#define TWO_PI (4*atan2(1,1) * 2)
-void nmap_to_hmap(unsigned char *map, const unsigned char *refmap, int w, int h, double scale, double offset, const double *filter, int filterw, int filterh)
+int floatcmp(const void *a_, const void *b_)
+{
+ float a = *(float *)a_;
+ float b = *(float *)b_;
+ if(a < b)
+ return -1;
+ if(a > b)
+ return +1;
+ return 0;
+}
+
+void nmap_to_hmap(unsigned char *map, const unsigned char *refmap, int w, int h, double scale, double offset, const double *filter, int filterw, int filterh, int renormalize, double highpass, int use_median)
{
int x, y;
int i, j;
imgspace1[(w*y+x)] = nx / nz * w; /* = dz/dx */
imgspace2[(w*y+x)] = -ny / nz * h; /* = dz/dy */
#else
- imgspace1[(w*y+x)][0] = nx / nz; /* = dz/dx */
+ imgspace1[(w*y+x)][0] = nx / nz * w; /* = dz/dx */
imgspace1[(w*y+x)][1] = 0;
- imgspace2[(w*y+x)][0] = -ny / nz; /* = dz/dy */
+ imgspace2[(w*y+x)][0] = -ny / nz * h; /* = dz/dy */
imgspace2[(w*y+x)][1] = 0;
#endif
+
+ if(renormalize)
+ {
+ double v = nx * nx + ny * ny + nz * nz;
+ if(v > 0)
+ {
+ v = 1/sqrt(v);
+ nx *= v;
+ ny *= v;
+ nz *= v;
+ map[(w*y+x)*4+2] = floor(nx * 127.5 + 128);
+ map[(w*y+x)*4+1] = floor(ny * 127.5 + 128);
+ map[(w*y+x)*4+0] = floor(nz * 127.5 + 128);
+ }
+ }
}
/* see http://www.gamedev.net/community/forums/topic.asp?topic_id=561430 */
{
fx = x * 1.0 / w;
fy = y * 1.0 / h;
+ if(fx > 0.5)
+ fx -= 1;
+ if(fy > 0.5)
+ fy -= 1;
if(filter)
{
// discontinous case
else
freqspace1[(w*y+x)] = 0;
#else
- // not yet implemented
+ fftw_complex response_x = {0, 0};
+ fftw_complex response_y = {0, 0};
+ double sum;
+ for(i = -filterh / 2; i <= filterh / 2; ++i)
+ for(j = -filterw / 2; j <= filterw / 2; ++j)
+ {
+ response_x[0] += filter[(i + filterh / 2) * filterw + j + filterw / 2] * cos(-TWO_PI * (j * fx + i * fy));
+ response_x[1] += filter[(i + filterh / 2) * filterw + j + filterw / 2] * sin(-TWO_PI * (j * fx + i * fy));
+ response_y[0] += filter[(i + filterh / 2) * filterw + j + filterw / 2] * cos(-TWO_PI * (i * fx + j * fy));
+ response_y[1] += filter[(i + filterh / 2) * filterw + j + filterw / 2] * sin(-TWO_PI * (i * fx + j * fy));
+ }
+
+ sum = response_x[0] * response_x[0] + response_x[1] * response_x[1]
+ + response_y[0] * response_y[0] + response_y[1] * response_y[1];
+
+ if(sum > 0)
+ {
+ double s = freqspace1[(w*y+x)][0];
+ freqspace1[(w*y+x)][0] = (response_x[0] * s + response_x[1] * freqspace1[(w*y+x)][1] + response_y[0] * freqspace2[(w*y+x)][0] + response_y[1] * freqspace2[(w*y+x)][1]) / sum;
+ freqspace1[(w*y+x)][1] = (response_x[0] * freqspace1[(w*y+x)][1] - response_x[1] * s + response_y[0] * freqspace2[(w*y+x)][1] - response_y[1] * freqspace2[(w*y+x)][0]) / sum;
+ }
+ else
+ {
+ freqspace1[(w*y+x)][0] = 0;
+ freqspace1[(w*y+x)][1] = 0;
+ }
#endif
}
else
{
// continuous integration case
- if(fx > 0.5)
- fx -= 1;
- if(fy > 0.5)
- fy -= 1;
/* these must have the same sign as fx and fy (so ffx*fx + ffy*fy is nonzero), otherwise do not matter */
