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Another attempt at fixing OSX SDL build.
[xonotic/xonotic.git] / misc / builddeps / osx / sdl / SDL2.framework / Versions / A / Headers / SDL_opengles2_gl2.h
1 #ifndef __gl2_h_
2 #define __gl2_h_
3
4 /* $Revision: 20555 $ on $Date:: 2013-02-12 14:32:47 -0800 #$ */
5
6 /*#include <GLES2/gl2platform.h>*/
7
8 #ifdef __cplusplus
9 extern "C" {
10 #endif
11
12 /*
13  * This document is licensed under the SGI Free Software B License Version
14  * 2.0. For details, see http://oss.sgi.com/projects/FreeB/ .
15  */
16
17 /*-------------------------------------------------------------------------
18  * Data type definitions
19  *-----------------------------------------------------------------------*/
20
21 typedef void             GLvoid;
22 typedef char             GLchar;
23 typedef unsigned int     GLenum;
24 typedef unsigned char    GLboolean;
25 typedef unsigned int     GLbitfield;
26 typedef khronos_int8_t   GLbyte;
27 typedef short            GLshort;
28 typedef int              GLint;
29 typedef int              GLsizei;
30 typedef khronos_uint8_t  GLubyte;
31 typedef unsigned short   GLushort;
32 typedef unsigned int     GLuint;
33 typedef khronos_float_t  GLfloat;
34 typedef khronos_float_t  GLclampf;
35 typedef khronos_int32_t  GLfixed;
36
37 /* GL types for handling large vertex buffer objects */
38 typedef khronos_intptr_t GLintptr;
39 typedef khronos_ssize_t  GLsizeiptr;
40
41 /* OpenGL ES core versions */
42 #define GL_ES_VERSION_2_0                 1
43
44 /* ClearBufferMask */
45 #define GL_DEPTH_BUFFER_BIT               0x00000100
46 #define GL_STENCIL_BUFFER_BIT             0x00000400
47 #define GL_COLOR_BUFFER_BIT               0x00004000
48
49 /* Boolean */
50 #define GL_FALSE                          0
51 #define GL_TRUE                           1
52
53 /* BeginMode */
54 #define GL_POINTS                         0x0000
55 #define GL_LINES                          0x0001
56 #define GL_LINE_LOOP                      0x0002
57 #define GL_LINE_STRIP                     0x0003
58 #define GL_TRIANGLES                      0x0004
59 #define GL_TRIANGLE_STRIP                 0x0005
60 #define GL_TRIANGLE_FAN                   0x0006
61
62 /* AlphaFunction (not supported in ES20) */
63 /*      GL_NEVER */
64 /*      GL_LESS */
65 /*      GL_EQUAL */
66 /*      GL_LEQUAL */
67 /*      GL_GREATER */
68 /*      GL_NOTEQUAL */
69 /*      GL_GEQUAL */
70 /*      GL_ALWAYS */
71
72 /* BlendingFactorDest */
73 #define GL_ZERO                           0
74 #define GL_ONE                            1
75 #define GL_SRC_COLOR                      0x0300
76 #define GL_ONE_MINUS_SRC_COLOR            0x0301
77 #define GL_SRC_ALPHA                      0x0302
78 #define GL_ONE_MINUS_SRC_ALPHA            0x0303
79 #define GL_DST_ALPHA                      0x0304
80 #define GL_ONE_MINUS_DST_ALPHA            0x0305
81
82 /* BlendingFactorSrc */
83 /*      GL_ZERO */
84 /*      GL_ONE */
85 #define GL_DST_COLOR                      0x0306
86 #define GL_ONE_MINUS_DST_COLOR            0x0307
87 #define GL_SRC_ALPHA_SATURATE             0x0308
88 /*      GL_SRC_ALPHA */
89 /*      GL_ONE_MINUS_SRC_ALPHA */
90 /*      GL_DST_ALPHA */
91 /*      GL_ONE_MINUS_DST_ALPHA */
92
93 /* BlendEquationSeparate */
94 #define GL_FUNC_ADD                       0x8006
95 #define GL_BLEND_EQUATION                 0x8009
96 #define GL_BLEND_EQUATION_RGB             0x8009    /* same as BLEND_EQUATION */
97 #define GL_BLEND_EQUATION_ALPHA           0x883D
98
99 /* BlendSubtract */
100 #define GL_FUNC_SUBTRACT                  0x800A
101 #define GL_FUNC_REVERSE_SUBTRACT          0x800B
102
103 /* Separate Blend Functions */
104 #define GL_BLEND_DST_RGB                  0x80C8
105 #define GL_BLEND_SRC_RGB                  0x80C9
106 #define GL_BLEND_DST_ALPHA                0x80CA
107 #define GL_BLEND_SRC_ALPHA                0x80CB
108 #define GL_CONSTANT_COLOR                 0x8001
109 #define GL_ONE_MINUS_CONSTANT_COLOR       0x8002
110 #define GL_CONSTANT_ALPHA                 0x8003
