MD5Version 10 commandline "" numFrames 8 numJoints 4 frameRate 24 numAnimatedComponents 6 hierarchy { "origin" -1 0 0 // "weapon" 0 63 0 // origin "shot" 1 0 0 // weapon "shell" 1 0 0 // weapon } bounds { ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 ) } baseframe { ( 0.000000 0.000000 0.000000 ) ( -0.000000 -0.000000 -0.000000 ) ( 5.136892 -9.985170 -19.668165 ) ( -0.000000 0.000000 0.000332 ) ( 30.677908 0.335370 6.258099 ) ( 0.000000 0.000000 -0.000332 ) ( 8.994864 -3.954390 4.723816 ) ( 0.000000 -0.000000 -0.000332 ) } frame 0 { 5.136892 -9.985170 -19.668165 -0.000000 0.000000 0.000332 } frame 1 { 4.065758 -9.984458 -19.668165 0.000001 0.004121 0.000332 } frame 2 { 3.398287 -9.984015 -19.676983 0.000003 0.007869 0.000332 } frame 3 { 3.147982 -9.983849 -19.685802 0.000003 0.009607 0.000332 } frame 4 { 3.320971 -9.983963 -19.684235 0.000003 0.008753 0.000332 } frame 5 { 3.800062 -9.984282 -19.679819 0.000002 0.006348 0.000332 } frame 6 { 4.425526 -9.984697 -19.674149 0.000001 0.003259 0.000332 } frame 7 { 4.941277 -9.985041 -19.669733 0.000000 0.000854 0.000332 }