2 SDL - Simple DirectMedia Layer
3 Copyright (C) 1997-2006 Sam Lantinga
5 This library is free software; you can redistribute it and/or
6 modify it under the terms of the GNU Lesser General Public
7 License as published by the Free Software Foundation; either
8 version 2.1 of the License, or (at your option) any later version.
10 This library is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public
16 License along with this library; if not, write to the Free Software
17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
23 /* This is a simple file to encapsulate the OpenGL API headers */
25 #include "SDL_config.h"
28 #define WIN32_LEAN_AND_MEAN
30 #define NOMINMAX /* Don't defined min() and max() */
35 #define __glext_h_ /* Don't let gl.h include glext.h */
37 #if defined(__MACOSX__)
38 #include <OpenGL/gl.h> /* Header File For The OpenGL Library */
39 #include <OpenGL/glu.h> /* Header File For The GLU Library */
40 #elif defined(__MACOS__)
41 #include <gl.h> /* Header File For The OpenGL Library */
42 #include <glu.h> /* Header File For The GLU Library */
44 #include <GL/gl.h> /* Header File For The OpenGL Library */
45 #include <GL/glu.h> /* Header File For The GLU Library */
51 /* This file taken from "GLext.h" from the Jeff Molofee OpenGL tutorials.
52 It is included here because glext.h is not available on some systems.
53 If you don't want this version included, simply define "NO_SDL_GLEXT"
56 #if !defined(__glext_h_) && !defined(GL_GLEXT_LEGACY)
64 ** License Applicability. Except to the extent portions of this file are
65 ** made subject to an alternative license as permitted in the SGI Free
66 ** Software License B, Version 1.1 (the "License"), the contents of this
67 ** file are subject only to the provisions of the License. You may not use
68 ** this file except in compliance with the License. You may obtain a copy
69 ** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
70 ** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
72 ** http://oss.sgi.com/projects/FreeB
74 ** Note that, as provided in the License, the Software is distributed on an
75 ** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
76 ** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
77 ** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
78 ** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
80 ** Original Code. The Original Code is: OpenGL Sample Implementation,
81 ** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
82 ** Inc. The Original Code is Copyright (c) 1991-2004 Silicon Graphics, Inc.
83 ** Copyright in any portions created by third parties is as indicated
84 ** elsewhere herein. All Rights Reserved.
86 ** Additional Notice Provisions: This software was created using the
87 ** OpenGL(R) version 1.2.1 Sample Implementation published by SGI, but has
88 ** not been independently verified as being compliant with the OpenGL(R)
89 ** version 1.2.1 Specification.
92 #if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__)
93 #define WIN32_LEAN_AND_MEAN 1
101 #define APIENTRYP APIENTRY *
107 /*************************************************************/
109 /* Header file version number, required by OpenGL ABI for Linux */
110 /* glext.h last updated 2005/06/20 */
111 /* Current version at http://oss.sgi.com/projects/ogl-sample/registry/ */
112 #define GL_GLEXT_VERSION 29
114 #ifndef GL_VERSION_1_2
115 #define GL_UNSIGNED_BYTE_3_3_2 0x8032
116 #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
117 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
118 #define GL_UNSIGNED_INT_8_8_8_8 0x8035
119 #define GL_UNSIGNED_INT_10_10_10_2 0x8036
120 #define GL_RESCALE_NORMAL 0x803A
121 #define GL_TEXTURE_BINDING_3D 0x806A
122 #define GL_PACK_SKIP_IMAGES 0x806B
123 #define GL_PACK_IMAGE_HEIGHT 0x806C
124 #define GL_UNPACK_SKIP_IMAGES 0x806D
125 #define GL_UNPACK_IMAGE_HEIGHT 0x806E
126 #define GL_TEXTURE_3D 0x806F
127 #define GL_PROXY_TEXTURE_3D 0x8070
128 #define GL_TEXTURE_DEPTH 0x8071
129 #define GL_TEXTURE_WRAP_R 0x8072
130 #define GL_MAX_3D_TEXTURE_SIZE 0x8073
131 #define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
132 #define GL_UNSIGNED_SHORT_5_6_5 0x8363
133 #define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
134 #define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
135 #define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
136 #define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
137 #define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
138 #define GL_BGR 0x80E0
139 #define GL_BGRA 0x80E1
140 #define GL_MAX_ELEMENTS_VERTICES 0x80E8
141 #define GL_MAX_ELEMENTS_INDICES 0x80E9
142 #define GL_CLAMP_TO_EDGE 0x812F
143 #define GL_TEXTURE_MIN_LOD 0x813A
144 #define GL_TEXTURE_MAX_LOD 0x813B
145 #define GL_TEXTURE_BASE_LEVEL 0x813C
146 #define GL_TEXTURE_MAX_LEVEL 0x813D
147 #define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8
148 #define GL_SINGLE_COLOR 0x81F9
149 #define GL_SEPARATE_SPECULAR_COLOR 0x81FA
150 #define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
151 #define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13
152 #define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
153 #define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23
154 #define GL_ALIASED_POINT_SIZE_RANGE 0x846D
155 #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
158 #ifndef GL_ARB_imaging
159 #define GL_CONSTANT_COLOR 0x8001
160 #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
161 #define GL_CONSTANT_ALPHA 0x8003
162 #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
163 #define GL_BLEND_COLOR 0x8005
164 #define GL_FUNC_ADD 0x8006
165 #define GL_MIN 0x8007
166 #define GL_MAX 0x8008
167 #define GL_BLEND_EQUATION 0x8009
168 #define GL_FUNC_SUBTRACT 0x800A
169 #define GL_FUNC_REVERSE_SUBTRACT 0x800B
170 #define GL_CONVOLUTION_1D 0x8010
171 #define GL_CONVOLUTION_2D 0x8011
172 #define GL_SEPARABLE_2D 0x8012
173 #define GL_CONVOLUTION_BORDER_MODE 0x8013
174 #define GL_CONVOLUTION_FILTER_SCALE 0x8014
175 #define GL_CONVOLUTION_FILTER_BIAS 0x8015
176 #define GL_REDUCE 0x8016
177 #define GL_CONVOLUTION_FORMAT 0x8017
178 #define GL_CONVOLUTION_WIDTH 0x8018
179 #define GL_CONVOLUTION_HEIGHT 0x8019
180 #define GL_MAX_CONVOLUTION_WIDTH 0x801A
181 #define GL_MAX_CONVOLUTION_HEIGHT 0x801B
182 #define GL_POST_CONVOLUTION_RED_SCALE 0x801C
183 #define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D
184 #define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E
185 #define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F
186 #define GL_POST_CONVOLUTION_RED_BIAS 0x8020
187 #define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021
188 #define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022
189 #define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023
190 #define GL_HISTOGRAM 0x8024
191 #define GL_PROXY_HISTOGRAM 0x8025
192 #define GL_HISTOGRAM_WIDTH 0x8026
193 #define GL_HISTOGRAM_FORMAT 0x8027
194 #define GL_HISTOGRAM_RED_SIZE 0x8028
195 #define GL_HISTOGRAM_GREEN_SIZE 0x8029
196 #define GL_HISTOGRAM_BLUE_SIZE 0x802A
197 #define GL_HISTOGRAM_ALPHA_SIZE 0x802B
198 #define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C
199 #define GL_HISTOGRAM_SINK 0x802D
200 #define GL_MINMAX 0x802E
201 #define GL_MINMAX_FORMAT 0x802F
202 #define GL_MINMAX_SINK 0x8030
203 #define GL_TABLE_TOO_LARGE 0x8031
204 #define GL_COLOR_MATRIX 0x80B1
205 #define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2
206 #define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3
207 #define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4
208 #define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5
209 #define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6
210 #define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7
211 #define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8
212 #define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9
213 #define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA
214 #define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB
215 #define GL_COLOR_TABLE 0x80D0
216 #define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1
217 #define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2
218 #define GL_PROXY_COLOR_TABLE 0x80D3
219 #define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4
220 #define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5
221 #define GL_COLOR_TABLE_SCALE 0x80D6
222 #define GL_COLOR_TABLE_BIAS 0x80D7
223 #define GL_COLOR_TABLE_FORMAT 0x80D8
224 #define GL_COLOR_TABLE_WIDTH 0x80D9
225 #define GL_COLOR_TABLE_RED_SIZE 0x80DA
226 #define GL_COLOR_TABLE_GREEN_SIZE 0x80DB
227 #define GL_COLOR_TABLE_BLUE_SIZE 0x80DC
228 #define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD
229 #define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE
230 #define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF
231 #define GL_CONSTANT_BORDER 0x8151
232 #define GL_REPLICATE_BORDER 0x8153
233 #define GL_CONVOLUTION_BORDER_COLOR 0x8154
236 #ifndef GL_VERSION_1_3
237 #define GL_TEXTURE0 0x84C0
238 #define GL_TEXTURE1 0x84C1
239 #define GL_TEXTURE2 0x84C2
240 #define GL_TEXTURE3 0x84C3
241 #define GL_TEXTURE4 0x84C4
242 #define GL_TEXTURE5 0x84C5
243 #define GL_TEXTURE6 0x84C6
244 #define GL_TEXTURE7 0x84C7
245 #define GL_TEXTURE8 0x84C8
246 #define GL_TEXTURE9 0x84C9
247 #define GL_TEXTURE10 0x84CA
248 #define GL_TEXTURE11 0x84CB
249 #define GL_TEXTURE12 0x84CC
250 #define GL_TEXTURE13 0x84CD
251 #define GL_TEXTURE14 0x84CE
252 #define GL_TEXTURE15 0x84CF
253 #define GL_TEXTURE16 0x84D0
254 #define GL_TEXTURE17 0x84D1
255 #define GL_TEXTURE18 0x84D2
256 #define GL_TEXTURE19 0x84D3
257 #define GL_TEXTURE20 0x84D4
258 #define GL_TEXTURE21 0x84D5
259 #define GL_TEXTURE22 0x84D6
260 #define GL_TEXTURE23 0x84D7
261 #define GL_TEXTURE24 0x84D8
262 #define GL_TEXTURE25 0x84D9
263 #define GL_TEXTURE26 0x84DA
264 #define GL_TEXTURE27 0x84DB
265 #define GL_TEXTURE28 0x84DC
266 #define GL_TEXTURE29 0x84DD
267 #define GL_TEXTURE30 0x84DE
268 #define GL_TEXTURE31 0x84DF
269 #define GL_ACTIVE_TEXTURE 0x84E0
270 #define GL_CLIENT_ACTIVE_TEXTURE 0x84E1
271 #define GL_MAX_TEXTURE_UNITS 0x84E2
272 #define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3
273 #define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4
274 #define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5
275 #define GL_TRANSPOSE_COLOR_MATRIX 0x84E6
276 #define GL_MULTISAMPLE 0x809D
277 #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
278 #define GL_SAMPLE_ALPHA_TO_ONE 0x809F
279 #define GL_SAMPLE_COVERAGE 0x80A0
280 #define GL_SAMPLE_BUFFERS 0x80A8
281 #define GL_SAMPLES 0x80A9
282 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA
283 #define GL_SAMPLE_COVERAGE_INVERT 0x80AB
284 #define GL_MULTISAMPLE_BIT 0x20000000
285 #define GL_NORMAL_MAP 0x8511
286 #define GL_REFLECTION_MAP 0x8512
287 #define GL_TEXTURE_CUBE_MAP 0x8513
288 #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
289 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
290 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
291 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
292 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
293 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
294 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
295 #define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
296 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
297 #define GL_COMPRESSED_ALPHA 0x84E9
298 #define GL_COMPRESSED_LUMINANCE 0x84EA
299 #define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB
300 #define GL_COMPRESSED_INTENSITY 0x84EC
301 #define GL_COMPRESSED_RGB 0x84ED
302 #define GL_COMPRESSED_RGBA 0x84EE
303 #define GL_TEXTURE_COMPRESSION_HINT 0x84EF
304 #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
305 #define GL_TEXTURE_COMPRESSED 0x86A1
306 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
307 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
308 #define GL_CLAMP_TO_BORDER 0x812D
309 #define GL_COMBINE 0x8570
310 #define GL_COMBINE_RGB 0x8571
311 #define GL_COMBINE_ALPHA 0x8572
312 #define GL_SOURCE0_RGB 0x8580
313 #define GL_SOURCE1_RGB 0x8581
314 #define GL_SOURCE2_RGB 0x8582
315 #define GL_SOURCE0_ALPHA 0x8588
316 #define GL_SOURCE1_ALPHA 0x8589
317 #define GL_SOURCE2_ALPHA 0x858A
318 #define GL_OPERAND0_RGB 0x8590
319 #define GL_OPERAND1_RGB 0x8591
320 #define GL_OPERAND2_RGB 0x8592
321 #define GL_OPERAND0_ALPHA 0x8598
322 #define GL_OPERAND1_ALPHA 0x8599
323 #define GL_OPERAND2_ALPHA 0x859A
324 #define GL_RGB_SCALE 0x8573
325 #define GL_ADD_SIGNED 0x8574
326 #define GL_INTERPOLATE 0x8575
327 #define GL_SUBTRACT 0x84E7
328 #define GL_CONSTANT 0x8576
329 #define GL_PRIMARY_COLOR 0x8577
330 #define GL_PREVIOUS 0x8578
331 #define GL_DOT3_RGB 0x86AE
332 #define GL_DOT3_RGBA 0x86AF
335 #ifndef GL_VERSION_1_4
336 #define GL_BLEND_DST_RGB 0x80C8
337 #define GL_BLEND_SRC_RGB 0x80C9
338 #define GL_BLEND_DST_ALPHA 0x80CA
339 #define GL_BLEND_SRC_ALPHA 0x80CB
340 #define GL_POINT_SIZE_MIN 0x8126