111 #define GL_ONE_MINUS_CONSTANT_ALPHA       0x8004
112 #define GL_BLEND_COLOR                    0x8005
113
114 /* Buffer Objects */
115 #define GL_ARRAY_BUFFER                   0x8892
116 #define GL_ELEMENT_ARRAY_BUFFER           0x8893
117 #define GL_ARRAY_BUFFER_BINDING           0x8894
118 #define GL_ELEMENT_ARRAY_BUFFER_BINDING   0x8895
119
120 #define GL_STREAM_DRAW                    0x88E0
121 #define GL_STATIC_DRAW                    0x88E4
122 #define GL_DYNAMIC_DRAW                   0x88E8
123
124 #define GL_BUFFER_SIZE                    0x8764
125 #define GL_BUFFER_USAGE                   0x8765
126
127 #define GL_CURRENT_VERTEX_ATTRIB          0x8626
128
129 /* CullFaceMode */
130 #define GL_FRONT                          0x0404
131 #define GL_BACK                           0x0405
132 #define GL_FRONT_AND_BACK                 0x0408
133
134 /* DepthFunction */
135 /*      GL_NEVER */
136 /*      GL_LESS */
137 /*      GL_EQUAL */
138 /*      GL_LEQUAL */
139 /*      GL_GREATER */
140 /*      GL_NOTEQUAL */
141 /*      GL_GEQUAL */
142 /*      GL_ALWAYS */
143
144 /* EnableCap */
145 #define GL_TEXTURE_2D                     0x0DE1
146 #define GL_CULL_FACE                      0x0B44
147 #define GL_BLEND                          0x0BE2
148 #define GL_DITHER                         0x0BD0
149 #define GL_STENCIL_TEST                   0x0B90
150 #define GL_DEPTH_TEST                     0x0B71
151 #define GL_SCISSOR_TEST                   0x0C11
152 #define GL_POLYGON_OFFSET_FILL            0x8037
153 #define GL_SAMPLE_ALPHA_TO_COVERAGE       0x809E
154 #define GL_SAMPLE_COVERAGE                0x80A0
155
156 /* ErrorCode */
157 #define GL_NO_ERROR                       0
158 #define GL_INVALID_ENUM                   0x0500
159 #define GL_INVALID_VALUE                  0x0501
160 #define GL_INVALID_OPERATION              0x0502
161 #define GL_OUT_OF_MEMORY                  0x0505
162
163 /* FrontFaceDirection */
164 #define GL_CW                             0x0900
165 #define GL_CCW                            0x0901
166
167 /* GetPName */
168 #define GL_LINE_WIDTH                     0x0B21
169 #define GL_ALIASED_POINT_SIZE_RANGE       0x846D
170 #define GL_ALIASED_LINE_WIDTH_RANGE       0x846E
171 #define GL_CULL_FACE_MODE                 0x0B45
172 #define GL_FRONT_FACE                     0x0B46
173 #define GL_DEPTH_RANGE                    0x0B70
174 #define GL_DEPTH_WRITEMASK                0x0B72
175 #define GL_DEPTH_CLEAR_VALUE              0x0B73
176 #define GL_DEPTH_FUNC                     0x0B74
177 #define GL_STENCIL_CLEAR_VALUE            0x0B91
178 #define GL_STENCIL_FUNC                   0x0B92
179 #define GL_STENCIL_FAIL                   0x0B94
180 #define GL_STENCIL_PASS_DEPTH_FAIL        0x0B95
181 #define GL_STENCIL_PASS_DEPTH_PASS        0x0B96
182 #define GL_STENCIL_REF                    0x0B97
183 #define GL_STENCIL_VALUE_MASK             0x0B93
184 #define GL_STENCIL_WRITEMASK              0x0B98
185 #define GL_STENCIL_BACK_FUNC              0x8800
186 #define GL_STENCIL_BACK_FAIL              0x8801
187 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL   0x8802
188 #define GL_STENCIL_BACK_PASS_DEPTH_PASS   0x8803
189 #define GL_STENCIL_BACK_REF               0x8CA3
190 #define GL_STENCIL_BACK_VALUE_MASK        0x8CA4
191 #define GL_STENCIL_BACK_WRITEMASK         0x8CA5
192 #define GL_VIEWPORT                       0x0BA2
193 #define GL_SCISSOR_BOX                    0x0C10
194 /*      GL_SCISSOR_TEST */
195 #define GL_COLOR_CLEAR_VALUE              0x0C22
196 #define GL_COLOR_WRITEMASK                0x0C23
197 #define GL_UNPACK_ALIGNMENT               0x0CF5
198 #define GL_PACK_ALIGNMENT                 0x0D05
199 #define GL_MAX_TEXTURE_SIZE               0x0D33
200 #define GL_MAX_VIEWPORT_DIMS              0x0D3A
201 #define GL_SUBPIXEL_BITS                  0x0D50
202 #define GL_RED_BITS                       0x0D52
203 #define GL_GREEN_BITS                     0x0D53
204 #define GL_BLUE_BITS                      0x0D54
