]> git.xonotic.org Git - xonotic/xonotic.git/blobdiff - misc/builddeps/osx/sdl/SDL2.framework/Versions/A/Headers/SDL_opengl.h
Another attempt at fixing OSX SDL build.
[xonotic/xonotic.git] / misc / builddeps / osx / sdl / SDL2.framework / Versions / A / Headers / SDL_opengl.h
diff --git a/misc/builddeps/osx/sdl/SDL2.framework/Versions/A/Headers/SDL_opengl.h b/misc/builddeps/osx/sdl/SDL2.framework/Versions/A/Headers/SDL_opengl.h
new file mode 100644 (file)
index 0000000..6685be7
--- /dev/null
@@ -0,0 +1,2183 @@
+/*
+  Simple DirectMedia Layer
+  Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
+
+  This software is provided 'as-is', without any express or implied
+  warranty.  In no event will the authors be held liable for any damages
+  arising from the use of this software.
+
+  Permission is granted to anyone to use this software for any purpose,
+  including commercial applications, and to alter it and redistribute it
+  freely, subject to the following restrictions:
+
+  1. The origin of this software must not be misrepresented; you must not
+     claim that you wrote the original software. If you use this software
+     in a product, an acknowledgment in the product documentation would be
+     appreciated but is not required.
+  2. Altered source versions must be plainly marked as such, and must not be
+     misrepresented as being the original software.
+  3. This notice may not be removed or altered from any source distribution.
+*/
+
+/**
+ *  \file SDL_opengl.h
+ *
+ *  This is a simple file to encapsulate the OpenGL API headers.
+ */
+
+/**
+ *  \def NO_SDL_GLEXT
+ *
+ *  Define this if you have your own version of glext.h and want to disable the
+ *  version included in SDL_opengl.h.
+ */
+
+#ifndef SDL_opengl_h_
+#define SDL_opengl_h_
+
+#include "SDL_config.h"
+
+#ifndef __IPHONEOS__  /* No OpenGL on iOS. */
+
+/*
+ * Mesa 3-D graphics library
+ *
+ * Copyright (C) 1999-2006  Brian Paul   All Rights Reserved.
+ * Copyright (C) 2009  VMware, Inc.  All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
+ * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
+ * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
+ * OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+#ifndef __gl_h_
+#define __gl_h_
+
+#if defined(USE_MGL_NAMESPACE)
+#include "gl_mangle.h"
+#endif
+
+
+/**********************************************************************
+ * Begin system-specific stuff.
+ */
+
+#if defined(_WIN32) && !defined(__WIN32__) && !defined(__CYGWIN__)
+#define __WIN32__
+#endif
+
+#if defined(__WIN32__) && !defined(__CYGWIN__)
+#  if (defined(_MSC_VER) || defined(__MINGW32__)) && defined(BUILD_GL32) /* tag specify we're building mesa as a DLL */
+#    define GLAPI __declspec(dllexport)
+#  elif (defined(_MSC_VER) || defined(__MINGW32__)) && defined(_DLL) /* tag specifying we're building for DLL runtime support */
+#    define GLAPI __declspec(dllimport)
+#  else /* for use with static link lib build of Win32 edition only */
+#    define GLAPI extern
+#  endif /* _STATIC_MESA support */
+#  if defined(__MINGW32__) && defined(GL_NO_STDCALL) || defined(UNDER_CE)  /* The generated DLLs by MingW with STDCALL are not compatible with the ones done by Microsoft's compilers */
+#    define GLAPIENTRY 
+#  else
+#    define GLAPIENTRY __stdcall
+#  endif
+#elif defined(__CYGWIN__) && defined(USE_OPENGL32) /* use native windows opengl32 */
+#  define GLAPI extern
+#  define GLAPIENTRY __stdcall
+#elif defined(__OS2__) || defined(__EMX__) /* native os/2 opengl */
+#  define GLAPI extern
+#  define GLAPIENTRY _System
+#  define APIENTRY _System
+#  if defined(__GNUC__) && !defined(_System)
+#    define _System
+#  endif
+#elif (defined(__GNUC__) && __GNUC__ >= 4) || (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x590))
+#  define GLAPI __attribute__((visibility("default")))
+#  define GLAPIENTRY
+#endif /* WIN32 && !CYGWIN */
+
+/*
+ * WINDOWS: Include windows.h here to define APIENTRY.
+ * It is also useful when applications include this file by
+ * including only glut.h, since glut.h depends on windows.h.
+ * Applications needing to include windows.h with parms other
+ * than "WIN32_LEAN_AND_MEAN" may include windows.h before
+ * glut.h or gl.h.
+ */
+#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__)
+#ifndef WIN32_LEAN_AND_MEAN
+#define WIN32_LEAN_AND_MEAN 1
+#endif
+#ifndef NOMINMAX   /* don't define min() and max(). */
+#define NOMINMAX
+#endif
+#include <windows.h>
+#endif
+
+#ifndef GLAPI
+#define GLAPI extern
+#endif
+
+#ifndef GLAPIENTRY
+#define GLAPIENTRY
+#endif
+
+#ifndef APIENTRY
+#define APIENTRY GLAPIENTRY
+#endif
+
+/* "P" suffix to be used for a pointer to a function */
+#ifndef APIENTRYP
+#define APIENTRYP APIENTRY *
+#endif
+
+#ifndef GLAPIENTRYP
+#define GLAPIENTRYP GLAPIENTRY *
+#endif
+
+#if defined(PRAGMA_EXPORT_SUPPORTED)
+#pragma export on
+#endif
+
+/*
+ * End system-specific stuff.
+ **********************************************************************/
+
+
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+
+
+#define GL_VERSION_1_1   1
+#define GL_VERSION_1_2   1
+#define GL_VERSION_1_3   1
+#define GL_ARB_imaging   1
+
+
+/*
+ * Datatypes
+ */
+typedef unsigned int   GLenum;
+typedef unsigned char  GLboolean;
+typedef unsigned int   GLbitfield;
+typedef void           GLvoid;
+typedef signed char    GLbyte;         /* 1-byte signed */
+typedef short          GLshort;        /* 2-byte signed */
+typedef int            GLint;          /* 4-byte signed */
+typedef unsigned char  GLubyte;        /* 1-byte unsigned */
+typedef unsigned short GLushort;       /* 2-byte unsigned */
+typedef unsigned int   GLuint;         /* 4-byte unsigned */
+typedef int            GLsizei;        /* 4-byte signed */
+typedef float          GLfloat;        /* single precision float */
+typedef float          GLclampf;       /* single precision float in [0,1] */
+typedef double         GLdouble;       /* double precision float */
+typedef double         GLclampd;       /* double precision float in [0,1] */
+
+
+
+/*
+ * Constants
+ */
+
+/* Boolean values */
+#define GL_FALSE                               0
+#define GL_TRUE                                        1
+
+/* Data types */
+#define GL_BYTE                                        0x1400
+#define GL_UNSIGNED_BYTE                       0x1401
+#define GL_SHORT                               0x1402
+#define GL_UNSIGNED_SHORT                      0x1403
+#define GL_INT                                 0x1404
+#define GL_UNSIGNED_INT                                0x1405
+#define GL_FLOAT                               0x1406
+#define GL_2_BYTES                             0x1407
+#define GL_3_BYTES                             0x1408
+#define GL_4_BYTES                             0x1409
+#define GL_DOUBLE                              0x140A
+
+/* Primitives */
+#define GL_POINTS                              0x0000
+#define GL_LINES                               0x0001
+#define GL_LINE_LOOP                           0x0002
+#define GL_LINE_STRIP                          0x0003
+#define GL_TRIANGLES                           0x0004
+#define GL_TRIANGLE_STRIP                      0x0005
+#define GL_TRIANGLE_FAN                                0x0006
+#define GL_QUADS                               0x0007
+#define GL_QUAD_STRIP                          0x0008
+#define GL_POLYGON                             0x0009
+
+/* Vertex Arrays */
+#define GL_VERTEX_ARRAY                                0x8074
+#define GL_NORMAL_ARRAY                                0x8075
+#define GL_COLOR_ARRAY                         0x8076
+#define GL_INDEX_ARRAY                         0x8077
+#define GL_TEXTURE_COORD_ARRAY                 0x8078
+#define GL_EDGE_FLAG_ARRAY                     0x8079
+#define GL_VERTEX_ARRAY_SIZE                   0x807A
+#define GL_VERTEX_ARRAY_TYPE                   0x807B
+#define GL_VERTEX_ARRAY_STRIDE                 0x807C
+#define GL_NORMAL_ARRAY_TYPE                   0x807E
+#define GL_NORMAL_ARRAY_STRIDE                 0x807F
+#define GL_COLOR_ARRAY_SIZE                    0x8081
+#define GL_COLOR_ARRAY_TYPE                    0x8082
+#define GL_COLOR_ARRAY_STRIDE                  0x8083
+#define GL_INDEX_ARRAY_TYPE                    0x8085
+#define GL_INDEX_ARRAY_STRIDE                  0x8086
+#define GL_TEXTURE_COORD_ARRAY_SIZE            0x8088
+#define GL_TEXTURE_COORD_ARRAY_TYPE            0x8089
+#define GL_TEXTURE_COORD_ARRAY_STRIDE          0x808A
+#define GL_EDGE_FLAG_ARRAY_STRIDE              0x808C
+#define GL_VERTEX_ARRAY_POINTER                        0x808E
+#define GL_NORMAL_ARRAY_POINTER                        0x808F
+#define GL_COLOR_ARRAY_POINTER                 0x8090
+#define GL_INDEX_ARRAY_POINTER                 0x8091
+#define GL_TEXTURE_COORD_ARRAY_POINTER         0x8092
+#define GL_EDGE_FLAG_ARRAY_POINTER             0x8093
+#define GL_V2F                                 0x2A20
+#define GL_V3F                                 0x2A21
+#define GL_C4UB_V2F                            0x2A22
+#define GL_C4UB_V3F                            0x2A23
+#define GL_C3F_V3F                             0x2A24
+#define GL_N3F_V3F                             0x2A25
+#define GL_C4F_N3F_V3F                         0x2A26
+#define GL_T2F_V3F                             0x2A27
+#define GL_T4F_V4F                             0x2A28
+#define GL_T2F_C4UB_V3F                                0x2A29
+#define GL_T2F_C3F_V3F                         0x2A2A
+#define GL_T2F_N3F_V3F                         0x2A2B
+#define GL_T2F_C4F_N3F_V3F                     0x2A2C
+#define GL_T4F_C4F_N3F_V4F                     0x2A2D
+
+/* Matrix Mode */
+#define GL_MATRIX_MODE                         0x0BA0
+#define GL_MODELVIEW                           0x1700
+#define GL_PROJECTION                          0x1701
+#define GL_TEXTURE                             0x1702
+
+/* Points */
+#define GL_POINT_SMOOTH                                0x0B10
+#define GL_POINT_SIZE                          0x0B11
+#define GL_POINT_SIZE_GRANULARITY              0x0B13
+#define GL_POINT_SIZE_RANGE                    0x0B12
+
+/* Lines */
+#define GL_LINE_SMOOTH                         0x0B20
+#define GL_LINE_STIPPLE                                0x0B24
+#define GL_LINE_STIPPLE_PATTERN                        0x0B25
+#define GL_LINE_STIPPLE_REPEAT                 0x0B26
+#define GL_LINE_WIDTH                          0x0B21
+#define GL_LINE_WIDTH_GRANULARITY              0x0B23
+#define GL_LINE_WIDTH_RANGE                    0x0B22
+
+/* Polygons */
+#define GL_POINT                               0x1B00
+#define GL_LINE                                        0x1B01
+#define GL_FILL                                        0x1B02
+#define GL_CW                                  0x0900
+#define GL_CCW                                 0x0901
+#define GL_FRONT                               0x0404
+#define GL_BACK                                        0x0405
+#define GL_POLYGON_MODE                                0x0B40
+#define GL_POLYGON_SMOOTH                      0x0B41
+#define GL_POLYGON_STIPPLE                     0x0B42
+#define GL_EDGE_FLAG                           0x0B43
+#define GL_CULL_FACE                           0x0B44
+#define GL_CULL_FACE_MODE                      0x0B45
+#define GL_FRONT_FACE                          0x0B46
+#define GL_POLYGON_OFFSET_FACTOR               0x8038
+#define GL_POLYGON_OFFSET_UNITS                        0x2A00
+#define GL_POLYGON_OFFSET_POINT                        0x2A01
+#define GL_POLYGON_OFFSET_LINE                 0x2A02
+#define GL_POLYGON_OFFSET_FILL                 0x8037
+
+/* Display Lists */
+#define GL_COMPILE                             0x1300
+#define GL_COMPILE_AND_EXECUTE                 0x1301
+#define GL_LIST_BASE                           0x0B32
+#define GL_LIST_INDEX                          0x0B33
+#define GL_LIST_MODE                           0x0B30
+
+/* Depth buffer */
+#define GL_NEVER                               0x0200
+#define GL_LESS                                        0x0201
+#define GL_EQUAL                               0x0202
+#define GL_LEQUAL                              0x0203