341 #define GL_POINT_SIZE_MAX 0x8127
342 #define GL_POINT_FADE_THRESHOLD_SIZE 0x8128
343 #define GL_POINT_DISTANCE_ATTENUATION 0x8129
344 #define GL_GENERATE_MIPMAP 0x8191
345 #define GL_GENERATE_MIPMAP_HINT 0x8192
346 #define GL_DEPTH_COMPONENT16 0x81A5
347 #define GL_DEPTH_COMPONENT24 0x81A6
348 #define GL_DEPTH_COMPONENT32 0x81A7
349 #define GL_MIRRORED_REPEAT 0x8370
350 #define GL_FOG_COORDINATE_SOURCE 0x8450
351 #define GL_FOG_COORDINATE 0x8451
352 #define GL_FRAGMENT_DEPTH 0x8452
353 #define GL_CURRENT_FOG_COORDINATE 0x8453
354 #define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454
355 #define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455
356 #define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456
357 #define GL_FOG_COORDINATE_ARRAY 0x8457
358 #define GL_COLOR_SUM 0x8458
359 #define GL_CURRENT_SECONDARY_COLOR 0x8459
360 #define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A
361 #define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B
362 #define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C
363 #define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D
364 #define GL_SECONDARY_COLOR_ARRAY 0x845E
365 #define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
366 #define GL_TEXTURE_FILTER_CONTROL 0x8500
367 #define GL_TEXTURE_LOD_BIAS 0x8501
368 #define GL_INCR_WRAP 0x8507
369 #define GL_DECR_WRAP 0x8508
370 #define GL_TEXTURE_DEPTH_SIZE 0x884A
371 #define GL_DEPTH_TEXTURE_MODE 0x884B
372 #define GL_TEXTURE_COMPARE_MODE 0x884C
373 #define GL_TEXTURE_COMPARE_FUNC 0x884D
374 #define GL_COMPARE_R_TO_TEXTURE 0x884E
377 #ifndef GL_VERSION_1_5
378 #define GL_BUFFER_SIZE 0x8764
379 #define GL_BUFFER_USAGE 0x8765
380 #define GL_QUERY_COUNTER_BITS 0x8864
381 #define GL_CURRENT_QUERY 0x8865
382 #define GL_QUERY_RESULT 0x8866
383 #define GL_QUERY_RESULT_AVAILABLE 0x8867
384 #define GL_ARRAY_BUFFER 0x8892
385 #define GL_ELEMENT_ARRAY_BUFFER 0x8893
386 #define GL_ARRAY_BUFFER_BINDING 0x8894
387 #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
388 #define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896
389 #define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897
390 #define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898
391 #define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899
392 #define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A
393 #define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B
394 #define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C
395 #define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D
396 #define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E
397 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
398 #define GL_READ_ONLY 0x88B8
399 #define GL_WRITE_ONLY 0x88B9
400 #define GL_READ_WRITE 0x88BA
401 #define GL_BUFFER_ACCESS 0x88BB
402 #define GL_BUFFER_MAPPED 0x88BC
403 #define GL_BUFFER_MAP_POINTER 0x88BD
404 #define GL_STREAM_DRAW 0x88E0
405 #define GL_STREAM_READ 0x88E1
406 #define GL_STREAM_COPY 0x88E2
407 #define GL_STATIC_DRAW 0x88E4
408 #define GL_STATIC_READ 0x88E5
409 #define GL_STATIC_COPY 0x88E6
410 #define GL_DYNAMIC_DRAW 0x88E8
411 #define GL_DYNAMIC_READ 0x88E9
412 #define GL_DYNAMIC_COPY 0x88EA
413 #define GL_SAMPLES_PASSED 0x8914
414 #define GL_FOG_COORD_SRC GL_FOG_COORDINATE_SOURCE
415 #define GL_FOG_COORD GL_FOG_COORDINATE
416 #define GL_CURRENT_FOG_COORD GL_CURRENT_FOG_COORDINATE
417 #define GL_FOG_COORD_ARRAY_TYPE GL_FOG_COORDINATE_ARRAY_TYPE
418 #define GL_FOG_COORD_ARRAY_STRIDE GL_FOG_COORDINATE_ARRAY_STRIDE
419 #define GL_FOG_COORD_ARRAY_POINTER GL_FOG_COORDINATE_ARRAY_POINTER
420 #define GL_FOG_COORD_ARRAY GL_FOG_COORDINATE_ARRAY
421 #define GL_FOG_COORD_ARRAY_BUFFER_BINDING GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING
422 #define GL_SRC0_RGB GL_SOURCE0_RGB
423 #define GL_SRC1_RGB GL_SOURCE1_RGB
424 #define GL_SRC2_RGB GL_SOURCE2_RGB
425 #define GL_SRC0_ALPHA GL_SOURCE0_ALPHA
426 #define GL_SRC1_ALPHA GL_SOURCE1_ALPHA
427 #define GL_SRC2_ALPHA GL_SOURCE2_ALPHA
430 #ifndef GL_VERSION_2_0
431 #define GL_BLEND_EQUATION_RGB GL_BLEND_EQUATION
432 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
433 #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
434 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
435 #define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
436 #define GL_CURRENT_VERTEX_ATTRIB 0x8626
437 #define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642
438 #define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643
439 #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
440 #define GL_STENCIL_BACK_FUNC 0x8800
441 #define GL_STENCIL_BACK_FAIL 0x8801
442 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
443 #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
444 #define GL_MAX_DRAW_BUFFERS 0x8824
445 #define GL_DRAW_BUFFER0 0x8825
446 #define GL_DRAW_BUFFER1 0x8826
447 #define GL_DRAW_BUFFER2 0x8827
448 #define GL_DRAW_BUFFER3 0x8828
449 #define GL_DRAW_BUFFER4 0x8829
450 #define GL_DRAW_BUFFER5 0x882A
451 #define GL_DRAW_BUFFER6 0x882B
452 #define GL_DRAW_BUFFER7 0x882C
453 #define GL_DRAW_BUFFER8 0x882D
454 #define GL_DRAW_BUFFER9 0x882E
455 #define GL_DRAW_BUFFER10 0x882F
456 #define GL_DRAW_BUFFER11 0x8830
457 #define GL_DRAW_BUFFER12 0x8831
458 #define GL_DRAW_BUFFER13 0x8832
459 #define GL_DRAW_BUFFER14 0x8833
460 #define GL_DRAW_BUFFER15 0x8834
461 #define GL_BLEND_EQUATION_ALPHA 0x883D
462 #define GL_POINT_SPRITE 0x8861
463 #define GL_COORD_REPLACE 0x8862
464 #define GL_MAX_VERTEX_ATTRIBS 0x8869
465 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
466 #define GL_MAX_TEXTURE_COORDS 0x8871
467 #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
468 #define GL_FRAGMENT_SHADER 0x8B30
469 #define GL_VERTEX_SHADER 0x8B31
470 #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
471 #define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
472 #define GL_MAX_VARYING_FLOATS 0x8B4B
473 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
474 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
475 #define GL_SHADER_TYPE 0x8B4F
476 #define GL_FLOAT_VEC2 0x8B50
477 #define GL_FLOAT_VEC3 0x8B51
478 #define GL_FLOAT_VEC4 0x8B52
479 #define GL_INT_VEC2 0x8B53
480 #define GL_INT_VEC3 0x8B54
481 #define GL_INT_VEC4 0x8B55
482 #define GL_BOOL 0x8B56
483 #define GL_BOOL_VEC2 0x8B57
484 #define GL_BOOL_VEC3 0x8B58
485 #define GL_BOOL_VEC4 0x8B59
486 #define GL_FLOAT_MAT2 0x8B5A
487 #define GL_FLOAT_MAT3 0x8B5B
488 #define GL_FLOAT_MAT4 0x8B5C
489 #define GL_SAMPLER_1D 0x8B5D
490 #define GL_SAMPLER_2D 0x8B5E
491 #define GL_SAMPLER_3D 0x8B5F
492 #define GL_SAMPLER_CUBE 0x8B60
493 #define GL_SAMPLER_1D_SHADOW 0x8B61
494 #define GL_SAMPLER_2D_SHADOW 0x8B62
495 #define GL_DELETE_STATUS 0x8B80
496 #define GL_COMPILE_STATUS 0x8B81
497 #define GL_LINK_STATUS 0x8B82
498 #define GL_VALIDATE_STATUS 0x8B83
499 #define GL_INFO_LOG_LENGTH 0x8B84
500 #define GL_ATTACHED_SHADERS 0x8B85
501 #define GL_ACTIVE_UNIFORMS 0x8B86
502 #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
503 #define GL_SHADER_SOURCE_LENGTH 0x8B88
504 #define GL_ACTIVE_ATTRIBUTES 0x8B89
505 #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
506 #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
507 #define GL_SHADING_LANGUAGE_VERSION 0x8B8C
508 #define GL_CURRENT_PROGRAM 0x8B8D
509 #define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0
510 #define GL_LOWER_LEFT 0x8CA1
511 #define GL_UPPER_LEFT 0x8CA2
512 #define GL_STENCIL_BACK_REF 0x8CA3
513 #define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
514 #define GL_STENCIL_BACK_WRITEMASK 0x8CA5
517 #ifndef GL_ARB_multitexture
518 #define GL_TEXTURE0_ARB 0x84C0
519 #define GL_TEXTURE1_ARB 0x84C1
520 #define GL_TEXTURE2_ARB 0x84C2
521 #define GL_TEXTURE3_ARB 0x84C3
522 #define GL_TEXTURE4_ARB 0x84C4
523 #define GL_TEXTURE5_ARB 0x84C5
524 #define GL_TEXTURE6_ARB 0x84C6
525 #define GL_TEXTURE7_ARB 0x84C7
526 #define GL_TEXTURE8_ARB 0x84C8
527 #define GL_TEXTURE9_ARB 0x84C9
528 #define GL_TEXTURE10_ARB 0x84CA
529 #define GL_TEXTURE11_ARB 0x84CB
530 #define GL_TEXTURE12_ARB 0x84CC
531 #define GL_TEXTURE13_ARB 0x84CD
532 #define GL_TEXTURE14_ARB 0x84CE
533 #define GL_TEXTURE15_ARB 0x84CF
534 #define GL_TEXTURE16_ARB 0x84D0
535 #define GL_TEXTURE17_ARB 0x84D1
536 #define GL_TEXTURE18_ARB 0x84D2
537 #define GL_TEXTURE19_ARB 0x84D3
538 #define GL_TEXTURE20_ARB 0x84D4
539 #define GL_TEXTURE21_ARB 0x84D5
540 #define GL_TEXTURE22_ARB 0x84D6
541 #define GL_TEXTURE23_ARB 0x84D7
542 #define GL_TEXTURE24_ARB 0x84D8
543 #define GL_TEXTURE25_ARB 0x84D9
544 #define GL_TEXTURE26_ARB 0x84DA
545 #define GL_TEXTURE27_ARB 0x84DB
546 #define GL_TEXTURE28_ARB 0x84DC
547 #define GL_TEXTURE29_ARB 0x84DD
548 #define GL_TEXTURE30_ARB 0x84DE
549 #define GL_TEXTURE31_ARB 0x84DF
550 #define GL_ACTIVE_TEXTURE_ARB 0x84E0
551 #define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1
552 #define GL_MAX_TEXTURE_UNITS_ARB 0x84E2
555 #ifndef GL_ARB_transpose_matrix
556 #define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3
557 #define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4
558 #define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5
559 #define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6
562 #ifndef GL_ARB_multisample
563 #define GL_MULTISAMPLE_ARB 0x809D
564 #define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E
565 #define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F
566 #define GL_SAMPLE_COVERAGE_ARB 0x80A0
567 #define GL_SAMPLE_BUFFERS_ARB 0x80A8
568 #define GL_SAMPLES_ARB 0x80A9
569 #define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA
570 #define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB
571 #define GL_MULTISAMPLE_BIT_ARB 0x20000000
574 #ifndef GL_ARB_texture_env_add
577 #ifndef GL_ARB_texture_cube_map
578 #define GL_NORMAL_MAP_ARB 0x8511
579 #define GL_REFLECTION_MAP_ARB 0x8512
580 #define GL_TEXTURE_CUBE_MAP_ARB 0x8513
581 #define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514
582 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515
583 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516
584 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517
585 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518
586 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519
587 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A
588 #define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B
589 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C
592 #ifndef GL_ARB_texture_compression
593 #define GL_COMPRESSED_ALPHA_ARB 0x84E9
594 #define GL_COMPRESSED_LUMINANCE_ARB 0x84EA
595 #define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB
596 #define GL_COMPRESSED_INTENSITY_ARB 0x84EC
597 #define GL_COMPRESSED_RGB_ARB 0x84ED
598 #define GL_COMPRESSED_RGBA_ARB 0x84EE
599 #define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF
600 #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0
601 #define GL_TEXTURE_COMPRESSED_ARB 0x86A1
602 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2
603 #define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3
606 #ifndef GL_ARB_texture_border_clamp
607 #define GL_CLAMP_TO_BORDER_ARB 0x812D
610 #ifndef GL_ARB_point_parameters
611 #define GL_POINT_SIZE_MIN_ARB 0x8126
612 #define GL_POINT_SIZE_MAX_ARB 0x8127
613 #define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128
614 #define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129
617 #ifndef GL_ARB_vertex_blend
618 #define GL_MAX_VERTEX_UNITS_ARB 0x86A4
619 #define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5
620 #define GL_WEIGHT_SUM_UNITY_ARB 0x86A6
621 #define GL_VERTEX_BLEND_ARB 0x86A7
622 #define GL_CURRENT_WEIGHT_ARB 0x86A8
623 #define GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9
624 #define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA
625 #define GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB
626 #define GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC
627 #define GL_WEIGHT_ARRAY_ARB 0x86AD
628 #define GL_MODELVIEW0_ARB 0x1700
629 #define GL_MODELVIEW1_ARB 0x850A
630 #define GL_MODELVIEW2_ARB 0x8722
631 #define GL_MODELVIEW3_ARB 0x8723
632 #define GL_MODELVIEW4_ARB 0x8724
633 #define GL_MODELVIEW5_ARB 0x8725
634 #define GL_MODELVIEW6_ARB 0x8726
635 #define GL_MODELVIEW7_ARB 0x8727
636 #define GL_MODELVIEW8_ARB 0x8728
637 #define GL_MODELVIEW9_ARB 0x8729
638 #define GL_MODELVIEW10_ARB 0x872A
639 #define GL_MODELVIEW11_ARB 0x872B
640 #define GL_MODELVIEW12_ARB 0x872C
641 #define GL_MODELVIEW13_ARB 0x872D
642 #define GL_MODELVIEW14_ARB 0x872E
643 #define GL_MODELVIEW15_ARB 0x872F
644 #define GL_MODELVIEW16_ARB 0x8730
645 #define GL_MODELVIEW17_ARB 0x8731
646 #define GL_MODELVIEW18_ARB 0x8732
647 #define GL_MODELVIEW19_ARB 0x8733
648 #define GL_MODELVIEW20_ARB 0x8734
649 #define GL_MODELVIEW21_ARB 0x8735
650 #define GL_MODELVIEW22_ARB 0x8736
651 #define GL_MODELVIEW23_ARB 0x8737
652 #define GL_MODELVIEW24_ARB 0x8738
653 #define GL_MODELVIEW25_ARB 0x8739
654 #define GL_MODELVIEW26_ARB 0x873A