205 #define GL_ALPHA_BITS                     0x0D55
206 #define GL_DEPTH_BITS                     0x0D56
207 #define GL_STENCIL_BITS                   0x0D57
208 #define GL_POLYGON_OFFSET_UNITS           0x2A00
209 /*      GL_POLYGON_OFFSET_FILL */
210 #define GL_POLYGON_OFFSET_FACTOR          0x8038
211 #define GL_TEXTURE_BINDING_2D             0x8069
212 #define GL_SAMPLE_BUFFERS                 0x80A8
213 #define GL_SAMPLES                        0x80A9
214 #define GL_SAMPLE_COVERAGE_VALUE          0x80AA
215 #define GL_SAMPLE_COVERAGE_INVERT         0x80AB
216
217 /* GetTextureParameter */
218 /*      GL_TEXTURE_MAG_FILTER */
219 /*      GL_TEXTURE_MIN_FILTER */
220 /*      GL_TEXTURE_WRAP_S */
221 /*      GL_TEXTURE_WRAP_T */
222
223 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
224 #define GL_COMPRESSED_TEXTURE_FORMATS     0x86A3
225
226 /* HintMode */
227 #define GL_DONT_CARE                      0x1100
228 #define GL_FASTEST                        0x1101
229 #define GL_NICEST                         0x1102
230
231 /* HintTarget */
232 #define GL_GENERATE_MIPMAP_HINT            0x8192
233
234 /* DataType */
235 #define GL_BYTE                           0x1400
236 #define GL_UNSIGNED_BYTE                  0x1401
237 #define GL_SHORT                          0x1402
238 #define GL_UNSIGNED_SHORT                 0x1403
239 #define GL_INT                            0x1404
240 #define GL_UNSIGNED_INT                   0x1405
241 #define GL_FLOAT                          0x1406
242 #define GL_FIXED                          0x140C
243
244 /* PixelFormat */
245 #define GL_DEPTH_COMPONENT                0x1902
246 #define GL_ALPHA                          0x1906
247 #define GL_RGB                            0x1907
248 #define GL_RGBA                           0x1908
249 #define GL_LUMINANCE                      0x1909
250 #define GL_LUMINANCE_ALPHA                0x190A
251
252 /* PixelType */
253 /*      GL_UNSIGNED_BYTE */
254 #define GL_UNSIGNED_SHORT_4_4_4_4         0x8033
255 #define GL_UNSIGNED_SHORT_5_5_5_1         0x8034
256 #define GL_UNSIGNED_SHORT_5_6_5           0x8363
257
258 /* Shaders */
259 #define GL_FRAGMENT_SHADER                  0x8B30
260 #define GL_VERTEX_SHADER                    0x8B31
261 #define GL_MAX_VERTEX_ATTRIBS               0x8869
262 #define GL_MAX_VERTEX_UNIFORM_VECTORS       0x8DFB
263 #define GL_MAX_VARYING_VECTORS              0x8DFC
264 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
265 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS   0x8B4C
266 #define GL_MAX_TEXTURE_IMAGE_UNITS          0x8872
267 #define GL_MAX_FRAGMENT_UNIFORM_VECTORS     0x8DFD
268 #define GL_SHADER_TYPE                      0x8B4F
269 #define GL_DELETE_STATUS                    0x8B80
270 #define GL_LINK_STATUS                      0x8B82
271 #define GL_VALIDATE_STATUS                  0x8B83
272 #define GL_ATTACHED_SHADERS                 0x8B85
273 #define GL_ACTIVE_UNIFORMS                  0x8B86
274 #define GL_ACTIVE_UNIFORM_MAX_LENGTH        0x8B87
275 #define GL_ACTIVE_ATTRIBUTES                0x8B89
276 #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH      0x8B8A
277 #define GL_SHADING_LANGUAGE_VERSION         0x8B8C
278 #define GL_CURRENT_PROGRAM                  0x8B8D
279
280 /* StencilFunction */
281 #define GL_NEVER                          0x0200
282 #define GL_LESS                           0x0201
283 #define GL_EQUAL                          0x0202
284 #define GL_LEQUAL                         0x0203
285 #define GL_GREATER                        0x0204
286 #define GL_NOTEQUAL                       0x0205
287 #define GL_GEQUAL                         0x0206
288 #define GL_ALWAYS                         0x0207
289
290 /* StencilOp */
291 /*      GL_ZERO */
292 #define GL_KEEP                           0x1E00
293 #define GL_REPLACE                        0x1E01
294 #define GL_INCR                           0x1E02
295 #define GL_DECR                           0x1E03
296 #define GL_INVERT                         0x150A
