X-Git-Url: http://git.xonotic.org/?p=xonotic%2Fxonotic.git;a=blobdiff_plain;f=misc%2Fbuilddeps%2Flinux64%2Fode%2Finclude%2Fode%2Frotation.h;fp=misc%2Fbuilddeps%2Flinux64%2Fode%2Finclude%2Fode%2Frotation.h;h=a72be27f1d469b7f78fcb6f23e2786ea2ab0e2c6;hp=0000000000000000000000000000000000000000;hb=85864bd56ab6212ceba8b493afe8a54b14a9abb2;hpb=493accd7676823aa175639b70ad31242e6abdbd8 diff --git a/misc/builddeps/linux64/ode/include/ode/rotation.h b/misc/builddeps/linux64/ode/include/ode/rotation.h new file mode 100644 index 00000000..a72be27f --- /dev/null +++ b/misc/builddeps/linux64/ode/include/ode/rotation.h @@ -0,0 +1,70 @@ +/************************************************************************* + * * + * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. * + * All rights reserved. Email: russ@q12.org Web: www.q12.org * + * * + * This library is free software; you can redistribute it and/or * + * modify it under the terms of EITHER: * + * (1) The GNU Lesser General Public License as published by the Free * + * Software Foundation; either version 2.1 of the License, or (at * + * your option) any later version. The text of the GNU Lesser * + * General Public License is included with this library in the * + * file LICENSE.TXT. * + * (2) The BSD-style license that is included with this library in * + * the file LICENSE-BSD.TXT. * + * * + * This library is distributed in the hope that it will be useful, * + * but WITHOUT ANY WARRANTY; without even the implied warranty of * + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files * + * LICENSE.TXT and LICENSE-BSD.TXT for more details. * + * * + *************************************************************************/ + +#ifndef _ODE_ROTATION_H_ +#define _ODE_ROTATION_H_ + +#include +#include + +#ifdef __cplusplus +extern "C" { +#endif + + +ODE_API void dRSetIdentity (dMatrix3 R); + +ODE_API void dRFromAxisAndAngle (dMatrix3 R, dReal ax, dReal ay, dReal az, + dReal angle); + +ODE_API void dRFromEulerAngles (dMatrix3 R, dReal phi, dReal theta, dReal psi); + +ODE_API void dRFrom2Axes (dMatrix3 R, dReal ax, dReal ay, dReal az, + dReal bx, dReal by, dReal bz); + +ODE_API void dRFromZAxis (dMatrix3 R, dReal ax, dReal ay, dReal az); + +ODE_API void dQSetIdentity (dQuaternion q); + +ODE_API void dQFromAxisAndAngle (dQuaternion q, dReal ax, dReal ay, dReal az, + dReal angle); + +/* Quaternion multiplication, analogous to the matrix multiplication routines. */ +/* qa = rotate by qc, then qb */ +ODE_API void dQMultiply0 (dQuaternion qa, const dQuaternion qb, const dQuaternion qc); +/* qa = rotate by qc, then by inverse of qb */ +ODE_API void dQMultiply1 (dQuaternion qa, const dQuaternion qb, const dQuaternion qc); +/* qa = rotate by inverse of qc, then by qb */ +ODE_API void dQMultiply2 (dQuaternion qa, const dQuaternion qb, const dQuaternion qc); +/* qa = rotate by inverse of qc, then by inverse of qb */ +ODE_API void dQMultiply3 (dQuaternion qa, const dQuaternion qb, const dQuaternion qc); + +ODE_API void dRfromQ (dMatrix3 R, const dQuaternion q); +ODE_API void dQfromR (dQuaternion q, const dMatrix3 R); +ODE_API void dDQfromW (dReal dq[4], const dVector3 w, const dQuaternion q); + + +#ifdef __cplusplus +} +#endif + +#endif