X-Git-Url: http://git.xonotic.org/?p=xonotic%2Fxonotic.git;a=blobdiff_plain;f=misc%2Fbuilddeps%2Fdp.win32%2Finclude%2Fd3d8types.h;fp=misc%2Fbuilddeps%2Fdp.win32%2Finclude%2Fd3d8types.h;h=0000000000000000000000000000000000000000;hp=7c24b73b223a34b28e64a6335a3805e4e99d9ddb;hb=85864bd56ab6212ceba8b493afe8a54b14a9abb2;hpb=493accd7676823aa175639b70ad31242e6abdbd8 diff --git a/misc/builddeps/dp.win32/include/d3d8types.h b/misc/builddeps/dp.win32/include/d3d8types.h deleted file mode 100644 index 7c24b73b..00000000 --- a/misc/builddeps/dp.win32/include/d3d8types.h +++ /dev/null @@ -1,1221 +0,0 @@ -/* - * Copyright (C) 2002 Jason Edmeades - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; either - * version 2.1 of the License, or (at your option) any later version. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA - */ - -#ifndef __WINE_D3D8TYPES_H -#define __WINE_D3D8TYPES_H - -#include <_mingw_dxhelper.h> - -/***************************************************************************** - * Direct 3D v8 #defines - */ - -#ifndef D3DCLEAR_TARGET -#define D3DCLEAR_TARGET 1 -#endif -#ifndef D3DCLEAR_ZBUFFER -#define D3DCLEAR_ZBUFFER 2 -#endif -#ifndef D3DCLEAR_STENCIL -#define D3DCLEAR_STENCIL 4 -#endif - -#define D3DCLIPPLANE0 (1 << 0) -#define D3DCLIPPLANE1 (1 << 1) -#define D3DCLIPPLANE2 (1 << 2) -#define D3DCLIPPLANE3 (1 << 3) -#define D3DCLIPPLANE4 (1 << 4) -#define D3DCLIPPLANE5 (1 << 5) - -#define D3DCOLOR_ARGB(a,r,g,b) ((D3DCOLOR)((((a)&0xff)<<24)|(((r)&0xff)<<16)|(((g)&0xff)<<8)|((b)&0xff))) -#define D3DCOLOR_COLORVALUE(r,g,b,a) D3DCOLOR_RGBA((DWORD)((r)*255.f),(DWORD)((g)*255.f),(DWORD)((b)*255.f),(DWORD)((a)*255.f)) -#define D3DCOLOR_RGBA(r,g,b,a) D3DCOLOR_ARGB(a,r,g,b) -#define D3DCOLOR_XRGB(r,g,b) D3DCOLOR_ARGB(0xff,r,g,b) - -#define D3DCS_LEFT 0x001 -#define D3DCS_RIGHT 0x002 -#define D3DCS_TOP 0x004 -#define D3DCS_BOTTOM 0x008 -#define D3DCS_FRONT 0x010 -#define D3DCS_BACK 0x020 -#define D3DCS_PLANE0 0x040 -#define D3DCS_PLANE1 0x080 -#define D3DCS_PLANE2 0x100 -#define D3DCS_PLANE3 0x200 -#define D3DCS_PLANE4 0x400 -#define D3DCS_PLANE5 0x800 -#define D3DCS_ALL 0xFFF - -#define D3DFVF_TEXTUREFORMAT1 3 -#define D3DFVF_TEXTUREFORMAT2 0 -#define D3DFVF_TEXTUREFORMAT3 1 -#define D3DFVF_TEXTUREFORMAT4 2 -#define D3DFVF_TEXCOORDSIZE1(CoordIndex) (D3DFVF_TEXTUREFORMAT1 << (CoordIndex*2 + 16)) -#define D3DFVF_TEXCOORDSIZE2(CoordIndex) (D3DFVF_TEXTUREFORMAT2) -#define D3DFVF_TEXCOORDSIZE3(CoordIndex) (D3DFVF_TEXTUREFORMAT3 << (CoordIndex*2 + 16)) -#define D3DFVF_TEXCOORDSIZE4(CoordIndex) (D3DFVF_TEXTUREFORMAT4 << (CoordIndex*2 + 16)) - -#define D3DLOCK_READONLY 0x0010 -#define D3DLOCK_NOSYSLOCK 0x0800 -#define D3DLOCK_NOOVERWRITE 0x1000 -#define D3DLOCK_DISCARD 0x2000 -#define D3DLOCK_NO_DIRTY_UPDATE 0x8000 - -#define D3DMAXUSERCLIPPLANES 32 - -#define D3DRENDERSTATE_WRAPBIAS 0x80 - -#define D3DTSS_TCI_PASSTHRU 0x00000 -#define D3DTSS_TCI_CAMERASPACENORMAL 0x10000 -#define D3DTSS_TCI_CAMERASPACEPOSITION 0x20000 -#define D3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR 0x30000 - - -#define D3DTS_WORLD D3DTS_WORLDMATRIX(0) -#define D3DTS_WORLD1 D3DTS_WORLDMATRIX(1) -#define D3DTS_WORLD2 D3DTS_WORLDMATRIX(2) -#define D3DTS_WORLD3 D3DTS_WORLDMATRIX(3) -#define D3DTS_WORLDMATRIX(index) (D3DTRANSFORMSTATETYPE)(index + 256) - -#define D3DUSAGE_RENDERTARGET 0x01 -#define D3DUSAGE_DEPTHSTENCIL 0x02 -#define D3DUSAGE_WRITEONLY 0x08 -#define D3DUSAGE_SOFTWAREPROCESSING 0x10 -#define D3DUSAGE_DONOTCLIP 0x20 -#define D3DUSAGE_POINTS 0x40 -#define D3DUSAGE_RTPATCHES 0x80 -#define D3DUSAGE_NPATCHES 0x100 -#define D3DUSAGE_DYNAMIC 0x200 - -#define D3DWRAP_U 1 -#define D3DWRAP_V 2 -#define D3DWRAP_W 4 -#define D3DWRAPCOORD_0 1 -#define D3DWRAPCOORD_1 2 -#define D3DWRAPCOORD_2 4 -#define D3DWRAPCOORD_3 8 - -#define MAX_DEVICE_IDENTIFIER_STRING 512 - -#define D3DFVF_RESERVED0 0x0001 -#define D3DFVF_POSITION_MASK 0x000E -#define D3DFVF_XYZ 0x0002 -#define D3DFVF_XYZRHW 0x0004 -#define D3DFVF_XYZB1 0x0006 -#define D3DFVF_XYZB2 