# I use this in EVERY shell script ;)
LF="
"
+ESC="\e"
d00=`pwd`
while ! [ -f ./all ]; do
msg()
{
- echo >&2 "\e[1m$*\e[m"
+ echo >&2 "$ESC[1m$*$ESC[m"
}
self=`git hash-object "$SELF"`
cleanqcc=false
cleanqc=false
debug=debug
+ if [ -z "$CC" ]; then
+ export CC="gcc -DSUPPORTIPV6"
+ fi
while :; do
case "$1" in
-c)
;;
-r)
debug=release
+ export CC="$CC -g -mtune=native -march=native"
shift
;;
*)
;;
esac
done
- if [ -z "$CC" ]; then
- export CC="gcc -DSUPPORTIPV6"
- fi
if [ -n "$WE_HATE_OUR_USERS" ]; then
TARGETS="sv-$debug cl-$debug"
elif [ x"`uname`" = x"Darwin" ]; then
verbose make $MAKEFLAGS clean
fi
for T in $TARGETS; do
- verbose make $MAKEFLAGS "$@" "$T"
+ verbose make $MAKEFLAGS STRIP=: "$@" "$T"
done
for T in $BAD_TARGETS; do
echo "Warning: discarded invalid client $T."
msg "Building a RELEASE"
;;
*)
- msg "Must either set RELEASETYPE=beta or RELEASETYPE=release"
+ echo >&2 -n "$ESC[2J$ESC[H"
+ msg ""
+ msg ""
+ msg ""
+ msg ""
+ msg ""
+ msg ""
+ msg " +---------------------------------------------------------.---+"
+ msg " | NOTE | X |"
+ msg " +---------------------------------------------------------^---+"
+ msg " | ____ |"
+ msg " | / \ This is the official release build system. |"
+ msg " | | | If you are not a member of the Xonotic Core Team, |"
+ msg " | | STOP | you are not supposed to use this script and should |"
+ msg " | | | instead use ./all compile to compile the engine |"
+ msg " | \____/ and game code. |"
+ msg " | |"
+ msg " | [ I understand ] |"
+ msg " +-------------------------------------------------------------+"
+ sleep 10
+ # A LOT of build infrastructure is required:
+ # - vorbis-tools
+ # - ImageMagick
+ # - .ssh/config must be configured so the following
+ # host names are reachable and have a compile
+ # infrastructure set up:
+ # - xonotic-build-linux32 (with gcc on x86)
+ # - xonotic-build-linux64 (with gcc on x86_64)
+ # - xonotic-build-win32 (with i586-mingw32msvc-g++)
+ # - xonotic-build-win64 (with amd64-mingw32msvc-g++
+ # and x86_64-w64-mingw32-g++)
+ # - xonotic-build-osx (with Xcode and SDL.framework)
+ # - AMD Compressonator installed in WINE
+ # - ResEdit installed in WINE
+ # - a lot of other requirements you will figure out
+ # while reading the error messages
+ # - environment variable RELEASETYPE set
+ # - optionally, environment variable RELEASEDATE set
+ # (YYYYMMDD)
exit 1
;;
esac
;;
release-engine-win32)
verbose "$SELF" release-compile win32 \
- 'STRIP=: DP_MAKE_TARGET=mingw CC="i586-mingw32msvc-gcc -march=i686 -mtune=generic -g -Wl,--dynamicbase -Wl,--nxcompat -I.deps/include -L.deps/lib -DUSE_WSPIAPI_H -DSUPPORTIPV6" WINDRES="i586-mingw32msvc-windres" SDL_CONFIG=".deps/bin/sdl-config" LIB_JPEG= CFLAGS_LIBJPEG= WIN32RELEASE=1 D3D=0' \
+ 'STRIP=: DP_MAKE_TARGET=mingw CC="i586-mingw32msvc-gcc -march=i686 -g -Wl,--dynamicbase -Wl,--nxcompat -I.deps/include -L.deps/lib -DUSE_WSPIAPI_H -DSUPPORTIPV6" WINDRES="i586-mingw32msvc-windres" SDL_CONFIG=".deps/bin/sdl-config" LIB_JPEG= CFLAGS_LIBJPEG= WIN32RELEASE=1 D3D=0' \
win 'fteqcc.exe:Xonotic/fteqcc/fteqcc.exe' \
'' ''
verbose "$SELF" release-compile win32 \
;;
release-engine-linux32)
verbose "$SELF" release-compile linux32 \
- 'STRIP=: CC="gcc -m32 -march=i686 -mtune=generic -g -I.deps/include -L.deps/lib -DSUPPORTIPV6" DP_MODPLUG_STATIC_LIBDIR=.deps/lib LIB_JPEG=.deps/lib/libjpeg.a' \
+ 'STRIP=: CC="gcc -m32 -march=i686 -g -I.deps/include -L.deps/lib -DSUPPORTIPV6" DP_MODPLUG_STATIC_LIBDIR=.deps/lib LIB_JPEG=.deps/lib/libjpeg.a' \
all 'fteqcc.bin:Xonotic/fteqcc/fteqcc.linux32' \
release 'darkplaces-glx:Xonotic/xonotic-linux32-glx darkplaces-sdl:Xonotic/xonotic-linux32-sdl darkplaces-dedicated:Xonotic/xonotic-linux32-dedicated'
;;