]> git.xonotic.org Git - xonotic/xonotic.git/blobdiff - misc/builddeps/win32/dx/include/d3dcaps.h
Move libraries into subdirectories for better selectivity when building.
[xonotic/xonotic.git] / misc / builddeps / win32 / dx / include / d3dcaps.h
diff --git a/misc/builddeps/win32/dx/include/d3dcaps.h b/misc/builddeps/win32/dx/include/d3dcaps.h
new file mode 100644 (file)
index 0000000..b44c49d
--- /dev/null
@@ -0,0 +1,432 @@
+/*
+ * Copyright (C) 2000 Peter Hunnisett
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
+ */
+
+#ifndef __WINE_D3DCAPS_H
+#define __WINE_D3DCAPS_H
+
+#include <ddraw.h>
+
+typedef struct _D3DTRANSFORMCAPS {
+       DWORD dwSize;
+       DWORD dwCaps;
+} D3DTRANSFORMCAPS, *LPD3DTRANSFORMCAPS;
+
+#define D3DTRANSFORMCAPS_CLIP           0x00000001L
+
+typedef struct _D3DLIGHTINGCAPS {
+       DWORD dwSize;
+       DWORD dwCaps;
+       DWORD dwLightingModel;
+       DWORD dwNumLights;
+} D3DLIGHTINGCAPS, *LPD3DLIGHTINGCAPS;
+
+#define D3DLIGHTINGMODEL_RGB            0x00000001
+#define D3DLIGHTINGMODEL_MONO           0x00000002
+
+#define D3DLIGHTCAPS_POINT              0x00000001
+#define D3DLIGHTCAPS_SPOT               0x00000002
+#define D3DLIGHTCAPS_DIRECTIONAL        0x00000004
+#define D3DLIGHTCAPS_PARALLELPOINT      0x00000008
+#define D3DLIGHTCAPS_GLSPOT             0x00000010
+
+typedef struct _D3dPrimCaps {
+    DWORD dwSize;
+    DWORD dwMiscCaps;
+    DWORD dwRasterCaps;
+    DWORD dwZCmpCaps;
+    DWORD dwSrcBlendCaps;
+    DWORD dwDestBlendCaps;
+    DWORD dwAlphaCmpCaps;
+    DWORD dwShadeCaps;
+    DWORD dwTextureCaps;
+    DWORD dwTextureFilterCaps;
+    DWORD dwTextureBlendCaps;
+    DWORD dwTextureAddressCaps;
+    DWORD dwStippleWidth;
+    DWORD dwStippleHeight;
+} D3DPRIMCAPS, *LPD3DPRIMCAPS;
+
+#define D3DPMISCCAPS_MASKPLANES         0x00000001
+#define D3DPMISCCAPS_MASKZ              0x00000002
+#define D3DPMISCCAPS_LINEPATTERNREP     0x00000004
+#define D3DPMISCCAPS_CONFORMANT         0x00000008
+#define D3DPMISCCAPS_CULLNONE           0x00000010
+#define D3DPMISCCAPS_CULLCW             0x00000020
+#define D3DPMISCCAPS_CULLCCW            0x00000040
+
+#define D3DPRASTERCAPS_DITHER                     0x00000001
+#define D3DPRASTERCAPS_ROP2                       0x00000002
+#define D3DPRASTERCAPS_XOR                        0x00000004
+#define D3DPRASTERCAPS_PAT                        0x00000008
+#define D3DPRASTERCAPS_ZTEST                      0x00000010
+#define D3DPRASTERCAPS_SUBPIXEL                   0x00000020
+#define D3DPRASTERCAPS_SUBPIXELX                  0x00000040
+#define D3DPRASTERCAPS_FOGVERTEX                  0x00000080
+#define D3DPRASTERCAPS_FOGTABLE                   0x00000100
+#define D3DPRASTERCAPS_STIPPLE                    0x00000200
+#define D3DPRASTERCAPS_ANTIALIASSORTDEPENDENT     0x00000400
+#define D3DPRASTERCAPS_ANTIALIASSORTINDEPENDENT   0x00000800
+#define D3DPRASTERCAPS_ANTIALIASEDGES             0x00001000
