2 SDL - Simple DirectMedia Layer
3 Copyright (C) 1997-2009 Sam Lantinga
5 This library is free software; you can redistribute it and/or
6 modify it under the terms of the GNU Lesser General Public
7 License as published by the Free Software Foundation; either
8 version 2.1 of the License, or (at your option) any later version.
10 This library is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public
16 License along with this library; if not, write to the Free Software
17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
23 /** @file SDL_opengl.h
24 * This is a simple file to encapsulate the OpenGL API headers
27 #include "SDL_config.h"
30 #define WIN32_LEAN_AND_MEAN
32 #define NOMINMAX /* Don't defined min() and max() */
37 #define __glext_h_ /* Don't let gl.h include glext.h */
39 #if defined(__MACOSX__)
40 #include <OpenGL/gl.h> /* Header File For The OpenGL Library */
41 #include <OpenGL/glu.h> /* Header File For The GLU Library */
42 #elif defined(__MACOS__)
43 #include <gl.h> /* Header File For The OpenGL Library */
44 #include <glu.h> /* Header File For The GLU Library */
46 #include <GL/gl.h> /* Header File For The OpenGL Library */
47 #include <GL/glu.h> /* Header File For The GLU Library */
54 * This file taken from "GLext.h" from the Jeff Molofee OpenGL tutorials.
55 * It is included here because glext.h is not available on some systems.
56 * If you don't want this version included, simply define "NO_SDL_GLEXT"
60 #if !defined(__glext_h_) && !defined(GL_GLEXT_LEGACY)
68 ** License Applicability. Except to the extent portions of this file are
69 ** made subject to an alternative license as permitted in the SGI Free
70 ** Software License B, Version 1.1 (the "License"), the contents of this
71 ** file are subject only to the provisions of the License. You may not use
72 ** this file except in compliance with the License. You may obtain a copy
73 ** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
74 ** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
76 ** http://oss.sgi.com/projects/FreeB
78 ** Note that, as provided in the License, the Software is distributed on an
79 ** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
80 ** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
81 ** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
82 ** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
84 ** Original Code. The Original Code is: OpenGL Sample Implementation,
85 ** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
86 ** Inc. The Original Code is Copyright (c) 1991-2004 Silicon Graphics, Inc.
87 ** Copyright in any portions created by third parties is as indicated
88 ** elsewhere herein. All Rights Reserved.
90 ** Additional Notice Provisions: This software was created using the
91 ** OpenGL(R) version 1.2.1 Sample Implementation published by SGI, but has
92 ** not been independently verified as being compliant with the OpenGL(R)
93 ** version 1.2.1 Specification.
96 #if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__)
97 #define WIN32_LEAN_AND_MEAN 1
105 #define APIENTRYP APIENTRY *
111 /*************************************************************/
113 /* Header file version number, required by OpenGL ABI for Linux */
114 /* glext.h last updated 2005/06/20 */
115 /* Current version at http://oss.sgi.com/projects/ogl-sample/registry/ */
116 #define GL_GLEXT_VERSION 29
118 #ifndef GL_VERSION_1_2
119 #define GL_UNSIGNED_BYTE_3_3_2 0x8032
120 #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
121 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
122 #define GL_UNSIGNED_INT_8_8_8_8 0x8035
123 #define GL_UNSIGNED_INT_10_10_10_2 0x8036
124 #define GL_RESCALE_NORMAL 0x803A
125 #define GL_TEXTURE_BINDING_3D 0x806A
126 #define GL_PACK_SKIP_IMAGES 0x806B
127 #define GL_PACK_IMAGE_HEIGHT 0x806C
128 #define GL_UNPACK_SKIP_IMAGES 0x806D
129 #define GL_UNPACK_IMAGE_HEIGHT 0x806E
130 #define GL_TEXTURE_3D 0x806F
131 #define GL_PROXY_TEXTURE_3D 0x8070
132 #define GL_TEXTURE_DEPTH 0x8071
133 #define GL_TEXTURE_WRAP_R 0x8072
134 #define GL_MAX_3D_TEXTURE_SIZE 0x8073
135 #define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
136 #define GL_UNSIGNED_SHORT_5_6_5 0x8363
137 #define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
138 #define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
139 #define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
140 #define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
141 #define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
142 #define GL_BGR 0x80E0
143 #define GL_BGRA 0x80E1
144 #define GL_MAX_ELEMENTS_VERTICES 0x80E8
145 #define GL_MAX_ELEMENTS_INDICES 0x80E9
146 #define GL_CLAMP_TO_EDGE 0x812F
147 #define GL_TEXTURE_MIN_LOD 0x813A
148 #define GL_TEXTURE_MAX_LOD 0x813B
149 #define GL_TEXTURE_BASE_LEVEL 0x813C
150 #define GL_TEXTURE_MAX_LEVEL 0x813D
151 #define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8
152 #define GL_SINGLE_COLOR 0x81F9
153 #define GL_SEPARATE_SPECULAR_COLOR 0x81FA
154 #define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
155 #define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13
156 #define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
157 #define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23
