add win64 D3D9 headers
[xonotic/xonotic.git] / misc / builddeps / dp.win64 / include / d3d8types.h
1 /*
2  * Copyright (C) 2002 Jason Edmeades
3  *
4  * This library is free software; you can redistribute it and/or
5  * modify it under the terms of the GNU Lesser General Public
6  * License as published by the Free Software Foundation; either
7  * version 2.1 of the License, or (at your option) any later version.
8  *
9  * This library is distributed in the hope that it will be useful,
10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
12  * Lesser General Public License for more details.
13  *
14  * You should have received a copy of the GNU Lesser General Public
15  * License along with this library; if not, write to the Free Software
16  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
17  */
18
19 #ifndef __WINE_D3D8TYPES_H
20 #define __WINE_D3D8TYPES_H
21
22 #include <_mingw_dxhelper.h>
23
24 /*****************************************************************************
25  * Direct 3D v8 #defines
26  */
27
28 #ifndef D3DCLEAR_TARGET
29 #define D3DCLEAR_TARGET   1
30 #endif
31 #ifndef D3DCLEAR_ZBUFFER
32 #define D3DCLEAR_ZBUFFER  2
33 #endif
34 #ifndef D3DCLEAR_STENCIL
35 #define D3DCLEAR_STENCIL  4
36 #endif
37
38 #define D3DCLIPPLANE0 (1 << 0)
39 #define D3DCLIPPLANE1 (1 << 1)
40 #define D3DCLIPPLANE2 (1 << 2)
41 #define D3DCLIPPLANE3 (1 << 3)
42 #define D3DCLIPPLANE4 (1 << 4)
43 #define D3DCLIPPLANE5 (1 << 5)
44
45 #define D3DCOLOR_ARGB(a,r,g,b)        ((D3DCOLOR)((((a)&0xff)<<24)|(((r)&0xff)<<16)|(((g)&0xff)<<8)|((b)&0xff)))
46 #define D3DCOLOR_COLORVALUE(r,g,b,a)  D3DCOLOR_RGBA((DWORD)((r)*255.f),(DWORD)((g)*255.f),(DWORD)((b)*255.f),(DWORD)((a)*255.f))
47 #define D3DCOLOR_RGBA(r,g,b,a)        D3DCOLOR_ARGB(a,r,g,b)
48 #define D3DCOLOR_XRGB(r,g,b)          D3DCOLOR_ARGB(0xff,r,g,b)
49
50 #define D3DCS_LEFT                 0x001
51 #define D3DCS_RIGHT                0x002
52 #define D3DCS_TOP                  0x004
53 #define D3DCS_BOTTOM               0x008
54 #define D3DCS_FRONT                0x010
55 #define D3DCS_BACK                 0x020
56 #define D3DCS_PLANE0               0x040
57 #define D3DCS_PLANE1               0x080
58 #define D3DCS_PLANE2               0x100
59 #define D3DCS_PLANE3               0x200
60 #define D3DCS_PLANE4               0x400
61 #define D3DCS_PLANE5               0x800
62 #define D3DCS_ALL                  0xFFF
63
64 #define D3DFVF_TEXTUREFORMAT1 3
65 #define D3DFVF_TEXTUREFORMAT2 0
66 #define D3DFVF_TEXTUREFORMAT3 1
67 #define D3DFVF_TEXTUREFORMAT4 2
68 #define D3DFVF_TEXCOORDSIZE1(CoordIndex) (D3DFVF_TEXTUREFORMAT1 << (CoordIndex*2 + 16))
69 #define D3DFVF_TEXCOORDSIZE2(CoordIndex) (D3DFVF_TEXTUREFORMAT2)
70 #define D3DFVF_TEXCOORDSIZE3(CoordIndex) (D3DFVF_TEXTUREFORMAT3 << (CoordIndex*2 + 16))
71 #define D3DFVF_TEXCOORDSIZE4(CoordIndex) (D3DFVF_TEXTUREFORMAT4 << (CoordIndex*2 + 16))
72
73 #define D3DLOCK_READONLY           0x0010
74 #define D3DLOCK_NOSYSLOCK          0x0800
75 #define D3DLOCK_NOOVERWRITE        0x1000
76 #define D3DLOCK_DISCARD            0x2000
77 #define D3DLOCK_NO_DIRTY_UPDATE    0x8000
78
79 #define D3DMAXUSERCLIPPLANES       32
80
81 #define D3DRENDERSTATE_WRAPBIAS    0x80
82
83 #define D3DTSS_TCI_PASSTHRU                       0x00000
84 #define D3DTSS_TCI_CAMERASPACENORMAL              0x10000
85 #define D3DTSS_TCI_CAMERASPACEPOSITION            0x20000
86 #define D3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR    0x30000
87
88
89 #define D3DTS_WORLD  D3DTS_WORLDMATRIX(0)
90 #define D3DTS_WORLD1 D3DTS_WORLDMATRIX(1)
91 #define D3DTS_WORLD2 D3DTS_WORLDMATRIX(2)
92 #define D3DTS_WORLD3 D3DTS_WORLDMATRIX(3)
93 #define D3DTS_WORLDMATRIX(index) (D3DTRANSFORMSTATETYPE)(index + 256)
94
95 #define D3DUSAGE_RENDERTARGET       0x01
96 #define D3DUSAGE_DEPTHSTENCIL       0x02
97 #define D3DUSAGE_WRITEONLY          0x08
98 #define D3DUSAGE_SOFTWAREPROCESSING 0x10
99 #define D3DUSAGE_DONOTCLIP          0x20
100 #define D3DUSAGE_POINTS             0x40
101 #define D3DUSAGE_RTPATCHES          0x80
102 #define D3DUSAGE_NPATCHES           0x100
103 #define D3DUSAGE_DYNAMIC            0x200
104
105 #define D3DWRAP_U        1
106 #define D3DWRAP_V        2
107 #define D3DWRAP_W        4
108 #define D3DWRAPCOORD_0   1
109 #define D3DWRAPCOORD_1   2
110 #define D3DWRAPCOORD_2   4
111 #define D3DWRAPCOORD_3   8
112
113 #define MAX_DEVICE_IDENTIFIER_STRING        512
114
115 #define D3DFVF_RESERVED0           0x0001
116 #define D3DFVF_POSITION_MASK       0x000E
117 #define D3DFVF_XYZ                 0x0002
118 #define D3DFVF_XYZRHW              0x0004
119 #define D3DFVF_XYZB1               0x0006
120 #define D3DFVF_XYZB2               0x0008
121 #define D3DFVF_XYZB3               0x000a
122 #define D3DFVF_XYZB4               0x000c
123 #define D3DFVF_XYZB5               0x000e
124 #define D3DFVF_NORMAL              0x0010
125 #define D3DFVF_PSIZE               0x0020
126 #define D3DFVF_DIFFUSE             0x0040
127 #define D3DFVF_SPECULAR            0x0080
128 #define D3DFVF_TEXCOUNT_MASK       0x0f00
129 #define D3DFVF_TEXCOUNT_SHIFT           8
130 #define D3DFVF_TEX0                0x0000
131 #define D3DFVF_TEX1                0x0100
132 #define D3DFVF_TEX2                0x0200
133 #define D3DFVF_TEX3                0x0300
134 #define D3DFVF_TEX4                0x0400
135 #define D3DFVF_TEX5                0x0500
136 #define D3DFVF_TEX6                0x0600
137 #define D3DFVF_TEX7                0x0700
138 #define D3DFVF_TEX8                0x0800