297 #define GL_INCR_WRAP                      0x8507
298 #define GL_DECR_WRAP                      0x8508
299
300 /* StringName */
301 #define GL_VENDOR                         0x1F00
302 #define GL_RENDERER                       0x1F01
303 #define GL_VERSION                        0x1F02
304 #define GL_EXTENSIONS                     0x1F03
305
306 /* TextureMagFilter */
307 #define GL_NEAREST                        0x2600
308 #define GL_LINEAR                         0x2601
309
310 /* TextureMinFilter */
311 /*      GL_NEAREST */
312 /*      GL_LINEAR */
313 #define GL_NEAREST_MIPMAP_NEAREST         0x2700
314 #define GL_LINEAR_MIPMAP_NEAREST          0x2701
315 #define GL_NEAREST_MIPMAP_LINEAR          0x2702
316 #define GL_LINEAR_MIPMAP_LINEAR           0x2703
317
318 /* TextureParameterName */
319 #define GL_TEXTURE_MAG_FILTER             0x2800
320 #define GL_TEXTURE_MIN_FILTER             0x2801
321 #define GL_TEXTURE_WRAP_S                 0x2802
322 #define GL_TEXTURE_WRAP_T                 0x2803
323
324 /* TextureTarget */
325 /*      GL_TEXTURE_2D */
326 #define GL_TEXTURE                        0x1702
327
328 #define GL_TEXTURE_CUBE_MAP               0x8513
329 #define GL_TEXTURE_BINDING_CUBE_MAP       0x8514
330 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X    0x8515
331 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X    0x8516
332 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y    0x8517
333 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y    0x8518
334 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z    0x8519
335 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z    0x851A
336 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE      0x851C
337
338 /* TextureUnit */
339 #define GL_TEXTURE0                       0x84C0
340 #define GL_TEXTURE1                       0x84C1
341 #define GL_TEXTURE2                       0x84C2
342 #define GL_TEXTURE3                       0x84C3
343 #define GL_TEXTURE4                       0x84C4
344 #define GL_TEXTURE5                       0x84C5
345 #define GL_TEXTURE6                       0x84C6
346 #define GL_TEXTURE7                       0x84C7
347 #define GL_TEXTURE8                       0x84C8
348 #define GL_TEXTURE9                       0x84C9
349 #define GL_TEXTURE10                      0x84CA
350 #define GL_TEXTURE11                      0x84CB
351 #define GL_TEXTURE12                      0x84CC
352 #define GL_TEXTURE13                      0x84CD
353 #define GL_TEXTURE14                      0x84CE
354 #define GL_TEXTURE15                      0x84CF
355 #define GL_TEXTURE16                      0x84D0
356 #define GL_TEXTURE17                      0x84D1
357 #define GL_TEXTURE18                      0x84D2
358 #define GL_TEXTURE19                      0x84D3
359 #define GL_TEXTURE20                      0x84D4
360 #define GL_TEXTURE21                      0x84D5
361 #define GL_TEXTURE22                      0x84D6
362 #define GL_TEXTURE23                      0x84D7
363 #define GL_TEXTURE24                      0x84D8
364 #define GL_TEXTURE25                      0x84D9
365 #define GL_TEXTURE26                      0x84DA
366 #define GL_TEXTURE27                      0x84DB
367 #define GL_TEXTURE28                      0x84DC
368 #define GL_TEXTURE29                      0x84DD
369 #define GL_TEXTURE30                      0x84DE
370 #define GL_TEXTURE31                      0x84DF
371 #define GL_ACTIVE_TEXTURE                 0x84E0
372
373 /* TextureWrapMode */
374 #define GL_REPEAT                         0x2901
375 #define GL_CLAMP_TO_EDGE                  0x812F
376 #define GL_MIRRORED_REPEAT                0x8370
377
378 /* Uniform Types */
379 #define GL_FLOAT_VEC2                     0x8B50
380 #define GL_FLOAT_VEC3                     0x8B51
381 #define GL_FLOAT_VEC4                     0x8B52
382 #define GL_INT_VEC2                       0x8B53
383 #define GL_INT_VEC3                       0x8B54
384 #define GL_INT_VEC4                       0x8B55
