]> git.xonotic.org Git - xonotic/xonotic.git/blobdiff - misc/builddeps/win32/dx/include/d3d8types.h
Move libraries into subdirectories for better selectivity when building.
[xonotic/xonotic.git] / misc / builddeps / win32 / dx / include / d3d8types.h
diff --git a/misc/builddeps/win32/dx/include/d3d8types.h b/misc/builddeps/win32/dx/include/d3d8types.h
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+/*
+ * Copyright (C) 2002 Jason Edmeades
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
+ */
+
+#ifndef __WINE_D3D8TYPES_H
+#define __WINE_D3D8TYPES_H
+
+#include <_mingw_dxhelper.h>
+
+/*****************************************************************************
+ * Direct 3D v8 #defines
+ */
+
+#ifndef D3DCLEAR_TARGET
+#define D3DCLEAR_TARGET   1
+#endif
+#ifndef D3DCLEAR_ZBUFFER
+#define D3DCLEAR_ZBUFFER  2
+#endif
+#ifndef D3DCLEAR_STENCIL
+#define D3DCLEAR_STENCIL  4
+#endif
+
+#define D3DCLIPPLANE0 (1 << 0)
+#define D3DCLIPPLANE1 (1 << 1)
+#define D3DCLIPPLANE2 (1 << 2)
+#define D3DCLIPPLANE3 (1 << 3)
+#define D3DCLIPPLANE4 (1 << 4)
+#define D3DCLIPPLANE5 (1 << 5)
+
+#define D3DCOLOR_ARGB(a,r,g,b)        ((D3DCOLOR)((((a)&0xff)<<24)|(((r)&0xff)<<16)|(((g)&0xff)<<8)|((b)&0xff)))
+#define D3DCOLOR_COLORVALUE(r,g,b,a)  D3DCOLOR_RGBA((DWORD)((r)*255.f),(DWORD)((g)*255.f),(DWORD)((b)*255.f),(DWORD)((a)*255.f))
+#define D3DCOLOR_RGBA(r,g,b,a)        D3DCOLOR_ARGB(a,r,g,b)
+#define D3DCOLOR_XRGB(r,g,b)          D3DCOLOR_ARGB(0xff,r,g,b)
+
+#define D3DCS_LEFT                 0x001
+#define D3DCS_RIGHT                0x002
+#define D3DCS_TOP                  0x004
+#define D3DCS_BOTTOM               0x008
+#define D3DCS_FRONT                0x010
+#define D3DCS_BACK                 0x020
+#define D3DCS_PLANE0               0x040
+#define D3DCS_PLANE1               0x080
+#define D3DCS_PLANE2               0x100
+#define D3DCS_PLANE3               0x200
+#define D3DCS_PLANE4               0x400
+#define D3DCS_PLANE5               0x800
+#define D3DCS_ALL                  0xFFF
+
+#define D3DFVF_TEXTUREFORMAT1 3
+#define D3DFVF_TEXTUREFORMAT2 0
+#define D3DFVF_TEXTUREFORMAT3 1
+#define D3DFVF_TEXTUREFORMAT4 2
+#define D3DFVF_TEXCOORDSIZE1(CoordIndex) (D3DFVF_TEXTUREFORMAT1 << (CoordIndex*2 + 16))
+#define D3DFVF_TEXCOORDSIZE2(CoordIndex) (D3DFVF_TEXTUREFORMAT2)
+#define D3DFVF_TEXCOORDSIZE3(CoordIndex) (D3DFVF_TEXTUREFORMAT3 << (CoordIndex*2 + 16))
+#define D3DFVF_TEXCOORDSIZE4(CoordIndex) (D3DFVF_TEXTUREFORMAT4 << (CoordIndex*2 + 16))
+
+#define D3DLOCK_READONLY           0x0010
+#define D3DLOCK_NOSYSLOCK          0x0800
+#define D3DLOCK_NOOVERWRITE        0x1000
+#define D3DLOCK_DISCARD            0x2000
+#define D3DLOCK_NO_DIRTY_UPDATE    0x8000
+
+#define D3DMAXUSERCLIPPLANES       32
+
+#define D3DRENDERSTATE_WRAPBIAS    0x80
+
+#define D3DTSS_TCI_PASSTHRU                       0x00000
+#define D3DTSS_TCI_CAMERASPACENORMAL              0x10000
+#define D3DTSS_TCI_CAMERASPACEPOSITION            0x20000
+#define D3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR    0x30000
+
+
+#define D3DTS_WORLD  D3DTS_WORLDMATRIX(0)
+#define D3DTS_WORLD1 D3DTS_WORLDMATRIX(1)
+#define D3DTS_WORLD2 D3DTS_WORLDMATRIX(2)
+#define D3DTS_WORLD3 D3DTS_WORLDMATRIX(3)
+#define D3DTS_WORLDMATRIX(index) (D3DTRANSFORMSTATETYPE)(index + 256)
+
+#define D3DUSAGE_RENDERTARGET       0x01
+#define D3DUSAGE_DEPTHSTENCIL       0x02
+#define D3DUSAGE_WRITEONLY          0x08
+#define D3DUSAGE_SOFTWAREPROCESSING 0x10
+#define D3DUSAGE_DONOTCLIP          0x20
+#define D3DUSAGE_POINTS             0x40
+#define D3DUSAGE_RTPATCHES          0x80
+#define D3DUSAGE_NPATCHES           0x100
+#define D3DUSAGE_DYNAMIC            0x200
+
+#define D3DWRAP_U        1
+#define D3DWRAP_V        2
+#define D3DWRAP_W        4
+#define D3DWRAPCOORD_0   1
+#define D3DWRAPCOORD_1   2
+#define D3DWRAPCOORD_2   4
+#define D3DWRAPCOORD_3   8
+
+#define MAX_DEVICE_IDENTIFIER_STRING        512
+
+#define D3DFVF_RESERVED0           0x0001
+#define D3DFVF_POSITION_MASK       0x000E
+#define D3DFVF_XYZ                 0x0002
+#define D3DFVF_XYZRHW              0x0004
+#define D3DFVF_XYZB1               0x0006
+#define D3DFVF_XYZB2               0x0008
+#define D3DFVF_XYZB3               0x000a
+#define D3DFVF_XYZB4               0x000c
+#define D3DFVF_XYZB5               0x000e
+#define D3DFVF_NORMAL              0x0010
+#define D3DFVF_PSIZE               0x0020
+#define D3DFVF_DIFFUSE             0x0040
+#define D3DFVF_SPECULAR            0x0080
+#define D3DFVF_TEXCOUNT_MASK       0x0f00
+#define D3DFVF_TEXCOUNT_SHIFT           8
+#define D3DFVF_TEX0                0x0000
+#define D3DFVF_TEX1                0x0100
+#define D3DFVF_TEX2                0x0200
+#define D3DFVF_TEX3                0x0300
+#define D3DFVF_TEX4                0x0400
+#define D3DFVF_TEX5                0x0500
+#define D3DFVF_TEX6                0x0600
+#define D3DFVF_TEX7                0x0700
+#define D3DFVF_TEX8                0x0800
+#define D3DFVF_LASTBETA_UBYTE4     0x1000
+#define D3DFVF_RESERVED2           0xE000
+