139 #define D3DFVF_LASTBETA_UBYTE4     0x1000
140 #define D3DFVF_RESERVED2           0xE000
141
142 #define D3DTA_SELECTMASK        0x0000000f
143 #define D3DTA_DIFFUSE           0x00000000
144 #define D3DTA_CURRENT           0x00000001
145 #define D3DTA_TEXTURE           0x00000002
146 #define D3DTA_TFACTOR           0x00000003
147 #define D3DTA_SPECULAR          0x00000004
148 #define D3DTA_COMPLEMENT        0x00000010
149 #define D3DTA_ALPHAREPLICATE    0x00000020
150 #define D3DTA_TEMP              0x00000005
151
152 #define D3DCOLORWRITEENABLE_RED   (1L<<0)   
153 #define D3DCOLORWRITEENABLE_GREEN (1L<<1)
154 #define D3DCOLORWRITEENABLE_BLUE  (1L<<2)
155 #define D3DCOLORWRITEENABLE_ALPHA (1L<<3)
156
157
158 #ifndef MAKEFOURCC
159 #define MAKEFOURCC(ch0, ch1, ch2, ch3)  \
160     ((DWORD)(BYTE)(ch0) | ((DWORD)(BYTE)(ch1) << 8) |  \
161     ((DWORD)(BYTE)(ch2) << 16) | ((DWORD)(BYTE)(ch3) << 24 ))
162 #endif /* MAKEFOURCC */
163
164
165 /**************************** 
166  * Vertex Shaders Declaration
167  */
168
169 typedef enum _D3DVSD_TOKENTYPE {
170   D3DVSD_TOKEN_NOP         = 0,
171   D3DVSD_TOKEN_STREAM      = 1,
172   D3DVSD_TOKEN_STREAMDATA  = 2,
173   D3DVSD_TOKEN_TESSELLATOR = 3,
174   D3DVSD_TOKEN_CONSTMEM    = 4,
175   D3DVSD_TOKEN_EXT         = 5,
176   /* RESERVED              = 6 */
177   D3DVSD_TOKEN_END         = 7,
178   D3DVSD_FORCE_DWORD       = 0x7FFFFFFF
179 } D3DVSD_TOKENTYPE;
180
181 /** input registers for vertex shaders functions */
182 /*
183 #define D3DVSDE_POSITION      0
184 #define D3DVSDE_BLENDWEIGHT   1
185 #define D3DVSDE_BLENDINDICES  2
186 #define D3DVSDE_NORMAL        3
187 #define D3DVSDE_PSIZE         4
188 #define D3DVSDE_DIFFUSE       5
189 #define D3DVSDE_SPECULAR      6
190 #define D3DVSDE_TEXCOORD0     7
191 #define D3DVSDE_TEXCOORD1     8
192 #define D3DVSDE_TEXCOORD2     9
193 #define D3DVSDE_TEXCOORD3    10
194 #define D3DVSDE_TEXCOORD4    11
195 #define D3DVSDE_TEXCOORD5    12
196 #define D3DVSDE_TEXCOORD6    13
197 #define D3DVSDE_TEXCOORD7    14
198 #define D3DVSDE_POSITION2    15
199 #define D3DVSDE_NORMAL2      16
200 */
201 /** Address of the vertex register. 0 - 16 */
202 typedef enum _D3DVSDE_REGISTER {
203   D3DVSDE_POSITION     =  0,
204   D3DVSDE_BLENDWEIGHT  =  1,
205   D3DVSDE_BLENDINDICES =  2,
206   D3DVSDE_NORMAL       =  3,
207   D3DVSDE_PSIZE        =  4,
208   D3DVSDE_DIFFUSE      =  5,
209   D3DVSDE_SPECULAR     =  6,
210   D3DVSDE_TEXCOORD0    =  7,
211   D3DVSDE_TEXCOORD1    =  8,
212   D3DVSDE_TEXCOORD2    =  9,
213   D3DVSDE_TEXCOORD3    = 10,
214   D3DVSDE_TEXCOORD4    = 11,
215   D3DVSDE_TEXCOORD5    = 12,
216   D3DVSDE_TEXCOORD6    = 13,
217   D3DVSDE_TEXCOORD7    = 14,
218   D3DVSDE_POSITION2    = 15,
219   D3DVSDE_NORMAL2      = 16
220 } D3DVSDE_REGISTER;
221
222 /** bit-field declaration for VertexRegister Type */
223 /*
224 #define D3DVSDT_FLOAT1      0x00
225 #define D3DVSDT_FLOAT2      0x01
226 #define D3DVSDT_FLOAT3      0x02
227 #define D3DVSDT_FLOAT4      0x03
228 #define D3DVSDT_D3DCOLOR    0x04
229 #define D3DVSDT_UBYTE4      0x05
230 #define D3DVSDT_SHORT2      0x06
231 #define D3DVSDT_SHORT4      0x07
232 */
233 typedef enum _D3DVSDT_TYPE {
234   D3DVSDT_FLOAT1   = 0x00,
235   D3DVSDT_FLOAT2   = 0x01,
236   D3DVSDT_FLOAT3   = 0x02,
237   D3DVSDT_FLOAT4   = 0x03,
238   D3DVSDT_D3DCOLOR = 0x04,
239   D3DVSDT_UBYTE4   = 0x05,
240   D3DVSDT_SHORT2   = 0x06,
241   D3DVSDT_SHORT4   = 0x07
242 } D3DVSDT_TYPE;
243
244
245 #define D3DVSD_CONSTADDRESSSHIFT  0
246 #define D3DVSD_EXTINFOSHIFT       0
247 #define D3DVSD_STREAMNUMBERSHIFT  0
248 #define D3DVSD_VERTEXREGSHIFT     0
249 #define D3DVSD_CONSTRSSHIFT      16
250 #define D3DVSD_DATATYPESHIFT     16
251 #define D3DVSD_SKIPCOUNTSHIFT    16
252 #define D3DVSD_VERTEXREGINSHIFT  20
253 #define D3DVSD_EXTCOUNTSHIFT     24
254 #define D3DVSD_CONSTCOUNTSHIFT   25
255 #define D3DVSD_DATALOADTYPESHIFT 28
256 #define D3DVSD_STREAMTESSSHIFT   28
257 #define D3DVSD_TOKENTYPESHIFT    29
258
259 #define D3DVSD_CONSTADDRESSMASK  (0x7F     << D3DVSD_CONSTADDRESSSHIFT)
260 #define D3DVSD_EXTINFOMASK       (0xFFFFFF << D3DVSD_EXTINFOSHIFT)
261 #define D3DVSD_STREAMNUMBERMASK  (0xF      << D3DVSD_STREAMNUMBERSHIFT)
262 #define D3DVSD_VERTEXREGMASK     (0x1F     << D3DVSD_VERTEXREGSHIFT)
263 #define D3DVSD_CONSTRSMASK       (0x1FFF   << D3DVSD_CONSTRSSHIFT)
264 #define D3DVSD_DATATYPEMASK      (0xF      << D3DVSD_DATATYPESHIFT)
265 #define D3DVSD_SKIPCOUNTMASK     (0xF      << D3DVSD_SKIPCOUNTSHIFT)
266 #define D3DVSD_EXTCOUNTMASK      (0x1F     << D3DVSD_EXTCOUNTSHIFT)
267 #define D3DVSD_VERTEXREGINMASK   (0xF      << D3DVSD_VERTEXREGINSHIFT)
268 #define D3DVSD_CONSTCOUNTMASK    (0xF      << D3DVSD_CONSTCOUNTSHIFT)
269 #define D3DVSD_DATALOADTYPEMASK  (0x1      << D3DVSD_DATALOADTYPESHIFT)
270 #define D3DVSD_STREAMTESSMASK    (0x1      << D3DVSD_STREAMTESSSHIFT)
271 #define D3DVSD_TOKENTYPEMASK     (0x7      << D3DVSD_TOKENTYPESHIFT)
272
273
274 #define D3DVSD_MAKETOKENTYPE(TokenType) \
275   ((TokenType << D3DVSD_TOKENTYPESHIFT) & D3DVSD_TOKENTYPEMASK)
276
277 #define D3DVSD_CONST(ConstantAddress, Count) \
278   (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_CONSTMEM) | ((Count) << D3DVSD_CONSTCOUNTSHIFT) | (ConstantAddress))
279
280 #define D3DVSD_END() 0xFFFFFFFF
281
282 #define D3DVSD_NOP() 0x00000000
283
284 #define D3DVSD_REG(VertexRegister, Type) \
285   (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_STREAMDATA) | ((Type) << D3DVSD_DATATYPESHIFT) | (VertexRegister))
286
287 #define D3DVSD_SKIP(Count) \