+#define D3DPRASTERCAPS_MIPMAPLODBIAS              0x00002000
+#define D3DPRASTERCAPS_ZBIAS                      0x00004000
+#define D3DPRASTERCAPS_ZBUFFERLESSHSR             0x00008000
+#define D3DPRASTERCAPS_FOGRANGE                   0x00010000
+#define D3DPRASTERCAPS_ANISOTROPY                 0x00020000
+#define D3DPRASTERCAPS_WBUFFER                    0x00040000
+#define D3DPRASTERCAPS_TRANSLUCENTSORTINDEPENDENT 0x00080000
+#define D3DPRASTERCAPS_WFOG                       0x00100000
+#define D3DPRASTERCAPS_ZFOG                       0x00200000
+
+#define D3DPCMPCAPS_NEVER               0x00000001
+#define D3DPCMPCAPS_LESS                0x00000002
+#define D3DPCMPCAPS_EQUAL               0x00000004
+#define D3DPCMPCAPS_LESSEQUAL           0x00000008
+#define D3DPCMPCAPS_GREATER             0x00000010
+#define D3DPCMPCAPS_NOTEQUAL            0x00000020
+#define D3DPCMPCAPS_GREATEREQUAL        0x00000040
+#define D3DPCMPCAPS_ALWAYS              0x00000080
+
+#define D3DPBLENDCAPS_ZERO              0x00000001
+#define D3DPBLENDCAPS_ONE               0x00000002
+#define D3DPBLENDCAPS_SRCCOLOR          0x00000004
+#define D3DPBLENDCAPS_INVSRCCOLOR       0x00000008
+#define D3DPBLENDCAPS_SRCALPHA          0x00000010
+#define D3DPBLENDCAPS_INVSRCALPHA       0x00000020
+#define D3DPBLENDCAPS_DESTALPHA         0x00000040
+#define D3DPBLENDCAPS_INVDESTALPHA      0x00000080
+#define D3DPBLENDCAPS_DESTCOLOR         0x00000100
+#define D3DPBLENDCAPS_INVDESTCOLOR      0x00000200
+#define D3DPBLENDCAPS_SRCALPHASAT       0x00000400
+#define D3DPBLENDCAPS_BOTHSRCALPHA      0x00000800
+#define D3DPBLENDCAPS_BOTHINVSRCALPHA   0x00001000
+
+#define D3DPSHADECAPS_COLORFLATMONO     0x00000001
+#define D3DPSHADECAPS_COLORFLATRGB      0x00000002
+#define D3DPSHADECAPS_COLORGOURAUDMONO  0x00000004
+#define D3DPSHADECAPS_COLORGOURAUDRGB   0x00000008
+#define D3DPSHADECAPS_COLORPHONGMONO    0x00000010
+#define D3DPSHADECAPS_COLORPHONGRGB     0x00000020
+
+#define D3DPSHADECAPS_SPECULARFLATMONO    0x00000040
+#define D3DPSHADECAPS_SPECULARFLATRGB     0x00000080
+#define D3DPSHADECAPS_SPECULARGOURAUDMONO 0x00000100
+#define D3DPSHADECAPS_SPECULARGOURAUDRGB  0x00000200
+#define D3DPSHADECAPS_SPECULARPHONGMONO   0x00000400
+#define D3DPSHADECAPS_SPECULARPHONGRGB    0x00000800
+
+#define D3DPSHADECAPS_ALPHAFLATBLEND       0x00001000
+#define D3DPSHADECAPS_ALPHAFLATSTIPPLED    0x00002000
+#define D3DPSHADECAPS_ALPHAGOURAUDBLEND    0x00004000
+#define D3DPSHADECAPS_ALPHAGOURAUDSTIPPLED 0x00008000
+#define D3DPSHADECAPS_ALPHAPHONGBLEND      0x00010000
+#define D3DPSHADECAPS_ALPHAPHONGSTIPPLED   0x00020000
+
+#define D3DPSHADECAPS_FOGFLAT           0x00040000
+#define D3DPSHADECAPS_FOGGOURAUD        0x00080000
+#define D3DPSHADECAPS_FOGPHONG          0x00100000
+
+#define D3DPTEXTURECAPS_PERSPECTIVE              0x00000001
+#define D3DPTEXTURECAPS_POW2                     0x00000002
+#define D3DPTEXTURECAPS_ALPHA                    0x00000004
+#define D3DPTEXTURECAPS_TRANSPARENCY             0x00000008
