+#if defined(__OBJC__) && defined(__has_feature) && __has_feature(objc_arc)
+ UIWindow __unsafe_unretained *window; /**< The UIKit window */
+#else
+ UIWindow *window; /**< The UIKit window */
+#endif
+ GLuint framebuffer; /**< The GL view's Framebuffer Object. It must be bound when rendering to the screen using GL. */
+ GLuint colorbuffer; /**< The GL view's color Renderbuffer Object. It must be bound when SDL_GL_SwapWindow is called. */
+ GLuint resolveFramebuffer; /**< The Framebuffer Object which holds the resolve color Renderbuffer, when MSAA is used. */