0x0008 -#define D3DFVF_XYZB3 0x000a -#define D3DFVF_XYZB4 0x000c -#define D3DFVF_XYZB5 0x000e -#define D3DFVF_NORMAL 0x0010 -#define D3DFVF_PSIZE 0x0020 -#define D3DFVF_DIFFUSE 0x0040 -#define D3DFVF_SPECULAR 0x0080 -#define D3DFVF_TEXCOUNT_MASK 0x0f00 -#define D3DFVF_TEXCOUNT_SHIFT 8 -#define D3DFVF_TEX0 0x0000 -#define D3DFVF_TEX1 0x0100 -#define D3DFVF_TEX2 0x0200 -#define D3DFVF_TEX3 0x0300 -#define D3DFVF_TEX4 0x0400 -#define D3DFVF_TEX5 0x0500 -#define D3DFVF_TEX6 0x0600 -#define D3DFVF_TEX7 0x0700 -#define D3DFVF_TEX8 0x0800 -#define D3DFVF_LASTBETA_UBYTE4 0x1000 -#define D3DFVF_RESERVED2 0xE000 - -#define D3DTA_SELECTMASK 0x0000000f -#define D3DTA_DIFFUSE 0x00000000 -#define D3DTA_CURRENT 0x00000001 -#define D3DTA_TEXTURE 0x00000002 -#define D3DTA_TFACTOR 0x00000003 -#define D3DTA_SPECULAR 0x00000004 -#define D3DTA_COMPLEMENT 0x00000010 -#define D3DTA_ALPHAREPLICATE 0x00000020 -#define D3DTA_TEMP 0x00000005 - -#define D3DCOLORWRITEENABLE_RED (1L<<0) -#define D3DCOLORWRITEENABLE_GREEN (1L<<1) -#define D3DCOLORWRITEENABLE_BLUE (1L<<2) -#define D3DCOLORWRITEENABLE_ALPHA (1L<<3) - - -#ifndef MAKEFOURCC -#define MAKEFOURCC(ch0, ch1, ch2, ch3) \ - ((DWORD)(BYTE)(ch0) | ((DWORD)(BYTE)(ch1) << 8) | \ - ((DWORD)(BYTE)(ch2) << 16) | ((DWORD)(BYTE)(ch3) << 24 )) -#endif /* MAKEFOURCC */ - - -/**************************** - * Vertex Shaders Declaration - */ - -typedef enum _D3DVSD_TOKENTYPE { - D3DVSD_TOKEN_NOP = 0, - D3DVSD_TOKEN_STREAM = 1, - D3DVSD_TOKEN_STREAMDATA = 2, - D3DVSD_TOKEN_TESSELLATOR = 3, - D3DVSD_TOKEN_CONSTMEM = 4, - D3DVSD_TOKEN_EXT = 5, - /* RESERVED = 6 */ - D3DVSD_TOKEN_END = 7, - D3DVSD_FORCE_DWORD = 0x7FFFFFFF -} D3DVSD_TOKENTYPE; - -/** input registers for vertex shaders functions */ -/* -#define D3DVSDE_POSITION 0 -#define D3DVSDE_BLENDWEIGHT 1 -#define D3DVSDE_BLENDINDICES 2 -#define D3DVSDE_NORMAL 3 -#define D3DVSDE_PSIZE 4 -#define D3DVSDE_DIFFUSE 5 -#define D3DVSDE_SPECULAR 6 -#define D3DVSDE_TEXCOORD0 7 -#define D3DVSDE_TEXCOORD1 8 -#define D3DVSDE_TEXCOORD2 9 -#define D3DVSDE_TEXCOORD3 10 -#define D3DVSDE_TEXCOORD4 11 -#define D3DVSDE_TEXCOORD5 12 -#define D3DVSDE_TEXCOORD6 13 -#define D3DVSDE_TEXCOORD7 14 -#define D3DVSDE_POSITION2 15 -#define D3DVSDE_NORMAL2 16 -*/ -/** Address of the vertex register. 0 - 16 */ -typedef enum _D3DVSDE_REGISTER { - D3DVSDE_POSITION = 0, - D3DVSDE_BLENDWEIGHT = 1, - D3DVSDE_BLENDINDICES = 2, - D3DVSDE_NORMAL = 3, - D3DVSDE_PSIZE = 4, - D3DVSDE_DIFFUSE = 5, - D3DVSDE_SPECULAR = 6, - D3DVSDE_TEXCOORD0 = 7, - D3DVSDE_TEXCOORD1 = 8, - D3DVSDE_TEXCOORD2 = 9, - D3DVSDE_TEXCOORD3 = 10, - D3DVSDE_TEXCOORD4 = 11, - D3DVSDE_TEXCOORD5 = 12, - D3DVSDE_TEXCOORD6 = 13, - D3DVSDE_TEXCOORD7 = 14, - D3DVSDE_POSITION2 = 15, - D3DVSDE_NORMAL2 = 16 -} D3DVSDE_REGISTER; - -/** bit-field declaration for VertexRegister Type */ -/* -#define D3DVSDT_FLOAT1 0x00 -#define D3DVSDT_FLOAT2 0x01 -#define D3DVSDT_FLOAT3 0x02 -#define D3DVSDT_FLOAT4 0x03 -#define D3DVSDT_D3DCOLOR 0x04 -#define D3DVSDT_UBYTE4 0x05 -#define D3DVSDT_SHORT2 0x06 -#define D3DVSDT_SHORT4 0x07 -*/ -typedef enum _D3DVSDT_TYPE { - D3DVSDT_FLOAT1 = 0x00, - D3DVSDT_FLOAT2 = 0x01, - D3DVSDT_FLOAT3 = 0x02, - D3DVSDT_FLOAT4 = 0x03, - D3DVSDT_D3DCOLOR = 0x04, - D3DVSDT_UBYTE4 = 0x05, - D3DVSDT_SHORT2 = 0x06, - D3DVSDT_SHORT4 = 0x07 -} D3DVSDT_TYPE; - - -#define D3DVSD_CONSTADDRESSSHIFT 0 -#define D3DVSD_EXTINFOSHIFT 0 -#define D3DVSD_STREAMNUMBERSHIFT 0 -#define D3DVSD_VERTEXREGSHIFT 0 -#define D3DVSD_CONSTRSSHIFT 16 -#define D3DVSD_DATATYPESHIFT 16 -#define D3DVSD_SKIPCOUNTSHIFT 16 -#define D3DVSD_VERTEXREGINSHIFT 20 -#define D3DVSD_EXTCOUNTSHIFT 24 -#define D3DVSD_CONSTCOUNTSHIFT 25 -#define D3DVSD_DATALOADTYPESHIFT 28 -#define D3DVSD_STREAMTESSSHIFT 28 -#define D3DVSD_TOKENTYPESHIFT 29 - -#define D3DVSD_CONSTADDRESSMASK (0x7F << D3DVSD_CONSTADDRESSSHIFT) -#define D3DVSD_EXTINFOMASK (0xFFFFFF << D3DVSD_EXTINFOSHIFT) -#define D3DVSD_STREAMNUMBERMASK (0xF << D3DVSD_STREAMNUMBERSHIFT) -#define D3DVSD_VERTEXREGMASK (0x1F << D3DVSD_VERTEXREGSHIFT) -#define D3DVSD_CONSTRSMASK (0x1FFF << D3DVSD_CONSTRSSHIFT) -#define D3DVSD_DATATYPEMASK (0xF << D3DVSD_DATATYPESHIFT) -#define D3DVSD_SKIPCOUNTMASK (0xF << D3DVSD_SKIPCOUNTSHIFT) -#define D3DVSD_EXTCOUNTMASK (0x1F << D3DVSD_EXTCOUNTSHIFT) -#define D3DVSD_VERTEXREGINMASK (0xF << D3DVSD_VERTEXREGINSHIFT) -#define D3DVSD_CONSTCOUNTMASK (0xF << D3DVSD_CONSTCOUNTSHIFT) -#define D3DVSD_DATALOADTYPEMASK (0x1 << D3DVSD_DATALOADTYPESHIFT) -#define D3DVSD_STREAMTESSMASK (0x1 << D3DVSD_STREAMTESSSHIFT) -#define D3DVSD_TOKENTYPEMASK (0x7 << D3DVSD_TOKENTYPESHIFT) - - -#define D3DVSD_MAKETOKENTYPE(TokenType) \ - ((TokenType << D3DVSD_TOKENTYPESHIFT) & D3DVSD_TOKENTYPEMASK) - -#define D3DVSD_CONST(ConstantAddress, Count) \ - (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_CONSTMEM) | ((Count) << D3DVSD_CONSTCOUNTSHIFT) | (ConstantAddress)) - -#define D3DVSD_END() 0xFFFFFFFF - -#define D3DVSD_NOP() 0x00000000 - -#define D3DVSD_REG(VertexRegister, Type) \ - (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_STREAMDATA) | ((Type) << D3DVSD_DATATYPESHIFT) | (VertexRegister)) - -#define D3DVSD_SKIP(Count) \ - (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_STREAMDATA) | 0x10000000 | ((Count) << D3DVSD_SKIPCOUNTSHIFT)) - -#define D3DVSD_STREAM(StreamNumber) \ - (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_STREAM) | (StreamNumber)) - -#define D3DVSD_STREAM_TESS() \ - (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_STREAM) | (D3DVSD_STREAMTESSMASK)) - -#define D3DVSD_TESSNORMAL(RegisterIn, RegisterOut) \ - (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_TESSELLATOR) | ((RegisterIn) << D3DVSD_VERTEXREGINSHIFT) | ((0x02) << D3DVSD_DATATYPESHIFT) | (RegisterOut)) - -#define D3DVSD_TESSUV(Register) \ - (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_TESSELLATOR) | 0x10000000 | ((0x01) << D3DVSD_DATATYPESHIFT) | (Register)) - - -/******************************** - * Pixel/Vertex Shaders Functions - */ - -/** Maximum number of supported texture coordinates sets operation */ -#define D3DDP_MAXTEXCOORD 8 - -/** opcode token mask */ -#define D3DSI_OPCODE_MASK 0x0000FFFF - -/** opcodes types for PS and VS */ -typedef enum _D3DSHADER_INSTRUCTION_OPCODE_TYPE { - D3DSIO_NOP = 0, - D3DSIO_MOV = 1, - D3DSIO_ADD = 2, - D3DSIO_SUB = 3, - D3DSIO_MAD = 4, - D3DSIO_MUL = 5, - D3DSIO_RCP = 6, - D3DSIO_RSQ = 7, - D3DSIO_DP3 = 8, - D3DSIO_DP4 = 9, - D3DSIO_MIN = 10, - D3DSIO_MAX = 11, - D3DSIO_SLT = 12, - D3DSIO_SGE = 13, - D3DSIO_EXP = 14, - D3DSIO_LOG = 15, - D3DSIO_LIT = 16, - D3DSIO_DST = 17, - D3DSIO_LRP = 18, - D3DSIO_FRC = 19, - D3DSIO_M4x4 = 20, - D3DSIO_M4x3 = 21, - D3DSIO_M3x4 = 22, - D3DSIO_M3x3 = 23, - D3DSIO_M3x2 = 24, - - D3DSIO_TEXCOORD = 64, - D3DSIO_TEXKILL = 65, - D3DSIO_TEX = 66, - D3DSIO_TEXBEM = 67, - D3DSIO_TEXBEML = 68, - D3DSIO_TEXREG2AR = 69, - D3DSIO_TEXREG2GB = 70, - D3DSIO_TEXM3x2PAD = 71, - D3DSIO_TEXM3x2TEX = 72, - D3DSIO_TEXM3x3PAD = 73, - D3DSIO_TEXM3x3TEX = 74, - D3DSIO_TEXM3x3DIFF = 75, - D3DSIO_TEXM3x3SPEC = 76, - D3DSIO_TEXM3x3VSPEC = 77, - D3DSIO_EXPP = 78, - D3DSIO_LOGP = 79, - D3DSIO_CND = 80, - D3DSIO_DEF = 81, - D3DSIO_TEXREG2RGB = 82, - D3DSIO_TEXDP3TEX = 83, - D3DSIO_TEXM3x2DEPTH = 84, - D3DSIO_TEXDP3 = 85, - D3DSIO_TEXM3x3 = 86, - D3DSIO_TEXDEPTH = 87, - D3DSIO_CMP = 88, - D3DSIO_BEM = 89, - - D3DSIO_PHASE = 0xFFFD, - D3DSIO_COMMENT = 0xFFFE, - D3DSIO_END = 0XFFFF, - - D3DSIO_FORCE_DWORD = 0X7FFFFFFF /** for 32-bit alignment */ -} D3DSHADER_INSTRUCTION_OPCODE_TYPE; - -/** for parallelism */ -#define D3DSI_COISSUE 0x40000000 - -/** destination parameter modifiers (.xyzw) */ -#define D3DSP_WRITEMASK_0 0x00010000 /* .x r */ -#define D3DSP_WRITEMASK_1 0x00020000 /* .y g */ -#define D3DSP_WRITEMASK_2 0x00040000 /* .z b */ -#define D3DSP_WRITEMASK_3 0x00080000 /* .w a */ -#define D3DSP_WRITEMASK_ALL 0x000F0000 /* all */ - -#define D3DSP_DSTMOD_SHIFT 20 -#define D3DSP_DSTMOD_MASK (0xF << D3DSP_DSTMOD_SHIFT) - -typedef enum _D3DSHADER_PARAM_DSTMOD_TYPE { - D3DSPDM_NONE = 0 << D3DSP_DSTMOD_SHIFT, - D3DSPDM_SATURATE = 1 << D3DSP_DSTMOD_SHIFT, - D3DSPDM_FORCE_DWORD = 0X7FFFFFFF -} D3DSHADER_PARAM_DSTMOD_TYPE; - -/** destination param */ -#define D3DSP_DSTSHIFT_SHIFT 24 -#define D3DSP_DSTSHIFT_MASK (0xF << D3DSP_DSTSHIFT_SHIFT) - -/** destination/source reg type */ -#define D3DSP_REGTYPE_SHIFT 28 -#define D3DSP_REGTYPE_MASK (0x7 << D3DSP_REGTYPE_SHIFT) - -typedef enum _D3DSHADER_PARAM_REGISTER_TYPE { - D3DSPR_TEMP = 0 << D3DSP_REGTYPE_SHIFT, - D3DSPR_INPUT = 1 << D3DSP_REGTYPE_SHIFT, - D3DSPR_CONST = 2 << D3DSP_REGTYPE_SHIFT, - D3DSPR_ADDR = 3 << D3DSP_REGTYPE_SHIFT, - D3DSPR_TEXTURE = 3 << D3DSP_REGTYPE_SHIFT, - D3DSPR_RASTOUT = 4 << D3DSP_REGTYPE_SHIFT, - D3DSPR_ATTROUT = 5 << D3DSP_REGTYPE_SHIFT, - D3DSPR_TEXCRDOUT = 6 << D3DSP_REGTYPE_SHIFT, - D3DSPR_FORCE_DWORD = 0x7FFFFFFF -} D3DSHADER_PARAM_REGISTER_TYPE; - -typedef enum _D3DVS_RASTOUT_OFFSETS { - D3DSRO_POSITION = 0, - D3DSRO_FOG = 1, - D3DSRO_POINT_SIZE = 2, - D3DSRO_FORCE_DWORD = 0x7FFFFFFF -} D3DVS_RASTOUT_OFFSETS; - -#define D3DVS_ADDRESSMODE_SHIFT 13 -#define D3DVS_ADDRESSMODE_MASK (0x1 << D3DVS_ADDRESSMODE_SHIFT) - -typedef enum _D3DVS_ADDRESSMODE_TYPE { - D3DVS_ADDRMODE_ABSOLUTE = 0 << D3DVS_ADDRESSMODE_SHIFT, - D3DVS_ADDRMODE_RELATIVE = 1 << D3DVS_ADDRESSMODE_SHIFT, - D3DVS_ADDRMODE_FORCE_DWORD = 0x7FFFFFFF -} D3DVS_ADDRESSMODE_TYPE; - -#define D3DVS_SWIZZLE_SHIFT 16 -#define D3DVS_SWIZZLE_MASK (0xFF << D3DVS_SWIZZLE_SHIFT) - -#define D3DSP_SWIZZLE_SHIFT 16 -#define D3DSP_SWIZZLE_MASK (0xFF << D3DSP_SWIZZLE_SHIFT) - -#define D3DVS_X_X (0 << D3DVS_SWIZZLE_SHIFT) -#define D3DVS_X_Y (1 << D3DVS_SWIZZLE_SHIFT) -#define D3DVS_X_Z (2 << D3DVS_SWIZZLE_SHIFT) -#define D3DVS_X_W (3 << D3DVS_SWIZZLE_SHIFT) - -#define D3DVS_Y_X (0 << (D3DVS_SWIZZLE_SHIFT + 2)) -#define D3DVS_Y_Y (1 << (D3DVS_SWIZZLE_SHIFT + 2)) -#define D3DVS_Y_Z (2 << (D3DVS_SWIZZLE_SHIFT + 2)) -#define D3DVS_Y_W (3 << (D3DVS_SWIZZLE_SHIFT + 2)) - -#define D3DVS_Z_X (0 << (D3DVS_SWIZZLE_SHIFT + 4)) -#define D3DVS_Z_Y (1 << (D3DVS_SWIZZLE_SHIFT + 4)) -#define D3DVS_Z_Z (2 << (D3DVS_SWIZZLE_SHIFT + 4)) -#define D3DVS_Z_W (3 << (D3DVS_SWIZZLE_SHIFT + 4)) - -#define D3DVS_W_X (0 << (D3DVS_SWIZZLE_SHIFT + 6)) -#define D3DVS_W_Y (1 << (D3DVS_SWIZZLE_SHIFT + 6)) -#define D3DVS_W_Z (2 << (D3DVS_SWIZZLE_SHIFT + 6)) -#define D3DVS_W_W (3 << (D3DVS_SWIZZLE_SHIFT + 6)) - -#define D3DVS_NOSWIZZLE (D3DVS_X_X | D3DVS_Y_Y | D3DVS_Z_Z | D3DVS_W_W) - -#define D3DSP_NOSWIZZLE \ - ((0 << (D3DSP_SWIZZLE_SHIFT + 0)) | (1 << (D3DSP_SWIZZLE_SHIFT + 2)) | (2 << (D3DSP_SWIZZLE_SHIFT + 4)) | (3 << (D3DSP_SWIZZLE_SHIFT + 6))) - -#define D3DSP_SRCMOD_SHIFT 24 -#define D3DSP_SRCMOD_MASK (0xF << D3DSP_SRCMOD_SHIFT) - -typedef enum _D3DSHADER_PARAM_SRCMOD_TYPE { - D3DSPSM_NONE = 0 << D3DSP_SRCMOD_SHIFT, - D3DSPSM_NEG = 1 << D3DSP_SRCMOD_SHIFT, - D3DSPSM_BIAS = 2 << D3DSP_SRCMOD_SHIFT, - D3DSPSM_BIASNEG = 3 << D3DSP_SRCMOD_SHIFT, - D3DSPSM_SIGN = 4 << D3DSP_SRCMOD_SHIFT, - D3DSPSM_SIGNNEG = 5 << D3DSP_SRCMOD_SHIFT, - D3DSPSM_COMP = 6 << D3DSP_SRCMOD_SHIFT, - D3DSPSM_X2 = 7 << D3DSP_SRCMOD_SHIFT, - D3DSPSM_X2NEG = 8 << D3DSP_SRCMOD_SHIFT, - D3DSPSM_DZ = 9 << D3DSP_SRCMOD_SHIFT, - D3DSPSM_DW = 10 << D3DSP_SRCMOD_SHIFT, - D3DSPSM_FORCE_DWORD = 0x7FFFFFFF -} D3DSHADER_PARAM_SRCMOD_TYPE; - -#define D3DPS_VERSION(major, minor) (0xFFFF0000 | ((major) << 8) | (minor)) -#define D3DVS_VERSION(major, minor) (0xFFFE0000 | ((major) << 8) | (minor)) -#define D3DSHADER_VERSION_MAJOR(version) (((version) >> 8) & 0xFF) -#define D3DSHADER_VERSION_MINOR(version) (((version) >> 0) & 0xFF) - -#define D3DSI_COMMENTSIZE_SHIFT 16 -#define D3DSI_COMMENTSIZE_MASK (0x7FFF << D3DSI_COMMENTSIZE_SHIFT) - -#define D3DSHADER_COMMENT(commentSize) \ - ((((commentSize) << D3DSI_COMMENTSIZE_SHIFT) & D3DSI_COMMENTSIZE_MASK) | D3DSIO_COMMENT) - -#define D3DPS_END() 0x0000FFFF -#define D3DVS_END() 0x0000FFFF - - -/***************************************************************************** - * Direct 3D v8 enumerated types - */ -typedef