]> git.xonotic.org Git - xonotic/xonotic.git/blobdiff - misc/tools/midi2cfg-ng.conf
demotc-race-record-extractor.sh: remove useless rc case (gametype name is always...
[xonotic/xonotic.git] / misc / tools / midi2cfg-ng.conf
diff --git a/misc/tools/midi2cfg-ng.conf b/misc/tools/midi2cfg-ng.conf
deleted file mode 100644 (file)
index 4d9cc6f..0000000
+++ /dev/null
@@ -1,981 +0,0 @@
-timeoffset_preinit 2
-timeoffset_postinit 2
-timeoffset_predone 2
-timeoffset_postdone 2
-timeoffset_preintermission 2
-timeoffset_postintermission 2
-
-raw set places_tuba "tUba1 tUba2 tUba3 tUba4 tUba5 tUba6 tUba7 tUba8 tUba9 tUba10 tUba11 tUba12 tUba13 tUba14 tUba15 tUba16 tUba17 tUba18 tUba19 tUba20 tUba21 tUba22 tUba23 tUba24 tUba25 tUba26 tUba27 tUba28 tUba29 tUba30 tUba31 tUba32"
-raw set places_percussion "tChr1 tChr2 tChr3 tChr4 tChr5 tChr6 tChr7 tChr8 tChr9 tChr10 tChr11 tChr12 tChr13 tChr14 tChr15 tChr16 tChr17 tChr18 tChr19 tChr20 tChr21 tChr22 tChr23 tChr24 tChr25 tChr26 tChr27 tChr38 tChr39 tChr30 tChr31 tChr32"
-raw settemp bot_ai_thinkinterval 0
-raw settemp bot_sound_monopoly 1
-
-bot tuba
-       channels 1 2 3 4 5 6 7 8 9 11 12 13 14 15 16
-       init
-               cmd barrier
-               cmd selectweapon 15
-               cmd wait 0.5
-               raw settemp g_balance_tuba_attenuation 0.1
-               raw settemp g_balance_tuba_damage 0
-       note on -18
-               time 0
-               cmd debug_assert_canfire 1
-               buttons left backward crouch attack1
-               time 0.05
-       note off -18
-               time -0.05
-               cmd debug_assert_canfire 0
-               buttons 
-               time 0
-       note on -17
-               time 0
-               cmd debug_assert_canfire 1
-               buttons backward crouch attack1
-               time 0.05
-       note off -17
-               time -0.05
-               cmd debug_assert_canfire 0
-               buttons 
-               time 0
-       note on -16
-               time 0
-               cmd debug_assert_canfire 1
-               buttons right backward crouch attack1
-               time 0.05
-       note off -16
-               time -0.05
-               cmd debug_assert_canfire 0
-               buttons 
-               time 0
-       note on -13
-               time 0
-               cmd debug_assert_canfire 1
-               buttons forward right crouch attack1
-               time 0.05
-       note off -13
-               time -0.05
-               cmd debug_assert_canfire 0
-               buttons 
-               time 0
-       note on -12
-               time 0
-               cmd debug_assert_canfire 1
-               buttons crouch attack1
-               time 0.05
-       note off -12
-               time -0.05
-               cmd debug_assert_canfire 0
-               buttons 
-               time 0
-       note on -11
-               time 0
-               cmd debug_assert_canfire 1
-               buttons left backward crouch attack2
-               time 0.05
-       note off -11
-               time -0.05
-               cmd debug_assert_canfire 0
-               buttons 
-               time 0
-       note on -10
-               time 0
-               cmd debug_assert_canfire 1
-               buttons right crouch attack1
-               time 0.05
-       note off -10
-               time -0.05
-               cmd debug_assert_canfire 0
-               buttons 
-               time 0
-       note on -9
-               time 0
-               cmd debug_assert_canfire 1
-               buttons forward left crouch attack1
-               time 0.05
-       note off -9
-               time -0.05
-               cmd debug_assert_canfire 0
-               buttons 
-               time 0
-       note on -8
-               time 0
-               cmd debug_assert_canfire 1
-               buttons forward crouch attack1
-               time 0.05
-       note off -8
-               time -0.05
-               cmd debug_assert_canfire 0
-               buttons 
-               time 0
-       note on -7
-               time 0
-               cmd debug_assert_canfire 1
-               buttons left crouch attack1
-               time 0.05
-       note off -7
-               time -0.05
-               cmd debug_assert_canfire 0
-               buttons 
-               time 0
-       note on -6
-               time 0
-               cmd debug_assert_canfire 1
-               buttons left backward attack1
-               time 0.05
-       note off -6
-               time -0.05
-               cmd debug_assert_canfire 0
-               buttons 
-               time 0
-       note on -5
-               time 0
-               cmd debug_assert_canfire 1
-               buttons backward attack1
