7 numAnimatedComponents 6
\r
11 "weapon" 0 63 0 // origin
\r
12 "shot" 1 0 0 // weapon
\r
13 "shell" 1 0 0 // weapon
\r
17 ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 )
\r
18 ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 )
\r
19 ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 )
\r
20 ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 )
\r
21 ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 )
\r
25 ( 0.000000 0.000000 0.000000 ) ( -0.000000 -0.000000 -0.000000 )
\r
26 ( 5.136892 -9.985170 -20.184155 ) ( -0.000000 0.000000 0.000332 )
\r
27 ( 33.616661 0.026403 10.184052 ) ( 0.000000 0.000000 -0.000332 )
\r
28 ( 12.137541 -6.877951 5.870947 ) ( 0.000000 -0.000000 -0.000332 )
\r
32 5.136892 -9.985170 -20.184155 -0.000000 0.000000 0.000332
\r
36 4.065758 -9.984458 -20.184155 0.000001 0.004121 0.000332
\r
40 3.403429 -9.984018 -20.192972 0.000003 0.007869 0.000332
\r
44 3.147982 -9.983849 -20.201792 0.000003 0.009607 0.000332
\r
48 4.032097 -9.984436 -20.192972 0.000002 0.004804 0.000332
\r