enum _D3DBACKBUFFER_TYPE { - D3DBACKBUFFER_TYPE_MONO = 0, - D3DBACKBUFFER_TYPE_LEFT = 1, - D3DBACKBUFFER_TYPE_RIGHT = 2, - - D3DBACKBUFFER_TYPE_FORCE_DWORD = 0x7fffffff -} D3DBACKBUFFER_TYPE; - -typedef enum _D3DBASISTYPE{ - D3DBASIS_BEZIER = 0, - D3DBASIS_BSPLINE = 1, - D3DBASIS_INTERPOLATE = 2, - - D3DBASIS_FORCE_DWORD = 0x7fffffff -} D3DBASISTYPE; - -typedef enum _D3DBLEND { - D3DBLEND_ZERO = 1, - D3DBLEND_ONE = 2, - D3DBLEND_SRCCOLOR = 3, - D3DBLEND_INVSRCCOLOR = 4, - D3DBLEND_SRCALPHA = 5, - D3DBLEND_INVSRCALPHA = 6, - D3DBLEND_DESTALPHA = 7, - D3DBLEND_INVDESTALPHA = 8, - D3DBLEND_DESTCOLOR = 9, - D3DBLEND_INVDESTCOLOR = 10, - D3DBLEND_SRCALPHASAT = 11, - D3DBLEND_BOTHSRCALPHA = 12, - D3DBLEND_BOTHINVSRCALPHA = 13, - - D3DBLEND_FORCE_DWORD = 0x7fffffff -} D3DBLEND; - -typedef enum _D3DBLENDOP { - D3DBLENDOP_ADD = 1, - D3DBLENDOP_SUBTRACT = 2, - D3DBLENDOP_REVSUBTRACT = 3, - D3DBLENDOP_MIN = 4, - D3DBLENDOP_MAX = 5, - - D3DBLENDOP_FORCE_DWORD = 0x7fffffff -} D3DBLENDOP; - -typedef enum _D3DCMPFUNC { - D3DCMP_NEVER = 1, - D3DCMP_LESS = 2, - D3DCMP_EQUAL = 3, - D3DCMP_LESSEQUAL = 4, - D3DCMP_GREATER = 5, - D3DCMP_NOTEQUAL = 6, - D3DCMP_GREATEREQUAL = 7, - D3DCMP_ALWAYS = 8, - - D3DCMP_FORCE_DWORD = 0x7fffffff -} D3DCMPFUNC; - -typedef enum _D3DCUBEMAP_FACES { - D3DCUBEMAP_FACE_POSITIVE_X = 0, - D3DCUBEMAP_FACE_NEGATIVE_X = 1, - D3DCUBEMAP_FACE_POSITIVE_Y = 2, - D3DCUBEMAP_FACE_NEGATIVE_Y = 3, - D3DCUBEMAP_FACE_POSITIVE_Z = 4, - D3DCUBEMAP_FACE_NEGATIVE_Z = 5, - - D3DCUBEMAP_FACE_FORCE_DWORD = 0xffffffff -} D3DCUBEMAP_FACES; - -typedef enum _D3DCULL { - D3DCULL_NONE = 1, - D3DCULL_CW = 2, - D3DCULL_CCW = 3, - - D3DCULL_FORCE_DWORD = 0x7fffffff -} D3DCULL; - -typedef enum _D3DDEBUGMONITORTOKENS { - D3DDMT_ENABLE = 0, - D3DDMT_DISABLE = 1, - - D3DDMT_FORCE_DWORD = 0x7fffffff -} D3DDEBUGMONITORTOKENS; - -typedef enum _D3DDEVTYPE { - D3DDEVTYPE_HAL = 1, - D3DDEVTYPE_REF = 2, - D3DDEVTYPE_SW = 3, - - D3DDEVTYPE_FORCE_DWORD = 0xffffffff -} D3DDEVTYPE; - -typedef enum _D3DFILLMODE { - D3DFILL_POINT = 1, - D3DFILL_WIREFRAME = 2, - D3DFILL_SOLID = 3, - - D3DFILL_FORCE_DWORD = 0x7fffffff -} D3DFILLMODE; - -typedef enum _D3DFOGMODE { - D3DFOG_NONE = 0, - D3DFOG_EXP = 1, - D3DFOG_EXP2 = 2, - D3DFOG_LINEAR = 3, - - D3DFOG_FORCE_DWORD = 0x7fffffff -} D3DFOGMODE; - -typedef enum _D3DFORMAT { - D3DFMT_UNKNOWN = 0, - - D3DFMT_R8G8B8 = 20, - D3DFMT_A8R8G8B8 = 21, - D3DFMT_X8R8G8B8 = 22, - D3DFMT_R5G6B5 = 23, - D3DFMT_X1R5G5B5 = 24, - D3DFMT_A1R5G5B5 = 25, - D3DFMT_A4R4G4B4 = 26, - D3DFMT_R3G3B2 = 27, - D3DFMT_A8 = 28, - D3DFMT_A8R3G3B2 = 29, - D3DFMT_X4R4G4B4 = 30, - D3DFMT_A2B10G10R10 = 31, - D3DFMT_G16R16 = 34, - - D3DFMT_A8P8 = 40, - D3DFMT_P8 = 41, - - D3DFMT_L8 = 50, - D3DFMT_A8L8 = 51, - D3DFMT_A4L4 = 52, - - D3DFMT_V8U8 = 60, - D3DFMT_L6V5U5 = 61, - D3DFMT_X8L8V8U8 = 62, - D3DFMT_Q8W8V8U8 = 63, - D3DFMT_V16U16 = 64, - D3DFMT_W11V11U10 = 65, - D3DFMT_A2W10V10U10 = 67, - - D3DFMT_UYVY = MAKEFOURCC('U', 'Y', 'V', 'Y'), - D3DFMT_YUY2 = MAKEFOURCC('Y', 'U', 'Y', '2'), - D3DFMT_DXT1 = MAKEFOURCC('D', 'X', 'T', '1'), - D3DFMT_DXT2 = MAKEFOURCC('D', 'X', 'T', '2'), - D3DFMT_DXT3 = MAKEFOURCC('D', 'X', 'T', '3'), - D3DFMT_DXT4 = MAKEFOURCC('D', 'X', 'T', '4'), - D3DFMT_DXT5 = MAKEFOURCC('D', 'X', 'T', '5'), - - D3DFMT_D16_LOCKABLE = 70, - D3DFMT_D32 = 71, - D3DFMT_D15S1 = 73, - D3DFMT_D24S8 = 75, - D3DFMT_D16 = 80, - D3DFMT_D24X8 = 77, - D3DFMT_D24X4S4 = 79, - - D3DFMT_VERTEXDATA = 100, - D3DFMT_INDEX16 = 101, - D3DFMT_INDEX32 = 102, - - D3DFMT_FORCE_DWORD = 0xFFFFFFFF -} D3DFORMAT; - -typedef enum _D3DLIGHTTYPE { - D3DLIGHT_POINT = 1, - D3DLIGHT_SPOT = 2, - D3DLIGHT_DIRECTIONAL = 3, - - D3DLIGHT_FORCE_DWORD = 0x7fffffff -} D3DLIGHTTYPE; - -typedef enum _D3DMATERIALCOLORSOURCE { - D3DMCS_MATERIAL = 0, - D3DMCS_COLOR1 = 1, - D3DMCS_COLOR2 = 2, - - D3DMCS_FORCE_DWORD = 0x7fffffff -} D3DMATERIALCOLORSOURCE; - -typedef enum _D3DMULTISAMPLE_TYPE { - D3DMULTISAMPLE_NONE = 0, - D3DMULTISAMPLE_2_SAMPLES = 2, - D3DMULTISAMPLE_3_SAMPLES = 