158 #define GL_ALIASED_POINT_SIZE_RANGE 0x846D
159 #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
162 #ifndef GL_ARB_imaging
163 #define GL_CONSTANT_COLOR 0x8001
164 #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
165 #define GL_CONSTANT_ALPHA 0x8003
166 #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
167 #define GL_BLEND_COLOR 0x8005
168 #define GL_FUNC_ADD 0x8006
169 #define GL_MIN 0x8007
170 #define GL_MAX 0x8008
171 #define GL_BLEND_EQUATION 0x8009
172 #define GL_FUNC_SUBTRACT 0x800A
173 #define GL_FUNC_REVERSE_SUBTRACT 0x800B
174 #define GL_CONVOLUTION_1D 0x8010
175 #define GL_CONVOLUTION_2D 0x8011
176 #define GL_SEPARABLE_2D 0x8012
177 #define GL_CONVOLUTION_BORDER_MODE 0x8013
178 #define GL_CONVOLUTION_FILTER_SCALE 0x8014
179 #define GL_CONVOLUTION_FILTER_BIAS 0x8015
180 #define GL_REDUCE 0x8016
181 #define GL_CONVOLUTION_FORMAT 0x8017
182 #define GL_CONVOLUTION_WIDTH 0x8018
183 #define GL_CONVOLUTION_HEIGHT 0x8019
184 #define GL_MAX_CONVOLUTION_WIDTH 0x801A
185 #define GL_MAX_CONVOLUTION_HEIGHT 0x801B
186 #define GL_POST_CONVOLUTION_RED_SCALE 0x801C
187 #define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D
188 #define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E
189 #define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F
190 #define GL_POST_CONVOLUTION_RED_BIAS 0x8020
191 #define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021
192 #define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022
193 #define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023
194 #define GL_HISTOGRAM 0x8024
195 #define GL_PROXY_HISTOGRAM 0x8025
196 #define GL_HISTOGRAM_WIDTH 0x8026
197 #define GL_HISTOGRAM_FORMAT 0x8027
198 #define GL_HISTOGRAM_RED_SIZE 0x8028
199 #define GL_HISTOGRAM_GREEN_SIZE 0x8029
200 #define GL_HISTOGRAM_BLUE_SIZE 0x802A
201 #define GL_HISTOGRAM_ALPHA_SIZE 0x802B
202 #define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C
203 #define GL_HISTOGRAM_SINK 0x802D
204 #define GL_MINMAX 0x802E
205 #define GL_MINMAX_FORMAT 0x802F
206 #define GL_MINMAX_SINK 0x8030
207 #define GL_TABLE_TOO_LARGE 0x8031
208 #define GL_COLOR_MATRIX 0x80B1
209 #define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2
210 #define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3
211 #define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4
212 #define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5
213 #define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6
214 #define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7
215 #define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8
216 #define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9
217 #define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA
218 #define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB
219 #define GL_COLOR_TABLE 0x80D0
220 #define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1
221 #define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2
222 #define GL_PROXY_COLOR_TABLE 0x80D3
223 #define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4
224 #define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5
225 #define GL_COLOR_TABLE_SCALE 0x80D6
226 #define GL_COLOR_TABLE_BIAS 0x80D7
227 #define GL_COLOR_TABLE_FORMAT 0x80D8
228 #define GL_COLOR_TABLE_WIDTH 0x80D9
229 #define GL_COLOR_TABLE_RED_SIZE 0x80DA
230 #define GL_COLOR_TABLE_GREEN_SIZE 0x80DB
231 #define GL_COLOR_TABLE_BLUE_SIZE 0x80DC
232 #define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD
233 #define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE
234 #define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF
235 #define GL_CONSTANT_BORDER 0x8151
236 #define GL_REPLICATE_BORDER 0x8153
237 #define GL_CONVOLUTION_BORDER_COLOR 0x8154
240 #ifndef GL_VERSION_1_3
241 #define GL_TEXTURE0 0x84C0
242 #define GL_TEXTURE1 0x84C1
243 #define GL_TEXTURE2 0x84C2
244 #define GL_TEXTURE3 0x84C3
245 #define GL_TEXTURE4 0x84C4
246 #define GL_TEXTURE5 0x84C5
247 #define GL_TEXTURE6 0x84C6
248 #define GL_TEXTURE7 0x84C7
249 #define GL_TEXTURE8 0x84C8
250 #define GL_TEXTURE9 0x84C9
251 #define GL_TEXTURE10 0x84CA
252 #define GL_TEXTURE11 0x84CB
253 #define GL_TEXTURE12 0x84CC
254 #define GL_TEXTURE13 0x84CD
255 #define GL_TEXTURE14 0x84CE
256 #define GL_TEXTURE15 0x84CF
257 #define GL_TEXTURE16 0x84D0
258 #define GL_TEXTURE17 0x84D1
259 #define GL_TEXTURE18 0x84D2
260 #define GL_TEXTURE19 0x84D3
261 #define GL_TEXTURE20 0x84D4
262 #define GL_TEXTURE21 0x84D5
263 #define GL_TEXTURE22 0x84D6
264 #define GL_TEXTURE23 0x84D7
265 #define GL_TEXTURE24 0x84D8
266 #define GL_TEXTURE25 0x84D9
267 #define GL_TEXTURE26 0x84DA
268 #define GL_TEXTURE27 0x84DB
269 #define GL_TEXTURE28 0x84DC
270 #define GL_TEXTURE29 0x84DD
271 #define GL_TEXTURE30 0x84DE
272 #define GL_TEXTURE31 0x84DF
273 #define GL_ACTIVE_TEXTURE 0x84E0
274 #define GL_CLIENT_ACTIVE_TEXTURE 0x84E1
275 #define GL_MAX_TEXTURE_UNITS 0x84E2
276 #define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3
277 #define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4
278 #define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5
279 #define GL_TRANSPOSE_COLOR_MATRIX 0x84E6
280 #define GL_MULTISAMPLE 0x809D
281 #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