288   (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_STREAMDATA) | 0x10000000 | ((Count) << D3DVSD_SKIPCOUNTSHIFT))
289
290 #define D3DVSD_STREAM(StreamNumber) \
291   (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_STREAM) | (StreamNumber))
292
293 #define D3DVSD_STREAM_TESS() \
294   (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_STREAM) | (D3DVSD_STREAMTESSMASK))
295
296 #define D3DVSD_TESSNORMAL(RegisterIn, RegisterOut) \
297   (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_TESSELLATOR) | ((RegisterIn) << D3DVSD_VERTEXREGINSHIFT) | ((0x02) << D3DVSD_DATATYPESHIFT) | (RegisterOut))
298
299 #define D3DVSD_TESSUV(Register) \
300   (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_TESSELLATOR) | 0x10000000 | ((0x01) << D3DVSD_DATATYPESHIFT) | (Register))
301
302
303 /********************************
304  * Pixel/Vertex Shaders Functions
305  */
306
307 /** Maximum number of supported texture coordinates sets operation */
308 #define D3DDP_MAXTEXCOORD   8
309
310 /** opcode token mask */
311 #define D3DSI_OPCODE_MASK 0x0000FFFF
312
313 /** opcodes types for PS and VS */
314 typedef enum _D3DSHADER_INSTRUCTION_OPCODE_TYPE {
315   D3DSIO_NOP          =  0,
316   D3DSIO_MOV          =  1,
317   D3DSIO_ADD          =  2,
318   D3DSIO_SUB          =  3,
319   D3DSIO_MAD          =  4,
320   D3DSIO_MUL          =  5,
321   D3DSIO_RCP          =  6,
322   D3DSIO_RSQ          =  7,
323   D3DSIO_DP3          =  8,
324   D3DSIO_DP4          =  9,
325   D3DSIO_MIN          = 10,
326   D3DSIO_MAX          = 11,
327   D3DSIO_SLT          = 12,
328   D3DSIO_SGE          = 13,
329   D3DSIO_EXP          = 14,
330   D3DSIO_LOG          = 15,
331   D3DSIO_LIT          = 16,
332   D3DSIO_DST          = 17,
333   D3DSIO_LRP          = 18,
334   D3DSIO_FRC          = 19,
335   D3DSIO_M4x4         = 20,
336   D3DSIO_M4x3         = 21,
337   D3DSIO_M3x4         = 22,
338   D3DSIO_M3x3         = 23,
339   D3DSIO_M3x2         = 24,
340
341   D3DSIO_TEXCOORD     = 64,
342   D3DSIO_TEXKILL      = 65,
343   D3DSIO_TEX          = 66,
344   D3DSIO_TEXBEM       = 67,
345   D3DSIO_TEXBEML      = 68,
346   D3DSIO_TEXREG2AR    = 69,
347   D3DSIO_TEXREG2GB    = 70,
348   D3DSIO_TEXM3x2PAD   = 71,
349   D3DSIO_TEXM3x2TEX   = 72,
350   D3DSIO_TEXM3x3PAD   = 73,
351   D3DSIO_TEXM3x3TEX   = 74,
352   D3DSIO_TEXM3x3DIFF  = 75,
353   D3DSIO_TEXM3x3SPEC  = 76,
354   D3DSIO_TEXM3x3VSPEC = 77,
355   D3DSIO_EXPP         = 78,
356   D3DSIO_LOGP         = 79,
357   D3DSIO_CND          = 80,
358   D3DSIO_DEF          = 81,
359   D3DSIO_TEXREG2RGB   = 82,
360   D3DSIO_TEXDP3TEX    = 83,
361   D3DSIO_TEXM3x2DEPTH = 84,
362   D3DSIO_TEXDP3       = 85,
363   D3DSIO_TEXM3x3      = 86,
364   D3DSIO_TEXDEPTH     = 87,
365   D3DSIO_CMP          = 88,
366   D3DSIO_BEM          = 89,
367
368   D3DSIO_PHASE        = 0xFFFD,
369   D3DSIO_COMMENT      = 0xFFFE,
370   D3DSIO_END          = 0XFFFF,
371
372   D3DSIO_FORCE_DWORD  = 0X7FFFFFFF /** for 32-bit alignment */
373 } D3DSHADER_INSTRUCTION_OPCODE_TYPE;
374
375 /** for parallelism */
376 #define D3DSI_COISSUE 0x40000000
377
378 /** destination parameter modifiers (.xyzw) */
379 #define D3DSP_WRITEMASK_0       0x00010000 /* .x r */
380 #define D3DSP_WRITEMASK_1       0x00020000 /* .y g */
381 #define D3DSP_WRITEMASK_2       0x00040000 /* .z b */
382 #define D3DSP_WRITEMASK_3       0x00080000 /* .w a */
383 #define D3DSP_WRITEMASK_ALL     0x000F0000 /* all */
384
385 #define D3DSP_DSTMOD_SHIFT      20
386 #define D3DSP_DSTMOD_MASK       (0xF << D3DSP_DSTMOD_SHIFT)
387
388 typedef enum _D3DSHADER_PARAM_DSTMOD_TYPE {
389   D3DSPDM_NONE         = 0 << D3DSP_DSTMOD_SHIFT,
390   D3DSPDM_SATURATE     = 1 << D3DSP_DSTMOD_SHIFT,
391   D3DSPDM_FORCE_DWORD  = 0X7FFFFFFF
392 } D3DSHADER_PARAM_DSTMOD_TYPE;
393
394 /** destination param */
395 #define D3DSP_DSTSHIFT_SHIFT     24
396 #define D3DSP_DSTSHIFT_MASK      (0xF << D3DSP_DSTSHIFT_SHIFT)
397
398 /** destination/source reg type */
399 #define D3DSP_REGTYPE_SHIFT      28
400 #define D3DSP_REGTYPE_MASK       (0x7 << D3DSP_REGTYPE_SHIFT)
401
402 typedef enum _D3DSHADER_PARAM_REGISTER_TYPE {
403   D3DSPR_TEMP         = 0 << D3DSP_REGTYPE_SHIFT,
404   D3DSPR_INPUT        = 1 << D3DSP_REGTYPE_SHIFT,
405   D3DSPR_CONST        = 2 << D3DSP_REGTYPE_SHIFT,
406   D3DSPR_ADDR         = 3 << D3DSP_REGTYPE_SHIFT,
407   D3DSPR_TEXTURE      = 3 << D3DSP_REGTYPE_SHIFT,
408   D3DSPR_RASTOUT      = 4 << D3DSP_REGTYPE_SHIFT,
409   D3DSPR_ATTROUT      = 5 << D3DSP_REGTYPE_SHIFT,
410   D3DSPR_TEXCRDOUT    = 6 << D3DSP_REGTYPE_SHIFT,
411   D3DSPR_FORCE_DWORD  = 0x7FFFFFFF
412 } D3DSHADER_PARAM_REGISTER_TYPE;
413
414 typedef enum _D3DVS_RASTOUT_OFFSETS {
415   D3DSRO_POSITION     = 0,
416   D3DSRO_FOG          = 1,
417   D3DSRO_POINT_SIZE   = 2,
418   D3DSRO_FORCE_DWORD  = 0x7FFFFFFF
419 } D3DVS_RASTOUT_OFFSETS;
420
421 #define D3DVS_ADDRESSMODE_SHIFT  13
422 #define D3DVS_ADDRESSMODE_MASK   (0x1 << D3DVS_ADDRESSMODE_SHIFT)
423
424 typedef enum _D3DVS_ADDRESSMODE_TYPE {
425   D3DVS_ADDRMODE_ABSOLUTE     = 0 << D3DVS_ADDRESSMODE_SHIFT,
426   D3DVS_ADDRMODE_RELATIVE     = 1 << D3DVS_ADDRESSMODE_SHIFT,
427   D3DVS_ADDRMODE_FORCE_DWORD  = 0x7FFFFFFF
428 } D3DVS_ADDRESSMODE_TYPE;
429
430 #define D3DVS_SWIZZLE_SHIFT      16
431 #define D3DVS_SWIZZLE_MASK       (0xFF << D3DVS_SWIZZLE_SHIFT)
432
433 #define D3DSP_SWIZZLE_SHIFT      16
434 #define D3DSP_SWIZZLE_MASK       (0xFF << D3DSP_SWIZZLE_SHIFT)
435
436 #define D3DVS_X_X       (0 << D3DVS_SWIZZLE_SHIFT)
