/* * Copyright (C) 2008 Tony Wasserka * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #include <_mingw_dxhelper.h> #include #ifndef __WINE_D3DX9TEX_H #define __WINE_D3DX9TEX_H /********************************************** ***************** Definitions **************** **********************************************/ #define D3DX_FILTER_NONE 0x00000001 #define D3DX_FILTER_POINT 0x00000002 #define D3DX_FILTER_LINEAR 0x00000003 #define D3DX_FILTER_TRIANGLE 0x00000004 #define D3DX_FILTER_BOX 0x00000005 #define D3DX_FILTER_MIRROR_U 0x00010000 #define D3DX_FILTER_MIRROR_V 0x00020000 #define D3DX_FILTER_MIRROR_W 0x00040000 #define D3DX_FILTER_MIRROR 0x00070000 #define D3DX_FILTER_DITHER 0x00080000 #define D3DX_FILTER_DITHER_DIFFUSION 0x00100000 #define D3DX_FILTER_SRGB_IN 0x00200000 #define D3DX_FILTER_SRGB_OUT 0x00400000 #define D3DX_FILTER_SRGB 0x00600000 #define D3DX_NORMALMAP_MIRROR_U 0x00010000 #define D3DX_NORMALMAP_MIRROR_V 0x00020000 #define D3DX_NORMALMAP_MIRROR 0x00030000 #define D3DX_NORMALMAP_INVERTSIGN 0x00080000 #define D3DX_NORMALMAP_COMPUTE_OCCLUSION 0x00100000 #define D3DX_CHANNEL_RED 0x00000001 #define D3DX_CHANNEL_BLUE 0x00000002 #define D3DX_CHANNEL_GREEN 0x00000004 #define D3DX_CHANNEL_ALPHA 0x00000008 #define D3DX_CHANNEL_LUMINANCE 0x00000010 /********************************************** **************** Typedefs **************** **********************************************/ typedef enum _D3DXIMAGE_FILEFORMAT { D3DXIFF_BMP, D3DXIFF_JPG, D3DXIFF_TGA, D3DXIFF_PNG, D3DXIFF_DDS, D3DXIFF_PPM, D3DXIFF_DIB, D3DXIFF_FORCE_DWORD = 0x7fffffff } D3DXIMAGE_FILEFORMAT; typedef struct _D3DXIMAGE_INFO { UINT Width; UINT Height; UINT Depth; UINT MipLevels; D3DFORMAT Format; D3DRESOURCETYPE ResourceType; D3DXIMAGE_FILEFORMAT ImageFileFormat; } D3DXIMAGE_INFO; /********************************************** ****************** Functions ***************** **********************************************/ /* Typedefs for callback functions */ typedef VOID (WINAPI *LPD3DXFILL2D)(D3DXVECTOR4 *out, CONST D3DXVECTOR2 *texcoord, CONST D3DXVECTOR2 *texelsize, LPVOID data); typedef VOID (WINAPI *LPD3DXFILL3D)(D3DXVECTOR4 *out, CONST D3DXVECTOR3 *texcoord, CONST D3DXVECTOR3 *texelsize, LPVOID data); #ifdef __cplusplus extern "C" { #endif /* Image Information */ HRESULT WINAPI D3DXGetImageInfoFromFileA(LPCSTR file, D3DXIMAGE_INFO *info); HRESULT WINAPI D3DXGetImageInfoFromFileW(LPCWSTR file, D3DXIMAGE_INFO *info); #define D3DXGetImageInfoFromFile WINELIB_NAME_AW(D3DXGetImageInfoFromFile) HRESULT WINAPI D3DXGetImageInfoFromResourceA(HMODULE module, LPCSTR resource, D3DXIMAGE_INFO *info); HRESULT WINAPI D3DXGetImageInfoFromResourceW(HMODULE module, LPCWSTR resource, D3DXIMAGE_INFO *info); #define D3DXGetImageInfoFromResource WINELIB_NAME_AW(D3DXGetImageInfoFromResource) HRESULT WINAPI D3DXGetImageInfoFromFileInMemory(LPCVOID data, UINT datasize, D3DXIMAGE_INFO *info); /* Surface Loading/Saving */ HRESULT WINAPI D3DXLoadSurfaceFromFileA( LPDIRECT3DSURFACE9 destsurface, CONST PALETTEENTRY *destpalette, CONST RECT *destrect, LPCSTR srcfile, CONST RECT *srcrect, DWORD filter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo); HRESULT WINAPI D3DXLoadSurfaceFromFileW( LPDIRECT3DSURFACE9 destsurface, CONST PALETTEENTRY *destpalette, CONST RECT *destrect, LPCWSTR srcfile, CONST RECT *srcrect, DWORD filter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo); #define D3DXLoadSurfaceFromFile WINELIB_NAME_AW(D3DXLoadSurfaceFromFile) HRESULT WINAPI D3DXLoadSurfaceFromResourceA( LPDIRECT3DSURFACE9 destsurface, CONST PALETTEENTRY *destpalette, CONST RECT *destrect, HMODULE srcmodule, LPCSTR resource, CONST RECT *srcrect, DWORD filter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo); HRESULT WINAPI D3DXLoadSurfaceFromResourceW( LPDIRECT3DSURFACE9 destsurface, CONST PALETTEENTRY *destpalette, CONST RECT *destrect, HMODULE srcmodule, LPCWSTR resource, CONST RECT *srcrect, DWORD filter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo); #define D3DXLoadSurfaceFromResource WINELIB_NAME_AW(D3DXLoadSurfaceFromResource) HRESULT WINAPI D3DXLoadSurfaceFromFileInMemory(LPDIRECT3DSURFACE9 destsurface, CONST PALETTEENTRY *destpalette, CONST RECT*destrect, LPCVOID srcdata, UINT srcdatasize, CONST RECT *srcrect, DWORD filter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo); HRESULT WINAPI D3DXLoadSurfaceFromSurface( LPDIRECT3DSURFACE9 destsurface, CONST PALETTEENTRY *destpalette, CONST RECT *destrect, LPDIRECT3DSURFACE9 srcsurface, CONST PALETTEENTRY *srcpalette, CONST RECT *srcrect, DWORD filter, D3DCOLOR colorkey); HRESULT WINAPI D3DXLoadSurfaceFromMemory( LPDIRECT3DSURFACE9 destsurface, CONST PALETTEENTRY *destpalette, CONST RECT *destrect, LPCVOID srcmemory, D3DFORMAT srcformat, UINT srcpitch, CONST PALETTEENTRY *srcpalette, CONST RECT *srcrect, DWORD filter, D3DCOLOR colorkey); HRESULT WINAPI D3DXSaveSurfaceToFileA( LPCSTR destfile, D3DXIMAGE_FILEFORMAT destformat, LPDIRECT3DSURFACE9 srcsurface, CONST PALETTEENTRY *srcpalette, CONST RECT *srcrect); HRESULT WINAPI D3DXSaveSurfaceToFileW( LPCWSTR destfile, D3DXIMAGE_FILEFORMAT destformat, LPDIRECT3DSURFACE9 srcsurface, CONST PALETTEENTRY *srcpalette, CONST RECT *srcrect); #define D3DXSaveSurfaceToFile WINELIB_NAME_AW(D3DXSaveSurfaceToFile) /* Volume Loading/Saving */ HRESULT WINAPI D3DXLoadVolumeFromFileA( LPDIRECT3DVOLUME9 destvolume, CONST PALETTEENTRY *destpalette, CONST D3DBOX *destbox, LPCSTR srcfile, CONST D3DBOX *srcbox, DWORD filter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo); HRESULT WINAPI D3DXLoadVolumeFromFileW( LPDIRECT3DVOLUME9 destVolume, CONST PALETTEENTRY *destpalette, CONST D3DBOX *destbox, LPCWSTR srcfile, CONST D3DBOX *srcbox, DWORD filter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo); #define D3DXLoadVolumeFromFile WINELIB_NAME_AW(D3DXLoadVolumeFromFile) HRESULT WINAPI D3DXLoadVolumeFromResourceA( LPDIRECT3DVOLUME9 destVolume, CONST PALETTEENTRY *destpalette, CONST D3DBOX *destbox, HMODULE srcmodule, LPCSTR resource, CONST D3DBOX *srcbox, DWORD filter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo); HRESULT WINAPI