+#define D3DPTEXTURECAPS_BORDER                   0x00000010
+#define D3DPTEXTURECAPS_SQUAREONLY               0x00000020
+#define D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE 0x00000040
+#define D3DPTEXTURECAPS_ALPHAPALETTE             0x00000080
+#define D3DPTEXTURECAPS_NONPOW2CONDITIONAL  0x00000100L
+/* yes actually 0x00000200 is unused - or at least unreleased */
+#define D3DPTEXTURECAPS_PROJECTED                0x00000400
+#define D3DPTEXTURECAPS_CUBEMAP                  0x00000800
+#define D3DPTEXTURECAPS_COLORKEYBLEND            0x00001000
+
+#define D3DPTFILTERCAPS_NEAREST           0x00000001
+#define D3DPTFILTERCAPS_LINEAR            0x00000002
+#define D3DPTFILTERCAPS_MIPNEAREST        0x00000004
+#define D3DPTFILTERCAPS_MIPLINEAR         0x00000008
+#define D3DPTFILTERCAPS_LINEARMIPNEAREST  0x00000010
+#define D3DPTFILTERCAPS_LINEARMIPLINEAR   0x00000020
+/* yes - missing numbers */
+#define D3DPTFILTERCAPS_MINFPOINT         0x00000100
+#define D3DPTFILTERCAPS_MINFLINEAR        0x00000200
+#define D3DPTFILTERCAPS_MINFANISOTROPIC   0x00000400
+/* yes - missing numbers */
+#define D3DPTFILTERCAPS_MIPFPOINT         0x00010000
+#define D3DPTFILTERCAPS_MIPFLINEAR        0x00020000
+/* yes - missing numbers */
+#define D3DPTFILTERCAPS_MAGFPOINT         0x01000000
+#define D3DPTFILTERCAPS_MAGFLINEAR        0x02000000
+#define D3DPTFILTERCAPS_MAGFANISOTROPIC   0x04000000
+#define D3DPTFILTERCAPS_MAGFAFLATCUBIC    0x08000000
+#define D3DPTFILTERCAPS_MAGFGAUSSIANCUBIC 0x10000000
+
+#define D3DPTBLENDCAPS_DECAL            0x00000001
+#define D3DPTBLENDCAPS_MODULATE         0x00000002
+#define D3DPTBLENDCAPS_DECALALPHA       0x00000004
+#define D3DPTBLENDCAPS_MODULATEALPHA    0x00000008
+#define D3DPTBLENDCAPS_DECALMASK        0x00000010
+#define D3DPTBLENDCAPS_MODULATEMASK     0x00000020
+#define D3DPTBLENDCAPS_COPY             0x00000040
+#define D3DPTBLENDCAPS_ADD              0x00000080
+
+#define D3DPTADDRESSCAPS_WRAP           0x00000001
+#define D3DPTADDRESSCAPS_MIRROR         0x00000002
+#define D3DPTADDRESSCAPS_CLAMP          0x00000004
+#define D3DPTADDRESSCAPS_BORDER         0x00000008
+#define D3DPTADDRESSCAPS_INDEPENDENTUV  0x00000010
+
+
+typedef struct _D3DDeviceDesc {
+        DWORD           dwSize;
+        DWORD           dwFlags;
+        D3DCOLORMODEL   dcmColorModel;
+        DWORD           dwDevCaps;
+        D3DTRANSFORMCAPS dtcTransformCaps;
+        BOOL            bClipping;
+        D3DLIGHTINGCAPS dlcLightingCaps;
+        D3DPRIMCAPS     dpcLineCaps;
+        D3DPRIMCAPS     dpcTriCaps;
+        DWORD           dwDeviceRenderBitDepth;
+        DWORD           dwDeviceZBufferBitDepth;
+        DWORD           dwMaxBufferSize;
+        DWORD           dwMaxVertexCount;
+
+        DWORD           dwMinTextureWidth,dwMinTextureHeight;
+        DWORD           dwMaxTextureWidth,dwMaxTextureHeight;
+        DWORD           dwMinStippleWidth,dwMaxStippleWidth;