3, - D3DMULTISAMPLE_4_SAMPLES = 4, - D3DMULTISAMPLE_5_SAMPLES = 5, - D3DMULTISAMPLE_6_SAMPLES = 6, - D3DMULTISAMPLE_7_SAMPLES = 7, - D3DMULTISAMPLE_8_SAMPLES = 8, - D3DMULTISAMPLE_9_SAMPLES = 9, - D3DMULTISAMPLE_10_SAMPLES = 10, - D3DMULTISAMPLE_11_SAMPLES = 11, - D3DMULTISAMPLE_12_SAMPLES = 12, - D3DMULTISAMPLE_13_SAMPLES = 13, - D3DMULTISAMPLE_14_SAMPLES = 14, - D3DMULTISAMPLE_15_SAMPLES = 15, - D3DMULTISAMPLE_16_SAMPLES = 16, - - D3DMULTISAMPLE_FORCE_DWORD = 0x7fffffff -} D3DMULTISAMPLE_TYPE; - -typedef enum _D3DORDERTYPE { - D3DORDER_LINEAR = 1, - D3DORDER_QUADRATIC = 2, - D3DORDER_CUBIC = 3, - D3DORDER_QUINTIC = 5, - - D3DORDER_FORCE_DWORD = 0x7fffffff -} D3DORDERTYPE; - -typedef enum _D3DPATCHEDGESTYLE { - D3DPATCHEDGE_DISCRETE = 0, - D3DPATCHEDGE_CONTINUOUS = 1, - - D3DPATCHEDGE_FORCE_DWORD = 0x7fffffff, -} D3DPATCHEDGESTYLE; - -typedef enum _D3DPOOL { - D3DPOOL_DEFAULT = 0, - D3DPOOL_MANAGED = 1, - D3DPOOL_SYSTEMMEM = 2, - D3DPOOL_SCRATCH = 3, - - D3DPOOL_FORCE_DWORD = 0x7fffffff -} D3DPOOL; - -typedef enum _D3DPRIMITIVETYPE { - D3DPT_POINTLIST = 1, - D3DPT_LINELIST = 2, - D3DPT_LINESTRIP = 3, - D3DPT_TRIANGLELIST = 4, - D3DPT_TRIANGLESTRIP = 5, - D3DPT_TRIANGLEFAN = 6, - - D3DPT_FORCE_DWORD = 0x7fffffff -} D3DPRIMITIVETYPE; - -typedef enum _D3DRENDERSTATETYPE { - D3DRS_ZENABLE = 7, - D3DRS_FILLMODE = 8, - D3DRS_SHADEMODE = 9, - D3DRS_LINEPATTERN = 10, - D3DRS_ZWRITEENABLE = 14, - D3DRS_ALPHATESTENABLE = 15, - D3DRS_LASTPIXEL = 16, - D3DRS_SRCBLEND = 19, - D3DRS_DESTBLEND = 20, - D3DRS_CULLMODE = 22, - D3DRS_ZFUNC = 23, - D3DRS_ALPHAREF = 24, - D3DRS_ALPHAFUNC = 25, - D3DRS_DITHERENABLE = 26, - D3DRS_ALPHABLENDENABLE = 27, - D3DRS_FOGENABLE = 28, - D3DRS_SPECULARENABLE = 29, - D3DRS_ZVISIBLE = 30, - D3DRS_FOGCOLOR = 34, - D3DRS_FOGTABLEMODE = 35, - D3DRS_FOGSTART = 36, - D3DRS_FOGEND = 37, - D3DRS_FOGDENSITY = 38, - D3DRS_EDGEANTIALIAS = 40, - D3DRS_ZBIAS = 47, - D3DRS_RANGEFOGENABLE = 48, - D3DRS_STENCILENABLE = 52, - D3DRS_STENCILFAIL = 53, - D3DRS_STENCILZFAIL = 54, - D3DRS_STENCILPASS = 55, - D3DRS_STENCILFUNC = 56, - D3DRS_STENCILREF = 57, - D3DRS_STENCILMASK = 58, - D3DRS_STENCILWRITEMASK = 59, - D3DRS_TEXTUREFACTOR = 60, - D3DRS_WRAP0 = 128, - D3DRS_WRAP1 = 129, - D3DRS_WRAP2 = 130, - D3DRS_WRAP3 = 131, - D3DRS_WRAP4 = 132, - D3DRS_WRAP5 = 133, - D3DRS_WRAP6 = 134, - D3DRS_WRAP7 = 135, - D3DRS_CLIPPING = 136, - D3DRS_LIGHTING = 137, - D3DRS_AMBIENT = 139, - D3DRS_FOGVERTEXMODE = 140, - D3DRS_COLORVERTEX = 141, - D3DRS_LOCALVIEWER = 142, - D3DRS_NORMALIZENORMALS = 143, - D3DRS_DIFFUSEMATERIALSOURCE = 145, - D3DRS_SPECULARMATERIALSOURCE = 146, - D3DRS_AMBIENTMATERIALSOURCE = 147, - D3DRS_EMISSIVEMATERIALSOURCE = 148, - D3DRS_VERTEXBLEND = 151, - D3DRS_CLIPPLANEENABLE = 152, - D3DRS_SOFTWAREVERTEXPROCESSING = 153, - D3DRS_POINTSIZE = 154, - D3DRS_POINTSIZE_MIN = 155, - D3DRS_POINTSPRITEENABLE = 156, - D3DRS_POINTSCALEENABLE = 157, - D3DRS_POINTSCALE_A = 158, - D3DRS_POINTSCALE_B = 159, - D3DRS_POINTSCALE_C = 160, - D3DRS_MULTISAMPLEANTIALIAS = 161, - D3DRS_MULTISAMPLEMASK = 162, - D3DRS_PATCHEDGESTYLE = 163, - D3DRS_PATCHSEGMENTS = 164, - D3DRS_DEBUGMONITORTOKEN = 165, - D3DRS_POINTSIZE_MAX = 166, - D3DRS_INDEXEDVERTEXBLENDENABLE = 167, - D3DRS_COLORWRITEENABLE = 168, - D3DRS_TWEENFACTOR = 170, - D3DRS_BLENDOP = 171, - D3DRS_POSITIONORDER = 172, - D3DRS_NORMALORDER = 173, - - D3DRS_FORCE_DWORD = 0x7fffffff -} D3DRENDERSTATETYPE; - -typedef enum _D3DRESOURCETYPE { - D3DRTYPE_SURFACE = 1, - D3DRTYPE_VOLUME = 2, - D3DRTYPE_TEXTURE = 3, - D3DRTYPE_VOLUMETEXTURE = 4, - D3DRTYPE_CUBETEXTURE = 5, - D3DRTYPE_VERTEXBUFFER = 6, - D3DRTYPE_INDEXBUFFER = 7, - - D3DRTYPE_FORCE_DWORD = 0x7fffffff -} D3DRESOURCETYPE; - -typedef enum _D3DSHADEMODE { - D3DSHADE_FLAT = 1, - D3DSHADE_GOURAUD = 2, - D3DSHADE_PHONG = 3, - - D3DSHADE_FORCE_DWORD = 0x7fffffff -} D3DSHADEMODE; - -typedef enum _D3DSTATEBLOCKTYPE { - D3DSBT_ALL = 1, - D3DSBT_PIXELSTATE = 2, - D3DSBT_VERTEXSTATE = 3, - - D3DSBT_FORCE_DWORD = 0xffffffff -} D3DSTATEBLOCKTYPE; - -typedef