D3DXLoadVolumeFromResourceW( LPDIRECT3DVOLUME9 destVolume, CONST PALETTEENTRY *destpalette, CONST D3DBOX *destbox, HMODULE srcmodule, LPCWSTR resource, CONST D3DBOX *srcbox, DWORD filter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo); #define D3DXLoadVolumeFromResource WINELIB_NAME_AW(D3DXLoadVolumeFromResource) HRESULT WINAPI D3DXLoadVolumeFromFileInMemory(LPDIRECT3DVOLUME9 destvolume, CONST PALETTEENTRY *destpalette, CONST D3DBOX *destbox, LPCVOID srcdata, UINT srcdatasize, CONST D3DBOX *srcbox, DWORD filter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo); HRESULT WINAPI D3DXLoadVolumeFromVolume( LPDIRECT3DVOLUME9 destvolume, CONST PALETTEENTRY *destpalette, CONST D3DBOX *destbox, LPDIRECT3DVOLUME9 srcvolume, CONST PALETTEENTRY *srcpalette, CONST D3DBOX *srcbox, DWORD filter, D3DCOLOR colorkey); HRESULT WINAPI D3DXLoadVolumeFromMemory( LPDIRECT3DVOLUME9 destvolume, CONST PALETTEENTRY *destpalette, CONST D3DBOX *destbox, LPCVOID srcmemory, D3DFORMAT srcformat, UINT srcrowpitch, UINT srcslicepitch, CONST PALETTEENTRY *srcpalette, CONST D3DBOX *srcbox, DWORD filter, D3DCOLOR colorkey); HRESULT WINAPI D3DXSaveVolumeToFileA( LPCSTR destfile, D3DXIMAGE_FILEFORMAT destformat, LPDIRECT3DVOLUME9 srcvolume, CONST PALETTEENTRY *srcpalette, CONST D3DBOX *srcbox); HRESULT WINAPI D3DXSaveVolumeToFileW( LPCWSTR destfile, D3DXIMAGE_FILEFORMAT destformat, LPDIRECT3DVOLUME9 srcvolume, CONST PALETTEENTRY *srcpalette, CONST D3DBOX *srcbox); #define D3DXSaveVolumeToFile WINELIB_NAME_AW(D3DXSaveVolumeToFile) /* Texture, cube texture and volume texture creation */ HRESULT WINAPI D3DXCheckTextureRequirements( LPDIRECT3DDEVICE9 device, UINT *width, UINT *height, UINT *miplevels, DWORD usage, D3DFORMAT *format, D3DPOOL pool); HRESULT WINAPI D3DXCheckCubeTextureRequirements( LPDIRECT3DDEVICE9 device, UINT *size, UINT *miplevels, DWORD usage, D3DFORMAT *format, D3DPOOL pool); HRESULT WINAPI D3DXCheckVolumeTextureRequirements(LPDIRECT3DDEVICE9 device, UINT *width, UINT *height, UINT *depth, UINT *miplevels, DWORD usage, D3DFORMAT *format, D3DPOOL pool); HRESULT WINAPI D3DXCreateTexture( LPDIRECT3DDEVICE9 device, UINT width, UINT height, UINT miplevels, DWORD usage, D3DFORMAT format, D3DPOOL pool, LPDIRECT3DTEXTURE9 *texture); HRESULT WINAPI D3DXCreateCubeTexture( LPDIRECT3DDEVICE9 device, UINT size, UINT miplevels, DWORD usage, D3DFORMAT format, D3DPOOL pool, LPDIRECT3DCUBETEXTURE9 *cube); HRESULT WINAPI D3DXCreateVolumeTexture(LPDIRECT3DDEVICE9 device, UINT width, UINT height, UINT depth, UINT miplevels, DWORD usage, D3DFORMAT format, D3DPOOL pool, LPDIRECT3DVOLUMETEXTURE9 *volume); HRESULT WINAPI D3DXCreateTextureFromFileA( LPDIRECT3DDEVICE9 device, LPCSTR srcfile, LPDIRECT3DTEXTURE9 *texture); HRESULT WINAPI D3DXCreateTextureFromFileW( LPDIRECT3DDEVICE9 device, LPCWSTR srcfile, LPDIRECT3DTEXTURE9 *texture); #define D3DXCreateTextureFromFile WINELIB_NAME_AW(D3DXCreateTextureFromFile) HRESULT WINAPI D3DXCreateCubeTextureFromFileA( LPDIRECT3DDEVICE9 device, LPCSTR srcfile, LPDIRECT3DCUBETEXTURE9 *cube); HRESULT WINAPI