-// A setting needs to be surrounded with " if it contains special
-// characters like space, semicolon (seperates commands) or starts
-// with // (begins a comment for the rest of the line or next
-// semicolon). While just "" means 'no/empty setting'.
+// Two slashes start a comment until the end of the line.
+// Surround settings with double quotes (e.g. cvar_name "some value") unless they're a single number or word.
+// Cvar means console variable.
+// Just "" means empty string.
+// Semicolon separates commands (in console or in aliases).
+
+// Search for settings and descriptions using the `search` command in console
+// or online: http://www.xonotic.org/tools/cacs/
-// You can search for settings and read their descriptions using
-// the 'search' command in console. A list of cvars and commands in the latest
-// release is also available online here: http://www.xonotic.org/tools/cacs/
/////////////////////////////////////////////////////////////////////
// Everything has some sensible defaults so you do NOT really need to
// change them to your liking.
//sv_public 1 // 0 if the server should not be on the public servers list
-//sv_status_privacy 1 // 1 hides IP addresses from "status" replies shown to clients, 0 shows them. Enables players to identify wellknown punks on your server OR is a thread to anonymity.. depending on your point of view :)
+//sv_status_privacy 1 // 1 hides IP addresses from "status" replies shown to clients, 0 shows them. Enables players to identify wellknown punks on your server OR is a threat to anonymity.. depending on your point of view :)
//hostname "Xonotic $g_xonoticversion Server" // this name will appear on the server list (the $g_xonoticversion gets replaced with the current version)
-//sv_motd "" // this message (unless "") is displayed to players on connect
+//sv_motd "" // displayed on connect - good place for contact info (IRC or forum nick) so players can reach you when something is wrong with your server
//maxplayers 8 // number of players allowed on the server
//port 26000 // the port used by the server
-//You are RECOMMENDED to change this value to a free port number on your server
-//above 1024. The reason is that some bad ISPs might filter "gaming" ports, and
-//changing the port your server runs on may make your server available to these
-//people. Changing the port breaks nothing, the default simply matches Quake as
-//we use a Quake-derived protocol and didn't do our own IANA port assignment yet
-//(if anyone wants to go through that process, we'd be glad).
+// You are RECOMMENDED to change this value to a free port number on your server
+// above 1024. The reason is that some bad ISPs might filter "gaming" ports, and
+// changing the port your server runs on may make your server available to these
+// people. Changing the port breaks nothing, the default simply matches Quake as
+// we use a Quake-derived protocol and didn't do our own IANA port assignment yet
+// (if anyone wants to go through that process, we'd be glad).
//log_file "server.log" // server console output will also be copied to this file. This: "${serverconfig}.log" uses variable substitution to make the logfile have the same name as your config file with .log appended which is useful if you run several servers
//g_start_delay 15 // delay before the game starts to let players join the server first
//g_lms_lives_override -1 // lives for LMS
//g_nexball_goallimit -1 // goals for NEXBALL
-//g_ctf_ignore_frags 1 // set to 1 to ignore kills except for FC kills
+//g_ctf_ignore_frags 0 // set to 1 to ignore kills except for FC kills
// TEAMS for key hunt (change this to 2, 3, 4 to set a fixed keyhunt style)
//g_keyhunt_teams_override -1 // teams for KH
//rcon_password "" // you can use rcon if this password is set. you need to set the same password in your client if you want to issue rcon commands
//rcon_restricted_password "" // put here the password for a "restricted" rcon user (see below)
-//bot_number 0 // number of bots to add
//skill 4 // the bots skill level
//minplayers 0 // add bots if less then that number of players playing. MAKE SURE ITS LESS THEN maxplayers or people will get blocked by bots!
//g_maxplayers 0 // above this player count, only allow spectators