]> git.xonotic.org Git - xonotic/xonotic.git/blobdiff - misc/builddeps/win32/sdl/include/SDL2/SDL.h
Revert "Update Windows 32 bit SDL build dependency to 2.0.10"
[xonotic/xonotic.git] / misc / builddeps / win32 / sdl / include / SDL2 / SDL.h
index 1a3fa285cdd9c2c234389784f0585e7df31fd53c..88dce0c03e263ffa83292a20bb9bc462c05f5222 100644 (file)
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -26,8 +26,8 @@
  */
 
 
-#ifndef _SDL_H
-#define _SDL_H
+#ifndef SDL_h_
+#define SDL_h_
 
 #include "SDL_main.h"
 #include "SDL_stdinc.h"
 #include "SDL_error.h"
 #include "SDL_events.h"
 #include "SDL_filesystem.h"
-#include "SDL_joystick.h"
 #include "SDL_gamecontroller.h"
 #include "SDL_haptic.h"
 #include "SDL_hints.h"
+#include "SDL_joystick.h"
 #include "SDL_loadso.h"
 #include "SDL_log.h"
 #include "SDL_messagebox.h"
@@ -51,6 +51,8 @@
 #include "SDL_power.h"
 #include "SDL_render.h"
 #include "SDL_rwops.h"
+#include "SDL_sensor.h"
+#include "SDL_shape.h"
 #include "SDL_system.h"
 #include "SDL_thread.h"
 #include "SDL_timer.h"
@@ -79,10 +81,11 @@ extern "C" {
 #define SDL_INIT_HAPTIC         0x00001000u
 #define SDL_INIT_GAMECONTROLLER 0x00002000u  /**< SDL_INIT_GAMECONTROLLER implies SDL_INIT_JOYSTICK */
 #define SDL_INIT_EVENTS         0x00004000u
+#define SDL_INIT_SENSOR         0x00008000u
 #define SDL_INIT_NOPARACHUTE    0x00100000u  /**< compatibility; this flag is ignored. */
 #define SDL_INIT_EVERYTHING ( \
                 SDL_INIT_TIMER | SDL_INIT_AUDIO | SDL_INIT_VIDEO | SDL_INIT_EVENTS | \
-                SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC | SDL_INIT_GAMECONTROLLER \
+                SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC | SDL_INIT_GAMECONTROLLER | SDL_INIT_SENSOR \
             )
 /* @} */
 
@@ -127,6 +130,6 @@ extern DECLSPEC void SDLCALL SDL_Quit(void);
 #endif
 #include "close_code.h"
 
-#endif /* _SDL_H */
+#endif /* SDL_h_ */
 
 /* vi: set ts=4 sw=4 expandtab: */