+        DWORD           dwMinStippleHeight,dwMaxStippleHeight;
+
+        DWORD       dwMaxTextureRepeat;
+        DWORD       dwMaxTextureAspectRatio;
+        DWORD       dwMaxAnisotropy;
+
+        D3DVALUE    dvGuardBandLeft;
+        D3DVALUE    dvGuardBandTop;
+        D3DVALUE    dvGuardBandRight;
+        D3DVALUE    dvGuardBandBottom;
+
+        D3DVALUE    dvExtentsAdjust;
+        DWORD       dwStencilCaps;
+
+        DWORD       dwFVFCaps;
+        DWORD       dwTextureOpCaps;
+        WORD        wMaxTextureBlendStages;
+        WORD        wMaxSimultaneousTextures;
+} D3DDEVICEDESC,*LPD3DDEVICEDESC;
+#define D3DDEVICEDESCSIZE (sizeof(D3DDEVICEDESC))
+
+typedef struct _D3DDeviceDesc7 {
+        DWORD            dwDevCaps;
+        D3DPRIMCAPS      dpcLineCaps;
+        D3DPRIMCAPS      dpcTriCaps;
+        DWORD            dwDeviceRenderBitDepth;
+        DWORD            dwDeviceZBufferBitDepth;
+
+        DWORD       dwMinTextureWidth, dwMinTextureHeight;
+        DWORD       dwMaxTextureWidth, dwMaxTextureHeight;
+
+        DWORD       dwMaxTextureRepeat;
+        DWORD       dwMaxTextureAspectRatio;
+        DWORD       dwMaxAnisotropy;
+
+        D3DVALUE    dvGuardBandLeft;
+        D3DVALUE    dvGuardBandTop;
+        D3DVALUE    dvGuardBandRight;
+        D3DVALUE    dvGuardBandBottom;
+
+        D3DVALUE    dvExtentsAdjust;
+        DWORD       dwStencilCaps;
+        DWORD       dwFVFCaps;
+        DWORD       dwTextureOpCaps;
+        WORD        wMaxTextureBlendStages;
+        WORD        wMaxSimultaneousTextures;
+
+        DWORD       dwMaxActiveLights;
+        D3DVALUE    dvMaxVertexW;
+        GUID        deviceGUID;
+
+        WORD        wMaxUserClipPlanes;
+        WORD        wMaxVertexBlendMatrices;
+
+        DWORD       dwVertexProcessingCaps;
+
+        DWORD       dwReserved1;
+        DWORD       dwReserved2;
+        DWORD       dwReserved3;
+        DWORD       dwReserved4;
+} D3DDEVICEDESC7, *LPD3DDEVICEDESC7;
+#define D3DDEVICEDESC7SIZE (sizeof(D3DDEVICEDESC7))
+
+#define D3DDD_COLORMODEL                0x00000001
+#define D3DDD_DEVCAPS                   0x00000002
+#define D3DDD_TRANSFORMCAPS             0x00000004
+#define D3DDD_LIGHTINGCAPS              0x00000008
+#define D3DDD_BCLIPPING                 0x00000010
+#define D3DDD_LINECAPS                  0x00000020
+#define D3DDD_TRICAPS                   0x00000040
+#define D3DDD_DEVICERENDERBITDEPTH      0x00000080
+#define D3DDD_DEVICEZBUFFERBITDEPTH     0x00000100
+#define D3DDD_MAXBUFFERSIZE             0x00000200
+#define D3DDD_MAXVERTEXCOUNT            0x00000400
+
+#define D3DDEVCAPS_FLOATTLVERTEX           0x00000001
+#define D3DDEVCAPS_SORTINCREASINGZ         0x00000002
+#define D3DDEVCAPS_SORTDECREASINGZ         0X00000004
+#define D3DDEVCAPS_SORTEXACT               0x00000008
+#define D3DDEVCAPS_EXECUTESYSTEMMEMORY     0x00000010
+#define D3DDEVCAPS_EXECUTEVIDEOMEMORY      0x00000020
+#define D3DDEVCAPS_TLVERTEXSYSTEMMEMORY    0x00000040