+#define GL_GREATER                             0x0204
+#define GL_NOTEQUAL                            0x0205
+#define GL_GEQUAL                              0x0206
+#define GL_ALWAYS                              0x0207
+#define GL_DEPTH_TEST                          0x0B71
+#define GL_DEPTH_BITS                          0x0D56
+#define GL_DEPTH_CLEAR_VALUE                   0x0B73
+#define GL_DEPTH_FUNC                          0x0B74
+#define GL_DEPTH_RANGE                         0x0B70
+#define GL_DEPTH_WRITEMASK                     0x0B72
+#define GL_DEPTH_COMPONENT                     0x1902
+
+/* Lighting */
+#define GL_LIGHTING                            0x0B50
+#define GL_LIGHT0                              0x4000
+#define GL_LIGHT1                              0x4001
+#define GL_LIGHT2                              0x4002
+#define GL_LIGHT3                              0x4003
+#define GL_LIGHT4                              0x4004
+#define GL_LIGHT5                              0x4005
+#define GL_LIGHT6                              0x4006
+#define GL_LIGHT7                              0x4007
+#define GL_SPOT_EXPONENT                       0x1205
+#define GL_SPOT_CUTOFF                         0x1206
+#define GL_CONSTANT_ATTENUATION                        0x1207
+#define GL_LINEAR_ATTENUATION                  0x1208
+#define GL_QUADRATIC_ATTENUATION               0x1209
+#define GL_AMBIENT                             0x1200
+#define GL_DIFFUSE                             0x1201
+#define GL_SPECULAR                            0x1202
+#define GL_SHININESS                           0x1601
+#define GL_EMISSION                            0x1600
+#define GL_POSITION                            0x1203
+#define GL_SPOT_DIRECTION                      0x1204
+#define GL_AMBIENT_AND_DIFFUSE                 0x1602
+#define GL_COLOR_INDEXES                       0x1603
+#define GL_LIGHT_MODEL_TWO_SIDE                        0x0B52
+#define GL_LIGHT_MODEL_LOCAL_VIEWER            0x0B51
+#define GL_LIGHT_MODEL_AMBIENT                 0x0B53
+#define GL_FRONT_AND_BACK                      0x0408
+#define GL_SHADE_MODEL                         0x0B54
+#define GL_FLAT                                        0x1D00
+#define GL_SMOOTH                              0x1D01
+#define GL_COLOR_MATERIAL                      0x0B57
+#define GL_COLOR_MATERIAL_FACE                 0x0B55
+#define GL_COLOR_MATERIAL_PARAMETER            0x0B56
+#define GL_NORMALIZE                           0x0BA1
+
+/* User clipping planes */
+#define GL_CLIP_PLANE0                         0x3000
+#define GL_CLIP_PLANE1                         0x3001
+#define GL_CLIP_PLANE2                         0x3002
+#define GL_CLIP_PLANE3                         0x3003
+#define GL_CLIP_PLANE4                         0x3004
+#define GL_CLIP_PLANE5                         0x3005
+
+/* Accumulation buffer */
+#define GL_ACCUM_RED_BITS                      0x0D58
+#define GL_ACCUM_GREEN_BITS                    0x0D59
+#define GL_ACCUM_BLUE_BITS                     0x0D5A
+#define GL_ACCUM_ALPHA_BITS                    0x0D5B
+#define GL_ACCUM_CLEAR_VALUE                   0x0B80
+#define GL_ACCUM                               0x0100
+#define GL_ADD                                 0x0104
+#define GL_LOAD                                        0x0101
+#define GL_MULT                                        0x0103
+#define GL_RETURN                              0x0102
+
+/* Alpha testing */
+#define GL_ALPHA_TEST                          0x0BC0
+#define GL_ALPHA_TEST_REF                      0x0BC2
+#define GL_ALPHA_TEST_FUNC                     0x0BC1
+
+/* Blending */
+#define GL_BLEND                               0x0BE2
+#define GL_BLEND_SRC                           0x0BE1
+#define GL_BLEND_DST                           0x0BE0
+#define GL_ZERO                                        0
+#define GL_ONE                                 1
+#define GL_SRC_COLOR                           0x0300
+#define GL_ONE_MINUS_SRC_COLOR                 0x0301
+#define GL_SRC_ALPHA                           0x0302
+#define GL_ONE_MINUS_SRC_ALPHA                 0x0303
+#define GL_DST_ALPHA                           0x0304
+#define GL_ONE_MINUS_DST_ALPHA                 0x0305
+#define GL_DST_COLOR                           0x0306
+#define GL_ONE_MINUS_DST_COLOR                 0x0307
+#define GL_SRC_ALPHA_SATURATE                  0x0308
+
+/* Render Mode */
+#define GL_FEEDBACK                            0x1C01
+#define GL_RENDER                              0x1C00
+#define GL_SELECT                              0x1C02
+
+/* Feedback */
+#define GL_2D                                  0x0600
+#define GL_3D                                  0x0601
+#define GL_3D_COLOR                            0x0602
+#define GL_3D_COLOR_TEXTURE                    0x0603
+#define GL_4D_COLOR_TEXTURE                    0x0604
+#define GL_POINT_TOKEN                         0x0701
+#define GL_LINE_TOKEN                          0x0702
+#define GL_LINE_RESET_TOKEN                    0x0707
+#define GL_POLYGON_TOKEN                       0x0703
+#define GL_BITMAP_TOKEN                                0x0704
+#define GL_DRAW_PIXEL_TOKEN                    0x0705
+#define GL_COPY_PIXEL_TOKEN                    0x0706
+#define GL_PASS_THROUGH_TOKEN                  0x0700
+#define GL_FEEDBACK_BUFFER_POINTER             0x0DF0
+#define GL_FEEDBACK_BUFFER_SIZE                        0x0DF1
+#define GL_FEEDBACK_BUFFER_TYPE                        0x0DF2
+
+/* Selection */
+#define GL_SELECTION_BUFFER_POINTER            0x0DF3
+#define GL_SELECTION_BUFFER_SIZE               0x0DF4
+
+/* Fog */
+#define GL_FOG                                 0x0B60
+#define GL_FOG_MODE                            0x0B65
+#define GL_FOG_DENSITY                         0x0B62
+#define GL_FOG_COLOR                           0x0B66
+#define GL_FOG_INDEX                           0x0B61
+#define GL_FOG_START                           0x0B63
+#define GL_FOG_END                             0x0B64
+#define GL_LINEAR                              0x2601
+#define GL_EXP                                 0x0800
+#define GL_EXP2                                        0x0801
+
+/* Logic Ops */
+#define GL_LOGIC_OP                            0x0BF1
+#define GL_INDEX_LOGIC_OP                      0x0BF1
+#define GL_COLOR_LOGIC_OP                      0x0BF2
+#define GL_LOGIC_OP_MODE                       0x0BF0
+#define GL_CLEAR                               0x1500
+#define GL_SET                                 0x150F
+#define GL_COPY                                        0x1503
+#define GL_COPY_INVERTED                       0x150C
+#define GL_NOOP                                        0x1505
+#define GL_INVERT                              0x150A
+#define GL_AND                                 0x1501
+#define GL_NAND                                        0x150E
+#define GL_OR                                  0x1507
+#define GL_NOR                                 0x1508
+#define GL_XOR                                 0x1506
+#define GL_EQUIV                               0x1509
+#define GL_AND_REVERSE                         0x1502
+#define GL_AND_INVERTED                                0x1504
+#define GL_OR_REVERSE                          0x150B
+#define GL_OR_INVERTED                         0x150D
+
+/* Stencil */
+#define GL_STENCIL_BITS                                0x0D57
+#define GL_STENCIL_TEST                                0x0B90
+#define GL_STENCIL_CLEAR_VALUE                 0x0B91
+#define GL_STENCIL_FUNC                                0x0B92
+#define GL_STENCIL_VALUE_MASK                  0x0B93
+#define GL_STENCIL_FAIL                                0x0B94
+#define GL_STENCIL_PASS_DEPTH_FAIL             0x0B95
+#define GL_STENCIL_PASS_DEPTH_PASS             0x0B96
+#define GL_STENCIL_REF                         0x0B97
+#define GL_STENCIL_WRITEMASK                   0x0B98
+#define GL_STENCIL_INDEX                       0x1901
+#define GL_KEEP                                        0x1E00
+#define GL_REPLACE                             0x1E01
+#define GL_INCR                                        0x1E02
+#define GL_DECR                                        0x1E03
+
+/* Buffers, Pixel Drawing/Reading */
+#define GL_NONE                                        0
+#define GL_LEFT                                        0x0406
+#define GL_RIGHT                               0x0407
+/*GL_FRONT                                     0x0404 */
+/*GL_BACK                                      0x0405 */
+/*GL_FRONT_AND_BACK                            0x0408 */
+#define GL_FRONT_LEFT                          0x0400
+#define GL_FRONT_RIGHT                         0x0401
+#define GL_BACK_LEFT                           0x0402
+#define GL_BACK_RIGHT                          0x0403
+#define GL_AUX0                                        0x0409
+#define GL_AUX1                                        0x040A
+#define GL_AUX2                                        0x040B
+#define GL_AUX3                                        0x040C
+#define GL_COLOR_INDEX                         0x1900
+#define GL_RED                                 0x1903
+#define GL_GREEN                               0x1904
+#define GL_BLUE                                        0x1905
+#define GL_ALPHA                               0x1906
+#define GL_LUMINANCE                           0x1909
+#define GL_LUMINANCE_ALPHA                     0x190A
+#define GL_ALPHA_BITS                          0x0D55
+#define GL_RED_BITS                            0x0D52
+#define GL_GREEN_BITS                          0x0D53
+#define GL_BLUE_BITS                           0x0D54
+#define GL_INDEX_BITS                          0x0D51
+#define GL_SUBPIXEL_BITS                       0x0D50
+#define GL_AUX_BUFFERS                         0x0C00
+#define GL_READ_BUFFER                         0x0C02
+#define GL_DRAW_BUFFER                         0x0C01
+#define GL_DOUBLEBUFFER                                0x0C32
+#define GL_STEREO                              0x0C33
+#define GL_BITMAP                              0x1A00
+#define GL_COLOR                               0x1800
+#define GL_DEPTH                               0x1801
+#define GL_STENCIL                             0x1802
+#define GL_DITHER                              0x0BD0
+#define GL_RGB                                 0x1907
+#define GL_RGBA                                        0x1908
+
+/* Implementation limits */
+#define GL_MAX_LIST_NESTING                    0x0B31
+#define GL_MAX_EVAL_ORDER                      0x0D30
+#define GL_MAX_LIGHTS                          0x0D31
+#define GL_MAX_CLIP_PLANES                     0x0D32
+#define GL_MAX_TEXTURE_SIZE                    0x0D33
+#define GL_MAX_PIXEL_MAP_TABLE                 0x0D34
+#define GL_MAX_ATTRIB_STACK_DEPTH              0x0D35
+#define GL_MAX_MODELVIEW_STACK_DEPTH           0x0D36
+#define GL_MAX_NAME_STACK_DEPTH                        0x0D37
+#define GL_MAX_PROJECTION_STACK_DEPTH          0x0D38
+#define GL_MAX_TEXTURE_STACK_DEPTH             0x0D39
+#define GL_MAX_VIEWPORT_DIMS                   0x0D3A
+#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH       0x0D3B
+
+/* Gets */
+#define GL_ATTRIB_STACK_DEPTH                  0x0BB0
+#define GL_CLIENT_ATTRIB_STACK_DEPTH           0x0BB1
+#define GL_COLOR_CLEAR_VALUE                   0x0C22
+#define GL_COLOR_WRITEMASK                     0x0C23
+#define GL_CURRENT_INDEX                       0x0B01
+#define GL_CURRENT_COLOR                       0x0B00
+#define GL_CURRENT_NORMAL                      0x0B02
+#define GL_CURRENT_RASTER_COLOR                        0x0B04
+#define GL_CURRENT_RASTER_DISTANCE             0x0B09
+#define GL_CURRENT_RASTER_INDEX                        0x0B05
+#define GL_CURRENT_RASTER_POSITION             0x0B07
+#define GL_CURRENT_RASTER_TEXTURE_COORDS       0x0B06
+#define GL_CURRENT_RASTER_POSITION_VALID       0x0B08
+#define GL_CURRENT_TEXTURE_COORDS              0x0B03
+#define GL_INDEX_CLEAR_VALUE                   0x0C20
+#define GL_INDEX_MODE                          0x0C30