282 #define GL_SAMPLE_ALPHA_TO_ONE 0x809F
283 #define GL_SAMPLE_COVERAGE 0x80A0
284 #define GL_SAMPLE_BUFFERS 0x80A8
285 #define GL_SAMPLES 0x80A9
286 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA
287 #define GL_SAMPLE_COVERAGE_INVERT 0x80AB
288 #define GL_MULTISAMPLE_BIT 0x20000000
289 #define GL_NORMAL_MAP 0x8511
290 #define GL_REFLECTION_MAP 0x8512
291 #define GL_TEXTURE_CUBE_MAP 0x8513
292 #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
293 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
294 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
295 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
296 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
297 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
298 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
299 #define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
300 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
301 #define GL_COMPRESSED_ALPHA 0x84E9
302 #define GL_COMPRESSED_LUMINANCE 0x84EA
303 #define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB
304 #define GL_COMPRESSED_INTENSITY 0x84EC
305 #define GL_COMPRESSED_RGB 0x84ED
306 #define GL_COMPRESSED_RGBA 0x84EE
307 #define GL_TEXTURE_COMPRESSION_HINT 0x84EF
308 #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
309 #define GL_TEXTURE_COMPRESSED 0x86A1
310 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
311 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
312 #define GL_CLAMP_TO_BORDER 0x812D
313 #define GL_COMBINE 0x8570
314 #define GL_COMBINE_RGB 0x8571
315 #define GL_COMBINE_ALPHA 0x8572
316 #define GL_SOURCE0_RGB 0x8580
317 #define GL_SOURCE1_RGB 0x8581
318 #define GL_SOURCE2_RGB 0x8582
319 #define GL_SOURCE0_ALPHA 0x8588
320 #define GL_SOURCE1_ALPHA 0x8589
321 #define GL_SOURCE2_ALPHA 0x858A
322 #define GL_OPERAND0_RGB 0x8590
323 #define GL_OPERAND1_RGB 0x8591
324 #define GL_OPERAND2_RGB 0x8592
325 #define GL_OPERAND0_ALPHA 0x8598
326 #define GL_OPERAND1_ALPHA 0x8599
327 #define GL_OPERAND2_ALPHA 0x859A
328 #define GL_RGB_SCALE 0x8573
329 #define GL_ADD_SIGNED 0x8574
330 #define GL_INTERPOLATE 0x8575
331 #define GL_SUBTRACT 0x84E7
332 #define GL_CONSTANT 0x8576
333 #define GL_PRIMARY_COLOR 0x8577
334 #define GL_PREVIOUS 0x8578
335 #define GL_DOT3_RGB 0x86AE
336 #define GL_DOT3_RGBA 0x86AF
339 #ifndef GL_VERSION_1_4
340 #define GL_BLEND_DST_RGB 0x80C8
341 #define GL_BLEND_SRC_RGB 0x80C9
342 #define GL_BLEND_DST_ALPHA 0x80CA
343 #define GL_BLEND_SRC_ALPHA 0x80CB
344 #define GL_POINT_SIZE_MIN 0x8126
345 #define GL_POINT_SIZE_MAX 0x8127
346 #define GL_POINT_FADE_THRESHOLD_SIZE 0x8128
347 #define GL_POINT_DISTANCE_ATTENUATION 0x8129
348 #define GL_GENERATE_MIPMAP 0x8191
349 #define GL_GENERATE_MIPMAP_HINT 0x8192
350 #define GL_DEPTH_COMPONENT16 0x81A5
351 #define GL_DEPTH_COMPONENT24 0x81A6
352 #define GL_DEPTH_COMPONENT32 0x81A7
353 #define GL_MIRRORED_REPEAT 0x8370
354 #define GL_FOG_COORDINATE_SOURCE 0x8450
355 #define GL_FOG_COORDINATE 0x8451
356 #define GL_FRAGMENT_DEPTH 0x8452
357 #define GL_CURRENT_FOG_COORDINATE 0x8453
358 #define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454
359 #define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455
360 #define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456
361 #define GL_FOG_COORDINATE_ARRAY 0x8457
362 #define GL_COLOR_SUM 0x8458
363 #define GL_CURRENT_SECONDARY_COLOR 0x8459
364 #define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A
365 #define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B
366 #define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C
367 #define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D
368 #define GL_SECONDARY_COLOR_ARRAY 0x845E
369 #define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
370 #define GL_TEXTURE_FILTER_CONTROL 0x8500
371 #define GL_TEXTURE_LOD_BIAS 0x8501
372 #define GL_INCR_WRAP 0x8507
373 #define GL_DECR_WRAP 0x8508
374 #define GL_TEXTURE_DEPTH_SIZE 0x884A
375 #define GL_DEPTH_TEXTURE_MODE 0x884B
376 #define GL_TEXTURE_COMPARE_MODE 0x884C
377 #define GL_TEXTURE_COMPARE_FUNC 0x884D
378 #define GL_COMPARE_R_TO_TEXTURE 0x884E
381 #ifndef GL_VERSION_1_5
382 #define GL_BUFFER_SIZE 0x8764
383 #define GL_BUFFER_USAGE 0x8765
384 #define GL_QUERY_COUNTER_BITS 0x8864
385 #define GL_CURRENT_QUERY 0x8865
386 #define GL_QUERY_RESULT 0x8866
387 #define GL_QUERY_RESULT_AVAILABLE 0x8867
388 #define GL_ARRAY_BUFFER 0x8892
389 #define GL_ELEMENT_ARRAY_BUFFER 0x8893
390 #define GL_ARRAY_BUFFER_BINDING 0x8894
391 #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
392 #define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896
393 #define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897
394 #define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898
395 #define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899
396 #define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A
397 #define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B
398 #define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C
399 #define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D
400 #define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E
401 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
402 #define GL_READ_ONLY 0x88B8
403 #define GL_WRITE_ONLY 0x88B9