437 #define D3DVS_X_Y       (1 << D3DVS_SWIZZLE_SHIFT)
438 #define D3DVS_X_Z       (2 << D3DVS_SWIZZLE_SHIFT)
439 #define D3DVS_X_W       (3 << D3DVS_SWIZZLE_SHIFT)
440
441 #define D3DVS_Y_X       (0 << (D3DVS_SWIZZLE_SHIFT + 2))
442 #define D3DVS_Y_Y       (1 << (D3DVS_SWIZZLE_SHIFT + 2))
443 #define D3DVS_Y_Z       (2 << (D3DVS_SWIZZLE_SHIFT + 2))
444 #define D3DVS_Y_W       (3 << (D3DVS_SWIZZLE_SHIFT + 2))
445
446 #define D3DVS_Z_X       (0 << (D3DVS_SWIZZLE_SHIFT + 4))
447 #define D3DVS_Z_Y       (1 << (D3DVS_SWIZZLE_SHIFT + 4))
448 #define D3DVS_Z_Z       (2 << (D3DVS_SWIZZLE_SHIFT + 4))
449 #define D3DVS_Z_W       (3 << (D3DVS_SWIZZLE_SHIFT + 4))
450
451 #define D3DVS_W_X       (0 << (D3DVS_SWIZZLE_SHIFT + 6))
452 #define D3DVS_W_Y       (1 << (D3DVS_SWIZZLE_SHIFT + 6))
453 #define D3DVS_W_Z       (2 << (D3DVS_SWIZZLE_SHIFT + 6))
454 #define D3DVS_W_W       (3 << (D3DVS_SWIZZLE_SHIFT + 6))
455
456 #define D3DVS_NOSWIZZLE (D3DVS_X_X | D3DVS_Y_Y | D3DVS_Z_Z | D3DVS_W_W)
457
458 #define D3DSP_NOSWIZZLE \
459     ((0 << (D3DSP_SWIZZLE_SHIFT + 0)) | (1 << (D3DSP_SWIZZLE_SHIFT + 2)) | (2 << (D3DSP_SWIZZLE_SHIFT + 4)) | (3 << (D3DSP_SWIZZLE_SHIFT + 6)))
460
461 #define D3DSP_SRCMOD_SHIFT      24
462 #define D3DSP_SRCMOD_MASK       (0xF << D3DSP_SRCMOD_SHIFT)
463
464 typedef enum _D3DSHADER_PARAM_SRCMOD_TYPE {
465   D3DSPSM_NONE         =  0 << D3DSP_SRCMOD_SHIFT,
466   D3DSPSM_NEG          =  1 << D3DSP_SRCMOD_SHIFT,
467   D3DSPSM_BIAS         =  2 << D3DSP_SRCMOD_SHIFT,
468   D3DSPSM_BIASNEG      =  3 << D3DSP_SRCMOD_SHIFT,
469   D3DSPSM_SIGN         =  4 << D3DSP_SRCMOD_SHIFT,
470   D3DSPSM_SIGNNEG      =  5 << D3DSP_SRCMOD_SHIFT,
471   D3DSPSM_COMP         =  6 << D3DSP_SRCMOD_SHIFT,
472   D3DSPSM_X2           =  7 << D3DSP_SRCMOD_SHIFT,
473   D3DSPSM_X2NEG        =  8 << D3DSP_SRCMOD_SHIFT,
474   D3DSPSM_DZ           =  9 << D3DSP_SRCMOD_SHIFT,
475   D3DSPSM_DW           = 10 << D3DSP_SRCMOD_SHIFT,
476   D3DSPSM_FORCE_DWORD  = 0x7FFFFFFF
477 } D3DSHADER_PARAM_SRCMOD_TYPE;
478
479 #define D3DPS_VERSION(major, minor) (0xFFFF0000 | ((major) << 8) | (minor))
480 #define D3DVS_VERSION(major, minor) (0xFFFE0000 | ((major) << 8) | (minor))
481 #define D3DSHADER_VERSION_MAJOR(version) (((version) >> 8) & 0xFF)
482 #define D3DSHADER_VERSION_MINOR(version) (((version) >> 0) & 0xFF)
483
484 #define D3DSI_COMMENTSIZE_SHIFT 16
485 #define D3DSI_COMMENTSIZE_MASK (0x7FFF << D3DSI_COMMENTSIZE_SHIFT)
486
487 #define D3DSHADER_COMMENT(commentSize) \
488   ((((commentSize) << D3DSI_COMMENTSIZE_SHIFT) & D3DSI_COMMENTSIZE_MASK) | D3DSIO_COMMENT)
489
490 #define D3DPS_END() 0x0000FFFF
491 #define D3DVS_END() 0x0000FFFF
492
493
494 /*****************************************************************************
495  * Direct 3D v8 enumerated types
496  */
497 typedef enum _D3DBACKBUFFER_TYPE {
498     D3DBACKBUFFER_TYPE_MONO         = 0,
499     D3DBACKBUFFER_TYPE_LEFT         = 1,
500     D3DBACKBUFFER_TYPE_RIGHT        = 2,
501
502     D3DBACKBUFFER_TYPE_FORCE_DWORD  = 0x7fffffff
503 } D3DBACKBUFFER_TYPE;
504
505 typedef enum _D3DBASISTYPE{
506    D3DBASIS_BEZIER        = 0,
507    D3DBASIS_BSPLINE       = 1,
508    D3DBASIS_INTERPOLATE   = 2,
509
510    D3DBASIS_FORCE_DWORD   = 0x7fffffff
511 } D3DBASISTYPE;
512
513 typedef enum _D3DBLEND {
514     D3DBLEND_ZERO               =  1,
515     D3DBLEND_ONE                =  2,
516     D3DBLEND_SRCCOLOR           =  3,
517     D3DBLEND_INVSRCCOLOR        =  4,
518     D3DBLEND_SRCALPHA           =  5,
519     D3DBLEND_INVSRCALPHA        =  6,
520     D3DBLEND_DESTALPHA          =  7,
521     D3DBLEND_INVDESTALPHA       =  8,
522     D3DBLEND_DESTCOLOR          =  9,
523     D3DBLEND_INVDESTCOLOR       = 10,
524     D3DBLEND_SRCALPHASAT        = 11,
525     D3DBLEND_BOTHSRCALPHA       = 12,
526     D3DBLEND_BOTHINVSRCALPHA    = 13,
527
528     D3DBLEND_FORCE_DWORD        = 0x7fffffff
529 } D3DBLEND;
530
531 typedef enum _D3DBLENDOP {
532     D3DBLENDOP_ADD              = 1,
533     D3DBLENDOP_SUBTRACT         = 2,
534     D3DBLENDOP_REVSUBTRACT      = 3,
535     D3DBLENDOP_MIN              = 4,
536     D3DBLENDOP_MAX              = 5,
537
538     D3DBLENDOP_FORCE_DWORD      = 0x7fffffff
539 } D3DBLENDOP;
540
541 typedef enum _D3DCMPFUNC {
542     D3DCMP_NEVER                = 1,
543     D3DCMP_LESS                 = 2,
544     D3DCMP_EQUAL                = 3,
545     D3DCMP_LESSEQUAL            = 4,
546     D3DCMP_GREATER              = 5,
547     D3DCMP_NOTEQUAL             = 6,
548     D3DCMP_GREATEREQUAL         = 7,
549     D3DCMP_ALWAYS               = 8,
550
551     D3DCMP_FORCE_DWORD          = 0x7fffffff
552 } D3DCMPFUNC;
553
554 typedef enum _D3DCUBEMAP_FACES {
555     D3DCUBEMAP_FACE_POSITIVE_X     = 0,
556     D3DCUBEMAP_FACE_NEGATIVE_X     = 1,
557     D3DCUBEMAP_FACE_POSITIVE_Y     = 2,
558     D3DCUBEMAP_FACE_NEGATIVE_Y     = 3,
559     D3DCUBEMAP_FACE_POSITIVE_Z     = 4,
560     D3DCUBEMAP_FACE_NEGATIVE_Z     = 5,
561
562     D3DCUBEMAP_FACE_FORCE_DWORD    = 0xffffffff
563 } D3DCUBEMAP_FACES;
564
565 typedef enum _D3DCULL {
566     D3DCULL_NONE                = 1,
567     D3DCULL_CW                  = 2,
568     D3DCULL_CCW                 = 3,
569
570     D3DCULL_FORCE_DWORD         = 0x7fffffff
571 } D3DCULL;
572
573 typedef enum _D3DDEBUGMONITORTOKENS {
574     D3DDMT_ENABLE          = 0,
575     D3DDMT_DISABLE         = 1,
576
577     D3DDMT_FORCE_DWORD     = 0x7fffffff
578 } D3DDEBUGMONITORTOKENS;
579
580 typedef enum _D3DDEVTYPE {
581     D3DDEVTYPE_HAL         = 1,
582     D3DDEVTYPE_REF         = 2,