+#define D3DTA_SELECTMASK        0x0000000f
+#define D3DTA_DIFFUSE           0x00000000
+#define D3DTA_CURRENT           0x00000001
+#define D3DTA_TEXTURE           0x00000002
+#define D3DTA_TFACTOR           0x00000003
+#define D3DTA_SPECULAR          0x00000004
+#define D3DTA_COMPLEMENT        0x00000010
+#define D3DTA_ALPHAREPLICATE    0x00000020
+#define D3DTA_TEMP              0x00000005
+
+#define D3DCOLORWRITEENABLE_RED   (1L<<0)   
+#define D3DCOLORWRITEENABLE_GREEN (1L<<1)
+#define D3DCOLORWRITEENABLE_BLUE  (1L<<2)
+#define D3DCOLORWRITEENABLE_ALPHA (1L<<3)
+
+
+#ifndef MAKEFOURCC
+#define MAKEFOURCC(ch0, ch1, ch2, ch3)  \
+    ((DWORD)(BYTE)(ch0) | ((DWORD)(BYTE)(ch1) << 8) |  \
+    ((DWORD)(BYTE)(ch2) << 16) | ((DWORD)(BYTE)(ch3) << 24 ))
+#endif /* MAKEFOURCC */
+
+
+/**************************** 
+ * Vertex Shaders Declaration
+ */
+
+typedef enum _D3DVSD_TOKENTYPE {
+  D3DVSD_TOKEN_NOP         = 0,
+  D3DVSD_TOKEN_STREAM      = 1,
+  D3DVSD_TOKEN_STREAMDATA  = 2,
+  D3DVSD_TOKEN_TESSELLATOR = 3,
+  D3DVSD_TOKEN_CONSTMEM    = 4,
+  D3DVSD_TOKEN_EXT         = 5,
+  /* RESERVED              = 6 */
+  D3DVSD_TOKEN_END         = 7,
+  D3DVSD_FORCE_DWORD       = 0x7FFFFFFF
+} D3DVSD_TOKENTYPE;
+
+/** input registers for vertex shaders functions */
+/*
+#define D3DVSDE_POSITION      0
+#define D3DVSDE_BLENDWEIGHT   1
+#define D3DVSDE_BLENDINDICES  2
+#define D3DVSDE_NORMAL        3
+#define D3DVSDE_PSIZE         4
+#define D3DVSDE_DIFFUSE       5
+#define D3DVSDE_SPECULAR      6
+#define D3DVSDE_TEXCOORD0     7
+#define D3DVSDE_TEXCOORD1     8
+#define D3DVSDE_TEXCOORD2     9
+#define D3DVSDE_TEXCOORD3    10
+#define D3DVSDE_TEXCOORD4    11
+#define D3DVSDE_TEXCOORD5    12
+#define D3DVSDE_TEXCOORD6    13
+#define D3DVSDE_TEXCOORD7    14
+#define D3DVSDE_POSITION2    15
+#define D3DVSDE_NORMAL2      16
+*/
+/** Address of the vertex register. 0 - 16 */
+typedef enum _D3DVSDE_REGISTER {
+  D3DVSDE_POSITION     =  0,
+  D3DVSDE_BLENDWEIGHT  =  1,
+  D3DVSDE_BLENDINDICES =  2,
+  D3DVSDE_NORMAL       =  3,
+  D3DVSDE_PSIZE        =  4,
+  D3DVSDE_DIFFUSE      =  5,
+  D3DVSDE_SPECULAR     =  6,
+  D3DVSDE_TEXCOORD0    =  7,
+  D3DVSDE_TEXCOORD1    =  8,
+  D3DVSDE_TEXCOORD2    =  9,
+  D3DVSDE_TEXCOORD3    = 10,
+  D3DVSDE_TEXCOORD4    = 11,
+  D3DVSDE_TEXCOORD5    = 12,
+  D3DVSDE_TEXCOORD6    = 13,
+  D3DVSDE_TEXCOORD7    = 14,
+  D3DVSDE_POSITION2    = 15,
+  D3DVSDE_NORMAL2      = 16
+} D3DVSDE_REGISTER;
+
+/** bit-field declaration for VertexRegister Type */
+/*
+#define D3DVSDT_FLOAT1      0x00
+#define D3DVSDT_FLOAT2      0x01
+#define D3DVSDT_FLOAT3      0x02
+#define D3DVSDT_FLOAT4      0x03
+#define D3DVSDT_D3DCOLOR    0x04
+#define D3DVSDT_UBYTE4      0x05
+#define D3DVSDT_SHORT2      0x06
+#define D3DVSDT_SHORT4      0x07
+*/
+typedef enum _D3DVSDT_TYPE {
+  D3DVSDT_FLOAT1   = 0x00,
+  D3DVSDT_FLOAT2   = 0x01,
+  D3DVSDT_FLOAT3   = 0x02,
+  D3DVSDT_FLOAT4   = 0x03,
+  D3DVSDT_D3DCOLOR = 0x04,
+  D3DVSDT_UBYTE4   = 0x05,
+  D3DVSDT_SHORT2   = 0x06,
+  D3DVSDT_SHORT4   = 0x07
+} D3DVSDT_TYPE;
+
+
+#define D3DVSD_CONSTADDRESSSHIFT  0
+#define D3DVSD_EXTINFOSHIFT       0
+#define D3DVSD_STREAMNUMBERSHIFT  0
+#define D3DVSD_VERTEXREGSHIFT     0
+#define D3DVSD_CONSTRSSHIFT      16
+#define D3DVSD_DATATYPESHIFT     16
+#define D3DVSD_SKIPCOUNTSHIFT    16
+#define D3DVSD_VERTEXREGINSHIFT  20
+#define D3DVSD_EXTCOUNTSHIFT     24
+#define D3DVSD_CONSTCOUNTSHIFT   25
+#define D3DVSD_DATALOADTYPESHIFT 28
+#define D3DVSD_STREAMTESSSHIFT   28
+#define D3DVSD_TOKENTYPESHIFT    29
+
+#define D3DVSD_CONSTADDRESSMASK  (0x7F     << D3DVSD_CONSTADDRESSSHIFT)
+#define D3DVSD_EXTINFOMASK       (0xFFFFFF << D3DVSD_EXTINFOSHIFT)
+#define D3DVSD_STREAMNUMBERMASK  (0xF      << D3DVSD_STREAMNUMBERSHIFT)
+#define D3DVSD_VERTEXREGMASK     (0x1F     << D3DVSD_VERTEXREGSHIFT)
+#define D3DVSD_CONSTRSMASK       (0x1FFF   << D3DVSD_CONSTRSSHIFT)
+#define D3DVSD_DATATYPEMASK      (0xF      << D3DVSD_DATATYPESHIFT)
+#define D3DVSD_SKIPCOUNTMASK     (0xF      << D3DVSD_SKIPCOUNTSHIFT)
+#define D3DVSD_EXTCOUNTMASK      (0x1F     << D3DVSD_EXTCOUNTSHIFT)
+#define D3DVSD_VERTEXREGINMASK   (0xF      << D3DVSD_VERTEXREGINSHIFT)
+#define D3DVSD_CONSTCOUNTMASK    (0xF      << D3DVSD_CONSTCOUNTSHIFT)
+#define D3DVSD_DATALOADTYPEMASK  (0x1      << D3DVSD_DATALOADTYPESHIFT)
+#define D3DVSD_STREAMTESSMASK    (0x1      << D3DVSD_STREAMTESSSHIFT)
+#define D3DVSD_TOKENTYPEMASK     (0x7      << D3DVSD_TOKENTYPESHIFT)
+
+
+#define D3DVSD_MAKETOKENTYPE(TokenType) \
+  ((TokenType << D3DVSD_TOKENTYPESHIFT) & D3DVSD_TOKENTYPEMASK)
+
+#define D3DVSD_CONST(ConstantAddress, Count) \
+  (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_CONSTMEM) | ((Count) << D3DVSD_CONSTCOUNTSHIFT) | (ConstantAddress))
+
+#define D3DVSD_END() 0xFFFFFFFF
+
+#define D3DVSD_NOP() 0x00000000
+
+#define D3DVSD_REG(VertexRegister, Type) \
+  (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_STREAMDATA) | ((Type) << D3DVSD_DATATYPESHIFT) | (VertexRegister))
+
+#define D3DVSD_SKIP(Count) \