404 #define GL_READ_WRITE 0x88BA
405 #define GL_BUFFER_ACCESS 0x88BB
406 #define GL_BUFFER_MAPPED 0x88BC
407 #define GL_BUFFER_MAP_POINTER 0x88BD
408 #define GL_STREAM_DRAW 0x88E0
409 #define GL_STREAM_READ 0x88E1
410 #define GL_STREAM_COPY 0x88E2
411 #define GL_STATIC_DRAW 0x88E4
412 #define GL_STATIC_READ 0x88E5
413 #define GL_STATIC_COPY 0x88E6
414 #define GL_DYNAMIC_DRAW 0x88E8
415 #define GL_DYNAMIC_READ 0x88E9
416 #define GL_DYNAMIC_COPY 0x88EA
417 #define GL_SAMPLES_PASSED 0x8914
418 #define GL_FOG_COORD_SRC GL_FOG_COORDINATE_SOURCE
419 #define GL_FOG_COORD GL_FOG_COORDINATE
420 #define GL_CURRENT_FOG_COORD GL_CURRENT_FOG_COORDINATE
421 #define GL_FOG_COORD_ARRAY_TYPE GL_FOG_COORDINATE_ARRAY_TYPE
422 #define GL_FOG_COORD_ARRAY_STRIDE GL_FOG_COORDINATE_ARRAY_STRIDE
423 #define GL_FOG_COORD_ARRAY_POINTER GL_FOG_COORDINATE_ARRAY_POINTER
424 #define GL_FOG_COORD_ARRAY GL_FOG_COORDINATE_ARRAY
425 #define GL_FOG_COORD_ARRAY_BUFFER_BINDING GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING
426 #define GL_SRC0_RGB GL_SOURCE0_RGB
427 #define GL_SRC1_RGB GL_SOURCE1_RGB
428 #define GL_SRC2_RGB GL_SOURCE2_RGB
429 #define GL_SRC0_ALPHA GL_SOURCE0_ALPHA
430 #define GL_SRC1_ALPHA GL_SOURCE1_ALPHA
431 #define GL_SRC2_ALPHA GL_SOURCE2_ALPHA
434 #ifndef GL_VERSION_2_0
435 #define GL_BLEND_EQUATION_RGB GL_BLEND_EQUATION
436 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
437 #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
438 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
439 #define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
440 #define GL_CURRENT_VERTEX_ATTRIB 0x8626
441 #define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642
442 #define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643
443 #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
444 #define GL_STENCIL_BACK_FUNC 0x8800
445 #define GL_STENCIL_BACK_FAIL 0x8801
446 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
447 #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
448 #define GL_MAX_DRAW_BUFFERS 0x8824
449 #define GL_DRAW_BUFFER0 0x8825
450 #define GL_DRAW_BUFFER1 0x8826
451 #define GL_DRAW_BUFFER2 0x8827
452 #define GL_DRAW_BUFFER3 0x8828
453 #define GL_DRAW_BUFFER4 0x8829
454 #define GL_DRAW_BUFFER5 0x882A
455 #define GL_DRAW_BUFFER6 0x882B
456 #define GL_DRAW_BUFFER7 0x882C
457 #define GL_DRAW_BUFFER8 0x882D
458 #define GL_DRAW_BUFFER9 0x882E
459 #define GL_DRAW_BUFFER10 0x882F
460 #define GL_DRAW_BUFFER11 0x8830
461 #define GL_DRAW_BUFFER12 0x8831
462 #define GL_DRAW_BUFFER13 0x8832
463 #define GL_DRAW_BUFFER14 0x8833
464 #define GL_DRAW_BUFFER15 0x8834
465 #define GL_BLEND_EQUATION_ALPHA 0x883D
466 #define GL_POINT_SPRITE 0x8861
467 #define GL_COORD_REPLACE 0x8862
468 #define GL_MAX_VERTEX_ATTRIBS 0x8869
469 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
470 #define GL_MAX_TEXTURE_COORDS 0x8871
471 #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
472 #define GL_FRAGMENT_SHADER 0x8B30
473 #define GL_VERTEX_SHADER 0x8B31
474 #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
475 #define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
476 #define GL_MAX_VARYING_FLOATS 0x8B4B
477 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
478 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
479 #define GL_SHADER_TYPE 0x8B4F
480 #define GL_FLOAT_VEC2 0x8B50
481 #define GL_FLOAT_VEC3 0x8B51
482 #define GL_FLOAT_VEC4 0x8B52
483 #define GL_INT_VEC2 0x8B53
484 #define GL_INT_VEC3 0x8B54
485 #define GL_INT_VEC4 0x8B55
486 #define GL_BOOL 0x8B56
487 #define GL_BOOL_VEC2 0x8B57
488 #define GL_BOOL_VEC3 0x8B58
489 #define GL_BOOL_VEC4 0x8B59
490 #define GL_FLOAT_MAT2 0x8B5A
491 #define GL_FLOAT_MAT3 0x8B5B
492 #define GL_FLOAT_MAT4 0x8B5C
493 #define GL_SAMPLER_1D 0x8B5D
494 #define GL_SAMPLER_2D 0x8B5E
495 #define GL_SAMPLER_3D 0x8B5F
496 #define GL_SAMPLER_CUBE 0x8B60
497 #define GL_SAMPLER_1D_SHADOW 0x8B61
498 #define GL_SAMPLER_2D_SHADOW 0x8B62
499 #define GL_DELETE_STATUS 0x8B80
500 #define GL_COMPILE_STATUS 0x8B81
501 #define GL_LINK_STATUS 0x8B82
502 #define GL_VALIDATE_STATUS 0x8B83
503 #define GL_INFO_LOG_LENGTH 0x8B84
504 #define GL_ATTACHED_SHADERS 0x8B85
505 #define GL_ACTIVE_UNIFORMS 0x8B86
506 #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
507 #define GL_SHADER_SOURCE_LENGTH 0x8B88
508 #define GL_ACTIVE_ATTRIBUTES 0x8B89
509 #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
510 #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
511 #define GL_SHADING_LANGUAGE_VERSION 0x8B8C
512 #define GL_CURRENT_PROGRAM 0x8B8D
513 #define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0
514 #define GL_LOWER_LEFT 0x8CA1
515 #define GL_UPPER_LEFT 0x8CA2
516 #define GL_STENCIL_BACK_REF 0x8CA3
517 #define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
518 #define GL_STENCIL_BACK_WRITEMASK 0x8CA5
521 #ifndef GL_ARB_multitexture
522 #define GL_TEXTURE0_ARB 0x84C0
523 #define GL_TEXTURE1_ARB 0x84C1
524 #define GL_TEXTURE2_ARB 0x84C2
525 #define GL_TEXTURE3_ARB 0x84C3
526 #define GL_TEXTURE4_ARB 0x84C4
527 #define GL_TEXTURE5_ARB 0x84C5
528 #define GL_TEXTURE6_ARB 0x84C6
529 #define GL_TEXTURE7_ARB 0x84C7
530 #define GL_TEXTURE8_ARB 0x84C8
531 #define GL_TEXTURE9_ARB 0x84C9
532 #define GL_TEXTURE10_ARB 0x84CA