enum _D3DSTENCILOP { - D3DSTENCILOP_KEEP = 1, - D3DSTENCILOP_ZERO = 2, - D3DSTENCILOP_REPLACE = 3, - D3DSTENCILOP_INCRSAT = 4, - D3DSTENCILOP_DECRSAT = 5, - D3DSTENCILOP_INVERT = 6, - D3DSTENCILOP_INCR = 7, - D3DSTENCILOP_DECR = 8, - - D3DSTENCILOP_FORCE_DWORD = 0x7fffffff -} D3DSTENCILOP; - -typedef enum _D3DSWAPEFFECT { - D3DSWAPEFFECT_DISCARD = 1, - D3DSWAPEFFECT_FLIP = 2, - D3DSWAPEFFECT_COPY = 3, - D3DSWAPEFFECT_COPY_VSYNC = 4, - - D3DSWAPEFFECT_FORCE_DWORD = 0xFFFFFFFF -} D3DSWAPEFFECT; - -typedef enum _D3DTEXTUREADDRESS { - D3DTADDRESS_WRAP = 1, - D3DTADDRESS_MIRROR = 2, - D3DTADDRESS_CLAMP = 3, - D3DTADDRESS_BORDER = 4, - D3DTADDRESS_MIRRORONCE = 5, - - D3DTADDRESS_FORCE_DWORD = 0x7fffffff -} D3DTEXTUREADDRESS; - -typedef enum _D3DTEXTUREFILTERTYPE { - D3DTEXF_NONE = 0, - D3DTEXF_POINT = 1, - D3DTEXF_LINEAR = 2, - D3DTEXF_ANISOTROPIC = 3, - D3DTEXF_FLATCUBIC = 4, - D3DTEXF_GAUSSIANCUBIC = 5, - - D3DTEXF_FORCE_DWORD = 0x7fffffff -} D3DTEXTUREFILTERTYPE; - -typedef enum _D3DTEXTUREOP { - D3DTOP_DISABLE = 1, - D3DTOP_SELECTARG1 = 2, - D3DTOP_SELECTARG2 = 3, - D3DTOP_MODULATE = 4, - D3DTOP_MODULATE2X = 5, - D3DTOP_MODULATE4X = 6, - D3DTOP_ADD = 7, - D3DTOP_ADDSIGNED = 8, - D3DTOP_ADDSIGNED2X = 9, - D3DTOP_SUBTRACT = 10, - D3DTOP_ADDSMOOTH = 11, - D3DTOP_BLENDDIFFUSEALPHA = 12, - D3DTOP_BLENDTEXTUREALPHA = 13, - D3DTOP_BLENDFACTORALPHA = 14, - D3DTOP_BLENDTEXTUREALPHAPM = 15, - D3DTOP_BLENDCURRENTALPHA = 16, - D3DTOP_PREMODULATE = 17, - D3DTOP_MODULATEALPHA_ADDCOLOR = 18, - D3DTOP_MODULATECOLOR_ADDALPHA = 19, - D3DTOP_MODULATEINVALPHA_ADDCOLOR = 20, - D3DTOP_MODULATEINVCOLOR_ADDALPHA = 21, - D3DTOP_BUMPENVMAP = 22, - D3DTOP_BUMPENVMAPLUMINANCE = 23, - D3DTOP_DOTPRODUCT3 = 24, - D3DTOP_MULTIPLYADD = 25, - D3DTOP_LERP = 26, - - D3DTOP_FORCE_DWORD = 0x7fffffff, -} D3DTEXTUREOP; - -typedef enum _D3DTEXTURESTAGESTATETYPE { - D3DTSS_COLOROP = 1, - D3DTSS_COLORARG1 = 2, - D3DTSS_COLORARG2 = 3, - D3DTSS_ALPHAOP = 4, - D3DTSS_ALPHAARG1 = 5, - D3DTSS_ALPHAARG2 = 6, - D3DTSS_BUMPENVMAT00 = 7, - D3DTSS_BUMPENVMAT01 = 8, - D3DTSS_BUMPENVMAT10 = 9, - D3DTSS_BUMPENVMAT11 = 10, - D3DTSS_TEXCOORDINDEX = 11, - D3DTSS_ADDRESSU = 13, - D3DTSS_ADDRESSV = 14, - D3DTSS_BORDERCOLOR = 15, - D3DTSS_MAGFILTER = 16, - D3DTSS_MINFILTER = 17, - D3DTSS_MIPFILTER = 18, - D3DTSS_MIPMAPLODBIAS = 19, - D3DTSS_MAXMIPLEVEL = 20, - D3DTSS_MAXANISOTROPY = 21, - D3DTSS_BUMPENVLSCALE = 22, - D3DTSS_BUMPENVLOFFSET = 23, - D3DTSS_TEXTURETRANSFORMFLAGS = 24, - D3DTSS_ADDRESSW = 25, - D3DTSS_COLORARG0 = 26, - D3DTSS_ALPHAARG0 = 27, - D3DTSS_RESULTARG = 28, - - D3DTSS_FORCE_DWORD = 0x7fffffff -} D3DTEXTURESTAGESTATETYPE; - -typedef enum _D3DTEXTURETRANSFORMFLAGS { - D3DTTFF_DISABLE = 0, - D3DTTFF_COUNT1 = 1, - D3DTTFF_COUNT2 = 2, - D3DTTFF_COUNT3 = 3, - D3DTTFF_COUNT4 = 4, - D3DTTFF_PROJECTED = 256, - - D3DTTFF_FORCE_DWORD = 0x7fffffff -} D3DTEXTURETRANSFORMFLAGS; - -typedef enum _D3DTRANSFORMSTATETYPE { - D3DTS_VIEW = 2, - D3DTS_PROJECTION = 3, - D3DTS_TEXTURE0 = 16, - D3DTS_TEXTURE1 = 17, - D3DTS_TEXTURE2 = 18, - D3DTS_TEXTURE3 = 19, - D3DTS_TEXTURE4 = 20, - D3DTS_TEXTURE5 = 21, - D3DTS_TEXTURE6 = 22, - D3DTS_TEXTURE7 = 23, - - D3DTS_FORCE_DWORD = 0x7fffffff -} D3DTRANSFORMSTATETYPE; - -typedef enum _D3DVERTEXBLENDFLAGS { - D3DVBF_DISABLE = 0, - D3DVBF_1WEIGHTS = 1, - D3DVBF_2WEIGHTS = 2, - D3DVBF_3WEIGHTS = 3, - D3DVBF_TWEENING = 255, - D3DVBF_0WEIGHTS = 256 -} D3DVERTEXBLENDFLAGS; - -typedef enum _D3DZBUFFERTYPE { - D3DZB_FALSE = 0, - D3DZB_TRUE = 1, - D3DZB_USEW = 2, - - D3DZB_FORCE_DWORD = 0x7fffffff -} D3DZBUFFERTYPE; - - -/***************************************************************************** - * Direct 3D v8 typedefs - */ -typedef DWORD D3DCOLOR; - -/***************************************************************************** - * Direct 3D v8 structures - */ -typedef struct _D3DADAPTER_IDENTIFIER8 { - char Driver[MAX_DEVICE_IDENTIFIER_STRING]; - char Description[MAX_DEVICE_IDENTIFIER_STRING]; - - LARGE_INTEGER DriverVersion; - DWORD