+  (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_STREAMDATA) | 0x10000000 | ((Count) << D3DVSD_SKIPCOUNTSHIFT))
+
+#define D3DVSD_STREAM(StreamNumber) \
+  (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_STREAM) | (StreamNumber))
+
+#define D3DVSD_STREAM_TESS() \
+  (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_STREAM) | (D3DVSD_STREAMTESSMASK))
+
+#define D3DVSD_TESSNORMAL(RegisterIn, RegisterOut) \
+  (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_TESSELLATOR) | ((RegisterIn) << D3DVSD_VERTEXREGINSHIFT) | ((0x02) << D3DVSD_DATATYPESHIFT) | (RegisterOut))
+
+#define D3DVSD_TESSUV(Register) \
+  (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_TESSELLATOR) | 0x10000000 | ((0x01) << D3DVSD_DATATYPESHIFT) | (Register))
+
+
+/********************************
+ * Pixel/Vertex Shaders Functions
+ */
+
+/** Maximum number of supported texture coordinates sets operation */
+#define D3DDP_MAXTEXCOORD   8
+
+/** opcode token mask */
+#define D3DSI_OPCODE_MASK 0x0000FFFF
+
+/** opcodes types for PS and VS */
+typedef enum _D3DSHADER_INSTRUCTION_OPCODE_TYPE {
+  D3DSIO_NOP          =  0,
+  D3DSIO_MOV          =  1,
+  D3DSIO_ADD          =  2,
+  D3DSIO_SUB          =  3,
+  D3DSIO_MAD          =  4,
+  D3DSIO_MUL          =  5,
+  D3DSIO_RCP          =  6,
+  D3DSIO_RSQ          =  7,
+  D3DSIO_DP3          =  8,
+  D3DSIO_DP4          =  9,
+  D3DSIO_MIN          = 10,
+  D3DSIO_MAX          = 11,
+  D3DSIO_SLT          = 12,
+  D3DSIO_SGE          = 13,
+  D3DSIO_EXP          = 14,
+  D3DSIO_LOG          = 15,
+  D3DSIO_LIT          = 16,
+  D3DSIO_DST          = 17,
+  D3DSIO_LRP          = 18,
+  D3DSIO_FRC          = 19,
+  D3DSIO_M4x4         = 20,
+  D3DSIO_M4x3         = 21,
+  D3DSIO_M3x4         = 22,
+  D3DSIO_M3x3         = 23,
+  D3DSIO_M3x2         = 24,
+
+  D3DSIO_TEXCOORD     = 64,
+  D3DSIO_TEXKILL      = 65,
+  D3DSIO_TEX          = 66,
+  D3DSIO_TEXBEM       = 67,
+  D3DSIO_TEXBEML      = 68,
+  D3DSIO_TEXREG2AR    = 69,
+  D3DSIO_TEXREG2GB    = 70,
+  D3DSIO_TEXM3x2PAD   = 71,
+  D3DSIO_TEXM3x2TEX   = 72,
+  D3DSIO_TEXM3x3PAD   = 73,
+  D3DSIO_TEXM3x3TEX   = 74,
+  D3DSIO_TEXM3x3DIFF  = 75,
+  D3DSIO_TEXM3x3SPEC  = 76,
+  D3DSIO_TEXM3x3VSPEC = 77,
+  D3DSIO_EXPP         = 78,
+  D3DSIO_LOGP         = 79,
+  D3DSIO_CND          = 80,
+  D3DSIO_DEF          = 81,
+  D3DSIO_TEXREG2RGB   = 82,
+  D3DSIO_TEXDP3TEX    = 83,
+  D3DSIO_TEXM3x2DEPTH = 84,
+  D3DSIO_TEXDP3       = 85,
+  D3DSIO_TEXM3x3      = 86,
+  D3DSIO_TEXDEPTH     = 87,
+  D3DSIO_CMP          = 88,
+  D3DSIO_BEM          = 89,
+
+  D3DSIO_PHASE        = 0xFFFD,
+  D3DSIO_COMMENT      = 0xFFFE,
+  D3DSIO_END          = 0XFFFF,
+
+  D3DSIO_FORCE_DWORD  = 0X7FFFFFFF /** for 32-bit alignment */
+} D3DSHADER_INSTRUCTION_OPCODE_TYPE;
+
+/** for parallelism */
+#define D3DSI_COISSUE 0x40000000
+
+/** destination parameter modifiers (.xyzw) */
+#define D3DSP_WRITEMASK_0       0x00010000 /* .x r */
+#define D3DSP_WRITEMASK_1       0x00020000 /* .y g */
+#define D3DSP_WRITEMASK_2       0x00040000 /* .z b */
+#define D3DSP_WRITEMASK_3       0x00080000 /* .w a */
+#define D3DSP_WRITEMASK_ALL     0x000F0000 /* all */
+
+#define D3DSP_DSTMOD_SHIFT      20
+#define D3DSP_DSTMOD_MASK       (0xF << D3DSP_DSTMOD_SHIFT)
+
+typedef enum _D3DSHADER_PARAM_DSTMOD_TYPE {
+  D3DSPDM_NONE         = 0 << D3DSP_DSTMOD_SHIFT,
+  D3DSPDM_SATURATE     = 1 << D3DSP_DSTMOD_SHIFT,
+  D3DSPDM_FORCE_DWORD  = 0X7FFFFFFF
+} D3DSHADER_PARAM_DSTMOD_TYPE;
+
+/** destination param */
+#define D3DSP_DSTSHIFT_SHIFT     24
+#define D3DSP_DSTSHIFT_MASK      (0xF << D3DSP_DSTSHIFT_SHIFT)
+
+/** destination/source reg type */
+#define D3DSP_REGTYPE_SHIFT      28
+#define D3DSP_REGTYPE_MASK       (0x7 << D3DSP_REGTYPE_SHIFT)
+
+typedef enum _D3DSHADER_PARAM_REGISTER_TYPE {
+  D3DSPR_TEMP         = 0 << D3DSP_REGTYPE_SHIFT,
+  D3DSPR_INPUT        = 1 << D3DSP_REGTYPE_SHIFT,
+  D3DSPR_CONST        = 2 << D3DSP_REGTYPE_SHIFT,
+  D3DSPR_ADDR         = 3 << D3DSP_REGTYPE_SHIFT,
+  D3DSPR_TEXTURE      = 3 << D3DSP_REGTYPE_SHIFT,
+  D3DSPR_RASTOUT      = 4 << D3DSP_REGTYPE_SHIFT,
+  D3DSPR_ATTROUT      = 5 << D3DSP_REGTYPE_SHIFT,
+  D3DSPR_TEXCRDOUT    = 6 << D3DSP_REGTYPE_SHIFT,
+  D3DSPR_FORCE_DWORD  = 0x7FFFFFFF
+} D3DSHADER_PARAM_REGISTER_TYPE;
+
+typedef enum _D3DVS_RASTOUT_OFFSETS {
+  D3DSRO_POSITION     = 0,
+  D3DSRO_FOG          = 1,
+  D3DSRO_POINT_SIZE   = 2,
+  D3DSRO_FORCE_DWORD  = 0x7FFFFFFF
+} D3DVS_RASTOUT_OFFSETS;
+
+#define D3DVS_ADDRESSMODE_SHIFT  13
+#define D3DVS_ADDRESSMODE_MASK   (0x1 << D3DVS_ADDRESSMODE_SHIFT)
+
+typedef enum _D3DVS_ADDRESSMODE_TYPE {
+  D3DVS_ADDRMODE_ABSOLUTE     = 0 << D3DVS_ADDRESSMODE_SHIFT,
+  D3DVS_ADDRMODE_RELATIVE     = 1 << D3DVS_ADDRESSMODE_SHIFT,
+  D3DVS_ADDRMODE_FORCE_DWORD  = 0x7FFFFFFF
+} D3DVS_ADDRESSMODE_TYPE;
+
+#define D3DVS_SWIZZLE_SHIFT      16
+#define D3DVS_SWIZZLE_MASK       (0xFF << D3DVS_SWIZZLE_SHIFT)
+
+#define D3DSP_SWIZZLE_SHIFT      16
+#define D3DSP_SWIZZLE_MASK       (0xFF << D3DSP_SWIZZLE_SHIFT)
+
+#define D3DVS_X_X       (0 << D3DVS_SWIZZLE_SHIFT)