655 #define GL_MODELVIEW27_ARB 0x873B
656 #define GL_MODELVIEW28_ARB 0x873C
657 #define GL_MODELVIEW29_ARB 0x873D
658 #define GL_MODELVIEW30_ARB 0x873E
659 #define GL_MODELVIEW31_ARB 0x873F
662 #ifndef GL_ARB_matrix_palette
663 #define GL_MATRIX_PALETTE_ARB 0x8840
664 #define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841
665 #define GL_MAX_PALETTE_MATRICES_ARB 0x8842
666 #define GL_CURRENT_PALETTE_MATRIX_ARB 0x8843
667 #define GL_MATRIX_INDEX_ARRAY_ARB 0x8844
668 #define GL_CURRENT_MATRIX_INDEX_ARB 0x8845
669 #define GL_MATRIX_INDEX_ARRAY_SIZE_ARB 0x8846
670 #define GL_MATRIX_INDEX_ARRAY_TYPE_ARB 0x8847
671 #define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB 0x8848
672 #define GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849
675 #ifndef GL_ARB_texture_env_combine
676 #define GL_COMBINE_ARB 0x8570
677 #define GL_COMBINE_RGB_ARB 0x8571
678 #define GL_COMBINE_ALPHA_ARB 0x8572
679 #define GL_SOURCE0_RGB_ARB 0x8580
680 #define GL_SOURCE1_RGB_ARB 0x8581
681 #define GL_SOURCE2_RGB_ARB 0x8582
682 #define GL_SOURCE0_ALPHA_ARB 0x8588
683 #define GL_SOURCE1_ALPHA_ARB 0x8589
684 #define GL_SOURCE2_ALPHA_ARB 0x858A
685 #define GL_OPERAND0_RGB_ARB 0x8590
686 #define GL_OPERAND1_RGB_ARB 0x8591
687 #define GL_OPERAND2_RGB_ARB 0x8592
688 #define GL_OPERAND0_ALPHA_ARB 0x8598
689 #define GL_OPERAND1_ALPHA_ARB 0x8599
690 #define GL_OPERAND2_ALPHA_ARB 0x859A
691 #define GL_RGB_SCALE_ARB 0x8573
692 #define GL_ADD_SIGNED_ARB 0x8574
693 #define GL_INTERPOLATE_ARB 0x8575
694 #define GL_SUBTRACT_ARB 0x84E7
695 #define GL_CONSTANT_ARB 0x8576
696 #define GL_PRIMARY_COLOR_ARB 0x8577
697 #define GL_PREVIOUS_ARB 0x8578
700 #ifndef GL_ARB_texture_env_crossbar
703 #ifndef GL_ARB_texture_env_dot3
704 #define GL_DOT3_RGB_ARB 0x86AE
705 #define GL_DOT3_RGBA_ARB 0x86AF
708 #ifndef GL_ARB_texture_mirrored_repeat
709 #define GL_MIRRORED_REPEAT_ARB 0x8370
712 #ifndef GL_ARB_depth_texture
713 #define GL_DEPTH_COMPONENT16_ARB 0x81A5
714 #define GL_DEPTH_COMPONENT24_ARB 0x81A6
715 #define GL_DEPTH_COMPONENT32_ARB 0x81A7
716 #define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A
717 #define GL_DEPTH_TEXTURE_MODE_ARB 0x884B
720 #ifndef GL_ARB_shadow
721 #define GL_TEXTURE_COMPARE_MODE_ARB 0x884C
722 #define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D
723 #define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E
726 #ifndef GL_ARB_shadow_ambient
727 #define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF
730 #ifndef GL_ARB_window_pos
733 #ifndef GL_ARB_vertex_program
734 #define GL_COLOR_SUM_ARB 0x8458
735 #define GL_VERTEX_PROGRAM_ARB 0x8620
736 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622
737 #define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623
738 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624
739 #define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625
740 #define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626
741 #define GL_PROGRAM_LENGTH_ARB 0x8627
742 #define GL_PROGRAM_STRING_ARB 0x8628
743 #define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E
744 #define GL_MAX_PROGRAM_MATRICES_ARB 0x862F
745 #define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640
746 #define GL_CURRENT_MATRIX_ARB 0x8641
747 #define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642
748 #define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643
749 #define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645
750 #define GL_PROGRAM_ERROR_POSITION_ARB 0x864B
751 #define GL_PROGRAM_BINDING_ARB 0x8677
752 #define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869
753 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A
754 #define GL_PROGRAM_ERROR_STRING_ARB 0x8874
755 #define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875
756 #define GL_PROGRAM_FORMAT_ARB 0x8876
757 #define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0
758 #define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1
759 #define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2
760 #define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3
761 #define GL_PROGRAM_TEMPORARIES_ARB 0x88A4
762 #define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5
763 #define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6
764 #define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7
765 #define GL_PROGRAM_PARAMETERS_ARB 0x88A8
766 #define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9
767 #define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA
768 #define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB
769 #define GL_PROGRAM_ATTRIBS_ARB 0x88AC
770 #define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD
771 #define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE
772 #define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF
773 #define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0
774 #define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1
775 #define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2
776 #define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3
777 #define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4
778 #define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5
779 #define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6
780 #define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7
781 #define GL_MATRIX0_ARB 0x88C0
782 #define GL_MATRIX1_ARB 0x88C1
783 #define GL_MATRIX2_ARB 0x88C2
784 #define GL_MATRIX3_ARB 0x88C3
785 #define GL_MATRIX4_ARB 0x88C4
786 #define GL_MATRIX5_ARB 0x88C5
787 #define GL_MATRIX6_ARB 0x88C6
788 #define GL_MATRIX7_ARB 0x88C7
789 #define GL_MATRIX8_ARB 0x88C8
790 #define GL_MATRIX9_ARB 0x88C9
791 #define GL_MATRIX10_ARB 0x88CA
792 #define GL_MATRIX11_ARB 0x88CB
793 #define GL_MATRIX12_ARB 0x88CC
794 #define GL_MATRIX13_ARB 0x88CD
795 #define GL_MATRIX14_ARB 0x88CE
796 #define GL_MATRIX15_ARB 0x88CF
797 #define GL_MATRIX16_ARB 0x88D0
798 #define GL_MATRIX17_ARB 0x88D1
799 #define GL_MATRIX18_ARB 0x88D2
800 #define GL_MATRIX19_ARB 0x88D3
801 #define GL_MATRIX20_ARB 0x88D4
802 #define GL_MATRIX21_ARB 0x88D5
803 #define GL_MATRIX22_ARB 0x88D6
804 #define GL_MATRIX23_ARB 0x88D7
805 #define GL_MATRIX24_ARB 0x88D8
806 #define GL_MATRIX25_ARB 0x88D9
807 #define GL_MATRIX26_ARB 0x88DA
808 #define GL_MATRIX27_ARB 0x88DB
809 #define GL_MATRIX28_ARB 0x88DC
810 #define GL_MATRIX29_ARB 0x88DD
811 #define GL_MATRIX30_ARB 0x88DE
812 #define GL_MATRIX31_ARB 0x88DF
815 #ifndef GL_ARB_fragment_program
816 #define GL_FRAGMENT_PROGRAM_ARB 0x8804
817 #define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805
818 #define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806
819 #define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807
820 #define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808
821 #define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809
822 #define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A
823 #define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B
824 #define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C
825 #define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D
826 #define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E
827 #define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F
828 #define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810
829 #define GL_MAX_TEXTURE_COORDS_ARB 0x8871
830 #define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872
833 #ifndef GL_ARB_vertex_buffer_object
834 #define GL_BUFFER_SIZE_ARB 0x8764
835 #define GL_BUFFER_USAGE_ARB 0x8765
836 #define GL_ARRAY_BUFFER_ARB 0x8892
837 #define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893
838 #define GL_ARRAY_BUFFER_BINDING_ARB 0x8894
839 #define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895
840 #define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896
841 #define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897
842 #define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898
843 #define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899
844 #define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A
845 #define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B
846 #define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C
847 #define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D
848 #define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E
849 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F
850 #define GL_READ_ONLY_ARB 0x88B8
851 #define GL_WRITE_ONLY_ARB 0x88B9
852 #define GL_READ_WRITE_ARB 0x88BA
853 #define GL_BUFFER_ACCESS_ARB 0x88BB
854 #define GL_BUFFER_MAPPED_ARB 0x88BC
855 #define GL_BUFFER_MAP_POINTER_ARB 0x88BD
856 #define GL_STREAM_DRAW_ARB 0x88E0
857 #define GL_STREAM_READ_ARB 0x88E1
858 #define GL_STREAM_COPY_ARB 0x88E2
859 #define GL_STATIC_DRAW_ARB 0x88E4
860 #define GL_STATIC_READ_ARB 0x88E5
861 #define GL_STATIC_COPY_ARB 0x88E6
862 #define GL_DYNAMIC_DRAW_ARB 0x88E8
863 #define GL_DYNAMIC_READ_ARB 0x88E9
864 #define GL_DYNAMIC_COPY_ARB 0x88EA
867 #ifndef GL_ARB_occlusion_query
868 #define GL_QUERY_COUNTER_BITS_ARB 0x8864
869 #define GL_CURRENT_QUERY_ARB 0x8865
870 #define GL_QUERY_RESULT_ARB 0x8866
871 #define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867
872 #define GL_SAMPLES_PASSED_ARB 0x8914
875 #ifndef GL_ARB_shader_objects
876 #define GL_PROGRAM_OBJECT_ARB 0x8B40
877 #define GL_SHADER_OBJECT_ARB 0x8B48
878 #define GL_OBJECT_TYPE_ARB 0x8B4E
879 #define GL_OBJECT_SUBTYPE_ARB 0x8B4F
880 #define GL_FLOAT_VEC2_ARB 0x8B50
881 #define GL_FLOAT_VEC3_ARB 0x8B51
882 #define GL_FLOAT_VEC4_ARB 0x8B52
883 #define GL_INT_VEC2_ARB 0x8B53
884 #define GL_INT_VEC3_ARB 0x8B54
885 #define GL_INT_VEC4_ARB 0x8B55
886 #define GL_BOOL_ARB 0x8B56
887 #define GL_BOOL_VEC2_ARB 0x8B57
888 #define GL_BOOL_VEC3_ARB 0x8B58
889 #define GL_BOOL_VEC4_ARB 0x8B59
890 #define GL_FLOAT_MAT2_ARB 0x8B5A
891 #define GL_FLOAT_MAT3_ARB 0x8B5B
892 #define GL_FLOAT_MAT4_ARB 0x8B5C
893 #define GL_SAMPLER_1D_ARB 0x8B5D
894 #define GL_SAMPLER_2D_ARB 0x8B5E
895 #define GL_SAMPLER_3D_ARB 0x8B5F
896 #define GL_SAMPLER_CUBE_ARB 0x8B60
897 #define GL_SAMPLER_1D_SHADOW_ARB 0x8B61
898 #define GL_SAMPLER_2D_SHADOW_ARB 0x8B62
899 #define GL_SAMPLER_2D_RECT_ARB 0x8B63
900 #define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64
901 #define GL_OBJECT_DELETE_STATUS_ARB 0x8B80
902 #define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81
903 #define GL_OBJECT_LINK_STATUS_ARB 0x8B82
904 #define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83
905 #define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84
906 #define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85
907 #define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86
908 #define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87
909 #define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88
912 #ifndef GL_ARB_vertex_shader
913 #define GL_VERTEX_SHADER_ARB 0x8B31
914 #define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A
915 #define GL_MAX_VARYING_FLOATS_ARB 0x8B4B
916 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C
917 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D
918 #define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89
919 #define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A
922 #ifndef GL_ARB_fragment_shader
923 #define GL_FRAGMENT_SHADER_ARB 0x8B30
924 #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49
925 #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B
928 #ifndef GL_ARB_shading_language_100
929 #define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C
932 #ifndef GL_ARB_texture_non_power_of_two
935 #ifndef GL_ARB_point_sprite
936 #define GL_POINT_SPRITE_ARB 0x8861
937 #define GL_COORD_REPLACE_ARB 0x8862
940 #ifndef GL_ARB_fragment_program_shadow
943 #ifndef GL_ARB_draw_buffers
944 #define GL_MAX_DRAW_BUFFERS_ARB 0x8824
945 #define GL_DRAW_BUFFER0_ARB 0x8825
946 #define GL_DRAW_BUFFER1_ARB 0x8826
947 #define GL_DRAW_BUFFER2_ARB 0x8827
948 #define GL_DRAW_BUFFER3_ARB 0x8828
949 #define GL_DRAW_BUFFER4_ARB 0x8829
950 #define GL_DRAW_BUFFER5_ARB 0x882A
951 #define GL_DRAW_BUFFER6_ARB 0x882B
952 #define GL_DRAW_BUFFER7_ARB 0x882C
953 #define GL_DRAW_BUFFER8_ARB 0x882D
954 #define GL_DRAW_BUFFER9_ARB 0x882E
955 #define GL_DRAW_BUFFER10_ARB 0x882F
956 #define GL_DRAW_BUFFER11_ARB 0x8830
957 #define GL_DRAW_BUFFER12_ARB 0x8831
958 #define GL_DRAW_BUFFER13_ARB 0x8832
959 #define GL_DRAW_BUFFER14_ARB 0x8833
960 #define GL_DRAW_BUFFER15_ARB 0x8834
963 #ifndef GL_ARB_texture_rectangle
964 #define GL_TEXTURE_RECTANGLE_ARB 0x84F5
965 #define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6
966 #define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7
967 #define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8
970 #ifndef GL_ARB_color_buffer_float
971 #define GL_RGBA_FLOAT_MODE_ARB 0x8820
972 #define GL_CLAMP_VERTEX_COLOR_ARB 0x891A
973 #define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B
974 #define GL_CLAMP_READ_COLOR_ARB 0x891C
