONSTANTS +#define _D3D10_CONSTANTS +#define D3D10_DEFAULT_BLEND_FACTOR_ALPHA (1.00000000000000) + +#define D3D10_DEFAULT_BLEND_FACTOR_BLUE (1.00000000000000) + +#define D3D10_DEFAULT_BLEND_FACTOR_GREEN (1.00000000000000) + +#define D3D10_DEFAULT_BLEND_FACTOR_RED (1.00000000000000) + +#define D3D10_DEFAULT_BORDER_COLOR_COMPONENT (0.00000000000000) + +#define D3D10_DEFAULT_SLOPE_SCALED_DEPTH_BIAS (0.00000000000000) + +#define D3D10_DEFAULT_DEPTH_BIAS_CLAMP (0.00000000000000) + +#define D3D10_DEFAULT_MAX_ANISOTROPY (16.0000000000000) + +#define D3D10_DEFAULT_MIP_LOD_BIAS (0.00000000000000) + +#define D3D10_DEFAULT_VIEWPORT_MAX_DEPTH (0.00000000000000) + +#define D3D10_DEFAULT_VIEWPORT_MIN_DEPTH (0.00000000000000) + +#define D3D10_FLOAT16_FUSED_TOLERANCE_IN_ULP (0.600000000000000) + +#define D3D10_FLOAT32_MAX (3.40282346600000e+38) + +#define D3D10_FLOAT32_TO_INTEGER_TOLERANCE_IN_ULP (0.600000000000000) + +#define D3D10_FLOAT_TO_SRGB_EXPONENT_DENOMINATOR (2.40000000000000) + +#define D3D10_FLOAT_TO_SRGB_EXPONENT_NUMERATOR (1.00000000000000) + +#define D3D10_FLOAT_TO_SRGB_OFFSET (0.0550000000000000) + +#define D3D10_FLOAT_TO_SRGB_SCALE_1 (12.9200000000000) + +#define D3D10_FLOAT_TO_SRGB_SCALE_2 (1.05500000000000) + +#define D3D10_FLOAT_TO_SRGB_THRESHOLD (0.00313080000000000) + +#define D3D10_FTOI_INSTRUCTION_MAX_INPUT (2147483647.99900) + +#define D3D10_FTOI_INSTRUCTION_MIN_INPUT (-2147483648.99900) + +#define D3D10_FTOU_INSTRUCTION_MAX_INPUT (4294967295.99900) + +#define D3D10_FTOU_INSTRUCTION_MIN_INPUT (0.00000000000000) + +#define D3D10_LINEAR_GAMMA (1.00000000000000) + +#define D3D10_MAX_BORDER_COLOR_COMPONENT (1.00000000000000) + +#define D3D10_MAX_DEPTH (1.00000000000000) + +#define D3D10_MAX_POSITION_VALUE (3.40282346600000e+34) + +#define D3D10_MIN_BORDER_COLOR_COMPONENT (0.00000000000000) + +#define D3D10_MIN_DEPTH (0.00000000000000) + +#define D3D10_MIP_LOD_BIAS_MAX (15.9900000000000) + +#define D3D10_MIP_LOD_BIAS_MIN (-16.0000000000000) + +#define D3D10_PS_PIXEL_CENTER_FRACTIONAL_COMPONENT (0.500000000000000) + +#define D3D10_MULTISAMPLE_ANTIALIAS_LINE_WIDTH (1.40000000000000) + +#define D3D10_SRGB_GAMMA (2.20000000000000) + +#define D3D10_SRGB_TO_FLOAT_DENOMINATOR_1 (12.9200000000000) + +#define D3D10_SRGB_TO_FLOAT_DENOMINATOR_2 (1.05500000000000) + +#define D3D10_SRGB_TO_FLOAT_EXPONENT (2.40000000000000) + +#define D3D10_SRGB_TO_FLOAT_OFFSET (0.0550000000000000) + +#define D3D10_SRGB_TO_FLOAT_THRESHOLD (0.0404500000000000) + +#define D3D10_SRGB_TO_FLOAT_TOLERANCE_IN_ULP (0.500000000000000) + +#define D3D10_PS_LEGACY_PIXEL_CENTER_FRACTIONAL_COMPONENT (0.00000000000000) + +#define D3D_SPEC_VERSION (1.05000500000000) + +#define D3D10_16BIT_INDEX_STRIP_CUT_VALUE (0xffff) + +#define D3D10_32BIT_INDEX_STRIP_CUT_VALUE (0xffffffff) + +#define D3D10_8BIT_INDEX_STRIP_CUT_VALUE (0xff) + +#define D3D10_ARRAY_AXIS_ADDRESS_RANGE_BIT_COUNT (9) + +#define D3D10_CLIP_OR_CULL_DISTANCE_COUNT (8) + +#define D3D10_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT (2) + +#define D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT (14) + +#define D3D10_COMMONSHADER_CONSTANT_BUFFER_COMPONENTS (4) + +#define D3D10_COMMONSHADER_CONSTANT_BUFFER_COMPONENT_BIT_COUNT (32) + +#define D3D10_COMMONSHADER_CONSTANT_BUFFER_HW_SLOT_COUNT (15) + +#define D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COMPONENTS (4) + +#define D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COUNT (15) + +#define D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READS_PER_INST (1) + +#define D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READ_PORTS (1) + +#define D3D10_COMMONSHADER_FLOWCONTROL_NESTING_LIMIT (64) + +#define D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COMPONENTS (4) + +#define D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COUNT (1) + +#define D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READS_PER_INST (1) + +#define D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READ_PORTS (1) + +#define D3D10_COMMONSHADER_IMMEDIATE_VALUE_COMPONENT_BIT_COUNT (32) + +#define D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_COMPONENTS (1) + +#define D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_COUNT (128) + +#define D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_READS_PER_INST (1) + +#define D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_READ_PORTS (1) + +#define D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT (128) + +#define D3D10_COMMONSHADER_SAMPLER_REGISTER_COMPONENTS (1) + +#define D3D10_COMMONSHADER_SAMPLER_REGISTER_COUNT (16) + +#define D3D10_COMMONSHADER_SAMPLER_REGISTER_READS_PER_INST (1) + +#define D3D10_COMMONSHADER_SAMPLER_REGISTER_READ_PORTS (1) + +#define D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT (16) + +#define D3D10_COMMONSHADER_SUBROUTINE_NESTING_LIMIT (32) + +#define D3D10_COMMONSHADER_TEMP_REGISTER_COMPONENTS (4) + +#define D3D10_COMMONSHADER_TEMP_REGISTER_COMPONENT_BIT_COUNT (32) + +#define D3D10_COMMONSHADER_TEMP_REGISTER_COUNT (4096) + +#define D3D10_COMMONSHADER_TEMP_REGISTER_READS_PER_INST (3) + +#define D3D10_COMMONSHADER_TEMP_REGISTER_READ_PORTS (3) + +#define D3D10_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MAX (10) + +#define D3D10_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MIN (-10) + +#define D3D10_COMMONSHADER_TEXEL_OFFSET_MAX_NEGATIVE (-8) + +#define D3D10_COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVE (7) + +#define D3D10_DEFAULT_DEPTH_BIAS (0) + +#define D3D10_DEFAULT_RENDER_TARGET_ARRAY_INDEX (0) + +#define D3D10_DEFAULT_SAMPLE_MASK (0xffffffff) + +#define D3D10_DEFAULT_SCISSOR_ENDX (0) + +#define D3D10_DEFAULT_SCISSOR_ENDY (0) + +#define D3D10_DEFAULT_SCISSOR_STARTX (0) + +#define D3D10_DEFAULT_SCISSOR_STARTY (0) + +#define D3D10_DEFAULT_STENCIL_READ_MASK (0xff) + +#define D3D10_DEFAULT_STENCIL_REFERENCE (0) + +#define D3D10_DEFAULT_STENCIL_WRITE_MASK (0xff) + +#define D3D10_DEFAULT_VIEWPORT_AND_SCISSORRECT_INDEX (0) + +#define D3D10_DEFAULT_VIEWPORT_HEIGHT (0) + +#define D3D10_DEFAULT_VIEWPORT_TOPLEFTX (0) + +#define D3D10_DEFAULT_VIEWPORT_TOPLEFTY (0) + +#define D3D10_DEFAULT_VIEWPORT_WIDTH (0) + +#define D3D10_GS_INPUT_PRIM_CONST_REGISTER_COMPONENTS (1) + +#define D3D10_GS_INPUT_PRIM_CONST_REGISTER_COMPONENT_BIT_COUNT (32) + +#define D3D10_GS_INPUT_PRIM_CONST_REGISTER_COUNT (1) + +#define D3D10_GS_INPUT_PRIM_CONST_REGISTER_READS_PER_INST (2) + +#define D3D10_GS_INPUT_PRIM_CONST_REGISTER_READ_PORTS (1) + +#define D3D10_GS_INPUT_REGISTER_COMPONENTS (4) + +#define D3D10_GS_INPUT_REGISTER_COMPONENT_BIT_COUNT (32) + +#define D3D10_GS_INPUT_REGISTER_COUNT (16) + +#define D3D10_GS_INPUT_REGISTER_READS_PER_INST (2) + +#define D3D10_GS_INPUT_REGISTER_READ_PORTS (1) + +#define D3D10_GS_INPUT_REGISTER_VERTICES (6) + +#define D3D10_GS_OUTPUT_ELEMENTS (32) + +#define D3D10_GS_OUTPUT_REGISTER_COMPONENTS (4) + +#define D3D10_GS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT (32) + +#define D3D10_GS_OUTPUT_REGISTER_COUNT (32) + +#define D3D10_IA_DEFAULT_INDEX_BUFFER_OFFSET_IN_BYTES (0) + +#define D3D10_IA_DEFAULT_PRIMITIVE_TOPOLOGY (0) + +#define D3D10_IA_DEFAULT_VERTEX_BUFFER_OFFSET_IN_BYTES (0) + +#define D3D10_IA_INDEX_INPUT_RESOURCE_SLOT_COUNT (1) + +#define D3D10_IA_INSTANCE_ID_BIT_COUNT (32) + +#define D3D10_IA_INTEGER_ARITHMETIC_BIT_COUNT (32) + +#define D3D10_IA_PRIMITIVE_ID_BIT_COUNT (32) + +#define D3D10_IA_VERTEX_ID_BIT_COUNT (32) + +#define D3D10_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT (16) + +#define D3D10_IA_VERTEX_INPUT_STRUCTURE_ELEMENTS_COMPONENTS (64) + +#define D3D10_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT (16) + +#define D3D10_INTEGER_DIVIDE_BY_ZERO_QUOTIENT (0xffffffff) + +#define D3D10_INTEGER_DIVIDE_BY_ZERO_REMAINDER (0xffffffff) + +#define D3D10_MAX_MAXANISOTROPY (16) + +#define D3D10_MAX_MULTISAMPLE_SAMPLE_COUNT (32) + +#define D3D10_MAX_TEXTURE_DIMENSION_2_TO_EXP (17) + +#define D3D10_MIN_MAXANISOTROPY (0) + +#define D3D10_MIP_LOD_FRACTIONAL_BIT_COUNT (6) + +#define D3D10_MIP_LOD_RANGE_BIT_COUNT (8) + +#define D3D10_NONSAMPLE_FETCH_OUT_OF_RANGE_ACCESS_RESULT (0) + +#define D3D10_PIXEL_ADDRESS_RANGE_BIT_COUNT (13) + +#define D3D10_PRE_SCISSOR_PIXEL_ADDRESS_RANGE_BIT_COUNT (15) + +#define D3D10_PS_FRONTFACING_DEFAULT_VALUE (0xffffffff) + +#define D3D10_PS_FRONTFACING_FALSE_VALUE (0) + +#define D3D10_PS_FRONTFACING_TRUE_VALUE (0xffffffff) + +#define D3D10_PS_INPUT_REGISTER_COMPONENTS (4) + +#define D3D10_PS_INPUT_REGISTER_COMPONENT_BIT_COUNT (32) + +#define D3D10_PS_INPUT_REGISTER_COUNT (32) + +#define D3D10_PS_INPUT_REGISTER_READS_PER_INST (2) + +#define D3D10_PS_INPUT_REGISTER_READ_PORTS (1) + +#define D3D10_PS_OUTPUT_DEPTH_REGISTER_COMPONENTS (1) + +#define D3D10_PS_OUTPUT_DEPTH_REGISTER_COMPONENT_BIT_COUNT (32) + +#define D3D10_PS_OUTPUT_DEPTH_REGISTER_COUNT (1) + +#define D3D10_PS_OUTPUT_REGISTER_COMPONENTS (4) + +#define D3D10_PS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT (32) + +#define D3D10_PS_OUTPUT_REGISTER_COUNT (8) + +#define D3D10_REQ_BLEND_OBJECT_COUNT_PER_CONTEXT (4096) + +#define D3D10_REQ_BUFFER_RESOURCE_TEXEL_COUNT_2_TO_EXP (27) + +#define D3D10_REQ_CONSTANT_BUFFER_ELEMENT_COUNT (4096) + +#define D3D10_REQ_DEPTH_STENCIL_OBJECT_COUNT_PER_CONTEXT (4096) + +#define D3D10_REQ_DRAWINDEXED_INDEX_COUNT_2_TO_EXP (32) + +#define D3D10_REQ_DRAW_VERTEX_COUNT_2_TO_EXP (32) + +#define D3D10_REQ_FILTERING_HW_ADDRESSABLE_RESOURCE_DIMENSION (8192) + +#define D3D10_REQ_GS_INVOCATION_32BIT_OUTPUT_COMPONENT_LIMIT (1024) + +#define D3D10_REQ_IMMEDIATE_CONSTANT_BUFFER_ELEMENT_COUNT (4096) + +#define D3D10_REQ_MAXANISOTROPY (16) + +#define D3D10_REQ_MIP_LEVELS (14) + +#define D3D10_REQ_MULTI_ELEMENT_STRUCTURE_SIZE_IN_BYTES (2048) + +#define D3D10_REQ_RASTERIZER_OBJECT_COUNT_PER_CONTEXT (4096) + +#define D3D10_REQ_RENDER_TO_BUFFER_WINDOW_WIDTH (8192) + +#define D3D10_REQ_RESOURCE_SIZE_IN_MEGABYTES (128) + +#define D3D10_REQ_RESOURCE_VIEW_COUNT_PER_CONTEXT_2_TO_EXP (20) + +#define D3D10_REQ_SAMPLER_OBJECT_COUNT_PER_CONTEXT (4096) + +#define D3D10_REQ_TEXTURE1D_ARRAY_AXIS_DIMENSION (512) + +#define D3D10_REQ_TEXTURE1D_U_DIMENSION (8192) + +#define D3D10_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION (512) + +#define D3D10_REQ_TEXTURE2D_U_OR_V_DIMENSION (8192) + +#define D3D10_REQ_TEXTURE3D_U_V_OR_W_DIMENSION (2048) + +#define D3D10_REQ_TEXTURECUBE_DIMENSION (8192) + +#define D3D10_RESINFO_INSTRUCTION_MISSING_COMPONENT_RETVAL (0) + +#define D3D10_SHADER_MAJOR_VERSION (4) + +#define D3D10_SHADER_MINOR_VERSION (0) + +#define D3D10_SHIFT_INSTRUCTION_PAD_VALUE (0) + +#define D3D10_SHIFT_INSTRUCTION_SHIFT_VALUE_BIT_COUNT (5) + +#define D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT (8) + +#define D3D10_SO_BUFFER_MAX_STRIDE_IN_BYTES (2048) + +#define D3D10_SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES (256) + +#define D3D10_SO_BUFFER_SLOT_COUNT (4) + +#define D3D10_SO_DDI_REGISTER_INDEX_DENOTING_GAP (0xffffffff) + +#define D3D10_SO_MULTIPLE_BUFFER_ELEMENTS_PER_BUFFER (1) + +#define D3D10_SO_SINGLE_BUFFER_COMPONENT_LIMIT (64) + +#define D3D10_STANDARD_COMPONENT_BIT_COUNT (32) + +#define D3D10_STANDARD_COMPONENT_BIT_COUNT_DOUBLED (64) + +#define D3D10_STANDARD_MAXIMUM_ELEMENT_ALIGNMENT_BYTE_MULTIPLE (4) + +#define D3D10_STANDARD_PIXEL_COMPONENT_COUNT (128) + +#define D3D10_STANDARD_PIXEL_ELEMENT_COUNT (32) + +#define D3D10_STANDARD_VECTOR_SIZE (4) + +#define D3D10_STANDARD_VERTEX_ELEMENT_COUNT (16) + +#define D3D10_STANDARD_VERTEX_TOTAL_COMPONENT_COUNT (64) + +#define D3D10_SUBPIXEL_FRACTIONAL_BIT_COUNT (8) + +#define D3D10_SUBTEXEL_FRACTIONAL_BIT_COUNT (6) + +#define D3D10_TEXEL_ADDRESS_RANGE_BIT_COUNT (18) + +#define D3D10_UNBOUND_MEMORY_ACCESS_RESULT (0) + +#define D3D10_VIEWPORT_AND_SCISSORRECT_MAX_INDEX (15) + +#define D3D10_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE (16) + +#define D3D10_VIEWPORT_BOUNDS_MAX (16383) + +#define D3D10_VIEWPORT_BOUNDS_MIN (-16384) + +#define D3D10_VS_INPUT_REGISTER_COMPONENTS (4) + +#define D3D10_VS_INPUT_REGISTER_COMPONENT_BIT_COUNT (32) + +#define D3D10_VS_INPUT_REGISTER_COUNT (16) + +#define D3D10_VS_INPUT_REGISTER_READS_PER_INST (2) + +#define D3D10_VS_INPUT_REGISTER_READ_PORTS (1) + +#define D3D10_VS_OUTPUT_REGISTER_COMPONENTS (4) + +#define D3D10_VS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT (32) + +#define D3D10_VS_OUTPUT_REGISTER_COUNT (16) + +#define D3D10_WHQL_CONTEXT_COUNT_FOR_RESOURCE_LIMIT (10) + +#define D3D10_WHQL_DRAWINDEXED_INDEX_COUNT_2_TO_EXP (25) + +#define D3D10_WHQL_DRAW_VERTEX_COUNT_2_TO_EXP (25) + +#define D3D_MAJOR_VERSION (10) + +#define D3D_MINOR_VERSION (0) + +#define D3D_SPEC_DATE_DAY (8) + +#define D3D_SPEC_DATE_MONTH (8) + +#define D3D_SPEC_DATE_YEAR (2006) + +#endif +#define D3D10_APPEND_ALIGNED_ELEMENT (0xffffffff) + +#define _FACD3D10 (0x87) + +#define _FACD3D10DEBUG (_FACD3D10 + 1) + +#define D3D10_FILTER_TYPE_MASK (0x3) + +#define D3D10_SDK_VERSION (29) + +#define MAKE_D3D10_HRESULT(code) MAKE_HRESULT( 1, _FACD3D10, code) +#define MAKE_D3D10_STATUS(code) MAKE_HRESULT( 0, _FACD3D10, code) +#define D3D10_ERROR_TOO_MANY_UNIQUE_STATE_OBJECTS MAKE_D3D10_HRESULT(1) +#define D3D10_ERROR_FILE_NOT_FOUND MAKE_D3D10_HRESULT(2) +typedef enum D3D10_BLEND { + D3D10_BLEND_ZERO = 1, + D3D10_BLEND_ONE = 2, + D3D10_BLEND_SRC_COLOR = 3, + D3D10_BLEND_INV_SRC_COLOR = 4, + D3D10_BLEND_SRC_ALPHA = 5, + D3D10_BLEND_INV_SRC_ALPHA = 6, + D3D10_BLEND_DEST_ALPHA = 7, + D3D10_BLEND_INV_DEST_ALPHA = 8, + D3D10_BLEND_DEST_COLOR = 9, + D3D10_BLEND_INV_DEST_COLOR = 10, + D3D10_BLEND_SRC_ALPHA_SAT = 11, + D3D10_BLEND_BLEND_FACTOR = 14, + D3D10_BLEND_INV_BLEND_FACTOR = 15, + D3D10_BLEND_SRC1_COLOR = 16, + D3D10_BLEND_INV_SRC1_COLOR = 17, + D3D10_BLEND_SRC1_ALPHA = 18, + D3D10_BLEND_INV_SRC1_ALPHA = 19 +} D3D10_BLEND; +typedef enum D3D10_BLEND_OP { + D3D10_BLEND_OP_ADD = 1, + D3D10_BLEND_OP_SUBTRACT = 2, + D3D10_BLEND_OP_REV_SUBTRACT = 3, + D3D10_BLEND_OP_MIN = 4, + D3D10_BLEND_OP_MAX = 5 +} D3D10_BLEND_OP; +typedef struct D3D10_BLEND_DESC { + BOOL AlphaToCoverageEnable; + BOOL BlendEnable[8]; + D3D10_BLEND SrcBlend; + D3D10_BLEND DestBlend; + D3D10_BLEND_OP BlendOp; + D3D10_BLEND SrcBlendAlpha; + D3D10_BLEND DestBlendAlpha; + D3D10_BLEND_OP BlendOpAlpha; + UINT8 RenderTargetWriteMask[8]; +} D3D10_BLEND_DESC; +typedef enum D3D10_DEPTH_WRITE_MASK { + D3D10_DEPTH_WRITE_MASK_ZERO = 0, + D3D10_DEPTH_WRITE_MASK_ALL = 1 +} D3D10_DEPTH_WRITE_MASK; +typedef enum D3D10_COMPARISON_FUNC { + D3D10_COMPARISON_NEVER = 1, + D3D10_COMPARISON_LESS = 2, + D3D10_COMPARISON_EQUAL = 3, + D3D10_COMPARISON_LESS_EQUAL = 4, + D3D10_COMPARISON_GREATER = 5, + D3D10_COMPARISON_NOT_EQUAL = 6, + D3D10_COMPARISON_GREATER_EQUAL = 7, + D3D10_COMPARISON_ALWAYS = 8 +} D3D10_COMPARISON_FUNC; +typedef enum D3D10_STENCIL_OP { + D3D10_STENCIL_OP_KEEP = 1, + D3D10_STENCIL_OP_ZERO = 2, + D3D10_STENCIL_OP_REPLACE = 3, + D3D10_STENCIL_OP_INCR_SAT = 4, + D3D10_STENCIL_OP_DECR_SAT = 5, + D3D10_STENCIL_OP_INVERT = 6, + D3D10_STENCIL_OP_INCR = 7, + D3D10_STENCIL_OP_DECR = 8 +} D3D10_STENCIL_OP; +typedef struct D3D10_DEPTH_STENCILOP_DESC { + D3D10_STENCIL_OP StencilFailOp; + D3D10_STENCIL_OP StencilDepthFailOp; + D3D10_STENCIL_OP StencilPassOp; + D3D10_COMPARISON_FUNC StencilFunc; +} D3D10_DEPTH_STENCILOP_DESC; +typedef struct D3D10_DEPTH_STENCIL_DESC { + BOOL DepthEnable; + D3D10_DEPTH_WRITE_MASK DepthWriteMask; + D3D10_COMPARISON_FUNC DepthFunc; + BOOL StencilEnable; + UINT8 StencilReadMask; + UINT8 StencilWriteMask; + D3D10_DEPTH_STENCILOP_DESC FrontFace; + D3D10_DEPTH_STENCILOP_DESC BackFace; +} D3D10_DEPTH_STENCIL_DESC; +typedef enum D3D10_FILL_MODE { + D3D10_FILL_WIREFRAME = 2, + D3D10_FILL_SOLID = 3 +} D3D10_FILL_MODE; +typedef enum D3D10_CULL_MODE { + D3D10_CULL_NONE = 1, + D3D10_CULL_FRONT = 2, + D3D10_CULL_BACK = 3 +} D3D10_CULL_MODE; +typedef struct D3D10_RASTERIZER_DESC { + D3D10_FILL_MODE FillMode; + D3D10_CULL_MODE CullMode; + BOOL FrontCounterClockwise; + INT DepthBias; + FLOAT DepthBiasClamp; + FLOAT SlopeScaledDepthBias; + BOOL DepthClipEnable; + BOOL ScissorEnable; + BOOL MultisampleEnable; + BOOL AntialiasedLineEnable; +} D3D10_RASTERIZER_DESC; +typedef enum D3D10_FILTER { + D3D10_FILTER_MIN_MAG_MIP_POINT = 0, + D3D10_FILTER_MIN_MAG_POINT_MIP_LINEAR = 0x1, + D3D10_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x4, + D3D10_FILTER_MIN_POINT_MAG_MIP_LINEAR = 0x5, + D3D10_FILTER_MIN_LINEAR_MAG_MIP_POINT = 0x10, + D3D10_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x11, + D3D10_FILTER_MIN_MAG_LINEAR_MIP_POINT = 0x14, + D3D10_FILTER_MIN_MAG_MIP_LINEAR = 0x15, + D3D10_FILTER_ANISOTROPIC = 0x55, + D3D10_FILTER_COMPARISON_MIN_MAG_MIP_POINT = 0x80, + D3D10_FILTER_COMPARISON_MIN_MAG_POINT_MIP_LINEAR = 0x81, + D3D10_FILTER_COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x84, + D3D10_FILTER_COMPARISON_MIN_POINT_MAG_MIP_LINEAR = 0x85, + D3D10_FILTER_COMPARISON_MIN_LINEAR_MAG_MIP_POINT = 0x90, + D3D10_FILTER_COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x91, + D3D10_FILTER_COMPARISON_MIN_MAG_LINEAR_MIP_POINT = 0x94, + D3D10_FILTER_COMPARISON_MIN_MAG_MIP_LINEAR = 0x95, + D3D10_FILTER_COMPARISON_ANISOTROPIC = 0xd5, + D3D10_FILTER_TEXT_1BIT = 0x80000000 +} D3D10_FILTER; +typedef enum D3D10_TEXTURE_ADDRESS_MODE { + D3D10_TEXTURE_ADDRESS_WRAP = 1, + D3D10_TEXTURE_ADDRESS_MIRROR = 2, + D3D10_TEXTURE_ADDRESS_CLAMP = 3, + D3D10_TEXTURE_ADDRESS_BORDER = 4, + D3D10_TEXTURE_ADDRESS_MIRROR_ONCE = 5 +} D3D10_TEXTURE_ADDRESS_MODE; +typedef struct D3D10_SAMPLER_DESC { + D3D10_FILTER Filter; + D3D10_TEXTURE_ADDRESS_MODE AddressU; + D3D10_TEXTURE_ADDRESS_MODE AddressV; + D3D10_TEXTURE_ADDRESS_MODE AddressW; + FLOAT MipLODBias; + UINT MaxAnisotropy; + D3D10_COMPARISON_FUNC ComparisonFunc; + FLOAT BorderColor[4]; + FLOAT MinLOD; + FLOAT MaxLOD; +} D3D10_SAMPLER_DESC; +typedef enum D3D10_COUNTER { + D3D10_COUNTER_GPU_IDLE = 0, + D3D10_COUNTER_VERTEX_PROCESSING = 1, + D3D10_COUNTER_GEOMETRY_PROCESSING = 2, + D3D10_COUNTER_PIXEL_PROCESSING = 3, + D3D10_COUNTER_OTHER_GPU_PROCESSING = 4, + D3D10_COUNTER_HOST_ADAPTER_BANDWIDTH_UTILIZATION = 5, + D3D10_COUNTER_LOCAL_VIDMEM_BANDWIDTH_UTILIZATION = 6, + D3D10_COUNTER_VERTEX_THROUGHPUT_UTILIZATION = 7, + D3D10_COUNTER_TRIANGLE_SETUP_THROUGHPUT_UTILIZATION = 8, + D3D10_COUNTER_FILLRATE_THROUGHPUT_UTILIZATION = 9, + D3D10_COUNTER_VS_MEMORY_LIMITED = 10, + D3D10_COUNTER_VS_COMPUTATION_LIMITED = 11, + D3D10_COUNTER_GS_MEMORY_LIMITED = 12, + D3D10_COUNTER_GS_COMPUTATION_LIMITED = 13, + D3D10_COUNTER_PS_MEMORY_LIMITED = 14, + D3D10_COUNTER_PS_COMPUTATION_LIMITED = 15, + D3D10_COUNTER_POST_TRANSFORM_CACHE_HIT_RATE = 16, + D3D10_COUNTER_TEXTURE_CACHE_HIT_RATE = 17, + D3D10_COUNTER_DEVICE_DEPENDENT_0 = 0x40000000 +} D3D10_COUNTER; +typedef struct D3D10_COUNTER_DESC { + D3D10_COUNTER Counter; + UINT MiscFlags; +} D3D10_COUNTER_DESC; +typedef enum D3D10_COUNTER_TYPE { + D3D10_COUNTER_TYPE_FLOAT32 = 0, + D3D10_COUNTER_TYPE_UINT16 = 1, + D3D10_COUNTER_TYPE_UINT32 = 2, + D3D10_COUNTER_TYPE_UINT64 = 3 +} D3D10_COUNTER_TYPE; +typedef struct D3D10_COUNTER_INFO { + D3D10_COUNTER LastDeviceDependentCounter; + UINT NumSimultaneousCounters; + UINT8 NumDetectableParallelUnits; +} D3D10_COUNTER_INFO; +typedef enum D3D10_RESOURCE_DIMENSION { + D3D10_RESOURCE_DIMENSION_UNKNOWN = 0, + D3D10_RESOURCE_DIMENSION_BUFFER = 1, + D3D10_RESOURCE_DIMENSION_TEXTURE1D = 2, + D3D10_RESOURCE_DIMENSION_TEXTURE2D = 3, + D3D10_RESOURCE_DIMENSION_TEXTURE3D = 4 +} D3D10_RESOURCE_DIMENSION; +typedef enum D3D10_USAGE { + D3D10_USAGE_DEFAULT = 0, + D3D10_USAGE_IMMUTABLE = 1, + D3D10_USAGE_DYNAMIC = 2, + D3D10_USAGE_STAGING = 3 +} D3D10_USAGE; +typedef struct D3D10_BUFFER_DESC { + UINT ByteWidth; + D3D10_USAGE Usage; + UINT BindFlags; + UINT CPUAccessFlags; + UINT MiscFlags; +} D3D10_BUFFER_DESC; +typedef enum D3D10_MAP { + D3D10_MAP_READ = 1, + D3D10_MAP_WRITE = 2, + D3D10_MAP_READ_WRITE = 3, + D3D10_MAP_WRITE_DISCARD = 4, + D3D10_MAP_WRITE_NO_OVERWRITE = 5 +} D3D10_MAP; +typedef struct D3D10_TEXTURE1D_DESC { + UINT Width; + UINT MipLevels; + UINT ArraySize; + DXGI_FORMAT Format; + D3D10_USAGE Usage; + UINT BindFlags; + UINT CPUAccessFlags; + UINT MiscFlags; +} D3D10_TEXTURE1D_DESC; +typedef struct D3D10_TEXTURE2D_DESC { + UINT Width; + UINT Height; + UINT MipLevels; + UINT ArraySize; + DXGI_FORMAT Format; + DXGI_SAMPLE_DESC SampleDesc; + D3D10_USAGE Usage; + UINT BindFlags; + UINT CPUAccessFlags; + UINT MiscFlags; +} D3D10_TEXTURE2D_DESC; +typedef struct D3D10_TEXTURE3D_DESC { + UINT Width; + UINT Height; + UINT Depth; + UINT MipLevels; + DXGI_FORMAT Format; + D3D10_USAGE Usage; + UINT BindFlags; + UINT CPUAccessFlags; + UINT MiscFlags; +} D3D10_TEXTURE3D_DESC; +typedef enum D3D10_DSV_DIMENSION { + D3D10_DSV_DIMENSION_UNKNOWN = 0, + D3D10_DSV_DIMENSION_TEXTURE1D = 1, + D3D10_DSV_DIMENSION_TEXTURE1DARRAY = 2, + D3D10_DSV_DIMENSION_TEXTURE2D = 3, + D3D10_DSV_DIMENSION_TEXTURE2DARRAY = 4, + D3D10_DSV_DIMENSION_TEXTURE2DMS = 5, + D3D10_DSV_DIMENSION_TEXTURE2DMSARRAY = 6 +} D3D10_DSV_DIMENSION; +typedef