385 #define GL_BOOL                           0x8B56
386 #define GL_BOOL_VEC2                      0x8B57
387 #define GL_BOOL_VEC3                      0x8B58
388 #define GL_BOOL_VEC4                      0x8B59
389 #define GL_FLOAT_MAT2                     0x8B5A
390 #define GL_FLOAT_MAT3                     0x8B5B
391 #define GL_FLOAT_MAT4                     0x8B5C
392 #define GL_SAMPLER_2D                     0x8B5E
393 #define GL_SAMPLER_CUBE                   0x8B60
394
395 /* Vertex Arrays */
396 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED        0x8622
397 #define GL_VERTEX_ATTRIB_ARRAY_SIZE           0x8623
398 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE         0x8624
399 #define GL_VERTEX_ATTRIB_ARRAY_TYPE           0x8625
400 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED     0x886A
401 #define GL_VERTEX_ATTRIB_ARRAY_POINTER        0x8645
402 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
403
404 /* Read Format */
405 #define GL_IMPLEMENTATION_COLOR_READ_TYPE   0x8B9A
406 #define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
407
408 /* Shader Source */
409 #define GL_COMPILE_STATUS                 0x8B81
410 #define GL_INFO_LOG_LENGTH                0x8B84
411 #define GL_SHADER_SOURCE_LENGTH           0x8B88
412 #define GL_SHADER_COMPILER                0x8DFA
413
414 /* Shader Binary */
415 #define GL_SHADER_BINARY_FORMATS          0x8DF8
416 #define GL_NUM_SHADER_BINARY_FORMATS      0x8DF9
417
418 /* Shader Precision-Specified Types */
419 #define GL_LOW_FLOAT                      0x8DF0
420 #define GL_MEDIUM_FLOAT                   0x8DF1
421 #define GL_HIGH_FLOAT                     0x8DF2
422 #define GL_LOW_INT                        0x8DF3
423 #define GL_MEDIUM_INT                     0x8DF4
424 #define GL_HIGH_INT                       0x8DF5
425
426 /* Framebuffer Object. */
427 #define GL_FRAMEBUFFER                    0x8D40
428 #define GL_RENDERBUFFER                   0x8D41
429
430 #define GL_RGBA4                          0x8056
431 #define GL_RGB5_A1                        0x8057
432 #define GL_RGB565                         0x8D62
433 #define GL_DEPTH_COMPONENT16              0x81A5
434 #define GL_STENCIL_INDEX8                 0x8D48
435
436 #define GL_RENDERBUFFER_WIDTH             0x8D42
437 #define GL_RENDERBUFFER_HEIGHT            0x8D43
438 #define GL_RENDERBUFFER_INTERNAL_FORMAT   0x8D44
439 #define GL_RENDERBUFFER_RED_SIZE          0x8D50
440 #define GL_RENDERBUFFER_GREEN_SIZE        0x8D51
441 #define GL_RENDERBUFFER_BLUE_SIZE         0x8D52
442 #define GL_RENDERBUFFER_ALPHA_SIZE        0x8D53
443 #define GL_RENDERBUFFER_DEPTH_SIZE        0x8D54
444 #define GL_RENDERBUFFER_STENCIL_SIZE      0x8D55
445
446 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE           0x8CD0
447 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME           0x8CD1
448 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL         0x8CD2
449 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
450
451 #define GL_COLOR_ATTACHMENT0              0x8CE0
452 #define GL_DEPTH_ATTACHMENT               0x8D00
453 #define GL_STENCIL_ATTACHMENT             0x8D20
454
455 #define GL_NONE                           0
456
457 #define GL_FRAMEBUFFER_COMPLETE                      0x8CD5
458 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT         0x8CD6
459 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
460 #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS         0x8CD9
461 #define GL_FRAMEBUFFER_UNSUPPORTED                   0x8CDD
462
463 #define GL_FRAMEBUFFER_BINDING            0x8CA6
464 #define GL_RENDERBUFFER_BINDING           0x8CA7
465 #define GL_MAX_RENDERBUFFER_SIZE          0x84E8
466
467 #define GL_INVALID_FRAMEBUFFER_OPERATION  0x0506
468
469 /*-------------------------------------------------------------------------
470  * GL core functions.
471  *-----------------------------------------------------------------------*/
472
473 GL_APICALL void         GL_APIENTRY glActiveTexture (GLenum texture);