+#define D3DVS_X_Y       (1 << D3DVS_SWIZZLE_SHIFT)
+#define D3DVS_X_Z       (2 << D3DVS_SWIZZLE_SHIFT)
+#define D3DVS_X_W       (3 << D3DVS_SWIZZLE_SHIFT)
+
+#define D3DVS_Y_X       (0 << (D3DVS_SWIZZLE_SHIFT + 2))
+#define D3DVS_Y_Y       (1 << (D3DVS_SWIZZLE_SHIFT + 2))
+#define D3DVS_Y_Z       (2 << (D3DVS_SWIZZLE_SHIFT + 2))
+#define D3DVS_Y_W       (3 << (D3DVS_SWIZZLE_SHIFT + 2))
+
+#define D3DVS_Z_X       (0 << (D3DVS_SWIZZLE_SHIFT + 4))
+#define D3DVS_Z_Y       (1 << (D3DVS_SWIZZLE_SHIFT + 4))
+#define D3DVS_Z_Z       (2 << (D3DVS_SWIZZLE_SHIFT + 4))
+#define D3DVS_Z_W       (3 << (D3DVS_SWIZZLE_SHIFT + 4))
+
+#define D3DVS_W_X       (0 << (D3DVS_SWIZZLE_SHIFT + 6))
+#define D3DVS_W_Y       (1 << (D3DVS_SWIZZLE_SHIFT + 6))
+#define D3DVS_W_Z       (2 << (D3DVS_SWIZZLE_SHIFT + 6))
+#define D3DVS_W_W       (3 << (D3DVS_SWIZZLE_SHIFT + 6))
+
+#define D3DVS_NOSWIZZLE (D3DVS_X_X | D3DVS_Y_Y | D3DVS_Z_Z | D3DVS_W_W)
+
+#define D3DSP_NOSWIZZLE \
+    ((0 << (D3DSP_SWIZZLE_SHIFT + 0)) | (1 << (D3DSP_SWIZZLE_SHIFT + 2)) | (2 << (D3DSP_SWIZZLE_SHIFT + 4)) | (3 << (D3DSP_SWIZZLE_SHIFT + 6)))
+
+#define D3DSP_SRCMOD_SHIFT      24
+#define D3DSP_SRCMOD_MASK       (0xF << D3DSP_SRCMOD_SHIFT)
+
+typedef enum _D3DSHADER_PARAM_SRCMOD_TYPE {
+  D3DSPSM_NONE         =  0 << D3DSP_SRCMOD_SHIFT,
+  D3DSPSM_NEG          =  1 << D3DSP_SRCMOD_SHIFT,
+  D3DSPSM_BIAS         =  2 << D3DSP_SRCMOD_SHIFT,
+  D3DSPSM_BIASNEG      =  3 << D3DSP_SRCMOD_SHIFT,
+  D3DSPSM_SIGN         =  4 << D3DSP_SRCMOD_SHIFT,
+  D3DSPSM_SIGNNEG      =  5 << D3DSP_SRCMOD_SHIFT,
+  D3DSPSM_COMP         =  6 << D3DSP_SRCMOD_SHIFT,
+  D3DSPSM_X2           =  7 << D3DSP_SRCMOD_SHIFT,
+  D3DSPSM_X2NEG        =  8 << D3DSP_SRCMOD_SHIFT,
+  D3DSPSM_DZ           =  9 << D3DSP_SRCMOD_SHIFT,
+  D3DSPSM_DW           = 10 << D3DSP_SRCMOD_SHIFT,
+  D3DSPSM_FORCE_DWORD  = 0x7FFFFFFF
+} D3DSHADER_PARAM_SRCMOD_TYPE;
+
+#define D3DPS_VERSION(major, minor) (0xFFFF0000 | ((major) << 8) | (minor))
+#define D3DVS_VERSION(major, minor) (0xFFFE0000 | ((major) << 8) | (minor))
+#define D3DSHADER_VERSION_MAJOR(version) (((version) >> 8) & 0xFF)
+#define D3DSHADER_VERSION_MINOR(version) (((version) >> 0) & 0xFF)
+
+#define D3DSI_COMMENTSIZE_SHIFT 16
+#define D3DSI_COMMENTSIZE_MASK (0x7FFF << D3DSI_COMMENTSIZE_SHIFT)
+
+#define D3DSHADER_COMMENT(commentSize) \
+  ((((commentSize) << D3DSI_COMMENTSIZE_SHIFT) & D3DSI_COMMENTSIZE_MASK) | D3DSIO_COMMENT)
+
+#define D3DPS_END() 0x0000FFFF
+#define D3DVS_END() 0x0000FFFF
+
+
+/*****************************************************************************
+ * Direct 3D v8 enumerated types
+ */
+typedef enum _D3DBACKBUFFER_TYPE {
+    D3DBACKBUFFER_TYPE_MONO         = 0,
+    D3DBACKBUFFER_TYPE_LEFT         = 1,
+    D3DBACKBUFFER_TYPE_RIGHT        = 2,
+
+    D3DBACKBUFFER_TYPE_FORCE_DWORD  = 0x7fffffff
+} D3DBACKBUFFER_TYPE;
+
+typedef enum _D3DBASISTYPE{
+   D3DBASIS_BEZIER        = 0,
+   D3DBASIS_BSPLINE       = 1,
+   D3DBASIS_INTERPOLATE   = 2,
+
+   D3DBASIS_FORCE_DWORD   = 0x7fffffff
+} D3DBASISTYPE;
+
+typedef enum _D3DBLEND {
+    D3DBLEND_ZERO               =  1,
+    D3DBLEND_ONE                =  2,
+    D3DBLEND_SRCCOLOR           =  3,
+    D3DBLEND_INVSRCCOLOR        =  4,
+    D3DBLEND_SRCALPHA           =  5,
+    D3DBLEND_INVSRCALPHA        =  6,
+    D3DBLEND_DESTALPHA          =  7,
+    D3DBLEND_INVDESTALPHA       =  8,
+    D3DBLEND_DESTCOLOR          =  9,
+    D3DBLEND_INVDESTCOLOR       = 10,
+    D3DBLEND_SRCALPHASAT        = 11,
+    D3DBLEND_BOTHSRCALPHA       = 12,
+    D3DBLEND_BOTHINVSRCALPHA    = 13,
+
+    D3DBLEND_FORCE_DWORD        = 0x7fffffff
+} D3DBLEND;
+
+typedef enum _D3DBLENDOP {
+    D3DBLENDOP_ADD              = 1,
+    D3DBLENDOP_SUBTRACT         = 2,
+    D3DBLENDOP_REVSUBTRACT      = 3,
+    D3DBLENDOP_MIN              = 4,
+    D3DBLENDOP_MAX              = 5,
+
+    D3DBLENDOP_FORCE_DWORD      = 0x7fffffff
+} D3DBLENDOP;
+
+typedef enum _D3DCMPFUNC {
+    D3DCMP_NEVER                = 1,
+    D3DCMP_LESS                 = 2,
+    D3DCMP_EQUAL                = 3,
+    D3DCMP_LESSEQUAL            = 4,
+    D3DCMP_GREATER              = 5,
+    D3DCMP_NOTEQUAL             = 6,
+    D3DCMP_GREATEREQUAL         = 7,
+    D3DCMP_ALWAYS               = 8,
+
+    D3DCMP_FORCE_DWORD          = 0x7fffffff
+} D3DCMPFUNC;
+
+typedef enum _D3DCUBEMAP_FACES {
+    D3DCUBEMAP_FACE_POSITIVE_X     = 0,
+    D3DCUBEMAP_FACE_NEGATIVE_X     = 1,
+    D3DCUBEMAP_FACE_POSITIVE_Y     = 2,
+    D3DCUBEMAP_FACE_NEGATIVE_Y     = 3,
+    D3DCUBEMAP_FACE_POSITIVE_Z     = 4,
+    D3DCUBEMAP_FACE_NEGATIVE_Z     = 5,
+
+    D3DCUBEMAP_FACE_FORCE_DWORD    = 0xffffffff
+} D3DCUBEMAP_FACES;
+
+typedef enum _D3DCULL {
+    D3DCULL_NONE                = 1,
+    D3DCULL_CW                  = 2,
+    D3DCULL_CCW                 = 3,
+
+    D3DCULL_FORCE_DWORD         = 0x7fffffff
+} D3DCULL;
+
+typedef enum _D3DDEBUGMONITORTOKENS {
+    D3DDMT_ENABLE          = 0,
+    D3DDMT_DISABLE         = 1,
+
+    D3DDMT_FORCE_DWORD     = 0x7fffffff
+} D3DDEBUGMONITORTOKENS;
