MD5Version 10 commandline "" numFrames 5 numJoints 4 frameRate 24 numAnimatedComponents 6 hierarchy { "origin" -1 0 0 // "weapon" 0 63 0 // origin "shot" 1 0 0 // weapon "shell" 1 0 0 // weapon } bounds { ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 ) } baseframe { ( 0.000000 0.000000 0.000000 ) ( -0.000000 -0.000000 -0.000000 ) ( 8.256093 -9.985861 -21.731905 ) ( -0.000000 0.000000 0.000332 ) ( 38.506584 1.280156 7.601718 ) ( 0.000000 0.000000 -0.000332 ) ( 16.826015 -2.256910 6.953482 ) ( 0.000000 -0.000000 -0.000332 ) } frame 0 { 8.256093 -9.985861 -21.731905 -0.000000 0.000000 0.000332 } frame 1 { 7.184959 -9.985148 -21.731905 0.000001 0.004121 0.000332 } frame 2 { 6.522630 -9.984709 -21.740723 0.000003 0.007869 0.000332 } frame 3 { 6.267183 -9.984539 -21.749542 0.000003 0.009607 0.000332 } frame 4 { 7.151299 -9.985126 -21.740723 0.000002 0.004804 0.000332 }