-               time 0.05
-       note off -5
-               time -0.05
-               cmd debug_assert_canfire 0
-               buttons 
-               time 0
-       note on -4
-               time 0
-               cmd debug_assert_canfire 1
-               buttons backward right attack1
-               time 0.05
-       note off -4
-               time -0.05
-               cmd debug_assert_canfire 0
-               buttons 
-               time 0
-       note on -3
-               time 0
-               cmd debug_assert_canfire 1
-               buttons right crouch attack2
-               time 0.05
-       note off -3
-               time -0.05
-               cmd debug_assert_canfire 0
-               buttons 
-               time 0
-       note on -2
-               time 0
-               cmd debug_assert_canfire 1
-               buttons forward left crouch attack2
-               time 0.05
-       note off -2
-               time -0.05
-               cmd debug_assert_canfire 0
-               buttons 
-               time 0
-       note on -1
-               time 0
-               cmd debug_assert_canfire 1
-               buttons forward right attack1
-               time 0.05
-       note off -1
-               time -0.05
-               cmd debug_assert_canfire 0
-               buttons 
-               time 0
-       note on 0
-               time 0
-               cmd debug_assert_canfire 1
-               buttons attack1
-               time 0.05
-       note off 0
-               time -0.05
-               cmd debug_assert_canfire 0
-               buttons 
-               time 0
-       note on 1
-               time 0
-               cmd debug_assert_canfire 1
-               buttons left backward attack2
-               time 0.05
-       note off 1
-               time -0.05
-               cmd debug_assert_canfire 0
-               buttons 
-               time 0
-       note on 2
-               time 0
-               cmd debug_assert_canfire 1
-               buttons right attack1
-               time 0.05
-       note off 2
-               time -0.05
-               cmd debug_assert_canfire 0
-               buttons 
-               time 0
-       note on 3
-               time 0
-               cmd debug_assert_canfire 1
-               buttons forward left attack1
-               time 0.05
-       note off 3
-               time -0.05
-               cmd debug_assert_canfire 0
-               buttons 
-               time 0
-       note on 4
-               time 0
-               cmd debug_assert_canfire 1
-               buttons forward attack1
-               time 0.05
-       note off 4
-               time -0.05
-               cmd debug_assert_canfire 0
-               buttons 
-               time 0
-       note on 5
-               time 0
-               cmd debug_assert_canfire 1
-               buttons left attack1
-               time 0.05
-       note off 5
-               time -0.05
-               cmd debug_assert_canfire 0
-               buttons 
-               time 0
-       note on 6
-               time 0
-               cmd debug_assert_canfire 1
-               buttons forward right attack2
-               time 0.05
-       note off 6
-               time -0.05
-               cmd debug_assert_canfire 0
-               buttons 
-               time 0
-       note on 7
-               time 0
-               cmd debug_assert_canfire 1
-               buttons attack2
-               time 0.05
-       note off 7
-               time -0.05
-               cmd debug_assert_canfire 0
-               buttons 
-               time 0
-       note on 8
-               time 0
-               cmd debug_assert_canfire 1
-               buttons backward right jump attack1
-               time 0.05
-       note off 8
-               time -0.05
-               cmd debug_assert_canfire 0
-               buttons 
-               time 0
-       note on 9
-               time 0
-               cmd debug_assert_canfire 1
-               buttons right attack2
-               time 0.05
-       note off 9
-               time -0.05
-               cmd debug_assert_canfire 0
-               buttons 
-               time 0
-       note on 10
-               time 0
-               cmd debug_assert_canfire 1
-               buttons forward left attack2
-               time 0.05
-       note off 10
-               time -0.05
-               cmd debug_assert_canfire 0
-               buttons 
-               time 0
-       note on 11
-               time 0
-               cmd debug_assert_canfire 1
-               buttons forward attack2
-               time 0.05
-       note off 11
-               time -0.05
-               cmd debug_assert_canfire 0
-               buttons 