474 GL_APICALL void         GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
475 GL_APICALL void         GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar* name);
476 GL_APICALL void         GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
477 GL_APICALL void         GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
478 GL_APICALL void         GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
479 GL_APICALL void         GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
480 GL_APICALL void         GL_APIENTRY glBlendColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
481 GL_APICALL void         GL_APIENTRY glBlendEquation ( GLenum mode );
482 GL_APICALL void         GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);
483 GL_APICALL void         GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
484 GL_APICALL void         GL_APIENTRY glBlendFuncSeparate (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
485 GL_APICALL void         GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage);
486 GL_APICALL void         GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data);
487 GL_APICALL GLenum       GL_APIENTRY glCheckFramebufferStatus (GLenum target);
488 GL_APICALL void         GL_APIENTRY glClear (GLbitfield mask);
489 GL_APICALL void         GL_APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
490 GL_APICALL void         GL_APIENTRY glClearDepthf (GLclampf depth);
491 GL_APICALL void         GL_APIENTRY glClearStencil (GLint s);
492 GL_APICALL void         GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
493 GL_APICALL void         GL_APIENTRY glCompileShader (GLuint shader);
494 GL_APICALL void         GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data);
495 GL_APICALL void         GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data);
496 GL_APICALL void         GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
497 GL_APICALL void         GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
498 GL_APICALL GLuint       GL_APIENTRY glCreateProgram (void);
499 GL_APICALL GLuint       GL_APIENTRY glCreateShader (GLenum type);
500 GL_APICALL void         GL_APIENTRY glCullFace (GLenum mode);
501 GL_APICALL void         GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint* buffers);
502 GL_APICALL void         GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint* framebuffers);
503 GL_APICALL void         GL_APIENTRY glDeleteProgram (GLuint program);
504 GL_APICALL void         GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint* renderbuffers);
505 GL_APICALL void         GL_APIENTRY glDeleteShader (GLuint shader);
506 GL_APICALL void         GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint* textures);
507 GL_APICALL void         GL_APIENTRY glDepthFunc (GLenum func);
508 GL_APICALL void         GL_APIENTRY glDepthMask (GLboolean flag);
509 GL_APICALL void         GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar);
510 GL_APICALL void         GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
511 GL_APICALL void         GL_APIENTRY glDisable (GLenum cap);
512 GL_APICALL void         GL_APIENTRY glDisableVertexAttribArray (GLuint index);
513 GL_APICALL void         GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
514 GL_APICALL void         GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid* indices);
515 GL_APICALL void         GL_APIENTRY glEnable (GLenum cap);
516 GL_APICALL void         GL_APIENTRY glEnableVertexAttribArray (GLuint index);
517 GL_APICALL void         GL_APIENTRY glFinish (void);
518 GL_APICALL void         GL_APIENTRY glFlush (void);
519 GL_APICALL void         GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
520 GL_APICALL void         GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
521 GL_APICALL void         GL_APIENTRY glFrontFace (GLenum mode);
522 GL_APICALL void         GL_APIENTRY glGenBuffers (GLsizei n, GLuint* buffers);
523 GL_APICALL void         GL_APIENTRY glGenerateMipmap (GLenum target);