D3DXCreateCubeTextureFromFileW( LPDIRECT3DDEVICE9 device, LPCWSTR srcfile, LPDIRECT3DCUBETEXTURE9 *cube); #define D3DXCreateCubeTextureFromFile WINELIB_NAME_AW(D3DXCreateCubeTextureFromFile) HRESULT WINAPI D3DXCreateVolumeTextureFromFileA(LPDIRECT3DDEVICE9 device, LPCSTR srcfile, LPDIRECT3DVOLUMETEXTURE9 *volume); HRESULT WINAPI D3DXCreateVolumeTextureFromFileW(LPDIRECT3DDEVICE9 device, LPCWSTR srcfile, LPDIRECT3DVOLUMETEXTURE9 *volume); #define D3DXCreateVolumeTextureFromFile WINELIB_NAME_AW(D3DXCreateVolumeTextureFromFile) HRESULT WINAPI D3DXCreateTextureFromResourceA( LPDIRECT3DDEVICE9 device, HMODULE srcmodule, LPCSTR resource, LPDIRECT3DTEXTURE9 *texture); HRESULT WINAPI D3DXCreateTextureFromResourceW( LPDIRECT3DDEVICE9 device, HMODULE srcmodule, LPCWSTR resource, LPDIRECT3DTEXTURE9 *texture); #define D3DXCreateTextureFromResource WINELIB_NAME_AW(D3DXCreateTextureFromResource) HRESULT WINAPI D3DXCreateCubeTextureFromResourceA( LPDIRECT3DDEVICE9 device, HMODULE srcmodule, LPCSTR resource, LPDIRECT3DCUBETEXTURE9 *cube); HRESULT WINAPI D3DXCreateCubeTextureFromResourceW( LPDIRECT3DDEVICE9 device, HMODULE srcmodule, LPCWSTR resource, LPDIRECT3DCUBETEXTURE9 *cube); #define D3DXCreateCubeTextureFromResource WINELIB_NAME_AW(D3DXCreateCubeTextureFromResource) HRESULT WINAPI D3DXCreateVolumeTextureFromResourceA(LPDIRECT3DDEVICE9 device, HMODULE srcmodule, LPCSTR resource, LPDIRECT3DVOLUMETEXTURE9 *volume); HRESULT WINAPI D3DXCreateVolumeTextureFromResourceW(LPDIRECT3DDEVICE9 device, HMODULE srcmodule, LPCWSTR resource, LPDIRECT3DVOLUMETEXTURE9 *volume); #define D3DXCreateVolumeTextureFromResource WINELIB_NAME_AW(D3DXCreateVolumeTextureFromResource) HRESULT WINAPI D3DXCreateTextureFromFileExA( LPDIRECT3DDEVICE9 device, LPCSTR srcfile, UINT width, UINT height, UINT miplevels, DWORD usage, D3DFORMAT format, D3DPOOL pool, DWORD filter, DWORD mipfilter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo, PALETTEENTRY *palette, LPDIRECT3DTEXTURE9 *texture); HRESULT WINAPI D3DXCreateTextureFromFileExW( LPDIRECT3DDEVICE9 device, LPCWSTR srcfile, UINT width, UINT height, UINT miplevels, DWORD usage, D3DFORMAT format, D3DPOOL pool, DWORD filter, DWORD mipfilter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo, PALETTEENTRY *palette, LPDIRECT3DTEXTURE9 *texture); #define D3DXCreateTextureFromFileEx WINELIB_NAME_AW(D3DXCreateTextureFromFileEx) HRESULT WINAPI D3DXCreateCubeTextureFromFileExA( LPDIRECT3DDEVICE9 device, LPCSTR srcfile, UINT size, UINT miplevels, DWORD usage, D3DFORMAT format, D3DPOOL pool, DWORD filter, DWORD mipfilter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo, PALETTEENTRY *palette, LPDIRECT3DCUBETEXTURE9 *cube); HRESULT WINAPI D3DXCreateCubeTextureFromFileExW( LPDIRECT3DDEVICE9 device, LPCWSTR srcfile, UINT size, UINT miplevels, DWORD usage, D3DFORMAT format, D3DPOOL pool, DWORD filter, DWORD mipfilter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo, PALETTEENTRY *palette, LPDIRECT3DCUBETEXTURE9 *cube); #define D3DXCreateCubeTextureFromFileEx WINELIB_NAME_AW(D3DXCreateCubeTextureFromFileEx) HRESULT