-               time 0
-       note on 12
-               time 0
-               cmd debug_assert_canfire 1
-               buttons left attack2
-               time 0.05
-       note off 12
-               time -0.05
-               cmd debug_assert_canfire 0
-               buttons 
-               time 0
-       note on 13
-               time 0
-               cmd debug_assert_canfire 1
-               buttons left backward jump attack2
-               time 0.05
-       note off 13
-               time -0.05
-               cmd debug_assert_canfire 0
-               buttons 
-               time 0
-       note on 14
-               time 0
-               cmd debug_assert_canfire 1
-               buttons right jump attack1
-               time 0.05
-       note off 14
-               time -0.05
-               cmd debug_assert_canfire 0
-               buttons 
-               time 0
-       note on 15
-               time 0
-               cmd debug_assert_canfire 1
-               buttons forward left jump attack1
-               time 0.05
-       note off 15
-               time -0.05
-               cmd debug_assert_canfire 0
-               buttons 
-               time 0
-       note on 16
-               time 0
-               cmd debug_assert_canfire 1
-               buttons forward jump attack1
-               time 0.05
-       note off 16
-               time -0.05
-               cmd debug_assert_canfire 0
-               buttons 
-               time 0
-       note on 17
-               time 0
-               cmd debug_assert_canfire 1
-               buttons left jump attack1
-               time 0.05
-       note off 17
-               time -0.05
-               cmd debug_assert_canfire 0
-               buttons 
-               time 0
-       note on 18
-               time 0
-               cmd debug_assert_canfire 1
-               buttons forward right jump attack2
-               time 0.05
-       note off 18
-               time -0.05
-               cmd debug_assert_canfire 0
-               buttons 
-               time 0
-       note on 19
-               time 0
-               cmd debug_assert_canfire 1
-               buttons jump attack2
-               time 0.05
-       note off 19
-               time -0.05
-               cmd debug_assert_canfire 0
-               buttons 
-               time 0
-       note on 21
-               time 0
-               cmd debug_assert_canfire 1
-               buttons right jump attack2
-               time 0.05
-       note off 21
-               time -0.05
-               cmd debug_assert_canfire 0
-               buttons 
-               time 0
-       note on 22
-               time 0
-               cmd debug_assert_canfire 1
-               buttons forward left jump attack2
-               time 0.05
-       note off 22
-               time -0.05
-               cmd debug_assert_canfire 0
-               buttons 
-               time 0
-       note on 23
-               time 0
-               cmd debug_assert_canfire 1
-               buttons forward jump attack2
-               time 0.05
-       note off 23
-               time -0.05
-               cmd debug_assert_canfire 0
-               buttons 
-               time 0
-       note on 24
-               time 0
-               cmd debug_assert_canfire 1
-               buttons left jump attack2
-               time 0.05
-       note off 24
-               time -0.05
-               cmd debug_assert_canfire 0
-               buttons 
-               time 0
-
-bot tuba_red
-       include tuba
-       transpose 0
-       init
-               cmd cc "color 68"
-               super
-
-bot tuba_blue
-       include tuba
-       transpose 3
-       init
-               cmd cc "color 221"
-               super
-
-# laser = lasershot NONE
-bot laser
-       channels 10
-       init
-               cmd aimtarget "tPercussion 1"
-               cmd barrier
-               cmd selectweapon 1
-               cmd wait 0.5
-               raw settemp g_balance_laser_primary_refire 0.3
-       percussion 38 # 038_Snare_1-0.wav
-               time 0
-               cmd debug_assert_canfire 1
-               buttons attack1
-               time 0.05
-               cmd debug_assert_canfire 0
-               buttons
-               time 0.1
-               busy 0.3
-       percussion 40 # 040_Snare_2-0.wav
-               percussion 38
-
-# shotgun = RELOADSOUND slap
-bot shotgun
-       channels 10
-       init
-               cmd aimtarget "tPercussion 1"
-               cmd barrier
-               cmd selectweapon 2
-               cmd wait 0.5
-       percussion 74 # 074_Guiro_2_Long-0.wav
-               time -0.4
-               cmd debug_assert_canfire 1
-               buttons attack2