struct D3D10_TEX1D_DSV { + UINT MipSlice; +} D3D10_TEX1D_DSV; +typedef struct D3D10_TEX1D_ARRAY_DSV { + UINT MipSlice; + UINT FirstArraySlice; + UINT ArraySize; +} D3D10_TEX1D_ARRAY_DSV; +typedef struct D3D10_TEX2D_DSV { + UINT MipSlice; +} D3D10_TEX2D_DSV; +typedef struct D3D10_TEX2D_ARRAY_DSV { + UINT MipSlice; + UINT FirstArraySlice; + UINT ArraySize; +} D3D10_TEX2D_ARRAY_DSV; +typedef struct D3D10_TEX2DMS_DSV { + UINT UnusedField_NothingToDefine; +} D3D10_TEX2DMS_DSV; +typedef struct D3D10_TEX2DMS_ARRAY_DSV { + UINT FirstArraySlice; + UINT ArraySize; +} D3D10_TEX2DMS_ARRAY_DSV; +typedef struct D3D10_DEPTH_STENCIL_VIEW_DESC { + DXGI_FORMAT Format; + D3D10_DSV_DIMENSION ViewDimension; + union { + D3D10_TEX1D_DSV Texture1D; + D3D10_TEX1D_ARRAY_DSV Texture1DArray; + D3D10_TEX2D_DSV Texture2D; + D3D10_TEX2D_ARRAY_DSV Texture2DArray; + D3D10_TEX2DMS_DSV Texture2DMS; + D3D10_TEX2DMS_ARRAY_DSV Texture2DMSArray; + } DUMMYUNIONNAME; +} D3D10_DEPTH_STENCIL_VIEW_DESC; +typedef enum D3D10_RTV_DIMENSION { + D3D10_RTV_DIMENSION_UNKNOWN = 0, + D3D10_RTV_DIMENSION_BUFFER = 1, + D3D10_RTV_DIMENSION_TEXTURE1D = 2, + D3D10_RTV_DIMENSION_TEXTURE1DARRAY = 3, + D3D10_RTV_DIMENSION_TEXTURE2D = 4, + D3D10_RTV_DIMENSION_TEXTURE2DARRAY = 5, + D3D10_RTV_DIMENSION_TEXTURE2DMS = 6, + D3D10_RTV_DIMENSION_TEXTURE2DMSARRAY = 7, + D3D10_RTV_DIMENSION_TEXTURE3D = 8 +} D3D10_RTV_DIMENSION; +typedef struct D3D10_BUFFER_RTV { + UINT ElementOffset; + UINT ElementWidth; +} D3D10_BUFFER_RTV; +typedef struct D3D10_TEX1D_RTV { + UINT MipSlice; +} D3D10_TEX1D_RTV; +typedef struct D3D10_TEX1D_ARRAY_RTV { + UINT MipSlice; + UINT FirstArraySlice; + UINT ArraySize; +} D3D10_TEX1D_ARRAY_RTV; +typedef struct D3D10_TEX2D_RTV { + UINT MipSlice; +} D3D10_TEX2D_RTV; +typedef struct D3D10_TEX2D_ARRAY_RTV { + UINT MipSlice; + UINT FirstArraySlice; + UINT ArraySize; +} D3D10_TEX2D_ARRAY_RTV; +typedef struct D3D10_TEX2DMS_RTV { + UINT UnusedField_NothingToDefine; +} D3D10_TEX2DMS_RTV; +typedef struct D3D10_TEX2DMS_ARRAY_RTV { + UINT FirstArraySlice; + UINT ArraySize; +} D3D10_TEX2DMS_ARRAY_RTV; +typedef struct D3D10_TEX3D_RTV { + UINT MipSlice; + UINT FirstWSlice; + UINT WSize; +} D3D10_TEX3D_RTV; +typedef struct D3D10_RENDER_TARGET_VIEW_DESC { + DXGI_FORMAT Format; + D3D10_RTV_DIMENSION ViewDimension; + union { + D3D10_BUFFER_RTV Buffer; + D3D10_TEX1D_RTV Texture1D; + D3D10_TEX1D_ARRAY_RTV Texture1DArray; + D3D10_TEX2D_RTV Texture2D; + D3D10_TEX2D_ARRAY_RTV Texture2DArray; + D3D10_TEX2DMS_RTV Texture2DMS; + D3D10_TEX2DMS_ARRAY_RTV Texture2DMSArray; + D3D10_TEX3D_RTV Texture3D; + } DUMMYUNIONNAME; +} D3D10_RENDER_TARGET_VIEW_DESC; +typedef enum D3D10_SRV_DIMENSION { + D3D10_SRV_DIMENSION_UNKNOWN = 0, + D3D10_SRV_DIMENSION_BUFFER = 1, + D3D10_SRV_DIMENSION_TEXTURE1D = 2, + D3D10_SRV_DIMENSION_TEXTURE1DARRAY = 3, + D3D10_SRV_DIMENSION_TEXTURE2D = 4, + D3D10_SRV_DIMENSION_TEXTURE2DARRAY = 5, + D3D10_SRV_DIMENSION_TEXTURE2DMS = 6, + D3D10_SRV_DIMENSION_TEXTURE2DMSARRAY = 7, + D3D10_SRV_DIMENSION_TEXTURE3D = 8, + D3D10_SRV_DIMENSION_TEXTURECUBE = 9 +} D3D10_SRV_DIMENSION; +typedef struct D3D10_BUFFER_SRV { + UINT ElementOffset; + UINT ElementWidth; +} D3D10_BUFFER_SRV; +typedef struct D3D10_TEX1D_SRV { + UINT MostDetailedMip; + UINT MipLevels; +} D3D10_TEX1D_SRV; +typedef struct D3D10_TEX1D_ARRAY_SRV { + UINT MostDetailedMip; + UINT MipLevels; + UINT FirstArraySlice; + UINT ArraySize; +} D3D10_TEX1D_ARRAY_SRV; +typedef struct D3D10_TEX2D_SRV { + UINT MostDetailedMip; + UINT MipLevels; +} D3D10_TEX2D_SRV; +typedef struct D3D10_TEX2D_ARRAY_SRV { + UINT MostDetailedMip; + UINT MipLevels; + UINT FirstArraySlice; + UINT ArraySize; +} D3D10_TEX2D_ARRAY_SRV; +typedef struct D3D10_TEX2DMS_SRV { + UINT UnusedField_NothingToDefine; +} D3D10_TEX2DMS_SRV; +typedef struct D3D10_TEX2DMS_ARRAY_SRV { + UINT FirstArraySlice; + UINT ArraySize; +} D3D10_TEX2DMS_ARRAY_SRV; +typedef struct D3D10_TEX3D_SRV { + UINT MostDetailedMip; + UINT MipLevels; +} D3D10_TEX3D_SRV; +typedef struct D3D10_TEXCUBE_SRV { + UINT MostDetailedMip; + UINT MipLevels; +} D3D10_TEXCUBE_SRV; +typedef struct D3D10_SHADER_RESOURCE_VIEW_DESC { + DXGI_FORMAT Format; + D3D10_SRV_DIMENSION ViewDimension; + union { + D3D10_BUFFER_SRV Buffer; + D3D10_TEX1D_SRV Texture1D; + D3D10_TEX1D_ARRAY_SRV Texture1DArray; + D3D10_TEX2D_SRV Texture2D; + D3D10_TEX2D_ARRAY_SRV Texture2DArray; + D3D10_TEX2DMS_SRV Texture2DMS; + D3D10_TEX2DMS_ARRAY_SRV Texture2DMSArray; + D3D10_TEX3D_SRV Texture3D; + D3D10_TEXCUBE_SRV TextureCube; + } DUMMYUNIONNAME; +} D3D10_SHADER_RESOURCE_VIEW_DESC; +typedef struct D3D10_BOX { + UINT left; + UINT top; + UINT front; + UINT right; + UINT bottom; + UINT back; +} D3D10_BOX; +typedef struct D3D10_SUBRESOURCE_DATA { + const void *pSysMem; + UINT SysMemPitch; + UINT SysMemSlicePitch; +} D3D10_SUBRESOURCE_DATA; +typedef struct D3D10_SO_DECLARATION_ENTRY { + LPCSTR SemanticName; + UINT SemanticIndex; + BYTE StartComponent; + BYTE ComponentCount; + BYTE OutputSlot; +} D3D10_SO_DECLARATION_ENTRY; +typedef enum D3D10_INPUT_CLASSIFICATION { + D3D10_INPUT_PER_VERTEX_DATA = 0, + D3D10_INPUT_PER_INSTANCE_DATA = 1 +} D3D10_INPUT_CLASSIFICATION; +typedef struct D3D10_INPUT_ELEMENT_DESC { + LPCSTR SemanticName; + UINT SemanticIndex; + DXGI_FORMAT Format; + UINT InputSlot; + UINT AlignedByteOffset; + D3D10_INPUT_CLASSIFICATION InputSlotClass; + UINT InstanceDataStepRate; +} D3D10_INPUT_ELEMENT_DESC; +typedef enum D3D10_QUERY { + D3D10_QUERY_EVENT = 0, + D3D10_QUERY_OCCLUSION = 1, + D3D10_QUERY_TIMESTAMP = 2, + D3D10_QUERY_TIMESTAMP_DISJOINT = 3, + D3D10_QUERY_PIPELINE_STATISTICS = 4, + D3D10_QUERY_OCCLUSION_PREDICATE = 5, + D3D10_QUERY_SO_STATISTICS = 6, + D3D10_QUERY_SO_OVERFLOW_PREDICATE = 7 +} D3D10_QUERY; +typedef struct D3D10_QUERY_DESC { + D3D10_QUERY Query; + UINT MiscFlags; +} D3D10_QUERY_DESC; +typedef enum D3D10_PRIMITIVE_TOPOLOGY { + D3D10_PRIMITIVE_TOPOLOGY_UNDEFINED = 0, + D3D10_PRIMITIVE_TOPOLOGY_POINTLIST = 1, + D3D10_PRIMITIVE_TOPOLOGY_LINELIST = 2, + D3D10_PRIMITIVE_TOPOLOGY_LINESTRIP = 3, + D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST = 4, + D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP = 5, + D3D10_PRIMITIVE_TOPOLOGY_LINELIST_ADJ = 10, + D3D10_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ = 11, + D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ = 12, + D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ = 13 +} D3D10_PRIMITIVE_TOPOLOGY; +typedef RECT D3D10_RECT; +typedef struct D3D10_VIEWPORT { + INT TopLeftX; + INT TopLeftY; + UINT Width; + UINT Height; + FLOAT MinDepth; + FLOAT MaxDepth; +} D3D10_VIEWPORT; +typedef struct D3D10_MAPPED_TEXTURE2D { + void *pData; + UINT RowPitch; +} D3D10_MAPPED_TEXTURE2D; +typedef struct D3D10_MAPPED_TEXTURE3D { + void *pData; + UINT RowPitch; + UINT DepthPitch; +} D3D10_MAPPED_TEXTURE3D; +typedef enum D3D10_BIND_FLAG { + D3D10_BIND_VERTEX_BUFFER = 0x1, + D3D10_BIND_INDEX_BUFFER = 0x2, + D3D10_BIND_CONSTANT_BUFFER = 0x4, + D3D10_BIND_SHADER_RESOURCE = 0x8, + D3D10_BIND_STREAM_OUTPUT = 0x10, + D3D10_BIND_RENDER_TARGET = 0x20, + D3D10_BIND_DEPTH_STENCIL = 0x40 +} D3D10_BIND_FLAG; +typedef enum D3D10_CPU_ACCESS_FLAG { + D3D10_CPU_ACCESS_WRITE = 0x10000, + D3D10_CPU_ACCESS_READ = 0x20000 +} D3D10_CPU_ACCESS_FLAG; +typedef enum D3D10_RESOURCE_MISC_FLAG { + D3D10_RESOURCE_MISC_GENERATE_MIPS = 0x1, + D3D10_RESOURCE_MISC_SHARED = 0x2, + D3D10_RESOURCE_MISC_TEXTURECUBE = 0x4 +} D3D10_RESOURCE_MISC_FLAG; +typedef enum D3D10_MAP_FLAG { + D3D10_MAP_FLAG_DO_NOT_WAIT = 0x100000 +} D3D10_MAP_FLAG; +typedef enum D3D10_CLEAR_FLAG { + D3D10_CLEAR_DEPTH = 0x1, + D3D10_CLEAR_STENCIL = 0x2 +} D3D10_CLEAR_FLAG; +typedef enum D3D10_COLOR_WRITE_ENABLE { + D3D10_COLOR_WRITE_ENABLE_RED = 0x1, + D3D10_COLOR_WRITE_ENABLE_GREEN = 0x2, + D3D10_COLOR_WRITE_ENABLE_BLUE = 0x4, + D3D10_COLOR_WRITE_ENABLE_ALPHA = 0x8, + D3D10_COLOR_WRITE_ENABLE_ALL = ((D3D10_COLOR_WRITE_ENABLE_RED | D3D10_COLOR_WRITE_ENABLE_GREEN) | D3D10_COLOR_WRITE_ENABLE_BLUE) | D3D10_COLOR_WRITE_ENABLE_ALPHA +} D3D10_COLOR_WRITE_ENABLE; +typedef enum D3D10_TEXTURECUBE_FACE { + D3D10_TEXTURECUBE_FACE_POSITIVE_X = 0, + D3D10_TEXTURECUBE_FACE_NEGATIVE_X = 1, + D3D10_TEXTURECUBE_FACE_POSITIVE_Y = 2, + D3D10_TEXTURECUBE_FACE_NEGATIVE_Y = 3, + D3D10_TEXTURECUBE_FACE_POSITIVE_Z = 4, + D3D10_TEXTURECUBE_FACE_NEGATIVE_Z = 5 +} D3D10_TEXTURECUBE_FACE; +typedef enum D3D10_ASYNC_GETDATA_FLAG { + D3D10_ASYNC_GETDATA_DONOTFLUSH = 0x1 +} D3D10_ASYNC_GETDATA_FLAG; +typedef enum D3D10_FILTER_TYPE { + D3D10_FILTER_TYPE_POINT = 0, + D3D10_FILTER_TYPE_LINEAR = 1 +} D3D10_FILTER_TYPE; +typedef enum D3D10_QUERY_MISC_FLAG { + D3D10_QUERY_MISC_PREDICATEHINT = 0x1 +} D3D10_QUERY_MISC_FLAG; +typedef struct D3D10_QUERY_DATA_TIMESTAMP_DISJOINT { + UINT64 Frequency; + BOOL Disjoint; +} D3D10_QUERY_DATA_TIMESTAMP_DISJOINT; +typedef struct D3D10_QUERY_DATA_PIPELINE_STATISTICS { + UINT64 IAVertices; + UINT64 IAPrimitives; + UINT64 VSInvocations; + UINT64 GSInvocations; + UINT64 GSPrimitives; + UINT64 CInvocations; + UINT64 CPrimitives; + UINT64 PSInvocations; +} D3D10_QUERY_DATA_PIPELINE_STATISTICS; +typedef struct D3D10_QUERY_DATA_SO_STATISTICS { + UINT64 NumPrimitivesWritten; + UINT64 PrimitivesStorageNeeded; +} D3D10_QUERY_DATA_SO_STATISTICS; +typedef enum D3D10_CREATE_DEVICE_FLAG { + D3D10_CREATE_DEVICE_SINGLETHREADED = 0x1, + D3D10_CREATE_DEVICE_DEBUG = 0x2, + D3D10_CREATE_DEVICE_SWITCH_TO_REF = 0x4, + D3D10_CREATE_DEVICE_PREVENT_INTERNAL_THREADING_OPTIMIZATIONS = 0x8 +} D3D10_CREATE_DEVICE_FLAG; +#ifndef __ID3D10Device_FWD_DEFINED__ +#define __ID3D10Device_FWD_DEFINED__ +typedef interface ID3D10Device ID3D10Device; +#endif + +/***************************************************************************** + * ID3D10DeviceChild interface + */ +#ifndef __ID3D10DeviceChild_INTERFACE_DEFINED__ +#define __ID3D10DeviceChild_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_ID3D10DeviceChild, 0x9b7e4c00, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0); +#if defined(__cplusplus) && !defined(CINTERFACE) +interface ID3D10DeviceChild : public IUnknown +{ + virtual void STDMETHODCALLTYPE GetDevice( + ID3D10Device **ppDevice) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetPrivateData( + REFGUID guid, + UINT *pDataSize, + void *pData) = 0; + + virtual HRESULT STDMETHODCALLTYPE SetPrivateData( + REFGUID guid, + UINT DataSize, + const void *pData) = 0; + + virtual HRESULT STDMETHODCALLTYPE SetPrivateDataInterface( + REFGUID guid, + const IUnknown *pData) = 0; + +}; +#else +typedef struct ID3D10DeviceChildVtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + ID3D10DeviceChild* This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + ID3D10DeviceChild* This); + + ULONG (STDMETHODCALLTYPE *Release)( + ID3D10DeviceChild* This); + + /*** ID3D10DeviceChild methods ***/ + void (STDMETHODCALLTYPE *GetDevice)( + ID3D10DeviceChild* This, + ID3D10Device **ppDevice); + + HRESULT (STDMETHODCALLTYPE *GetPrivateData)( + ID3D10DeviceChild* This, + REFGUID guid, + UINT *pDataSize, + void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateData)( + ID3D10DeviceChild* This, + REFGUID guid, + UINT DataSize, + const void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( + ID3D10DeviceChild* This, + REFGUID guid, + const IUnknown *pData); + + END_INTERFACE +} ID3D10DeviceChildVtbl; +interface ID3D10DeviceChild { + CONST_VTBL ID3D10DeviceChildVtbl* lpVtbl; +}; + +#ifdef COBJMACROS +/*** IUnknown methods ***/ +#define ID3D10DeviceChild_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define ID3D10DeviceChild_AddRef(This) (This)->lpVtbl->AddRef(This) +#define ID3D10DeviceChild_Release(This) (This)->lpVtbl->Release(This) +/*** ID3D10DeviceChild methods ***/ +#define ID3D10DeviceChild_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) +#define ID3D10DeviceChild_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) +#define ID3D10DeviceChild_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) +#define ID3D10DeviceChild_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) +#endif + +#endif + +void STDMETHODCALLTYPE ID3D10DeviceChild_GetDevice_Proxy( + ID3D10DeviceChild* This, + ID3D10Device **ppDevice); +void __RPC_STUB ID3D10DeviceChild_GetDevice_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +HRESULT STDMETHODCALLTYPE ID3D10DeviceChild_GetPrivateData_Proxy( + ID3D10DeviceChild* This, + REFGUID guid, + UINT *pDataSize, + void *pData); +void __RPC_STUB ID3D10DeviceChild_GetPrivateData_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +HRESULT STDMETHODCALLTYPE ID3D10DeviceChild_SetPrivateData_Proxy( + ID3D10DeviceChild* This, + REFGUID guid, + UINT DataSize, + const void *pData); +void __RPC_STUB ID3D10DeviceChild_SetPrivateData_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +HRESULT STDMETHODCALLTYPE ID3D10DeviceChild_SetPrivateDataInterface_Proxy( + ID3D10DeviceChild* This, + REFGUID guid, + const IUnknown *pData); +void __RPC_STUB ID3D10DeviceChild_SetPrivateDataInterface_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); + +#endif /* __ID3D10DeviceChild_INTERFACE_DEFINED__ */ + +/***************************************************************************** + * ID3D10Resource interface + */ +#ifndef __ID3D10Resource_INTERFACE_DEFINED__ +#define __ID3D10Resource_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_ID3D10Resource, 0x9b7e4c01, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0); +#if defined(__cplusplus) && !defined(CINTERFACE) +interface ID3D10Resource : public ID3D10DeviceChild +{ + virtual void STDMETHODCALLTYPE GetType( + D3D10_RESOURCE_DIMENSION *rType) = 0; + + virtual void STDMETHODCALLTYPE SetEvictionPriority( + UINT EvictionPriority) = 0; + + virtual UINT STDMETHODCALLTYPE GetEvictionPriority( + ) = 0; + +}; +#else +typedef struct ID3D10ResourceVtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + ID3D10Resource* This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + ID3D10Resource* This); + + ULONG (STDMETHODCALLTYPE *Release)( + ID3D10Resource* This); + + /*** ID3D10DeviceChild methods ***/ + void (STDMETHODCALLTYPE *GetDevice)( + ID3D10Resource* This, + ID3D10Device **ppDevice); + + HRESULT (STDMETHODCALLTYPE *GetPrivateData)( + ID3D10Resource* This, + REFGUID guid, + UINT *pDataSize, + void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateData)( + ID3D10Resource* This, + REFGUID guid, + UINT DataSize, + const void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( + ID3D10Resource* This, + REFGUID guid, + const IUnknown *pData); + + /*** ID3D10Resource methods ***/ + void (STDMETHODCALLTYPE *GetType)( + ID3D10Resource* This, + D3D10_RESOURCE_DIMENSION *rType); + + void (STDMETHODCALLTYPE *SetEvictionPriority)( + ID3D10Resource* This, + UINT EvictionPriority); + + UINT (STDMETHODCALLTYPE *GetEvictionPriority)( + ID3D10Resource* This); + + END_INTERFACE +} ID3D10ResourceVtbl; +interface ID3D10Resource { + CONST_VTBL ID3D10ResourceVtbl* lpVtbl; +}; + +#ifdef COBJMACROS +/*** IUnknown methods ***/ +#define ID3D10Resource_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define ID3D10Resource_AddRef(This) (This)->lpVtbl->AddRef(This) +#define ID3D10Resource_Release(This) (This)->lpVtbl->Release(This) +/*** ID3D10DeviceChild methods ***/ +#define ID3D10Resource_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) +#define ID3D10Resource_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) +#define ID3D10Resource_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) +#define ID3D10Resource_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) +/*** ID3D10Resource methods ***/ +#define ID3D10Resource_GetType(This,rType) (This)->lpVtbl->GetType(This,rType) +#define ID3D10Resource_SetEvictionPriority(This,EvictionPriority) (This)->lpVtbl->SetEvictionPriority(This,EvictionPriority) +#define ID3D10Resource_GetEvictionPriority(This) (This)->lpVtbl->GetEvictionPriority(This) +#endif + +#endif + +void STDMETHODCALLTYPE ID3D10Resource_GetType_Proxy( + ID3D10Resource* This, + D3D10_RESOURCE_DIMENSION *rType); +void __RPC_STUB ID3D10Resource_GetType_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +void STDMETHODCALLTYPE ID3D10Resource_SetEvictionPriority_Proxy( + ID3D10Resource* This, + UINT EvictionPriority); +void __RPC_STUB ID3D10Resource_SetEvictionPriority_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +UINT STDMETHODCALLTYPE ID3D10Resource_GetEvictionPriority_Proxy( + ID3D10Resource* This); +void __RPC_STUB ID3D10Resource_GetEvictionPriority_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); + +#endif /* __ID3D10Resource_INTERFACE_DEFINED__ */ + +/***************************************************************************** + * ID3D10Buffer interface + */ +#ifndef __ID3D10Buffer_INTERFACE_DEFINED__ +#define __ID3D10Buffer_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_ID3D10Buffer, 0x9b7e4c02, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0); +#if defined(__cplusplus) && !defined(CINTERFACE) +interface ID3D10Buffer : public ID3D10Resource +{ + virtual HRESULT STDMETHODCALLTYPE Map( + D3D10_MAP MapType, + UINT MapFlags, + void **ppData) = 0; + + virtual void STDMETHODCALLTYPE Unmap( + ) = 0; + + virtual void STDMETHODCALLTYPE GetDesc( + D3D10_BUFFER_DESC *pDesc) = 0; + +}; +#else +typedef struct ID3D10BufferVtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + ID3D10Buffer* This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + ID3D10Buffer* This); + + ULONG (STDMETHODCALLTYPE *Release)( + ID3D10Buffer* This); + + /*** ID3D10DeviceChild methods ***/ + void (STDMETHODCALLTYPE *GetDevice)( + ID3D10Buffer* This, + ID3D10Device **ppDevice); + + HRESULT (STDMETHODCALLTYPE *GetPrivateData)( + ID3D10Buffer* This, + REFGUID guid, + UINT *pDataSize, + void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateData)( + ID3D10Buffer* This, + REFGUID guid, + UINT DataSize, + const void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( + ID3D10Buffer* This, + REFGUID guid, + const IUnknown *pData); + + /*** ID3D10Resource methods ***/ + void (STDMETHODCALLTYPE *GetType)( + ID3D10Buffer* This, + D3D10_RESOURCE_DIMENSION *rType); + + void (STDMETHODCALLTYPE *SetEvictionPriority)( + ID3D10Buffer* This, + UINT EvictionPriority); + + UINT (STDMETHODCALLTYPE *GetEvictionPriority)( + ID3D10Buffer* This); + + /*** ID3D10Buffer methods ***/ + HRESULT (STDMETHODCALLTYPE *Map)( + ID3D10Buffer* This, + D3D10_MAP MapType, + UINT MapFlags, + void **ppData); + + void (STDMETHODCALLTYPE *Unmap)( + ID3D10Buffer* This); + + void (STDMETHODCALLTYPE *GetDesc)( + ID3D10Buffer* This, + D3D10_BUFFER_DESC *pDesc); + + END_INTERFACE +} ID3D10BufferVtbl; +interface ID3D10Buffer { + CONST_VTBL ID3D10BufferVtbl* lpVtbl; +}; + +#ifdef COBJMACROS +/*** IUnknown methods ***/ +#define ID3D10Buffer_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define ID3D10Buffer_AddRef(This) (This)->lpVtbl->AddRef(This) +#define ID3D10Buffer_Release(This) (This)->lpVtbl->Release(This) +/*** ID3D10DeviceChild methods ***/ +#define ID3D10Buffer_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) +#define ID3D10Buffer_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) +#define ID3D10Buffer_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) +#define ID3D10Buffer_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) +/*** ID3D10Resource methods ***/ +#define ID3D10Buffer_GetType(This,rType) (This)->lpVtbl->GetType(This,rType) +#define ID3D10Buffer_SetEvictionPriority(This,EvictionPriority) (This)->lpVtbl->SetEvictionPriority(This,EvictionPriority) +#define ID3D10Buffer_GetEvictionPriority(This) (This)->lpVtbl->GetEvictionPriority(This) +/*** ID3D10Buffer methods ***/ +#define ID3D10Buffer_Map(This,MapType,MapFlags,ppData) (This)->lpVtbl->Map(This,MapType,MapFlags,ppData) +#define ID3D10Buffer_Unmap(This) (This)->lpVtbl->Unmap(This) +#define ID3D10Buffer_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc) +#endif + +#endif + +HRESULT STDMETHODCALLTYPE ID3D10Buffer_Map_Proxy( + ID3D10Buffer* This, + D3D10_MAP MapType, + UINT MapFlags, + void **ppData); +void __RPC_STUB ID3D10Buffer_Map_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +void STDMETHODCALLTYPE ID3D10Buffer_Unmap_Proxy( + ID3D10Buffer* This); +void __RPC_STUB ID3D10Buffer_Unmap_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +void STDMETHODCALLTYPE ID3D10Buffer_GetDesc_Proxy( + ID3D10Buffer* This, + D3D10_BUFFER_DESC *pDesc); +void __RPC_STUB ID3D10Buffer_GetDesc_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); + +#endif /* __ID3D10Buffer_INTERFACE_DEFINED__ */ + +/***************************************************************************** + * ID3D10Texture1D interface + */ +#ifndef __ID3D10Texture1D_INTERFACE_DEFINED__ +#define __ID3D10Texture1D_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_ID3D10Texture1D, 0x9b7e4c03, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0); +#if defined(__cplusplus) && !defined(CINTERFACE) +interface ID3D10Texture1D : public