+#define GL_INDEX_WRITEMASK                     0x0C21
+#define GL_MODELVIEW_MATRIX                    0x0BA6
+#define GL_MODELVIEW_STACK_DEPTH               0x0BA3
+#define GL_NAME_STACK_DEPTH                    0x0D70
+#define GL_PROJECTION_MATRIX                   0x0BA7
+#define GL_PROJECTION_STACK_DEPTH              0x0BA4
+#define GL_RENDER_MODE                         0x0C40
+#define GL_RGBA_MODE                           0x0C31
+#define GL_TEXTURE_MATRIX                      0x0BA8
+#define GL_TEXTURE_STACK_DEPTH                 0x0BA5
+#define GL_VIEWPORT                            0x0BA2
+
+/* Evaluators */
+#define GL_AUTO_NORMAL                         0x0D80
+#define GL_MAP1_COLOR_4                                0x0D90
+#define GL_MAP1_INDEX                          0x0D91
+#define GL_MAP1_NORMAL                         0x0D92
+#define GL_MAP1_TEXTURE_COORD_1                        0x0D93
+#define GL_MAP1_TEXTURE_COORD_2                        0x0D94
+#define GL_MAP1_TEXTURE_COORD_3                        0x0D95
+#define GL_MAP1_TEXTURE_COORD_4                        0x0D96
+#define GL_MAP1_VERTEX_3                       0x0D97
+#define GL_MAP1_VERTEX_4                       0x0D98
+#define GL_MAP2_COLOR_4                                0x0DB0
+#define GL_MAP2_INDEX                          0x0DB1
+#define GL_MAP2_NORMAL                         0x0DB2
+#define GL_MAP2_TEXTURE_COORD_1                        0x0DB3
+#define GL_MAP2_TEXTURE_COORD_2                        0x0DB4
+#define GL_MAP2_TEXTURE_COORD_3                        0x0DB5
+#define GL_MAP2_TEXTURE_COORD_4                        0x0DB6
+#define GL_MAP2_VERTEX_3                       0x0DB7
+#define GL_MAP2_VERTEX_4                       0x0DB8
+#define GL_MAP1_GRID_DOMAIN                    0x0DD0
+#define GL_MAP1_GRID_SEGMENTS                  0x0DD1
+#define GL_MAP2_GRID_DOMAIN                    0x0DD2
+#define GL_MAP2_GRID_SEGMENTS                  0x0DD3
+#define GL_COEFF                               0x0A00
+#define GL_ORDER                               0x0A01
+#define GL_DOMAIN                              0x0A02
+
+/* Hints */
+#define GL_PERSPECTIVE_CORRECTION_HINT         0x0C50
+#define GL_POINT_SMOOTH_HINT                   0x0C51
+#define GL_LINE_SMOOTH_HINT                    0x0C52
+#define GL_POLYGON_SMOOTH_HINT                 0x0C53
+#define GL_FOG_HINT                            0x0C54
+#define GL_DONT_CARE                           0x1100
+#define GL_FASTEST                             0x1101
+#define GL_NICEST                              0x1102
+
+/* Scissor box */
+#define GL_SCISSOR_BOX                         0x0C10
+#define GL_SCISSOR_TEST                                0x0C11
+
+/* Pixel Mode / Transfer */
+#define GL_MAP_COLOR                           0x0D10
+#define GL_MAP_STENCIL                         0x0D11
+#define GL_INDEX_SHIFT                         0x0D12
+#define GL_INDEX_OFFSET                                0x0D13
+#define GL_RED_SCALE                           0x0D14
+#define GL_RED_BIAS                            0x0D15
+#define GL_GREEN_SCALE                         0x0D18
+#define GL_GREEN_BIAS                          0x0D19
+#define GL_BLUE_SCALE                          0x0D1A
+#define GL_BLUE_BIAS                           0x0D1B
+#define GL_ALPHA_SCALE                         0x0D1C
+#define GL_ALPHA_BIAS                          0x0D1D
+#define GL_DEPTH_SCALE                         0x0D1E
+#define GL_DEPTH_BIAS                          0x0D1F
+#define GL_PIXEL_MAP_S_TO_S_SIZE               0x0CB1
+#define GL_PIXEL_MAP_I_TO_I_SIZE               0x0CB0
+#define GL_PIXEL_MAP_I_TO_R_SIZE               0x0CB2
+#define GL_PIXEL_MAP_I_TO_G_SIZE               0x0CB3
+#define GL_PIXEL_MAP_I_TO_B_SIZE               0x0CB4
+#define GL_PIXEL_MAP_I_TO_A_SIZE               0x0CB5
+#define GL_PIXEL_MAP_R_TO_R_SIZE               0x0CB6
+#define GL_PIXEL_MAP_G_TO_G_SIZE               0x0CB7
+#define GL_PIXEL_MAP_B_TO_B_SIZE               0x0CB8
+#define GL_PIXEL_MAP_A_TO_A_SIZE               0x0CB9
+#define GL_PIXEL_MAP_S_TO_S                    0x0C71
+#define GL_PIXEL_MAP_I_TO_I                    0x0C70
+#define GL_PIXEL_MAP_I_TO_R                    0x0C72
+#define GL_PIXEL_MAP_I_TO_G                    0x0C73
+#define GL_PIXEL_MAP_I_TO_B                    0x0C74
+#define GL_PIXEL_MAP_I_TO_A                    0x0C75
+#define GL_PIXEL_MAP_R_TO_R                    0x0C76
+#define GL_PIXEL_MAP_G_TO_G                    0x0C77
+#define GL_PIXEL_MAP_B_TO_B                    0x0C78
+#define GL_PIXEL_MAP_A_TO_A                    0x0C79
+#define GL_PACK_ALIGNMENT                      0x0D05
+#define GL_PACK_LSB_FIRST                      0x0D01
+#define GL_PACK_ROW_LENGTH                     0x0D02
+#define GL_PACK_SKIP_PIXELS                    0x0D04
+#define GL_PACK_SKIP_ROWS                      0x0D03
+#define GL_PACK_SWAP_BYTES                     0x0D00
+#define GL_UNPACK_ALIGNMENT                    0x0CF5
+#define GL_UNPACK_LSB_FIRST                    0x0CF1
+#define GL_UNPACK_ROW_LENGTH                   0x0CF2
+#define GL_UNPACK_SKIP_PIXELS                  0x0CF4
+#define GL_UNPACK_SKIP_ROWS                    0x0CF3
+#define GL_UNPACK_SWAP_BYTES                   0x0CF0
+#define GL_ZOOM_X                              0x0D16
+#define GL_ZOOM_Y                              0x0D17
+
+/* Texture mapping */
+#define GL_TEXTURE_ENV                         0x2300
+#define GL_TEXTURE_ENV_MODE                    0x2200
+#define GL_TEXTURE_1D                          0x0DE0
+#define GL_TEXTURE_2D                          0x0DE1
+#define GL_TEXTURE_WRAP_S                      0x2802
+#define GL_TEXTURE_WRAP_T                      0x2803
+#define GL_TEXTURE_MAG_FILTER                  0x2800
+#define GL_TEXTURE_MIN_FILTER                  0x2801
+#define GL_TEXTURE_ENV_COLOR                   0x2201
+#define GL_TEXTURE_GEN_S                       0x0C60
+#define GL_TEXTURE_GEN_T                       0x0C61
+#define GL_TEXTURE_GEN_R                       0x0C62
+#define GL_TEXTURE_GEN_Q                       0x0C63
+#define GL_TEXTURE_GEN_MODE                    0x2500
+#define GL_TEXTURE_BORDER_COLOR                        0x1004
+#define GL_TEXTURE_WIDTH                       0x1000
+#define GL_TEXTURE_HEIGHT                      0x1001
+#define GL_TEXTURE_BORDER                      0x1005
+#define GL_TEXTURE_COMPONENTS                  0x1003
+#define GL_TEXTURE_RED_SIZE                    0x805C
+#define GL_TEXTURE_GREEN_SIZE                  0x805D
+#define GL_TEXTURE_BLUE_SIZE                   0x805E
+#define GL_TEXTURE_ALPHA_SIZE                  0x805F
+#define GL_TEXTURE_LUMINANCE_SIZE              0x8060
+#define GL_TEXTURE_INTENSITY_SIZE              0x8061
+#define GL_NEAREST_MIPMAP_NEAREST              0x2700
+#define GL_NEAREST_MIPMAP_LINEAR               0x2702
+#define GL_LINEAR_MIPMAP_NEAREST               0x2701
+#define GL_LINEAR_MIPMAP_LINEAR                        0x2703
+#define GL_OBJECT_LINEAR                       0x2401
+#define GL_OBJECT_PLANE                                0x2501
+#define GL_EYE_LINEAR                          0x2400
+#define GL_EYE_PLANE                           0x2502
+#define GL_SPHERE_MAP                          0x2402
+#define GL_DECAL                               0x2101
+#define GL_MODULATE                            0x2100
+#define GL_NEAREST                             0x2600
+#define GL_REPEAT                              0x2901
+#define GL_CLAMP                               0x2900
+#define GL_S                                   0x2000
+#define GL_T                                   0x2001
+#define GL_R                                   0x2002
+#define GL_Q                                   0x2003
+
+/* Utility */
+#define GL_VENDOR                              0x1F00
+#define GL_RENDERER                            0x1F01
+#define GL_VERSION                             0x1F02
+#define GL_EXTENSIONS                          0x1F03
+
+/* Errors */
+#define GL_NO_ERROR                            0
+#define GL_INVALID_ENUM                                0x0500
+#define GL_INVALID_VALUE                       0x0501
+#define GL_INVALID_OPERATION                   0x0502
+#define GL_STACK_OVERFLOW                      0x0503
+#define GL_STACK_UNDERFLOW                     0x0504
+#define GL_OUT_OF_MEMORY                       0x0505
+
+/* glPush/PopAttrib bits */
+#define GL_CURRENT_BIT                         0x00000001
+#define GL_POINT_BIT                           0x00000002
+#define GL_LINE_BIT                            0x00000004
+#define GL_POLYGON_BIT                         0x00000008
+#define GL_POLYGON_STIPPLE_BIT                 0x00000010
+#define GL_PIXEL_MODE_BIT                      0x00000020
+#define GL_LIGHTING_BIT                                0x00000040
+#define GL_FOG_BIT                             0x00000080
+#define GL_DEPTH_BUFFER_BIT                    0x00000100
+#define GL_ACCUM_BUFFER_BIT                    0x00000200
+#define GL_STENCIL_BUFFER_BIT                  0x00000400
+#define GL_VIEWPORT_BIT                                0x00000800
+#define GL_TRANSFORM_BIT                       0x00001000
+#define GL_ENABLE_BIT                          0x00002000
+#define GL_COLOR_BUFFER_BIT                    0x00004000
+#define GL_HINT_BIT                            0x00008000
+#define GL_EVAL_BIT                            0x00010000
+#define GL_LIST_BIT                            0x00020000
+#define GL_TEXTURE_BIT                         0x00040000
+#define GL_SCISSOR_BIT                         0x00080000
+#define GL_ALL_ATTRIB_BITS                     0x000FFFFF
+
+
+/* OpenGL 1.1 */
+#define GL_PROXY_TEXTURE_1D                    0x8063
+#define GL_PROXY_TEXTURE_2D                    0x8064
+#define GL_TEXTURE_PRIORITY                    0x8066
+#define GL_TEXTURE_RESIDENT                    0x8067
+#define GL_TEXTURE_BINDING_1D                  0x8068
+#define GL_TEXTURE_BINDING_2D                  0x8069
+#define GL_TEXTURE_INTERNAL_FORMAT             0x1003
+#define GL_ALPHA4                              0x803B
+#define GL_ALPHA8                              0x803C
+#define GL_ALPHA12                             0x803D
+#define GL_ALPHA16                             0x803E
+#define GL_LUMINANCE4                          0x803F
+#define GL_LUMINANCE8                          0x8040
+#define GL_LUMINANCE12                         0x8041
+#define GL_LUMINANCE16                         0x8042
+#define GL_LUMINANCE4_ALPHA4                   0x8043
+#define GL_LUMINANCE6_ALPHA2                   0x8044
+#define GL_LUMINANCE8_ALPHA8                   0x8045
+#define GL_LUMINANCE12_ALPHA4                  0x8046
+#define GL_LUMINANCE12_ALPHA12                 0x8047
+#define GL_LUMINANCE16_ALPHA16                 0x8048
+#define GL_INTENSITY                           0x8049
+#define GL_INTENSITY4                          0x804A
+#define GL_INTENSITY8                          0x804B
+#define GL_INTENSITY12                         0x804C
+#define GL_INTENSITY16                         0x804D
+#define GL_R3_G3_B2                            0x2A10
+#define GL_RGB4                                        0x804F
+#define GL_RGB5                                        0x8050
+#define GL_RGB8                                        0x8051
+#define GL_RGB10                               0x8052
+#define GL_RGB12                               0x8053
+#define GL_RGB16                               0x8054
+#define GL_RGBA2                               0x8055
+#define GL_RGBA4                               0x8056
+#define GL_RGB5_A1                             0x8057
+#define GL_RGBA8                               0x8058
+#define GL_RGB10_A2                            0x8059
+#define GL_RGBA12                              0x805A
+#define GL_RGBA16                              0x805B
+#define GL_CLIENT_PIXEL_STORE_BIT              0x00000001
+#define GL_CLIENT_VERTEX_ARRAY_BIT             0x00000002
+#define GL_ALL_CLIENT_ATTRIB_BITS              0xFFFFFFFF
+#define GL_CLIENT_ALL_ATTRIB_BITS              0xFFFFFFFF
+
+
+
+/*
+ * Miscellaneous
+ */
+