+
+typedef enum _D3DDEVTYPE {
+    D3DDEVTYPE_HAL         = 1,
+    D3DDEVTYPE_REF         = 2,
+    D3DDEVTYPE_SW          = 3,
+
+    D3DDEVTYPE_FORCE_DWORD = 0xffffffff
+} D3DDEVTYPE;
+
+typedef enum _D3DFILLMODE {
+    D3DFILL_POINT               = 1,
+    D3DFILL_WIREFRAME           = 2,
+    D3DFILL_SOLID               = 3,
+
+    D3DFILL_FORCE_DWORD         = 0x7fffffff
+} D3DFILLMODE;
+
+typedef enum _D3DFOGMODE {
+    D3DFOG_NONE                 = 0,
+    D3DFOG_EXP                  = 1,
+    D3DFOG_EXP2                 = 2,
+    D3DFOG_LINEAR               = 3,
+
+    D3DFOG_FORCE_DWORD          = 0x7fffffff
+} D3DFOGMODE;
+
+typedef enum _D3DFORMAT {
+    D3DFMT_UNKNOWN              =   0,
+
+    D3DFMT_R8G8B8               =  20,
+    D3DFMT_A8R8G8B8             =  21,
+    D3DFMT_X8R8G8B8             =  22,
+    D3DFMT_R5G6B5               =  23,
+    D3DFMT_X1R5G5B5             =  24,
+    D3DFMT_A1R5G5B5             =  25,
+    D3DFMT_A4R4G4B4             =  26,
+    D3DFMT_R3G3B2               =  27,
+    D3DFMT_A8                   =  28,
+    D3DFMT_A8R3G3B2             =  29,
+    D3DFMT_X4R4G4B4             =  30,
+    D3DFMT_A2B10G10R10          =  31,
+    D3DFMT_G16R16               =  34,
+
+    D3DFMT_A8P8                 =  40,
+    D3DFMT_P8                   =  41,
+
+    D3DFMT_L8                   =  50,
+    D3DFMT_A8L8                 =  51,
+    D3DFMT_A4L4                 =  52,
+
+    D3DFMT_V8U8                 =  60,
+    D3DFMT_L6V5U5               =  61,
+    D3DFMT_X8L8V8U8             =  62,
+    D3DFMT_Q8W8V8U8             =  63,
+    D3DFMT_V16U16               =  64,
+    D3DFMT_W11V11U10            =  65,
+    D3DFMT_A2W10V10U10          =  67,
+
+    D3DFMT_UYVY                 =  MAKEFOURCC('U', 'Y', 'V', 'Y'),
+    D3DFMT_YUY2                 =  MAKEFOURCC('Y', 'U', 'Y', '2'),
+    D3DFMT_DXT1                 =  MAKEFOURCC('D', 'X', 'T', '1'),
+    D3DFMT_DXT2                 =  MAKEFOURCC('D', 'X', 'T', '2'),
+    D3DFMT_DXT3                 =  MAKEFOURCC('D', 'X', 'T', '3'),
+    D3DFMT_DXT4                 =  MAKEFOURCC('D', 'X', 'T', '4'),
+    D3DFMT_DXT5                 =  MAKEFOURCC('D', 'X', 'T', '5'),
+
+    D3DFMT_D16_LOCKABLE         =  70,
+    D3DFMT_D32                  =  71,
+    D3DFMT_D15S1                =  73,
+    D3DFMT_D24S8                =  75,
+    D3DFMT_D16                  =  80,
+    D3DFMT_D24X8                =  77,
+    D3DFMT_D24X4S4              =  79,
+
+    D3DFMT_VERTEXDATA           = 100,
+    D3DFMT_INDEX16              = 101,
+    D3DFMT_INDEX32              = 102,
+
+    D3DFMT_FORCE_DWORD          = 0xFFFFFFFF
+} D3DFORMAT;
+
+typedef enum _D3DLIGHTTYPE {
+    D3DLIGHT_POINT          = 1,
+    D3DLIGHT_SPOT           = 2,
+    D3DLIGHT_DIRECTIONAL    = 3,
+
+    D3DLIGHT_FORCE_DWORD    = 0x7fffffff
+} D3DLIGHTTYPE;
+
+typedef enum _D3DMATERIALCOLORSOURCE {
+    D3DMCS_MATERIAL         = 0,
+    D3DMCS_COLOR1           = 1,
+    D3DMCS_COLOR2           = 2,
+
+    D3DMCS_FORCE_DWORD      = 0x7fffffff
+} D3DMATERIALCOLORSOURCE;
+
+typedef enum _D3DMULTISAMPLE_TYPE {
+    D3DMULTISAMPLE_NONE            =  0,
+    D3DMULTISAMPLE_2_SAMPLES       =  2,
+    D3DMULTISAMPLE_3_SAMPLES       =  3,
+    D3DMULTISAMPLE_4_SAMPLES       =  4,
+    D3DMULTISAMPLE_5_SAMPLES       =  5,
+    D3DMULTISAMPLE_6_SAMPLES       =  6,
+    D3DMULTISAMPLE_7_SAMPLES       =  7,
+    D3DMULTISAMPLE_8_SAMPLES       =  8,
+    D3DMULTISAMPLE_9_SAMPLES       =  9,
+    D3DMULTISAMPLE_10_SAMPLES      = 10,
+    D3DMULTISAMPLE_11_SAMPLES      = 11,
+    D3DMULTISAMPLE_12_SAMPLES      = 12,
+    D3DMULTISAMPLE_13_SAMPLES      = 13,
+    D3DMULTISAMPLE_14_SAMPLES      = 14,
+    D3DMULTISAMPLE_15_SAMPLES      = 15,
+    D3DMULTISAMPLE_16_SAMPLES      = 16,
+
+    D3DMULTISAMPLE_FORCE_DWORD     = 0x7fffffff
+} D3DMULTISAMPLE_TYPE;
+
+typedef enum _D3DORDERTYPE {
+   D3DORDER_LINEAR      = 1,
+   D3DORDER_QUADRATIC   = 2,
+   D3DORDER_CUBIC       = 3,
+   D3DORDER_QUINTIC     = 5,
+
+   D3DORDER_FORCE_DWORD = 0x7fffffff
+} D3DORDERTYPE;
+
+typedef enum _D3DPATCHEDGESTYLE {
+   D3DPATCHEDGE_DISCRETE    = 0,
+   D3DPATCHEDGE_CONTINUOUS  = 1,
+
+   D3DPATCHEDGE_FORCE_DWORD = 0x7fffffff,
+} D3DPATCHEDGESTYLE;
+
+typedef enum _D3DPOOL {
+    D3DPOOL_DEFAULT                 = 0,
+    D3DPOOL_MANAGED                 = 1,
+    D3DPOOL_SYSTEMMEM               = 2,
+    D3DPOOL_SCRATCH                 = 3,
+
+    D3DPOOL_FORCE_DWORD             = 0x7fffffff
+} D3DPOOL;
+
+typedef enum _D3DPRIMITIVETYPE {
+    D3DPT_POINTLIST             = 1,
+    D3DPT_LINELIST              = 2,
+    D3DPT_LINESTRIP             = 3,
+    D3DPT_TRIANGLELIST          = 4,
+    D3DPT_TRIANGLESTRIP         = 5,
+    D3DPT_TRIANGLEFAN           = 6,
+
+    D3DPT_FORCE_DWORD           = 0x7fffffff
+} D3DPRIMITIVETYPE;
+
+typedef enum _D3DRENDERSTATETYPE {
+    D3DRS_ZENABLE                   =   7,
+    D3DRS_FILLMODE                  =   8,
+    D3DRS_SHADEMODE                 =   9,
+    D3DRS_LINEPATTERN               =  10,
