MD5Version 10 commandline "" numFrames 8 numJoints 4 frameRate 24 numAnimatedComponents 6 hierarchy { "origin" -1 0 0 // "weapon" 0 63 0 // origin "shot" 1 0 0 // weapon "shell" 1 0 0 // weapon } bounds { ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 ) } baseframe { ( 0.000000 0.000000 0.000000 ) ( -0.000000 -0.000000 -0.000000 ) ( 5.136892 -9.985170 -21.731905 ) ( -0.000000 0.000000 0.000332 ) ( 37.423180 0.801865 6.540169 ) ( 0.000000 0.000000 -0.000332 ) ( 18.690388 -2.255666 7.080055 ) ( 0.000000 -0.000000 -0.000332 ) } frame 0 { 5.136892 -9.985170 -21.731905 -0.000000 0.000000 0.000332 } frame 1 { 4.065758 -9.984458 -21.731905 0.000001 0.004121 0.000332 } frame 2 { 3.398287 -9.984015 -21.740723 0.000003 0.007869 0.000332 } frame 3 { 3.147982 -9.983849 -21.749542 0.000003 0.009607 0.000332 } frame 4 { 3.320971 -9.983963 -21.747974 0.000003 0.008753 0.000332 } frame 5 { 3.800062 -9.984282 -21.743559 0.000002 0.006348 0.000332 } frame 6 { 4.425526 -9.984697 -21.737888 0.000001 0.003259 0.000332 } frame 7 { 4.941277 -9.985041 -21.733473 0.000000 0.000854 0.000332 }