524 GL_APICALL void         GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint* framebuffers);
525 GL_APICALL void         GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint* renderbuffers);
526 GL_APICALL void         GL_APIENTRY glGenTextures (GLsizei n, GLuint* textures);
527 GL_APICALL void         GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
528 GL_APICALL void         GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
529 GL_APICALL void         GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
530 GL_APICALL GLint        GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar* name);
531 GL_APICALL void         GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean* params);
532 GL_APICALL void         GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint* params);
533 GL_APICALL GLenum       GL_APIENTRY glGetError (void);
534 GL_APICALL void         GL_APIENTRY glGetFloatv (GLenum pname, GLfloat* params);
535 GL_APICALL void         GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint* params);
536 GL_APICALL void         GL_APIENTRY glGetIntegerv (GLenum pname, GLint* params);
537 GL_APICALL void         GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint* params);
538 GL_APICALL void         GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog);
539 GL_APICALL void         GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint* params);
540 GL_APICALL void         GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint* params);
541 GL_APICALL void         GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog);
542 GL_APICALL void         GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
543 GL_APICALL void         GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source);
544 GL_APICALL const GLubyte* GL_APIENTRY glGetString (GLenum name);
545 GL_APICALL void         GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat* params);
546 GL_APICALL void         GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint* params);
547 GL_APICALL void         GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat* params);
548 GL_APICALL void         GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint* params);
549 GL_APICALL GLint        GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar* name);
550 GL_APICALL void         GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat* params);
551 GL_APICALL void         GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint* params);
552 GL_APICALL void         GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, GLvoid** pointer);
553 GL_APICALL void         GL_APIENTRY glHint (GLenum target, GLenum mode);
554 GL_APICALL GLboolean    GL_APIENTRY glIsBuffer (GLuint buffer);
555 GL_APICALL GLboolean    GL_APIENTRY glIsEnabled (GLenum cap);
556 GL_APICALL GLboolean    GL_APIENTRY glIsFramebuffer (GLuint framebuffer);
557 GL_APICALL GLboolean    GL_APIENTRY glIsProgram (GLuint program);
558 GL_APICALL GLboolean    GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer);
559 GL_APICALL GLboolean    GL_APIENTRY glIsShader (GLuint shader);
560 GL_APICALL GLboolean    GL_APIENTRY glIsTexture (GLuint texture);
561 GL_APICALL void         GL_APIENTRY glLineWidth (GLfloat width);
562 GL_APICALL void         GL_APIENTRY glLinkProgram (GLuint program);
563 GL_APICALL void         GL_APIENTRY glPixelStorei (GLenum pname, GLint param);
564 GL_APICALL void         GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
565 GL_APICALL void         GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels);
566 GL_APICALL void         GL_APIENTRY glReleaseShaderCompiler (void);
567 GL_APICALL void         GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
568 GL_APICALL void         GL_APIENTRY glSampleCoverage (GLclampf value, GLboolean invert);
569 GL_APICALL void         GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
570 GL_APICALL void         GL_APIENTRY glShaderBinary (GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length);