533 #define GL_TEXTURE11_ARB 0x84CB
534 #define GL_TEXTURE12_ARB 0x84CC
535 #define GL_TEXTURE13_ARB 0x84CD
536 #define GL_TEXTURE14_ARB 0x84CE
537 #define GL_TEXTURE15_ARB 0x84CF
538 #define GL_TEXTURE16_ARB 0x84D0
539 #define GL_TEXTURE17_ARB 0x84D1
540 #define GL_TEXTURE18_ARB 0x84D2
541 #define GL_TEXTURE19_ARB 0x84D3
542 #define GL_TEXTURE20_ARB 0x84D4
543 #define GL_TEXTURE21_ARB 0x84D5
544 #define GL_TEXTURE22_ARB 0x84D6
545 #define GL_TEXTURE23_ARB 0x84D7
546 #define GL_TEXTURE24_ARB 0x84D8
547 #define GL_TEXTURE25_ARB 0x84D9
548 #define GL_TEXTURE26_ARB 0x84DA
549 #define GL_TEXTURE27_ARB 0x84DB
550 #define GL_TEXTURE28_ARB 0x84DC
551 #define GL_TEXTURE29_ARB 0x84DD
552 #define GL_TEXTURE30_ARB 0x84DE
553 #define GL_TEXTURE31_ARB 0x84DF
554 #define GL_ACTIVE_TEXTURE_ARB 0x84E0
555 #define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1
556 #define GL_MAX_TEXTURE_UNITS_ARB 0x84E2
559 #ifndef GL_ARB_transpose_matrix
560 #define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3
561 #define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4
562 #define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5
563 #define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6
566 #ifndef GL_ARB_multisample
567 #define GL_MULTISAMPLE_ARB 0x809D
568 #define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E
569 #define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F
570 #define GL_SAMPLE_COVERAGE_ARB 0x80A0
571 #define GL_SAMPLE_BUFFERS_ARB 0x80A8
572 #define GL_SAMPLES_ARB 0x80A9
573 #define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA
574 #define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB
575 #define GL_MULTISAMPLE_BIT_ARB 0x20000000
578 #ifndef GL_ARB_texture_env_add
581 #ifndef GL_ARB_texture_cube_map
582 #define GL_NORMAL_MAP_ARB 0x8511
583 #define GL_REFLECTION_MAP_ARB 0x8512
584 #define GL_TEXTURE_CUBE_MAP_ARB 0x8513
585 #define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514
586 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515
587 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516
588 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517
589 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518
590 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519
591 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A
592 #define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B
593 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C
596 #ifndef GL_ARB_texture_compression
597 #define GL_COMPRESSED_ALPHA_ARB 0x84E9
598 #define GL_COMPRESSED_LUMINANCE_ARB 0x84EA
599 #define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB
600 #define GL_COMPRESSED_INTENSITY_ARB 0x84EC
601 #define GL_COMPRESSED_RGB_ARB 0x84ED
602 #define GL_COMPRESSED_RGBA_ARB 0x84EE
603 #define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF
604 #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0
605 #define GL_TEXTURE_COMPRESSED_ARB 0x86A1
606 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2
607 #define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3
610 #ifndef GL_ARB_texture_border_clamp
611 #define GL_CLAMP_TO_BORDER_ARB 0x812D
614 #ifndef GL_ARB_point_parameters
615 #define GL_POINT_SIZE_MIN_ARB 0x8126
616 #define GL_POINT_SIZE_MAX_ARB 0x8127
617 #define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128
618 #define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129
621 #ifndef GL_ARB_vertex_blend
622 #define GL_MAX_VERTEX_UNITS_ARB 0x86A4
623 #define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5
624 #define GL_WEIGHT_SUM_UNITY_ARB 0x86A6
625 #define GL_VERTEX_BLEND_ARB 0x86A7
626 #define GL_CURRENT_WEIGHT_ARB 0x86A8
627 #define GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9
628 #define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA
629 #define GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB
630 #define GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC
631 #define GL_WEIGHT_ARRAY_ARB 0x86AD
632 #define GL_MODELVIEW0_ARB 0x1700
633 #define GL_MODELVIEW1_ARB 0x850A
634 #define GL_MODELVIEW2_ARB 0x8722
635 #define GL_MODELVIEW3_ARB 0x8723
636 #define GL_MODELVIEW4_ARB 0x8724
637 #define GL_MODELVIEW5_ARB 0x8725
638 #define GL_MODELVIEW6_ARB 0x8726
639 #define GL_MODELVIEW7_ARB 0x8727
640 #define GL_MODELVIEW8_ARB 0x8728
641 #define GL_MODELVIEW9_ARB 0x8729
642 #define GL_MODELVIEW10_ARB 0x872A
643 #define GL_MODELVIEW11_ARB 0x872B
644 #define GL_MODELVIEW12_ARB 0x872C
645 #define GL_MODELVIEW13_ARB 0x872D
646 #define GL_MODELVIEW14_ARB 0x872E
647 #define GL_MODELVIEW15_ARB 0x872F
648 #define GL_MODELVIEW16_ARB 0x8730
649 #define GL_MODELVIEW17_ARB 0x8731
650 #define GL_MODELVIEW18_ARB 0x8732
651 #define GL_MODELVIEW19_ARB 0x8733
652 #define GL_MODELVIEW20_ARB 0x8734
653 #define GL_MODELVIEW21_ARB 0x8735
654 #define GL_MODELVIEW22_ARB 0x8736
655 #define GL_MODELVIEW23_ARB 0x8737
656 #define GL_MODELVIEW24_ARB 0x8738
657 #define GL_MODELVIEW25_ARB 0x8739
658 #define GL_MODELVIEW26_ARB 0x873A
659 #define GL_MODELVIEW27_ARB 0x873B
660 #define GL_MODELVIEW28_ARB 0x873C
661 #define GL_MODELVIEW29_ARB 0x873D
662 #define GL_MODELVIEW30_ARB 0x873E
663 #define GL_MODELVIEW31_ARB 0x873F
666 #ifndef GL_ARB_matrix_palette