-               time -0.35
-               cmd debug_assert_canfire 0
-               buttons
-               time 0
-               busy 1.1
-
-# uzi = bullet BAD
-bot uzi
-       channels 10
-       init
-               cmd aimtarget "tPercussion 1"
-               cmd barrier
-               cmd selectweapon 3
-               cmd wait 0.5
-               raw settemp g_balance_uzi_reload_ammo 0
-               raw settemp g_balance_uzi_first_refire 0.1
-               raw settemp g_balance_uzi_sustained_refire 0.1
-               raw settemp g_casings 0
-       percussion 27 # 027_High_Q-0.wav
-               time 0
-               cmd debug_assert_canfire 1
-               buttons attack1
-               time 0.05
-               cmd debug_assert_canfire 0
-               buttons
-               time 0.1
-               busy 0.1
-       percussion 31 # 031_Sticks-0.wav
-               percussion 27
-       percussion 37 # 037_Stick_Rim-0.wav
-               percussion 27
-       percussion 33 # 033_Metronome_Click-0.wav
-               percussion 27
-       percussion 36 # 036_Kick_2-0.wav
-               percussion 27
-       percussion 53 # 053_Cymbal_Ride_Bell-0.wav
-               percussion 27
-       percussion 54 # 054_Tombourine-0.wav
-               percussion 27
-
-# grenadelauncher = RELOADSOUND RELOADSOUND
-
-# electro = beam BADFLYSOUND
-bot electro
-       channels 10
-       init
-               time -2
-               cmd aimtarget "tPercussion 1"
-               cmd barrier
-               cmd selectweapon 6
-               cmd wait 0.5
-               raw settemp g_balance_electro_primary_refire 0.2
-       percussion 49 # 049_Cymbal_Crash_1-0.wav
-               time 0
-               cmd debug_assert_canfire 1
-               buttons attack1
-               time 0.05
-               cmd debug_assert_canfire 0
-               buttons
-               time 0.1
-               busy 0.2
-       percussion 57 # 057_Cymbal_Crash_2-0.wav
-               percussion 49
-
-# crylink = big small
-bot crylink
-       channels 10
-       init
-               cmd aimtarget "tPercussion 1"
-               cmd barrier
-               cmd selectweapon 7
-               cmd wait 0.5
-               raw settemp g_balance_crylink_primary_refire 0.3
-               raw settemp g_balance_crylink_secondary_refire 0.2
-       percussion 34 # 034_Metronome_Bell-0.wav
-               time 0
-               cmd debug_assert_canfire 1
-               buttons attack1
-               time 0.05
-               cmd debug_assert_canfire 0
-               buttons
-               time 0.1
-               busy 0.3
-       percussion 45 # 045_Tom_Mid_2-0.wav
-               time 0
-               cmd debug_assert_canfire 1
-               buttons attack2
-               time 0.05
-               cmd debug_assert_canfire 0
-               buttons
-               time 0.1
-               busy 0.2
-       percussion 47 # 047_Tom_Mid_1-0.wav
-               percussion 45
-       percussion 48 # 048_Tom_High_2-0.wav
-               percussion 34
-       percussion 50 # 048_Tom_High_2-0.wav
-               percussion 34
-       percussion 56 # 056_Cow_Bell-0.wav
-               percussion 34
-       percussion 67 # 067_Agogo_High-0.wav
-               percussion 34
-       percussion 68 # 068_Agogo_Low-0.wav
-               percussion 45
-       percussion 71 # 071_Whistle_1_High_Short-0.wav
-               percussion 34
-       percussion 72 # 072_Whistle_2_Low_Long-0.wav
-               percussion 45
-
-# nex is nex NONE
-bot nex
-       channels 10
-       init
-               cmd aimtarget "tPercussion 1"
-               cmd barrier
-               cmd selectweapon 8
-               cmd wait 0.5
-               raw settemp g_balance_nex_primary_refire 1.25
-       percussion 52 # 052_Cymbal_Chinese-0.wav
-               time 0
-               cmd debug_assert_canfire 1
-               buttons attack1
-               time 0.05
-               cmd debug_assert_canfire 0
-               buttons
-               time 0.1
-               busy 1.25
-
-# minstanex is nex CLONE_OF_LASER
-bot minstanex
-       channels 10
-       init
-               cmd aimtarget "tPercussion 1"
-               cmd barrier
-               cmd selectweapon 12
-               cmd wait 0.5
-               raw settemp g_balance_minstanex_refire 1
-       percussion 55 # 055_Cymbal_Splash-0.wav
-               time 0
-               cmd debug_assert_canfire 1
-               buttons attack1
-               time 0.05
-               cmd debug_assert_canfire 0
-               buttons
-               time 0.1
-               busy 1
-
-# hagar is rocket BAD
-bot hagar
-       channels 10
-       init
-               cmd aimtarget "tPercussion 1"
