X-Git-Url: http://git.xonotic.org/?p=xonotic%2Fxonotic.git;a=blobdiff_plain;f=misc%2Fbuilddeps%2Fwin32%2Fsdl%2Finclude%2FSDL2%2FSDL_system.h;h=3b084076920d8931fa5432f825727a365895beed;hp=5da9adb459a49115f8cfda7b41648f9fc2e8834a;hb=1e434bee7af23e6dfd2130a8eadd131e5da3d643;hpb=c40448285437999d5a83a3c9adb62c58ba8640bc diff --git a/misc/builddeps/win32/sdl/include/SDL2/SDL_system.h b/misc/builddeps/win32/sdl/include/SDL2/SDL_system.h index 5da9adb4..3b084076 100644 --- a/misc/builddeps/win32/sdl/include/SDL2/SDL_system.h +++ b/misc/builddeps/win32/sdl/include/SDL2/SDL_system.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2016 Sam Lantinga + Copyright (C) 1997-2019 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -25,8 +25,8 @@ * Include file for platform specific SDL API functions */ -#ifndef _SDL_system_h -#define _SDL_system_h +#ifndef SDL_system_h_ +#define SDL_system_h_ #include "SDL_stdinc.h" #include "SDL_keyboard.h" @@ -76,6 +76,18 @@ extern DECLSPEC SDL_bool SDLCALL SDL_DXGIGetOutputInfo( int displayIndex, int *a #endif /* __WIN32__ */ +/* Platform specific functions for Linux */ +#ifdef __LINUX__ + +/** + \brief Sets the UNIX nice value for a thread, using setpriority() if possible, and RealtimeKit if available. + + \return 0 on success, or -1 on error. + */ +extern DECLSPEC int SDLCALL SDL_LinuxSetThreadPriority(Sint64 threadID, int priority); + +#endif /* __LINUX__ */ + /* Platform specific functions for iOS */ #if defined(__IPHONEOS__) && __IPHONEOS__ @@ -96,7 +108,7 @@ extern DECLSPEC void SDLCALL SDL_iPhoneSetEventPump(SDL_bool enabled); This returns JNIEnv*, but the prototype is void* so we don't need jni.h */ -extern DECLSPEC void * SDLCALL SDL_AndroidGetJNIEnv(); +extern DECLSPEC void * SDLCALL SDL_AndroidGetJNIEnv(void); /** \brief Get the SDL Activity object for the application @@ -106,7 +118,27 @@ extern DECLSPEC void * SDLCALL SDL_AndroidGetJNIEnv(); It is the caller's responsibility to properly release it (using env->Push/PopLocalFrame or manually with env->DeleteLocalRef) */ -extern DECLSPEC void * SDLCALL SDL_AndroidGetActivity(); +extern DECLSPEC void * SDLCALL SDL_AndroidGetActivity(void); + +/** + \brief Return true if the application is running on Android TV + */ +extern DECLSPEC SDL_bool SDLCALL SDL_IsAndroidTV(void); + +/** + \brief Return true if the application is running on a Chromebook + */ +extern DECLSPEC SDL_bool SDLCALL SDL_IsChromebook(void); + +/** + \brief Return true is the application is running on a Samsung DeX docking station + */ +extern DECLSPEC SDL_bool SDLCALL SDL_IsDeXMode(void); + +/** + \brief Trigger the Android system back button behavior. + */ +extern DECLSPEC void SDLCALL SDL_AndroidBackButton(void); /** See the official Android developer guide for more information: @@ -121,7 +153,7 @@ extern DECLSPEC void * SDLCALL SDL_AndroidGetActivity(); This path is unique to your application and cannot be written to by other applications. */ -extern DECLSPEC const char * SDLCALL SDL_AndroidGetInternalStoragePath(); +extern DECLSPEC const char * SDLCALL SDL_AndroidGetInternalStoragePath(void); /** \brief Get the current state of external storage, a bitmask of these values: @@ -130,7 +162,7 @@ extern DECLSPEC const char * SDLCALL SDL_AndroidGetInternalStoragePath(); If external storage is currently unavailable, this will return 0. */ -extern DECLSPEC int SDLCALL SDL_AndroidGetExternalStorageState(); +extern DECLSPEC int SDLCALL SDL_AndroidGetExternalStorageState(void); /** \brief Get the path used for external storage for this application. @@ -138,7 +170,7 @@ extern DECLSPEC int SDLCALL SDL_AndroidGetExternalStorageState(); This path is unique to your application, but is public and can be written to by other applications. */ -extern DECLSPEC const char * SDLCALL SDL_AndroidGetExternalStoragePath(); +extern DECLSPEC const char * SDLCALL SDL_AndroidGetExternalStoragePath(void); #endif /* __ANDROID__ */ @@ -169,6 +201,25 @@ typedef enum } SDL_WinRT_Path; +/** + * \brief WinRT Device Family + */ +typedef enum +{ + /** \brief Unknown family */ + SDL_WINRT_DEVICEFAMILY_UNKNOWN, + + /** \brief Desktop family*/ + SDL_WINRT_DEVICEFAMILY_DESKTOP, + + /** \brief Mobile family (for example smartphone) */ + SDL_WINRT_DEVICEFAMILY_MOBILE, + + /** \brief XBox family */ + SDL_WINRT_DEVICEFAMILY_XBOX, +} SDL_WinRT_DeviceFamily; + + /** * \brief Retrieves a WinRT defined path on the local file system * @@ -203,14 +254,26 @@ extern DECLSPEC const wchar_t * SDLCALL SDL_WinRTGetFSPathUNICODE(SDL_WinRT_Path */ extern DECLSPEC const char * SDLCALL SDL_WinRTGetFSPathUTF8(SDL_WinRT_Path pathType); +/** + * \brief Detects the device family of WinRT plattform on runtime + * + * \return Device family + */ +extern DECLSPEC SDL_WinRT_DeviceFamily SDLCALL SDL_WinRTGetDeviceFamily(); + #endif /* __WINRT__ */ +/** + \brief Return true if the current device is a tablet. + */ +extern DECLSPEC SDL_bool SDLCALL SDL_IsTablet(void); + /* Ends C function definitions when using C++ */ #ifdef __cplusplus } #endif #include "close_code.h" -#endif /* _SDL_system_h */ +#endif /* SDL_system_h_ */ /* vi: set ts=4 sw=4 expandtab: */