667 #define GL_MATRIX_PALETTE_ARB 0x8840
668 #define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841
669 #define GL_MAX_PALETTE_MATRICES_ARB 0x8842
670 #define GL_CURRENT_PALETTE_MATRIX_ARB 0x8843
671 #define GL_MATRIX_INDEX_ARRAY_ARB 0x8844
672 #define GL_CURRENT_MATRIX_INDEX_ARB 0x8845
673 #define GL_MATRIX_INDEX_ARRAY_SIZE_ARB 0x8846
674 #define GL_MATRIX_INDEX_ARRAY_TYPE_ARB 0x8847
675 #define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB 0x8848
676 #define GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849
679 #ifndef GL_ARB_texture_env_combine
680 #define GL_COMBINE_ARB 0x8570
681 #define GL_COMBINE_RGB_ARB 0x8571
682 #define GL_COMBINE_ALPHA_ARB 0x8572
683 #define GL_SOURCE0_RGB_ARB 0x8580
684 #define GL_SOURCE1_RGB_ARB 0x8581
685 #define GL_SOURCE2_RGB_ARB 0x8582
686 #define GL_SOURCE0_ALPHA_ARB 0x8588
687 #define GL_SOURCE1_ALPHA_ARB 0x8589
688 #define GL_SOURCE2_ALPHA_ARB 0x858A
689 #define GL_OPERAND0_RGB_ARB 0x8590
690 #define GL_OPERAND1_RGB_ARB 0x8591
691 #define GL_OPERAND2_RGB_ARB 0x8592
692 #define GL_OPERAND0_ALPHA_ARB 0x8598
693 #define GL_OPERAND1_ALPHA_ARB 0x8599
694 #define GL_OPERAND2_ALPHA_ARB 0x859A
695 #define GL_RGB_SCALE_ARB 0x8573
696 #define GL_ADD_SIGNED_ARB 0x8574
697 #define GL_INTERPOLATE_ARB 0x8575
698 #define GL_SUBTRACT_ARB 0x84E7
699 #define GL_CONSTANT_ARB 0x8576
700 #define GL_PRIMARY_COLOR_ARB 0x8577
701 #define GL_PREVIOUS_ARB 0x8578
704 #ifndef GL_ARB_texture_env_crossbar
707 #ifndef GL_ARB_texture_env_dot3
708 #define GL_DOT3_RGB_ARB 0x86AE
709 #define GL_DOT3_RGBA_ARB 0x86AF
712 #ifndef GL_ARB_texture_mirrored_repeat
713 #define GL_MIRRORED_REPEAT_ARB 0x8370
716 #ifndef GL_ARB_depth_texture
717 #define GL_DEPTH_COMPONENT16_ARB 0x81A5
718 #define GL_DEPTH_COMPONENT24_ARB 0x81A6
719 #define GL_DEPTH_COMPONENT32_ARB 0x81A7
720 #define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A
721 #define GL_DEPTH_TEXTURE_MODE_ARB 0x884B
724 #ifndef GL_ARB_shadow
725 #define GL_TEXTURE_COMPARE_MODE_ARB 0x884C
726 #define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D
727 #define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E
730 #ifndef GL_ARB_shadow_ambient
731 #define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF
734 #ifndef GL_ARB_window_pos
737 #ifndef GL_ARB_vertex_program
738 #define GL_COLOR_SUM_ARB 0x8458
739 #define GL_VERTEX_PROGRAM_ARB 0x8620
740 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622
741 #define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623
742 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624
743 #define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625
744 #define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626
745 #define GL_PROGRAM_LENGTH_ARB 0x8627
746 #define GL_PROGRAM_STRING_ARB 0x8628
747 #define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E
748 #define GL_MAX_PROGRAM_MATRICES_ARB 0x862F
749 #define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640
750 #define GL_CURRENT_MATRIX_ARB 0x8641
751 #define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642
752 #define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643
753 #define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645
754 #define GL_PROGRAM_ERROR_POSITION_ARB 0x864B
755 #define GL_PROGRAM_BINDING_ARB 0x8677
756 #define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869
757 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A
758 #define GL_PROGRAM_ERROR_STRING_ARB 0x8874
759 #define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875
760 #define GL_PROGRAM_FORMAT_ARB 0x8876
761 #define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0
762 #define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1
763 #define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2
764 #define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3
765 #define GL_PROGRAM_TEMPORARIES_ARB 0x88A4
766 #define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5
767 #define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6
768 #define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7
769 #define GL_PROGRAM_PARAMETERS_ARB 0x88A8
770 #define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9
771 #define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA
772 #define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB
773 #define GL_PROGRAM_ATTRIBS_ARB 0x88AC
774 #define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD
775 #define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE
776 #define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF
777 #define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0
778 #define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1
779 #define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2
780 #define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3
781 #define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4
782 #define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5
783 #define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6
784 #define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7
785 #define GL_MATRIX0_ARB 0x88C0
786 #define GL_MATRIX1_ARB 0x88C1
787 #define GL_MATRIX2_ARB 0x88C2
788 #define GL_MATRIX3_ARB 0x88C3
789 #define GL_MATRIX4_ARB 0x88C4