-               cmd barrier
-               cmd selectweapon 9
-               cmd wait 0.5
-               raw settemp g_balance_hagar_primary_refire 0.2
-       percussion 35 # 035_Kick_1-0.wav
-               time 0
-               cmd debug_assert_canfire 1
-               buttons attack1
-               time 0.05
-               cmd debug_assert_canfire 0
-               buttons
-               time 0.1
-               busy 0.2
-       percussion 39 # 039_Clap_Hand-0.wav
-               percussion 35
-       percussion 60 # 060_Bongo_High-0.wav
-               percussion 35
-       percussion 61 # 061_Bongo_Low-0.wav
-               percussion 35
-       percussion 65 # 065_Timbale_High-0.wav
-               percussion 35
-       percussion 66 # 066_Timbale_Low-0.wav
-               percussion 35
-
-# TODO hookbomb would be useful for #60
-
-# RL is rocket NONE
-bot rocket
-       channels 10
-       init
-               cmd aimtarget "tPercussion 1"
-               cmd barrier
-               cmd selectweapon 10
-               cmd wait 0.5
-               raw settemp g_balance_rocketlauncher_refire 1.1
-       percussion 25 # 025_Snare_Roll-0.wav
-               time 0
-               cmd debug_assert_canfire 1
-               buttons attack2
-               time 0.05
-               cmd debug_assert_canfire 0
-               buttons
-               time 0.1
-               busy 1.1
-
-# hook is hook bomb
-bot hook
-       channels 10
-       init
-               time -2
-               cmd aimtarget "tPercussion 1"
-               cmd barrier
-               cmd selectweapon 13
-               cmd wait 0.5
-               raw settemp g_balance_hook_primary_refire 0.3
-               raw settemp g_balance_hook_secondary_refire 0.9
-       percussion 62 # 062_Conga_High_1_Mute-0.wav
-               time 0
-               cmd debug_assert_canfire 1
-               buttons attack1
-               time 0.05
-               cmd debug_assert_canfire 0
-               buttons
-               time 0.1
-               busy 0.3
-       percussion 63 # 063_Conga_High_2_Open-0.wav
-               percussion 62
-       percussion 84 # 084_Belltree-0.wav
-               time 0
-               cmd debug_assert_canfire 1
-               buttons attack2
-               time 0.05
-               cmd debug_assert_canfire 0
-               buttons
-               time 0.1
-               busy 0.9
-       percussion 81 # 081_Triangle_2_Open-0.wav
-               percussion 62
-
-# seeker is BADFLYSOUND tag
-bot seeker
-       channels 10
-       init
-               time -2
-               cmd aimtarget "tPercussion 1"
-               cmd barrier
-               cmd selectweapon 18
-               cmd wait 0.5
-               raw settemp g_balance_seeker_tag_refire 0.2
-       percussion 41 # 041_Tom_Low_2-0.wav
-               time 0
-               cmd debug_assert_canfire 1
-               buttons attack2
-               time 0.05
-               cmd debug_assert_canfire 0
-               buttons
-               time 0.1
-               busy 0.2
-       percussion 51 # 051_Cymbal_Ride_1-0.wav
-               percussion 41
-       percussion 43 # 043_Tom_Low_1-0.wav
-               percussion 41
-       percussion 59 # 059_Cymbal_Ride_2-0.wav
-               percussion 41
-       percussion 46 # 046_Hi-Hat_Open-0.wav
-               percussion 41
-       percussion 69 # 069_Cabasa-0.wav
-               percussion 41
-       percussion 82 # 069_Shaker-0.wav
-               percussion 41
-
-# rifle is hard soft
-bot rifle
-       channels 10
-       init
-               time -2
-               cmd aimtarget "tPercussion 1"
-               cmd barrier
-               cmd selectweapon 16
-               cmd wait 0.5
-               raw settemp g_balance_rifle_secondary_refire 0.3
-#      percussion FIXME
-#              time 0
-#              cmd debug_assert_canfire 1
-#              buttons attack1
-#              time 0.05
-#              cmd debug_assert_canfire 0
-#              buttons
-#              time 0.1
-#              busy 1.2
-       percussion 58 # 058_Vibra-Slap-0.wav
-               time 0
-               cmd debug_assert_canfire 1
-               buttons attack2
-               time 0.05
-               cmd debug_assert_canfire 0
-               buttons
-               time 0.1
-               busy 0.9
-
-bot jetpack
-       init
-               time -2
-               cmd aimtarget "tPercussion 1"
-               cmd barrier
-               raw settemp g_jetpack_attenuation 0.5
-               cmd wait 0.5
-       percussion 42 # 042_Hi-Hat_Closed-0.wav
-               time 0
-               buttons hook
-               time 0.05
-               buttons
-       percussion 32 # 032_Square_Click-0.wav