+    D3DRS_ZWRITEENABLE              =  14,
+    D3DRS_ALPHATESTENABLE           =  15,
+    D3DRS_LASTPIXEL                 =  16,
+    D3DRS_SRCBLEND                  =  19,
+    D3DRS_DESTBLEND                 =  20,
+    D3DRS_CULLMODE                  =  22,
+    D3DRS_ZFUNC                     =  23,
+    D3DRS_ALPHAREF                  =  24,
+    D3DRS_ALPHAFUNC                 =  25,
+    D3DRS_DITHERENABLE              =  26,
+    D3DRS_ALPHABLENDENABLE          =  27,
+    D3DRS_FOGENABLE                 =  28,
+    D3DRS_SPECULARENABLE            =  29,
+    D3DRS_ZVISIBLE                  =  30,
+    D3DRS_FOGCOLOR                  =  34,
+    D3DRS_FOGTABLEMODE              =  35,
+    D3DRS_FOGSTART                  =  36,
+    D3DRS_FOGEND                    =  37,
+    D3DRS_FOGDENSITY                =  38,
+    D3DRS_EDGEANTIALIAS             =  40,
+    D3DRS_ZBIAS                     =  47,
+    D3DRS_RANGEFOGENABLE            =  48,
+    D3DRS_STENCILENABLE             =  52,
+    D3DRS_STENCILFAIL               =  53,
+    D3DRS_STENCILZFAIL              =  54,
+    D3DRS_STENCILPASS               =  55,
+    D3DRS_STENCILFUNC               =  56,
+    D3DRS_STENCILREF                =  57,
+    D3DRS_STENCILMASK               =  58,
+    D3DRS_STENCILWRITEMASK          =  59,
+    D3DRS_TEXTUREFACTOR             =  60,
+    D3DRS_WRAP0                     = 128,
+    D3DRS_WRAP1                     = 129,
+    D3DRS_WRAP2                     = 130,
+    D3DRS_WRAP3                     = 131,
+    D3DRS_WRAP4                     = 132,
+    D3DRS_WRAP5                     = 133,
+    D3DRS_WRAP6                     = 134,
+    D3DRS_WRAP7                     = 135,
+    D3DRS_CLIPPING                  = 136,
+    D3DRS_LIGHTING                  = 137,
+    D3DRS_AMBIENT                   = 139,
+    D3DRS_FOGVERTEXMODE             = 140,
+    D3DRS_COLORVERTEX               = 141,
+    D3DRS_LOCALVIEWER               = 142,
+    D3DRS_NORMALIZENORMALS          = 143,
+    D3DRS_DIFFUSEMATERIALSOURCE     = 145,
+    D3DRS_SPECULARMATERIALSOURCE    = 146,
+    D3DRS_AMBIENTMATERIALSOURCE     = 147,
+    D3DRS_EMISSIVEMATERIALSOURCE    = 148,
+    D3DRS_VERTEXBLEND               = 151,
+    D3DRS_CLIPPLANEENABLE           = 152,
+    D3DRS_SOFTWAREVERTEXPROCESSING  = 153,
+    D3DRS_POINTSIZE                 = 154,
+    D3DRS_POINTSIZE_MIN             = 155,
+    D3DRS_POINTSPRITEENABLE         = 156,
+    D3DRS_POINTSCALEENABLE          = 157,
+    D3DRS_POINTSCALE_A              = 158,
+    D3DRS_POINTSCALE_B              = 159,
+    D3DRS_POINTSCALE_C              = 160,
+    D3DRS_MULTISAMPLEANTIALIAS      = 161,
+    D3DRS_MULTISAMPLEMASK           = 162,
+    D3DRS_PATCHEDGESTYLE            = 163,
+    D3DRS_PATCHSEGMENTS             = 164,
+    D3DRS_DEBUGMONITORTOKEN         = 165,
+    D3DRS_POINTSIZE_MAX             = 166,
+    D3DRS_INDEXEDVERTEXBLENDENABLE  = 167,
+    D3DRS_COLORWRITEENABLE          = 168,
+    D3DRS_TWEENFACTOR               = 170,
+    D3DRS_BLENDOP                   = 171,
+    D3DRS_POSITIONORDER             = 172,
+    D3DRS_NORMALORDER               = 173,
+
+    D3DRS_FORCE_DWORD               = 0x7fffffff
+} D3DRENDERSTATETYPE;
+
+typedef enum _D3DRESOURCETYPE {
+    D3DRTYPE_SURFACE                =  1,
+    D3DRTYPE_VOLUME                 =  2,
+    D3DRTYPE_TEXTURE                =  3,
+    D3DRTYPE_VOLUMETEXTURE          =  4,
+    D3DRTYPE_CUBETEXTURE            =  5,
+    D3DRTYPE_VERTEXBUFFER           =  6,
+    D3DRTYPE_INDEXBUFFER            =  7,
+
+    D3DRTYPE_FORCE_DWORD            = 0x7fffffff
+} D3DRESOURCETYPE;
+
+typedef enum _D3DSHADEMODE {
+    D3DSHADE_FLAT               = 1,
+    D3DSHADE_GOURAUD            = 2,
+    D3DSHADE_PHONG              = 3,
+
+    D3DSHADE_FORCE_DWORD        = 0x7fffffff
+} D3DSHADEMODE;
+
+typedef enum _D3DSTATEBLOCKTYPE {
+    D3DSBT_ALL           = 1,
+    D3DSBT_PIXELSTATE    = 2,
+    D3DSBT_VERTEXSTATE   = 3,
+
+    D3DSBT_FORCE_DWORD   = 0xffffffff
+} D3DSTATEBLOCKTYPE;
+
+typedef enum _D3DSTENCILOP {
+    D3DSTENCILOP_KEEP           = 1,
+    D3DSTENCILOP_ZERO           = 2,
+    D3DSTENCILOP_REPLACE        = 3,
+    D3DSTENCILOP_INCRSAT        = 4,
+    D3DSTENCILOP_DECRSAT        = 5,
+    D3DSTENCILOP_INVERT         = 6,
+    D3DSTENCILOP_INCR           = 7,
+    D3DSTENCILOP_DECR           = 8,
+
+    D3DSTENCILOP_FORCE_DWORD    = 0x7fffffff
+} D3DSTENCILOP;
+
+typedef enum _D3DSWAPEFFECT {
+    D3DSWAPEFFECT_DISCARD         = 1,
+    D3DSWAPEFFECT_FLIP            = 2,
+    D3DSWAPEFFECT_COPY            = 3,
+    D3DSWAPEFFECT_COPY_VSYNC      = 4,
+
+    D3DSWAPEFFECT_FORCE_DWORD     = 0xFFFFFFFF
+} D3DSWAPEFFECT;
+
+typedef enum _D3DTEXTUREADDRESS {
+    D3DTADDRESS_WRAP            = 1,
+    D3DTADDRESS_MIRROR          = 2,
+    D3DTADDRESS_CLAMP           = 3,
+    D3DTADDRESS_BORDER          = 4,
+    D3DTADDRESS_MIRRORONCE      = 5,
+
+    D3DTADDRESS_FORCE_DWORD     = 0x7fffffff
+} D3DTEXTUREADDRESS;
+