790 #define GL_MATRIX5_ARB 0x88C5
791 #define GL_MATRIX6_ARB 0x88C6
792 #define GL_MATRIX7_ARB 0x88C7
793 #define GL_MATRIX8_ARB 0x88C8
794 #define GL_MATRIX9_ARB 0x88C9
795 #define GL_MATRIX10_ARB 0x88CA
796 #define GL_MATRIX11_ARB 0x88CB
797 #define GL_MATRIX12_ARB 0x88CC
798 #define GL_MATRIX13_ARB 0x88CD
799 #define GL_MATRIX14_ARB 0x88CE
800 #define GL_MATRIX15_ARB 0x88CF
801 #define GL_MATRIX16_ARB 0x88D0
802 #define GL_MATRIX17_ARB 0x88D1
803 #define GL_MATRIX18_ARB 0x88D2
804 #define GL_MATRIX19_ARB 0x88D3
805 #define GL_MATRIX20_ARB 0x88D4
806 #define GL_MATRIX21_ARB 0x88D5
807 #define GL_MATRIX22_ARB 0x88D6
808 #define GL_MATRIX23_ARB 0x88D7
809 #define GL_MATRIX24_ARB 0x88D8
810 #define GL_MATRIX25_ARB 0x88D9
811 #define GL_MATRIX26_ARB 0x88DA
812 #define GL_MATRIX27_ARB 0x88DB
813 #define GL_MATRIX28_ARB 0x88DC
814 #define GL_MATRIX29_ARB 0x88DD
815 #define GL_MATRIX30_ARB 0x88DE
816 #define GL_MATRIX31_ARB 0x88DF
819 #ifndef GL_ARB_fragment_program
820 #define GL_FRAGMENT_PROGRAM_ARB 0x8804
821 #define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805
822 #define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806
823 #define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807
824 #define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808
825 #define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809
826 #define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A
827 #define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B
828 #define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C
829 #define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D
830 #define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E
831 #define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F
832 #define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810
833 #define GL_MAX_TEXTURE_COORDS_ARB 0x8871
834 #define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872
837 #ifndef GL_ARB_vertex_buffer_object
838 #define GL_BUFFER_SIZE_ARB 0x8764
839 #define GL_BUFFER_USAGE_ARB 0x8765
840 #define GL_ARRAY_BUFFER_ARB 0x8892
841 #define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893
842 #define GL_ARRAY_BUFFER_BINDING_ARB 0x8894
843 #define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895
844 #define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896
845 #define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897
846 #define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898
847 #define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899
848 #define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A
849 #define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B
850 #define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C
851 #define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D
852 #define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E
853 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F
854 #define GL_READ_ONLY_ARB 0x88B8
855 #define GL_WRITE_ONLY_ARB 0x88B9
856 #define GL_READ_WRITE_ARB 0x88BA
857 #define GL_BUFFER_ACCESS_ARB 0x88BB
858 #define GL_BUFFER_MAPPED_ARB 0x88BC
859 #define GL_BUFFER_MAP_POINTER_ARB 0x88BD
860 #define GL_STREAM_DRAW_ARB 0x88E0
861 #define GL_STREAM_READ_ARB 0x88E1
862 #define GL_STREAM_COPY_ARB 0x88E2
863 #define GL_STATIC_DRAW_ARB 0x88E4
864 #define GL_STATIC_READ_ARB 0x88E5
865 #define GL_STATIC_COPY_ARB 0x88E6
866 #define GL_DYNAMIC_DRAW_ARB 0x88E8
867 #define GL_DYNAMIC_READ_ARB 0x88E9
868 #define GL_DYNAMIC_COPY_ARB 0x88EA
871 #ifndef GL_ARB_occlusion_query
872 #define GL_QUERY_COUNTER_BITS_ARB 0x8864
873 #define GL_CURRENT_QUERY_ARB 0x8865
874 #define GL_QUERY_RESULT_ARB 0x8866
875 #define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867
876 #define GL_SAMPLES_PASSED_ARB 0x8914
879 #ifndef GL_ARB_shader_objects
880 #define GL_PROGRAM_OBJECT_ARB 0x8B40
881 #define GL_SHADER_OBJECT_ARB 0x8B48
882 #define GL_OBJECT_TYPE_ARB 0x8B4E
883 #define GL_OBJECT_SUBTYPE_ARB 0x8B4F
884 #define GL_FLOAT_VEC2_ARB 0x8B50
885 #define GL_FLOAT_VEC3_ARB 0x8B51
886 #define GL_FLOAT_VEC4_ARB 0x8B52
887 #define GL_INT_VEC2_ARB 0x8B53
888 #define GL_INT_VEC3_ARB 0x8B54
889 #define GL_INT_VEC4_ARB 0x8B55
890 #define GL_BOOL_ARB 0x8B56
891 #define GL_BOOL_VEC2_ARB 0x8B57
892 #define GL_BOOL_VEC3_ARB 0x8B58
893 #define GL_BOOL_VEC4_ARB 0x8B59
894 #define GL_FLOAT_MAT2_ARB 0x8B5A
895 #define GL_FLOAT_MAT3_ARB 0x8B5B
896 #define GL_FLOAT_MAT4_ARB 0x8B5C
897 #define GL_SAMPLER_1D_ARB 0x8B5D
898 #define GL_SAMPLER_2D_ARB 0x8B5E
899 #define GL_SAMPLER_3D_ARB 0x8B5F
900 #define GL_SAMPLER_CUBE_ARB 0x8B60
901 #define GL_SAMPLER_1D_SHADOW_ARB 0x8B61
902 #define GL_SAMPLER_2D_SHADOW_ARB 0x8B62
903 #define GL_SAMPLER_2D_RECT_ARB 0x8B63
904 #define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64
905 #define GL_OBJECT_DELETE_STATUS_ARB 0x8B80
906 #define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81
907 #define GL_OBJECT_LINK_STATUS_ARB 0x8B82
908 #define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83
909 #define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84
910 #define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85
911 #define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86
912 #define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87