ID3D10Resource +{ + virtual HRESULT STDMETHODCALLTYPE Map( + UINT Subresource, + D3D10_MAP MapType, + UINT MapFlags, + void **ppData) = 0; + + virtual void STDMETHODCALLTYPE Unmap( + UINT Subresource) = 0; + + virtual void STDMETHODCALLTYPE GetDesc( + D3D10_TEXTURE1D_DESC *pDesc) = 0; + +}; +#else +typedef struct ID3D10Texture1DVtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + ID3D10Texture1D* This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + ID3D10Texture1D* This); + + ULONG (STDMETHODCALLTYPE *Release)( + ID3D10Texture1D* This); + + /*** ID3D10DeviceChild methods ***/ + void (STDMETHODCALLTYPE *GetDevice)( + ID3D10Texture1D* This, + ID3D10Device **ppDevice); + + HRESULT (STDMETHODCALLTYPE *GetPrivateData)( + ID3D10Texture1D* This, + REFGUID guid, + UINT *pDataSize, + void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateData)( + ID3D10Texture1D* This, + REFGUID guid, + UINT DataSize, + const void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( + ID3D10Texture1D* This, + REFGUID guid, + const IUnknown *pData); + + /*** ID3D10Resource methods ***/ + void (STDMETHODCALLTYPE *GetType)( + ID3D10Texture1D* This, + D3D10_RESOURCE_DIMENSION *rType); + + void (STDMETHODCALLTYPE *SetEvictionPriority)( + ID3D10Texture1D* This, + UINT EvictionPriority); + + UINT (STDMETHODCALLTYPE *GetEvictionPriority)( + ID3D10Texture1D* This); + + /*** ID3D10Texture1D methods ***/ + HRESULT (STDMETHODCALLTYPE *Map)( + ID3D10Texture1D* This, + UINT Subresource, + D3D10_MAP MapType, + UINT MapFlags, + void **ppData); + + void (STDMETHODCALLTYPE *Unmap)( + ID3D10Texture1D* This, + UINT Subresource); + + void (STDMETHODCALLTYPE *GetDesc)( + ID3D10Texture1D* This, + D3D10_TEXTURE1D_DESC *pDesc); + + END_INTERFACE +} ID3D10Texture1DVtbl; +interface ID3D10Texture1D { + CONST_VTBL ID3D10Texture1DVtbl* lpVtbl; +}; + +#ifdef COBJMACROS +/*** IUnknown methods ***/ +#define ID3D10Texture1D_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define ID3D10Texture1D_AddRef(This) (This)->lpVtbl->AddRef(This) +#define ID3D10Texture1D_Release(This) (This)->lpVtbl->Release(This) +/*** ID3D10DeviceChild methods ***/ +#define ID3D10Texture1D_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) +#define ID3D10Texture1D_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) +#define ID3D10Texture1D_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) +#define ID3D10Texture1D_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) +/*** ID3D10Resource methods ***/ +#define ID3D10Texture1D_GetType(This,rType) (This)->lpVtbl->GetType(This,rType) +#define ID3D10Texture1D_SetEvictionPriority(This,EvictionPriority) (This)->lpVtbl->SetEvictionPriority(This,EvictionPriority) +#define ID3D10Texture1D_GetEvictionPriority(This) (This)->lpVtbl->GetEvictionPriority(This) +/*** ID3D10Texture1D methods ***/ +#define ID3D10Texture1D_Map(This,Subresource,MapType,MapFlags,ppData) (This)->lpVtbl->Map(This,Subresource,MapType,MapFlags,ppData) +#define ID3D10Texture1D_Unmap(This,Subresource) (This)->lpVtbl->Unmap(This,Subresource) +#define ID3D10Texture1D_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc) +#endif + +#endif + +HRESULT STDMETHODCALLTYPE ID3D10Texture1D_Map_Proxy( + ID3D10Texture1D* This, + UINT Subresource, + D3D10_MAP MapType, + UINT MapFlags, + void **ppData); +void __RPC_STUB ID3D10Texture1D_Map_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +void STDMETHODCALLTYPE ID3D10Texture1D_Unmap_Proxy( + ID3D10Texture1D* This, + UINT Subresource); +void __RPC_STUB ID3D10Texture1D_Unmap_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +void STDMETHODCALLTYPE ID3D10Texture1D_GetDesc_Proxy( + ID3D10Texture1D* This, + D3D10_TEXTURE1D_DESC *pDesc); +void __RPC_STUB ID3D10Texture1D_GetDesc_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); + +#endif /* __ID3D10Texture1D_INTERFACE_DEFINED__ */ + +/***************************************************************************** + * ID3D10Texture2D interface + */ +#ifndef __ID3D10Texture2D_INTERFACE_DEFINED__ +#define __ID3D10Texture2D_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_ID3D10Texture2D, 0x9b7e4c04, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0); +#if defined(__cplusplus) && !defined(CINTERFACE) +interface ID3D10Texture2D : public ID3D10Resource +{ + virtual HRESULT STDMETHODCALLTYPE Map( + UINT Subresource, + D3D10_MAP MapType, + UINT MapFlags, + D3D10_MAPPED_TEXTURE2D *pMappedTex2D) = 0; + + virtual void STDMETHODCALLTYPE Unmap( + UINT Subresource) = 0; + + virtual void STDMETHODCALLTYPE GetDesc( + D3D10_TEXTURE2D_DESC *pDesc) = 0; + +}; +#else +typedef struct ID3D10Texture2DVtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + ID3D10Texture2D* This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + ID3D10Texture2D* This); + + ULONG (STDMETHODCALLTYPE *Release)( + ID3D10Texture2D* This); + + /*** ID3D10DeviceChild methods ***/ + void (STDMETHODCALLTYPE *GetDevice)( + ID3D10Texture2D* This, + ID3D10Device **ppDevice); + + HRESULT (STDMETHODCALLTYPE *GetPrivateData)( + ID3D10Texture2D* This, + REFGUID guid, + UINT *pDataSize, + void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateData)( + ID3D10Texture2D* This, + REFGUID guid, + UINT DataSize, + const void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( + ID3D10Texture2D* This, + REFGUID guid, + const IUnknown *pData); + + /*** ID3D10Resource methods ***/ + void (STDMETHODCALLTYPE *GetType)( + ID3D10Texture2D* This, + D3D10_RESOURCE_DIMENSION *rType); + + void (STDMETHODCALLTYPE *SetEvictionPriority)( + ID3D10Texture2D* This, + UINT EvictionPriority); + + UINT (STDMETHODCALLTYPE *GetEvictionPriority)( + ID3D10Texture2D* This); + + /*** ID3D10Texture2D methods ***/ + HRESULT (STDMETHODCALLTYPE *Map)( + ID3D10Texture2D* This, + UINT Subresource, + D3D10_MAP MapType, + UINT MapFlags, + D3D10_MAPPED_TEXTURE2D *pMappedTex2D); + + void (STDMETHODCALLTYPE *Unmap)( + ID3D10Texture2D* This, + UINT Subresource); + + void (STDMETHODCALLTYPE *GetDesc)( + ID3D10Texture2D* This, + D3D10_TEXTURE2D_DESC *pDesc); + + END_INTERFACE +} ID3D10Texture2DVtbl; +interface ID3D10Texture2D { + CONST_VTBL ID3D10Texture2DVtbl* lpVtbl; +}; + +#ifdef COBJMACROS +/*** IUnknown methods ***/ +#define ID3D10Texture2D_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define ID3D10Texture2D_AddRef(This) (This)->lpVtbl->AddRef(This) +#define ID3D10Texture2D_Release(This) (This)->lpVtbl->Release(This) +/*** ID3D10DeviceChild methods ***/ +#define ID3D10Texture2D_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) +#define ID3D10Texture2D_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) +#define ID3D10Texture2D_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) +#define ID3D10Texture2D_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) +/*** ID3D10Resource methods ***/ +#define ID3D10Texture2D_GetType(This,rType) (This)->lpVtbl->GetType(This,rType) +#define ID3D10Texture2D_SetEvictionPriority(This,EvictionPriority) (This)->lpVtbl->SetEvictionPriority(This,EvictionPriority) +#define ID3D10Texture2D_GetEvictionPriority(This) (This)->lpVtbl->GetEvictionPriority(This) +/*** ID3D10Texture2D methods ***/ +#define ID3D10Texture2D_Map(This,Subresource,MapType,MapFlags,pMappedTex2D) (This)->lpVtbl->Map(This,Subresource,MapType,MapFlags,pMappedTex2D) +#define ID3D10Texture2D_Unmap(This,Subresource) (This)->lpVtbl->Unmap(This,Subresource) +#define ID3D10Texture2D_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc) +#endif + +#endif + +HRESULT STDMETHODCALLTYPE ID3D10Texture2D_Map_Proxy( + ID3D10Texture2D* This, + UINT Subresource, + D3D10_MAP MapType, + UINT MapFlags, + D3D10_MAPPED_TEXTURE2D *pMappedTex2D); +void __RPC_STUB ID3D10Texture2D_Map_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +void STDMETHODCALLTYPE ID3D10Texture2D_Unmap_Proxy( + ID3D10Texture2D* This, + UINT Subresource); +void __RPC_STUB ID3D10Texture2D_Unmap_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +void STDMETHODCALLTYPE ID3D10Texture2D_GetDesc_Proxy( + ID3D10Texture2D* This, + D3D10_TEXTURE2D_DESC *pDesc); +void __RPC_STUB ID3D10Texture2D_GetDesc_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); + +#endif /* __ID3D10Texture2D_INTERFACE_DEFINED__ */ + +/***************************************************************************** + * ID3D10Texture3D interface + */ +#ifndef __ID3D10Texture3D_INTERFACE_DEFINED__ +#define __ID3D10Texture3D_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_ID3D10Texture3D, 0x9b7e4c05, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0); +#if defined(__cplusplus) && !defined(CINTERFACE) +interface ID3D10Texture3D : public ID3D10Resource +{ + virtual HRESULT STDMETHODCALLTYPE Map( + UINT Subresource, + D3D10_MAP MapType, + UINT MapFlags, + D3D10_MAPPED_TEXTURE3D *pMappedTex3D) = 0; + + virtual void STDMETHODCALLTYPE Unmap( + UINT Subresource) = 0; + + virtual void STDMETHODCALLTYPE GetDesc( + D3D10_TEXTURE3D_DESC *pDesc) = 0; + +}; +#else +typedef struct ID3D10Texture3DVtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + ID3D10Texture3D* This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + ID3D10Texture3D* This); + + ULONG (STDMETHODCALLTYPE *Release)( + ID3D10Texture3D* This); + + /*** ID3D10DeviceChild methods ***/ + void (STDMETHODCALLTYPE *GetDevice)( + ID3D10Texture3D* This, + ID3D10Device **ppDevice); + + HRESULT (STDMETHODCALLTYPE *GetPrivateData)( + ID3D10Texture3D* This, + REFGUID guid, + UINT *pDataSize, + void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateData)( + ID3D10Texture3D* This, + REFGUID guid, + UINT DataSize, + const void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( + ID3D10Texture3D* This, + REFGUID guid, + const IUnknown *pData); + + /*** ID3D10Resource methods ***/ + void (STDMETHODCALLTYPE *GetType)( + ID3D10Texture3D* This, + D3D10_RESOURCE_DIMENSION *rType); + + void (STDMETHODCALLTYPE *SetEvictionPriority)( + ID3D10Texture3D* This, + UINT EvictionPriority); + + UINT (STDMETHODCALLTYPE *GetEvictionPriority)( + ID3D10Texture3D* This); + + /*** ID3D10Texture3D methods ***/ + HRESULT (STDMETHODCALLTYPE *Map)( + ID3D10Texture3D* This, + UINT Subresource, + D3D10_MAP MapType, + UINT MapFlags, + D3D10_MAPPED_TEXTURE3D *pMappedTex3D); + + void (STDMETHODCALLTYPE *Unmap)( + ID3D10Texture3D* This, + UINT Subresource); + + void (STDMETHODCALLTYPE *GetDesc)( + ID3D10Texture3D* This, + D3D10_TEXTURE3D_DESC *pDesc); + + END_INTERFACE +} ID3D10Texture3DVtbl; +interface ID3D10Texture3D { + CONST_VTBL ID3D10Texture3DVtbl* lpVtbl; +}; + +#ifdef COBJMACROS +/*** IUnknown methods ***/ +#define ID3D10Texture3D_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define ID3D10Texture3D_AddRef(This) (This)->lpVtbl->AddRef(This) +#define ID3D10Texture3D_Release(This) (This)->lpVtbl->Release(This) +/*** ID3D10DeviceChild methods ***/ +#define ID3D10Texture3D_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) +#define ID3D10Texture3D_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) +#define ID3D10Texture3D_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) +#define ID3D10Texture3D_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) +/*** ID3D10Resource methods ***/ +#define ID3D10Texture3D_GetType(This,rType) (This)->lpVtbl->GetType(This,rType) +#define ID3D10Texture3D_SetEvictionPriority(This,EvictionPriority) (This)->lpVtbl->SetEvictionPriority(This,EvictionPriority) +#define ID3D10Texture3D_GetEvictionPriority(This) (This)->lpVtbl->GetEvictionPriority(This) +/*** ID3D10Texture3D methods ***/ +#define ID3D10Texture3D_Map(This,Subresource,MapType,MapFlags,pMappedTex3D) (This)->lpVtbl->Map(This,Subresource,MapType,MapFlags,pMappedTex3D) +#define ID3D10Texture3D_Unmap(This,Subresource) (This)->lpVtbl->Unmap(This,Subresource) +#define ID3D10Texture3D_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc) +#endif + +#endif + +HRESULT STDMETHODCALLTYPE ID3D10Texture3D_Map_Proxy( + ID3D10Texture3D* This, + UINT Subresource, + D3D10_MAP MapType, + UINT MapFlags, + D3D10_MAPPED_TEXTURE3D *pMappedTex3D); +void __RPC_STUB ID3D10Texture3D_Map_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +void STDMETHODCALLTYPE ID3D10Texture3D_Unmap_Proxy( + ID3D10Texture3D* This, + UINT Subresource); +void __RPC_STUB ID3D10Texture3D_Unmap_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +void STDMETHODCALLTYPE ID3D10Texture3D_GetDesc_Proxy( + ID3D10Texture3D* This, + D3D10_TEXTURE3D_DESC *pDesc); +void __RPC_STUB ID3D10Texture3D_GetDesc_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); + +#endif /* __ID3D10Texture3D_INTERFACE_DEFINED__ */ + +/***************************************************************************** + * ID3D10View interface + */ +#ifndef __ID3D10View_INTERFACE_DEFINED__ +#define __ID3D10View_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_ID3D10View, 0xc902b03f, 0x60a7, 0x49ba, 0x99,0x36, 0x2a,0x3a,0xb3,0x7a,0x7e,0x33); +#if defined(__cplusplus) && !defined(CINTERFACE) +interface ID3D10View : public ID3D10DeviceChild +{ + virtual void STDMETHODCALLTYPE GetResource( + ID3D10Resource **ppResource) = 0; + +}; +#else +typedef struct ID3D10ViewVtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + ID3D10View* This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + ID3D10View* This); + + ULONG (STDMETHODCALLTYPE *Release)( + ID3D10View* This); + + /*** ID3D10DeviceChild methods ***/ + void (STDMETHODCALLTYPE *GetDevice)( + ID3D10View* This, + ID3D10Device **ppDevice); + + HRESULT (STDMETHODCALLTYPE *GetPrivateData)( + ID3D10View* This, + REFGUID guid, + UINT *pDataSize, + void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateData)( + ID3D10View* This, + REFGUID guid, + UINT DataSize, + const void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( + ID3D10View* This, + REFGUID guid, + const IUnknown *pData); + + /*** ID3D10View methods ***/ + void (STDMETHODCALLTYPE *GetResource)( + ID3D10View* This, + ID3D10Resource **ppResource); + + END_INTERFACE +} ID3D10ViewVtbl; +interface ID3D10View { + CONST_VTBL ID3D10ViewVtbl* lpVtbl; +}; + +#ifdef COBJMACROS +/*** IUnknown methods ***/ +#define ID3D10View_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define ID3D10View_AddRef(This) (This)->lpVtbl->AddRef(This) +#define ID3D10View_Release(This) (This)->lpVtbl->Release(This) +/*** ID3D10DeviceChild methods ***/ +#define ID3D10View_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) +#define ID3D10View_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) +#define ID3D10View_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) +#define ID3D10View_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) +/*** ID3D10View methods ***/ +#define ID3D10View_GetResource(This,ppResource) (This)->lpVtbl->GetResource(This,ppResource) +#endif + +#endif + +void STDMETHODCALLTYPE ID3D10View_GetResource_Proxy( + ID3D10View* This, + ID3D10Resource **ppResource); +void __RPC_STUB ID3D10View_GetResource_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); + +#endif /* __ID3D10View_INTERFACE_DEFINED__ */ + +/***************************************************************************** + * ID3D10DepthStencilView interface + */ +#ifndef __ID3D10DepthStencilView_INTERFACE_DEFINED__ +#define __ID3D10DepthStencilView_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_ID3D10DepthStencilView, 0x9b7e4c09, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0); +#if defined(__cplusplus) && !defined(CINTERFACE) +interface ID3D10DepthStencilView : public ID3D10View +{ + virtual void STDMETHODCALLTYPE GetDesc( + D3D10_DEPTH_STENCIL_VIEW_DESC *pDesc) = 0; + +}; +#else +typedef struct ID3D10DepthStencilViewVtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + ID3D10DepthStencilView* This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + ID3D10DepthStencilView* This); + + ULONG (STDMETHODCALLTYPE *Release)( + ID3D10DepthStencilView* This); + + /*** ID3D10DeviceChild methods ***/ + void (STDMETHODCALLTYPE *GetDevice)( + ID3D10DepthStencilView* This, + ID3D10Device **ppDevice); + + HRESULT (STDMETHODCALLTYPE *GetPrivateData)( + ID3D10DepthStencilView* This, + REFGUID guid, + UINT *pDataSize, + void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateData)( + ID3D10DepthStencilView* This, + REFGUID guid, + UINT DataSize, + const void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( + ID3D10DepthStencilView* This, + REFGUID guid, + const IUnknown *pData); + + /*** ID3D10View methods ***/ + void (STDMETHODCALLTYPE *GetResource)( + ID3D10DepthStencilView* This, + ID3D10Resource **ppResource); + + /*** ID3D10DepthStencilView methods ***/ + void (STDMETHODCALLTYPE *GetDesc)( + ID3D10DepthStencilView* This, + D3D10_DEPTH_STENCIL_VIEW_DESC *pDesc); + + END_INTERFACE +} ID3D10DepthStencilViewVtbl; +interface ID3D10DepthStencilView { + CONST_VTBL ID3D10DepthStencilViewVtbl* lpVtbl; +}; + +#ifdef COBJMACROS +/*** IUnknown methods ***/ +#define ID3D10DepthStencilView_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define ID3D10DepthStencilView_AddRef(This) (This)->lpVtbl->AddRef(This) +#define ID3D10DepthStencilView_Release(This) (This)->lpVtbl->Release(This) +/*** ID3D10DeviceChild methods ***/ +#define ID3D10DepthStencilView_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) +#define ID3D10DepthStencilView_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) +#define ID3D10DepthStencilView_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) +#define ID3D10DepthStencilView_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) +/*** ID3D10View methods ***/ +#define ID3D10DepthStencilView_GetResource(This,ppResource) (This)->lpVtbl->GetResource(This,ppResource) +/*** ID3D10DepthStencilView methods ***/ +#define ID3D10DepthStencilView_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc) +#endif + +#endif + +void STDMETHODCALLTYPE ID3D10DepthStencilView_GetDesc_Proxy( + ID3D10DepthStencilView* This, + D3D10_DEPTH_STENCIL_VIEW_DESC *pDesc); +void __RPC_STUB ID3D10DepthStencilView_GetDesc_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); + +#endif /* __ID3D10DepthStencilView_INTERFACE_DEFINED__ */ + +/***************************************************************************** + * ID3D10RenderTargetView interface + */ +#ifndef __ID3D10RenderTargetView_INTERFACE_DEFINED__ +#define __ID3D10RenderTargetView_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_ID3D10RenderTargetView, 0x9b7e4c08, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0); +#if defined(__cplusplus) && !defined(CINTERFACE) +interface ID3D10RenderTargetView : public ID3D10View +{ + virtual void STDMETHODCALLTYPE GetDesc( + D3D10_RENDER_TARGET_VIEW_DESC *pDesc) = 0; + +}; +#else +typedef struct ID3D10RenderTargetViewVtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + ID3D10RenderTargetView* This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + ID3D10RenderTargetView* This); + + ULONG (STDMETHODCALLTYPE *Release)( + ID3D10RenderTargetView* This); + + /*** ID3D10DeviceChild methods ***/ + void (STDMETHODCALLTYPE *GetDevice)( + ID3D10RenderTargetView* This, + ID3D10Device **ppDevice); + + HRESULT (STDMETHODCALLTYPE *GetPrivateData)( + ID3D10RenderTargetView* This, + REFGUID guid, + UINT *pDataSize, + void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateData)( + ID3D10RenderTargetView* This, + REFGUID guid, + UINT DataSize, + const void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( + ID3D10RenderTargetView* This, + REFGUID guid, + const IUnknown *pData); + + /*** ID3D10View methods ***/ + void (STDMETHODCALLTYPE *GetResource)( + ID3D10RenderTargetView* This, + ID3D10Resource **ppResource); + + /*** ID3D10RenderTargetView methods ***/ + void (STDMETHODCALLTYPE *GetDesc)( + ID3D10RenderTargetView* This, + D3D10_RENDER_TARGET_VIEW_DESC *pDesc); + + END_INTERFACE +} ID3D10RenderTargetViewVtbl; +interface ID3D10RenderTargetView { + CONST_VTBL ID3D10RenderTargetViewVtbl* lpVtbl; +}; + +#ifdef COBJMACROS +/*** IUnknown methods ***/ +#define ID3D10RenderTargetView_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define ID3D10RenderTargetView_AddRef(This) (This)->lpVtbl->AddRef(This) +#define ID3D10RenderTargetView_Release(This) (This)->lpVtbl->Release(This) +/*** ID3D10DeviceChild methods ***/ +#define ID3D10RenderTargetView_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) +#define ID3D10RenderTargetView_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) +#define ID3D10RenderTargetView_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) +#define ID3D10RenderTargetView_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) +/*** ID3D10View methods ***/ +#define ID3D10RenderTargetView_GetResource(This,ppResource) (This)->lpVtbl->GetResource(This,ppResource) +/*** ID3D10RenderTargetView methods ***/ +#define ID3D10RenderTargetView_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc) +#endif + +#endif + +void STDMETHODCALLTYPE ID3D10RenderTargetView_GetDesc_Proxy( + ID3D10RenderTargetView* This, + D3D10_RENDER_TARGET_VIEW_DESC *pDesc); +void __RPC_STUB ID3D10RenderTargetView_GetDesc_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); + +#endif /* __ID3D10RenderTargetView_INTERFACE_DEFINED__ */ + +/***************************************************************************** + * ID3D10ShaderResourceView interface + */ +#ifndef __ID3D10ShaderResourceView_INTERFACE_DEFINED__ +#define __ID3D10ShaderResourceView_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_ID3D10ShaderResourceView, 0x9b7e4c07, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0); +#if defined(__cplusplus) && !defined(CINTERFACE) +interface ID3D10ShaderResourceView : public ID3D10View +{ + virtual void STDMETHODCALLTYPE GetDesc( + D3D10_SHADER_RESOURCE_VIEW_DESC *pDesc) = 0; + +}; +#else +typedef struct ID3D10ShaderResourceViewVtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + ID3D10ShaderResourceView* This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + ID3D10ShaderResourceView* This); + + ULONG (STDMETHODCALLTYPE *Release)( + ID3D10ShaderResourceView* This); + + /*** ID3D10DeviceChild methods ***/ + void (STDMETHODCALLTYPE *GetDevice)( + ID3D10ShaderResourceView* This, + ID3D10Device **ppDevice); + + HRESULT (STDMETHODCALLTYPE *GetPrivateData)( + ID3D10ShaderResourceView* This, + REFGUID guid, + UINT *pDataSize, + void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateData)( + ID3D10ShaderResourceView* This, + REFGUID guid, + UINT DataSize, + const void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( + ID3D10ShaderResourceView* This, + REFGUID guid, + const IUnknown *pData); + + /*** ID3D10View methods ***/ + void (STDMETHODCALLTYPE *GetResource)( + ID3D10ShaderResourceView* This, + ID3D10Resource **ppResource); + + /*** ID3D10ShaderResourceView methods ***/ + void (STDMETHODCALLTYPE *GetDesc)( + ID3D10ShaderResourceView* This, + D3D10_SHADER_RESOURCE_VIEW_DESC *pDesc); + + END_INTERFACE +} ID3D10ShaderResourceViewVtbl; +interface ID3D10ShaderResourceView { + CONST_VTBL ID3D10ShaderResourceViewVtbl* lpVtbl; +}; + +#ifdef COBJMACROS +/*** IUnknown methods ***/ +#define ID3D10ShaderResourceView_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define ID3D10ShaderResourceView_AddRef(This) (This)->lpVtbl->AddRef(This) +#define ID3D10ShaderResourceView_Release(This) (This)->lpVtbl->Release(This) +/*** ID3D10DeviceChild methods ***/ +#define ID3D10ShaderResourceView_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) +#define ID3D10ShaderResourceView_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) +#define ID3D10ShaderResourceView_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) +#define ID3D10ShaderResourceView_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) +/*** ID3D10View methods ***/ +#define ID3D10ShaderResourceView_GetResource(This,ppResource) (This)->lpVtbl->GetResource(This,ppResource) +/*** ID3D10ShaderResourceView methods ***/ +#define ID3D10ShaderResourceView_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc) +#endif + +#endif + +void STDMETHODCALLTYPE ID3D10ShaderResourceView_GetDesc_Proxy( + ID3D10ShaderResourceView* This, + D3D10_SHADER_RESOURCE_VIEW_DESC *pDesc); +void __RPC_STUB ID3D10ShaderResourceView_GetDesc_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); + +#endif /* __ID3D10ShaderResourceView_INTERFACE_DEFINED__ */ + +/***************************************************************************** + * ID3D10BlendState interface + */ +#ifndef __ID3D10BlendState_INTERFACE_DEFINED__ +#define __ID3D10BlendState_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_ID3D10BlendState, 0xedad8d19, 0x8a35, 0x4d6d, 0x85,0x66, 0x2e,0xa2,0x76,0xcd,0xe1,0x61); +#if defined(__cplusplus) && !defined(CINTERFACE) +interface ID3D10BlendState : public ID3D10DeviceChild +{ + virtual void STDMETHODCALLTYPE GetDesc( + D3D10_BLEND_DESC *pDesc) = 0; + +}; +#else +typedef struct ID3D10BlendStateVtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + ID3D10BlendState* This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + ID3D10BlendState* This); + + ULONG (STDMETHODCALLTYPE *Release)( + ID3D10BlendState* This); + + /*** ID3D10DeviceChild methods ***/ + void (STDMETHODCALLTYPE *GetDevice)( + ID3D10BlendState* This, + ID3D10Device **ppDevice); + + HRESULT (STDMETHODCALLTYPE *GetPrivateData)( + ID3D10BlendState* This, + REFGUID guid, + UINT *pDataSize, + void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateData)( + ID3D10BlendState* This, + REFGUID guid, + UINT DataSize, + const void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( + ID3D10BlendState* This, + REFGUID guid, + const IUnknown *pData); + + /*** ID3D10BlendState methods ***/ + void (STDMETHODCALLTYPE *GetDesc)( + ID3D10BlendState* This, + D3D10_BLEND_DESC *pDesc); + + END_INTERFACE +} ID3D10BlendStateVtbl; +interface ID3D10BlendState { + CONST_VTBL ID3D10BlendStateVtbl* lpVtbl; +}; + +#ifdef COBJMACROS +/*** IUnknown methods ***/ +#define ID3D10BlendState_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define ID3D10BlendState_AddRef(This) (This)->lpVtbl->AddRef(This) +#define ID3D10BlendState_Release(This) (This)->lpVtbl->Release(This) +/*** ID3D10DeviceChild methods ***/ +#define ID3D10BlendState_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) +#define ID3D10BlendState_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) +#define ID3D10BlendState_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) +#define ID3D10BlendState_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) +/*** ID3D10BlendState methods ***/ +#define ID3D10BlendState_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc) +#endif + +#endif + +void STDMETHODCALLTYPE ID3D10BlendState_GetDesc_Proxy( + ID3D10BlendState* This, + D3D10_BLEND_DESC *pDesc); +void __RPC_STUB ID3D10BlendState_GetDesc_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); + +#endif /* __ID3D10BlendState_INTERFACE_DEFINED__ */ + +/***************************************************************************** + * ID3D10DepthStencilState interface + */ +#ifndef __ID3D10DepthStencilState_INTERFACE_DEFINED__ +#define __ID3D10DepthStencilState_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_ID3D10DepthStencilState, 0x2b4b1cc8, 0xa4ad, 0x41f8, 0x83,0x22, 0xca,0x86,0xfc,0x3e,0xc6,0x75); +#if defined(__cplusplus) && !defined(CINTERFACE) +interface ID3D10DepthStencilState : public ID3D10DeviceChild +{ + virtual void STDMETHODCALLTYPE GetDesc( + D3D10_DEPTH_STENCIL_DESC *pDesc) = 0; + +}; +#else +typedef struct ID3D10DepthStencilStateVtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + ID3D10DepthStencilState* This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + ID3D10DepthStencilState* This); + + ULONG (STDMETHODCALLTYPE *Release)( + ID3D10DepthStencilState* This); + + /*** ID3D10DeviceChild methods ***/ + void (STDMETHODCALLTYPE *GetDevice)( + ID3D10DepthStencilState* This, + ID3D10Device **ppDevice); + + HRESULT (STDMETHODCALLTYPE *GetPrivateData)( + ID3D10DepthStencilState* This, + REFGUID guid, + UINT *pDataSize, + void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateData)( + ID3D10DepthStencilState* This, + REFGUID guid, + UINT DataSize, + const void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( + ID3D10DepthStencilState* This, + REFGUID guid, + const IUnknown *pData); + + /*** ID3D10DepthStencilState methods ***/ + void (STDMETHODCALLTYPE *GetDesc)( + ID3D10DepthStencilState* This, + D3D10_DEPTH_STENCIL_DESC *pDesc); + + END_INTERFACE +} ID3D10DepthStencilStateVtbl; +interface ID3D10DepthStencilState { + CONST_VTBL ID3D10DepthStencilStateVtbl* lpVtbl; +}; + +#ifdef COBJMACROS +/*** IUnknown methods ***/ +#define ID3D10DepthStencilState_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define ID3D10DepthStencilState_AddRef(This) (This)->lpVtbl->AddRef(This) +#define ID3D10DepthStencilState_Release(This) (This)->lpVtbl->Release(This) +/*** ID3D10DeviceChild methods ***/ +#define ID3D10DepthStencilState_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) +#define ID3D10DepthStencilState_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) +#define ID3D10DepthStencilState_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) +#define ID3D10DepthStencilState_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) +/*** ID3D10DepthStencilState methods ***/ +#define ID3D10DepthStencilState_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc) +#endif + +#endif + +void STDMETHODCALLTYPE ID3D10DepthStencilState_GetDesc_Proxy( + ID3D10DepthStencilState* This, + D3D10_DEPTH_STENCIL_DESC *pDesc); +void __RPC_STUB ID3D10DepthStencilState_GetDesc_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); + +#endif /* __ID3D10DepthStencilState_INTERFACE_DEFINED__ */ + +/***************************************************************************** + * ID3D10GeometryShader interface + */ +#ifndef __ID3D10GeometryShader_INTERFACE_DEFINED__ +#define __ID3D10GeometryShader_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_ID3D10GeometryShader, 0x6316be88, 0x54cd, 0x4040, 0xab,0x44, 0x20,0x46,0x1b,0xc8,0x1f,0x68); +#if defined(__cplusplus) && !defined(CINTERFACE) +interface ID3D10GeometryShader : public ID3D10DeviceChild +{ +}; +#else +typedef struct ID3D10GeometryShaderVtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + ID3D10GeometryShader* This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + ID3D10GeometryShader* This); + + ULONG (STDMETHODCALLTYPE *Release)( + ID3D10GeometryShader* This); + + /*** ID3D10DeviceChild methods ***/ + void (STDMETHODCALLTYPE *GetDevice)( + ID3D10GeometryShader* This, + ID3D10Device **ppDevice); + + HRESULT (STDMETHODCALLTYPE *GetPrivateData)( + ID3D10GeometryShader* This, + REFGUID guid, + UINT *pDataSize, + void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateData)( + ID3D10GeometryShader* This, + REFGUID guid, + UINT DataSize, + const void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( + ID3D10GeometryShader* This, + REFGUID guid, + const IUnknown *pData); + + END_INTERFACE +} ID3D10GeometryShaderVtbl; +interface ID3D10GeometryShader { + CONST_VTBL ID3D10GeometryShaderVtbl* lpVtbl; +}; + +#ifdef COBJMACROS +/*** IUnknown methods ***/ +#define ID3D10GeometryShader_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define ID3D10GeometryShader_AddRef(This) (This)->lpVtbl->AddRef(This) +#define ID3D10GeometryShader_Release(This) (This)->lpVtbl->Release(This) +/*** ID3D10DeviceChild methods ***/ +#define ID3D10GeometryShader_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) +#define ID3D10GeometryShader_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) +#define ID3D10GeometryShader_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) +#define ID3D10GeometryShader_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) +#endif + +#endif + + +#endif /* __ID3D10GeometryShader_INTERFACE_DEFINED__ */ + +/***************************************************************************** + * ID3D10InputLayout interface + */ +#ifndef __ID3D10InputLayout_INTERFACE_DEFINED__ +#define __ID3D10InputLayout_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_ID3D10InputLayout, 0x9b7e4c0b, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0); +#if defined(__cplusplus) && !defined(CINTERFACE) +interface ID3D10InputLayout : public ID3D10DeviceChild +{ +}; +#else +typedef struct ID3D10InputLayoutVtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + ID3D10InputLayout* This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + ID3D10InputLayout* This); + + ULONG (STDMETHODCALLTYPE *Release)( + ID3D10InputLayout* This); + + /*** ID3D10DeviceChild methods ***/ + void (STDMETHODCALLTYPE *GetDevice)( + ID3D10InputLayout* This, + ID3D10Device **ppDevice); + + HRESULT (STDMETHODCALLTYPE *GetPrivateData)( + ID3D10InputLayout* This, + REFGUID guid, + UINT *pDataSize, + void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateData)( + ID3D10InputLayout* This, + REFGUID guid, + UINT DataSize, + const void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( + ID3D10InputLayout* This, + REFGUID guid, + const IUnknown *pData); + + END_INTERFACE +} ID3D10InputLayoutVtbl; +interface ID3D10InputLayout { + CONST_VTBL ID3D10InputLayoutVtbl* lpVtbl; +}; + +#ifdef COBJMACROS +/*** IUnknown methods ***/ +#define ID3D10InputLayout_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define ID3D10InputLayout_AddRef(This) (This)->lpVtbl->AddRef(This) +#define ID3D10InputLayout_Release(This) (This)->lpVtbl->Release(This) +/*** ID3D10DeviceChild methods ***/ +#define ID3D10InputLayout_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) +#define ID3D10InputLayout_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) +#define ID3D10InputLayout_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) +#define ID3D10InputLayout_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) +#endif + +#endif + + +#endif /* __ID3D10InputLayout_INTERFACE_DEFINED__ */ + +/***************************************************************************** + * ID3D10PixelShader interface + */ +#ifndef __ID3D10PixelShader_INTERFACE_DEFINED__ +#define __ID3D10PixelShader_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_ID3D10PixelShader, 0x4968b601, 0x9d00, 0x4cde, 0x83,0x46, 0x8e,0x7f,0x67,0x58,0x19,0xb6); +#if defined(__cplusplus) && !defined(CINTERFACE) +interface ID3D10PixelShader : public ID3D10DeviceChild +{ +}; +#else +typedef struct ID3D10PixelShaderVtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + ID3D10PixelShader* This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + ID3D10PixelShader* This); + + ULONG (STDMETHODCALLTYPE *Release)( + ID3D10PixelShader* This); + + /*** ID3D10DeviceChild methods ***/ + void (STDMETHODCALLTYPE *GetDevice)( + ID3D10PixelShader* This, + ID3D10Device **ppDevice); + + HRESULT (STDMETHODCALLTYPE *GetPrivateData)( + ID3D10PixelShader* This, + REFGUID guid, + UINT *pDataSize, + void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateData)( + ID3D10PixelShader* This, + REFGUID guid, + UINT DataSize, + const void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( + ID3D10PixelShader* This, + REFGUID guid, + const IUnknown *pData); + + END_INTERFACE +} ID3D10PixelShaderVtbl; +interface ID3D10PixelShader { + CONST_VTBL ID3D10PixelShaderVtbl* lpVtbl; +}; + +#ifdef COBJMACROS +/*** IUnknown methods ***/ +#define ID3D10PixelShader_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define ID3D10PixelShader_AddRef(This) (This)->lpVtbl->AddRef(This) +#define ID3D10PixelShader_Release(This) (This)->lpVtbl->Release(This) +/*** ID3D10DeviceChild methods ***/ +#define ID3D10PixelShader_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) +#define ID3D10PixelShader_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) +#define ID3D10PixelShader_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) +#define ID3D10PixelShader_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) +#endif + +#endif + + +#endif /* __ID3D10PixelShader_INTERFACE_DEFINED__ */ + +/***************************************************************************** + * ID3D10RasterizerState interface + */ +#ifndef __ID3D10RasterizerState_INTERFACE_DEFINED__ +#define __ID3D10RasterizerState_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_ID3D10RasterizerState, 0xa2a07292, 0x89af, 0x4345, 0xbe,0x2e, 0xc5,0x3d,0x9f,0xbb,0x6e,0x9f); +#if defined(__cplusplus) && !defined(CINTERFACE) +interface ID3D10RasterizerState : public ID3D10DeviceChild +{ + virtual void STDMETHODCALLTYPE GetDesc( + D3D10_RASTERIZER_DESC *pDesc) = 0; + +}; +#else +typedef struct ID3D10RasterizerStateVtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + ID3D10RasterizerState* This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + ID3D10RasterizerState* This); + + ULONG (STDMETHODCALLTYPE *Release)( + ID3D10RasterizerState* This); + + /*** ID3D10DeviceChild methods ***/ + void (STDMETHODCALLTYPE *GetDevice)( + ID3D10RasterizerState* This, + ID3D10Device **ppDevice); + + HRESULT (STDMETHODCALLTYPE *GetPrivateData)( + ID3D10RasterizerState* This, + REFGUID guid, + UINT *pDataSize, + void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateData)( + ID3D10RasterizerState* This, + REFGUID guid, + UINT DataSize, + const void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( + ID3D10RasterizerState* This, + REFGUID guid, + const IUnknown *pData); + + /*** ID3D10RasterizerState methods ***/ + void (STDMETHODCALLTYPE *GetDesc)( + ID3D10RasterizerState* This, + D3D10_RASTERIZER_DESC *pDesc); + + END_INTERFACE +} ID3D10RasterizerStateVtbl; +interface ID3D10RasterizerState { + CONST_VTBL ID3D10RasterizerStateVtbl* lpVtbl; +}; + +#ifdef COBJMACROS +/*** IUnknown methods ***/ +#define ID3D10RasterizerState_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define ID3D10RasterizerState_AddRef(This) (This)->lpVtbl->AddRef(This) +#define ID3D10RasterizerState_Release(This) (This)->lpVtbl->Release(This) +/*** ID3D10DeviceChild methods ***/ +#define ID3D10RasterizerState_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) +#define ID3D10RasterizerState_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) +#define ID3D10RasterizerState_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) +#define ID3D10RasterizerState_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) +/*** ID3D10RasterizerState methods ***/ +#define ID3D10RasterizerState_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc) +#endif + +#endif + +void STDMETHODCALLTYPE ID3D10RasterizerState_GetDesc_Proxy( + ID3D10RasterizerState* This, + D3D10_RASTERIZER_DESC *pDesc); +void __RPC_STUB ID3D10RasterizerState_GetDesc_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); + +#endif /* __ID3D10RasterizerState_INTERFACE_DEFINED__ */ + +/***************************************************************************** + * ID3D10SamplerState interface + */ +#ifndef __ID3D10SamplerState_INTERFACE_DEFINED__ +#define __ID3D10SamplerState_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_ID3D10SamplerState, 0x9b7e4c0c, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0); +#if defined(__cplusplus) && !defined(CINTERFACE) +interface ID3D10SamplerState : public ID3D10DeviceChild +{ + virtual void STDMETHODCALLTYPE GetDesc( + D3D10_SAMPLER_DESC *pDesc) = 0; + +}; +#else +typedef struct ID3D10SamplerStateVtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + ID3D10SamplerState* This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + ID3D10SamplerState* This); + + ULONG (STDMETHODCALLTYPE *Release)( + ID3D10SamplerState* This); + + /*** ID3D10DeviceChild methods ***/ + void (STDMETHODCALLTYPE *GetDevice)( + ID3D10SamplerState* This, + ID3D10Device **ppDevice); + + HRESULT (STDMETHODCALLTYPE *GetPrivateData)( + ID3D10SamplerState* This, + REFGUID guid, + UINT *pDataSize, + void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateData)( + ID3D10SamplerState* This, + REFGUID guid, + UINT DataSize, + const void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( + ID3D10SamplerState* This, + REFGUID guid, + const IUnknown *pData); + + /*** ID3D10SamplerState methods ***/ + void (STDMETHODCALLTYPE *GetDesc)( + ID3D10SamplerState* This, + D3D10_SAMPLER_DESC *pDesc); + + END_INTERFACE +} ID3D10SamplerStateVtbl; +interface ID3D10SamplerState { + CONST_VTBL ID3D10SamplerStateVtbl* lpVtbl; +}; + +#ifdef COBJMACROS +/*** IUnknown methods ***/ +#define ID3D10SamplerState_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define ID3D10SamplerState_AddRef(This) (This)->lpVtbl->AddRef(This) +#define ID3D10SamplerState_Release(This) (This)->lpVtbl->Release(This) +/*** ID3D10DeviceChild methods ***/ +#define ID3D10SamplerState_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) +#define ID3D10SamplerState_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) +#define ID3D10SamplerState_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) +#define ID3D10SamplerState_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) +/*** ID3D10SamplerState methods ***/ +#define ID3D10SamplerState_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc) +#endif + +#endif + +void STDMETHODCALLTYPE ID3D10SamplerState_GetDesc_Proxy( + ID3D10SamplerState* This, + D3D10_SAMPLER_DESC *pDesc); +void __RPC_STUB ID3D10SamplerState_GetDesc_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); + +#endif /* __ID3D10SamplerState_INTERFACE_DEFINED__ */ + +/***************************************************************************** + * ID3D10VertexShader interface + */ +#ifndef __ID3D10VertexShader_INTERFACE_DEFINED__ +#define __ID3D10VertexShader_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_ID3D10VertexShader, 0x9b7e4c0a, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0); +#if defined(__cplusplus) && !defined(CINTERFACE) +interface ID3D10VertexShader : public ID3D10DeviceChild +{ +}; +#else +typedef struct ID3D10VertexShaderVtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + ID3D10VertexShader* This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + ID3D10VertexShader* This); + + ULONG (STDMETHODCALLTYPE *Release)( + ID3D10VertexShader* This); + + /*** ID3D10DeviceChild methods ***/ + void (STDMETHODCALLTYPE *GetDevice)( + ID3D10VertexShader* This, + ID3D10Device **ppDevice); + + HRESULT (STDMETHODCALLTYPE *GetPrivateData)( + ID3D10VertexShader* This, + REFGUID guid, + UINT *pDataSize, + void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateData)( + ID3D10VertexShader* This, + REFGUID guid, + UINT DataSize, + const void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( + ID3D10VertexShader* This, + REFGUID guid, + const IUnknown *pData); + + END_INTERFACE +} ID3D10VertexShaderVtbl; +interface ID3D10VertexShader { + CONST_VTBL ID3D10VertexShaderVtbl* lpVtbl; +}; + +#ifdef COBJMACROS +/*** IUnknown methods ***/ +#define ID3D10VertexShader_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define ID3D10VertexShader_AddRef(This) (This)->lpVtbl->AddRef(This) +#define ID3D10VertexShader_Release(This) (This)->lpVtbl->Release(This) +/*** ID3D10DeviceChild methods ***/ +#define ID3D10VertexShader_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) +#define ID3D10VertexShader_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) +#define ID3D10VertexShader_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) +#define ID3D10VertexShader_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) +#endif + +#endif + + +#endif /* __ID3D10VertexShader_INTERFACE_DEFINED__ */ + +/***************************************************************************** + * ID3D10Asynchronous interface + */ +#ifndef __ID3D10Asynchronous_INTERFACE_DEFINED__ +#define __ID3D10Asynchronous_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_ID3D10Asynchronous, 0x9b7e4c0d, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0); +#if defined(__cplusplus) && !defined(CINTERFACE) +interface ID3D10Asynchronous : public ID3D10DeviceChild +{ + virtual void STDMETHODCALLTYPE Begin( + ) = 0; + + virtual void STDMETHODCALLTYPE End( + ) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetData( + void *pData, + UINT DataSize, + UINT GetDataFlags) = 0; + + virtual UINT STDMETHODCALLTYPE GetDataSize( + ) = 0; + +}; +#else +typedef struct ID3D10AsynchronousVtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + ID3D10Asynchronous* This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + ID3D10Asynchronous* This); + + ULONG (STDMETHODCALLTYPE *Release)( + ID3D10Asynchronous* This); + + /*** ID3D10DeviceChild methods ***/ + void (STDMETHODCALLTYPE *GetDevice)( + ID3D10Asynchronous* This, + ID3D10Device **ppDevice); + + HRESULT (STDMETHODCALLTYPE *GetPrivateData)( + ID3D10Asynchronous* This, + REFGUID guid, + UINT *pDataSize, + void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateData)( + ID3D10Asynchronous* This, + REFGUID guid, + UINT DataSize, + const void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( + ID3D10Asynchronous* This, + REFGUID guid, + const IUnknown *pData); + + /*** ID3D10Asynchronous methods ***/ + void (STDMETHODCALLTYPE *Begin)( + ID3D10Asynchronous* This); + + void (STDMETHODCALLTYPE *End)( + ID3D10Asynchronous* This); + + HRESULT (STDMETHODCALLTYPE *GetData)( + ID3D10Asynchronous* This, + void *pData, + UINT DataSize, + UINT GetDataFlags); + + UINT (STDMETHODCALLTYPE *GetDataSize)( + ID3D10Asynchronous* This); + + END_INTERFACE +} ID3D10AsynchronousVtbl; +interface ID3D10Asynchronous { + CONST_VTBL ID3D10AsynchronousVtbl* lpVtbl; +}; + +#ifdef COBJMACROS +/*** IUnknown methods ***/ +#define ID3D10Asynchronous_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define ID3D10Asynchronous_AddRef(This) (This)->lpVtbl->AddRef(This) +#define ID3D10Asynchronous_Release(This) (This)->lpVtbl->Release(This) +/*** ID3D10DeviceChild methods ***/ +#define ID3D10Asynchronous_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) +#define ID3D10Asynchronous_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) +#define ID3D10Asynchronous_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) +#define ID3D10Asynchronous_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) +/*** ID3D10Asynchronous methods ***/ +#define ID3D10Asynchronous_Begin(This) (This)->lpVtbl->Begin(This) +#define ID3D10Asynchronous_End(This) (This)->lpVtbl->End(This) +#define ID3D10Asynchronous_GetData(This,pData,DataSize,GetDataFlags) (This)->lpVtbl->GetData(This,pData,DataSize,GetDataFlags) +#define ID3D10Asynchronous_GetDataSize(This) (This)->lpVtbl->GetDataSize(This) +#endif + +#endif + +void STDMETHODCALLTYPE ID3D10Asynchronous_Begin_Proxy( + ID3D10Asynchronous* This); +void __RPC_STUB ID3D10Asynchronous_Begin_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +void STDMETHODCALLTYPE ID3D10Asynchronous_End_Proxy( + ID3D10Asynchronous* This); +void __RPC_STUB ID3D10Asynchronous_End_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +HRESULT STDMETHODCALLTYPE ID3D10Asynchronous_GetData_Proxy( + ID3D10Asynchronous* This, + void *pData, + UINT DataSize, + UINT GetDataFlags); +void __RPC_STUB ID3D10Asynchronous_GetData_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +UINT STDMETHODCALLTYPE ID3D10Asynchronous_GetDataSize_Proxy( + ID3D10Asynchronous* This); +void __RPC_STUB ID3D10Asynchronous_GetDataSize_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); + +#endif /* __ID3D10Asynchronous_INTERFACE_DEFINED__ */ + +/***************************************************************************** + * ID3D10Counter interface + */ +#ifndef __ID3D10Counter_INTERFACE_DEFINED__ +#define __ID3D10Counter_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_ID3D10Counter, 0x9b7e4c11, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0); +#if defined(__cplusplus) && !defined(CINTERFACE) +interface ID3D10Counter : public ID3D10Asynchronous +{ + virtual void STDMETHODCALLTYPE GetDesc( + D3D10_COUNTER_DESC *pDesc) = 0; + +}; +#else +typedef struct ID3D10CounterVtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + ID3D10Counter* This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + ID3D10Counter* This); + + ULONG (STDMETHODCALLTYPE *Release)( + ID3D10Counter* This); + + /*** ID3D10DeviceChild methods ***/ + void (STDMETHODCALLTYPE *GetDevice)( + ID3D10Counter* This, + ID3D10Device **ppDevice); + + HRESULT (STDMETHODCALLTYPE *GetPrivateData)( + ID3D10Counter* This, + REFGUID guid, + UINT *pDataSize, + void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateData)( + ID3D10Counter* This, + REFGUID guid, + UINT DataSize, + const void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( + ID3D10Counter* This, + REFGUID guid, + const IUnknown *pData); + + /*** ID3D10Asynchronous methods ***/ + void (STDMETHODCALLTYPE *Begin)( + ID3D10Counter* This); + + void (STDMETHODCALLTYPE *End)( + ID3D10Counter* This); + + HRESULT (STDMETHODCALLTYPE *GetData)( + ID3D10Counter* This, + void *pData, + UINT DataSize, + UINT GetDataFlags); + + UINT (STDMETHODCALLTYPE *GetDataSize)( + ID3D10Counter* This); + + /*** ID3D10Counter methods ***/ + void (STDMETHODCALLTYPE *GetDesc)( + ID3D10Counter* This, + D3D10_COUNTER_DESC *pDesc); + + END_INTERFACE +} ID3D10CounterVtbl; +interface ID3D10Counter { + CONST_VTBL ID3D10CounterVtbl* lpVtbl; +}; + +#ifdef COBJMACROS +/*** IUnknown methods ***/ +#define ID3D10Counter_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define ID3D10Counter_AddRef(This) (This)->lpVtbl->AddRef(This) +#define ID3D10Counter_Release(This) (This)->lpVtbl->Release(This) +/*** ID3D10DeviceChild methods ***/ +#define ID3D10Counter_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) +#define ID3D10Counter_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) +#define ID3D10Counter_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) +#define ID3D10Counter_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) +/*** ID3D10Asynchronous methods ***/ +#define ID3D10Counter_Begin(This) (This)->lpVtbl->Begin(This) +#define ID3D10Counter_End(This) (This)->lpVtbl->End(This) +#define ID3D10Counter_GetData(This,pData,DataSize,GetDataFlags) (This)->lpVtbl->GetData(This,pData,DataSize,GetDataFlags) +#define ID3D10Counter_GetDataSize(This) (This)->lpVtbl->GetDataSize(This) +/*** ID3D10Counter methods ***/ +#define ID3D10Counter_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc) +#endif + +#endif + +void STDMETHODCALLTYPE ID3D10Counter_GetDesc_Proxy( + ID3D10Counter* This, + D3D10_COUNTER_DESC *pDesc); +void __RPC_STUB ID3D10Counter_GetDesc_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); + +#endif /* __ID3D10Counter_INTERFACE_DEFINED__ */ + +/***************************************************************************** + * ID3D10Query interface + */ +#ifndef __ID3D10Query_INTERFACE_DEFINED__ +#define __ID3D10Query_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_ID3D10Query, 0x9b7e4c0e, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0); +#if defined(__cplusplus) && !defined(CINTERFACE) +interface ID3D10Query : public ID3D10Asynchronous +{ + virtual void STDMETHODCALLTYPE GetDesc( + D3D10_QUERY_DESC *pDesc) = 0; + +}; +#else +typedef struct ID3D10QueryVtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + ID3D10Query* This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + ID3D10Query* This); + + ULONG (STDMETHODCALLTYPE *Release)( + ID3D10Query* This); + + /*** ID3D10DeviceChild methods ***/ + void (STDMETHODCALLTYPE *GetDevice)( + ID3D10Query* This, + ID3D10Device **ppDevice); + + HRESULT (STDMETHODCALLTYPE *GetPrivateData)( + ID3D10Query* This, + REFGUID guid, + UINT *pDataSize, + void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateData)( + ID3D10Query* This, + REFGUID guid, + UINT DataSize, + const void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( + ID3D10Query* This, + REFGUID guid, + const IUnknown *pData); + + /*** ID3D10Asynchronous methods ***/ + void (STDMETHODCALLTYPE *Begin)( + ID3D10Query* This); + + void (STDMETHODCALLTYPE *End)( + ID3D10Query* This); + + HRESULT (STDMETHODCALLTYPE *GetData)( + ID3D10Query* This, + void *pData, + UINT DataSize, + UINT GetDataFlags); + + UINT (STDMETHODCALLTYPE *GetDataSize)( + ID3D10Query* This); + + /*** ID3D10Query methods ***/ + void (STDMETHODCALLTYPE *GetDesc)( + ID3D10Query* This, + D3D10_QUERY_DESC *pDesc); + + END_INTERFACE +} ID3D10QueryVtbl; +interface ID3D10Query { + CONST_VTBL ID3D10QueryVtbl* lpVtbl; +}; + +#ifdef COBJMACROS +/*** IUnknown methods ***/ +#define ID3D10Query_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define ID3D10Query_AddRef(This) (This)->lpVtbl->AddRef(This) +#define ID3D10Query_Release(This) (This)->lpVtbl->Release(This) +/*** ID3D10DeviceChild methods ***/ +#define ID3D10Query_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) +#define ID3D10Query_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) +#define ID3D10Query_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) +#define ID3D10Query_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) +/*** ID3D10Asynchronous methods ***/ +#define ID3D10Query_Begin(This) (This)->lpVtbl->Begin(This) +#define ID3D10Query_End(This) (This)->lpVtbl->End(This) +#define ID3D10Query_GetData(This,pData,DataSize,GetDataFlags) (This)->lpVtbl->GetData(This,pData,DataSize,GetDataFlags) +#define ID3D10Query_GetDataSize(This) (This)->lpVtbl->GetDataSize(This) +/*** ID3D10Query methods ***/ +#define ID3D10Query_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc) +#endif + +#endif + +void STDMETHODCALLTYPE ID3D10Query_GetDesc_Proxy( + ID3D10Query* This, + D3D10_QUERY_DESC *pDesc); +void __RPC_STUB ID3D10Query_GetDesc_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); + +#endif /* __ID3D10Query_INTERFACE_DEFINED__ */ + +/***************************************************************************** + * ID3D10Predicate interface + */ +#ifndef __ID3D10Predicate_INTERFACE_DEFINED__ +#define __ID3D10Predicate_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_ID3D10Predicate, 0x9b7e4c10, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0); +#if defined(__cplusplus) && !defined(CINTERFACE) +interface ID3D10Predicate : public ID3D10Query +{ +}; +#else +typedef struct ID3D10PredicateVtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + ID3D10Predicate* This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + ID3D10Predicate* This); + + ULONG (STDMETHODCALLTYPE *Release)( + ID3D10Predicate* This); + + /*** ID3D10DeviceChild methods ***/ + void (STDMETHODCALLTYPE *GetDevice)( + ID3D10Predicate* This, + ID3D10Device **ppDevice); + + HRESULT (STDMETHODCALLTYPE *GetPrivateData)( + ID3D10Predicate* This, + REFGUID guid, + UINT *pDataSize, + void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateData)( + ID3D10Predicate* This, + REFGUID guid, + UINT DataSize, + const void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( + ID3D10Predicate* This, + REFGUID guid, + const IUnknown *pData); + + /*** ID3D10Asynchronous methods ***/ + void (STDMETHODCALLTYPE *Begin)( + ID3D10Predicate* This); + + void (STDMETHODCALLTYPE *End)( + ID3D10Predicate* This); + + HRESULT (STDMETHODCALLTYPE *GetData)( + ID3D10Predicate* This, + void *pData, + UINT DataSize, + UINT GetDataFlags); + + UINT (STDMETHODCALLTYPE *GetDataSize)( + ID3D10Predicate* This); + + /*** ID3D10Query methods ***/ + void (STDMETHODCALLTYPE *GetDesc)( + ID3D10Predicate* This, + D3D10_QUERY_DESC *pDesc); + + END_INTERFACE +} ID3D10PredicateVtbl; +interface ID3D10Predicate { + CONST_VTBL ID3D10PredicateVtbl* lpVtbl; +}; + +#ifdef COBJMACROS +/*** IUnknown methods ***/ +#define ID3D10Predicate_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define ID3D10Predicate_AddRef(This) (This)->lpVtbl->AddRef(This) +#define ID3D10Predicate_Release(This) (This)->lpVtbl->Release(This) +/*** ID3D10DeviceChild methods ***/ +#define ID3D10Predicate_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) +#define ID3D10Predicate_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) +#define ID3D10Predicate_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) +#define ID3D10Predicate_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) +/*** ID3D10Asynchronous methods ***/ +#define ID3D10Predicate_Begin(This) (This)->lpVtbl->Begin(This) +#define ID3D10Predicate_End(This) (This)->lpVtbl->End(This) +#define ID3D10Predicate_GetData(This,pData,DataSize,GetDataFlags) (This)->lpVtbl->GetData(This,pData,DataSize,GetDataFlags) +#define ID3D10Predicate_GetDataSize(This) (This)->lpVtbl->GetDataSize(This) +/*** ID3D10Query methods ***/ +#define ID3D10Predicate_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc) +#endif + +#endif + + +#endif /* __ID3D10Predicate_INTERFACE_DEFINED__ */ + +/***************************************************************************** + * ID3D10Device interface + */ +#ifndef __ID3D10Device_INTERFACE_DEFINED__ +#define __ID3D10Device_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_ID3D10Device, 0x9b7e4c0f, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0); +#if defined(__cplusplus) && !defined(CINTERFACE) +interface ID3D10Device : public IUnknown +{ + virtual void STDMETHODCALLTYPE VSSetConstantBuffers( + UINT StartSlot, + UINT NumBuffers, + ID3D10Buffer *const *ppConstantBuffers) = 0; + + virtual void STDMETHODCALLTYPE PSSetShaderResources( + UINT StartSlot, + UINT NumViews, + ID3D10ShaderResourceView *const *ppShaderResourceViews) = 0; + + virtual void STDMETHODCALLTYPE PSSetShader( + ID3D10PixelShader *pPixelShader) = 0; + + virtual void STDMETHODCALLTYPE PSSetSamplers( + UINT StartSlot, + UINT NumSamplers, + ID3D10SamplerState *const *ppSamplers) = 0; + + virtual void STDMETHODCALLTYPE VSSetShader( + ID3D10VertexShader *pVertexShader) = 0; + + virtual void STDMETHODCALLTYPE DrawIndexed( + UINT IndexCount, + UINT StartIndexLocation, + INT BaseVertexLocation) = 0; + + virtual void STDMETHODCALLTYPE Draw( + UINT VertexCount, + UINT StartVertexLocation) = 0; + + virtual void STDMETHODCALLTYPE PSSetConstantBuffers( + UINT StartSlot, + UINT NumBuffers, + ID3D10Buffer *const *ppConstantBuffers) = 0; + + virtual void STDMETHODCALLTYPE IASetInputLayout( + ID3D10InputLayout *pInputLayout) = 0; + + virtual void STDMETHODCALLTYPE IASetVertexBuffers( + UINT StartSlot, + UINT NumBuffers, + ID3D10Buffer *const *ppVertexBuffers, + const UINT *pStrides, + const UINT *pOffsets) = 0; + + virtual void STDMETHODCALLTYPE IASetIndexBuffer( + ID3D10Buffer *pIndexBuffer, + DXGI_FORMAT Format, + UINT Offset) = 0; + + virtual void STDMETHODCALLTYPE DrawIndexedInstanced( + UINT IndexCountPerInstance, + UINT InstanceCount, + UINT StartIndexLocation, + INT BaseVertexLocation, + UINT StartInstanceLocation) = 0; + + virtual void STDMETHODCALLTYPE DrawInstanced( + UINT VertexCountPerInstance, + UINT InstanceCount, + UINT StartVertexLocation, + UINT StartInstanceLocation) = 0; + + virtual void STDMETHODCALLTYPE GSSetConstantBuffers( + UINT StartSlot, + UINT NumBuffers, + ID3D10Buffer *const *ppConstantBuffers) = 0; + + virtual void STDMETHODCALLTYPE GSSetShader( + ID3D10GeometryShader *pShader) = 0; + + virtual void STDMETHODCALLTYPE IASetPrimitiveTopology( + D3D10_PRIMITIVE_TOPOLOGY Topology) = 0; + + virtual void STDMETHODCALLTYPE VSSetShaderResources( + UINT StartSlot, + UINT NumViews, + ID3D10ShaderResourceView *const *ppShaderResourceViews) = 0; + + virtual void STDMETHODCALLTYPE VSSetSamplers( + UINT StartSlot, + UINT NumSamplers, + ID3D10SamplerState *const *ppSamplers) = 0; + + virtual void STDMETHODCALLTYPE SetPredication( + ID3D10Predicate *pPredicate, + BOOL PredicateValue) = 0; + + virtual void STDMETHODCALLTYPE GSSetShaderResources( + UINT StartSlot, + UINT NumViews, + ID3D10ShaderResourceView *const *ppShaderResourceViews) = 0; + + virtual void STDMETHODCALLTYPE GSSetSamplers( + UINT StartSlot, + UINT NumSamplers, + ID3D10SamplerState *const *ppSamplers) = 0; + + virtual void STDMETHODCALLTYPE OMSetRenderTargets( + UINT NumViews, + ID3D10RenderTargetView *const *ppRenderTargetViews, + ID3D10DepthStencilView *pDepthStencilView) = 0; + + virtual void STDMETHODCALLTYPE OMSetBlendState( + ID3D10BlendState *pBlendState, + const FLOAT BlendFactor[4], + UINT SampleMask) = 0; + + virtual void STDMETHODCALLTYPE OMSetDepthStencilState( + ID3D10DepthStencilState *pDepthStencilState, + UINT StencilRef) = 0; + + virtual void STDMETHODCALLTYPE SOSetTargets( + UINT NumBuffers, + ID3D10Buffer *const *ppSOTargets, + const UINT *pOffsets) = 0; + + virtual void STDMETHODCALLTYPE DrawAuto( + ) = 0; + + virtual void STDMETHODCALLTYPE RSSetState( + ID3D10RasterizerState *pRasterizerState) = 0; + + virtual void STDMETHODCALLTYPE RSSetViewports( + UINT NumViewports, + const D3D10_VIEWPORT *pViewports) = 0; + + virtual void STDMETHODCALLTYPE RSSetScissorRects( + UINT NumRects, + const D3D10_RECT *pRects) = 0; + + virtual void STDMETHODCALLTYPE CopySubresourceRegion( + ID3D10Resource *pDstResource, + UINT DstSubresource, + UINT DstX, + UINT DstY, + UINT DstZ, + ID3D10Resource *pSrcResource, + UINT SrcSubresource, + const D3D10_BOX *pSrcBox) = 0; + + virtual void STDMETHODCALLTYPE CopyResource( + ID3D10Resource *pDstResource, + ID3D10Resource *pSrcResource) = 0; + + virtual void STDMETHODCALLTYPE UpdateSubresource( + ID3D10Resource *pDstResource, + UINT DstSubresource, + const D3D10_BOX *pDstBox, + const void *pSrcData, + UINT SrcRowPitch, + UINT SrcDepthPitch) = 0; + + virtual void STDMETHODCALLTYPE ClearRenderTargetView( + ID3D10RenderTargetView *pRenderTargetView, + const FLOAT ColorRGBA[4]) = 0; + + virtual void STDMETHODCALLTYPE ClearDepthStencilView( + ID3D10DepthStencilView *pDepthStencilView, + UINT ClearFlags, + FLOAT Depth, + UINT8 Stencil) = 0; + + virtual void STDMETHODCALLTYPE GenerateMips( + ID3D10ShaderResourceView *pShaderResourceView) = 0; + + virtual void STDMETHODCALLTYPE ResolveSubresource( + ID3D10Resource *pDstResource, + UINT DstSubresource, + ID3D10Resource *pSrcResource, + UINT SrcSubresource, + DXGI_FORMAT Format) = 0; + + virtual void STDMETHODCALLTYPE VSGetConstantBuffers( + UINT StartSlot, + UINT NumBuffers, + ID3D10Buffer **ppConstantBuffers) = 0; + + virtual void STDMETHODCALLTYPE PSGetShaderResources( + UINT StartSlot, + UINT NumViews, + ID3D10ShaderResourceView **ppShaderResourceViews) = 0; + + virtual void STDMETHODCALLTYPE PSGetShader( + ID3D10PixelShader **ppPixelShader) = 0; + + virtual void STDMETHODCALLTYPE PSGetSamplers( + UINT StartSlot, + UINT NumSamplers, + ID3D10SamplerState **ppSamplers) = 0; + + virtual void STDMETHODCALLTYPE VSGetShader( + ID3D10VertexShader **ppVertexShader) = 0; + + virtual void STDMETHODCALLTYPE PSGetConstantBuffers( + UINT StartSlot, + UINT NumBuffers, + ID3D10Buffer **ppConstantBuffers) = 0; + + virtual void STDMETHODCALLTYPE IAGetInputLayout( + ID3D10InputLayout **ppInputLayout) = 0; + + virtual void STDMETHODCALLTYPE IAGetVertexBuffers( + UINT StartSlot, + UINT NumBuffers, + ID3D10Buffer **ppVertexBuffers, + UINT *pStrides, + UINT *pOffsets) = 0; + + virtual void STDMETHODCALLTYPE