WINAPI D3DXCreateVolumeTextureFromFileExA(LPDIRECT3DDEVICE9 device, LPCSTR srcfile, UINT width, UINT height, UINT depth, UINT miplevels, DWORD usage, D3DFORMAT format, D3DPOOL pool, DWORD filter, DWORD mipfilter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo, PALETTEENTRY *palette, LPDIRECT3DVOLUMETEXTURE9 *volume); HRESULT WINAPI D3DXCreateVolumeTextureFromFileExW(LPDIRECT3DDEVICE9 device, LPCWSTR srcfile, UINT width, UINT height, UINT depth, UINT miplevels, DWORD usage, D3DFORMAT format, D3DPOOL pool, DWORD filter, DWORD mipfilter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo, PALETTEENTRY *palette, LPDIRECT3DVOLUMETEXTURE9 *volume); #define D3DXCreateVolumeTextureFromFileEx WINELIB_NAME_AW(D3DXCreateVolumeTextureFromFileEx) HRESULT WINAPI D3DXCreateTextureFromResourceExA( LPDIRECT3DDEVICE9 device, HMODULE srcmodule, LPCSTR resource, UINT width, UINT height, UINT miplevels, DWORD usage, D3DFORMAT format, D3DPOOL pool, DWORD filter, DWORD mipfilter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo, PALETTEENTRY *palette, LPDIRECT3DTEXTURE9 *texture); HRESULT WINAPI D3DXCreateTextureFromResourceExW( LPDIRECT3DDEVICE9 device, HMODULE srcmodule, LPCWSTR resource, UINT width, UINT height, UINT miplevels, DWORD usage, D3DFORMAT format, D3DPOOL pool, DWORD filter, DWORD mipfilter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo, PALETTEENTRY *palette, LPDIRECT3DTEXTURE9 *texture); #define D3DXCreateTextureFromResourceEx WINELIB_NAME_AW(D3DXCreateTextureFromResourceEx) HRESULT WINAPI D3DXCreateCubeTextureFromResourceExA( LPDIRECT3DDEVICE9 device, HMODULE srcmodule, LPCSTR resource, UINT size, UINT miplevels, DWORD usage, D3DFORMAT format, D3DPOOL pool, DWORD filter, DWORD mipfilter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo, PALETTEENTRY *palette, LPDIRECT3DCUBETEXTURE9 *cube); HRESULT WINAPI D3DXCreateCubeTextureFromResourceExW( LPDIRECT3DDEVICE9 device, HMODULE srcmodule, LPCWSTR resource, UINT size, UINT miplevels, DWORD usage, D3DFORMAT format, D3DPOOL pool, DWORD filter, DWORD mipfilter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo, PALETTEENTRY *palette, LPDIRECT3DCUBETEXTURE9 *cube); #define D3DXCreateCubeTextureFromResourceEx WINELIB_NAME_AW(D3DXCreateCubeTextureFromResourceEx) HRESULT WINAPI D3DXCreateVolumeTextureFromResourceExA(LPDIRECT3DDEVICE9 device, HMODULE srcmodule, LPCSTR resource, UINT width, UINT height, UINT depth, UINT miplevels, DWORD usage, D3DFORMAT format, D3DPOOL pool, DWORD filter, DWORD mipfilter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo, PALETTEENTRY *palette, LPDIRECT3DVOLUMETEXTURE9 *volume); HRESULT WINAPI D3DXCreateVolumeTextureFromResourceExW(LPDIRECT3DDEVICE9 device, HMODULE srcmodule, LPCWSTR resource, UINT width, UINT height, UINT depth, UINT miplevels, DWORD usage, D3DFORMAT format, D3DPOOL pool, DWORD filter, DWORD mipfilter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo, PALETTEENTRY *palette, LPDIRECT3DVOLUMETEXTURE9 *volume); #define D3DXCreateVolumeTextureFromResourceEx WINELIB_NAME_AW(D3DXCreateVolumeTextureFromResourceEx) HRESULT