+GLAPI void GLAPIENTRY glClearIndex( GLfloat c );
+
+GLAPI void GLAPIENTRY glClearColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha );
+
+GLAPI void GLAPIENTRY glClear( GLbitfield mask );
+
+GLAPI void GLAPIENTRY glIndexMask( GLuint mask );
+
+GLAPI void GLAPIENTRY glColorMask( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha );
+
+GLAPI void GLAPIENTRY glAlphaFunc( GLenum func, GLclampf ref );
+
+GLAPI void GLAPIENTRY glBlendFunc( GLenum sfactor, GLenum dfactor );
+
+GLAPI void GLAPIENTRY glLogicOp( GLenum opcode );
+
+GLAPI void GLAPIENTRY glCullFace( GLenum mode );
+
+GLAPI void GLAPIENTRY glFrontFace( GLenum mode );
+
+GLAPI void GLAPIENTRY glPointSize( GLfloat size );
+
+GLAPI void GLAPIENTRY glLineWidth( GLfloat width );
+
+GLAPI void GLAPIENTRY glLineStipple( GLint factor, GLushort pattern );
+
+GLAPI void GLAPIENTRY glPolygonMode( GLenum face, GLenum mode );
+
+GLAPI void GLAPIENTRY glPolygonOffset( GLfloat factor, GLfloat units );
+
+GLAPI void GLAPIENTRY glPolygonStipple( const GLubyte *mask );
+
+GLAPI void GLAPIENTRY glGetPolygonStipple( GLubyte *mask );
+
+GLAPI void GLAPIENTRY glEdgeFlag( GLboolean flag );
+
+GLAPI void GLAPIENTRY glEdgeFlagv( const GLboolean *flag );
+
+GLAPI void GLAPIENTRY glScissor( GLint x, GLint y, GLsizei width, GLsizei height);
+
+GLAPI void GLAPIENTRY glClipPlane( GLenum plane, const GLdouble *equation );
+
+GLAPI void GLAPIENTRY glGetClipPlane( GLenum plane, GLdouble *equation );
+
+GLAPI void GLAPIENTRY glDrawBuffer( GLenum mode );
+
+GLAPI void GLAPIENTRY glReadBuffer( GLenum mode );
+
+GLAPI void GLAPIENTRY glEnable( GLenum cap );
+
+GLAPI void GLAPIENTRY glDisable( GLenum cap );
+
+GLAPI GLboolean GLAPIENTRY glIsEnabled( GLenum cap );
+
+
+GLAPI void GLAPIENTRY glEnableClientState( GLenum cap );  /* 1.1 */
+
+GLAPI void GLAPIENTRY glDisableClientState( GLenum cap );  /* 1.1 */
+
+
+GLAPI void GLAPIENTRY glGetBooleanv( GLenum pname, GLboolean *params );
+
+GLAPI void GLAPIENTRY glGetDoublev( GLenum pname, GLdouble *params );
+
+GLAPI void GLAPIENTRY glGetFloatv( GLenum pname, GLfloat *params );
+
+GLAPI void GLAPIENTRY glGetIntegerv( GLenum pname, GLint *params );
+
+
+GLAPI void GLAPIENTRY glPushAttrib( GLbitfield mask );
+
+GLAPI void GLAPIENTRY glPopAttrib( void );
+
+
+GLAPI void GLAPIENTRY glPushClientAttrib( GLbitfield mask );  /* 1.1 */
+
+GLAPI void GLAPIENTRY glPopClientAttrib( void );  /* 1.1 */
+
+
+GLAPI GLint GLAPIENTRY glRenderMode( GLenum mode );
+
+GLAPI GLenum GLAPIENTRY glGetError( void );
+
+GLAPI const GLubyte * GLAPIENTRY glGetString( GLenum name );
+
+GLAPI void GLAPIENTRY glFinish( void );
+
+GLAPI void GLAPIENTRY glFlush( void );
+
+GLAPI void GLAPIENTRY glHint( GLenum target, GLenum mode );
+
+
+/*
+ * Depth Buffer
+ */
+
+GLAPI void GLAPIENTRY glClearDepth( GLclampd depth );
+
+GLAPI void GLAPIENTRY glDepthFunc( GLenum func );
+
+GLAPI void GLAPIENTRY glDepthMask( GLboolean flag );
+
+GLAPI void GLAPIENTRY glDepthRange( GLclampd near_val, GLclampd far_val );
+
+
+/*
+ * Accumulation Buffer
+ */
+
+GLAPI void GLAPIENTRY glClearAccum( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha );
+
+GLAPI void GLAPIENTRY glAccum( GLenum op, GLfloat value );
+
+
+/*
+ * Transformation
+ */
+
+GLAPI void GLAPIENTRY glMatrixMode( GLenum mode );
+
+GLAPI void GLAPIENTRY glOrtho( GLdouble left, GLdouble right,
+                                 GLdouble bottom, GLdouble top,
+                                 GLdouble near_val, GLdouble far_val );
+
+GLAPI void GLAPIENTRY glFrustum( GLdouble left, GLdouble right,
+                                   GLdouble bottom, GLdouble top,
+                                   GLdouble near_val, GLdouble far_val );
+
+GLAPI void GLAPIENTRY glViewport( GLint x, GLint y,
+                                    GLsizei width, GLsizei height );
+
+GLAPI void GLAPIENTRY glPushMatrix( void );
+
+GLAPI void GLAPIENTRY glPopMatrix( void );
+
+GLAPI void GLAPIENTRY glLoadIdentity( void );
+
+GLAPI void GLAPIENTRY glLoadMatrixd( const GLdouble *m );
+GLAPI void GLAPIENTRY glLoadMatrixf( const GLfloat *m );
+
+GLAPI void GLAPIENTRY glMultMatrixd( const GLdouble *m );
+GLAPI void GLAPIENTRY glMultMatrixf( const GLfloat *m );
+
+GLAPI void GLAPIENTRY glRotated( GLdouble angle,
+                                   GLdouble x, GLdouble y, GLdouble z );
+GLAPI void GLAPIENTRY glRotatef( GLfloat angle,
+                                   GLfloat x, GLfloat y, GLfloat z );
+
+GLAPI void GLAPIENTRY glScaled( GLdouble x, GLdouble y, GLdouble z );
+GLAPI void GLAPIENTRY glScalef( GLfloat x, GLfloat y, GLfloat z );
+
+GLAPI void GLAPIENTRY glTranslated( GLdouble x, GLdouble y, GLdouble z );
+GLAPI void GLAPIENTRY glTranslatef( GLfloat x, GLfloat y, GLfloat z );
+
+
+/*
+ * Display Lists
+ */
+
+GLAPI GLboolean GLAPIENTRY glIsList( GLuint list );
+
+GLAPI void GLAPIENTRY glDeleteLists( GLuint list, GLsizei range );
+
+GLAPI GLuint GLAPIENTRY glGenLists( GLsizei range );
+
+GLAPI void GLAPIENTRY glNewList( GLuint list, GLenum mode );
+
+GLAPI void GLAPIENTRY glEndList( void );
+
+GLAPI void GLAPIENTRY glCallList( GLuint list );
+
+GLAPI void GLAPIENTRY glCallLists( GLsizei n, GLenum type,
+                                     const GLvoid *lists );
+
+GLAPI void GLAPIENTRY glListBase( GLuint base );
+
+
+/*
+ * Drawing Functions
+ */
+
+GLAPI void GLAPIENTRY glBegin( GLenum mode );
+
+GLAPI void GLAPIENTRY glEnd( void );
+
+
+GLAPI void GLAPIENTRY glVertex2d( GLdouble x, GLdouble y );
+GLAPI void GLAPIENTRY glVertex2f( GLfloat x, GLfloat y );
+GLAPI void GLAPIENTRY glVertex2i( GLint x, GLint y );
+GLAPI void GLAPIENTRY glVertex2s( GLshort x, GLshort y );
+
+GLAPI void GLAPIENTRY glVertex3d( GLdouble x, GLdouble y, GLdouble z );
+GLAPI void GLAPIENTRY glVertex3f( GLfloat x, GLfloat y, GLfloat z );
+GLAPI void GLAPIENTRY glVertex3i( GLint x, GLint y, GLint z );
+GLAPI void GLAPIENTRY glVertex3s( GLshort x, GLshort y, GLshort z );
+
+GLAPI void GLAPIENTRY glVertex4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w );
+GLAPI void GLAPIENTRY glVertex4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w );
+GLAPI void GLAPIENTRY glVertex4i( GLint x, GLint y, GLint z, GLint w );
+GLAPI void GLAPIENTRY glVertex4s( GLshort x, GLshort y, GLshort z, GLshort w );
+
+GLAPI void GLAPIENTRY glVertex2dv( const GLdouble *v );
+GLAPI void GLAPIENTRY glVertex2fv( const GLfloat *v );
+GLAPI void GLAPIENTRY glVertex2iv( const GLint *v );
+GLAPI void GLAPIENTRY glVertex2sv( const GLshort *v );
+
+GLAPI void GLAPIENTRY glVertex3dv( const GLdouble *v );
+GLAPI void GLAPIENTRY glVertex3fv( const GLfloat *v );
+GLAPI void GLAPIENTRY glVertex3iv( const GLint *v );
+GLAPI void GLAPIENTRY glVertex3sv( const GLshort *v );
+
+GLAPI void GLAPIENTRY glVertex4dv( const GLdouble *v );
+GLAPI void GLAPIENTRY glVertex4fv( const GLfloat *v );
+GLAPI void GLAPIENTRY glVertex4iv( const GLint *v );
+GLAPI void GLAPIENTRY glVertex4sv( const GLshort *v );
+
+
+GLAPI void GLAPIENTRY glNormal3b( GLbyte nx, GLbyte ny, GLbyte nz );
+GLAPI void GLAPIENTRY glNormal3d( GLdouble nx, GLdouble ny, GLdouble nz );
+GLAPI void GLAPIENTRY glNormal3f( GLfloat nx, GLfloat ny, GLfloat nz );
+GLAPI void GLAPIENTRY glNormal3i( GLint nx, GLint ny, GLint nz );
+GLAPI void GLAPIENTRY glNormal3s( GLshort nx, GLshort ny, GLshort nz );
+
+GLAPI void GLAPIENTRY glNormal3bv( const GLbyte *v );
+GLAPI void GLAPIENTRY glNormal3dv( const GLdouble *v );
+GLAPI void GLAPIENTRY glNormal3fv( const GLfloat *v );
+GLAPI void GLAPIENTRY glNormal3iv( const GLint *v );
+GLAPI void GLAPIENTRY glNormal3sv( const GLshort *v );
+
+
+GLAPI void GLAPIENTRY glIndexd( GLdouble c );
+GLAPI void GLAPIENTRY glIndexf( GLfloat c );
+GLAPI void GLAPIENTRY glIndexi( GLint c );
+GLAPI void GLAPIENTRY glIndexs( GLshort c );
+GLAPI void GLAPIENTRY glIndexub( GLubyte c );  /* 1.1 */
+
+GLAPI void GLAPIENTRY glIndexdv( const GLdouble *c );
+GLAPI void GLAPIENTRY glIndexfv( const GLfloat *c );
+GLAPI void GLAPIENTRY glIndexiv( const GLint *c );
+GLAPI void GLAPIENTRY glIndexsv( const GLshort *c );
+GLAPI void GLAPIENTRY glIndexubv( const GLubyte *c );  /* 1.1 */
+
+GLAPI void GLAPIENTRY glColor3b( GLbyte red, GLbyte green, GLbyte blue );
+GLAPI void GLAPIENTRY glColor3d( GLdouble red, GLdouble green, GLdouble blue );
+GLAPI void GLAPIENTRY glColor3f( GLfloat red, GLfloat green, GLfloat blue );
+GLAPI void GLAPIENTRY glColor3i( GLint red, GLint green, GLint blue );
+GLAPI void GLAPIENTRY glColor3s( GLshort red, GLshort green, GLshort blue );
+GLAPI void GLAPIENTRY glColor3ub( GLubyte red, GLubyte green, GLubyte blue );
+GLAPI void GLAPIENTRY glColor3ui( GLuint red, GLuint green, GLuint blue );
+GLAPI void GLAPIENTRY glColor3us( GLushort red, GLushort green, GLushort blue );
+
+GLAPI void GLAPIENTRY glColor4b( GLbyte red, GLbyte green,
+                                   GLbyte blue, GLbyte alpha );
+GLAPI void GLAPIENTRY glColor4d( GLdouble red, GLdouble green,
+                                   GLdouble blue, GLdouble alpha );
+GLAPI void GLAPIENTRY glColor4f( GLfloat red, GLfloat green,
+                                   GLfloat blue, GLfloat alpha );
+GLAPI void GLAPIENTRY glColor4i( GLint red, GLint green,
+                                   GLint blue, GLint alpha );
+GLAPI void GLAPIENTRY glColor4s( GLshort red, GLshort green,
+                                   GLshort blue, GLshort alpha );
+GLAPI void GLAPIENTRY glColor4ub( GLubyte red, GLubyte green,
+                                    GLubyte blue, GLubyte alpha );
+GLAPI void GLAPIENTRY glColor4ui( GLuint red, GLuint green,
+                                    GLuint blue, GLuint alpha );
+GLAPI void GLAPIENTRY glColor4us( GLushort red, GLushort green,
+                                    GLushort blue, GLushort alpha );
+
+
+GLAPI void GLAPIENTRY glColor3bv( const GLbyte *v );
+GLAPI void GLAPIENTRY glColor3dv( const GLdouble *v );
+GLAPI void GLAPIENTRY glColor3fv( const GLfloat *v );
+GLAPI void GLAPIENTRY glColor3iv( const GLint *v );
+GLAPI void GLAPIENTRY glColor3sv( const GLshort *v );
+GLAPI void GLAPIENTRY glColor3ubv( const GLubyte *v );
+GLAPI void GLAPIENTRY glColor3uiv( const GLuint *v );
+GLAPI void GLAPIENTRY glColor3usv( const GLushort *v );
+
+GLAPI void GLAPIENTRY glColor4bv( const GLbyte *v );
+GLAPI void GLAPIENTRY glColor4dv( const GLdouble *v );
+GLAPI void GLAPIENTRY glColor4fv( const GLfloat *v );
+GLAPI void GLAPIENTRY glColor4iv( const GLint *v );
+GLAPI void GLAPIENTRY glColor4sv( const GLshort *v );
+GLAPI void GLAPIENTRY glColor4ubv( const GLubyte *v );
+GLAPI void GLAPIENTRY glColor4uiv( const GLuint *v );
+GLAPI void GLAPIENTRY glColor4usv( const GLushort *v );
+
+
+GLAPI void GLAPIENTRY glTexCoord1d( GLdouble s );
+GLAPI void GLAPIENTRY glTexCoord1f( GLfloat s );
+GLAPI void GLAPIENTRY glTexCoord1i( GLint s );
+GLAPI void GLAPIENTRY glTexCoord1s( GLshort s );
+
+GLAPI void GLAPIENTRY glTexCoord2d( GLdouble s, GLdouble t );
+GLAPI void GLAPIENTRY glTexCoord2f( GLfloat s, GLfloat t );
+GLAPI void GLAPIENTRY glTexCoord2i( GLint s, GLint t );
+GLAPI void GLAPIENTRY glTexCoord2s( GLshort s, GLshort t );
+
+GLAPI void GLAPIENTRY glTexCoord3d( GLdouble s, GLdouble t, GLdouble r );
+GLAPI void GLAPIENTRY glTexCoord3f( GLfloat s, GLfloat t, GLfloat r );
+GLAPI void GLAPIENTRY glTexCoord3i( GLint s, GLint t, GLint r );
+GLAPI void GLAPIENTRY glTexCoord3s( GLshort s, GLshort t, GLshort r );
+
+GLAPI void GLAPIENTRY glTexCoord4d( GLdouble s, GLdouble t, GLdouble r, GLdouble q );
+GLAPI void GLAPIENTRY glTexCoord4f( GLfloat s, GLfloat t, GLfloat r, GLfloat q );
+GLAPI void GLAPIENTRY glTexCoord4i( GLint s, GLint t, GLint r, GLint q );
+GLAPI void GLAPIENTRY glTexCoord4s( GLshort s, GLshort t, GLshort r, GLshort q );
+
+GLAPI void GLAPIENTRY glTexCoord1dv( const GLdouble *v );
+GLAPI void GLAPIENTRY glTexCoord1fv( const GLfloat *v );
+GLAPI void GLAPIENTRY glTexCoord1iv( const GLint *v );
+GLAPI void GLAPIENTRY glTexCoord1sv( const GLshort *v );
+
+GLAPI void GLAPIENTRY glTexCoord2dv( const GLdouble *v );
+GLAPI void GLAPIENTRY glTexCoord2fv( const GLfloat *v );
+GLAPI void GLAPIENTRY glTexCoord2iv( const GLint *v );
+GLAPI void GLAPIENTRY glTexCoord2sv( const GLshort *v );
+
+GLAPI void GLAPIENTRY glTexCoord3dv( const GLdouble *v );
+GLAPI void GLAPIENTRY glTexCoord3fv( const GLfloat *v );