IAGetIndexBuffer( + ID3D10Buffer **pIndexBuffer, + DXGI_FORMAT *Format, + UINT *Offset) = 0; + + virtual void STDMETHODCALLTYPE GSGetConstantBuffers( + UINT StartSlot, + UINT NumBuffers, + ID3D10Buffer **ppConstantBuffers) = 0; + + virtual void STDMETHODCALLTYPE GSGetShader( + ID3D10GeometryShader **ppGeometryShader) = 0; + + virtual void STDMETHODCALLTYPE IAGetPrimitiveTopology( + D3D10_PRIMITIVE_TOPOLOGY *pTopology) = 0; + + virtual void STDMETHODCALLTYPE VSGetShaderResources( + UINT StartSlot, + UINT NumViews, + ID3D10ShaderResourceView **ppShaderResourceViews) = 0; + + virtual void STDMETHODCALLTYPE VSGetSamplers( + UINT StartSlot, + UINT NumSamplers, + ID3D10SamplerState **ppSamplers) = 0; + + virtual void STDMETHODCALLTYPE GetPredication( + ID3D10Predicate **ppPredicate, + BOOL *pPredicateValue) = 0; + + virtual void STDMETHODCALLTYPE GSGetShaderResources( + UINT StartSlot, + UINT NumViews, + ID3D10ShaderResourceView **ppShaderResourceViews) = 0; + + virtual void STDMETHODCALLTYPE GSGetSamplers( + UINT StartSlot, + UINT NumSamplers, + ID3D10SamplerState **ppSamplers) = 0; + + virtual void STDMETHODCALLTYPE OMGetRenderTargets( + UINT NumViews, + ID3D10RenderTargetView **ppRenderTargetViews, + ID3D10DepthStencilView **ppDepthStencilView) = 0; + + virtual void STDMETHODCALLTYPE OMGetBlendState( + ID3D10BlendState **ppBlendState, + FLOAT BlendFactor[4], + UINT *pSampleMask) = 0; + + virtual void STDMETHODCALLTYPE OMGetDepthStencilState( + ID3D10DepthStencilState **ppDepthStencilState, + UINT *pStencilRef) = 0; + + virtual void STDMETHODCALLTYPE SOGetTargets( + UINT NumBuffers, + ID3D10Buffer **ppSOTargets, + UINT *pOffsets) = 0; + + virtual void STDMETHODCALLTYPE RSGetState( + ID3D10RasterizerState **ppRasterizerState) = 0; + + virtual void STDMETHODCALLTYPE RSGetViewports( + UINT *NumViewports, + D3D10_VIEWPORT *pViewports) = 0; + + virtual void STDMETHODCALLTYPE RSGetScissorRects( + UINT *NumRects, + D3D10_RECT *pRects) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetDeviceRemovedReason( + ) = 0; + + virtual HRESULT STDMETHODCALLTYPE SetExceptionMode( + UINT RaiseFlags) = 0; + + virtual UINT STDMETHODCALLTYPE GetExceptionMode( + ) = 0; + + virtual HRESULT STDMETHODCALLTYPE GetPrivateData( + REFGUID guid, + UINT *pDataSize, + void *pData) = 0; + + virtual HRESULT STDMETHODCALLTYPE SetPrivateData( + REFGUID guid, + UINT DataSize, + const void *pData) = 0; + + virtual HRESULT STDMETHODCALLTYPE SetPrivateDataInterface( + REFGUID guid, + const IUnknown *pData) = 0; + + virtual void STDMETHODCALLTYPE ClearState( + ) = 0; + + virtual void STDMETHODCALLTYPE Flush( + ) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateBuffer( + const D3D10_BUFFER_DESC *pDesc, + const D3D10_SUBRESOURCE_DATA *pInitialData, + ID3D10Buffer **ppBuffer) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateTexture1D( + const D3D10_TEXTURE1D_DESC *pDesc, + const D3D10_SUBRESOURCE_DATA *pInitialData, + ID3D10Texture1D **ppTexture1D) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateTexture2D( + const D3D10_TEXTURE2D_DESC *pDesc, + const D3D10_SUBRESOURCE_DATA *pInitialData, + ID3D10Texture2D **ppTexture2D) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateTexture3D( + const D3D10_TEXTURE3D_DESC *pDesc, + const D3D10_SUBRESOURCE_DATA *pInitialData, + ID3D10Texture3D **ppTexture3D) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateShaderResourceView( + ID3D10Resource *pResource, + const D3D10_SHADER_RESOURCE_VIEW_DESC *pDesc, + ID3D10ShaderResourceView **ppSRView) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateRenderTargetView( + ID3D10Resource *pResource, + const D3D10_RENDER_TARGET_VIEW_DESC *pDesc, + ID3D10RenderTargetView **ppRTView) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateDepthStencilView( + ID3D10Resource *pResource, + const D3D10_DEPTH_STENCIL_VIEW_DESC *pDesc, + ID3D10DepthStencilView **ppDepthStencilView) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateInputLayout( + const D3D10_INPUT_ELEMENT_DESC *pInputElementDescs, + UINT NumElements, + const void *pShaderBytecodeWithInputSignature, + SIZE_T BytecodeLength, + ID3D10InputLayout **ppInputLayout) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateVertexShader( + const void *pShaderBytecode, + SIZE_T BytecodeLength, + ID3D10VertexShader **ppVertexShader) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateGeometryShader( + const void *pShaderBytecode, + SIZE_T BytecodeLength, + ID3D10GeometryShader **ppGeometryShader) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateGeometryShaderWithStreamOutput( + const void *pShaderBytecode, + SIZE_T BytecodeLength, + const D3D10_SO_DECLARATION_ENTRY *pSODeclaration, + UINT NumEntries, + UINT OutputStreamStride, + ID3D10GeometryShader **ppGeometryShader) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreatePixelShader( + const void *pShaderBytecode, + SIZE_T BytecodeLength, + ID3D10PixelShader **ppPixelShader) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateBlendState( + const D3D10_BLEND_DESC *pBlendStateDesc, + ID3D10BlendState **ppBlendState) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateDepthStencilState( + const D3D10_DEPTH_STENCIL_DESC *pDepthStencilDesc, + ID3D10DepthStencilState **ppDepthStencilState) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateRasterizerState( + const D3D10_RASTERIZER_DESC *pRasterizerDesc, + ID3D10RasterizerState **ppRasterizerState) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateSamplerState( + const D3D10_SAMPLER_DESC *pSamplerDesc, + ID3D10SamplerState **ppSamplerState) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateQuery( + const D3D10_QUERY_DESC *pQueryDesc, + ID3D10Query **ppQuery) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreatePredicate( + const D3D10_QUERY_DESC *pPredicateDesc, + ID3D10Predicate **ppPredicate) = 0; + + virtual HRESULT STDMETHODCALLTYPE CreateCounter( + const D3D10_COUNTER_DESC *pCounterDesc, + ID3D10Counter **ppCounter) = 0; + + virtual HRESULT STDMETHODCALLTYPE CheckFormatSupport( + DXGI_FORMAT Format, + UINT *pFormatSupport) = 0; + + virtual HRESULT STDMETHODCALLTYPE CheckMultisampleQualityLevels( + DXGI_FORMAT Format, + UINT SampleCount, + UINT *pNumQualityLevels) = 0; + + virtual void STDMETHODCALLTYPE CheckCounterInfo( + D3D10_COUNTER_INFO *pCounterInfo) = 0; + + virtual HRESULT STDMETHODCALLTYPE CheckCounter( + const D3D10_COUNTER_DESC *pDesc, + D3D10_COUNTER_TYPE *pType, + UINT *pActiveCounters, + LPSTR szName, + UINT *pNameLength, + LPSTR szUnits, + UINT *pUnitsLength, + LPSTR szDescription, + UINT *pDescriptionLength) = 0; + + virtual UINT STDMETHODCALLTYPE GetCreationFlags( + ) = 0; + + virtual HRESULT STDMETHODCALLTYPE OpenSharedResource( + HANDLE hResource, + REFIID ReturnedInterface, + void **ppResource) = 0; + + virtual void STDMETHODCALLTYPE SetTextFilterSize( + UINT Width, + UINT Height) = 0; + + virtual void STDMETHODCALLTYPE GetTextFilterSize( + UINT *pWidth, + UINT *pHeight) = 0; + +}; +#else +typedef struct ID3D10DeviceVtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + ID3D10Device* This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + ID3D10Device* This); + + ULONG (STDMETHODCALLTYPE *Release)( + ID3D10Device* This); + + /*** ID3D10Device methods ***/ + void (STDMETHODCALLTYPE *VSSetConstantBuffers)( + ID3D10Device* This, + UINT StartSlot, + UINT NumBuffers, + ID3D10Buffer *const *ppConstantBuffers); + + void (STDMETHODCALLTYPE *PSSetShaderResources)( + ID3D10Device* This, + UINT StartSlot, + UINT NumViews, + ID3D10ShaderResourceView *const *ppShaderResourceViews); + + void (STDMETHODCALLTYPE *PSSetShader)( + ID3D10Device* This, + ID3D10PixelShader *pPixelShader); + + void (STDMETHODCALLTYPE *PSSetSamplers)( + ID3D10Device* This, + UINT StartSlot, + UINT NumSamplers, + ID3D10SamplerState *const *ppSamplers); + + void (STDMETHODCALLTYPE *VSSetShader)( + ID3D10Device* This, + ID3D10VertexShader *pVertexShader); + + void (STDMETHODCALLTYPE *DrawIndexed)( + ID3D10Device* This, + UINT IndexCount, + UINT StartIndexLocation, + INT BaseVertexLocation); + + void (STDMETHODCALLTYPE *Draw)( + ID3D10Device* This, + UINT VertexCount, + UINT StartVertexLocation); + + void (STDMETHODCALLTYPE *PSSetConstantBuffers)( + ID3D10Device* This, + UINT StartSlot, + UINT NumBuffers, + ID3D10Buffer *const *ppConstantBuffers); + + void (STDMETHODCALLTYPE *IASetInputLayout)( + ID3D10Device* This, + ID3D10InputLayout *pInputLayout); + + void (STDMETHODCALLTYPE *IASetVertexBuffers)( + ID3D10Device* This, + UINT StartSlot, + UINT NumBuffers, + ID3D10Buffer *const *ppVertexBuffers, + const UINT *pStrides, + const UINT *pOffsets); + + void (STDMETHODCALLTYPE *IASetIndexBuffer)( + ID3D10Device* This, + ID3D10Buffer *pIndexBuffer, + DXGI_FORMAT Format, + UINT Offset); + + void (STDMETHODCALLTYPE *DrawIndexedInstanced)( + ID3D10Device* This, + UINT IndexCountPerInstance, + UINT InstanceCount, + UINT StartIndexLocation, + INT BaseVertexLocation, + UINT StartInstanceLocation); + + void (STDMETHODCALLTYPE *DrawInstanced)( + ID3D10Device* This, + UINT VertexCountPerInstance, + UINT InstanceCount, + UINT StartVertexLocation, + UINT StartInstanceLocation); + + void (STDMETHODCALLTYPE *GSSetConstantBuffers)( + ID3D10Device* This, + UINT StartSlot, + UINT NumBuffers, + ID3D10Buffer *const *ppConstantBuffers); + + void (STDMETHODCALLTYPE *GSSetShader)( + ID3D10Device* This, + ID3D10GeometryShader *pShader); + + void (STDMETHODCALLTYPE *IASetPrimitiveTopology)( + ID3D10Device* This, + D3D10_PRIMITIVE_TOPOLOGY Topology); + + void (STDMETHODCALLTYPE *VSSetShaderResources)( + ID3D10Device* This, + UINT StartSlot, + UINT NumViews, + ID3D10ShaderResourceView *const *ppShaderResourceViews); + + void (STDMETHODCALLTYPE *VSSetSamplers)( + ID3D10Device* This, + UINT StartSlot, + UINT NumSamplers, + ID3D10SamplerState *const *ppSamplers); + + void (STDMETHODCALLTYPE *SetPredication)( + ID3D10Device* This, + ID3D10Predicate *pPredicate, + BOOL PredicateValue); + + void (STDMETHODCALLTYPE *GSSetShaderResources)( + ID3D10Device* This, + UINT StartSlot, + UINT NumViews, + ID3D10ShaderResourceView *const *ppShaderResourceViews); + + void (STDMETHODCALLTYPE *GSSetSamplers)( + ID3D10Device* This, + UINT StartSlot, + UINT NumSamplers, + ID3D10SamplerState *const *ppSamplers); + + void (STDMETHODCALLTYPE *OMSetRenderTargets)( + ID3D10Device* This, + UINT NumViews, + ID3D10RenderTargetView *const *ppRenderTargetViews, + ID3D10DepthStencilView *pDepthStencilView); + + void (STDMETHODCALLTYPE *OMSetBlendState)( + ID3D10Device* This, + ID3D10BlendState *pBlendState, + const FLOAT BlendFactor[4], + UINT SampleMask); + + void (STDMETHODCALLTYPE *OMSetDepthStencilState)( + ID3D10Device* This, + ID3D10DepthStencilState *pDepthStencilState, + UINT StencilRef); + + void (STDMETHODCALLTYPE *SOSetTargets)( + ID3D10Device* This, + UINT NumBuffers, + ID3D10Buffer *const *ppSOTargets, + const UINT *pOffsets); + + void (STDMETHODCALLTYPE *DrawAuto)( + ID3D10Device* This); + + void (STDMETHODCALLTYPE *RSSetState)( + ID3D10Device* This, + ID3D10RasterizerState *pRasterizerState); + + void (STDMETHODCALLTYPE *RSSetViewports)( + ID3D10Device* This, + UINT NumViewports, + const D3D10_VIEWPORT *pViewports); + + void (STDMETHODCALLTYPE *RSSetScissorRects)( + ID3D10Device* This, + UINT NumRects, + const D3D10_RECT *pRects); + + void (STDMETHODCALLTYPE *CopySubresourceRegion)( + ID3D10Device* This, + ID3D10Resource *pDstResource, + UINT DstSubresource, + UINT DstX, + UINT DstY, + UINT DstZ, + ID3D10Resource *pSrcResource, + UINT SrcSubresource, + const D3D10_BOX *pSrcBox); + + void (STDMETHODCALLTYPE *CopyResource)( + ID3D10Device* This, + ID3D10Resource *pDstResource, + ID3D10Resource *pSrcResource); + + void (STDMETHODCALLTYPE *UpdateSubresource)( + ID3D10Device* This, + ID3D10Resource *pDstResource, + UINT DstSubresource, + const D3D10_BOX *pDstBox, + const void *pSrcData, + UINT SrcRowPitch, + UINT SrcDepthPitch); + + void (STDMETHODCALLTYPE *ClearRenderTargetView)( + ID3D10Device* This, + ID3D10RenderTargetView *pRenderTargetView, + const FLOAT ColorRGBA[4]); + + void (STDMETHODCALLTYPE *ClearDepthStencilView)( + ID3D10Device* This, + ID3D10DepthStencilView *pDepthStencilView, + UINT ClearFlags, + FLOAT Depth, + UINT8 Stencil); + + void (STDMETHODCALLTYPE *GenerateMips)( + ID3D10Device* This, + ID3D10ShaderResourceView *pShaderResourceView); + + void (STDMETHODCALLTYPE *ResolveSubresource)( + ID3D10Device* This, + ID3D10Resource *pDstResource, + UINT DstSubresource, + ID3D10Resource *pSrcResource, + UINT SrcSubresource, + DXGI_FORMAT Format); + + void (STDMETHODCALLTYPE *VSGetConstantBuffers)( + ID3D10Device* This, + UINT StartSlot, + UINT NumBuffers, + ID3D10Buffer **ppConstantBuffers); + + void (STDMETHODCALLTYPE *PSGetShaderResources)( + ID3D10Device* This, + UINT StartSlot, + UINT NumViews, + ID3D10ShaderResourceView **ppShaderResourceViews); + + void (STDMETHODCALLTYPE *PSGetShader)( + ID3D10Device* This, + ID3D10PixelShader **ppPixelShader); + + void (STDMETHODCALLTYPE *PSGetSamplers)( + ID3D10Device* This, + UINT StartSlot, + UINT NumSamplers, + ID3D10SamplerState **ppSamplers); + + void (STDMETHODCALLTYPE *VSGetShader)( + ID3D10Device* This, + ID3D10VertexShader **ppVertexShader); + + void (STDMETHODCALLTYPE *PSGetConstantBuffers)( + ID3D10Device* This, + UINT StartSlot, + UINT NumBuffers, + ID3D10Buffer **ppConstantBuffers); + + void (STDMETHODCALLTYPE *IAGetInputLayout)( + ID3D10Device* This, + ID3D10InputLayout **ppInputLayout); + + void (STDMETHODCALLTYPE *IAGetVertexBuffers)( + ID3D10Device* This, + UINT StartSlot, + UINT NumBuffers, + ID3D10Buffer **ppVertexBuffers, + UINT *pStrides, + UINT *pOffsets); + + void (STDMETHODCALLTYPE *IAGetIndexBuffer)( + ID3D10Device* This, + ID3D10Buffer **pIndexBuffer, + DXGI_FORMAT *Format, + UINT *Offset); + + void (STDMETHODCALLTYPE *GSGetConstantBuffers)( + ID3D10Device* This, + UINT StartSlot, + UINT NumBuffers, + ID3D10Buffer **ppConstantBuffers); + + void (STDMETHODCALLTYPE *GSGetShader)( + ID3D10Device* This, + ID3D10GeometryShader **ppGeometryShader); + + void (STDMETHODCALLTYPE *IAGetPrimitiveTopology)( + ID3D10Device* This, + D3D10_PRIMITIVE_TOPOLOGY *pTopology); + + void (STDMETHODCALLTYPE *VSGetShaderResources)( + ID3D10Device* This, + UINT StartSlot, + UINT NumViews, + ID3D10ShaderResourceView **ppShaderResourceViews); + + void (STDMETHODCALLTYPE *VSGetSamplers)( + ID3D10Device* This, + UINT StartSlot, + UINT NumSamplers, + ID3D10SamplerState **ppSamplers); + + void (STDMETHODCALLTYPE *GetPredication)( + ID3D10Device* This, + ID3D10Predicate **ppPredicate, + BOOL *pPredicateValue); + + void (STDMETHODCALLTYPE *GSGetShaderResources)( + ID3D10Device* This, + UINT StartSlot, + UINT NumViews, + ID3D10ShaderResourceView **ppShaderResourceViews); + + void (STDMETHODCALLTYPE *GSGetSamplers)( + ID3D10Device* This, + UINT StartSlot, + UINT NumSamplers, + ID3D10SamplerState **ppSamplers); + + void (STDMETHODCALLTYPE *OMGetRenderTargets)( + ID3D10Device* This, + UINT NumViews, + ID3D10RenderTargetView **ppRenderTargetViews, + ID3D10DepthStencilView **ppDepthStencilView); + + void (STDMETHODCALLTYPE *OMGetBlendState)( + ID3D10Device* This, + ID3D10BlendState **ppBlendState, + FLOAT BlendFactor[4], + UINT *pSampleMask); + + void (STDMETHODCALLTYPE *OMGetDepthStencilState)( + ID3D10Device* This, + ID3D10DepthStencilState **ppDepthStencilState, + UINT *pStencilRef); + + void (STDMETHODCALLTYPE *SOGetTargets)( + ID3D10Device* This, + UINT NumBuffers, + ID3D10Buffer **ppSOTargets, + UINT *pOffsets); + + void (STDMETHODCALLTYPE *RSGetState)( + ID3D10Device* This, + ID3D10RasterizerState **ppRasterizerState); + + void (STDMETHODCALLTYPE *RSGetViewports)( + ID3D10Device* This, + UINT *NumViewports, + D3D10_VIEWPORT *pViewports); + + void (STDMETHODCALLTYPE *RSGetScissorRects)( + ID3D10Device* This, + UINT *NumRects, + D3D10_RECT *pRects); + + HRESULT (STDMETHODCALLTYPE *GetDeviceRemovedReason)( + ID3D10Device* This); + + HRESULT (STDMETHODCALLTYPE *SetExceptionMode)( + ID3D10Device* This, + UINT RaiseFlags); + + UINT (STDMETHODCALLTYPE *GetExceptionMode)( + ID3D10Device* This); + + HRESULT (STDMETHODCALLTYPE *GetPrivateData)( + ID3D10Device* This, + REFGUID guid, + UINT *pDataSize, + void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateData)( + ID3D10Device* This, + REFGUID guid, + UINT DataSize, + const void *pData); + + HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( + ID3D10Device* This, + REFGUID guid, + const IUnknown *pData); + + void (STDMETHODCALLTYPE *ClearState)( + ID3D10Device* This); + + void (STDMETHODCALLTYPE *Flush)( + ID3D10Device* This); + + HRESULT (STDMETHODCALLTYPE *CreateBuffer)( + ID3D10Device* This, + const D3D10_BUFFER_DESC *pDesc, + const D3D10_SUBRESOURCE_DATA *pInitialData, + ID3D10Buffer **ppBuffer); + + HRESULT (STDMETHODCALLTYPE *CreateTexture1D)( + ID3D10Device* This, + const D3D10_TEXTURE1D_DESC *pDesc, + const D3D10_SUBRESOURCE_DATA *pInitialData, + ID3D10Texture1D **ppTexture1D); + + HRESULT (STDMETHODCALLTYPE *CreateTexture2D)( + ID3D10Device* This, + const D3D10_TEXTURE2D_DESC *pDesc, + const D3D10_SUBRESOURCE_DATA *pInitialData, + ID3D10Texture2D **ppTexture2D); + + HRESULT (STDMETHODCALLTYPE *CreateTexture3D)( + ID3D10Device* This, + const D3D10_TEXTURE3D_DESC *pDesc, + const D3D10_SUBRESOURCE_DATA *pInitialData, + ID3D10Texture3D **ppTexture3D); + + HRESULT (STDMETHODCALLTYPE *CreateShaderResourceView)( + ID3D10Device* This, + ID3D10Resource *pResource, + const D3D10_SHADER_RESOURCE_VIEW_DESC *pDesc, + ID3D10ShaderResourceView **ppSRView); + + HRESULT (STDMETHODCALLTYPE *CreateRenderTargetView)( + ID3D10Device* This, + ID3D10Resource *pResource, + const D3D10_RENDER_TARGET_VIEW_DESC *pDesc, + ID3D10RenderTargetView **ppRTView); + + HRESULT (STDMETHODCALLTYPE *CreateDepthStencilView)( + ID3D10Device* This, + ID3D10Resource *pResource, + const D3D10_DEPTH_STENCIL_VIEW_DESC *pDesc, + ID3D10DepthStencilView **ppDepthStencilView); + + HRESULT (STDMETHODCALLTYPE *CreateInputLayout)( + ID3D10Device* This, + const D3D10_INPUT_ELEMENT_DESC *pInputElementDescs, + UINT NumElements, + const void *pShaderBytecodeWithInputSignature, + SIZE_T BytecodeLength, + ID3D10InputLayout **ppInputLayout); + + HRESULT (STDMETHODCALLTYPE *CreateVertexShader)( + ID3D10Device* This, + const void *pShaderBytecode, + SIZE_T BytecodeLength, + ID3D10VertexShader **ppVertexShader); + + HRESULT (STDMETHODCALLTYPE *CreateGeometryShader)( + ID3D10Device* This, + const void *pShaderBytecode, + SIZE_T BytecodeLength, + ID3D10GeometryShader **ppGeometryShader); + + HRESULT (STDMETHODCALLTYPE *CreateGeometryShaderWithStreamOutput)( + ID3D10Device* This, + const void *pShaderBytecode, + SIZE_T BytecodeLength, + const D3D10_SO_DECLARATION_ENTRY *pSODeclaration, + UINT NumEntries, + UINT OutputStreamStride, + ID3D10GeometryShader **ppGeometryShader); + + HRESULT (STDMETHODCALLTYPE *CreatePixelShader)( + ID3D10Device* This, + const void *pShaderBytecode, + SIZE_T BytecodeLength, + ID3D10PixelShader **ppPixelShader); + + HRESULT (STDMETHODCALLTYPE *CreateBlendState)( + ID3D10Device* This, + const D3D10_BLEND_DESC *pBlendStateDesc, + ID3D10BlendState **ppBlendState); + + HRESULT (STDMETHODCALLTYPE *CreateDepthStencilState)( + ID3D10Device* This, + const D3D10_DEPTH_STENCIL_DESC *pDepthStencilDesc, + ID3D10DepthStencilState **ppDepthStencilState); + + HRESULT (STDMETHODCALLTYPE *CreateRasterizerState)( + ID3D10Device* This, + const D3D10_RASTERIZER_DESC *pRasterizerDesc, + ID3D10RasterizerState **ppRasterizerState); + + HRESULT (STDMETHODCALLTYPE *CreateSamplerState)( + ID3D10Device* This, + const D3D10_SAMPLER_DESC *pSamplerDesc, + ID3D10SamplerState **ppSamplerState); + + HRESULT (STDMETHODCALLTYPE *CreateQuery)( + ID3D10Device* This, + const D3D10_QUERY_DESC *pQueryDesc, + ID3D10Query **ppQuery); + + HRESULT (STDMETHODCALLTYPE *CreatePredicate)( + ID3D10Device* This, + const D3D10_QUERY_DESC *pPredicateDesc, + ID3D10Predicate **ppPredicate); + + HRESULT (STDMETHODCALLTYPE *CreateCounter)( + ID3D10Device* This, + const D3D10_COUNTER_DESC *pCounterDesc, + ID3D10Counter **ppCounter); + + HRESULT (STDMETHODCALLTYPE *CheckFormatSupport)( + ID3D10Device* This, + DXGI_FORMAT Format, + UINT *pFormatSupport); + + HRESULT (STDMETHODCALLTYPE *CheckMultisampleQualityLevels)( + ID3D10Device* This, + DXGI_FORMAT Format, + UINT SampleCount, + UINT *pNumQualityLevels); + + void (STDMETHODCALLTYPE *CheckCounterInfo)( + ID3D10Device* This, + D3D10_COUNTER_INFO *pCounterInfo); + + HRESULT (STDMETHODCALLTYPE *CheckCounter)( + ID3D10Device* This, + const D3D10_COUNTER_DESC *pDesc, + D3D10_COUNTER_TYPE *pType, + UINT *pActiveCounters, + LPSTR szName, + UINT *pNameLength, + LPSTR szUnits, + UINT *pUnitsLength, + LPSTR szDescription, + UINT *pDescriptionLength); + + UINT (STDMETHODCALLTYPE *GetCreationFlags)( + ID3D10Device* This); + + HRESULT (STDMETHODCALLTYPE *OpenSharedResource)( + ID3D10Device* This, + HANDLE