+typedef enum _D3DTEXTUREFILTERTYPE {
+    D3DTEXF_NONE            = 0,
+    D3DTEXF_POINT           = 1,
+    D3DTEXF_LINEAR          = 2,
+    D3DTEXF_ANISOTROPIC     = 3,
+    D3DTEXF_FLATCUBIC       = 4,
+    D3DTEXF_GAUSSIANCUBIC   = 5,
+
+    D3DTEXF_FORCE_DWORD     = 0x7fffffff
+} D3DTEXTUREFILTERTYPE;
+
+typedef enum _D3DTEXTUREOP {
+    D3DTOP_DISABLE                   =  1,
+    D3DTOP_SELECTARG1                =  2,
+    D3DTOP_SELECTARG2                =  3,
+    D3DTOP_MODULATE                  =  4,
+    D3DTOP_MODULATE2X                =  5,
+    D3DTOP_MODULATE4X                =  6,
+    D3DTOP_ADD                       =  7,
+    D3DTOP_ADDSIGNED                 =  8,
+    D3DTOP_ADDSIGNED2X               =  9,
+    D3DTOP_SUBTRACT                  = 10,
+    D3DTOP_ADDSMOOTH                 = 11,
+    D3DTOP_BLENDDIFFUSEALPHA         = 12,
+    D3DTOP_BLENDTEXTUREALPHA         = 13,
+    D3DTOP_BLENDFACTORALPHA          = 14,
+    D3DTOP_BLENDTEXTUREALPHAPM       = 15,
+    D3DTOP_BLENDCURRENTALPHA         = 16,
+    D3DTOP_PREMODULATE               = 17,
+    D3DTOP_MODULATEALPHA_ADDCOLOR    = 18,
+    D3DTOP_MODULATECOLOR_ADDALPHA    = 19,
+    D3DTOP_MODULATEINVALPHA_ADDCOLOR = 20,
+    D3DTOP_MODULATEINVCOLOR_ADDALPHA = 21,
+    D3DTOP_BUMPENVMAP                = 22,
+    D3DTOP_BUMPENVMAPLUMINANCE       = 23,
+    D3DTOP_DOTPRODUCT3               = 24,
+    D3DTOP_MULTIPLYADD               = 25,
+    D3DTOP_LERP                      = 26,
+
+    D3DTOP_FORCE_DWORD               = 0x7fffffff,
+} D3DTEXTUREOP;
+
+typedef enum _D3DTEXTURESTAGESTATETYPE {
+    D3DTSS_COLOROP               =  1,
+    D3DTSS_COLORARG1             =  2,
+    D3DTSS_COLORARG2             =  3,
+    D3DTSS_ALPHAOP               =  4,
+    D3DTSS_ALPHAARG1             =  5,
+    D3DTSS_ALPHAARG2             =  6,
+    D3DTSS_BUMPENVMAT00          =  7,
+    D3DTSS_BUMPENVMAT01          =  8,
+    D3DTSS_BUMPENVMAT10          =  9,
+    D3DTSS_BUMPENVMAT11          = 10,
+    D3DTSS_TEXCOORDINDEX         = 11,
+    D3DTSS_ADDRESSU              = 13,
+    D3DTSS_ADDRESSV              = 14,
+    D3DTSS_BORDERCOLOR           = 15,
+    D3DTSS_MAGFILTER             = 16,
+    D3DTSS_MINFILTER             = 17,
+    D3DTSS_MIPFILTER             = 18,
+    D3DTSS_MIPMAPLODBIAS         = 19,
+    D3DTSS_MAXMIPLEVEL           = 20,
+    D3DTSS_MAXANISOTROPY         = 21,
+    D3DTSS_BUMPENVLSCALE         = 22,
+    D3DTSS_BUMPENVLOFFSET        = 23,
+    D3DTSS_TEXTURETRANSFORMFLAGS = 24,
+    D3DTSS_ADDRESSW              = 25,
+    D3DTSS_COLORARG0             = 26,
+    D3DTSS_ALPHAARG0             = 27,
+    D3DTSS_RESULTARG             = 28,
+
+    D3DTSS_FORCE_DWORD           = 0x7fffffff
+} D3DTEXTURESTAGESTATETYPE;
+
+typedef enum _D3DTEXTURETRANSFORMFLAGS {
+    D3DTTFF_DISABLE         =   0,
+    D3DTTFF_COUNT1          =   1,
+    D3DTTFF_COUNT2          =   2,
+    D3DTTFF_COUNT3          =   3,
+    D3DTTFF_COUNT4          =   4,
+    D3DTTFF_PROJECTED       = 256,
+
+    D3DTTFF_FORCE_DWORD     = 0x7fffffff
+} D3DTEXTURETRANSFORMFLAGS;
+
+typedef enum _D3DTRANSFORMSTATETYPE {
+    D3DTS_VIEW            =  2,
+    D3DTS_PROJECTION      =  3,
+    D3DTS_TEXTURE0        = 16,
+    D3DTS_TEXTURE1        = 17,
+    D3DTS_TEXTURE2        = 18,
+    D3DTS_TEXTURE3        = 19,
+    D3DTS_TEXTURE4        = 20,
+    D3DTS_TEXTURE5        = 21,
+    D3DTS_TEXTURE6        = 22,
+    D3DTS_TEXTURE7        = 23,
+
+    D3DTS_FORCE_DWORD     = 0x7fffffff
+} D3DTRANSFORMSTATETYPE;
+
+typedef enum _D3DVERTEXBLENDFLAGS {
+    D3DVBF_DISABLE  =   0,
+    D3DVBF_1WEIGHTS =   1,
+    D3DVBF_2WEIGHTS =   2,
+    D3DVBF_3WEIGHTS =   3,
+    D3DVBF_TWEENING = 255,
+    D3DVBF_0WEIGHTS = 256
+} D3DVERTEXBLENDFLAGS;
+
+typedef enum _D3DZBUFFERTYPE {
+    D3DZB_FALSE                 = 0,
+    D3DZB_TRUE                  = 1,
+    D3DZB_USEW                  = 2,
+
+    D3DZB_FORCE_DWORD           = 0x7fffffff
+} D3DZBUFFERTYPE;
+
+
+/*****************************************************************************
+ * Direct 3D v8 typedefs
+ */
+typedef DWORD D3DCOLOR;
+
+/*****************************************************************************
+ * Direct 3D v8 structures
+ */
+typedef struct _D3DADAPTER_IDENTIFIER8 {
+    char            Driver[MAX_DEVICE_IDENTIFIER_STRING];
+    char            Description[MAX_DEVICE_IDENTIFIER_STRING];
+
+    LARGE_INTEGER   DriverVersion;
+    DWORD           VendorId;
+    DWORD           DeviceId;
+    DWORD           SubSysId;
+    DWORD           Revision;
+
+    GUID            DeviceIdentifier;
+
+    DWORD           WHQLLevel;
+} D3DADAPTER_IDENTIFIER8;
+
+typedef struct _D3DBOX {
+    UINT                Left;
+    UINT                Top;
+    UINT                Right;
+    UINT                Bottom;
+    UINT                Front;
+    UINT                Back;
+} D3DBOX;
+
+typedef struct _D3DCLIPSTATUS8 {
+   DWORD ClipUnion;
+   DWORD ClipIntersection;
+} D3DCLIPSTATUS8;
+
+typedef struct _D3DCOLORVALUE {
+    float r;
+    float g;