583     D3DDEVTYPE_SW          = 3,
584
585     D3DDEVTYPE_FORCE_DWORD = 0xffffffff
586 } D3DDEVTYPE;
587
588 typedef enum _D3DFILLMODE {
589     D3DFILL_POINT               = 1,
590     D3DFILL_WIREFRAME           = 2,
591     D3DFILL_SOLID               = 3,
592
593     D3DFILL_FORCE_DWORD         = 0x7fffffff
594 } D3DFILLMODE;
595
596 typedef enum _D3DFOGMODE {
597     D3DFOG_NONE                 = 0,
598     D3DFOG_EXP                  = 1,
599     D3DFOG_EXP2                 = 2,
600     D3DFOG_LINEAR               = 3,
601
602     D3DFOG_FORCE_DWORD          = 0x7fffffff
603 } D3DFOGMODE;
604
605 typedef enum _D3DFORMAT {
606     D3DFMT_UNKNOWN              =   0,
607
608     D3DFMT_R8G8B8               =  20,
609     D3DFMT_A8R8G8B8             =  21,
610     D3DFMT_X8R8G8B8             =  22,
611     D3DFMT_R5G6B5               =  23,
612     D3DFMT_X1R5G5B5             =  24,
613     D3DFMT_A1R5G5B5             =  25,
614     D3DFMT_A4R4G4B4             =  26,
615     D3DFMT_R3G3B2               =  27,
616     D3DFMT_A8                   =  28,
617     D3DFMT_A8R3G3B2             =  29,
618     D3DFMT_X4R4G4B4             =  30,
619     D3DFMT_A2B10G10R10          =  31,
620     D3DFMT_G16R16               =  34,
621
622     D3DFMT_A8P8                 =  40,
623     D3DFMT_P8                   =  41,
624
625     D3DFMT_L8                   =  50,
626     D3DFMT_A8L8                 =  51,
627     D3DFMT_A4L4                 =  52,
628
629     D3DFMT_V8U8                 =  60,
630     D3DFMT_L6V5U5               =  61,
631     D3DFMT_X8L8V8U8             =  62,
632     D3DFMT_Q8W8V8U8             =  63,
633     D3DFMT_V16U16               =  64,
634     D3DFMT_W11V11U10            =  65,
635     D3DFMT_A2W10V10U10          =  67,
636
637     D3DFMT_UYVY                 =  MAKEFOURCC('U', 'Y', 'V', 'Y'),
638     D3DFMT_YUY2                 =  MAKEFOURCC('Y', 'U', 'Y', '2'),
639     D3DFMT_DXT1                 =  MAKEFOURCC('D', 'X', 'T', '1'),
640     D3DFMT_DXT2                 =  MAKEFOURCC('D', 'X', 'T', '2'),
641     D3DFMT_DXT3                 =  MAKEFOURCC('D', 'X', 'T', '3'),
642     D3DFMT_DXT4                 =  MAKEFOURCC('D', 'X', 'T', '4'),
643     D3DFMT_DXT5                 =  MAKEFOURCC('D', 'X', 'T', '5'),
644
645     D3DFMT_D16_LOCKABLE         =  70,
646     D3DFMT_D32                  =  71,
647     D3DFMT_D15S1                =  73,
648     D3DFMT_D24S8                =  75,
649     D3DFMT_D16                  =  80,
650     D3DFMT_D24X8                =  77,
651     D3DFMT_D24X4S4              =  79,
652
653     D3DFMT_VERTEXDATA           = 100,
654     D3DFMT_INDEX16              = 101,
655     D3DFMT_INDEX32              = 102,
656
657     D3DFMT_FORCE_DWORD          = 0xFFFFFFFF
658 } D3DFORMAT;
659
660 typedef enum _D3DLIGHTTYPE {
661     D3DLIGHT_POINT          = 1,
662     D3DLIGHT_SPOT           = 2,
663     D3DLIGHT_DIRECTIONAL    = 3,
664
665     D3DLIGHT_FORCE_DWORD    = 0x7fffffff
666 } D3DLIGHTTYPE;
667
668 typedef enum _D3DMATERIALCOLORSOURCE {
669     D3DMCS_MATERIAL         = 0,
670     D3DMCS_COLOR1           = 1,
671     D3DMCS_COLOR2           = 2,
672
673     D3DMCS_FORCE_DWORD      = 0x7fffffff
674 } D3DMATERIALCOLORSOURCE;
675
676 typedef enum _D3DMULTISAMPLE_TYPE {
677     D3DMULTISAMPLE_NONE            =  0,
678     D3DMULTISAMPLE_2_SAMPLES       =  2,
679     D3DMULTISAMPLE_3_SAMPLES       =  3,
680     D3DMULTISAMPLE_4_SAMPLES       =  4,
681     D3DMULTISAMPLE_5_SAMPLES       =  5,
682     D3DMULTISAMPLE_6_SAMPLES       =  6,
683     D3DMULTISAMPLE_7_SAMPLES       =  7,
684     D3DMULTISAMPLE_8_SAMPLES       =  8,
685     D3DMULTISAMPLE_9_SAMPLES       =  9,
686     D3DMULTISAMPLE_10_SAMPLES      = 10,
687     D3DMULTISAMPLE_11_SAMPLES      = 11,
688     D3DMULTISAMPLE_12_SAMPLES      = 12,
689     D3DMULTISAMPLE_13_SAMPLES      = 13,
690     D3DMULTISAMPLE_14_SAMPLES      = 14,
691     D3DMULTISAMPLE_15_SAMPLES      = 15,
692     D3DMULTISAMPLE_16_SAMPLES      = 16,
693
694     D3DMULTISAMPLE_FORCE_DWORD     = 0x7fffffff
695 } D3DMULTISAMPLE_TYPE;
696
697 typedef enum _D3DORDERTYPE {
698    D3DORDER_LINEAR      = 1,
699    D3DORDER_QUADRATIC   = 2,
700    D3DORDER_CUBIC       = 3,
701    D3DORDER_QUINTIC     = 5,
702
703    D3DORDER_FORCE_DWORD = 0x7fffffff
704 } D3DORDERTYPE;
705
706 typedef enum _D3DPATCHEDGESTYLE {
707    D3DPATCHEDGE_DISCRETE    = 0,
708    D3DPATCHEDGE_CONTINUOUS  = 1,
709
710    D3DPATCHEDGE_FORCE_DWORD = 0x7fffffff,
711 } D3DPATCHEDGESTYLE;
712
713 typedef enum _D3DPOOL {
714     D3DPOOL_DEFAULT                 = 0,
715     D3DPOOL_MANAGED                 = 1,
716     D3DPOOL_SYSTEMMEM               = 2,
717     D3DPOOL_SCRATCH                 = 3,
718
719     D3DPOOL_FORCE_DWORD             = 0x7fffffff
720 } D3DPOOL;
721
722 typedef enum _D3DPRIMITIVETYPE {
723     D3DPT_POINTLIST             = 1,
724     D3DPT_LINELIST              = 2,
725     D3DPT_LINESTRIP             = 3,
726     D3DPT_TRIANGLELIST          = 4,
727     D3DPT_TRIANGLESTRIP         = 5,
728     D3DPT_TRIANGLEFAN           = 6,
729
730     D3DPT_FORCE_DWORD           = 0x7fffffff
731 } D3DPRIMITIVETYPE;
732
733 typedef enum _D3DRENDERSTATETYPE {
734     D3DRS_ZENABLE                   =   7,
735     D3DRS_FILLMODE                  =   8,
736     D3DRS_SHADEMODE                 =   9,
737     D3DRS_LINEPATTERN               =  10,
738     D3DRS_ZWRITEENABLE              =  14,
739     D3DRS_ALPHATESTENABLE           =  15,
740     D3DRS_LASTPIXEL                 =  16,