975 #define GL_FIXED_ONLY_ARB 0x891D
978 #ifndef GL_ARB_half_float_pixel
979 #define GL_HALF_FLOAT_ARB 0x140B
982 #ifndef GL_ARB_texture_float
983 #define GL_TEXTURE_RED_TYPE_ARB 0x8C10
984 #define GL_TEXTURE_GREEN_TYPE_ARB 0x8C11
985 #define GL_TEXTURE_BLUE_TYPE_ARB 0x8C12
986 #define GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13
987 #define GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14
988 #define GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15
989 #define GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16
990 #define GL_UNSIGNED_NORMALIZED_ARB 0x8C17
991 #define GL_RGBA32F_ARB 0x8814
992 #define GL_RGB32F_ARB 0x8815
993 #define GL_ALPHA32F_ARB 0x8816
994 #define GL_INTENSITY32F_ARB 0x8817
995 #define GL_LUMINANCE32F_ARB 0x8818
996 #define GL_LUMINANCE_ALPHA32F_ARB 0x8819
997 #define GL_RGBA16F_ARB 0x881A
998 #define GL_RGB16F_ARB 0x881B
999 #define GL_ALPHA16F_ARB 0x881C
1000 #define GL_INTENSITY16F_ARB 0x881D
1001 #define GL_LUMINANCE16F_ARB 0x881E
1002 #define GL_LUMINANCE_ALPHA16F_ARB 0x881F
1005 #ifndef GL_ARB_pixel_buffer_object
1006 #define GL_PIXEL_PACK_BUFFER_ARB 0x88EB
1007 #define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC
1008 #define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED
1009 #define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF
1013 #define GL_ABGR_EXT 0x8000
1016 #ifndef GL_EXT_blend_color
1017 #define GL_CONSTANT_COLOR_EXT 0x8001
1018 #define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002
1019 #define GL_CONSTANT_ALPHA_EXT 0x8003
1020 #define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004
1021 #define GL_BLEND_COLOR_EXT 0x8005
1024 #ifndef GL_EXT_polygon_offset
1025 #define GL_POLYGON_OFFSET_EXT 0x8037
1026 #define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038
1027 #define GL_POLYGON_OFFSET_BIAS_EXT 0x8039
1030 #ifndef GL_EXT_texture
1031 #define GL_ALPHA4_EXT 0x803B
1032 #define GL_ALPHA8_EXT 0x803C
1033 #define GL_ALPHA12_EXT 0x803D
1034 #define GL_ALPHA16_EXT 0x803E
1035 #define GL_LUMINANCE4_EXT 0x803F
1036 #define GL_LUMINANCE8_EXT 0x8040
1037 #define GL_LUMINANCE12_EXT 0x8041
1038 #define GL_LUMINANCE16_EXT 0x8042
1039 #define GL_LUMINANCE4_ALPHA4_EXT 0x8043
1040 #define GL_LUMINANCE6_ALPHA2_EXT 0x8044
1041 #define GL_LUMINANCE8_ALPHA8_EXT 0x8045
1042 #define GL_LUMINANCE12_ALPHA4_EXT 0x8046
1043 #define GL_LUMINANCE12_ALPHA12_EXT 0x8047
1044 #define GL_LUMINANCE16_ALPHA16_EXT 0x8048
1045 #define GL_INTENSITY_EXT 0x8049
1046 #define GL_INTENSITY4_EXT 0x804A
1047 #define GL_INTENSITY8_EXT 0x804B
1048 #define GL_INTENSITY12_EXT 0x804C
1049 #define GL_INTENSITY16_EXT 0x804D
1050 #define GL_RGB2_EXT 0x804E
1051 #define GL_RGB4_EXT 0x804F
1052 #define GL_RGB5_EXT 0x8050
1053 #define GL_RGB8_EXT 0x8051
1054 #define GL_RGB10_EXT 0x8052
1055 #define GL_RGB12_EXT 0x8053
1056 #define GL_RGB16_EXT 0x8054
1057 #define GL_RGBA2_EXT 0x8055
1058 #define GL_RGBA4_EXT 0x8056
1059 #define GL_RGB5_A1_EXT 0x8057
1060 #define GL_RGBA8_EXT 0x8058
1061 #define GL_RGB10_A2_EXT 0x8059
1062 #define GL_RGBA12_EXT 0x805A
1063 #define GL_RGBA16_EXT 0x805B
1064 #define GL_TEXTURE_RED_SIZE_EXT 0x805C
1065 #define GL_TEXTURE_GREEN_SIZE_EXT 0x805D
1066 #define GL_TEXTURE_BLUE_SIZE_EXT 0x805E
1067 #define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F
1068 #define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060
1069 #define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061
1070 #define GL_REPLACE_EXT 0x8062
1071 #define GL_PROXY_TEXTURE_1D_EXT 0x8063
1072 #define GL_PROXY_TEXTURE_2D_EXT 0x8064
1073 #define GL_TEXTURE_TOO_LARGE_EXT 0x8065
1076 #ifndef GL_EXT_texture3D
1077 #define GL_PACK_SKIP_IMAGES_EXT 0x806B
1078 #define GL_PACK_IMAGE_HEIGHT_EXT 0x806C
1079 #define GL_UNPACK_SKIP_IMAGES_EXT 0x806D
1080 #define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E
1081 #define GL_TEXTURE_3D_EXT 0x806F
1082 #define GL_PROXY_TEXTURE_3D_EXT 0x8070
1083 #define GL_TEXTURE_DEPTH_EXT 0x8071
1084 #define GL_TEXTURE_WRAP_R_EXT 0x8072
1085 #define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073
1088 #ifndef GL_SGIS_texture_filter4
1089 #define GL_FILTER4_SGIS 0x8146
1090 #define GL_TEXTURE_FILTER4_SIZE_SGIS 0x8147
1093 #ifndef GL_EXT_subtexture
1096 #ifndef GL_EXT_copy_texture
1099 #ifndef GL_EXT_histogram
1100 #define GL_HISTOGRAM_EXT 0x8024
1101 #define GL_PROXY_HISTOGRAM_EXT 0x8025
1102 #define GL_HISTOGRAM_WIDTH_EXT 0x8026
1103 #define GL_HISTOGRAM_FORMAT_EXT 0x8027
1104 #define GL_HISTOGRAM_RED_SIZE_EXT 0x8028
1105 #define GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029
1106 #define GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A
1107 #define GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B
1108 #define GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C
1109 #define GL_HISTOGRAM_SINK_EXT 0x802D
1110 #define GL_MINMAX_EXT 0x802E
1111 #define GL_MINMAX_FORMAT_EXT 0x802F
1112 #define GL_MINMAX_SINK_EXT 0x8030
1113 #define GL_TABLE_TOO_LARGE_EXT 0x8031
1116 #ifndef GL_EXT_convolution
1117 #define GL_CONVOLUTION_1D_EXT 0x8010
1118 #define GL_CONVOLUTION_2D_EXT 0x8011
1119 #define GL_SEPARABLE_2D_EXT 0x8012
1120 #define GL_CONVOLUTION_BORDER_MODE_EXT 0x8013
1121 #define GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014
1122 #define GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015
1123 #define GL_REDUCE_EXT 0x8016
1124 #define GL_CONVOLUTION_FORMAT_EXT 0x8017
1125 #define GL_CONVOLUTION_WIDTH_EXT 0x8018
1126 #define GL_CONVOLUTION_HEIGHT_EXT 0x8019
1127 #define GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A
1128 #define GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B
1129 #define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C
1130 #define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D
1131 #define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E
1132 #define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F
1133 #define GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020
1134 #define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021
1135 #define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022
1136 #define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023
1139 #ifndef GL_SGI_color_matrix
1140 #define GL_COLOR_MATRIX_SGI 0x80B1
1141 #define GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B2
1142 #define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3
1143 #define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4
1144 #define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5
1145 #define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6
1146 #define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7
1147 #define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8
1148 #define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9
1149 #define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA
1150 #define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB
1153 #ifndef GL_SGI_color_table
1154 #define GL_COLOR_TABLE_SGI 0x80D0
1155 #define GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1
1156 #define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2
1157 #define GL_PROXY_COLOR_TABLE_SGI 0x80D3
1158 #define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4
1159 #define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5
1160 #define GL_COLOR_TABLE_SCALE_SGI 0x80D6
1161 #define GL_COLOR_TABLE_BIAS_SGI 0x80D7
1162 #define GL_COLOR_TABLE_FORMAT_SGI 0x80D8
1163 #define GL_COLOR_TABLE_WIDTH_SGI 0x80D9
1164 #define GL_COLOR_TABLE_RED_SIZE_SGI 0x80DA
1165 #define GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80DB
1166 #define GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80DC
1167 #define GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80DD
1168 #define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE
1169 #define GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF
1172 #ifndef GL_SGIS_pixel_texture
1173 #define GL_PIXEL_TEXTURE_SGIS 0x8353
1174 #define GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS 0x8354
1175 #define GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS 0x8355
1176 #define GL_PIXEL_GROUP_COLOR_SGIS 0x8356
1179 #ifndef GL_SGIX_pixel_texture
1180 #define GL_PIXEL_TEX_GEN_SGIX 0x8139
1181 #define GL_PIXEL_TEX_GEN_MODE_SGIX 0x832B
1184 #ifndef GL_SGIS_texture4D
1185 #define GL_PACK_SKIP_VOLUMES_SGIS 0x8130
1186 #define GL_PACK_IMAGE_DEPTH_SGIS 0x8131
1187 #define GL_UNPACK_SKIP_VOLUMES_SGIS 0x8132
1188 #define GL_UNPACK_IMAGE_DEPTH_SGIS 0x8133
1189 #define GL_TEXTURE_4D_SGIS 0x8134
1190 #define GL_PROXY_TEXTURE_4D_SGIS 0x8135
1191 #define GL_TEXTURE_4DSIZE_SGIS 0x8136
1192 #define GL_TEXTURE_WRAP_Q_SGIS 0x8137
1193 #define GL_MAX_4D_TEXTURE_SIZE_SGIS 0x8138
1194 #define GL_TEXTURE_4D_BINDING_SGIS 0x814F
1197 #ifndef GL_SGI_texture_color_table
1198 #define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC
1199 #define GL_PROXY_TEXTURE_COLOR_TABLE_SGI 0x80BD
1202 #ifndef GL_EXT_cmyka
1203 #define GL_CMYK_EXT 0x800C
1204 #define GL_CMYKA_EXT 0x800D
1205 #define GL_PACK_CMYK_HINT_EXT 0x800E
1206 #define GL_UNPACK_CMYK_HINT_EXT 0x800F
1209 #ifndef GL_EXT_texture_object
1210 #define GL_TEXTURE_PRIORITY_EXT 0x8066
1211 #define GL_TEXTURE_RESIDENT_EXT 0x8067
1212 #define GL_TEXTURE_1D_BINDING_EXT 0x8068
1213 #define GL_TEXTURE_2D_BINDING_EXT 0x8069
1214 #define GL_TEXTURE_3D_BINDING_EXT 0x806A
1217 #ifndef GL_SGIS_detail_texture
1218 #define GL_DETAIL_TEXTURE_2D_SGIS 0x8095
1219 #define GL_DETAIL_TEXTURE_2D_BINDING_SGIS 0x8096
1220 #define GL_LINEAR_DETAIL_SGIS 0x8097
1221 #define GL_LINEAR_DETAIL_ALPHA_SGIS 0x8098
1222 #define GL_LINEAR_DETAIL_COLOR_SGIS 0x8099
1223 #define GL_DETAIL_TEXTURE_LEVEL_SGIS 0x809A
1224 #define GL_DETAIL_TEXTURE_MODE_SGIS 0x809B
1225 #define GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS 0x809C
1228 #ifndef GL_SGIS_sharpen_texture
1229 #define GL_LINEAR_SHARPEN_SGIS 0x80AD
1230 #define GL_LINEAR_SHARPEN_ALPHA_SGIS 0x80AE
1231 #define GL_LINEAR_SHARPEN_COLOR_SGIS 0x80AF
1232 #define GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS 0x80B0
1235 #ifndef GL_EXT_packed_pixels
1236 #define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032
1237 #define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033
1238 #define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034
1239 #define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035
1240 #define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036
1243 #ifndef GL_SGIS_texture_lod
1244 #define GL_TEXTURE_MIN_LOD_SGIS 0x813A
1245 #define GL_TEXTURE_MAX_LOD_SGIS 0x813B
1246 #define GL_TEXTURE_BASE_LEVEL_SGIS 0x813C
1247 #define GL_TEXTURE_MAX_LEVEL_SGIS 0x813D
1250 #ifndef GL_SGIS_multisample
1251 #define GL_MULTISAMPLE_SGIS 0x809D
1252 #define GL_SAMPLE_ALPHA_TO_MASK_SGIS 0x809E
1253 #define GL_SAMPLE_ALPHA_TO_ONE_SGIS 0x809F
1254 #define GL_SAMPLE_MASK_SGIS 0x80A0
1255 #define GL_1PASS_SGIS 0x80A1
1256 #define GL_2PASS_0_SGIS 0x80A2
1257 #define GL_2PASS_1_SGIS 0x80A3
1258 #define GL_4PASS_0_SGIS 0x80A4
1259 #define GL_4PASS_1_SGIS 0x80A5
1260 #define GL_4PASS_2_SGIS 0x80A6
1261 #define GL_4PASS_3_SGIS 0x80A7
1262 #define GL_SAMPLE_BUFFERS_SGIS 0x80A8
1263 #define GL_SAMPLES_SGIS 0x80A9
1264 #define GL_SAMPLE_MASK_VALUE_SGIS 0x80AA
1265 #define GL_SAMPLE_MASK_INVERT_SGIS 0x80AB
1266 #define GL_SAMPLE_PATTERN_SGIS 0x80AC
1269 #ifndef GL_EXT_rescale_normal
1270 #define GL_RESCALE_NORMAL_EXT 0x803A
1273 #ifndef GL_EXT_vertex_array
1274 #define GL_VERTEX_ARRAY_EXT 0x8074
1275 #define GL_NORMAL_ARRAY_EXT 0x8075
1276 #define GL_COLOR_ARRAY_EXT 0x8076
1277 #define GL_INDEX_ARRAY_EXT 0x8077
1278 #define GL_TEXTURE_COORD_ARRAY_EXT 0x8078
1279 #define GL_EDGE_FLAG_ARRAY_EXT 0x8079
1280 #define GL_VERTEX_ARRAY_SIZE_EXT 0x807A
1281 #define GL_VERTEX_ARRAY_TYPE_EXT 0x807B
1282 #define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C
1283 #define GL_VERTEX_ARRAY_COUNT_EXT 0x807D
1284 #define GL_NORMAL_ARRAY_TYPE_EXT 0x807E
1285 #define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F
1286 #define GL_NORMAL_ARRAY_COUNT_EXT 0x8080
1287 #define GL_COLOR_ARRAY_SIZE_EXT 0x8081
1288 #define GL_COLOR_ARRAY_TYPE_EXT 0x8082
1289 #define GL_COLOR_ARRAY_STRIDE_EXT 0x8083
1290 #define GL_COLOR_ARRAY_COUNT_EXT 0x8084
1291 #define GL_INDEX_ARRAY_TYPE_EXT 0x8085
1292 #define GL_INDEX_ARRAY_STRIDE_EXT 0x8086
1293 #define GL_INDEX_ARRAY_COUNT_EXT 0x8087
1294 #define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088
1295 #define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089
1296 #define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A
1297 #define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B
1298 #define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C
1299 #define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D
1300 #define GL_VERTEX_ARRAY_POINTER_EXT 0x808E
1301 #define GL_NORMAL_ARRAY_POINTER_EXT 0x808F
1302 #define GL_COLOR_ARRAY_POINTER_EXT 0x8090
1303 #define GL_INDEX_ARRAY_POINTER_EXT 0x8091