VendorId; - DWORD DeviceId; - DWORD SubSysId; - DWORD Revision; - - GUID DeviceIdentifier; - - DWORD WHQLLevel; -} D3DADAPTER_IDENTIFIER8; - -typedef struct _D3DBOX { - UINT Left; - UINT Top; - UINT Right; - UINT Bottom; - UINT Front; - UINT Back; -} D3DBOX; - -typedef struct _D3DCLIPSTATUS8 { - DWORD ClipUnion; - DWORD ClipIntersection; -} D3DCLIPSTATUS8; - -typedef struct _D3DCOLORVALUE { - float r; - float g; - float b; - float a; -} D3DCOLORVALUE; - -typedef struct _D3DDEVICE_CREATION_PARAMETERS { - UINT AdapterOrdinal; - D3DDEVTYPE DeviceType; - HWND hFocusWindow; - DWORD BehaviorFlags; -} D3DDEVICE_CREATION_PARAMETERS; - -typedef struct _D3DDISPLAYMODE { - UINT Width; - UINT Height; - UINT RefreshRate; - D3DFORMAT Format; -} D3DDISPLAYMODE; - -typedef struct _D3DGAMMARAMP { - WORD red [256]; - WORD green[256]; - WORD blue [256]; -} D3DGAMMARAMP; - -typedef struct _D3DINDEXBUFFER_DESC { - D3DFORMAT Format; - D3DRESOURCETYPE Type; - DWORD Usage; - D3DPOOL Pool; - UINT Size; -} D3DINDEXBUFFER_DESC; - -#ifndef D3DVECTOR_DEFINED -typedef struct _D3DVECTOR { - float x; - float y; - float z; -} D3DVECTOR; -#define D3DVECTOR_DEFINED -#endif - -typedef struct _D3DLIGHT8 { - D3DLIGHTTYPE Type; - D3DCOLORVALUE Diffuse; - D3DCOLORVALUE Specular; - D3DCOLORVALUE Ambient; - D3DVECTOR Position; - D3DVECTOR Direction; - float Range; - float Falloff; - float Attenuation0; - float Attenuation1; - float Attenuation2; - float Theta; - float Phi; -} D3DLIGHT8; - -typedef struct _D3DLINEPATTERN { - WORD wRepeatFactor; - WORD wLinePattern; -} D3DLINEPATTERN; - -typedef struct _D3DLOCKED_BOX { - INT RowPitch; - INT SlicePitch; - void* pBits; -} D3DLOCKED_BOX; - -typedef struct _D3DLOCKED_RECT { - INT Pitch; - void* pBits; -} D3DLOCKED_RECT; - -typedef struct _D3DMATERIAL8 { - D3DCOLORVALUE Diffuse; - D3DCOLORVALUE Ambient; - D3DCOLORVALUE Specular; - D3DCOLORVALUE Emissive; - float Power; -} D3DMATERIAL8; - -typedef struct _D3DMATRIX { - union { - struct { - float _11, _12, _13, _14; - float _21, _22, _23, _24; - float _31, _32, _33, _34; - float _41, _42, _43, _44; - } DUMMYSTRUCTNAME; - float m[4][4]; - } DUMMYUNIONNAME; -} D3DMATRIX; - -typedef struct _D3DPRESENT_PARAMETERS_ { - UINT BackBufferWidth; - UINT BackBufferHeight; - D3DFORMAT BackBufferFormat; - UINT BackBufferCount; - - D3DMULTISAMPLE_TYPE MultiSampleType; - - D3DSWAPEFFECT SwapEffect; - HWND hDeviceWindow; - BOOL Windowed; - BOOL EnableAutoDepthStencil; - D3DFORMAT AutoDepthStencilFormat; - DWORD Flags; - - UINT FullScreen_RefreshRateInHz; - UINT FullScreen_PresentationInterval; - -} D3DPRESENT_PARAMETERS; - -#define D3DPRESENTFLAG_LOCKABLE_BACKBUFFER 0x00000001 - -typedef struct _D3DRANGE { - UINT Offset; - UINT Size; -} D3DRANGE; - -typedef struct _D3DRASTER_STATUS { - BOOL InVBlank; - UINT ScanLine; -} D3DRASTER_STATUS; - -typedef struct _D3DRECT { - LONG x1; - LONG y1; - LONG x2; - LONG y2; -} D3DRECT; - -typedef struct _D3DRECTPATCH_INFO { - UINT StartVertexOffsetWidth; - UINT StartVertexOffsetHeight; - UINT Width; - UINT Height; - UINT Stride; - D3DBASISTYPE Basis; - D3DORDERTYPE Order; -} D3DRECTPATCH_INFO; - -typedef struct _D3DSURFACE_DESC { - D3DFORMAT Format; - D3DRESOURCETYPE Type; - DWORD Usage; - D3DPOOL Pool; - UINT Size; - D3DMULTISAMPLE_TYPE MultiSampleType; - UINT Width; - UINT Height; -} D3DSURFACE_DESC; - -typedef struct _D3DTRIPATCH_INFO { - UINT StartVertexOffset; - UINT NumVertices; - D3DBASISTYPE Basis; - D3DORDERTYPE Order; -} D3DTRIPATCH_INFO; - -typedef struct _D3DVERTEXBUFFER_DESC { - D3DFORMAT Format; - D3DRESOURCETYPE Type; - DWORD Usage; - D3DPOOL Pool; - UINT Size; - DWORD FVF; -} D3DVERTEXBUFFER_DESC; - -typedef struct _D3DVIEWPORT8 { - DWORD X; - DWORD Y; - DWORD Width; - DWORD Height; - float MinZ; - float MaxZ; -} D3DVIEWPORT8; - -typedef struct _D3DVOLUME_DESC { - D3DFORMAT Format; - D3DRESOURCETYPE Type; - DWORD Usage; - D3DPOOL Pool; - UINT Size; - UINT Width; - UINT Height; - UINT Depth; -} D3DVOLUME_DESC; - -#endif /* __WINE_D3D8TYPES_H */