+GLAPI void GLAPIENTRY glTexCoord3iv( const GLint *v );
+GLAPI void GLAPIENTRY glTexCoord3sv( const GLshort *v );
+
+GLAPI void GLAPIENTRY glTexCoord4dv( const GLdouble *v );
+GLAPI void GLAPIENTRY glTexCoord4fv( const GLfloat *v );
+GLAPI void GLAPIENTRY glTexCoord4iv( const GLint *v );
+GLAPI void GLAPIENTRY glTexCoord4sv( const GLshort *v );
+
+
+GLAPI void GLAPIENTRY glRasterPos2d( GLdouble x, GLdouble y );
+GLAPI void GLAPIENTRY glRasterPos2f( GLfloat x, GLfloat y );
+GLAPI void GLAPIENTRY glRasterPos2i( GLint x, GLint y );
+GLAPI void GLAPIENTRY glRasterPos2s( GLshort x, GLshort y );
+
+GLAPI void GLAPIENTRY glRasterPos3d( GLdouble x, GLdouble y, GLdouble z );
+GLAPI void GLAPIENTRY glRasterPos3f( GLfloat x, GLfloat y, GLfloat z );
+GLAPI void GLAPIENTRY glRasterPos3i( GLint x, GLint y, GLint z );
+GLAPI void GLAPIENTRY glRasterPos3s( GLshort x, GLshort y, GLshort z );
+
+GLAPI void GLAPIENTRY glRasterPos4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w );
+GLAPI void GLAPIENTRY glRasterPos4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w );
+GLAPI void GLAPIENTRY glRasterPos4i( GLint x, GLint y, GLint z, GLint w );
+GLAPI void GLAPIENTRY glRasterPos4s( GLshort x, GLshort y, GLshort z, GLshort w );
+
+GLAPI void GLAPIENTRY glRasterPos2dv( const GLdouble *v );
+GLAPI void GLAPIENTRY glRasterPos2fv( const GLfloat *v );
+GLAPI void GLAPIENTRY glRasterPos2iv( const GLint *v );
+GLAPI void GLAPIENTRY glRasterPos2sv( const GLshort *v );
+
+GLAPI void GLAPIENTRY glRasterPos3dv( const GLdouble *v );
+GLAPI void GLAPIENTRY glRasterPos3fv( const GLfloat *v );
+GLAPI void GLAPIENTRY glRasterPos3iv( const GLint *v );
+GLAPI void GLAPIENTRY glRasterPos3sv( const GLshort *v );
+
+GLAPI void GLAPIENTRY glRasterPos4dv( const GLdouble *v );
+GLAPI void GLAPIENTRY glRasterPos4fv( const GLfloat *v );
+GLAPI void GLAPIENTRY glRasterPos4iv( const GLint *v );
+GLAPI void GLAPIENTRY glRasterPos4sv( const GLshort *v );
+
+
+GLAPI void GLAPIENTRY glRectd( GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2 );
+GLAPI void GLAPIENTRY glRectf( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 );
+GLAPI void GLAPIENTRY glRecti( GLint x1, GLint y1, GLint x2, GLint y2 );
+GLAPI void GLAPIENTRY glRects( GLshort x1, GLshort y1, GLshort x2, GLshort y2 );
+
+
+GLAPI void GLAPIENTRY glRectdv( const GLdouble *v1, const GLdouble *v2 );
+GLAPI void GLAPIENTRY glRectfv( const GLfloat *v1, const GLfloat *v2 );
+GLAPI void GLAPIENTRY glRectiv( const GLint *v1, const GLint *v2 );
+GLAPI void GLAPIENTRY glRectsv( const GLshort *v1, const GLshort *v2 );
+
+
+/*
+ * Vertex Arrays  (1.1)
+ */
+
+GLAPI void GLAPIENTRY glVertexPointer( GLint size, GLenum type,
+                                       GLsizei stride, const GLvoid *ptr );
+
+GLAPI void GLAPIENTRY glNormalPointer( GLenum type, GLsizei stride,
+                                       const GLvoid *ptr );
+
+GLAPI void GLAPIENTRY glColorPointer( GLint size, GLenum type,
+                                      GLsizei stride, const GLvoid *ptr );
+
+GLAPI void GLAPIENTRY glIndexPointer( GLenum type, GLsizei stride,
+                                      const GLvoid *ptr );
+
+GLAPI void GLAPIENTRY glTexCoordPointer( GLint size, GLenum type,
+                                         GLsizei stride, const GLvoid *ptr );
+
+GLAPI void GLAPIENTRY glEdgeFlagPointer( GLsizei stride, const GLvoid *ptr );
+
+GLAPI void GLAPIENTRY glGetPointerv( GLenum pname, GLvoid **params );
+
+GLAPI void GLAPIENTRY glArrayElement( GLint i );
+
+GLAPI void GLAPIENTRY glDrawArrays( GLenum mode, GLint first, GLsizei count );
+
+GLAPI void GLAPIENTRY glDrawElements( GLenum mode, GLsizei count,
+                                      GLenum type, const GLvoid *indices );
+
+GLAPI void GLAPIENTRY glInterleavedArrays( GLenum format, GLsizei stride,
+                                           const GLvoid *pointer );
+
+/*
+ * Lighting
+ */
+
+GLAPI void GLAPIENTRY glShadeModel( GLenum mode );
+
+GLAPI void GLAPIENTRY glLightf( GLenum light, GLenum pname, GLfloat param );
+GLAPI void GLAPIENTRY glLighti( GLenum light, GLenum pname, GLint param );
+GLAPI void GLAPIENTRY glLightfv( GLenum light, GLenum pname,
+                                 const GLfloat *params );
+GLAPI void GLAPIENTRY glLightiv( GLenum light, GLenum pname,
+                                 const GLint *params );
+
+GLAPI void GLAPIENTRY glGetLightfv( GLenum light, GLenum pname,
+                                    GLfloat *params );
+GLAPI void GLAPIENTRY glGetLightiv( GLenum light, GLenum pname,
+                                    GLint *params );
+
+GLAPI void GLAPIENTRY glLightModelf( GLenum pname, GLfloat param );
+GLAPI void GLAPIENTRY glLightModeli( GLenum pname, GLint param );
+GLAPI void GLAPIENTRY glLightModelfv( GLenum pname, const GLfloat *params );
+GLAPI void GLAPIENTRY glLightModeliv( GLenum pname, const GLint *params );
+
+GLAPI void GLAPIENTRY glMaterialf( GLenum face, GLenum pname, GLfloat param );
+GLAPI void GLAPIENTRY glMateriali( GLenum face, GLenum pname, GLint param );
+GLAPI void GLAPIENTRY glMaterialfv( GLenum face, GLenum pname, const GLfloat *params );
+GLAPI void GLAPIENTRY glMaterialiv( GLenum face, GLenum pname, const GLint *params );
+
+GLAPI void GLAPIENTRY glGetMaterialfv( GLenum face, GLenum pname, GLfloat *params );
+GLAPI void GLAPIENTRY glGetMaterialiv( GLenum face, GLenum pname, GLint *params );
+
+GLAPI void GLAPIENTRY glColorMaterial( GLenum face, GLenum mode );
+
+
+/*
+ * Raster functions
+ */
+
+GLAPI void GLAPIENTRY glPixelZoom( GLfloat xfactor, GLfloat yfactor );
+
+GLAPI void GLAPIENTRY glPixelStoref( GLenum pname, GLfloat param );
+GLAPI void GLAPIENTRY glPixelStorei( GLenum pname, GLint param );
+
+GLAPI void GLAPIENTRY glPixelTransferf( GLenum pname, GLfloat param );
+GLAPI void GLAPIENTRY glPixelTransferi( GLenum pname, GLint param );
+
+GLAPI void GLAPIENTRY glPixelMapfv( GLenum map, GLsizei mapsize,
+                                    const GLfloat *values );
+GLAPI void GLAPIENTRY glPixelMapuiv( GLenum map, GLsizei mapsize,
+                                     const GLuint *values );
+GLAPI void GLAPIENTRY glPixelMapusv( GLenum map, GLsizei mapsize,
+                                     const GLushort *values );
+
+GLAPI void GLAPIENTRY glGetPixelMapfv( GLenum map, GLfloat *values );
+GLAPI void GLAPIENTRY glGetPixelMapuiv( GLenum map, GLuint *values );
+GLAPI void GLAPIENTRY glGetPixelMapusv( GLenum map, GLushort *values );
+
+GLAPI void GLAPIENTRY glBitmap( GLsizei width, GLsizei height,
+                                GLfloat xorig, GLfloat yorig,
+                                GLfloat xmove, GLfloat ymove,
+                                const GLubyte *bitmap );
+
+GLAPI void GLAPIENTRY glReadPixels( GLint x, GLint y,
+                                    GLsizei width, GLsizei height,
+                                    GLenum format, GLenum type,
+                                    GLvoid *pixels );
+
+GLAPI void GLAPIENTRY glDrawPixels( GLsizei width, GLsizei height,
+                                    GLenum format, GLenum type,
+                                    const GLvoid *pixels );
+
+GLAPI void GLAPIENTRY glCopyPixels( GLint x, GLint y,
+                                    GLsizei width, GLsizei height,
+                                    GLenum type );
+
+/*
+ * Stenciling
+ */
+
+GLAPI void GLAPIENTRY glStencilFunc( GLenum func, GLint ref, GLuint mask );
+
+GLAPI void GLAPIENTRY glStencilMask( GLuint mask );
+
+GLAPI void GLAPIENTRY glStencilOp( GLenum fail, GLenum zfail, GLenum zpass );
+
+GLAPI void GLAPIENTRY glClearStencil( GLint s );
+
+
+
+/*
+ * Texture mapping
+ */
+
+GLAPI void GLAPIENTRY glTexGend( GLenum coord, GLenum pname, GLdouble param );
+GLAPI void GLAPIENTRY glTexGenf( GLenum coord, GLenum pname, GLfloat param );
+GLAPI void GLAPIENTRY glTexGeni( GLenum coord, GLenum pname, GLint param );
+
+GLAPI void GLAPIENTRY glTexGendv( GLenum coord, GLenum pname, const GLdouble *params );
+GLAPI void GLAPIENTRY glTexGenfv( GLenum coord, GLenum pname, const GLfloat *params );
+GLAPI void GLAPIENTRY glTexGeniv( GLenum coord, GLenum pname, const GLint *params );
+
+GLAPI void GLAPIENTRY glGetTexGendv( GLenum coord, GLenum pname, GLdouble *params );
+GLAPI void GLAPIENTRY glGetTexGenfv( GLenum coord, GLenum pname, GLfloat *params );
+GLAPI void GLAPIENTRY glGetTexGeniv( GLenum coord, GLenum pname, GLint *params );
+
+
+GLAPI void GLAPIENTRY glTexEnvf( GLenum target, GLenum pname, GLfloat param );
+GLAPI void GLAPIENTRY glTexEnvi( GLenum target, GLenum pname, GLint param );
+
+GLAPI void GLAPIENTRY glTexEnvfv( GLenum target, GLenum pname, const GLfloat *params );
+GLAPI void GLAPIENTRY glTexEnviv( GLenum target, GLenum pname, const GLint *params );
+
+GLAPI void GLAPIENTRY glGetTexEnvfv( GLenum target, GLenum pname, GLfloat *params );
+GLAPI void GLAPIENTRY glGetTexEnviv( GLenum target, GLenum pname, GLint *params );
+
+
+GLAPI void GLAPIENTRY glTexParameterf( GLenum target, GLenum pname, GLfloat param );
+GLAPI void GLAPIENTRY glTexParameteri( GLenum target, GLenum pname, GLint param );
+
+GLAPI void GLAPIENTRY glTexParameterfv( GLenum target, GLenum pname,
+                                          const GLfloat *params );
+GLAPI void GLAPIENTRY glTexParameteriv( GLenum target, GLenum pname,
+                                          const GLint *params );
+
+GLAPI void GLAPIENTRY glGetTexParameterfv( GLenum target,
+                                           GLenum pname, GLfloat *params);
+GLAPI void GLAPIENTRY glGetTexParameteriv( GLenum target,
+                                           GLenum pname, GLint *params );
+
+GLAPI void GLAPIENTRY glGetTexLevelParameterfv( GLenum target, GLint level,
+                                                GLenum pname, GLfloat *params );
+GLAPI void GLAPIENTRY glGetTexLevelParameteriv( GLenum target, GLint level,
+                                                GLenum pname, GLint *params );
+
+
+GLAPI void GLAPIENTRY glTexImage1D( GLenum target, GLint level,
+                                    GLint internalFormat,
+                                    GLsizei width, GLint border,
+                                    GLenum format, GLenum type,
+                                    const GLvoid *pixels );
+
+GLAPI void GLAPIENTRY glTexImage2D( GLenum target, GLint level,
+                                    GLint internalFormat,
+                                    GLsizei width, GLsizei height,
+                                    GLint border, GLenum format, GLenum type,
+                                    const GLvoid *pixels );
+
+GLAPI void GLAPIENTRY glGetTexImage( GLenum target, GLint level,
+                                     GLenum format, GLenum type,
+                                     GLvoid *pixels );
+
+
+/* 1.1 functions */
+
+GLAPI void GLAPIENTRY glGenTextures( GLsizei n, GLuint *textures );
+
+GLAPI void GLAPIENTRY glDeleteTextures( GLsizei n, const GLuint *textures);
+
+GLAPI void GLAPIENTRY glBindTexture( GLenum target, GLuint texture );
+
+GLAPI void GLAPIENTRY glPrioritizeTextures( GLsizei n,
+                                            const GLuint *textures,
+                                            const GLclampf *priorities );
+
+GLAPI GLboolean GLAPIENTRY glAreTexturesResident( GLsizei n,
+                                                  const GLuint *textures,
+                                                  GLboolean *residences );
+
+GLAPI GLboolean GLAPIENTRY glIsTexture( GLuint texture );
+
+
+GLAPI void GLAPIENTRY glTexSubImage1D( GLenum target, GLint level,
+                                       GLint xoffset,
+                                       GLsizei width, GLenum format,
+                                       GLenum type, const GLvoid *pixels );
+
+
+GLAPI void GLAPIENTRY glTexSubImage2D( GLenum target, GLint level,
+                                       GLint xoffset, GLint yoffset,
+                                       GLsizei width, GLsizei height,
+                                       GLenum format, GLenum type,
+                                       const GLvoid *pixels );
+
+
+GLAPI void GLAPIENTRY glCopyTexImage1D( GLenum target, GLint level,
