X-Git-Url: http://git.xonotic.org/?p=xonotic%2Fxonotic.git;a=blobdiff_plain;f=misc%2Fbuilddeps%2Fwin32%2Fsdl%2Finclude%2FSDL2%2FSDL_blendmode.h;h=6f0a22b99f5c0aecef608454070dac09adba0be1;hp=56d8ad66ef3671898453909c4222fc8a925517a2;hb=1e434bee7af23e6dfd2130a8eadd131e5da3d643;hpb=c40448285437999d5a83a3c9adb62c58ba8640bc diff --git a/misc/builddeps/win32/sdl/include/SDL2/SDL_blendmode.h b/misc/builddeps/win32/sdl/include/SDL2/SDL_blendmode.h index 56d8ad66..6f0a22b9 100644 --- a/misc/builddeps/win32/sdl/include/SDL2/SDL_blendmode.h +++ b/misc/builddeps/win32/sdl/include/SDL2/SDL_blendmode.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2016 Sam Lantinga + Copyright (C) 1997-2019 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -25,8 +25,8 @@ * Header file declaring the SDL_BlendMode enumeration */ -#ifndef _SDL_blendmode_h -#define _SDL_blendmode_h +#ifndef SDL_blendmode_h_ +#define SDL_blendmode_h_ #include "begin_code.h" /* Set up for C function definitions, even when using C++ */ @@ -47,17 +47,74 @@ typedef enum SDL_BLENDMODE_ADD = 0x00000002, /**< additive blending dstRGB = (srcRGB * srcA) + dstRGB dstA = dstA */ - SDL_BLENDMODE_MOD = 0x00000004 /**< color modulate + SDL_BLENDMODE_MOD = 0x00000004, /**< color modulate dstRGB = srcRGB * dstRGB dstA = dstA */ + SDL_BLENDMODE_INVALID = 0x7FFFFFFF + + /* Additional custom blend modes can be returned by SDL_ComposeCustomBlendMode() */ + } SDL_BlendMode; +/** + * \brief The blend operation used when combining source and destination pixel components + */ +typedef enum +{ + SDL_BLENDOPERATION_ADD = 0x1, /**< dst + src: supported by all renderers */ + SDL_BLENDOPERATION_SUBTRACT = 0x2, /**< dst - src : supported by D3D9, D3D11, OpenGL, OpenGLES */ + SDL_BLENDOPERATION_REV_SUBTRACT = 0x3, /**< src - dst : supported by D3D9, D3D11, OpenGL, OpenGLES */ + SDL_BLENDOPERATION_MINIMUM = 0x4, /**< min(dst, src) : supported by D3D11 */ + SDL_BLENDOPERATION_MAXIMUM = 0x5 /**< max(dst, src) : supported by D3D11 */ + +} SDL_BlendOperation; + +/** + * \brief The normalized factor used to multiply pixel components + */ +typedef enum +{ + SDL_BLENDFACTOR_ZERO = 0x1, /**< 0, 0, 0, 0 */ + SDL_BLENDFACTOR_ONE = 0x2, /**< 1, 1, 1, 1 */ + SDL_BLENDFACTOR_SRC_COLOR = 0x3, /**< srcR, srcG, srcB, srcA */ + SDL_BLENDFACTOR_ONE_MINUS_SRC_COLOR = 0x4, /**< 1-srcR, 1-srcG, 1-srcB, 1-srcA */ + SDL_BLENDFACTOR_SRC_ALPHA = 0x5, /**< srcA, srcA, srcA, srcA */ + SDL_BLENDFACTOR_ONE_MINUS_SRC_ALPHA = 0x6, /**< 1-srcA, 1-srcA, 1-srcA, 1-srcA */ + SDL_BLENDFACTOR_DST_COLOR = 0x7, /**< dstR, dstG, dstB, dstA */ + SDL_BLENDFACTOR_ONE_MINUS_DST_COLOR = 0x8, /**< 1-dstR, 1-dstG, 1-dstB, 1-dstA */ + SDL_BLENDFACTOR_DST_ALPHA = 0x9, /**< dstA, dstA, dstA, dstA */ + SDL_BLENDFACTOR_ONE_MINUS_DST_ALPHA = 0xA /**< 1-dstA, 1-dstA, 1-dstA, 1-dstA */ + +} SDL_BlendFactor; + +/** + * \brief Create a custom blend mode, which may or may not be supported by a given renderer + * + * \param srcColorFactor source color factor + * \param dstColorFactor destination color factor + * \param colorOperation color operation + * \param srcAlphaFactor source alpha factor + * \param dstAlphaFactor destination alpha factor + * \param alphaOperation alpha operation + * + * The result of the blend mode operation will be: + * dstRGB = dstRGB * dstColorFactor colorOperation srcRGB * srcColorFactor + * and + * dstA = dstA * dstAlphaFactor alphaOperation srcA * srcAlphaFactor + */ +extern DECLSPEC SDL_BlendMode SDLCALL SDL_ComposeCustomBlendMode(SDL_BlendFactor srcColorFactor, + SDL_BlendFactor dstColorFactor, + SDL_BlendOperation colorOperation, + SDL_BlendFactor srcAlphaFactor, + SDL_BlendFactor dstAlphaFactor, + SDL_BlendOperation alphaOperation); + /* Ends C function definitions when using C++ */ #ifdef __cplusplus } #endif #include "close_code.h" -#endif /* _SDL_blendmode_h */ +#endif /* SDL_blendmode_h_ */ /* vi: set ts=4 sw=4 expandtab: */