+#define D3DDEVCAPS_TLVERTEXVIDEOMEMORY     0x00000080
+#define D3DDEVCAPS_TEXTURESYSTEMMEMORY     0x00000100
+#define D3DDEVCAPS_TEXTUREVIDEOMEMORY      0x00000200
+#define D3DDEVCAPS_DRAWPRIMTLVERTEX        0x00000400
+#define D3DDEVCAPS_CANRENDERAFTERFLIP      0x00000800
+#define D3DDEVCAPS_TEXTURENONLOCALVIDMEM   0x00001000
+#define D3DDEVCAPS_DRAWPRIMITIVES2         0x00002000
+#define D3DDEVCAPS_SEPARATETEXTUREMEMORIES 0x00004000
+#define D3DDEVCAPS_DRAWPRIMITIVES2EX       0x00008000
+#define D3DDEVCAPS_HWTRANSFORMANDLIGHT     0x00010000
+#define D3DDEVCAPS_CANBLTSYSTONONLOCAL     0x00020000
+#define D3DDEVCAPS_HWRASTERIZATION         0x00080000
+
+#define D3DSTENCILCAPS_KEEP     0x00000001
+#define D3DSTENCILCAPS_ZERO     0x00000002
+#define D3DSTENCILCAPS_REPLACE  0x00000004
+#define D3DSTENCILCAPS_INCRSAT  0x00000008
+#define D3DSTENCILCAPS_DECRSAT  0x00000010
+#define D3DSTENCILCAPS_INVERT   0x00000020
+#define D3DSTENCILCAPS_INCR     0x00000040
+#define D3DSTENCILCAPS_DECR     0x00000080
+
+#define D3DTEXOPCAPS_DISABLE                    0x00000001
+#define D3DTEXOPCAPS_SELECTARG1                 0x00000002
+#define D3DTEXOPCAPS_SELECTARG2                 0x00000004
+#define D3DTEXOPCAPS_MODULATE                   0x00000008
+#define D3DTEXOPCAPS_MODULATE2X                 0x00000010
+#define D3DTEXOPCAPS_MODULATE4X                 0x00000020
+#define D3DTEXOPCAPS_ADD                        0x00000040
+#define D3DTEXOPCAPS_ADDSIGNED                  0x00000080
+#define D3DTEXOPCAPS_ADDSIGNED2X                0x00000100
+#define D3DTEXOPCAPS_SUBTRACT                   0x00000200
+#define D3DTEXOPCAPS_ADDSMOOTH                  0x00000400
+#define D3DTEXOPCAPS_BLENDDIFFUSEALPHA          0x00000800
+#define D3DTEXOPCAPS_BLENDTEXTUREALPHA          0x00001000
+#define D3DTEXOPCAPS_BLENDFACTORALPHA           0x00002000
+#define D3DTEXOPCAPS_BLENDTEXTUREALPHAPM        0x00004000
+#define D3DTEXOPCAPS_BLENDCURRENTALPHA          0x00008000
+#define D3DTEXOPCAPS_PREMODULATE                0x00010000
+#define D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR     0x00020000
+#define D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA     0x00040000
+#define D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR  0x00080000
+#define D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA  0x00100000
+#define D3DTEXOPCAPS_BUMPENVMAP                 0x00200000
+#define D3DTEXOPCAPS_BUMPENVMAPLUMINANCE        0x00400000
+#define D3DTEXOPCAPS_DOTPRODUCT3                0x00800000
+
+#define D3DFVFCAPS_TEXCOORDCOUNTMASK    0x0000FFFF
+#define D3DFVFCAPS_DONOTSTRIPELEMENTS   0x00080000
+
+#define D3DVTXPCAPS_TEXGEN              0x00000001
+#define D3DVTXPCAPS_MATERIALSOURCE7     0x00000002
+#define D3DVTXPCAPS_VERTEXFOG           0x00000004
+#define D3DVTXPCAPS_DIRECTIONALLIGHTS   0x00000008
+#define D3DVTXPCAPS_POSITIONALLIGHTS    0x00000010
+#define D3DVTXPCAPS_LOCALVIEWER         0x00000020