hResource, + REFIID ReturnedInterface, + void **ppResource); + + void (STDMETHODCALLTYPE *SetTextFilterSize)( + ID3D10Device* This, + UINT Width, + UINT Height); + + void (STDMETHODCALLTYPE *GetTextFilterSize)( + ID3D10Device* This, + UINT *pWidth, + UINT *pHeight); + + END_INTERFACE +} ID3D10DeviceVtbl; +interface ID3D10Device { + CONST_VTBL ID3D10DeviceVtbl* lpVtbl; +}; + +#ifdef COBJMACROS +/*** IUnknown methods ***/ +#define ID3D10Device_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define ID3D10Device_AddRef(This) (This)->lpVtbl->AddRef(This) +#define ID3D10Device_Release(This) (This)->lpVtbl->Release(This) +/*** ID3D10Device methods ***/ +#define ID3D10Device_VSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->VSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) +#define ID3D10Device_PSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->PSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) +#define ID3D10Device_PSSetShader(This,pPixelShader) (This)->lpVtbl->PSSetShader(This,pPixelShader) +#define ID3D10Device_PSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->PSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) +#define ID3D10Device_VSSetShader(This,pVertexShader) (This)->lpVtbl->VSSetShader(This,pVertexShader) +#define ID3D10Device_DrawIndexed(This,IndexCount,StartIndexLocation,BaseVertexLocation) (This)->lpVtbl->DrawIndexed(This,IndexCount,StartIndexLocation,BaseVertexLocation) +#define ID3D10Device_Draw(This,VertexCount,StartVertexLocation) (This)->lpVtbl->Draw(This,VertexCount,StartVertexLocation) +#define ID3D10Device_PSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->PSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) +#define ID3D10Device_IASetInputLayout(This,pInputLayout) (This)->lpVtbl->IASetInputLayout(This,pInputLayout) +#define ID3D10Device_IASetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) (This)->lpVtbl->IASetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) +#define ID3D10Device_IASetIndexBuffer(This,pIndexBuffer,Format,Offset) (This)->lpVtbl->IASetIndexBuffer(This,pIndexBuffer,Format,Offset) +#define ID3D10Device_DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) (This)->lpVtbl->DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) +#define ID3D10Device_DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) (This)->lpVtbl->DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) +#define ID3D10Device_GSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->GSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) +#define ID3D10Device_GSSetShader(This,pShader) (This)->lpVtbl->GSSetShader(This,pShader) +#define ID3D10Device_IASetPrimitiveTopology(This,Topology) (This)->lpVtbl->IASetPrimitiveTopology(This,Topology) +#define ID3D10Device_VSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->VSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) +#define ID3D10Device_VSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->VSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) +#define ID3D10Device_SetPredication(This,pPredicate,PredicateValue) (This)->lpVtbl->SetPredication(This,pPredicate,PredicateValue) +#define ID3D10Device_GSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->GSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) +#define ID3D10Device_GSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->GSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) +#define ID3D10Device_OMSetRenderTargets(This,NumViews,ppRenderTargetViews,pDepthStencilView) (This)->lpVtbl->OMSetRenderTargets(This,NumViews,ppRenderTargetViews,pDepthStencilView) +#define ID3D10Device_OMSetBlendState(This,pBlendState,BlendFactor,SampleMask) (This)->lpVtbl->OMSetBlendState(This,pBlendState,BlendFactor,SampleMask) +#define ID3D10Device_OMSetDepthStencilState(This,pDepthStencilState,StencilRef) (This)->lpVtbl->OMSetDepthStencilState(This,pDepthStencilState,StencilRef) +#define ID3D10Device_SOSetTargets(This,NumBuffers,ppSOTargets,pOffsets) (This)->lpVtbl->SOSetTargets(This,NumBuffers,ppSOTargets,pOffsets) +#define ID3D10Device_DrawAuto(This) (This)->lpVtbl->DrawAuto(This) +#define ID3D10Device_RSSetState(This,pRasterizerState) (This)->lpVtbl->RSSetState(This,pRasterizerState) +#define ID3D10Device_RSSetViewports(This,NumViewports,pViewports) (This)->lpVtbl->RSSetViewports(This,NumViewports,pViewports) +#define ID3D10Device_RSSetScissorRects(This,NumRects,pRects) (This)->lpVtbl->RSSetScissorRects(This,NumRects,pRects) +#define ID3D10Device_CopySubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox) (This)->lpVtbl->CopySubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox) +#define ID3D10Device_CopyResource(This,pDstResource,pSrcResource) (This)->lpVtbl->CopyResource(This,pDstResource,pSrcResource) +#define ID3D10Device_UpdateSubresource(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch) (This)->lpVtbl->UpdateSubresource(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch) +#define ID3D10Device_ClearRenderTargetView(This,pRenderTargetView,ColorRGBA) (This)->lpVtbl->ClearRenderTargetView(This,pRenderTargetView,ColorRGBA) +#define ID3D10Device_ClearDepthStencilView(This,pDepthStencilView,ClearFlags,Depth,Stencil) (This)->lpVtbl->ClearDepthStencilView(This,pDepthStencilView,ClearFlags,Depth,Stencil) +#define ID3D10Device_GenerateMips(This,pShaderResourceView) (This)->lpVtbl->GenerateMips(This,pShaderResourceView) +#define ID3D10Device_ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) (This)->lpVtbl->ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) +#define ID3D10Device_VSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->VSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) +#define ID3D10Device_PSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->PSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) +#define ID3D10Device_PSGetShader(This,ppPixelShader) (This)->lpVtbl->PSGetShader(This,ppPixelShader) +#define ID3D10Device_PSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->PSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) +#define ID3D10Device_VSGetShader(This,ppVertexShader) (This)->lpVtbl->VSGetShader(This,ppVertexShader) +#define ID3D10Device_PSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->PSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) +#define ID3D10Device_IAGetInputLayout(This,ppInputLayout) (This)->lpVtbl->IAGetInputLayout(This,ppInputLayout) +#define ID3D10Device_IAGetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) (This)->lpVtbl->IAGetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) +#define ID3D10Device_IAGetIndexBuffer(This,pIndexBuffer,Format,Offset) (This)->lpVtbl->IAGetIndexBuffer(This,pIndexBuffer,Format,Offset) +#define ID3D10Device_GSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->GSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) +#define ID3D10Device_GSGetShader(This,ppGeometryShader) (This)->lpVtbl->GSGetShader(This,ppGeometryShader) +#define ID3D10Device_IAGetPrimitiveTopology(This,pTopology) (This)->lpVtbl->IAGetPrimitiveTopology(This,pTopology) +#define ID3D10Device_VSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->VSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) +#define ID3D10Device_VSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->VSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) +#define ID3D10Device_GetPredication(This,ppPredicate,pPredicateValue) (This)->lpVtbl->GetPredication(This,ppPredicate,pPredicateValue) +#define ID3D10Device_GSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->GSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) +#define ID3D10Device_GSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->GSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) +#define ID3D10Device_OMGetRenderTargets(This,NumViews,ppRenderTargetViews,ppDepthStencilView) (This)->lpVtbl->OMGetRenderTargets(This,NumViews,ppRenderTargetViews,ppDepthStencilView) +#define ID3D10Device_OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask) (This)->lpVtbl->OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask) +#define ID3D10Device_OMGetDepthStencilState(This,ppDepthStencilState,pStencilRef) (This)->lpVtbl->OMGetDepthStencilState(This,ppDepthStencilState,pStencilRef) +#define ID3D10Device_SOGetTargets(This,NumBuffers,ppSOTargets,pOffsets) (This)->lpVtbl->SOGetTargets(This,NumBuffers,ppSOTargets,pOffsets) +#define ID3D10Device_RSGetState(This,ppRasterizerState) (This)->lpVtbl->RSGetState(This,ppRasterizerState) +#define ID3D10Device_RSGetViewports(This,NumViewports,pViewports) (This)->lpVtbl->RSGetViewports(This,NumViewports,pViewports) +#define ID3D10Device_RSGetScissorRects(This,NumRects,pRects) (This)->lpVtbl->RSGetScissorRects(This,NumRects,pRects) +#define ID3D10Device_GetDeviceRemovedReason(This) (This)->lpVtbl->GetDeviceRemovedReason(This) +#define ID3D10Device_SetExceptionMode(This,RaiseFlags) (This)->lpVtbl->SetExceptionMode(This,RaiseFlags) +#define ID3D10Device_GetExceptionMode(This) (This)->lpVtbl->GetExceptionMode(This) +#define ID3D10Device_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) +#define ID3D10Device_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) +#define ID3D10Device_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) +#define ID3D10Device_ClearState(This) (This)->lpVtbl->ClearState(This) +#define ID3D10Device_Flush(This) (This)->lpVtbl->Flush(This) +#define ID3D10Device_CreateBuffer(This,pDesc,pInitialData,ppBuffer) (This)->lpVtbl->CreateBuffer(This,pDesc,pInitialData,ppBuffer) +#define ID3D10Device_CreateTexture1D(This,pDesc,pInitialData,ppTexture1D) (This)->lpVtbl->CreateTexture1D(This,pDesc,pInitialData,ppTexture1D) +#define ID3D10Device_CreateTexture2D(This,pDesc,pInitialData,ppTexture2D) (This)->lpVtbl->CreateTexture2D(This,pDesc,pInitialData,ppTexture2D) +#define ID3D10Device_CreateTexture3D(This,pDesc,pInitialData,ppTexture3D) (This)->lpVtbl->CreateTexture3D(This,pDesc,pInitialData,ppTexture3D) +#define ID3D10Device_CreateShaderResourceView(This,pResource,pDesc,ppSRView) (This)->lpVtbl->CreateShaderResourceView(This,pResource,pDesc,ppSRView) +#define ID3D10Device_CreateRenderTargetView(This,pResource,pDesc,ppRTView) (This)->lpVtbl->CreateRenderTargetView(This,pResource,pDesc,ppRTView) +#define ID3D10Device_CreateDepthStencilView(This,pResource,pDesc,ppDepthStencilView) (This)->lpVtbl->CreateDepthStencilView(This,pResource,pDesc,ppDepthStencilView) +#define ID3D10Device_CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInputSignature,BytecodeLength,ppInputLayout) (This)->lpVtbl->CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInputSignature,BytecodeLength,ppInputLayout) +#define ID3D10Device_CreateVertexShader(This,pShaderBytecode,BytecodeLength,ppVertexShader) (This)->lpVtbl->CreateVertexShader(This,pShaderBytecode,BytecodeLength,ppVertexShader) +#define ID3D10Device_CreateGeometryShader(This,pShaderBytecode,BytecodeLength,ppGeometryShader) (This)->lpVtbl->CreateGeometryShader(This,pShaderBytecode,BytecodeLength,ppGeometryShader) +#define ID3D10Device_CreateGeometryShaderWithStreamOutput(This,pShaderBytecode,BytecodeLength,pSODeclaration,NumEntries,OutputStreamStride,ppGeometryShader) (This)->lpVtbl->CreateGeometryShaderWithStreamOutput(This,pShaderBytecode,BytecodeLength,pSODeclaration,NumEntries,OutputStreamStride,ppGeometryShader) +#define ID3D10Device_CreatePixelShader(This,pShaderBytecode,BytecodeLength,ppPixelShader) (This)->lpVtbl->CreatePixelShader(This,pShaderBytecode,BytecodeLength,ppPixelShader) +#define ID3D10Device_CreateBlendState(This,pBlendStateDesc,ppBlendState) (This)->lpVtbl->CreateBlendState(This,pBlendStateDesc,ppBlendState) +#define ID3D10Device_CreateDepthStencilState(This,pDepthStencilDesc,ppDepthStencilState) (This)->lpVtbl->CreateDepthStencilState(This,pDepthStencilDesc,ppDepthStencilState) +#define ID3D10Device_CreateRasterizerState(This,pRasterizerDesc,ppRasterizerState) (This)->lpVtbl->CreateRasterizerState(This,pRasterizerDesc,ppRasterizerState) +#define ID3D10Device_CreateSamplerState(This,pSamplerDesc,ppSamplerState) (This)->lpVtbl->CreateSamplerState(This,pSamplerDesc,ppSamplerState) +#define ID3D10Device_CreateQuery(This,pQueryDesc,ppQuery) (This)->lpVtbl->CreateQuery(This,pQueryDesc,ppQuery) +#define ID3D10Device_CreatePredicate(This,pPredicateDesc,ppPredicate) (This)->lpVtbl->CreatePredicate(This,pPredicateDesc,ppPredicate) +#define ID3D10Device_CreateCounter(This,pCounterDesc,ppCounter) (This)->lpVtbl->CreateCounter(This,pCounterDesc,ppCounter) +#define ID3D10Device_CheckFormatSupport(This,Format,pFormatSupport) (This)->lpVtbl->CheckFormatSupport(This,Format,pFormatSupport) +#define ID3D10Device_CheckMultisampleQualityLevels(This,Format,SampleCount,pNumQualityLevels) (This)->lpVtbl->CheckMultisampleQualityLevels(This,Format,SampleCount,pNumQualityLevels) +#define ID3D10Device_CheckCounterInfo(This,pCounterInfo) (This)->lpVtbl->CheckCounterInfo(This,pCounterInfo) +#define ID3D10Device_CheckCounter(This,pDesc,pType,pActiveCounters,szName,pNameLength,szUnits,pUnitsLength,szDescription,pDescriptionLength) (This)->lpVtbl->CheckCounter(This,pDesc,pType,pActiveCounters,szName,pNameLength,szUnits,pUnitsLength,szDescription,pDescriptionLength) +#define ID3D10Device_GetCreationFlags(This) (This)->lpVtbl->GetCreationFlags(This) +#define ID3D10Device_OpenSharedResource(This,hResource,ReturnedInterface,ppResource) (This)->lpVtbl->OpenSharedResource(This,hResource,ReturnedInterface,ppResource) +#define ID3D10Device_SetTextFilterSize(This,Width,Height) (This)->lpVtbl->SetTextFilterSize(This,Width,Height) +#define ID3D10Device_GetTextFilterSize(This,pWidth,pHeight) (This)->lpVtbl->GetTextFilterSize(This,pWidth,pHeight) +#endif + +#endif + +void STDMETHODCALLTYPE ID3D10Device_VSSetConstantBuffers_Proxy( + ID3D10Device* This, + UINT StartSlot, + UINT NumBuffers, + ID3D10Buffer *const *ppConstantBuffers); +void __RPC_STUB ID3D10Device_VSSetConstantBuffers_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +void STDMETHODCALLTYPE ID3D10Device_PSSetShaderResources_Proxy( + ID3D10Device* This, + UINT StartSlot, + UINT NumViews, + ID3D10ShaderResourceView *const *ppShaderResourceViews); +void __RPC_STUB ID3D10Device_PSSetShaderResources_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +void STDMETHODCALLTYPE ID3D10Device_PSSetShader_Proxy( + ID3D10Device* This, + ID3D10PixelShader *pPixelShader); +void __RPC_STUB ID3D10Device_PSSetShader_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +void STDMETHODCALLTYPE ID3D10Device_PSSetSamplers_Proxy( + ID3D10Device* This, + UINT StartSlot, + UINT NumSamplers, + ID3D10SamplerState *const *ppSamplers); +void __RPC_STUB ID3D10Device_PSSetSamplers_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +void STDMETHODCALLTYPE ID3D10Device_VSSetShader_Proxy( + ID3D10Device* This, + ID3D10VertexShader *pVertexShader); +void __RPC_STUB ID3D10Device_VSSetShader_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +void STDMETHODCALLTYPE ID3D10Device_DrawIndexed_Proxy( + ID3D10Device* This, + UINT IndexCount, + UINT StartIndexLocation, + INT BaseVertexLocation); +void __RPC_STUB ID3D10Device_DrawIndexed_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +void STDMETHODCALLTYPE ID3D10Device_Draw_Proxy( + ID3D10Device* This, + UINT VertexCount, + UINT StartVertexLocation); +void __RPC_STUB ID3D10Device_Draw_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +void STDMETHODCALLTYPE ID3D10Device_PSSetConstantBuffers_Proxy( + ID3D10Device* This, + UINT StartSlot, + UINT NumBuffers, + ID3D10Buffer *const *ppConstantBuffers); +void __RPC_STUB ID3D10Device_PSSetConstantBuffers_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +void STDMETHODCALLTYPE ID3D10Device_IASetInputLayout_Proxy( + ID3D10Device* This, + ID3D10InputLayout *pInputLayout); +void __RPC_STUB ID3D10Device_IASetInputLayout_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +void STDMETHODCALLTYPE ID3D10Device_IASetVertexBuffers_Proxy( + ID3D10Device* This, + UINT StartSlot, + UINT NumBuffers, + ID3D10Buffer *const *ppVertexBuffers, + const UINT *pStrides, + const UINT *pOffsets); +void __RPC_STUB ID3D10Device_IASetVertexBuffers_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +void STDMETHODCALLTYPE ID3D10Device_IASetIndexBuffer_Proxy( + ID3D10Device* This, + ID3D10Buffer *pIndexBuffer, + DXGI_FORMAT Format, + UINT Offset); +void __RPC_STUB ID3D10Device_IASetIndexBuffer_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +void STDMETHODCALLTYPE ID3D10Device_DrawIndexedInstanced_Proxy( + ID3D10Device* This, + UINT IndexCountPerInstance, + UINT InstanceCount, + UINT StartIndexLocation, + INT BaseVertexLocation, + UINT StartInstanceLocation); +void __RPC_STUB ID3D10Device_DrawIndexedInstanced_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +void STDMETHODCALLTYPE ID3D10Device_DrawInstanced_Proxy( + ID3D10Device* This, + UINT VertexCountPerInstance, + UINT InstanceCount, + UINT StartVertexLocation, + UINT StartInstanceLocation); +void __RPC_STUB ID3D10Device_DrawInstanced_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +void STDMETHODCALLTYPE ID3D10Device_GSSetConstantBuffers_Proxy( + ID3D10Device* This, + UINT StartSlot, + UINT NumBuffers, + ID3D10Buffer *const *ppConstantBuffers); +void __RPC_STUB ID3D10Device_GSSetConstantBuffers_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +void STDMETHODCALLTYPE ID3D10Device_GSSetShader_Proxy( + ID3D10Device* This, + ID3D10GeometryShader *pShader); +void __RPC_STUB ID3D10Device_GSSetShader_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +void STDMETHODCALLTYPE ID3D10Device_IASetPrimitiveTopology_Proxy( + ID3D10Device* This, + D3D10_PRIMITIVE_TOPOLOGY Topology); +void __RPC_STUB ID3D10Device_IASetPrimitiveTopology_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +void STDMETHODCALLTYPE ID3D10Device_VSSetShaderResources_Proxy( + ID3D10Device* This, + UINT StartSlot, + UINT NumViews, + ID3D10ShaderResourceView *const *ppShaderResourceViews); +void __RPC_STUB ID3D10Device_VSSetShaderResources_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +void STDMETHODCALLTYPE ID3D10Device_VSSetSamplers_Proxy( + ID3D10Device* This, + UINT StartSlot, + UINT NumSamplers, + ID3D10SamplerState *const *ppSamplers); +void __RPC_STUB ID3D10Device_VSSetSamplers_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +void STDMETHODCALLTYPE ID3D10Device_SetPredication_Proxy( + ID3D10Device* This, + ID3D10Predicate *pPredicate, + BOOL PredicateValue); +void __RPC_STUB ID3D10Device_SetPredication_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +void STDMETHODCALLTYPE ID3D10Device_GSSetShaderResources_Proxy( + ID3D10Device* This, + UINT StartSlot, + UINT NumViews, + ID3D10ShaderResourceView *const *ppShaderResourceViews); +void __RPC_STUB ID3D10Device_GSSetShaderResources_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +void STDMETHODCALLTYPE ID3D10Device_GSSetSamplers_Proxy( + ID3D10Device* This, + UINT StartSlot, + UINT NumSamplers, + ID3D10SamplerState *const *ppSamplers); +void __RPC_STUB ID3D10Device_GSSetSamplers_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +void STDMETHODCALLTYPE ID3D10Device_OMSetRenderTargets_Proxy( + ID3D10Device* This, + UINT NumViews, + ID3D10RenderTargetView *const *ppRenderTargetViews, + ID3D10DepthStencilView *pDepthStencilView); +void __RPC_STUB ID3D10Device_OMSetRenderTargets_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +void STDMETHODCALLTYPE ID3D10Device_OMSetBlendState_Proxy( + ID3D10Device* This, + ID3D10BlendState *pBlendState, + const FLOAT BlendFactor[4], + UINT SampleMask); +void __RPC_STUB ID3D10Device_OMSetBlendState_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +void STDMETHODCALLTYPE ID3D10Device_OMSetDepthStencilState_Proxy( + ID3D10Device* This, + ID3D10DepthStencilState *pDepthStencilState, + UINT StencilRef); +void __RPC_STUB ID3D10Device_OMSetDepthStencilState_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +void STDMETHODCALLTYPE ID3D10Device_SOSetTargets_Proxy( + ID3D10Device* This, + UINT NumBuffers, + ID3D10Buffer *const *ppSOTargets, + const UINT *pOffsets); +void __RPC_STUB ID3D10Device_SOSetTargets_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +void STDMETHODCALLTYPE ID3D10Device_DrawAuto_Proxy( + ID3D10Device* This); +void __RPC_STUB ID3D10Device_DrawAuto_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +void STDMETHODCALLTYPE ID3D10Device_RSSetState_Proxy( + ID3D10Device* This, + ID3D10RasterizerState *pRasterizerState); +void __RPC_STUB ID3D10Device_RSSetState_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +void STDMETHODCALLTYPE ID3D10Device_RSSetViewports_Proxy( + ID3D10Device* This, + UINT NumViewports, + const D3D10_VIEWPORT *pViewports); +void __RPC_STUB ID3D10Device_RSSetViewports_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +void STDMETHODCALLTYPE ID3D10Device_RSSetScissorRects_Proxy( + ID3D10Device* This, + UINT NumRects, + const