741     D3DRS_SRCBLEND                  =  19,
742     D3DRS_DESTBLEND                 =  20,
743     D3DRS_CULLMODE                  =  22,
744     D3DRS_ZFUNC                     =  23,
745     D3DRS_ALPHAREF                  =  24,
746     D3DRS_ALPHAFUNC                 =  25,
747     D3DRS_DITHERENABLE              =  26,
748     D3DRS_ALPHABLENDENABLE          =  27,
749     D3DRS_FOGENABLE                 =  28,
750     D3DRS_SPECULARENABLE            =  29,
751     D3DRS_ZVISIBLE                  =  30,
752     D3DRS_FOGCOLOR                  =  34,
753     D3DRS_FOGTABLEMODE              =  35,
754     D3DRS_FOGSTART                  =  36,
755     D3DRS_FOGEND                    =  37,
756     D3DRS_FOGDENSITY                =  38,
757     D3DRS_EDGEANTIALIAS             =  40,
758     D3DRS_ZBIAS                     =  47,
759     D3DRS_RANGEFOGENABLE            =  48,
760     D3DRS_STENCILENABLE             =  52,
761     D3DRS_STENCILFAIL               =  53,
762     D3DRS_STENCILZFAIL              =  54,
763     D3DRS_STENCILPASS               =  55,
764     D3DRS_STENCILFUNC               =  56,
765     D3DRS_STENCILREF                =  57,
766     D3DRS_STENCILMASK               =  58,
767     D3DRS_STENCILWRITEMASK          =  59,
768     D3DRS_TEXTUREFACTOR             =  60,
769     D3DRS_WRAP0                     = 128,
770     D3DRS_WRAP1                     = 129,
771     D3DRS_WRAP2                     = 130,
772     D3DRS_WRAP3                     = 131,
773     D3DRS_WRAP4                     = 132,
774     D3DRS_WRAP5                     = 133,
775     D3DRS_WRAP6                     = 134,
776     D3DRS_WRAP7                     = 135,
777     D3DRS_CLIPPING                  = 136,
778     D3DRS_LIGHTING                  = 137,
779     D3DRS_AMBIENT                   = 139,
780     D3DRS_FOGVERTEXMODE             = 140,
781     D3DRS_COLORVERTEX               = 141,
782     D3DRS_LOCALVIEWER               = 142,
783     D3DRS_NORMALIZENORMALS          = 143,
784     D3DRS_DIFFUSEMATERIALSOURCE     = 145,
785     D3DRS_SPECULARMATERIALSOURCE    = 146,
786     D3DRS_AMBIENTMATERIALSOURCE     = 147,
787     D3DRS_EMISSIVEMATERIALSOURCE    = 148,
788     D3DRS_VERTEXBLEND               = 151,
789     D3DRS_CLIPPLANEENABLE           = 152,
790     D3DRS_SOFTWAREVERTEXPROCESSING  = 153,
791     D3DRS_POINTSIZE                 = 154,
792     D3DRS_POINTSIZE_MIN             = 155,
793     D3DRS_POINTSPRITEENABLE         = 156,
794     D3DRS_POINTSCALEENABLE          = 157,
795     D3DRS_POINTSCALE_A              = 158,
796     D3DRS_POINTSCALE_B              = 159,
797     D3DRS_POINTSCALE_C              = 160,
798     D3DRS_MULTISAMPLEANTIALIAS      = 161,
799     D3DRS_MULTISAMPLEMASK           = 162,
800     D3DRS_PATCHEDGESTYLE            = 163,
801     D3DRS_PATCHSEGMENTS             = 164,
802     D3DRS_DEBUGMONITORTOKEN         = 165,
803     D3DRS_POINTSIZE_MAX             = 166,
804     D3DRS_INDEXEDVERTEXBLENDENABLE  = 167,
805     D3DRS_COLORWRITEENABLE          = 168,
806     D3DRS_TWEENFACTOR               = 170,
807     D3DRS_BLENDOP                   = 171,
808     D3DRS_POSITIONORDER             = 172,
809     D3DRS_NORMALORDER               = 173,
810
811     D3DRS_FORCE_DWORD               = 0x7fffffff
812 } D3DRENDERSTATETYPE;
813
814 typedef enum _D3DRESOURCETYPE {
815     D3DRTYPE_SURFACE                =  1,
816     D3DRTYPE_VOLUME                 =  2,
817     D3DRTYPE_TEXTURE                =  3,
818     D3DRTYPE_VOLUMETEXTURE          =  4,
819     D3DRTYPE_CUBETEXTURE            =  5,
820     D3DRTYPE_VERTEXBUFFER           =  6,
821     D3DRTYPE_INDEXBUFFER            =  7,
822
823     D3DRTYPE_FORCE_DWORD            = 0x7fffffff
824 } D3DRESOURCETYPE;
825
826 typedef enum _D3DSHADEMODE {
827     D3DSHADE_FLAT               = 1,
828     D3DSHADE_GOURAUD            = 2,
829     D3DSHADE_PHONG              = 3,
830
831     D3DSHADE_FORCE_DWORD        = 0x7fffffff
832 } D3DSHADEMODE;
833
834 typedef enum _D3DSTATEBLOCKTYPE {
835     D3DSBT_ALL           = 1,
836     D3DSBT_PIXELSTATE    = 2,
837     D3DSBT_VERTEXSTATE   = 3,
838
839     D3DSBT_FORCE_DWORD   = 0xffffffff
840 } D3DSTATEBLOCKTYPE;
841
842 typedef enum _D3DSTENCILOP {
843     D3DSTENCILOP_KEEP           = 1,
844     D3DSTENCILOP_ZERO           = 2,
845     D3DSTENCILOP_REPLACE        = 3,
846     D3DSTENCILOP_INCRSAT        = 4,
847     D3DSTENCILOP_DECRSAT        = 5,
848     D3DSTENCILOP_INVERT         = 6,
849     D3DSTENCILOP_INCR           = 7,
850     D3DSTENCILOP_DECR           = 8,
851
852     D3DSTENCILOP_FORCE_DWORD    = 0x7fffffff
853 } D3DSTENCILOP;
854
855 typedef enum _D3DSWAPEFFECT {
856     D3DSWAPEFFECT_DISCARD         = 1,
857     D3DSWAPEFFECT_FLIP            = 2,
858     D3DSWAPEFFECT_COPY            = 3,
859     D3DSWAPEFFECT_COPY_VSYNC      = 4,
860
861     D3DSWAPEFFECT_FORCE_DWORD     = 0xFFFFFFFF
862 } D3DSWAPEFFECT;
863
864 typedef enum _D3DTEXTUREADDRESS {
865     D3DTADDRESS_WRAP            = 1,
866     D3DTADDRESS_MIRROR          = 2,
867     D3DTADDRESS_CLAMP           = 3,
868     D3DTADDRESS_BORDER          = 4,
869     D3DTADDRESS_MIRRORONCE      = 5,
870
871     D3DTADDRESS_FORCE_DWORD     = 0x7fffffff
872 } D3DTEXTUREADDRESS;
873
874 typedef enum _D3DTEXTUREFILTERTYPE {
875     D3DTEXF_NONE            = 0,
876     D3DTEXF_POINT           = 1,
877     D3DTEXF_LINEAR          = 2,
878     D3DTEXF_ANISOTROPIC     = 3,
879     D3DTEXF_FLATCUBIC       = 4,
880     D3DTEXF_GAUSSIANCUBIC   = 5,