+    float b;
+    float a;
+} D3DCOLORVALUE;
+
+typedef struct _D3DDEVICE_CREATION_PARAMETERS {
+    UINT          AdapterOrdinal;
+    D3DDEVTYPE    DeviceType;
+    HWND          hFocusWindow;
+    DWORD         BehaviorFlags;
+} D3DDEVICE_CREATION_PARAMETERS;
+
+typedef struct _D3DDISPLAYMODE {
+    UINT            Width;
+    UINT            Height;
+    UINT            RefreshRate;
+    D3DFORMAT       Format;
+} D3DDISPLAYMODE;
+
+typedef struct _D3DGAMMARAMP {
+    WORD                red  [256];
+    WORD                green[256];
+    WORD                blue [256];
+} D3DGAMMARAMP;
+
+typedef struct _D3DINDEXBUFFER_DESC {
+    D3DFORMAT           Format;
+    D3DRESOURCETYPE     Type;
+    DWORD               Usage;
+    D3DPOOL             Pool;
+    UINT                Size;
+} D3DINDEXBUFFER_DESC;
+
+#ifndef D3DVECTOR_DEFINED
+typedef struct _D3DVECTOR {
+    float x;
+    float y;
+    float z;
+} D3DVECTOR;
+#define D3DVECTOR_DEFINED
+#endif
+
+typedef struct _D3DLIGHT8 {
+    D3DLIGHTTYPE    Type;
+    D3DCOLORVALUE   Diffuse;
+    D3DCOLORVALUE   Specular;
+    D3DCOLORVALUE   Ambient;
+    D3DVECTOR       Position;
+    D3DVECTOR       Direction;
+    float           Range;
+    float           Falloff;
+    float           Attenuation0;
+    float           Attenuation1;
+    float           Attenuation2;
+    float           Theta;
+    float           Phi;
+} D3DLIGHT8;
+
+typedef struct _D3DLINEPATTERN {
+    WORD    wRepeatFactor;
+    WORD    wLinePattern;
+} D3DLINEPATTERN;
+
+typedef struct _D3DLOCKED_BOX {
+    INT                 RowPitch;
+    INT                 SlicePitch;
+    void*               pBits;
+} D3DLOCKED_BOX;
+
+typedef struct _D3DLOCKED_RECT {
+    INT                 Pitch;
+    void*               pBits;
+} D3DLOCKED_RECT;
+
+typedef struct _D3DMATERIAL8 {
+    D3DCOLORVALUE   Diffuse;
+    D3DCOLORVALUE   Ambient;
+    D3DCOLORVALUE   Specular;
+    D3DCOLORVALUE   Emissive;
+    float           Power;
+} D3DMATERIAL8;
+
+typedef struct _D3DMATRIX {
+    union {
+        struct {
+            float        _11, _12, _13, _14;
+            float        _21, _22, _23, _24;
+            float        _31, _32, _33, _34;
+            float        _41, _42, _43, _44;
+        } DUMMYSTRUCTNAME;
+        float m[4][4];
+    } DUMMYUNIONNAME;
+} D3DMATRIX;
+
+typedef struct _D3DPRESENT_PARAMETERS_ {
+    UINT                    BackBufferWidth;
+    UINT                    BackBufferHeight;
+    D3DFORMAT               BackBufferFormat;
+    UINT                    BackBufferCount;
+
+    D3DMULTISAMPLE_TYPE     MultiSampleType;
+
+    D3DSWAPEFFECT           SwapEffect;
+    HWND                    hDeviceWindow;
+    BOOL                    Windowed;
+    BOOL                    EnableAutoDepthStencil;
+    D3DFORMAT               AutoDepthStencilFormat;
+    DWORD                   Flags;
+
+    UINT                    FullScreen_RefreshRateInHz;
+    UINT                    FullScreen_PresentationInterval;
+
+} D3DPRESENT_PARAMETERS;
+
+#define D3DPRESENTFLAG_LOCKABLE_BACKBUFFER  0x00000001
+
+typedef struct _D3DRANGE {
+    UINT                Offset;
+    UINT                Size;
+} D3DRANGE;
+
+typedef struct _D3DRASTER_STATUS {
+    BOOL            InVBlank;
+    UINT            ScanLine;
+} D3DRASTER_STATUS;
+
+typedef struct _D3DRECT {
+    LONG x1;
+    LONG y1;
+    LONG x2;
+    LONG y2;
+} D3DRECT;
+
+typedef struct _D3DRECTPATCH_INFO {
+    UINT                StartVertexOffsetWidth;
+    UINT                StartVertexOffsetHeight;
+    UINT                Width;
+    UINT                Height;
+    UINT                Stride;
+    D3DBASISTYPE        Basis;
+    D3DORDERTYPE        Order;
+} D3DRECTPATCH_INFO;
+
+typedef struct _D3DSURFACE_DESC {
+    D3DFORMAT           Format;
+    D3DRESOURCETYPE     Type;
+    DWORD               Usage;
+    D3DPOOL             Pool;
+    UINT                Size;
+    D3DMULTISAMPLE_TYPE MultiSampleType;
+    UINT                Width;
+    UINT                Height;
+} D3DSURFACE_DESC;
+
+typedef struct _D3DTRIPATCH_INFO {
+    UINT                StartVertexOffset;
+    UINT                NumVertices;
+    D3DBASISTYPE        Basis;
+    D3DORDERTYPE        Order;
+} D3DTRIPATCH_INFO;
+
+typedef struct _D3DVERTEXBUFFER_DESC {
+    D3DFORMAT           Format;
+    D3DRESOURCETYPE     Type;
+    DWORD               Usage;
+    D3DPOOL             Pool;
+    UINT                Size;
+    DWORD               FVF;
+} D3DVERTEXBUFFER_DESC;
+
+typedef struct _D3DVIEWPORT8 {
+    DWORD       X;
+    DWORD       Y;
+    DWORD       Width;
+    DWORD       Height;
+    float       MinZ;
+    float       MaxZ;
+} D3DVIEWPORT8;
+
+typedef struct _D3DVOLUME_DESC {
+    D3DFORMAT           Format;
+    D3DRESOURCETYPE     Type;
+    DWORD               Usage;
+    D3DPOOL             Pool;
+    UINT                Size;
+    UINT                Width;
+    UINT                Height;
+    UINT                Depth;
+} D3DVOLUME_DESC;
+
+#endif  /* __WINE_D3D8TYPES_H */