D3D10_RECT *pRects); +void __RPC_STUB ID3D10Device_RSSetScissorRects_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +void STDMETHODCALLTYPE ID3D10Device_CopySubresourceRegion_Proxy( + ID3D10Device* This, + ID3D10Resource *pDstResource, + UINT DstSubresource, + UINT DstX, + UINT DstY, + UINT DstZ, + ID3D10Resource *pSrcResource, + UINT SrcSubresource, + const D3D10_BOX *pSrcBox); +void __RPC_STUB ID3D10Device_CopySubresourceRegion_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +void STDMETHODCALLTYPE ID3D10Device_CopyResource_Proxy( + ID3D10Device* This, + ID3D10Resource *pDstResource, + ID3D10Resource *pSrcResource); +void __RPC_STUB ID3D10Device_CopyResource_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +void STDMETHODCALLTYPE ID3D10Device_UpdateSubresource_Proxy( + ID3D10Device* This, + ID3D10Resource *pDstResource, + UINT DstSubresource, + const D3D10_BOX *pDstBox, + const void *pSrcData, + UINT SrcRowPitch, + UINT SrcDepthPitch); +void __RPC_STUB ID3D10Device_UpdateSubresource_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +void STDMETHODCALLTYPE ID3D10Device_ClearRenderTargetView_Proxy( + ID3D10Device* This, + ID3D10RenderTargetView *pRenderTargetView, + const FLOAT ColorRGBA[4]); +void __RPC_STUB ID3D10Device_ClearRenderTargetView_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +void STDMETHODCALLTYPE ID3D10Device_ClearDepthStencilView_Proxy( + ID3D10Device* This, + ID3D10DepthStencilView *pDepthStencilView, + UINT ClearFlags, + FLOAT Depth, + UINT8 Stencil); +void __RPC_STUB ID3D10Device_ClearDepthStencilView_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +void STDMETHODCALLTYPE ID3D10Device_GenerateMips_Proxy( + ID3D10Device* This, + ID3D10ShaderResourceView *pShaderResourceView); +void __RPC_STUB ID3D10Device_GenerateMips_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +void STDMETHODCALLTYPE ID3D10Device_ResolveSubresource_Proxy( + ID3D10Device* This, + ID3D10Resource *pDstResource, + UINT DstSubresource, + ID3D10Resource *pSrcResource, + UINT SrcSubresource, + DXGI_FORMAT Format); +void __RPC_STUB ID3D10Device_ResolveSubresource_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +void STDMETHODCALLTYPE ID3D10Device_VSGetConstantBuffers_Proxy( + ID3D10Device* This, + UINT StartSlot, + UINT NumBuffers, + ID3D10Buffer **ppConstantBuffers); +void __RPC_STUB ID3D10Device_VSGetConstantBuffers_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +void STDMETHODCALLTYPE ID3D10Device_PSGetShaderResources_Proxy( + ID3D10Device* This, + UINT StartSlot, + UINT NumViews, + ID3D10ShaderResourceView **ppShaderResourceViews); +void __RPC_STUB ID3D10Device_PSGetShaderResources_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +void STDMETHODCALLTYPE ID3D10Device_PSGetShader_Proxy( + ID3D10Device* This, + ID3D10PixelShader **ppPixelShader); +void __RPC_STUB ID3D10Device_PSGetShader_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +void STDMETHODCALLTYPE ID3D10Device_PSGetSamplers_Proxy( + ID3D10Device* This, + UINT StartSlot, + UINT NumSamplers, + ID3D10SamplerState **ppSamplers); +void __RPC_STUB ID3D10Device_PSGetSamplers_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +void STDMETHODCALLTYPE ID3D10Device_VSGetShader_Proxy( + ID3D10Device* This, + ID3D10VertexShader **ppVertexShader); +void __RPC_STUB ID3D10Device_VSGetShader_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +void STDMETHODCALLTYPE ID3D10Device_PSGetConstantBuffers_Proxy( + ID3D10Device* This, + UINT StartSlot, + UINT NumBuffers, + ID3D10Buffer **ppConstantBuffers); +void __RPC_STUB ID3D10Device_PSGetConstantBuffers_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +void STDMETHODCALLTYPE ID3D10Device_IAGetInputLayout_Proxy( + ID3D10Device* This, + ID3D10InputLayout **ppInputLayout); +void __RPC_STUB ID3D10Device_IAGetInputLayout_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +void STDMETHODCALLTYPE ID3D10Device_IAGetVertexBuffers_Proxy( + ID3D10Device* This, + UINT StartSlot, + UINT NumBuffers, + ID3D10Buffer **ppVertexBuffers, + UINT *pStrides, + UINT *pOffsets); +void __RPC_STUB ID3D10Device_IAGetVertexBuffers_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +void STDMETHODCALLTYPE ID3D10Device_IAGetIndexBuffer_Proxy( + ID3D10Device* This, + ID3D10Buffer **pIndexBuffer, + DXGI_FORMAT *Format, + UINT *Offset); +void __RPC_STUB ID3D10Device_IAGetIndexBuffer_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +void STDMETHODCALLTYPE ID3D10Device_GSGetConstantBuffers_Proxy( + ID3D10Device* This, + UINT StartSlot, + UINT NumBuffers, + ID3D10Buffer **ppConstantBuffers); +void __RPC_STUB ID3D10Device_GSGetConstantBuffers_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +void STDMETHODCALLTYPE ID3D10Device_GSGetShader_Proxy( + ID3D10Device* This, + ID3D10GeometryShader **ppGeometryShader); +void __RPC_STUB ID3D10Device_GSGetShader_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +void STDMETHODCALLTYPE ID3D10Device_IAGetPrimitiveTopology_Proxy( + ID3D10Device* This, + D3D10_PRIMITIVE_TOPOLOGY *pTopology); +void __RPC_STUB ID3D10Device_IAGetPrimitiveTopology_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +void STDMETHODCALLTYPE ID3D10Device_VSGetShaderResources_Proxy( + ID3D10Device* This, + UINT StartSlot, + UINT NumViews, + ID3D10ShaderResourceView **ppShaderResourceViews); +void __RPC_STUB ID3D10Device_VSGetShaderResources_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +void STDMETHODCALLTYPE ID3D10Device_VSGetSamplers_Proxy( + ID3D10Device* This, + UINT StartSlot, + UINT NumSamplers, + ID3D10SamplerState **ppSamplers); +void __RPC_STUB ID3D10Device_VSGetSamplers_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +void STDMETHODCALLTYPE ID3D10Device_GetPredication_Proxy( + ID3D10Device* This, + ID3D10Predicate **ppPredicate, + BOOL *pPredicateValue); +void __RPC_STUB ID3D10Device_GetPredication_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +void STDMETHODCALLTYPE ID3D10Device_GSGetShaderResources_Proxy( + ID3D10Device* This, + UINT StartSlot, + UINT NumViews, + ID3D10ShaderResourceView **ppShaderResourceViews); +void __RPC_STUB ID3D10Device_GSGetShaderResources_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +void STDMETHODCALLTYPE ID3D10Device_GSGetSamplers_Proxy( + ID3D10Device* This, + UINT StartSlot, + UINT NumSamplers, + ID3D10SamplerState **ppSamplers); +void __RPC_STUB ID3D10Device_GSGetSamplers_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +void STDMETHODCALLTYPE ID3D10Device_OMGetRenderTargets_Proxy( + ID3D10Device* This, + UINT NumViews, + ID3D10RenderTargetView **ppRenderTargetViews, + ID3D10DepthStencilView **ppDepthStencilView); +void __RPC_STUB ID3D10Device_OMGetRenderTargets_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +void STDMETHODCALLTYPE ID3D10Device_OMGetBlendState_Proxy( + ID3D10Device* This, + ID3D10BlendState **ppBlendState, + FLOAT BlendFactor[4], + UINT *pSampleMask); +void __RPC_STUB ID3D10Device_OMGetBlendState_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +void STDMETHODCALLTYPE ID3D10Device_OMGetDepthStencilState_Proxy( + ID3D10Device* This, + ID3D10DepthStencilState **ppDepthStencilState, + UINT *pStencilRef); +void __RPC_STUB ID3D10Device_OMGetDepthStencilState_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +void STDMETHODCALLTYPE ID3D10Device_SOGetTargets_Proxy( + ID3D10Device* This, + UINT NumBuffers, + ID3D10Buffer **ppSOTargets, + UINT *pOffsets); +void __RPC_STUB ID3D10Device_SOGetTargets_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +void STDMETHODCALLTYPE ID3D10Device_RSGetState_Proxy( + ID3D10Device* This, + ID3D10RasterizerState **ppRasterizerState); +void __RPC_STUB ID3D10Device_RSGetState_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +void STDMETHODCALLTYPE ID3D10Device_RSGetViewports_Proxy( + ID3D10Device* This, + UINT *NumViewports, + D3D10_VIEWPORT *pViewports); +void __RPC_STUB ID3D10Device_RSGetViewports_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +void STDMETHODCALLTYPE ID3D10Device_RSGetScissorRects_Proxy( + ID3D10Device* This, + UINT *NumRects, + D3D10_RECT *pRects); +void __RPC_STUB ID3D10Device_RSGetScissorRects_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +HRESULT STDMETHODCALLTYPE ID3D10Device_GetDeviceRemovedReason_Proxy( + ID3D10Device* This); +void __RPC_STUB ID3D10Device_GetDeviceRemovedReason_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +HRESULT STDMETHODCALLTYPE ID3D10Device_SetExceptionMode_Proxy( + ID3D10Device* This, + UINT RaiseFlags); +void __RPC_STUB ID3D10Device_SetExceptionMode_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +UINT STDMETHODCALLTYPE ID3D10Device_GetExceptionMode_Proxy( + ID3D10Device* This); +void __RPC_STUB ID3D10Device_GetExceptionMode_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +HRESULT STDMETHODCALLTYPE ID3D10Device_GetPrivateData_Proxy( + ID3D10Device* This, + REFGUID guid, + UINT *pDataSize, + void *pData); +void __RPC_STUB ID3D10Device_GetPrivateData_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +HRESULT STDMETHODCALLTYPE ID3D10Device_SetPrivateData_Proxy( + ID3D10Device* This, + REFGUID guid, + UINT DataSize, + const void *pData); +void __RPC_STUB ID3D10Device_SetPrivateData_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +HRESULT STDMETHODCALLTYPE ID3D10Device_SetPrivateDataInterface_Proxy( + ID3D10Device* This, + REFGUID guid, + const IUnknown *pData); +void __RPC_STUB ID3D10Device_SetPrivateDataInterface_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +void STDMETHODCALLTYPE ID3D10Device_ClearState_Proxy( + ID3D10Device* This); +void __RPC_STUB ID3D10Device_ClearState_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +void STDMETHODCALLTYPE ID3D10Device_Flush_Proxy( + ID3D10Device* This); +void __RPC_STUB ID3D10Device_Flush_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +HRESULT STDMETHODCALLTYPE ID3D10Device_CreateBuffer_Proxy( + ID3D10Device* This, + const D3D10_BUFFER_DESC *pDesc, + const D3D10_SUBRESOURCE_DATA *pInitialData, + ID3D10Buffer **ppBuffer); +void __RPC_STUB ID3D10Device_CreateBuffer_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +HRESULT STDMETHODCALLTYPE ID3D10Device_CreateTexture1D_Proxy( + ID3D10Device* This, + const D3D10_TEXTURE1D_DESC *pDesc, + const D3D10_SUBRESOURCE_DATA *pInitialData, + ID3D10Texture1D **ppTexture1D); +void __RPC_STUB ID3D10Device_CreateTexture1D_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +HRESULT STDMETHODCALLTYPE ID3D10Device_CreateTexture2D_Proxy( + ID3D10Device* This, + const D3D10_TEXTURE2D_DESC *pDesc, + const D3D10_SUBRESOURCE_DATA *pInitialData, + ID3D10Texture2D **ppTexture2D); +void __RPC_STUB ID3D10Device_CreateTexture2D_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +HRESULT STDMETHODCALLTYPE ID3D10Device_CreateTexture3D_Proxy( + ID3D10Device* This, + const D3D10_TEXTURE3D_DESC *pDesc, + const D3D10_SUBRESOURCE_DATA *pInitialData, + ID3D10Texture3D **ppTexture3D); +void __RPC_STUB ID3D10Device_CreateTexture3D_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +HRESULT STDMETHODCALLTYPE ID3D10Device_CreateShaderResourceView_Proxy( + ID3D10Device* This, + ID3D10Resource *pResource, + const D3D10_SHADER_RESOURCE_VIEW_DESC *pDesc, + ID3D10ShaderResourceView **ppSRView); +void __RPC_STUB ID3D10Device_CreateShaderResourceView_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +HRESULT STDMETHODCALLTYPE ID3D10Device_CreateRenderTargetView_Proxy( + ID3D10Device* This, + ID3D10Resource *pResource, + const D3D10_RENDER_TARGET_VIEW_DESC *pDesc, + ID3D10RenderTargetView **ppRTView); +void __RPC_STUB ID3D10Device_CreateRenderTargetView_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +HRESULT STDMETHODCALLTYPE ID3D10Device_CreateDepthStencilView_Proxy( + ID3D10Device* This, + ID3D10Resource *pResource, + const D3D10_DEPTH_STENCIL_VIEW_DESC *pDesc, + ID3D10DepthStencilView **ppDepthStencilView); +void __RPC_STUB ID3D10Device_CreateDepthStencilView_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +HRESULT STDMETHODCALLTYPE ID3D10Device_CreateInputLayout_Proxy( + ID3D10Device* This, + const D3D10_INPUT_ELEMENT_DESC *pInputElementDescs, + UINT NumElements, + const void *pShaderBytecodeWithInputSignature, + SIZE_T BytecodeLength, + ID3D10InputLayout **ppInputLayout); +void __RPC_STUB ID3D10Device_CreateInputLayout_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +HRESULT STDMETHODCALLTYPE ID3D10Device_CreateVertexShader_Proxy( + ID3D10Device* This, + const void *pShaderBytecode, + SIZE_T BytecodeLength, + ID3D10VertexShader **ppVertexShader); +void __RPC_STUB ID3D10Device_CreateVertexShader_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +HRESULT STDMETHODCALLTYPE ID3D10Device_CreateGeometryShader_Proxy( + ID3D10Device* This, + const void *pShaderBytecode, + SIZE_T BytecodeLength, + ID3D10GeometryShader **ppGeometryShader); +void __RPC_STUB ID3D10Device_CreateGeometryShader_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +HRESULT STDMETHODCALLTYPE ID3D10Device_CreateGeometryShaderWithStreamOutput_Proxy( + ID3D10Device* This, + const void *pShaderBytecode, + SIZE_T BytecodeLength, + const D3D10_SO_DECLARATION_ENTRY *pSODeclaration, + UINT NumEntries, + UINT OutputStreamStride, + ID3D10GeometryShader **ppGeometryShader); +void __RPC_STUB ID3D10Device_CreateGeometryShaderWithStreamOutput_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +HRESULT STDMETHODCALLTYPE ID3D10Device_CreatePixelShader_Proxy( + ID3D10Device* This, + const void *pShaderBytecode, + SIZE_T BytecodeLength, + ID3D10PixelShader **ppPixelShader); +void __RPC_STUB ID3D10Device_CreatePixelShader_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +HRESULT STDMETHODCALLTYPE ID3D10Device_CreateBlendState_Proxy( + ID3D10Device* This, + const D3D10_BLEND_DESC *pBlendStateDesc, + ID3D10BlendState **ppBlendState); +void __RPC_STUB ID3D10Device_CreateBlendState_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +HRESULT STDMETHODCALLTYPE ID3D10Device_CreateDepthStencilState_Proxy( + ID3D10Device* This, + const D3D10_DEPTH_STENCIL_DESC *pDepthStencilDesc, + ID3D10DepthStencilState **ppDepthStencilState); +void __RPC_STUB ID3D10Device_CreateDepthStencilState_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +HRESULT STDMETHODCALLTYPE ID3D10Device_CreateRasterizerState_Proxy( + ID3D10Device* This, + const D3D10_RASTERIZER_DESC *pRasterizerDesc, + ID3D10RasterizerState **ppRasterizerState); +void __RPC_STUB ID3D10Device_CreateRasterizerState_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +HRESULT STDMETHODCALLTYPE ID3D10Device_CreateSamplerState_Proxy( + ID3D10Device* This, + const D3D10_SAMPLER_DESC *pSamplerDesc, + ID3D10SamplerState **ppSamplerState); +void __RPC_STUB ID3D10Device_CreateSamplerState_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +HRESULT STDMETHODCALLTYPE ID3D10Device_CreateQuery_Proxy( + ID3D10Device* This, + const D3D10_QUERY_DESC *pQueryDesc, + ID3D10Query **ppQuery); +void __RPC_STUB ID3D10Device_CreateQuery_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +HRESULT STDMETHODCALLTYPE ID3D10Device_CreatePredicate_Proxy( + ID3D10Device* This, + const D3D10_QUERY_DESC *pPredicateDesc, + ID3D10Predicate **ppPredicate); +void __RPC_STUB ID3D10Device_CreatePredicate_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +HRESULT STDMETHODCALLTYPE ID3D10Device_CreateCounter_Proxy( + ID3D10Device* This, + const D3D10_COUNTER_DESC *pCounterDesc, + ID3D10Counter **ppCounter); +void __RPC_STUB ID3D10Device_CreateCounter_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +HRESULT STDMETHODCALLTYPE ID3D10Device_CheckFormatSupport_Proxy( + ID3D10Device* This, + DXGI_FORMAT Format, + UINT *pFormatSupport); +void __RPC_STUB ID3D10Device_CheckFormatSupport_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +HRESULT STDMETHODCALLTYPE ID3D10Device_CheckMultisampleQualityLevels_Proxy( + ID3D10Device* This, + DXGI_FORMAT Format, + UINT SampleCount, + UINT *pNumQualityLevels); +void __RPC_STUB ID3D10Device_CheckMultisampleQualityLevels_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +void STDMETHODCALLTYPE ID3D10Device_CheckCounterInfo_Proxy( + ID3D10Device* This, + D3D10_COUNTER_INFO *pCounterInfo); +void __RPC_STUB ID3D10Device_CheckCounterInfo_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +HRESULT STDMETHODCALLTYPE ID3D10Device_CheckCounter_Proxy( + ID3D10Device* This, + const D3D10_COUNTER_DESC *pDesc, + D3D10_COUNTER_TYPE *pType, + UINT *pActiveCounters, + LPSTR szName, + UINT *pNameLength, + LPSTR szUnits, + UINT *pUnitsLength, + LPSTR szDescription, + UINT *pDescriptionLength); +void __RPC_STUB ID3D10Device_CheckCounter_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +UINT STDMETHODCALLTYPE ID3D10Device_GetCreationFlags_Proxy( + ID3D10Device* This); +void __RPC_STUB ID3D10Device_GetCreationFlags_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +HRESULT STDMETHODCALLTYPE ID3D10Device_OpenSharedResource_Proxy( + ID3D10Device* This, + HANDLE hResource, + REFIID ReturnedInterface, + void **ppResource); +void __RPC_STUB ID3D10Device_OpenSharedResource_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +void STDMETHODCALLTYPE ID3D10Device_SetTextFilterSize_Proxy( + ID3D10Device* This, + UINT Width, + UINT Height); +void __RPC_STUB ID3D10Device_SetTextFilterSize_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +void STDMETHODCALLTYPE ID3D10Device_GetTextFilterSize_Proxy( + ID3D10Device* This, + UINT *pWidth, + UINT *pHeight); +void __RPC_STUB ID3D10Device_GetTextFilterSize_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); + +#endif /* __ID3D10Device_INTERFACE_DEFINED__ */ + +/***************************************************************************** + * ID3D10Multithread interface + */ +#ifndef __ID3D10Multithread_INTERFACE_DEFINED__ +#define __ID3D10Multithread_INTERFACE_DEFINED__ + +DEFINE_GUID(IID_ID3D10Multithread, 0x9b7e4e00, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0); +#if defined(__cplusplus) && !defined(CINTERFACE) +interface ID3D10Multithread : public IUnknown +{ + virtual void STDMETHODCALLTYPE Enter( + ) = 0; + + virtual void STDMETHODCALLTYPE Leave( + ) = 0; + + virtual BOOL STDMETHODCALLTYPE SetMultithreadProtected( + BOOL bMTProtect) = 0; + + virtual BOOL STDMETHODCALLTYPE GetMultithreadProtected( + ) = 0; + +}; +#else +typedef struct ID3D10MultithreadVtbl { + BEGIN_INTERFACE + + /*** IUnknown methods ***/ + HRESULT (STDMETHODCALLTYPE *QueryInterface)( + ID3D10Multithread* This, + REFIID riid, + void **ppvObject); + + ULONG (STDMETHODCALLTYPE *AddRef)( + ID3D10Multithread* This); + + ULONG (STDMETHODCALLTYPE *Release)( + ID3D10Multithread* This); + + /*** ID3D10Multithread methods ***/ + void (STDMETHODCALLTYPE *Enter)( + ID3D10Multithread* This); + + void (STDMETHODCALLTYPE *Leave)( + ID3D10Multithread* This); + + BOOL (STDMETHODCALLTYPE *SetMultithreadProtected)( + ID3D10Multithread* This, + BOOL bMTProtect); + + BOOL (STDMETHODCALLTYPE *GetMultithreadProtected)( + ID3D10Multithread* This); + + END_INTERFACE +} ID3D10MultithreadVtbl; +interface ID3D10Multithread { + CONST_VTBL ID3D10MultithreadVtbl* lpVtbl; +}; + +#ifdef COBJMACROS +/*** IUnknown methods ***/ +#define ID3D10Multithread_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) +#define ID3D10Multithread_AddRef(This) (This)->lpVtbl->AddRef(This) +#define ID3D10Multithread_Release(This) (This)->lpVtbl->Release(This) +/*** ID3D10Multithread methods ***/ +#define ID3D10Multithread_Enter(This) (This)->lpVtbl->Enter(This) +#define ID3D10Multithread_Leave(This) (This)->lpVtbl->Leave(This) +#define ID3D10Multithread_SetMultithreadProtected(This,bMTProtect) (This)->lpVtbl->SetMultithreadProtected(This,bMTProtect) +#define ID3D10Multithread_GetMultithreadProtected(This) (This)->lpVtbl->GetMultithreadProtected(This) +#endif + +#endif + +void STDMETHODCALLTYPE ID3D10Multithread_Enter_Proxy( + ID3D10Multithread* This); +void __RPC_STUB ID3D10Multithread_Enter_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +void STDMETHODCALLTYPE ID3D10Multithread_Leave_Proxy( + ID3D10Multithread* This); +void __RPC_STUB ID3D10Multithread_Leave_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +BOOL STDMETHODCALLTYPE ID3D10Multithread_SetMultithreadProtected_Proxy( + ID3D10Multithread* This, + BOOL bMTProtect); +void __RPC_STUB ID3D10Multithread_SetMultithreadProtected_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); +BOOL STDMETHODCALLTYPE ID3D10Multithread_GetMultithreadProtected_Proxy( + ID3D10Multithread* This); +void __RPC_STUB ID3D10Multithread_GetMultithreadProtected_Stub( + IRpcStubBuffer* This, + IRpcChannelBuffer* pRpcChannelBuffer, + PRPC_MESSAGE pRpcMessage, + DWORD* pdwStubPhase); + +#endif /* __ID3D10Multithread_INTERFACE_DEFINED__ */ + +#include "d3d10misc.h" +#include "d3d10shader.h" +#include "d3d10effect.h" +/* Begin additional prototypes for all interfaces */ + + +/* End additional prototypes */ + +#ifdef __cplusplus +} +#endif + +#endif /* __WIDL_D3D10_H */