881
882     D3DTEXF_FORCE_DWORD     = 0x7fffffff
883 } D3DTEXTUREFILTERTYPE;
884
885 typedef enum _D3DTEXTUREOP {
886     D3DTOP_DISABLE                   =  1,
887     D3DTOP_SELECTARG1                =  2,
888     D3DTOP_SELECTARG2                =  3,
889     D3DTOP_MODULATE                  =  4,
890     D3DTOP_MODULATE2X                =  5,
891     D3DTOP_MODULATE4X                =  6,
892     D3DTOP_ADD                       =  7,
893     D3DTOP_ADDSIGNED                 =  8,
894     D3DTOP_ADDSIGNED2X               =  9,
895     D3DTOP_SUBTRACT                  = 10,
896     D3DTOP_ADDSMOOTH                 = 11,
897     D3DTOP_BLENDDIFFUSEALPHA         = 12,
898     D3DTOP_BLENDTEXTUREALPHA         = 13,
899     D3DTOP_BLENDFACTORALPHA          = 14,
900     D3DTOP_BLENDTEXTUREALPHAPM       = 15,
901     D3DTOP_BLENDCURRENTALPHA         = 16,
902     D3DTOP_PREMODULATE               = 17,
903     D3DTOP_MODULATEALPHA_ADDCOLOR    = 18,
904     D3DTOP_MODULATECOLOR_ADDALPHA    = 19,
905     D3DTOP_MODULATEINVALPHA_ADDCOLOR = 20,
906     D3DTOP_MODULATEINVCOLOR_ADDALPHA = 21,
907     D3DTOP_BUMPENVMAP                = 22,
908     D3DTOP_BUMPENVMAPLUMINANCE       = 23,
909     D3DTOP_DOTPRODUCT3               = 24,
910     D3DTOP_MULTIPLYADD               = 25,
911     D3DTOP_LERP                      = 26,
912
913     D3DTOP_FORCE_DWORD               = 0x7fffffff,
914 } D3DTEXTUREOP;
915
916 typedef enum _D3DTEXTURESTAGESTATETYPE {
917     D3DTSS_COLOROP               =  1,
918     D3DTSS_COLORARG1             =  2,
919     D3DTSS_COLORARG2             =  3,
920     D3DTSS_ALPHAOP               =  4,
921     D3DTSS_ALPHAARG1             =  5,
922     D3DTSS_ALPHAARG2             =  6,
923     D3DTSS_BUMPENVMAT00          =  7,
924     D3DTSS_BUMPENVMAT01          =  8,
925     D3DTSS_BUMPENVMAT10          =  9,
926     D3DTSS_BUMPENVMAT11          = 10,
927     D3DTSS_TEXCOORDINDEX         = 11,
928     D3DTSS_ADDRESSU              = 13,
929     D3DTSS_ADDRESSV              = 14,
930     D3DTSS_BORDERCOLOR           = 15,
931     D3DTSS_MAGFILTER             = 16,
932     D3DTSS_MINFILTER             = 17,
933     D3DTSS_MIPFILTER             = 18,
934     D3DTSS_MIPMAPLODBIAS         = 19,
935     D3DTSS_MAXMIPLEVEL           = 20,
936     D3DTSS_MAXANISOTROPY         = 21,
937     D3DTSS_BUMPENVLSCALE         = 22,
938     D3DTSS_BUMPENVLOFFSET        = 23,
939     D3DTSS_TEXTURETRANSFORMFLAGS = 24,
940     D3DTSS_ADDRESSW              = 25,
941     D3DTSS_COLORARG0             = 26,
942     D3DTSS_ALPHAARG0             = 27,
943     D3DTSS_RESULTARG             = 28,
944
945     D3DTSS_FORCE_DWORD           = 0x7fffffff
946 } D3DTEXTURESTAGESTATETYPE;
947
948 typedef enum _D3DTEXTURETRANSFORMFLAGS {
949     D3DTTFF_DISABLE         =   0,
950     D3DTTFF_COUNT1          =   1,
951     D3DTTFF_COUNT2          =   2,
952     D3DTTFF_COUNT3          =   3,
953     D3DTTFF_COUNT4          =   4,
954     D3DTTFF_PROJECTED       = 256,
955
956     D3DTTFF_FORCE_DWORD     = 0x7fffffff
957 } D3DTEXTURETRANSFORMFLAGS;
958
959 typedef enum _D3DTRANSFORMSTATETYPE {
960     D3DTS_VIEW            =  2,
961     D3DTS_PROJECTION      =  3,
962     D3DTS_TEXTURE0        = 16,
963     D3DTS_TEXTURE1        = 17,
964     D3DTS_TEXTURE2        = 18,
965     D3DTS_TEXTURE3        = 19,
966     D3DTS_TEXTURE4        = 20,
967     D3DTS_TEXTURE5        = 21,
968     D3DTS_TEXTURE6        = 22,
969     D3DTS_TEXTURE7        = 23,
970
971     D3DTS_FORCE_DWORD     = 0x7fffffff
972 } D3DTRANSFORMSTATETYPE;
973
974 typedef enum _D3DVERTEXBLENDFLAGS {
975     D3DVBF_DISABLE  =   0,
976     D3DVBF_1WEIGHTS =   1,
977     D3DVBF_2WEIGHTS =   2,
978     D3DVBF_3WEIGHTS =   3,
979     D3DVBF_TWEENING = 255,
980     D3DVBF_0WEIGHTS = 256
981 } D3DVERTEXBLENDFLAGS;
982
983 typedef enum _D3DZBUFFERTYPE {
984     D3DZB_FALSE                 = 0,
985     D3DZB_TRUE                  = 1,
986     D3DZB_USEW                  = 2,
987
988     D3DZB_FORCE_DWORD           = 0x7fffffff
989 } D3DZBUFFERTYPE;
990
991
992 /*****************************************************************************
993  * Direct 3D v8 typedefs
994  */
995 typedef DWORD D3DCOLOR;
996
997 /*****************************************************************************
998  * Direct 3D v8 structures
999  */
1000 typedef struct _D3DADAPTER_IDENTIFIER8 {
1001     char            Driver[MAX_DEVICE_IDENTIFIER_STRING];
1002     char            Description[MAX_DEVICE_IDENTIFIER_STRING];
1003
1004     LARGE_INTEGER   DriverVersion;
1005     DWORD           VendorId;
1006     DWORD           DeviceId;
1007     DWORD           SubSysId;
1008     DWORD           Revision;
1009
1010     GUID            DeviceIdentifier;
1011
1012     DWORD           WHQLLevel;
1013 } D3DADAPTER_IDENTIFIER8;
1014
1015 typedef struct _D3DBOX {
1016     UINT                Left;
1017     UINT                Top;
1018     UINT                Right;
1019     UINT                Bottom;
1020     UINT                Front;
1021     UINT                Back;
1022 } D3DBOX;
1023
1024 typedef struct _D3DCLIPSTATUS8 {
1025    DWORD ClipUnion;
1026    DWORD ClipIntersection;
1027 } D3DCLIPSTATUS8;
1028
1029 typedef struct _D3DCOLORVALUE {
1030     float r;
1031     float g;
1032     float b;
1033     float a;
1034 } D3DCOLORVALUE;
1035
1036 typedef struct _D3DDEVICE_CREATION_PARAMETERS {
1037     UINT          AdapterOrdinal;
1038     D3DDEVTYPE    DeviceType;
1039     HWND          hFocusWindow;
1040     DWORD         BehaviorFlags;