1304 #define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092
1305 #define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093
1308 #ifndef GL_EXT_misc_attribute
1311 #ifndef GL_SGIS_generate_mipmap
1312 #define GL_GENERATE_MIPMAP_SGIS 0x8191
1313 #define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192
1316 #ifndef GL_SGIX_clipmap
1317 #define GL_LINEAR_CLIPMAP_LINEAR_SGIX 0x8170
1318 #define GL_TEXTURE_CLIPMAP_CENTER_SGIX 0x8171
1319 #define GL_TEXTURE_CLIPMAP_FRAME_SGIX 0x8172
1320 #define GL_TEXTURE_CLIPMAP_OFFSET_SGIX 0x8173
1321 #define GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8174
1322 #define GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX 0x8175
1323 #define GL_TEXTURE_CLIPMAP_DEPTH_SGIX 0x8176
1324 #define GL_MAX_CLIPMAP_DEPTH_SGIX 0x8177
1325 #define GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8178
1326 #define GL_NEAREST_CLIPMAP_NEAREST_SGIX 0x844D
1327 #define GL_NEAREST_CLIPMAP_LINEAR_SGIX 0x844E
1328 #define GL_LINEAR_CLIPMAP_NEAREST_SGIX 0x844F
1331 #ifndef GL_SGIX_shadow
1332 #define GL_TEXTURE_COMPARE_SGIX 0x819A
1333 #define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B
1334 #define GL_TEXTURE_LEQUAL_R_SGIX 0x819C
1335 #define GL_TEXTURE_GEQUAL_R_SGIX 0x819D
1338 #ifndef GL_SGIS_texture_edge_clamp
1339 #define GL_CLAMP_TO_EDGE_SGIS 0x812F
1342 #ifndef GL_SGIS_texture_border_clamp
1343 #define GL_CLAMP_TO_BORDER_SGIS 0x812D
1346 #ifndef GL_EXT_blend_minmax
1347 #define GL_FUNC_ADD_EXT 0x8006
1348 #define GL_MIN_EXT 0x8007
1349 #define GL_MAX_EXT 0x8008
1350 #define GL_BLEND_EQUATION_EXT 0x8009
1353 #ifndef GL_EXT_blend_subtract
1354 #define GL_FUNC_SUBTRACT_EXT 0x800A
1355 #define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B
1358 #ifndef GL_EXT_blend_logic_op
1361 #ifndef GL_SGIX_interlace
1362 #define GL_INTERLACE_SGIX 0x8094
1365 #ifndef GL_SGIX_pixel_tiles
1366 #define GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX 0x813E
1367 #define GL_PIXEL_TILE_CACHE_INCREMENT_SGIX 0x813F
1368 #define GL_PIXEL_TILE_WIDTH_SGIX 0x8140
1369 #define GL_PIXEL_TILE_HEIGHT_SGIX 0x8141
1370 #define GL_PIXEL_TILE_GRID_WIDTH_SGIX 0x8142
1371 #define GL_PIXEL_TILE_GRID_HEIGHT_SGIX 0x8143
1372 #define GL_PIXEL_TILE_GRID_DEPTH_SGIX 0x8144
1373 #define GL_PIXEL_TILE_CACHE_SIZE_SGIX 0x8145
1376 #ifndef GL_SGIS_texture_select
1377 #define GL_DUAL_ALPHA4_SGIS 0x8110
1378 #define GL_DUAL_ALPHA8_SGIS 0x8111
1379 #define GL_DUAL_ALPHA12_SGIS 0x8112
1380 #define GL_DUAL_ALPHA16_SGIS 0x8113
1381 #define GL_DUAL_LUMINANCE4_SGIS 0x8114
1382 #define GL_DUAL_LUMINANCE8_SGIS 0x8115
1383 #define GL_DUAL_LUMINANCE12_SGIS 0x8116
1384 #define GL_DUAL_LUMINANCE16_SGIS 0x8117
1385 #define GL_DUAL_INTENSITY4_SGIS 0x8118
1386 #define GL_DUAL_INTENSITY8_SGIS 0x8119
1387 #define GL_DUAL_INTENSITY12_SGIS 0x811A
1388 #define GL_DUAL_INTENSITY16_SGIS 0x811B
1389 #define GL_DUAL_LUMINANCE_ALPHA4_SGIS 0x811C
1390 #define GL_DUAL_LUMINANCE_ALPHA8_SGIS 0x811D
1391 #define GL_QUAD_ALPHA4_SGIS 0x811E
1392 #define GL_QUAD_ALPHA8_SGIS 0x811F
1393 #define GL_QUAD_LUMINANCE4_SGIS 0x8120
1394 #define GL_QUAD_LUMINANCE8_SGIS 0x8121
1395 #define GL_QUAD_INTENSITY4_SGIS 0x8122
1396 #define GL_QUAD_INTENSITY8_SGIS 0x8123
1397 #define GL_DUAL_TEXTURE_SELECT_SGIS 0x8124
1398 #define GL_QUAD_TEXTURE_SELECT_SGIS 0x8125
1401 #ifndef GL_SGIX_sprite
1402 #define GL_SPRITE_SGIX 0x8148
1403 #define GL_SPRITE_MODE_SGIX 0x8149
1404 #define GL_SPRITE_AXIS_SGIX 0x814A
1405 #define GL_SPRITE_TRANSLATION_SGIX 0x814B
1406 #define GL_SPRITE_AXIAL_SGIX 0x814C
1407 #define GL_SPRITE_OBJECT_ALIGNED_SGIX 0x814D
1408 #define GL_SPRITE_EYE_ALIGNED_SGIX 0x814E
1411 #ifndef GL_SGIX_texture_multi_buffer
1412 #define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E
1415 #ifndef GL_EXT_point_parameters
1416 #define GL_POINT_SIZE_MIN_EXT 0x8126
1417 #define GL_POINT_SIZE_MAX_EXT 0x8127
1418 #define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128
1419 #define GL_DISTANCE_ATTENUATION_EXT 0x8129
1422 #ifndef GL_SGIS_point_parameters
1423 #define GL_POINT_SIZE_MIN_SGIS 0x8126
1424 #define GL_POINT_SIZE_MAX_SGIS 0x8127
1425 #define GL_POINT_FADE_THRESHOLD_SIZE_SGIS 0x8128
1426 #define GL_DISTANCE_ATTENUATION_SGIS 0x8129
1429 #ifndef GL_SGIX_instruments
1430 #define GL_INSTRUMENT_BUFFER_POINTER_SGIX 0x8180
1431 #define GL_INSTRUMENT_MEASUREMENTS_SGIX 0x8181
1434 #ifndef GL_SGIX_texture_scale_bias
1435 #define GL_POST_TEXTURE_FILTER_BIAS_SGIX 0x8179
1436 #define GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A
1437 #define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B
1438 #define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C
1441 #ifndef GL_SGIX_framezoom
1442 #define GL_FRAMEZOOM_SGIX 0x818B
1443 #define GL_FRAMEZOOM_FACTOR_SGIX 0x818C
1444 #define GL_MAX_FRAMEZOOM_FACTOR_SGIX 0x818D
1447 #ifndef GL_SGIX_tag_sample_buffer
1450 #ifndef GL_FfdMaskSGIX
1451 #define GL_TEXTURE_DEFORMATION_BIT_SGIX 0x00000001
1452 #define GL_GEOMETRY_DEFORMATION_BIT_SGIX 0x00000002
1455 #ifndef GL_SGIX_polynomial_ffd
1456 #define GL_GEOMETRY_DEFORMATION_SGIX 0x8194
1457 #define GL_TEXTURE_DEFORMATION_SGIX 0x8195
1458 #define GL_DEFORMATIONS_MASK_SGIX 0x8196
1459 #define GL_MAX_DEFORMATION_ORDER_SGIX 0x8197
1462 #ifndef GL_SGIX_reference_plane
1463 #define GL_REFERENCE_PLANE_SGIX 0x817D
1464 #define GL_REFERENCE_PLANE_EQUATION_SGIX 0x817E
1467 #ifndef GL_SGIX_flush_raster
1470 #ifndef GL_SGIX_depth_texture
1471 #define GL_DEPTH_COMPONENT16_SGIX 0x81A5
1472 #define GL_DEPTH_COMPONENT24_SGIX 0x81A6
1473 #define GL_DEPTH_COMPONENT32_SGIX 0x81A7
1476 #ifndef GL_SGIS_fog_function
1477 #define GL_FOG_FUNC_SGIS 0x812A
1478 #define GL_FOG_FUNC_POINTS_SGIS 0x812B
1479 #define GL_MAX_FOG_FUNC_POINTS_SGIS 0x812C
1482 #ifndef GL_SGIX_fog_offset
1483 #define GL_FOG_OFFSET_SGIX 0x8198
1484 #define GL_FOG_OFFSET_VALUE_SGIX 0x8199
1487 #ifndef GL_HP_image_transform
1488 #define GL_IMAGE_SCALE_X_HP 0x8155
1489 #define GL_IMAGE_SCALE_Y_HP 0x8156
1490 #define GL_IMAGE_TRANSLATE_X_HP 0x8157
1491 #define GL_IMAGE_TRANSLATE_Y_HP 0x8158
1492 #define GL_IMAGE_ROTATE_ANGLE_HP 0x8159
1493 #define GL_IMAGE_ROTATE_ORIGIN_X_HP 0x815A
1494 #define GL_IMAGE_ROTATE_ORIGIN_Y_HP 0x815B
1495 #define GL_IMAGE_MAG_FILTER_HP 0x815C
1496 #define GL_IMAGE_MIN_FILTER_HP 0x815D
1497 #define GL_IMAGE_CUBIC_WEIGHT_HP 0x815E
1498 #define GL_CUBIC_HP 0x815F
1499 #define GL_AVERAGE_HP 0x8160
1500 #define GL_IMAGE_TRANSFORM_2D_HP 0x8161
1501 #define GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8162
1502 #define GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8163
1505 #ifndef GL_HP_convolution_border_modes
1506 #define GL_IGNORE_BORDER_HP 0x8150
1507 #define GL_CONSTANT_BORDER_HP 0x8151
1508 #define GL_REPLICATE_BORDER_HP 0x8153
1509 #define GL_CONVOLUTION_BORDER_COLOR_HP 0x8154
1512 #ifndef GL_INGR_palette_buffer
1515 #ifndef GL_SGIX_texture_add_env
1516 #define GL_TEXTURE_ENV_BIAS_SGIX 0x80BE
1519 #ifndef GL_EXT_color_subtable
1522 #ifndef GL_PGI_vertex_hints
1523 #define GL_VERTEX_DATA_HINT_PGI 0x1A22A
1524 #define GL_VERTEX_CONSISTENT_HINT_PGI 0x1A22B
1525 #define GL_MATERIAL_SIDE_HINT_PGI 0x1A22C
1526 #define GL_MAX_VERTEX_HINT_PGI 0x1A22D
1527 #define GL_COLOR3_BIT_PGI 0x00010000
1528 #define GL_COLOR4_BIT_PGI 0x00020000
1529 #define GL_EDGEFLAG_BIT_PGI 0x00040000
1530 #define GL_INDEX_BIT_PGI 0x00080000
1531 #define GL_MAT_AMBIENT_BIT_PGI 0x00100000
1532 #define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000
1533 #define GL_MAT_DIFFUSE_BIT_PGI 0x00400000
1534 #define GL_MAT_EMISSION_BIT_PGI 0x00800000
1535 #define GL_MAT_COLOR_INDEXES_BIT_PGI 0x01000000
1536 #define GL_MAT_SHININESS_BIT_PGI 0x02000000
1537 #define GL_MAT_SPECULAR_BIT_PGI 0x04000000
1538 #define GL_NORMAL_BIT_PGI 0x08000000
1539 #define GL_TEXCOORD1_BIT_PGI 0x10000000
1540 #define GL_TEXCOORD2_BIT_PGI 0x20000000
1541 #define GL_TEXCOORD3_BIT_PGI 0x40000000
1542 #define GL_TEXCOORD4_BIT_PGI 0x80000000
1543 #define GL_VERTEX23_BIT_PGI 0x00000004
1544 #define GL_VERTEX4_BIT_PGI 0x00000008
1547 #ifndef GL_PGI_misc_hints
1548 #define GL_PREFER_DOUBLEBUFFER_HINT_PGI 0x1A1F8
1549 #define GL_CONSERVE_MEMORY_HINT_PGI 0x1A1FD
1550 #define GL_RECLAIM_MEMORY_HINT_PGI 0x1A1FE
1551 #define GL_NATIVE_GRAPHICS_HANDLE_PGI 0x1A202
1552 #define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 0x1A203
1553 #define GL_NATIVE_GRAPHICS_END_HINT_PGI 0x1A204
1554 #define GL_ALWAYS_FAST_HINT_PGI 0x1A20C
1555 #define GL_ALWAYS_SOFT_HINT_PGI 0x1A20D
1556 #define GL_ALLOW_DRAW_OBJ_HINT_PGI 0x1A20E
1557 #define GL_ALLOW_DRAW_WIN_HINT_PGI 0x1A20F
1558 #define GL_ALLOW_DRAW_FRG_HINT_PGI 0x1A210
1559 #define GL_ALLOW_DRAW_MEM_HINT_PGI 0x1A211
1560 #define GL_STRICT_DEPTHFUNC_HINT_PGI 0x1A216
1561 #define GL_STRICT_LIGHTING_HINT_PGI 0x1A217
1562 #define GL_STRICT_SCISSOR_HINT_PGI 0x1A218
1563 #define GL_FULL_STIPPLE_HINT_PGI 0x1A219
1564 #define GL_CLIP_NEAR_HINT_PGI 0x1A220
1565 #define GL_CLIP_FAR_HINT_PGI 0x1A221
1566 #define GL_WIDE_LINE_HINT_PGI 0x1A222
1567 #define GL_BACK_NORMALS_HINT_PGI 0x1A223
1570 #ifndef GL_EXT_paletted_texture
1571 #define GL_COLOR_INDEX1_EXT 0x80E2
1572 #define GL_COLOR_INDEX2_EXT 0x80E3
1573 #define GL_COLOR_INDEX4_EXT 0x80E4
1574 #define GL_COLOR_INDEX8_EXT 0x80E5
1575 #define GL_COLOR_INDEX12_EXT 0x80E6
1576 #define GL_COLOR_INDEX16_EXT 0x80E7
1577 #define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED
1580 #ifndef GL_EXT_clip_volume_hint
1581 #define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0
1584 #ifndef GL_SGIX_list_priority
1585 #define GL_LIST_PRIORITY_SGIX 0x8182
1588 #ifndef GL_SGIX_ir_instrument1
1589 #define GL_IR_INSTRUMENT1_SGIX 0x817F
1592 #ifndef GL_SGIX_calligraphic_fragment
1593 #define GL_CALLIGRAPHIC_FRAGMENT_SGIX 0x8183
1596 #ifndef GL_SGIX_texture_lod_bias
1597 #define GL_TEXTURE_LOD_BIAS_S_SGIX 0x818E
1598 #define GL_TEXTURE_LOD_BIAS_T_SGIX 0x818F
1599 #define GL_TEXTURE_LOD_BIAS_R_SGIX 0x8190
1602 #ifndef GL_SGIX_shadow_ambient
1603 #define GL_SHADOW_AMBIENT_SGIX 0x80BF
1606 #ifndef GL_EXT_index_texture
1609 #ifndef GL_EXT_index_material
1610 #define GL_INDEX_MATERIAL_EXT 0x81B8
1611 #define GL_INDEX_MATERIAL_PARAMETER_EXT 0x81B9
1612 #define GL_INDEX_MATERIAL_FACE_EXT 0x81BA
1615 #ifndef GL_EXT_index_func
1616 #define GL_INDEX_TEST_EXT 0x81B5
1617 #define GL_INDEX_TEST_FUNC_EXT 0x81B6
1618 #define GL_INDEX_TEST_REF_EXT 0x81B7
1621 #ifndef GL_EXT_index_array_formats
1622 #define GL_IUI_V2F_EXT 0x81AD
1623 #define GL_IUI_V3F_EXT 0x81AE
1624 #define GL_IUI_N3F_V2F_EXT 0x81AF
1625 #define GL_IUI_N3F_V3F_EXT 0x81B0
1626 #define GL_T2F_IUI_V2F_EXT 0x81B1
1627 #define GL_T2F_IUI_V3F_EXT 0x81B2
1628 #define GL_T2F_IUI_N3F_V2F_EXT 0x81B3
1629 #define GL_T2F_IUI_N3F_V3F_EXT 0x81B4
1632 #ifndef GL_EXT_compiled_vertex_array
1633 #define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8
1634 #define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9
1637 #ifndef GL_EXT_cull_vertex
1638 #define GL_CULL_VERTEX_EXT 0x81AA
1639 #define GL_CULL_VERTEX_EYE_POSITION_EXT 0x81AB
1640 #define GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC
1643 #ifndef GL_SGIX_ycrcb
1644 #define GL_YCRCB_422_SGIX 0x81BB
1645 #define GL_YCRCB_444_SGIX 0x81BC
1648 #ifndef GL_SGIX_fragment_lighting
1649 #define GL_FRAGMENT_LIGHTING_SGIX 0x8400
1650 #define GL_FRAGMENT_COLOR_MATERIAL_SGIX 0x8401
1651 #define GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX 0x8402
1652 #define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX 0x8403
1653 #define GL_MAX_FRAGMENT_LIGHTS_SGIX 0x8404
1654 #define GL_MAX_ACTIVE_LIGHTS_SGIX 0x8405
1655 #define GL_CURRENT_RASTER_NORMAL_SGIX 0x8406
1656 #define GL_LIGHT_ENV_MODE_SGIX 0x8407
1657 #define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX 0x8408
1658 #define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX 0x8409
1659 #define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX 0x840A
1660 #define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX 0x840B
1661 #define GL_FRAGMENT_LIGHT0_SGIX 0x840C
1662 #define GL_FRAGMENT_LIGHT1_SGIX 0x840D
1663 #define GL_FRAGMENT_LIGHT2_SGIX 0x840E
1664 #define GL_FRAGMENT_LIGHT3_SGIX 0x840F
1665 #define GL_FRAGMENT_LIGHT4_SGIX 0x8410
1666 #define GL_FRAGMENT_LIGHT5_SGIX 0x8411
1667 #define GL_FRAGMENT_LIGHT6_SGIX 0x8412
1668 #define GL_FRAGMENT_LIGHT7_SGIX 0x8413
1671 #ifndef GL_IBM_rasterpos_clip
1672 #define GL_RASTER_POSITION_UNCLIPPED_IBM 0x19262
1675 #ifndef GL_HP_texture_lighting
1676 #define GL_TEXTURE_LIGHTING_MODE_HP 0x8167
1677 #define GL_TEXTURE_POST_SPECULAR_HP 0x8168
1678 #define GL_TEXTURE_PRE_SPECULAR_HP 0x8169
1681 #ifndef GL_EXT_draw_range_elements
1682 #define GL_MAX_ELEMENTS_VERTICES_EXT 0x80E8
1683 #define GL_MAX_ELEMENTS_INDICES_EXT 0x80E9
1686 #ifndef GL_WIN_phong_shading
1687 #define GL_PHONG_WIN 0x80EA
1688 #define GL_PHONG_HINT_WIN 0x80EB
1691 #ifndef GL_WIN_specular_fog
1692 #define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC
1695 #ifndef GL_EXT_light_texture
1696 #define GL_FRAGMENT_MATERIAL_EXT 0x8349
1697 #define GL_FRAGMENT_NORMAL_EXT 0x834A