+
+typedef HRESULT (CALLBACK *LPD3DENUMDEVICESCALLBACK)(LPGUID lpGuid,LPSTR lpDeviceDescription,LPSTR lpDeviceName,LPD3DDEVICEDESC,LPD3DDEVICEDESC,LPVOID);
+typedef HRESULT (CALLBACK *LPD3DENUMDEVICESCALLBACK7)(LPSTR lpDeviceDescription, LPSTR lpDeviceName, LPD3DDEVICEDESC7, LPVOID);
+
+#define D3DFDS_COLORMODEL          0x00000001
+#define D3DFDS_GUID                0x00000002
+#define D3DFDS_HARDWARE            0x00000004
+#define D3DFDS_TRIANGLES           0x00000008
+#define D3DFDS_LINES               0x00000010
+#define D3DFDS_MISCCAPS            0x00000020
+#define D3DFDS_RASTERCAPS          0x00000040
+#define D3DFDS_ZCMPCAPS            0x00000080
+#define D3DFDS_ALPHACMPCAPS        0x00000100
+#define D3DFDS_SRCBLENDCAPS        0x00000200
+#define D3DFDS_DSTBLENDCAPS        0x00000400
+#define D3DFDS_SHADECAPS           0x00000800
+#define D3DFDS_TEXTURECAPS         0x00001000
+#define D3DFDS_TEXTUREFILTERCAPS   0x00002000
+#define D3DFDS_TEXTUREBLENDCAPS    0x00004000
+#define D3DFDS_TEXTUREADDRESSCAPS  0x00008000
+
+typedef struct _D3DFINDDEVICESEARCH {
+    DWORD               dwSize;
+    DWORD               dwFlags;
+    BOOL                bHardware;
+    D3DCOLORMODEL       dcmColorModel;
+    GUID                guid;
+    DWORD               dwCaps;
+    D3DPRIMCAPS         dpcPrimCaps;
+} D3DFINDDEVICESEARCH,*LPD3DFINDDEVICESEARCH;
+
+typedef struct _D3DFINDDEVICERESULT {
+    DWORD               dwSize;
+    GUID                guid;
+    D3DDEVICEDESC       ddHwDesc;
+    D3DDEVICEDESC       ddSwDesc;
+} D3DFINDDEVICERESULT,*LPD3DFINDDEVICERESULT;
+
+typedef struct _D3DExecuteBufferDesc {
+  DWORD  dwSize;
+  DWORD  dwFlags;
+  DWORD  dwCaps;
+  DWORD  dwBufferSize;
+  LPVOID lpData;
+} D3DEXECUTEBUFFERDESC, *LPD3DEXECUTEBUFFERDESC;
+
+#define D3DDEB_BUFSIZE          0x00000001
+#define D3DDEB_CAPS             0x00000002
+#define D3DDEB_LPDATA           0x00000004
+
+#define D3DDEBCAPS_SYSTEMMEMORY 0x00000001
+#define D3DDEBCAPS_VIDEOMEMORY  0x00000002
+#define D3DDEBCAPS_MEM          (D3DDEBCAPS_SYSTEMMEMORY|D3DDEBCAPS_VIDEOMEMORY) /* = 0x3 */
+
+typedef struct _D3DDEVINFO_TEXTUREMANAGER {
+       BOOL    bThrashing;
+       DWORD   dwApproxBytesDownloaded;
+       DWORD   dwNumEvicts;
+       DWORD   dwNumVidCreates;
+       DWORD   dwNumTexturesUsed;
+       DWORD   dwNumUsedTexInVid;
+       DWORD   dwWorkingSet;
+       DWORD   dwWorkingSetBytes;
+       DWORD   dwTotalManaged;
+       DWORD   dwTotalBytes;
+       DWORD   dwLastPri;
+} D3DDEVINFO_TEXTUREMANAGER, *LPD3DDEVINFO_TEXTUREMANAGER;
+
+typedef struct _D3DDEVINFO_TEXTURING {
+       DWORD   dwNumLoads;
+       DWORD   dwApproxBytesLoaded;
+       DWORD   dwNumPreLoads;
+       DWORD   dwNumSet;
+       DWORD   dwNumCreates;
+       DWORD   dwNumDestroys;
+       DWORD   dwNumSetPriorities;
+       DWORD   dwNumSetLODs;
+       DWORD   dwNumLocks;
+       DWORD   dwNumGetDCs;
+} D3DDEVINFO_TEXTURING, *LPD3DDEVINFO_TEXTURING;
+
+
+
+#endif