/* it basically decides how artifacts are distributed */
ffx = fx;
freqspace1[(w*y+x)][0] = 0;
freqspace1[(w*y+x)][1] = 0;
}
+#endif
+ }
+ if(highpass > 0)
+ {
+ double f1 = (fabs(fx)*highpass);
+ double f2 = (fabs(fy)*highpass);
+ // if either of them is < 1, phase out (min at 0.5)
+ double f =
+ (f1 <= 0.5 ? 0 : (f1 >= 1 ? 1 : ((f1 - 0.5) * 2.0)))
+ *
+ (f2 <= 0.5 ? 0 : (f2 >= 1 ? 1 : ((f2 - 0.5) * 2.0)));
+#ifdef C99
+ freqspace1[(w*y+x)] *= f;
+#else
+ freqspace1[(w*y+x)][0] *= f;
+ freqspace1[(w*y+x)][1] *= f;
#endif
}
}
v = creal(imgspace1[(w*y+x)] /= pow(w*h, 1.5));
#else
v = (imgspace1[(w*y+x)][0] /= pow(w*h, 1.5));
- imgspace1[(w*y+x)][1] /= pow(w*h, 1.5);
+ // imgspace1[(w*y+x)][1] /= pow(w*h, 1.5);
+ // this value is never used
#endif
if(v < vmin || (x == 0 && y == 0))
vmin = v;
scale = 2 / (vmax - vmin);
offset = -(vmax + vmin) / (vmax - vmin);
}
+ else if(use_median)
+ {
+ // negative scale = match median to offset
+
+ fprintf(stderr, "Calculating median...\n");
+
+ float *medianbuf = malloc(sizeof(float) * w * h);
+ float vmed;
+
+ fprintf(stderr, " converting...\n");
+ /* renormalize, find min/max */
+ for(y = 0; y < h; ++y)
+ for(x = 0; x < w; ++x)
+ {
+#ifdef C99
+ v = creal(imgspace1[(w*y+x)]);
+#else
+ v = (imgspace1[(w*y+x)][0]);
+#endif
+ medianbuf[w*y+x] = v;
+ }
+ fprintf(stderr, " sorting...\n");
+ qsort(medianbuf, w*h, sizeof(*medianbuf), floatcmp);
+ fprintf(stderr, " done.\n");
+ if(w*h % 2)
+ vmed = medianbuf[(w*h-1)/2];
+ else
+ vmed = (medianbuf[(w*h)/2] + medianbuf[(w*h-2)/2]) * 0.5;
+
+ // we actually want (v - vmed) * scale + offset
+ offset -= vmed * scale;
+ }
printf("Min: %f\nAvg: %f\nMax: %f\nScale: %f\nOffset: %f\nScaled-Min: %f\nScaled-Avg: %f\nScaled-Max: %f\n",
vmin, 0.0, vmax, scale, offset, vmin * scale + offset, offset, vmax * scale + offset);
const char *infile, *outfile, *reffile;
double scale, offset;
int nmaplen, w, h;
+ int use_median = 0;
+ int renormalize = 0;
+ double highpass = 0;
unsigned char *nmapdata, *nmap, *refmap;
const char *filtertype;
const double *filter = NULL;
else
reffile = NULL;
+ // experimental features
+ if(getenv("FFT_NORMALMAP_TO_HEIGHTMAP_RENORMALIZE"))
+ renormalize = atoi(getenv("FFT_NORMALMAP_TO_HEIGHTMAP_RENORMALIZE"));
+ if(getenv("FFT_NORMALMAP_TO_HEIGHTMAP_HIGHPASS"))
+ highpass = atof(getenv("FFT_NORMALMAP_TO_HEIGHTMAP_HIGHPASS"));
+ if(getenv("FFT_NORMALMAP_TO_HEIGHTMAP_USE_MEDIAN"))
+ use_median = atof(getenv("FFT_NORMALMAP_TO_HEIGHTMAP_USE_MEDIAN"));
+
nmapdata = FS_LoadFile(infile, &nmaplen);
if(!nmapdata)
{
hmap_to_nmap(nmap, image_width, image_height, -scale-1, offset);
}
else
- nmap_to_hmap(nmap, refmap, image_width, image_height, scale, offset, filter, filterw, filterh);
+ nmap_to_hmap(nmap, refmap, image_width, image_height, scale, offset, filter, filterw, filterh, renormalize, highpass, use_median);
if(!Image_WriteTGABGRA(outfile, image_width, image_height, nmap))
{