1698 #define GL_FRAGMENT_COLOR_EXT 0x834C
1699 #define GL_ATTENUATION_EXT 0x834D
1700 #define GL_SHADOW_ATTENUATION_EXT 0x834E
1701 #define GL_TEXTURE_APPLICATION_MODE_EXT 0x834F
1702 #define GL_TEXTURE_LIGHT_EXT 0x8350
1703 #define GL_TEXTURE_MATERIAL_FACE_EXT 0x8351
1704 #define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352
1705 /* reuse GL_FRAGMENT_DEPTH_EXT */
1708 #ifndef GL_SGIX_blend_alpha_minmax
1709 #define GL_ALPHA_MIN_SGIX 0x8320
1710 #define GL_ALPHA_MAX_SGIX 0x8321
1713 #ifndef GL_SGIX_impact_pixel_texture
1714 #define GL_PIXEL_TEX_GEN_Q_CEILING_SGIX 0x8184
1715 #define GL_PIXEL_TEX_GEN_Q_ROUND_SGIX 0x8185
1716 #define GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX 0x8186
1717 #define GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX 0x8187
1718 #define GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX 0x8188
1719 #define GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX 0x8189
1720 #define GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX 0x818A
1724 #define GL_BGR_EXT 0x80E0
1725 #define GL_BGRA_EXT 0x80E1
1728 #ifndef GL_SGIX_async
1729 #define GL_ASYNC_MARKER_SGIX 0x8329
1732 #ifndef GL_SGIX_async_pixel
1733 #define GL_ASYNC_TEX_IMAGE_SGIX 0x835C
1734 #define GL_ASYNC_DRAW_PIXELS_SGIX 0x835D
1735 #define GL_ASYNC_READ_PIXELS_SGIX 0x835E
1736 #define GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F
1737 #define GL_MAX_ASYNC_DRAW_PIXELS_SGIX 0x8360
1738 #define GL_MAX_ASYNC_READ_PIXELS_SGIX 0x8361
1741 #ifndef GL_SGIX_async_histogram
1742 #define GL_ASYNC_HISTOGRAM_SGIX 0x832C
1743 #define GL_MAX_ASYNC_HISTOGRAM_SGIX 0x832D
1746 #ifndef GL_INTEL_texture_scissor
1749 #ifndef GL_INTEL_parallel_arrays
1750 #define GL_PARALLEL_ARRAYS_INTEL 0x83F4
1751 #define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5
1752 #define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6
1753 #define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7
1754 #define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8
1757 #ifndef GL_HP_occlusion_test
1758 #define GL_OCCLUSION_TEST_HP 0x8165
1759 #define GL_OCCLUSION_TEST_RESULT_HP 0x8166
1762 #ifndef GL_EXT_pixel_transform
1763 #define GL_PIXEL_TRANSFORM_2D_EXT 0x8330
1764 #define GL_PIXEL_MAG_FILTER_EXT 0x8331
1765 #define GL_PIXEL_MIN_FILTER_EXT 0x8332
1766 #define GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333
1767 #define GL_CUBIC_EXT 0x8334
1768 #define GL_AVERAGE_EXT 0x8335
1769 #define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336
1770 #define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337
1771 #define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338
1774 #ifndef GL_EXT_pixel_transform_color_table
1777 #ifndef GL_EXT_shared_texture_palette
1778 #define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB
1781 #ifndef GL_EXT_separate_specular_color
1782 #define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8
1783 #define GL_SINGLE_COLOR_EXT 0x81F9
1784 #define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA
1787 #ifndef GL_EXT_secondary_color
1788 #define GL_COLOR_SUM_EXT 0x8458
1789 #define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459
1790 #define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A
1791 #define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B
1792 #define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C
1793 #define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D
1794 #define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E
1797 #ifndef GL_EXT_texture_perturb_normal
1798 #define GL_PERTURB_EXT 0x85AE
1799 #define GL_TEXTURE_NORMAL_EXT 0x85AF
1802 #ifndef GL_EXT_multi_draw_arrays
1805 #ifndef GL_EXT_fog_coord
1806 #define GL_FOG_COORDINATE_SOURCE_EXT 0x8450
1807 #define GL_FOG_COORDINATE_EXT 0x8451
1808 #define GL_FRAGMENT_DEPTH_EXT 0x8452
1809 #define GL_CURRENT_FOG_COORDINATE_EXT 0x8453
1810 #define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454
1811 #define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455
1812 #define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456
1813 #define GL_FOG_COORDINATE_ARRAY_EXT 0x8457
1816 #ifndef GL_REND_screen_coordinates
1817 #define GL_SCREEN_COORDINATES_REND 0x8490
1818 #define GL_INVERTED_SCREEN_W_REND 0x8491
1821 #ifndef GL_EXT_coordinate_frame
1822 #define GL_TANGENT_ARRAY_EXT 0x8439
1823 #define GL_BINORMAL_ARRAY_EXT 0x843A
1824 #define GL_CURRENT_TANGENT_EXT 0x843B
1825 #define GL_CURRENT_BINORMAL_EXT 0x843C
1826 #define GL_TANGENT_ARRAY_TYPE_EXT 0x843E
1827 #define GL_TANGENT_ARRAY_STRIDE_EXT 0x843F
1828 #define GL_BINORMAL_ARRAY_TYPE_EXT 0x8440
1829 #define GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441
1830 #define GL_TANGENT_ARRAY_POINTER_EXT 0x8442
1831 #define GL_BINORMAL_ARRAY_POINTER_EXT 0x8443
1832 #define GL_MAP1_TANGENT_EXT 0x8444
1833 #define GL_MAP2_TANGENT_EXT 0x8445
1834 #define GL_MAP1_BINORMAL_EXT 0x8446
1835 #define GL_MAP2_BINORMAL_EXT 0x8447
1838 #ifndef GL_EXT_texture_env_combine
1839 #define GL_COMBINE_EXT 0x8570
1840 #define GL_COMBINE_RGB_EXT 0x8571
1841 #define GL_COMBINE_ALPHA_EXT 0x8572
1842 #define GL_RGB_SCALE_EXT 0x8573
1843 #define GL_ADD_SIGNED_EXT 0x8574
1844 #define GL_INTERPOLATE_EXT 0x8575
1845 #define GL_CONSTANT_EXT 0x8576
1846 #define GL_PRIMARY_COLOR_EXT 0x8577
1847 #define GL_PREVIOUS_EXT 0x8578
1848 #define GL_SOURCE0_RGB_EXT 0x8580
1849 #define GL_SOURCE1_RGB_EXT 0x8581
1850 #define GL_SOURCE2_RGB_EXT 0x8582
1851 #define GL_SOURCE0_ALPHA_EXT 0x8588
1852 #define GL_SOURCE1_ALPHA_EXT 0x8589
1853 #define GL_SOURCE2_ALPHA_EXT 0x858A
1854 #define GL_OPERAND0_RGB_EXT 0x8590
1855 #define GL_OPERAND1_RGB_EXT 0x8591
1856 #define GL_OPERAND2_RGB_EXT 0x8592
1857 #define GL_OPERAND0_ALPHA_EXT 0x8598
1858 #define GL_OPERAND1_ALPHA_EXT 0x8599
1859 #define GL_OPERAND2_ALPHA_EXT 0x859A
1862 #ifndef GL_APPLE_specular_vector
1863 #define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0
1866 #ifndef GL_APPLE_transform_hint
1867 #define GL_TRANSFORM_HINT_APPLE 0x85B1
1870 #ifndef GL_SGIX_fog_scale
1871 #define GL_FOG_SCALE_SGIX 0x81FC
1872 #define GL_FOG_SCALE_VALUE_SGIX 0x81FD
1875 #ifndef GL_SUNX_constant_data
1876 #define GL_UNPACK_CONSTANT_DATA_SUNX 0x81D5
1877 #define GL_TEXTURE_CONSTANT_DATA_SUNX 0x81D6
1880 #ifndef GL_SUN_global_alpha
1881 #define GL_GLOBAL_ALPHA_SUN 0x81D9
1882 #define GL_GLOBAL_ALPHA_FACTOR_SUN 0x81DA
1885 #ifndef GL_SUN_triangle_list
1886 #define GL_RESTART_SUN 0x0001
1887 #define GL_REPLACE_MIDDLE_SUN 0x0002
1888 #define GL_REPLACE_OLDEST_SUN 0x0003
1889 #define GL_TRIANGLE_LIST_SUN 0x81D7
1890 #define GL_REPLACEMENT_CODE_SUN 0x81D8
1891 #define GL_REPLACEMENT_CODE_ARRAY_SUN 0x85C0
1892 #define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1
1893 #define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2
1894 #define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3
1895 #define GL_R1UI_V3F_SUN 0x85C4
1896 #define GL_R1UI_C4UB_V3F_SUN 0x85C5
1897 #define GL_R1UI_C3F_V3F_SUN 0x85C6
1898 #define GL_R1UI_N3F_V3F_SUN 0x85C7
1899 #define GL_R1UI_C4F_N3F_V3F_SUN 0x85C8
1900 #define GL_R1UI_T2F_V3F_SUN 0x85C9
1901 #define GL_R1UI_T2F_N3F_V3F_SUN 0x85CA
1902 #define GL_R1UI_T2F_C4F_N3F_V3F_SUN 0x85CB
1905 #ifndef GL_SUN_vertex
1908 #ifndef GL_EXT_blend_func_separate
1909 #define GL_BLEND_DST_RGB_EXT 0x80C8
1910 #define GL_BLEND_SRC_RGB_EXT 0x80C9
1911 #define GL_BLEND_DST_ALPHA_EXT 0x80CA
1912 #define GL_BLEND_SRC_ALPHA_EXT 0x80CB
1915 #ifndef GL_INGR_color_clamp
1916 #define GL_RED_MIN_CLAMP_INGR 0x8560
1917 #define GL_GREEN_MIN_CLAMP_INGR 0x8561
1918 #define GL_BLUE_MIN_CLAMP_INGR 0x8562
1919 #define GL_ALPHA_MIN_CLAMP_INGR 0x8563
1920 #define GL_RED_MAX_CLAMP_INGR 0x8564
1921 #define GL_GREEN_MAX_CLAMP_INGR 0x8565
1922 #define GL_BLUE_MAX_CLAMP_INGR 0x8566
1923 #define GL_ALPHA_MAX_CLAMP_INGR 0x8567
1926 #ifndef GL_INGR_interlace_read
1927 #define GL_INTERLACE_READ_INGR 0x8568
1930 #ifndef GL_EXT_stencil_wrap
1931 #define GL_INCR_WRAP_EXT 0x8507
1932 #define GL_DECR_WRAP_EXT 0x8508
1935 #ifndef GL_EXT_422_pixels
1936 #define GL_422_EXT 0x80CC
1937 #define GL_422_REV_EXT 0x80CD
1938 #define GL_422_AVERAGE_EXT 0x80CE
1939 #define GL_422_REV_AVERAGE_EXT 0x80CF
1942 #ifndef GL_NV_texgen_reflection
1943 #define GL_NORMAL_MAP_NV 0x8511
1944 #define GL_REFLECTION_MAP_NV 0x8512
1947 #ifndef GL_EXT_texture_cube_map
1948 #define GL_NORMAL_MAP_EXT 0x8511
1949 #define GL_REFLECTION_MAP_EXT 0x8512
1950 #define GL_TEXTURE_CUBE_MAP_EXT 0x8513
1951 #define GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514
1952 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515
1953 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516
1954 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517
1955 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518
1956 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519
1957 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A
1958 #define GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B
1959 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C
1962 #ifndef GL_SUN_convolution_border_modes
1963 #define GL_WRAP_BORDER_SUN 0x81D4
1966 #ifndef GL_EXT_texture_env_add
1969 #ifndef GL_EXT_texture_lod_bias
1970 #define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD
1971 #define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500
1972 #define GL_TEXTURE_LOD_BIAS_EXT 0x8501
1975 #ifndef GL_EXT_texture_filter_anisotropic
1976 #define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
1977 #define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
1980 #ifndef GL_EXT_vertex_weighting
1981 #define GL_MODELVIEW0_STACK_DEPTH_EXT GL_MODELVIEW_STACK_DEPTH
1982 #define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502
1983 #define GL_MODELVIEW0_MATRIX_EXT GL_MODELVIEW_MATRIX
1984 #define GL_MODELVIEW1_MATRIX_EXT 0x8506
1985 #define GL_VERTEX_WEIGHTING_EXT 0x8509
1986 #define GL_MODELVIEW0_EXT GL_MODELVIEW
1987 #define GL_MODELVIEW1_EXT 0x850A
1988 #define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B
1989 #define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C
1990 #define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D
1991 #define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E
1992 #define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F
1993 #define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510
1996 #ifndef GL_NV_light_max_exponent
1997 #define GL_MAX_SHININESS_NV 0x8504
1998 #define GL_MAX_SPOT_EXPONENT_NV 0x8505
2001 #ifndef GL_NV_vertex_array_range
2002 #define GL_VERTEX_ARRAY_RANGE_NV 0x851D
2003 #define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E
2004 #define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F
2005 #define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520
2006 #define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521
2009 #ifndef GL_NV_register_combiners
2010 #define GL_REGISTER_COMBINERS_NV 0x8522
2011 #define GL_VARIABLE_A_NV 0x8523
2012 #define GL_VARIABLE_B_NV 0x8524
2013 #define GL_VARIABLE_C_NV 0x8525
2014 #define GL_VARIABLE_D_NV 0x8526
2015 #define GL_VARIABLE_E_NV 0x8527
2016 #define GL_VARIABLE_F_NV 0x8528
2017 #define GL_VARIABLE_G_NV 0x8529
2018 #define GL_CONSTANT_COLOR0_NV 0x852A
2019 #define GL_CONSTANT_COLOR1_NV 0x852B
2020 #define GL_PRIMARY_COLOR_NV 0x852C
2021 #define GL_SECONDARY_COLOR_NV 0x852D
2022 #define GL_SPARE0_NV 0x852E
2023 #define GL_SPARE1_NV 0x852F
2024 #define GL_DISCARD_NV 0x8530
2025 #define GL_E_TIMES_F_NV 0x8531
2026 #define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532
2027 #define GL_UNSIGNED_IDENTITY_NV 0x8536
2028 #define GL_UNSIGNED_INVERT_NV 0x8537
2029 #define GL_EXPAND_NORMAL_NV 0x8538
2030 #define GL_EXPAND_NEGATE_NV 0x8539
2031 #define GL_HALF_BIAS_NORMAL_NV 0x853A
2032 #define GL_HALF_BIAS_NEGATE_NV 0x853B
2033 #define GL_SIGNED_IDENTITY_NV 0x853C
2034 #define GL_SIGNED_NEGATE_NV 0x853D
2035 #define GL_SCALE_BY_TWO_NV 0x853E
2036 #define GL_SCALE_BY_FOUR_NV 0x853F
2037 #define GL_SCALE_BY_ONE_HALF_NV 0x8540
2038 #define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541
2039 #define GL_COMBINER_INPUT_NV 0x8542
2040 #define GL_COMBINER_MAPPING_NV 0x8543
2041 #define GL_COMBINER_COMPONENT_USAGE_NV 0x8544
2042 #define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545
2043 #define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546
2044 #define GL_COMBINER_MUX_SUM_NV 0x8547
2045 #define GL_COMBINER_SCALE_NV 0x8548
2046 #define GL_COMBINER_BIAS_NV 0x8549
2047 #define GL_COMBINER_AB_OUTPUT_NV 0x854A
2048 #define GL_COMBINER_CD_OUTPUT_NV 0x854B
2049 #define GL_COMBINER_SUM_OUTPUT_NV 0x854C
2050 #define GL_MAX_GENERAL_COMBINERS_NV 0x854D
2051 #define GL_NUM_GENERAL_COMBINERS_NV 0x854E
2052 #define GL_COLOR_SUM_CLAMP_NV 0x854F
2053 #define GL_COMBINER0_NV 0x8550
2054 #define GL_COMBINER1_NV 0x8551
2055 #define GL_COMBINER2_NV 0x8552
2056 #define GL_COMBINER3_NV 0x8553
2057 #define GL_COMBINER4_NV 0x8554
2058 #define GL_COMBINER5_NV 0x8555
2059 #define GL_COMBINER6_NV 0x8556
2060 #define GL_COMBINER7_NV 0x8557