+                                        GLenum internalformat,
+                                        GLint x, GLint y,
+                                        GLsizei width, GLint border );
+
+
+GLAPI void GLAPIENTRY glCopyTexImage2D( GLenum target, GLint level,
+                                        GLenum internalformat,
+                                        GLint x, GLint y,
+                                        GLsizei width, GLsizei height,
+                                        GLint border );
+
+
+GLAPI void GLAPIENTRY glCopyTexSubImage1D( GLenum target, GLint level,
+                                           GLint xoffset, GLint x, GLint y,
+                                           GLsizei width );
+
+
+GLAPI void GLAPIENTRY glCopyTexSubImage2D( GLenum target, GLint level,
+                                           GLint xoffset, GLint yoffset,
+                                           GLint x, GLint y,
+                                           GLsizei width, GLsizei height );
+
+
+/*
+ * Evaluators
+ */
+
+GLAPI void GLAPIENTRY glMap1d( GLenum target, GLdouble u1, GLdouble u2,
+                               GLint stride,
+                               GLint order, const GLdouble *points );
+GLAPI void GLAPIENTRY glMap1f( GLenum target, GLfloat u1, GLfloat u2,
+                               GLint stride,
+                               GLint order, const GLfloat *points );
+
+GLAPI void GLAPIENTRY glMap2d( GLenum target,
+                    GLdouble u1, GLdouble u2, GLint ustride, GLint uorder,
+                    GLdouble v1, GLdouble v2, GLint vstride, GLint vorder,
+                    const GLdouble *points );
+GLAPI void GLAPIENTRY glMap2f( GLenum target,
+                    GLfloat u1, GLfloat u2, GLint ustride, GLint uorder,
+                    GLfloat v1, GLfloat v2, GLint vstride, GLint vorder,
+                    const GLfloat *points );
+
+GLAPI void GLAPIENTRY glGetMapdv( GLenum target, GLenum query, GLdouble *v );
+GLAPI void GLAPIENTRY glGetMapfv( GLenum target, GLenum query, GLfloat *v );
+GLAPI void GLAPIENTRY glGetMapiv( GLenum target, GLenum query, GLint *v );
+
+GLAPI void GLAPIENTRY glEvalCoord1d( GLdouble u );
+GLAPI void GLAPIENTRY glEvalCoord1f( GLfloat u );
+
+GLAPI void GLAPIENTRY glEvalCoord1dv( const GLdouble *u );
+GLAPI void GLAPIENTRY glEvalCoord1fv( const GLfloat *u );
+
+GLAPI void GLAPIENTRY glEvalCoord2d( GLdouble u, GLdouble v );
+GLAPI void GLAPIENTRY glEvalCoord2f( GLfloat u, GLfloat v );
+
+GLAPI void GLAPIENTRY glEvalCoord2dv( const GLdouble *u );
+GLAPI void GLAPIENTRY glEvalCoord2fv( const GLfloat *u );
+
+GLAPI void GLAPIENTRY glMapGrid1d( GLint un, GLdouble u1, GLdouble u2 );
+GLAPI void GLAPIENTRY glMapGrid1f( GLint un, GLfloat u1, GLfloat u2 );
+
+GLAPI void GLAPIENTRY glMapGrid2d( GLint un, GLdouble u1, GLdouble u2,
+                                   GLint vn, GLdouble v1, GLdouble v2 );
+GLAPI void GLAPIENTRY glMapGrid2f( GLint un, GLfloat u1, GLfloat u2,
+                                   GLint vn, GLfloat v1, GLfloat v2 );
+
+GLAPI void GLAPIENTRY glEvalPoint1( GLint i );
+
+GLAPI void GLAPIENTRY glEvalPoint2( GLint i, GLint j );
+
+GLAPI void GLAPIENTRY glEvalMesh1( GLenum mode, GLint i1, GLint i2 );
+
+GLAPI void GLAPIENTRY glEvalMesh2( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 );
+
+
+/*
+ * Fog
+ */
+
+GLAPI void GLAPIENTRY glFogf( GLenum pname, GLfloat param );
+
+GLAPI void GLAPIENTRY glFogi( GLenum pname, GLint param );
+
+GLAPI void GLAPIENTRY glFogfv( GLenum pname, const GLfloat *params );
+
+GLAPI void GLAPIENTRY glFogiv( GLenum pname, const GLint *params );
+
+
+/*
+ * Selection and Feedback
+ */
+
+GLAPI void GLAPIENTRY glFeedbackBuffer( GLsizei size, GLenum type, GLfloat *buffer );
+
+GLAPI void GLAPIENTRY glPassThrough( GLfloat token );
+
+GLAPI void GLAPIENTRY glSelectBuffer( GLsizei size, GLuint *buffer );
+
+GLAPI void GLAPIENTRY glInitNames( void );
+
+GLAPI void GLAPIENTRY glLoadName( GLuint name );
+
+GLAPI void GLAPIENTRY glPushName( GLuint name );
+
+GLAPI void GLAPIENTRY glPopName( void );
+
+
+
+/*
+ * OpenGL 1.2
+ */
+
+#define GL_RESCALE_NORMAL                      0x803A
+#define GL_CLAMP_TO_EDGE                       0x812F
+#define GL_MAX_ELEMENTS_VERTICES               0x80E8
+#define GL_MAX_ELEMENTS_INDICES                        0x80E9
+#define GL_BGR                                 0x80E0
+#define GL_BGRA                                        0x80E1
+#define GL_UNSIGNED_BYTE_3_3_2                 0x8032
+#define GL_UNSIGNED_BYTE_2_3_3_REV             0x8362
+#define GL_UNSIGNED_SHORT_5_6_5                        0x8363
+#define GL_UNSIGNED_SHORT_5_6_5_REV            0x8364
+#define GL_UNSIGNED_SHORT_4_4_4_4              0x8033
+#define GL_UNSIGNED_SHORT_4_4_4_4_REV          0x8365
+#define GL_UNSIGNED_SHORT_5_5_5_1              0x8034
+#define GL_UNSIGNED_SHORT_1_5_5_5_REV          0x8366
+#define GL_UNSIGNED_INT_8_8_8_8                        0x8035
+#define GL_UNSIGNED_INT_8_8_8_8_REV            0x8367
+#define GL_UNSIGNED_INT_10_10_10_2             0x8036
+#define GL_UNSIGNED_INT_2_10_10_10_REV         0x8368
+#define GL_LIGHT_MODEL_COLOR_CONTROL           0x81F8
+#define GL_SINGLE_COLOR                                0x81F9
+#define GL_SEPARATE_SPECULAR_COLOR             0x81FA
+#define GL_TEXTURE_MIN_LOD                     0x813A
+#define GL_TEXTURE_MAX_LOD                     0x813B
+#define GL_TEXTURE_BASE_LEVEL                  0x813C
+#define GL_TEXTURE_MAX_LEVEL                   0x813D
+#define GL_SMOOTH_POINT_SIZE_RANGE             0x0B12
+#define GL_SMOOTH_POINT_SIZE_GRANULARITY       0x0B13
+#define GL_SMOOTH_LINE_WIDTH_RANGE             0x0B22
+#define GL_SMOOTH_LINE_WIDTH_GRANULARITY       0x0B23
+#define GL_ALIASED_POINT_SIZE_RANGE            0x846D
+#define GL_ALIASED_LINE_WIDTH_RANGE            0x846E
+#define GL_PACK_SKIP_IMAGES                    0x806B
+#define GL_PACK_IMAGE_HEIGHT                   0x806C
+#define GL_UNPACK_SKIP_IMAGES                  0x806D
+#define GL_UNPACK_IMAGE_HEIGHT                 0x806E
+#define GL_TEXTURE_3D                          0x806F
+#define GL_PROXY_TEXTURE_3D                    0x8070
+#define GL_TEXTURE_DEPTH                       0x8071
+#define GL_TEXTURE_WRAP_R                      0x8072
+#define GL_MAX_3D_TEXTURE_SIZE                 0x8073
+#define GL_TEXTURE_BINDING_3D                  0x806A
+
+GLAPI void GLAPIENTRY glDrawRangeElements( GLenum mode, GLuint start,
+       GLuint end, GLsizei count, GLenum type, const GLvoid *indices );
+
+GLAPI void GLAPIENTRY glTexImage3D( GLenum target, GLint level,
+                                      GLint internalFormat,
+                                      GLsizei width, GLsizei height,
+                                      GLsizei depth, GLint border,
+                                      GLenum format, GLenum type,
+                                      const GLvoid *pixels );
+
+GLAPI void GLAPIENTRY glTexSubImage3D( GLenum target, GLint level,
+                                         GLint xoffset, GLint yoffset,
+                                         GLint zoffset, GLsizei width,
+                                         GLsizei height, GLsizei depth,
+                                         GLenum format,
+                                         GLenum type, const GLvoid *pixels);
+
+GLAPI void GLAPIENTRY glCopyTexSubImage3D( GLenum target, GLint level,
+                                             GLint xoffset, GLint yoffset,
+                                             GLint zoffset, GLint x,
+                                             GLint y, GLsizei width,
+                                             GLsizei height );
+
+typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
+typedef void (APIENTRYP PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
+typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+
+
+/*
+ * GL_ARB_imaging
+ */
+
+#define GL_CONSTANT_COLOR                      0x8001
+#define GL_ONE_MINUS_CONSTANT_COLOR            0x8002
+#define GL_CONSTANT_ALPHA                      0x8003
+#define GL_ONE_MINUS_CONSTANT_ALPHA            0x8004
+#define GL_COLOR_TABLE                         0x80D0
+#define GL_POST_CONVOLUTION_COLOR_TABLE                0x80D1
+#define GL_POST_COLOR_MATRIX_COLOR_TABLE       0x80D2
+#define GL_PROXY_COLOR_TABLE                   0x80D3
+#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE  0x80D4
+#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5
+#define GL_COLOR_TABLE_SCALE                   0x80D6
+#define GL_COLOR_TABLE_BIAS                    0x80D7
+#define GL_COLOR_TABLE_FORMAT                  0x80D8
+#define GL_COLOR_TABLE_WIDTH                   0x80D9
+#define GL_COLOR_TABLE_RED_SIZE                        0x80DA
+#define GL_COLOR_TABLE_GREEN_SIZE              0x80DB
+#define GL_COLOR_TABLE_BLUE_SIZE               0x80DC
+#define GL_COLOR_TABLE_ALPHA_SIZE              0x80DD
+#define GL_COLOR_TABLE_LUMINANCE_SIZE          0x80DE
+#define GL_COLOR_TABLE_INTENSITY_SIZE          0x80DF
+#define GL_CONVOLUTION_1D                      0x8010
+#define GL_CONVOLUTION_2D                      0x8011
+#define GL_SEPARABLE_2D                                0x8012
+#define GL_CONVOLUTION_BORDER_MODE             0x8013
+#define GL_CONVOLUTION_FILTER_SCALE            0x8014
+#define GL_CONVOLUTION_FILTER_BIAS             0x8015
+#define GL_REDUCE                              0x8016
+#define GL_CONVOLUTION_FORMAT                  0x8017
+#define GL_CONVOLUTION_WIDTH                   0x8018
+#define GL_CONVOLUTION_HEIGHT                  0x8019
+#define GL_MAX_CONVOLUTION_WIDTH               0x801A
+#define GL_MAX_CONVOLUTION_HEIGHT              0x801B
+#define GL_POST_CONVOLUTION_RED_SCALE          0x801C
+#define GL_POST_CONVOLUTION_GREEN_SCALE                0x801D
+#define GL_POST_CONVOLUTION_BLUE_SCALE         0x801E
+#define GL_POST_CONVOLUTION_ALPHA_SCALE                0x801F
+#define GL_POST_CONVOLUTION_RED_BIAS           0x8020
+#define GL_POST_CONVOLUTION_GREEN_BIAS         0x8021
+#define GL_POST_CONVOLUTION_BLUE_BIAS          0x8022
+#define GL_POST_CONVOLUTION_ALPHA_BIAS         0x8023
+#define GL_CONSTANT_BORDER                     0x8151
+#define GL_REPLICATE_BORDER                    0x8153
+#define GL_CONVOLUTION_BORDER_COLOR            0x8154
+#define GL_COLOR_MATRIX                                0x80B1
+#define GL_COLOR_MATRIX_STACK_DEPTH            0x80B2
+#define GL_MAX_COLOR_MATRIX_STACK_DEPTH                0x80B3
+#define GL_POST_COLOR_MATRIX_RED_SCALE         0x80B4
+#define GL_POST_COLOR_MATRIX_GREEN_SCALE       0x80B5
+#define GL_POST_COLOR_MATRIX_BLUE_SCALE                0x80B6
+#define GL_POST_COLOR_MATRIX_ALPHA_SCALE       0x80B7
+#define GL_POST_COLOR_MATRIX_RED_BIAS          0x80B8
+#define GL_POST_COLOR_MATRIX_GREEN_BIAS                0x80B9
+#define GL_POST_COLOR_MATRIX_BLUE_BIAS         0x80BA
+#define GL_POST_COLOR_MATRIX_ALPHA_BIAS                0x80BB
+#define GL_HISTOGRAM                           0x8024
+#define GL_PROXY_HISTOGRAM                     0x8025
+#define GL_HISTOGRAM_WIDTH                     0x8026
+#define GL_HISTOGRAM_FORMAT                    0x8027
+#define GL_HISTOGRAM_RED_SIZE                  0x8028
+#define GL_HISTOGRAM_GREEN_SIZE                        0x8029
+#define GL_HISTOGRAM_BLUE_SIZE                 0x802A
+#define GL_HISTOGRAM_ALPHA_SIZE                        0x802B
+#define GL_HISTOGRAM_LUMINANCE_SIZE            0x802C
+#define GL_HISTOGRAM_SINK                      0x802D
+#define GL_MINMAX                              0x802E
+#define GL_MINMAX_FORMAT                       0x802F
+#define GL_MINMAX_SINK                         0x8030
+#define GL_TABLE_TOO_LARGE                     0x8031
+#define GL_BLEND_EQUATION                      0x8009
+#define GL_MIN                                 0x8007
+#define GL_MAX                                 0x8008
+#define GL_FUNC_ADD                            0x8006
+#define GL_FUNC_SUBTRACT                       0x800A
+#define GL_FUNC_REVERSE_SUBTRACT               0x800B
+#define GL_BLEND_COLOR                         0x8005
+
+
+GLAPI void GLAPIENTRY glColorTable( GLenum target, GLenum internalformat,