1041 } D3DDEVICE_CREATION_PARAMETERS;
1042
1043 typedef struct _D3DDISPLAYMODE {
1044     UINT            Width;
1045     UINT            Height;
1046     UINT            RefreshRate;
1047     D3DFORMAT       Format;
1048 } D3DDISPLAYMODE;
1049
1050 typedef struct _D3DGAMMARAMP {
1051     WORD                red  [256];
1052     WORD                green[256];
1053     WORD                blue [256];
1054 } D3DGAMMARAMP;
1055
1056 typedef struct _D3DINDEXBUFFER_DESC {
1057     D3DFORMAT           Format;
1058     D3DRESOURCETYPE     Type;
1059     DWORD               Usage;
1060     D3DPOOL             Pool;
1061     UINT                Size;
1062 } D3DINDEXBUFFER_DESC;
1063
1064 #ifndef D3DVECTOR_DEFINED
1065 typedef struct _D3DVECTOR {
1066     float x;
1067     float y;
1068     float z;
1069 } D3DVECTOR;
1070 #define D3DVECTOR_DEFINED
1071 #endif
1072
1073 typedef struct _D3DLIGHT8 {
1074     D3DLIGHTTYPE    Type;
1075     D3DCOLORVALUE   Diffuse;
1076     D3DCOLORVALUE   Specular;
1077     D3DCOLORVALUE   Ambient;
1078     D3DVECTOR       Position;
1079     D3DVECTOR       Direction;
1080     float           Range;
1081     float           Falloff;
1082     float           Attenuation0;
1083     float           Attenuation1;
1084     float           Attenuation2;
1085     float           Theta;
1086     float           Phi;
1087 } D3DLIGHT8;
1088
1089 typedef struct _D3DLINEPATTERN {
1090     WORD    wRepeatFactor;
1091     WORD    wLinePattern;
1092 } D3DLINEPATTERN;
1093
1094 typedef struct _D3DLOCKED_BOX {
1095     INT                 RowPitch;
1096     INT                 SlicePitch;
1097     void*               pBits;
1098 } D3DLOCKED_BOX;
1099
1100 typedef struct _D3DLOCKED_RECT {
1101     INT                 Pitch;
1102     void*               pBits;
1103 } D3DLOCKED_RECT;
1104
1105 typedef struct _D3DMATERIAL8 {
1106     D3DCOLORVALUE   Diffuse;
1107     D3DCOLORVALUE   Ambient;
1108     D3DCOLORVALUE   Specular;
1109     D3DCOLORVALUE   Emissive;
1110     float           Power;
1111 } D3DMATERIAL8;
1112
1113 typedef struct _D3DMATRIX {
1114     union {
1115         struct {
1116             float        _11, _12, _13, _14;
1117             float        _21, _22, _23, _24;
1118             float        _31, _32, _33, _34;
1119             float        _41, _42, _43, _44;
1120         } DUMMYSTRUCTNAME;
1121         float m[4][4];
1122     } DUMMYUNIONNAME;
1123 } D3DMATRIX;
1124
1125 typedef struct _D3DPRESENT_PARAMETERS_ {
1126     UINT                    BackBufferWidth;
1127     UINT                    BackBufferHeight;
1128     D3DFORMAT               BackBufferFormat;
1129     UINT                    BackBufferCount;
1130
1131     D3DMULTISAMPLE_TYPE     MultiSampleType;
1132
1133     D3DSWAPEFFECT           SwapEffect;
1134     HWND                    hDeviceWindow;
1135     BOOL                    Windowed;
1136     BOOL                    EnableAutoDepthStencil;
1137     D3DFORMAT               AutoDepthStencilFormat;
1138     DWORD                   Flags;
1139
1140     UINT                    FullScreen_RefreshRateInHz;
1141     UINT                    FullScreen_PresentationInterval;
1142
1143 } D3DPRESENT_PARAMETERS;
1144
1145 #define D3DPRESENTFLAG_LOCKABLE_BACKBUFFER  0x00000001
1146
1147 typedef struct _D3DRANGE {
1148     UINT                Offset;
1149     UINT                Size;
1150 } D3DRANGE;
1151
1152 typedef struct _D3DRASTER_STATUS {
1153     BOOL            InVBlank;
1154     UINT            ScanLine;
1155 } D3DRASTER_STATUS;
1156
1157 typedef struct _D3DRECT {
1158     LONG x1;
1159     LONG y1;
1160     LONG x2;
1161     LONG y2;
1162 } D3DRECT;
1163
1164 typedef struct _D3DRECTPATCH_INFO {
1165     UINT                StartVertexOffsetWidth;
1166     UINT                StartVertexOffsetHeight;
1167     UINT                Width;
1168     UINT                Height;
1169     UINT                Stride;
1170     D3DBASISTYPE        Basis;
1171     D3DORDERTYPE        Order;
1172 } D3DRECTPATCH_INFO;
1173
1174 typedef struct _D3DSURFACE_DESC {
1175     D3DFORMAT           Format;
1176     D3DRESOURCETYPE     Type;
1177     DWORD               Usage;
1178     D3DPOOL             Pool;
1179     UINT                Size;
1180     D3DMULTISAMPLE_TYPE MultiSampleType;
1181     UINT                Width;
1182     UINT                Height;
1183 } D3DSURFACE_DESC;
1184
1185 typedef struct _D3DTRIPATCH_INFO {
1186     UINT                StartVertexOffset;
1187     UINT                NumVertices;
1188     D3DBASISTYPE        Basis;
1189     D3DORDERTYPE        Order;
1190 } D3DTRIPATCH_INFO;
1191
1192 typedef struct _D3DVERTEXBUFFER_DESC {
1193     D3DFORMAT           Format;
1194     D3DRESOURCETYPE     Type;
1195     DWORD               Usage;
1196     D3DPOOL             Pool;
1197     UINT                Size;
1198     DWORD               FVF;
1199 } D3DVERTEXBUFFER_DESC;
1200
1201 typedef struct _D3DVIEWPORT8 {
1202     DWORD       X;
1203     DWORD       Y;
1204     DWORD       Width;
1205     DWORD       Height;
1206     float       MinZ;
1207     float       MaxZ;
1208 } D3DVIEWPORT8;
1209
1210 typedef struct _D3DVOLUME_DESC {
1211     D3DFORMAT           Format;
1212     D3DRESOURCETYPE     Type;
1213     DWORD               Usage;
1214     D3DPOOL             Pool;
1215     UINT                Size;
1216     UINT                Width;
1217     UINT                Height;
1218     UINT                Depth;
1219 } D3DVOLUME_DESC;
1220
1221 #endif  /* __WINE_D3D8TYPES_H */