-cvars:
+cvars (see xonotic.org/tools/cacs for more up-to-date information):
______________
- sv_eventlog master switch (default: 0)
- sv_eventlog_files print frags, scores and captures for separate files each match (default: 0)
- sv_eventlog_console print frags, scores and captures to serverconsole during the match (default: 1)
- sv_logscores_bots choose whether bot are included in stats or not (default: 0)
+ sv_eventlog master switch
+ sv_eventlog_files print frags, scores and captures for separate files each match
+ sv_eventlog_console print frags, scores and captures to serverconsole during the match
+ sv_logscores_bots choose whether bot are included in stats or not
sv_eventlog_files_counter number of matches logged until now
- sv_eventlog_files_nameprefix file name prefix to be used (default: nexuiz)
- sv_eventlog_files_namesuffix file name extension to be used (default: .log)
- sv_eventlog_files_timestamps prefix log lines in the files with :time events (default: 1)
+ sv_eventlog_files_nameprefix file name prefix to be used
+ sv_eventlog_files_namesuffix file name extension to be used
+ sv_eventlog_files_timestamps prefix log lines in the files with :time events
log format:
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and weapon IDs are:
1 = Laser
2 = Shotgun
- 3 = Uzi
+ 3 = Machine Gun
4 = Mortar
5 = Electro
6 = Crylink
- 7 = Nex
+ 7 = Vortex
8 = Hagar
9 = Rocket Launcher
10 = Port-O-Launch
- 11 = MinstaNex
+ 11 = Vaporizer
12 = Grappling Hook
13 = Heavy Laser Assault Cannon
14 = T.A.G. Seeker
- runes/curses are stored as a bit mask with the following values:
- 1 = Strength
- 2 = Defense
- 4 = Regeneration
- 8 = Speed
- 16 = Vampire
- 8192 = Weakness
- 16384 = Vulnerability
- 32768 = Venom
- 65536 = Slow
- 131072 = Empathy
-
death type:
- either a weapon ID ORed with weapon death flags, or one of:
- 10000 = fallen to death
- 10001 = telefragged
- 10002 = drowned
- 10003 = killed by a trap / fallen into the void
- 10004 = lava
- 10005 = slime
- 10006 = console kill
- 10007 = (MinstaGib) out of ammo
- 10008 = swamp
- 10009 = team change
- 10010 = auto team change
- 10011 = camping protection
- 10012 = player became too fast (should never happen)
- 10013 = health rot
- 10014 = mirror damage
- 10015 = g_touchexplode
- 10100 = turret
- 10150 = spiderbot miniguns
- 10151 = spiderbot rocket
- 10152 = spiderbot, cushed by
- 10300 = custom deathmessage
+ either a weapon ID ORed with weapon death flags, or one of
+ the notifications in common/deathtypes.qh in the form of a string.
weapon death flags are:
256 = secondary fire