+                                    GLsizei width, GLenum format,
+                                    GLenum type, const GLvoid *table );
+
+GLAPI void GLAPIENTRY glColorSubTable( GLenum target,
+                                       GLsizei start, GLsizei count,
+                                       GLenum format, GLenum type,
+                                       const GLvoid *data );
+
+GLAPI void GLAPIENTRY glColorTableParameteriv(GLenum target, GLenum pname,
+                                              const GLint *params);
+
+GLAPI void GLAPIENTRY glColorTableParameterfv(GLenum target, GLenum pname,
+                                              const GLfloat *params);
+
+GLAPI void GLAPIENTRY glCopyColorSubTable( GLenum target, GLsizei start,
+                                           GLint x, GLint y, GLsizei width );
+
+GLAPI void GLAPIENTRY glCopyColorTable( GLenum target, GLenum internalformat,
+                                        GLint x, GLint y, GLsizei width );
+
+GLAPI void GLAPIENTRY glGetColorTable( GLenum target, GLenum format,
+                                       GLenum type, GLvoid *table );
+
+GLAPI void GLAPIENTRY glGetColorTableParameterfv( GLenum target, GLenum pname,
+                                                  GLfloat *params );
+
+GLAPI void GLAPIENTRY glGetColorTableParameteriv( GLenum target, GLenum pname,
+                                                  GLint *params );
+
+GLAPI void GLAPIENTRY glBlendEquation( GLenum mode );
+
+GLAPI void GLAPIENTRY glBlendColor( GLclampf red, GLclampf green,
+                                    GLclampf blue, GLclampf alpha );
+
+GLAPI void GLAPIENTRY glHistogram( GLenum target, GLsizei width,
+                                  GLenum internalformat, GLboolean sink );
+
+GLAPI void GLAPIENTRY glResetHistogram( GLenum target );
+
+GLAPI void GLAPIENTRY glGetHistogram( GLenum target, GLboolean reset,
+                                     GLenum format, GLenum type,
+                                     GLvoid *values );
+
+GLAPI void GLAPIENTRY glGetHistogramParameterfv( GLenum target, GLenum pname,
+                                                GLfloat *params );
+
+GLAPI void GLAPIENTRY glGetHistogramParameteriv( GLenum target, GLenum pname,
+                                                GLint *params );
+
+GLAPI void GLAPIENTRY glMinmax( GLenum target, GLenum internalformat,
+                               GLboolean sink );
+
+GLAPI void GLAPIENTRY glResetMinmax( GLenum target );
+
+GLAPI void GLAPIENTRY glGetMinmax( GLenum target, GLboolean reset,
+                                   GLenum format, GLenum types,
+                                   GLvoid *values );
+
+GLAPI void GLAPIENTRY glGetMinmaxParameterfv( GLenum target, GLenum pname,
+                                             GLfloat *params );
+
+GLAPI void GLAPIENTRY glGetMinmaxParameteriv( GLenum target, GLenum pname,
+                                             GLint *params );
+
+GLAPI void GLAPIENTRY glConvolutionFilter1D( GLenum target,
+       GLenum internalformat, GLsizei width, GLenum format, GLenum type,
+       const GLvoid *image );
+
+GLAPI void GLAPIENTRY glConvolutionFilter2D( GLenum target,
+       GLenum internalformat, GLsizei width, GLsizei height, GLenum format,
+       GLenum type, const GLvoid *image );
+
+GLAPI void GLAPIENTRY glConvolutionParameterf( GLenum target, GLenum pname,
+       GLfloat params );
+
+GLAPI void GLAPIENTRY glConvolutionParameterfv( GLenum target, GLenum pname,
+       const GLfloat *params );
+
+GLAPI void GLAPIENTRY glConvolutionParameteri( GLenum target, GLenum pname,
+       GLint params );
+
+GLAPI void GLAPIENTRY glConvolutionParameteriv( GLenum target, GLenum pname,
+       const GLint *params );
+
+GLAPI void GLAPIENTRY glCopyConvolutionFilter1D( GLenum target,
+       GLenum internalformat, GLint x, GLint y, GLsizei width );
+
+GLAPI void GLAPIENTRY glCopyConvolutionFilter2D( GLenum target,
+       GLenum internalformat, GLint x, GLint y, GLsizei width,
+       GLsizei height);
+
+GLAPI void GLAPIENTRY glGetConvolutionFilter( GLenum target, GLenum format,
+       GLenum type, GLvoid *image );
+
+GLAPI void GLAPIENTRY glGetConvolutionParameterfv( GLenum target, GLenum pname,
+       GLfloat *params );
+
+GLAPI void GLAPIENTRY glGetConvolutionParameteriv( GLenum target, GLenum pname,
+       GLint *params );
+
+GLAPI void GLAPIENTRY glSeparableFilter2D( GLenum target,
+       GLenum internalformat, GLsizei width, GLsizei height, GLenum format,
+       GLenum type, const GLvoid *row, const GLvoid *column );
+
+GLAPI void GLAPIENTRY glGetSeparableFilter( GLenum target, GLenum format,
+       GLenum type, GLvoid *row, GLvoid *column, GLvoid *span );
+
+
+
+
+/*
+ * OpenGL 1.3
+ */
+
+/* multitexture */
+#define GL_TEXTURE0                            0x84C0
+#define GL_TEXTURE1                            0x84C1
+#define GL_TEXTURE2                            0x84C2
+#define GL_TEXTURE3                            0x84C3
+#define GL_TEXTURE4                            0x84C4
+#define GL_TEXTURE5                            0x84C5
+#define GL_TEXTURE6                            0x84C6
+#define GL_TEXTURE7                            0x84C7
+#define GL_TEXTURE8                            0x84C8
+#define GL_TEXTURE9                            0x84C9
+#define GL_TEXTURE10                           0x84CA
+#define GL_TEXTURE11                           0x84CB
+#define GL_TEXTURE12                           0x84CC
+#define GL_TEXTURE13                           0x84CD
+#define GL_TEXTURE14                           0x84CE
+#define GL_TEXTURE15                           0x84CF
+#define GL_TEXTURE16                           0x84D0
+#define GL_TEXTURE17                           0x84D1
+#define GL_TEXTURE18                           0x84D2
+#define GL_TEXTURE19                           0x84D3
+#define GL_TEXTURE20                           0x84D4
+#define GL_TEXTURE21                           0x84D5
+#define GL_TEXTURE22                           0x84D6
+#define GL_TEXTURE23                           0x84D7
+#define GL_TEXTURE24                           0x84D8
+#define GL_TEXTURE25                           0x84D9
+#define GL_TEXTURE26                           0x84DA
+#define GL_TEXTURE27                           0x84DB
+#define GL_TEXTURE28                           0x84DC
+#define GL_TEXTURE29                           0x84DD
+#define GL_TEXTURE30                           0x84DE
+#define GL_TEXTURE31                           0x84DF
+#define GL_ACTIVE_TEXTURE                      0x84E0
+#define GL_CLIENT_ACTIVE_TEXTURE               0x84E1
+#define GL_MAX_TEXTURE_UNITS                   0x84E2
+/* texture_cube_map */
+#define GL_NORMAL_MAP                          0x8511
+#define GL_REFLECTION_MAP                      0x8512
+#define GL_TEXTURE_CUBE_MAP                    0x8513
+#define GL_TEXTURE_BINDING_CUBE_MAP            0x8514
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_X         0x8515
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X         0x8516
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y         0x8517
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y         0x8518
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z         0x8519
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z         0x851A
+#define GL_PROXY_TEXTURE_CUBE_MAP              0x851B
+#define GL_MAX_CUBE_MAP_TEXTURE_SIZE           0x851C
+/* texture_compression */
+#define GL_COMPRESSED_ALPHA                    0x84E9
+#define GL_COMPRESSED_LUMINANCE                        0x84EA
+#define GL_COMPRESSED_LUMINANCE_ALPHA          0x84EB
+#define GL_COMPRESSED_INTENSITY                        0x84EC
+#define GL_COMPRESSED_RGB                      0x84ED
+#define GL_COMPRESSED_RGBA                     0x84EE
+#define GL_TEXTURE_COMPRESSION_HINT            0x84EF
+#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE       0x86A0
+#define GL_TEXTURE_COMPRESSED                  0x86A1
+#define GL_NUM_COMPRESSED_TEXTURE_FORMATS      0x86A2
+#define GL_COMPRESSED_TEXTURE_FORMATS          0x86A3
+/* multisample */
+#define GL_MULTISAMPLE                         0x809D
+#define GL_SAMPLE_ALPHA_TO_COVERAGE            0x809E
+#define GL_SAMPLE_ALPHA_TO_ONE                 0x809F
+#define GL_SAMPLE_COVERAGE                     0x80A0
+#define GL_SAMPLE_BUFFERS                      0x80A8
+#define GL_SAMPLES                             0x80A9
+#define GL_SAMPLE_COVERAGE_VALUE               0x80AA
+#define GL_SAMPLE_COVERAGE_INVERT              0x80AB
+#define GL_MULTISAMPLE_BIT                     0x20000000
+/* transpose_matrix */
+#define GL_TRANSPOSE_MODELVIEW_MATRIX          0x84E3
+#define GL_TRANSPOSE_PROJECTION_MATRIX         0x84E4
+#define GL_TRANSPOSE_TEXTURE_MATRIX            0x84E5
+#define GL_TRANSPOSE_COLOR_MATRIX              0x84E6
+/* texture_env_combine */
+#define GL_COMBINE                             0x8570
+#define GL_COMBINE_RGB                         0x8571
+#define GL_COMBINE_ALPHA                       0x8572
+#define GL_SOURCE0_RGB                         0x8580
+#define GL_SOURCE1_RGB                         0x8581
+#define GL_SOURCE2_RGB                         0x8582
+#define GL_SOURCE0_ALPHA                       0x8588
+#define GL_SOURCE1_ALPHA                       0x8589
+#define GL_SOURCE2_ALPHA                       0x858A
+#define GL_OPERAND0_RGB                                0x8590
+#define GL_OPERAND1_RGB                                0x8591
+#define GL_OPERAND2_RGB                                0x8592
+#define GL_OPERAND0_ALPHA                      0x8598
+#define GL_OPERAND1_ALPHA                      0x8599
+#define GL_OPERAND2_ALPHA                      0x859A
+#define GL_RGB_SCALE                           0x8573
+#define GL_ADD_SIGNED                          0x8574
+#define GL_INTERPOLATE                         0x8575
+#define GL_SUBTRACT                            0x84E7
+#define GL_CONSTANT                            0x8576
+#define GL_PRIMARY_COLOR                       0x8577
+#define GL_PREVIOUS                            0x8578
+/* texture_env_dot3 */
+#define GL_DOT3_RGB                            0x86AE
+#define GL_DOT3_RGBA                           0x86AF
+/* texture_border_clamp */
+#define GL_CLAMP_TO_BORDER                     0x812D
+
+GLAPI void GLAPIENTRY glActiveTexture( GLenum texture );
+
+GLAPI void GLAPIENTRY glClientActiveTexture( GLenum texture );
+
+GLAPI void GLAPIENTRY glCompressedTexImage1D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data );
+
+GLAPI void GLAPIENTRY glCompressedTexImage2D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data );
+
+GLAPI void GLAPIENTRY glCompressedTexImage3D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data );
+
+GLAPI void GLAPIENTRY glCompressedTexSubImage1D( GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data );
+
+GLAPI void GLAPIENTRY glCompressedTexSubImage2D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data );
+
+GLAPI void GLAPIENTRY glCompressedTexSubImage3D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data );
+
+GLAPI void GLAPIENTRY glGetCompressedTexImage( GLenum target, GLint lod, GLvoid *img );
+
+GLAPI void GLAPIENTRY glMultiTexCoord1d( GLenum target, GLdouble s );
+
+GLAPI void GLAPIENTRY glMultiTexCoord1dv( GLenum target, const GLdouble *v );
+
+GLAPI void GLAPIENTRY glMultiTexCoord1f( GLenum target, GLfloat s );
+
+GLAPI void GLAPIENTRY glMultiTexCoord1fv( GLenum target, const GLfloat *v );
+
+GLAPI void GLAPIENTRY glMultiTexCoord1i( GLenum target, GLint s );
+
+GLAPI void GLAPIENTRY glMultiTexCoord1iv( GLenum target, const GLint *v );
+
+GLAPI void GLAPIENTRY glMultiTexCoord1s( GLenum target, GLshort s );
+
+GLAPI void GLAPIENTRY glMultiTexCoord1sv( GLenum target, const GLshort *v );
+
+GLAPI void GLAPIENTRY glMultiTexCoord2d( GLenum target, GLdouble s, GLdouble t );
+
+GLAPI void GLAPIENTRY glMultiTexCoord2dv( GLenum target, const GLdouble *v );
+
+GLAPI void GLAPIENTRY glMultiTexCoord2f( GLenum target, GLfloat s, GLfloat t );
+
+GLAPI void GLAPIENTRY glMultiTexCoord2fv( GLenum target, const GLfloat *v );
+