571 GL_APICALL void         GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar* const* string, const GLint* length);
572 GL_APICALL void         GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
573 GL_APICALL void         GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask);
574 GL_APICALL void         GL_APIENTRY glStencilMask (GLuint mask);
575 GL_APICALL void         GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask);
576 GL_APICALL void         GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
577 GL_APICALL void         GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
578 GL_APICALL void         GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
579 GL_APICALL void         GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
580 GL_APICALL void         GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat* params);
581 GL_APICALL void         GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
582 GL_APICALL void         GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint* params);
583 GL_APICALL void         GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels);
584 GL_APICALL void         GL_APIENTRY glUniform1f (GLint location, GLfloat x);
585 GL_APICALL void         GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat* v);
586 GL_APICALL void         GL_APIENTRY glUniform1i (GLint location, GLint x);
587 GL_APICALL void         GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint* v);
588 GL_APICALL void         GL_APIENTRY glUniform2f (GLint location, GLfloat x, GLfloat y);
589 GL_APICALL void         GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat* v);
590 GL_APICALL void         GL_APIENTRY glUniform2i (GLint location, GLint x, GLint y);
591 GL_APICALL void         GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint* v);
592 GL_APICALL void         GL_APIENTRY glUniform3f (GLint location, GLfloat x, GLfloat y, GLfloat z);
593 GL_APICALL void         GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat* v);
594 GL_APICALL void         GL_APIENTRY glUniform3i (GLint location, GLint x, GLint y, GLint z);
595 GL_APICALL void         GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint* v);
596 GL_APICALL void         GL_APIENTRY glUniform4f (GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
597 GL_APICALL void         GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat* v);
598 GL_APICALL void         GL_APIENTRY glUniform4i (GLint location, GLint x, GLint y, GLint z, GLint w);
599 GL_APICALL void         GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint* v);
600 GL_APICALL void         GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
601 GL_APICALL void         GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
602 GL_APICALL void         GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
603 GL_APICALL void         GL_APIENTRY glUseProgram (GLuint program);
604 GL_APICALL void         GL_APIENTRY glValidateProgram (GLuint program);
605 GL_APICALL void         GL_APIENTRY glVertexAttrib1f (GLuint indx, GLfloat x);
606 GL_APICALL void         GL_APIENTRY glVertexAttrib1fv (GLuint indx, const GLfloat* values);
607 GL_APICALL void         GL_APIENTRY glVertexAttrib2f (GLuint indx, GLfloat x, GLfloat y);
608 GL_APICALL void         GL_APIENTRY glVertexAttrib2fv (GLuint indx, const GLfloat* values);
609 GL_APICALL void         GL_APIENTRY glVertexAttrib3f (GLuint indx, GLfloat x, GLfloat y, GLfloat z);
610 GL_APICALL void         GL_APIENTRY glVertexAttrib3fv (GLuint indx, const GLfloat* values);
611 GL_APICALL void         GL_APIENTRY glVertexAttrib4f (GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
612 GL_APICALL void         GL_APIENTRY glVertexAttrib4fv (GLuint indx, const GLfloat* values);
613 GL_APICALL void         GL_APIENTRY glVertexAttribPointer (GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr);
614 GL_APICALL void         GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
615
616 #ifdef __cplusplus
617 }
618 #endif
619
620 #endif /* __gl2_h_ */
621