2061 /* reuse GL_TEXTURE0_ARB */
2062 /* reuse GL_TEXTURE1_ARB */
2068 #ifndef GL_NV_fog_distance
2069 #define GL_FOG_DISTANCE_MODE_NV 0x855A
2070 #define GL_EYE_RADIAL_NV 0x855B
2071 #define GL_EYE_PLANE_ABSOLUTE_NV 0x855C
2072 /* reuse GL_EYE_PLANE */
2075 #ifndef GL_NV_texgen_emboss
2076 #define GL_EMBOSS_LIGHT_NV 0x855D
2077 #define GL_EMBOSS_CONSTANT_NV 0x855E
2078 #define GL_EMBOSS_MAP_NV 0x855F
2081 #ifndef GL_NV_blend_square
2084 #ifndef GL_NV_texture_env_combine4
2085 #define GL_COMBINE4_NV 0x8503
2086 #define GL_SOURCE3_RGB_NV 0x8583
2087 #define GL_SOURCE3_ALPHA_NV 0x858B
2088 #define GL_OPERAND3_RGB_NV 0x8593
2089 #define GL_OPERAND3_ALPHA_NV 0x859B
2092 #ifndef GL_MESA_resize_buffers
2095 #ifndef GL_MESA_window_pos
2098 #ifndef GL_EXT_texture_compression_s3tc
2099 #define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
2100 #define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
2101 #define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
2102 #define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
2105 #ifndef GL_IBM_cull_vertex
2106 #define GL_CULL_VERTEX_IBM 103050
2109 #ifndef GL_IBM_multimode_draw_arrays
2112 #ifndef GL_IBM_vertex_array_lists
2113 #define GL_VERTEX_ARRAY_LIST_IBM 103070
2114 #define GL_NORMAL_ARRAY_LIST_IBM 103071
2115 #define GL_COLOR_ARRAY_LIST_IBM 103072
2116 #define GL_INDEX_ARRAY_LIST_IBM 103073
2117 #define GL_TEXTURE_COORD_ARRAY_LIST_IBM 103074
2118 #define GL_EDGE_FLAG_ARRAY_LIST_IBM 103075
2119 #define GL_FOG_COORDINATE_ARRAY_LIST_IBM 103076
2120 #define GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077
2121 #define GL_VERTEX_ARRAY_LIST_STRIDE_IBM 103080
2122 #define GL_NORMAL_ARRAY_LIST_STRIDE_IBM 103081
2123 #define GL_COLOR_ARRAY_LIST_STRIDE_IBM 103082
2124 #define GL_INDEX_ARRAY_LIST_STRIDE_IBM 103083
2125 #define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084
2126 #define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085
2127 #define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086
2128 #define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087
2131 #ifndef GL_SGIX_subsample
2132 #define GL_PACK_SUBSAMPLE_RATE_SGIX 0x85A0
2133 #define GL_UNPACK_SUBSAMPLE_RATE_SGIX 0x85A1
2134 #define GL_PIXEL_SUBSAMPLE_4444_SGIX 0x85A2
2135 #define GL_PIXEL_SUBSAMPLE_2424_SGIX 0x85A3
2136 #define GL_PIXEL_SUBSAMPLE_4242_SGIX 0x85A4
2139 #ifndef GL_SGIX_ycrcb_subsample
2142 #ifndef GL_SGIX_ycrcba
2143 #define GL_YCRCB_SGIX 0x8318
2144 #define GL_YCRCBA_SGIX 0x8319
2147 #ifndef GL_SGI_depth_pass_instrument
2148 #define GL_DEPTH_PASS_INSTRUMENT_SGIX 0x8310
2149 #define GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX 0x8311
2150 #define GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX 0x8312
2153 #ifndef GL_3DFX_texture_compression_FXT1
2154 #define GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0
2155 #define GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1
2158 #ifndef GL_3DFX_multisample
2159 #define GL_MULTISAMPLE_3DFX 0x86B2
2160 #define GL_SAMPLE_BUFFERS_3DFX 0x86B3
2161 #define GL_SAMPLES_3DFX 0x86B4
2162 #define GL_MULTISAMPLE_BIT_3DFX 0x20000000
2165 #ifndef GL_3DFX_tbuffer
2168 #ifndef GL_EXT_multisample
2169 #define GL_MULTISAMPLE_EXT 0x809D
2170 #define GL_SAMPLE_ALPHA_TO_MASK_EXT 0x809E
2171 #define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F
2172 #define GL_SAMPLE_MASK_EXT 0x80A0
2173 #define GL_1PASS_EXT 0x80A1
2174 #define GL_2PASS_0_EXT 0x80A2
2175 #define GL_2PASS_1_EXT 0x80A3
2176 #define GL_4PASS_0_EXT 0x80A4
2177 #define GL_4PASS_1_EXT 0x80A5
2178 #define GL_4PASS_2_EXT 0x80A6
2179 #define GL_4PASS_3_EXT 0x80A7
2180 #define GL_SAMPLE_BUFFERS_EXT 0x80A8
2181 #define GL_SAMPLES_EXT 0x80A9
2182 #define GL_SAMPLE_MASK_VALUE_EXT 0x80AA
2183 #define GL_SAMPLE_MASK_INVERT_EXT 0x80AB
2184 #define GL_SAMPLE_PATTERN_EXT 0x80AC
2185 #define GL_MULTISAMPLE_BIT_EXT 0x20000000
2188 #ifndef GL_SGIX_vertex_preclip
2189 #define GL_VERTEX_PRECLIP_SGIX 0x83EE
2190 #define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF
2193 #ifndef GL_SGIX_convolution_accuracy
2194 #define GL_CONVOLUTION_HINT_SGIX 0x8316
2197 #ifndef GL_SGIX_resample
2198 #define GL_PACK_RESAMPLE_SGIX 0x842C
2199 #define GL_UNPACK_RESAMPLE_SGIX 0x842D
2200 #define GL_RESAMPLE_REPLICATE_SGIX 0x842E
2201 #define GL_RESAMPLE_ZERO_FILL_SGIX 0x842F
2202 #define GL_RESAMPLE_DECIMATE_SGIX 0x8430
2205 #ifndef GL_SGIS_point_line_texgen
2206 #define GL_EYE_DISTANCE_TO_POINT_SGIS 0x81F0
2207 #define GL_OBJECT_DISTANCE_TO_POINT_SGIS 0x81F1
2208 #define GL_EYE_DISTANCE_TO_LINE_SGIS 0x81F2
2209 #define GL_OBJECT_DISTANCE_TO_LINE_SGIS 0x81F3
2210 #define GL_EYE_POINT_SGIS 0x81F4
2211 #define GL_OBJECT_POINT_SGIS 0x81F5
2212 #define GL_EYE_LINE_SGIS 0x81F6
2213 #define GL_OBJECT_LINE_SGIS 0x81F7
2216 #ifndef GL_SGIS_texture_color_mask
2217 #define GL_TEXTURE_COLOR_WRITEMASK_SGIS 0x81EF
2220 #ifndef GL_EXT_texture_env_dot3
2221 #define GL_DOT3_RGB_EXT 0x8740
2222 #define GL_DOT3_RGBA_EXT 0x8741
2225 #ifndef GL_ATI_texture_mirror_once
2226 #define GL_MIRROR_CLAMP_ATI 0x8742
2227 #define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743
2231 #define GL_ALL_COMPLETED_NV 0x84F2
2232 #define GL_FENCE_STATUS_NV 0x84F3
2233 #define GL_FENCE_CONDITION_NV 0x84F4
2236 #ifndef GL_IBM_texture_mirrored_repeat
2237 #define GL_MIRRORED_REPEAT_IBM 0x8370
2240 #ifndef GL_NV_evaluators
2241 #define GL_EVAL_2D_NV 0x86C0
2242 #define GL_EVAL_TRIANGULAR_2D_NV 0x86C1
2243 #define GL_MAP_TESSELLATION_NV 0x86C2
2244 #define GL_MAP_ATTRIB_U_ORDER_NV 0x86C3
2245 #define GL_MAP_ATTRIB_V_ORDER_NV 0x86C4
2246 #define GL_EVAL_FRACTIONAL_TESSELLATION_NV 0x86C5
2247 #define GL_EVAL_VERTEX_ATTRIB0_NV 0x86C6
2248 #define GL_EVAL_VERTEX_ATTRIB1_NV 0x86C7
2249 #define GL_EVAL_VERTEX_ATTRIB2_NV 0x86C8
2250 #define GL_EVAL_VERTEX_ATTRIB3_NV 0x86C9
2251 #define GL_EVAL_VERTEX_ATTRIB4_NV 0x86CA
2252 #define GL_EVAL_VERTEX_ATTRIB5_NV 0x86CB
2253 #define GL_EVAL_VERTEX_ATTRIB6_NV 0x86CC
2254 #define GL_EVAL_VERTEX_ATTRIB7_NV 0x86CD
2255 #define GL_EVAL_VERTEX_ATTRIB8_NV 0x86CE
2256 #define GL_EVAL_VERTEX_ATTRIB9_NV 0x86CF
2257 #define GL_EVAL_VERTEX_ATTRIB10_NV 0x86D0
2258 #define GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1
2259 #define GL_EVAL_VERTEX_ATTRIB12_NV 0x86D2
2260 #define GL_EVAL_VERTEX_ATTRIB13_NV 0x86D3
2261 #define GL_EVAL_VERTEX_ATTRIB14_NV 0x86D4
2262 #define GL_EVAL_VERTEX_ATTRIB15_NV 0x86D5
2263 #define GL_MAX_MAP_TESSELLATION_NV 0x86D6
2264 #define GL_MAX_RATIONAL_EVAL_ORDER_NV 0x86D7
2267 #ifndef GL_NV_packed_depth_stencil
2268 #define GL_DEPTH_STENCIL_NV 0x84F9
2269 #define GL_UNSIGNED_INT_24_8_NV 0x84FA
2272 #ifndef GL_NV_register_combiners2
2273 #define GL_PER_STAGE_CONSTANTS_NV 0x8535
2276 #ifndef GL_NV_texture_compression_vtc
2279 #ifndef GL_NV_texture_rectangle
2280 #define GL_TEXTURE_RECTANGLE_NV 0x84F5
2281 #define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6
2282 #define GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7
2283 #define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8
2286 #ifndef GL_NV_texture_shader
2287 #define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C
2288 #define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D
2289 #define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E
2290 #define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9
2291 #define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA
2292 #define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB
2293 #define GL_DSDT_MAG_INTENSITY_NV 0x86DC
2294 #define GL_SHADER_CONSISTENT_NV 0x86DD
2295 #define GL_TEXTURE_SHADER_NV 0x86DE
2296 #define GL_SHADER_OPERATION_NV 0x86DF
2297 #define GL_CULL_MODES_NV 0x86E0
2298 #define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1
2299 #define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2
2300 #define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3
2301 #define GL_OFFSET_TEXTURE_2D_MATRIX_NV GL_OFFSET_TEXTURE_MATRIX_NV
2302 #define GL_OFFSET_TEXTURE_2D_SCALE_NV GL_OFFSET_TEXTURE_SCALE_NV
2303 #define GL_OFFSET_TEXTURE_2D_BIAS_NV GL_OFFSET_TEXTURE_BIAS_NV
2304 #define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4
2305 #define GL_CONST_EYE_NV 0x86E5
2306 #define GL_PASS_THROUGH_NV 0x86E6
2307 #define GL_CULL_FRAGMENT_NV 0x86E7
2308 #define GL_OFFSET_TEXTURE_2D_NV 0x86E8
2309 #define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9
2310 #define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA
2311 #define GL_DOT_PRODUCT_NV 0x86EC
2312 #define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED
2313 #define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE
2314 #define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0
2315 #define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1
2316 #define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2
2317 #define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3
2318 #define GL_HILO_NV 0x86F4
2319 #define GL_DSDT_NV 0x86F5
2320 #define GL_DSDT_MAG_NV 0x86F6
2321 #define GL_DSDT_MAG_VIB_NV 0x86F7
2322 #define GL_HILO16_NV 0x86F8
2323 #define GL_SIGNED_HILO_NV 0x86F9
2324 #define GL_SIGNED_HILO16_NV 0x86FA
2325 #define GL_SIGNED_RGBA_NV 0x86FB
2326 #define GL_SIGNED_RGBA8_NV 0x86FC
2327 #define GL_SIGNED_RGB_NV 0x86FE
2328 #define GL_SIGNED_RGB8_NV 0x86FF
2329 #define GL_SIGNED_LUMINANCE_NV 0x8701
2330 #define GL_SIGNED_LUMINANCE8_NV 0x8702
2331 #define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703
2332 #define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704
2333 #define GL_SIGNED_ALPHA_NV 0x8705
2334 #define GL_SIGNED_ALPHA8_NV 0x8706
2335 #define GL_SIGNED_INTENSITY_NV 0x8707
2336 #define GL_SIGNED_INTENSITY8_NV 0x8708
2337 #define GL_DSDT8_NV 0x8709
2338 #define GL_DSDT8_MAG8_NV 0x870A
2339 #define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B
2340 #define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C
2341 #define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D
2342 #define GL_HI_SCALE_NV 0x870E
2343 #define GL_LO_SCALE_NV 0x870F
2344 #define GL_DS_SCALE_NV 0x8710
2345 #define GL_DT_SCALE_NV 0x8711
2346 #define GL_MAGNITUDE_SCALE_NV 0x8712
2347 #define GL_VIBRANCE_SCALE_NV 0x8713
2348 #define GL_HI_BIAS_NV 0x8714
2349 #define GL_LO_BIAS_NV 0x8715
2350 #define GL_DS_BIAS_NV 0x8716
2351 #define GL_DT_BIAS_NV 0x8717
2352 #define GL_MAGNITUDE_BIAS_NV 0x8718
2353 #define GL_VIBRANCE_BIAS_NV 0x8719
2354 #define GL_TEXTURE_BORDER_VALUES_NV 0x871A
2355 #define GL_TEXTURE_HI_SIZE_NV 0x871B
2356 #define GL_TEXTURE_LO_SIZE_NV 0x871C
2357 #define GL_TEXTURE_DS_SIZE_NV 0x871D
2358 #define GL_TEXTURE_DT_SIZE_NV 0x871E
2359 #define GL_TEXTURE_MAG_SIZE_NV 0x871F
2362 #ifndef GL_NV_texture_shader2
2363 #define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF
2366 #ifndef GL_NV_vertex_array_range2
2367 #define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533
2370 #ifndef GL_NV_vertex_program
2371 #define GL_VERTEX_PROGRAM_NV 0x8620
2372 #define GL_VERTEX_STATE_PROGRAM_NV 0x8621
2373 #define GL_ATTRIB_ARRAY_SIZE_NV 0x8623
2374 #define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624
2375 #define GL_ATTRIB_ARRAY_TYPE_NV 0x8625
2376 #define GL_CURRENT_ATTRIB_NV 0x8626
2377 #define GL_PROGRAM_LENGTH_NV 0x8627
2378 #define GL_PROGRAM_STRING_NV 0x8628
2379 #define GL_MODELVIEW_PROJECTION_NV 0x8629
2380 #define GL_IDENTITY_NV 0x862A
2381 #define GL_INVERSE_NV 0x862B
2382 #define GL_TRANSPOSE_NV 0x862C
2383 #define GL_INVERSE_TRANSPOSE_NV 0x862D
2384 #define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E
2385 #define GL_MAX_TRACK_MATRICES_NV 0x862F
2386 #define GL_MATRIX0_NV 0x8630
2387 #define GL_MATRIX1_NV 0x8631
2388 #define GL_MATRIX2_NV 0x8632
2389 #define GL_MATRIX3_NV 0x8633
2390 #define GL_MATRIX4_NV 0x8634
2391 #define GL_MATRIX5_NV 0x8635
2392 #define GL_MATRIX6_NV 0x8636
2393 #define GL_MATRIX7_NV 0x8637
2394 #define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640
2395 #define GL_CURRENT_MATRIX_NV 0x8641
2396 #define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642
2397 #define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643
2398 #define GL_PROGRAM_PARAMETER_NV 0x8644
2399 #define GL_ATTRIB_ARRAY_POINTER_NV 0x8645
2400 #define GL_PROGRAM_TARGET_NV 0x8646
2401 #define GL_PROGRAM_RESIDENT_NV 0x8647
2402 #define GL_TRACK_MATRIX_NV 0x8648
2403 #define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649
2404 #define GL_VERTEX_PROGRAM_BINDING_NV 0x864A
2405 #define GL_PROGRAM_ERROR_POSITION_NV 0x864B
2406 #define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650
2407 #define GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651
2408 #define GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652
2409 #define GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653
2410 #define GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654
2411 #define GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655
2412 #define GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656
2413 #define GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657