-               percussion 42
-       percussion 44 # 044_Hi-Hat_Pedal-0.wav
-               percussion 42
-       percussion 64 # 064_Conga_Low-0.wav
-               percussion 42
-
-bot switcher
-       init
-               time -2
-               cmd aimtarget "tPercussion 1"
-               cmd barrier
-               cmd wait 0.5
-       percussion 29 # not in freepats
-               time 0
-               cmd impulse 10
-               time 0.05
-               busy 0.3
-       percussion 30 # not in freepats
-               percussion 29
-
-bot vocals
-       init
-               time -2
-               cmd aimtarget "tPercussion 1"
-               cmd barrier
-               cmd wait 0.5
-       vocals
-               time 0
-               cmd sound %s
-               buttons left
-               time 0.06666
-               buttons right
-               time 0.13333
-               buttons 
-
-bot common
-       done
-               cmd resetaim
-               cmd aim "270 0"
-               cmd wait 1
-               barrier
-               buttons crouch
-               cmd wait 3
-               buttons
-               cmd wait 1
-               barrier
-               buttons use
-               cmd cc "kill"
-               cmd wait 900
-
-
-# instantiate our bots!
-
-bot instance_tuba_red
-       include tuba_red
-       include common
-       count 8
-       init
-               cmd movetotarget @places_tuba
-               cmd barrier
-               super
-
-bot instance_tuba_blue
-       include tuba_blue
-       include common
-       count 8
-       init
-               cmd movetotarget @places_tuba
-               cmd barrier
-               super
-
-bot instance_laser
-       include laser
-       include common
-       count 16
-       init
-               cmd movetotarget @places_percussion
-               cmd barrier
-               super
-
-bot instance_shotgun
-       include shotgun
-       include common
-       count 16
-       init
-               cmd movetotarget @places_percussion
-               cmd barrier
-               super
-
-bot instance_uzi
-       include uzi
-       include common
-       count 16
-       init
-               cmd movetotarget @places_percussion
-               cmd barrier
-               super
-
-bot instance_electro
-       include electro
-       include common
-       count 16
-       init
-               cmd movetotarget @places_percussion
-               cmd barrier
-               super
-
-bot instance_crylink
-       include crylink
-       include common
-       count 16
-       init
-               cmd movetotarget @places_percussion
-               cmd barrier
-               super
-
-bot instance_nex
-       include rocket
-       include common
-       count 16
-       init
-               cmd movetotarget @places_percussion
-               cmd barrier
-               super
-
-bot instance_minstanex
-       include rocket
-       include common
-       count 16
-       init
-               cmd movetotarget @places_percussion
-               cmd barrier
-               super
-
-bot instance_hagar
-       include hagar
-       include common
-       count 16
-       init
-               cmd movetotarget @places_percussion
-               cmd barrier
-               super
-
-bot instance_rocket
-       include rocket
-       include common
-       count 16
-       init
-               cmd movetotarget @places_percussion
-               cmd barrier
-               super
-
-bot instance_hook
-       include hook
-       include common
-       count 16
-       init
-               cmd movetotarget @places_percussion
-               cmd barrier
-               super
-
-bot instance_seeker
-       include seeker
-       include common
-       count 16
-       init
-               cmd movetotarget @places_percussion
-               cmd barrier
-               super
-
-bot instance_rifle
-       include rifle
-       include common
-       count 16
-       init
-               cmd movetotarget @places_percussion
-               cmd barrier
-               super
-
-bot instance_jetpack
-       include jetpack
-       include common
-       count 16
-       init
-               cmd movetotarget @places_percussion
-               cmd barrier
-               super
-
-bot instance_switcher
-       include switcher
-       include common
-       count 16
-       init
-               cmd movetotarget @places_percussion
-               cmd barrier
-               super
-
-bot instance_vocals
-       include vocals
-       include common
-       count 1
-       init
-               cmd cc "playermodel models/player/suiseiseki.zym"
-               cmd movetotarget @places_percussion
-               cmd barrier
-               super
-
-# TODO jumping?