+GLAPI void GLAPIENTRY glMultiTexCoord2i( GLenum target, GLint s, GLint t );
+
+GLAPI void GLAPIENTRY glMultiTexCoord2iv( GLenum target, const GLint *v );
+
+GLAPI void GLAPIENTRY glMultiTexCoord2s( GLenum target, GLshort s, GLshort t );
+
+GLAPI void GLAPIENTRY glMultiTexCoord2sv( GLenum target, const GLshort *v );
+
+GLAPI void GLAPIENTRY glMultiTexCoord3d( GLenum target, GLdouble s, GLdouble t, GLdouble r );
+
+GLAPI void GLAPIENTRY glMultiTexCoord3dv( GLenum target, const GLdouble *v );
+
+GLAPI void GLAPIENTRY glMultiTexCoord3f( GLenum target, GLfloat s, GLfloat t, GLfloat r );
+
+GLAPI void GLAPIENTRY glMultiTexCoord3fv( GLenum target, const GLfloat *v );
+
+GLAPI void GLAPIENTRY glMultiTexCoord3i( GLenum target, GLint s, GLint t, GLint r );
+
+GLAPI void GLAPIENTRY glMultiTexCoord3iv( GLenum target, const GLint *v );
+
+GLAPI void GLAPIENTRY glMultiTexCoord3s( GLenum target, GLshort s, GLshort t, GLshort r );
+
+GLAPI void GLAPIENTRY glMultiTexCoord3sv( GLenum target, const GLshort *v );
+
+GLAPI void GLAPIENTRY glMultiTexCoord4d( GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q );
+
+GLAPI void GLAPIENTRY glMultiTexCoord4dv( GLenum target, const GLdouble *v );
+
+GLAPI void GLAPIENTRY glMultiTexCoord4f( GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q );
+
+GLAPI void GLAPIENTRY glMultiTexCoord4fv( GLenum target, const GLfloat *v );
+
+GLAPI void GLAPIENTRY glMultiTexCoord4i( GLenum target, GLint s, GLint t, GLint r, GLint q );
+
+GLAPI void GLAPIENTRY glMultiTexCoord4iv( GLenum target, const GLint *v );
+
+GLAPI void GLAPIENTRY glMultiTexCoord4s( GLenum target, GLshort s, GLshort t, GLshort r, GLshort q );
+
+GLAPI void GLAPIENTRY glMultiTexCoord4sv( GLenum target, const GLshort *v );
+
+
+GLAPI void GLAPIENTRY glLoadTransposeMatrixd( const GLdouble m[16] );
+
+GLAPI void GLAPIENTRY glLoadTransposeMatrixf( const GLfloat m[16] );
+
+GLAPI void GLAPIENTRY glMultTransposeMatrixd( const GLdouble m[16] );
+
+GLAPI void GLAPIENTRY glMultTransposeMatrixf( const GLfloat m[16] );
+
+GLAPI void GLAPIENTRY glSampleCoverage( GLclampf value, GLboolean invert );
+
+
+typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
+typedef void (APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLclampf value, GLboolean invert);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
+typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint level, GLvoid *img);
+
+
+
+/*
+ * GL_ARB_multitexture (ARB extension 1 and OpenGL 1.2.1)
+ */
+#ifndef GL_ARB_multitexture
+#define GL_ARB_multitexture 1
+
+#define GL_TEXTURE0_ARB                                0x84C0
+#define GL_TEXTURE1_ARB                                0x84C1
+#define GL_TEXTURE2_ARB                                0x84C2
+#define GL_TEXTURE3_ARB                                0x84C3
+#define GL_TEXTURE4_ARB                                0x84C4
+#define GL_TEXTURE5_ARB                                0x84C5
+#define GL_TEXTURE6_ARB                                0x84C6
+#define GL_TEXTURE7_ARB                                0x84C7
+#define GL_TEXTURE8_ARB                                0x84C8
+#define GL_TEXTURE9_ARB                                0x84C9
+#define GL_TEXTURE10_ARB                       0x84CA
+#define GL_TEXTURE11_ARB                       0x84CB
+#define GL_TEXTURE12_ARB                       0x84CC
+#define GL_TEXTURE13_ARB                       0x84CD
+#define GL_TEXTURE14_ARB                       0x84CE
+#define GL_TEXTURE15_ARB                       0x84CF
+#define GL_TEXTURE16_ARB                       0x84D0
+#define GL_TEXTURE17_ARB                       0x84D1
+#define GL_TEXTURE18_ARB                       0x84D2
+#define GL_TEXTURE19_ARB                       0x84D3
+#define GL_TEXTURE20_ARB                       0x84D4
+#define GL_TEXTURE21_ARB                       0x84D5
+#define GL_TEXTURE22_ARB                       0x84D6
+#define GL_TEXTURE23_ARB                       0x84D7
+#define GL_TEXTURE24_ARB                       0x84D8
+#define GL_TEXTURE25_ARB                       0x84D9
+#define GL_TEXTURE26_ARB                       0x84DA
+#define GL_TEXTURE27_ARB                       0x84DB
+#define GL_TEXTURE28_ARB                       0x84DC
+#define GL_TEXTURE29_ARB                       0x84DD
+#define GL_TEXTURE30_ARB                       0x84DE
+#define GL_TEXTURE31_ARB                       0x84DF
+#define GL_ACTIVE_TEXTURE_ARB                  0x84E0
+#define GL_CLIENT_ACTIVE_TEXTURE_ARB           0x84E1
+#define GL_MAX_TEXTURE_UNITS_ARB               0x84E2
+
+GLAPI void GLAPIENTRY glActiveTextureARB(GLenum texture);
+GLAPI void GLAPIENTRY glClientActiveTextureARB(GLenum texture);
+GLAPI void GLAPIENTRY glMultiTexCoord1dARB(GLenum target, GLdouble s);
+GLAPI void GLAPIENTRY glMultiTexCoord1dvARB(GLenum target, const GLdouble *v);
+GLAPI void GLAPIENTRY glMultiTexCoord1fARB(GLenum target, GLfloat s);
+GLAPI void GLAPIENTRY glMultiTexCoord1fvARB(GLenum target, const GLfloat *v);
+GLAPI void GLAPIENTRY glMultiTexCoord1iARB(GLenum target, GLint s);
+GLAPI void GLAPIENTRY glMultiTexCoord1ivARB(GLenum target, const GLint *v);
+GLAPI void GLAPIENTRY glMultiTexCoord1sARB(GLenum target, GLshort s);
+GLAPI void GLAPIENTRY glMultiTexCoord1svARB(GLenum target, const GLshort *v);
+GLAPI void GLAPIENTRY glMultiTexCoord2dARB(GLenum target, GLdouble s, GLdouble t);
+GLAPI void GLAPIENTRY glMultiTexCoord2dvARB(GLenum target, const GLdouble *v);
+GLAPI void GLAPIENTRY glMultiTexCoord2fARB(GLenum target, GLfloat s, GLfloat t);
+GLAPI void GLAPIENTRY glMultiTexCoord2fvARB(GLenum target, const GLfloat *v);
+GLAPI void GLAPIENTRY glMultiTexCoord2iARB(GLenum target, GLint s, GLint t);
+GLAPI void GLAPIENTRY glMultiTexCoord2ivARB(GLenum target, const GLint *v);
+GLAPI void GLAPIENTRY glMultiTexCoord2sARB(GLenum target, GLshort s, GLshort t);
+GLAPI void GLAPIENTRY glMultiTexCoord2svARB(GLenum target, const GLshort *v);
+GLAPI void GLAPIENTRY glMultiTexCoord3dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r);
+GLAPI void GLAPIENTRY glMultiTexCoord3dvARB(GLenum target, const GLdouble *v);
+GLAPI void GLAPIENTRY glMultiTexCoord3fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r);
+GLAPI void GLAPIENTRY glMultiTexCoord3fvARB(GLenum target, const GLfloat *v);
+GLAPI void GLAPIENTRY glMultiTexCoord3iARB(GLenum target, GLint s, GLint t, GLint r);
+GLAPI void GLAPIENTRY glMultiTexCoord3ivARB(GLenum target, const GLint *v);
+GLAPI void GLAPIENTRY glMultiTexCoord3sARB(GLenum target, GLshort s, GLshort t, GLshort r);
+GLAPI void GLAPIENTRY glMultiTexCoord3svARB(GLenum target, const GLshort *v);
+GLAPI void GLAPIENTRY glMultiTexCoord4dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
+GLAPI void GLAPIENTRY glMultiTexCoord4dvARB(GLenum target, const GLdouble *v);
+GLAPI void GLAPIENTRY glMultiTexCoord4fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+GLAPI void GLAPIENTRY glMultiTexCoord4fvARB(GLenum target, const GLfloat *v);
+GLAPI void GLAPIENTRY glMultiTexCoord4iARB(GLenum target, GLint s, GLint t, GLint r, GLint q);
+GLAPI void GLAPIENTRY glMultiTexCoord4ivARB(GLenum target, const GLint *v);
+GLAPI void GLAPIENTRY glMultiTexCoord4sARB(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
+GLAPI void GLAPIENTRY glMultiTexCoord4svARB(GLenum target, const GLshort *v);
+
+typedef void (APIENTRYP PFNGLACTIVETEXTUREARBPROC) (GLenum texture);
+typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREARBPROC) (GLenum texture);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1DARBPROC) (GLenum target, GLdouble s);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVARBPROC) (GLenum target, const GLdouble *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1FARBPROC) (GLenum target, GLfloat s);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVARBPROC) (GLenum target, const GLfloat *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1IARBPROC) (GLenum target, GLint s);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVARBPROC) (GLenum target, const GLint *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1SARBPROC) (GLenum target, GLshort s);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVARBPROC) (GLenum target, const GLshort *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2DARBPROC) (GLenum target, GLdouble s, GLdouble t);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVARBPROC) (GLenum target, const GLdouble *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2FARBPROC) (GLenum target, GLfloat s, GLfloat t);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVARBPROC) (GLenum target, const GLfloat *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2IARBPROC) (GLenum target, GLint s, GLint t);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVARBPROC) (GLenum target, const GLint *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2SARBPROC) (GLenum target, GLshort s, GLshort t);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVARBPROC) (GLenum target, const GLshort *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVARBPROC) (GLenum target, const GLdouble *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVARBPROC) (GLenum target, const GLfloat *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3IARBPROC) (GLenum target, GLint s, GLint t, GLint r);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVARBPROC) (GLenum target, const GLint *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVARBPROC) (GLenum target, const GLshort *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVARBPROC) (GLenum target, const GLdouble *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVARBPROC) (GLenum target, const GLfloat *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4IARBPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVARBPROC) (GLenum target, const GLint *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, const GLshort *v);
+
+#endif /* GL_ARB_multitexture */
+
+
+
+/*
+ * Define this token if you want "old-style" header file behaviour (extensions
+ * defined in gl.h).  Otherwise, extensions will be included from glext.h.
+ */
+#if !defined(NO_SDL_GLEXT) && !defined(GL_GLEXT_LEGACY)
+#include "SDL_opengl_glext.h"
+#endif  /* GL_GLEXT_LEGACY */
+
+
+
+/*
+ * ???. GL_MESA_packed_depth_stencil
+ * XXX obsolete
+ */
+#ifndef GL_MESA_packed_depth_stencil
+#define GL_MESA_packed_depth_stencil 1
+
+#define GL_DEPTH_STENCIL_MESA                  0x8750
+#define GL_UNSIGNED_INT_24_8_MESA              0x8751
+#define GL_UNSIGNED_INT_8_24_REV_MESA          0x8752
+#define GL_UNSIGNED_SHORT_15_1_MESA            0x8753
+#define GL_UNSIGNED_SHORT_1_15_REV_MESA                0x8754
+
+#endif /* GL_MESA_packed_depth_stencil */
+
+
+#ifndef GL_ATI_blend_equation_separate
+#define GL_ATI_blend_equation_separate 1
+
+#define GL_ALPHA_BLEND_EQUATION_ATI            0x883D
+
+GLAPI void GLAPIENTRY glBlendEquationSeparateATI( GLenum modeRGB, GLenum modeA );
+typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEATIPROC) (GLenum modeRGB, GLenum modeA);
+
+#endif /* GL_ATI_blend_equation_separate */
+
+
+/* GL_OES_EGL_image */
+#ifndef GL_OES_EGL_image
+typedef void* GLeglImageOES;
+#endif
+
+#ifndef GL_OES_EGL_image
+#define GL_OES_EGL_image 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glEGLImageTargetTexture2DOES (GLenum target, GLeglImageOES image);
+GLAPI void APIENTRY glEGLImageTargetRenderbufferStorageOES (GLenum target, GLeglImageOES image);
+#endif
+typedef void (APIENTRYP PFNGLEGLIMAGETARGETTEXTURE2DOESPROC) (GLenum target, GLeglImageOES image);
+typedef void (APIENTRYP PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC) (GLenum target, GLeglImageOES image);
+#endif
+
+
+/**
+ ** NOTE!!!!!  If you add new functions to this file, or update
+ ** glext.h be sure to regenerate the gl_mangle.h file.  See comments
+ ** in that file for details.
+ **/
+
+
+
+/**********************************************************************
+ * Begin system-specific stuff
+ */
+#if defined(PRAGMA_EXPORT_SUPPORTED)
+#pragma export off
+#endif
+
+/*
+ * End system-specific stuff
+ **********************************************************************/
+
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* __gl_h_ */
+
+#endif /* !__IPHONEOS__ */
+
+#endif /* SDL_opengl_h_ */
+
+/* vi: set ts=4 sw=4 expandtab: */