WINAPI D3DXCreateTextureFromFileInMemory( LPDIRECT3DDEVICE9 device, LPCVOID srcdata, UINT srcdatasize, LPDIRECT3DTEXTURE9* texture); HRESULT WINAPI D3DXCreateCubeTextureFromFileInMemory( LPDIRECT3DDEVICE9 device, LPCVOID srcdata, UINT srcdatasize, LPDIRECT3DCUBETEXTURE9* cube); HRESULT WINAPI D3DXCreateVolumeTextureFromFileInMemory(LPDIRECT3DDEVICE9 device, LPCVOID srcdata, UINT srcdatasize, LPDIRECT3DVOLUMETEXTURE9 *volume); HRESULT WINAPI D3DXCreateTextureFromFileInMemoryEx( LPDIRECT3DDEVICE9 device, LPCVOID srcdata, UINT srcdatasize, UINT width, UINT height, UINT miplevels, DWORD usage, D3DFORMAT format, D3DPOOL pool, DWORD filter, DWORD mipfilter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo, PALETTEENTRY *palette, LPDIRECT3DTEXTURE9 *texture); HRESULT WINAPI D3DXCreateCubeTextureFromFileInMemoryEx( LPDIRECT3DDEVICE9 device, LPCVOID srcdata, UINT srcdatasize, UINT size, UINT miplevels, DWORD usage, D3DFORMAT format, D3DPOOL pool, DWORD filter, DWORD mipfilter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo, PALETTEENTRY *palette, LPDIRECT3DCUBETEXTURE9 *cube); HRESULT WINAPI D3DXCreateVolumeTextureFromFileInMemoryEx(LPDIRECT3DDEVICE9 device, LPCVOID srcdata, UINT srcdatasize, UINT width, UINT height, UINT depth, UINT miplevels, DWORD usage, D3DFORMAT format, D3DPOOL pool, DWORD filter, DWORD mipfilter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo, PALETTEENTRY *palette, LPDIRECT3DVOLUMETEXTURE9 *volume); HRESULT WINAPI D3DXSaveTextureToFileA(LPCSTR destfile, D3DXIMAGE_FILEFORMAT destformat, LPDIRECT3DBASETEXTURE9 srctexture, CONST PALETTEENTRY *srcpalette); HRESULT WINAPI D3DXSaveTextureToFileW(LPCWSTR destfile, D3DXIMAGE_FILEFORMAT destformat, LPDIRECT3DBASETEXTURE9 srctexture, CONST PALETTEENTRY *srcpalette); #define D3DXSaveTextureToFile WINELIB_NAME_AW(D3DXSaveTextureToFile) /* Other functions */ HRESULT WINAPI D3DXFilterTexture( LPDIRECT3DBASETEXTURE9 texture, CONST PALETTEENTRY *palette, UINT srclevel, DWORD filter); #define D3DXFilterCubeTexture D3DXFilterTexture #define D3DXFilterVolumeTexture D3DXFilterTexture HRESULT WINAPI D3DXFillTexture( LPDIRECT3DTEXTURE9 texture, LPD3DXFILL2D function, LPVOID data); HRESULT WINAPI D3DXFillCubeTexture( LPDIRECT3DCUBETEXTURE9 cube, LPD3DXFILL3D function, LPVOID data); HRESULT WINAPI D3DXFillVolumeTexture( LPDIRECT3DVOLUMETEXTURE9 volume, LPD3DXFILL3D function, LPVOID data); HRESULT WINAPI D3DXFillTextureTX( LPDIRECT3DTEXTURE9 texture, CONST DWORD *function, CONST D3DXVECTOR4 *constants, UINT numconstants); HRESULT WINAPI D3DXFillCubeTextureTX( LPDIRECT3DCUBETEXTURE9 cube, CONST DWORD *function, CONST D3DXVECTOR4 *constants, UINT numconstants); HRESULT WINAPI D3DXFillVolumeTextureTX(LPDIRECT3DVOLUMETEXTURE9 volume, CONST DWORD *function, CONST D3DXVECTOR4 *constants, UINT numconstants); HRESULT WINAPI D3DXComputeNormalMap( LPDIRECT3DTEXTURE9 texture, LPDIRECT3DTEXTURE9 srctexture, CONST PALETTEENTRY *srcpalette, DWORD flags, DWORD channel, FLOAT amplitude); #ifdef __cplusplus } #endif #endif /* __WINE_D3DX9TEX_H */