2414 #define GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658
2415 #define GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659
2416 #define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A
2417 #define GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B
2418 #define GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C
2419 #define GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D
2420 #define GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E
2421 #define GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F
2422 #define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660
2423 #define GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661
2424 #define GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662
2425 #define GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663
2426 #define GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664
2427 #define GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665
2428 #define GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666
2429 #define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667
2430 #define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668
2431 #define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669
2432 #define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A
2433 #define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B
2434 #define GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C
2435 #define GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D
2436 #define GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E
2437 #define GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F
2438 #define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670
2439 #define GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671
2440 #define GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672
2441 #define GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673
2442 #define GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674
2443 #define GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675
2444 #define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676
2445 #define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677
2446 #define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678
2447 #define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679
2448 #define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A
2449 #define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B
2450 #define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C
2451 #define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D
2452 #define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E
2453 #define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F
2456 #ifndef GL_SGIX_texture_coordinate_clamp
2457 #define GL_TEXTURE_MAX_CLAMP_S_SGIX 0x8369
2458 #define GL_TEXTURE_MAX_CLAMP_T_SGIX 0x836A
2459 #define GL_TEXTURE_MAX_CLAMP_R_SGIX 0x836B
2462 #ifndef GL_SGIX_scalebias_hint
2463 #define GL_SCALEBIAS_HINT_SGIX 0x8322
2466 #ifndef GL_OML_interlace
2467 #define GL_INTERLACE_OML 0x8980
2468 #define GL_INTERLACE_READ_OML 0x8981
2471 #ifndef GL_OML_subsample
2472 #define GL_FORMAT_SUBSAMPLE_24_24_OML 0x8982
2473 #define GL_FORMAT_SUBSAMPLE_244_244_OML 0x8983
2476 #ifndef GL_OML_resample
2477 #define GL_PACK_RESAMPLE_OML 0x8984
2478 #define GL_UNPACK_RESAMPLE_OML 0x8985
2479 #define GL_RESAMPLE_REPLICATE_OML 0x8986
2480 #define GL_RESAMPLE_ZERO_FILL_OML 0x8987
2481 #define GL_RESAMPLE_AVERAGE_OML 0x8988
2482 #define GL_RESAMPLE_DECIMATE_OML 0x8989
2485 #ifndef GL_NV_copy_depth_to_color
2486 #define GL_DEPTH_STENCIL_TO_RGBA_NV 0x886E
2487 #define GL_DEPTH_STENCIL_TO_BGRA_NV 0x886F
2490 #ifndef GL_ATI_envmap_bumpmap
2491 #define GL_BUMP_ROT_MATRIX_ATI 0x8775
2492 #define GL_BUMP_ROT_MATRIX_SIZE_ATI 0x8776
2493 #define GL_BUMP_NUM_TEX_UNITS_ATI 0x8777
2494 #define GL_BUMP_TEX_UNITS_ATI 0x8778
2495 #define GL_DUDV_ATI 0x8779
2496 #define GL_DU8DV8_ATI 0x877A
2497 #define GL_BUMP_ENVMAP_ATI 0x877B
2498 #define GL_BUMP_TARGET_ATI 0x877C
2501 #ifndef GL_ATI_fragment_shader
2502 #define GL_FRAGMENT_SHADER_ATI 0x8920
2503 #define GL_REG_0_ATI 0x8921
2504 #define GL_REG_1_ATI 0x8922
2505 #define GL_REG_2_ATI 0x8923
2506 #define GL_REG_3_ATI 0x8924
2507 #define GL_REG_4_ATI 0x8925
2508 #define GL_REG_5_ATI 0x8926
2509 #define GL_REG_6_ATI 0x8927
2510 #define GL_REG_7_ATI 0x8928
2511 #define GL_REG_8_ATI 0x8929
2512 #define GL_REG_9_ATI 0x892A
2513 #define GL_REG_10_ATI 0x892B
2514 #define GL_REG_11_ATI 0x892C
2515 #define GL_REG_12_ATI 0x892D
2516 #define GL_REG_13_ATI 0x892E
2517 #define GL_REG_14_ATI 0x892F
2518 #define GL_REG_15_ATI 0x8930
2519 #define GL_REG_16_ATI 0x8931
2520 #define GL_REG_17_ATI 0x8932
2521 #define GL_REG_18_ATI 0x8933
2522 #define GL_REG_19_ATI 0x8934
2523 #define GL_REG_20_ATI 0x8935
2524 #define GL_REG_21_ATI 0x8936
2525 #define GL_REG_22_ATI 0x8937
2526 #define GL_REG_23_ATI 0x8938
2527 #define GL_REG_24_ATI 0x8939
2528 #define GL_REG_25_ATI 0x893A
2529 #define GL_REG_26_ATI 0x893B
2530 #define GL_REG_27_ATI 0x893C
2531 #define GL_REG_28_ATI 0x893D
2532 #define GL_REG_29_ATI 0x893E
2533 #define GL_REG_30_ATI 0x893F
2534 #define GL_REG_31_ATI 0x8940
2535 #define GL_CON_0_ATI 0x8941
2536 #define GL_CON_1_ATI 0x8942
2537 #define GL_CON_2_ATI 0x8943
2538 #define GL_CON_3_ATI 0x8944
2539 #define GL_CON_4_ATI 0x8945
2540 #define GL_CON_5_ATI 0x8946
2541 #define GL_CON_6_ATI 0x8947
2542 #define GL_CON_7_ATI 0x8948
2543 #define GL_CON_8_ATI 0x8949
2544 #define GL_CON_9_ATI 0x894A
2545 #define GL_CON_10_ATI 0x894B
2546 #define GL_CON_11_ATI 0x894C
2547 #define GL_CON_12_ATI 0x894D
2548 #define GL_CON_13_ATI 0x894E
2549 #define GL_CON_14_ATI 0x894F
2550 #define GL_CON_15_ATI 0x8950
2551 #define GL_CON_16_ATI 0x8951
2552 #define GL_CON_17_ATI 0x8952
2553 #define GL_CON_18_ATI 0x8953
2554 #define GL_CON_19_ATI 0x8954
2555 #define GL_CON_20_ATI 0x8955
2556 #define GL_CON_21_ATI 0x8956
2557 #define GL_CON_22_ATI 0x8957
2558 #define GL_CON_23_ATI 0x8958
2559 #define GL_CON_24_ATI 0x8959
2560 #define GL_CON_25_ATI 0x895A
2561 #define GL_CON_26_ATI 0x895B
2562 #define GL_CON_27_ATI 0x895C
2563 #define GL_CON_28_ATI 0x895D
2564 #define GL_CON_29_ATI 0x895E
2565 #define GL_CON_30_ATI 0x895F
2566 #define GL_CON_31_ATI 0x8960
2567 #define GL_MOV_ATI 0x8961
2568 #define GL_ADD_ATI 0x8963
2569 #define GL_MUL_ATI 0x8964
2570 #define GL_SUB_ATI 0x8965
2571 #define GL_DOT3_ATI 0x8966
2572 #define GL_DOT4_ATI 0x8967
2573 #define GL_MAD_ATI 0x8968
2574 #define GL_LERP_ATI 0x8969
2575 #define GL_CND_ATI 0x896A
2576 #define GL_CND0_ATI 0x896B
2577 #define GL_DOT2_ADD_ATI 0x896C
2578 #define GL_SECONDARY_INTERPOLATOR_ATI 0x896D
2579 #define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E
2580 #define GL_NUM_FRAGMENT_CONSTANTS_ATI 0x896F
2581 #define GL_NUM_PASSES_ATI 0x8970
2582 #define GL_NUM_INSTRUCTIONS_PER_PASS_ATI 0x8971
2583 #define GL_NUM_INSTRUCTIONS_TOTAL_ATI 0x8972
2584 #define GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 0x8973
2585 #define GL_NUM_LOOPBACK_COMPONENTS_ATI 0x8974
2586 #define GL_COLOR_ALPHA_PAIRING_ATI 0x8975
2587 #define GL_SWIZZLE_STR_ATI 0x8976
2588 #define GL_SWIZZLE_STQ_ATI 0x8977
2589 #define GL_SWIZZLE_STR_DR_ATI 0x8978
2590 #define GL_SWIZZLE_STQ_DQ_ATI 0x8979
2591 #define GL_SWIZZLE_STRQ_ATI 0x897A
2592 #define GL_SWIZZLE_STRQ_DQ_ATI 0x897B
2593 #define GL_RED_BIT_ATI 0x00000001
2594 #define GL_GREEN_BIT_ATI 0x00000002
2595 #define GL_BLUE_BIT_ATI 0x00000004
2596 #define GL_2X_BIT_ATI 0x00000001
2597 #define GL_4X_BIT_ATI 0x00000002
2598 #define GL_8X_BIT_ATI 0x00000004
2599 #define GL_HALF_BIT_ATI 0x00000008
2600 #define GL_QUARTER_BIT_ATI 0x00000010
2601 #define GL_EIGHTH_BIT_ATI 0x00000020
2602 #define GL_SATURATE_BIT_ATI 0x00000040
2603 #define GL_COMP_BIT_ATI 0x00000002
2604 #define GL_NEGATE_BIT_ATI 0x00000004
2605 #define GL_BIAS_BIT_ATI 0x00000008
2608 #ifndef GL_ATI_pn_triangles
2609 #define GL_PN_TRIANGLES_ATI 0x87F0
2610 #define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1
2611 #define GL_PN_TRIANGLES_POINT_MODE_ATI 0x87F2
2612 #define GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3
2613 #define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4
2614 #define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5
2615 #define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6
2616 #define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7
2617 #define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8
2620 #ifndef GL_ATI_vertex_array_object
2621 #define GL_STATIC_ATI 0x8760
2622 #define GL_DYNAMIC_ATI 0x8761
2623 #define GL_PRESERVE_ATI 0x8762
2624 #define GL_DISCARD_ATI 0x8763
2625 #define GL_OBJECT_BUFFER_SIZE_ATI 0x8764
2626 #define GL_OBJECT_BUFFER_USAGE_ATI 0x8765
2627 #define GL_ARRAY_OBJECT_BUFFER_ATI 0x8766
2628 #define GL_ARRAY_OBJECT_OFFSET_ATI 0x8767
2631 #ifndef GL_EXT_vertex_shader
2632 #define GL_VERTEX_SHADER_EXT 0x8780
2633 #define GL_VERTEX_SHADER_BINDING_EXT 0x8781
2634 #define GL_OP_INDEX_EXT 0x8782
2635 #define GL_OP_NEGATE_EXT 0x8783
2636 #define GL_OP_DOT3_EXT 0x8784
2637 #define GL_OP_DOT4_EXT 0x8785
2638 #define GL_OP_MUL_EXT 0x8786
2639 #define GL_OP_ADD_EXT 0x8787
2640 #define GL_OP_MADD_EXT 0x8788
2641 #define GL_OP_FRAC_EXT 0x8789
2642 #define GL_OP_MAX_EXT 0x878A
2643 #define GL_OP_MIN_EXT 0x878B
2644 #define GL_OP_SET_GE_EXT 0x878C
2645 #define GL_OP_SET_LT_EXT 0x878D
2646 #define GL_OP_CLAMP_EXT 0x878E
2647 #define GL_OP_FLOOR_EXT 0x878F
2648 #define GL_OP_ROUND_EXT 0x8790
2649 #define GL_OP_EXP_BASE_2_EXT 0x8791
2650 #define GL_OP_LOG_BASE_2_EXT 0x8792
2651 #define GL_OP_POWER_EXT 0x8793
2652 #define GL_OP_RECIP_EXT 0x8794
2653 #define GL_OP_RECIP_SQRT_EXT 0x8795
2654 #define GL_OP_SUB_EXT 0x8796
2655 #define GL_OP_CROSS_PRODUCT_EXT 0x8797
2656 #define GL_OP_MULTIPLY_MATRIX_EXT 0x8798
2657 #define GL_OP_MOV_EXT 0x8799
2658 #define GL_OUTPUT_VERTEX_EXT 0x879A
2659 #define GL_OUTPUT_COLOR0_EXT 0x879B
2660 #define GL_OUTPUT_COLOR1_EXT 0x879C
2661 #define GL_OUTPUT_TEXTURE_COORD0_EXT 0x879D
2662 #define GL_OUTPUT_TEXTURE_COORD1_EXT 0x879E
2663 #define GL_OUTPUT_TEXTURE_COORD2_EXT 0x879F
2664 #define GL_OUTPUT_TEXTURE_COORD3_EXT 0x87A0
2665 #define GL_OUTPUT_TEXTURE_COORD4_EXT 0x87A1
2666 #define GL_OUTPUT_TEXTURE_COORD5_EXT 0x87A2
2667 #define GL_OUTPUT_TEXTURE_COORD6_EXT 0x87A3
2668 #define GL_OUTPUT_TEXTURE_COORD7_EXT 0x87A4
2669 #define GL_OUTPUT_TEXTURE_COORD8_EXT 0x87A5
2670 #define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6
2671 #define GL_OUTPUT_TEXTURE_COORD10_EXT 0x87A7
2672 #define GL_OUTPUT_TEXTURE_COORD11_EXT 0x87A8
2673 #define GL_OUTPUT_TEXTURE_COORD12_EXT 0x87A9
2674 #define GL_OUTPUT_TEXTURE_COORD13_EXT 0x87AA
2675 #define GL_OUTPUT_TEXTURE_COORD14_EXT 0x87AB
2676 #define GL_OUTPUT_TEXTURE_COORD15_EXT 0x87AC
2677 #define GL_OUTPUT_TEXTURE_COORD16_EXT 0x87AD
2678 #define GL_OUTPUT_TEXTURE_COORD17_EXT 0x87AE
2679 #define GL_OUTPUT_TEXTURE_COORD18_EXT 0x87AF
2680 #define GL_OUTPUT_TEXTURE_COORD19_EXT 0x87B0
2681 #define GL_OUTPUT_TEXTURE_COORD20_EXT 0x87B1
2682 #define GL_OUTPUT_TEXTURE_COORD21_EXT 0x87B2
2683 #define GL_OUTPUT_TEXTURE_COORD22_EXT 0x87B3
2684 #define GL_OUTPUT_TEXTURE_COORD23_EXT 0x87B4
2685 #define GL_OUTPUT_TEXTURE_COORD24_EXT 0x87B5
2686 #define GL_OUTPUT_TEXTURE_COORD25_EXT 0x87B6
2687 #define GL_OUTPUT_TEXTURE_COORD26_EXT 0x87B7
2688 #define GL_OUTPUT_TEXTURE_COORD27_EXT 0x87B8
2689 #define GL_OUTPUT_TEXTURE_COORD28_EXT 0x87B9
2690 #define GL_OUTPUT_TEXTURE_COORD29_EXT 0x87BA
2691 #define GL_OUTPUT_TEXTURE_COORD30_EXT 0x87BB
2692 #define GL_OUTPUT_TEXTURE_COORD31_EXT 0x87BC
2693 #define GL_OUTPUT_FOG_EXT 0x87BD
2694 #define GL_SCALAR_EXT 0x87BE
2695 #define GL_VECTOR_EXT 0x87BF
2696 #define GL_MATRIX_EXT 0x87C0
2697 #define GL_VARIANT_EXT 0x87C1
2698 #define GL_INVARIANT_EXT 0x87C2
2699 #define GL_LOCAL_CONSTANT_EXT 0x87C3
2700 #define GL_LOCAL_EXT 0x87C4
2701 #define GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5
2702 #define GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6
2703 #define GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7
2704 #define GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8
2705 #define GL_MAX_VERTEX_SHADER_LOCALS_EXT 0x87C9
2706 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA
2707 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB
2708 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CC
2709 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CD
2710 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE
2711 #define GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF
2712 #define GL_VERTEX_SHADER_VARIANTS_EXT 0x87D0
2713 #define GL_VERTEX_SHADER_INVARIANTS_EXT 0x87D1
2714 #define GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2
2715 #define GL_VERTEX_SHADER_LOCALS_EXT 0x87D3
2716 #define GL_VERTEX_SHADER_OPTIMIZED_EXT 0x87D4
2717 #define GL_X_EXT 0x87D5
2718 #define GL_Y_EXT 0x87D6
2719 #define GL_Z_EXT 0x87D7
2720 #define GL_W_EXT 0x87D8