913 #define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88
916 #ifndef GL_ARB_vertex_shader
917 #define GL_VERTEX_SHADER_ARB 0x8B31
918 #define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A
919 #define GL_MAX_VARYING_FLOATS_ARB 0x8B4B
920 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C
921 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D
922 #define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89
923 #define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A
926 #ifndef GL_ARB_fragment_shader
927 #define GL_FRAGMENT_SHADER_ARB 0x8B30
928 #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49
929 #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B
932 #ifndef GL_ARB_shading_language_100
933 #define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C
936 #ifndef GL_ARB_texture_non_power_of_two
939 #ifndef GL_ARB_point_sprite
940 #define GL_POINT_SPRITE_ARB 0x8861
941 #define GL_COORD_REPLACE_ARB 0x8862
944 #ifndef GL_ARB_fragment_program_shadow
947 #ifndef GL_ARB_draw_buffers
948 #define GL_MAX_DRAW_BUFFERS_ARB 0x8824
949 #define GL_DRAW_BUFFER0_ARB 0x8825
950 #define GL_DRAW_BUFFER1_ARB 0x8826
951 #define GL_DRAW_BUFFER2_ARB 0x8827
952 #define GL_DRAW_BUFFER3_ARB 0x8828
953 #define GL_DRAW_BUFFER4_ARB 0x8829
954 #define GL_DRAW_BUFFER5_ARB 0x882A
955 #define GL_DRAW_BUFFER6_ARB 0x882B
956 #define GL_DRAW_BUFFER7_ARB 0x882C
957 #define GL_DRAW_BUFFER8_ARB 0x882D
958 #define GL_DRAW_BUFFER9_ARB 0x882E
959 #define GL_DRAW_BUFFER10_ARB 0x882F
960 #define GL_DRAW_BUFFER11_ARB 0x8830
961 #define GL_DRAW_BUFFER12_ARB 0x8831
962 #define GL_DRAW_BUFFER13_ARB 0x8832
963 #define GL_DRAW_BUFFER14_ARB 0x8833
964 #define GL_DRAW_BUFFER15_ARB 0x8834
967 #ifndef GL_ARB_texture_rectangle
968 #define GL_TEXTURE_RECTANGLE_ARB 0x84F5
969 #define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6
970 #define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7
971 #define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8
974 #ifndef GL_ARB_color_buffer_float
975 #define GL_RGBA_FLOAT_MODE_ARB 0x8820
976 #define GL_CLAMP_VERTEX_COLOR_ARB 0x891A
977 #define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B
978 #define GL_CLAMP_READ_COLOR_ARB 0x891C
979 #define GL_FIXED_ONLY_ARB 0x891D
982 #ifndef GL_ARB_half_float_pixel
983 #define GL_HALF_FLOAT_ARB 0x140B
986 #ifndef GL_ARB_texture_float
987 #define GL_TEXTURE_RED_TYPE_ARB 0x8C10
988 #define GL_TEXTURE_GREEN_TYPE_ARB 0x8C11
989 #define GL_TEXTURE_BLUE_TYPE_ARB 0x8C12
990 #define GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13
991 #define GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14
992 #define GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15
993 #define GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16
994 #define GL_UNSIGNED_NORMALIZED_ARB 0x8C17
995 #define GL_RGBA32F_ARB 0x8814
996 #define GL_RGB32F_ARB 0x8815
997 #define GL_ALPHA32F_ARB 0x8816
998 #define GL_INTENSITY32F_ARB 0x8817
999 #define GL_LUMINANCE32F_ARB 0x8818
1000 #define GL_LUMINANCE_ALPHA32F_ARB 0x8819
1001 #define GL_RGBA16F_ARB 0x881A
1002 #define GL_RGB16F_ARB 0x881B
1003 #define GL_ALPHA16F_ARB 0x881C
1004 #define GL_INTENSITY16F_ARB 0x881D
1005 #define GL_LUMINANCE16F_ARB 0x881E
1006 #define GL_LUMINANCE_ALPHA16F_ARB 0x881F
1009 #ifndef GL_ARB_pixel_buffer_object
1010 #define GL_PIXEL_PACK_BUFFER_ARB 0x88EB
1011 #define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC
1012 #define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED
1013 #define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF
1017 #define GL_ABGR_EXT 0x8000
1020 #ifndef GL_EXT_blend_color
1021 #define GL_CONSTANT_COLOR_EXT 0x8001
1022 #define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002
1023 #define GL_CONSTANT_ALPHA_EXT 0x8003
1024 #define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004
1025 #define GL_BLEND_COLOR_EXT 0x8005
1028 #ifndef GL_EXT_polygon_offset
1029 #define GL_POLYGON_OFFSET_EXT 0x8037
1030 #define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038
1031 #define GL_POLYGON_OFFSET_BIAS_EXT 0x8039
1034 #ifndef GL_EXT_texture
1035 #define GL_ALPHA4_EXT 0x803B
1036 #define GL_ALPHA8_EXT 0x803C
1037 #define GL_ALPHA12_EXT 0x803D
1038 #define GL_ALPHA16_EXT 0x803E
1039 #define GL_LUMINANCE4_EXT 0x803F
1040 #define GL_LUMINANCE8_EXT 0x8040
1041 #define GL_LUMINANCE12_EXT 0x8041
1042 #define GL_LUMINANCE16_EXT 0x8042
1043 #define GL_LUMINANCE4_ALPHA4_EXT 0x8043
1044 #define GL_LUMINANCE6_ALPHA2_EXT 0x8044
1045 #define GL_LUMINANCE8_ALPHA8_EXT 0x8045
1046 #define GL_LUMINANCE12_ALPHA4_EXT 0x8046
1047 #define GL_LUMINANCE12_ALPHA12_EXT 0x8047
1048 #define GL_LUMINANCE16_ALPHA16_EXT 0x8048
1049 #define GL_INTENSITY_EXT 0x8049
1050 #define GL_INTENSITY4_EXT 0x804A
1051 #define GL_INTENSITY8_EXT 0x804B
1052 #define GL_INTENSITY12_EXT 0x804C
1053 #define GL_INTENSITY16_EXT 0x804D
1054 #define GL_RGB2_EXT 0x804E
1055 #define GL_RGB4_EXT 0x804F
1056 #define GL_RGB5_EXT 0x8050
1057 #define GL_RGB8_EXT 0x8051
1058 #define GL_RGB10_EXT 0x8052
1059 #define GL_RGB12_EXT 0x8053
1060 #define GL_RGB16_EXT 0x8054
1061 #define GL_RGBA2_EXT 0x8055
1062 #define GL_RGBA4_EXT 0x8056
1063 #define GL_RGB5_A1_EXT 0x8057
1064 #define GL_RGBA8_EXT 0x8058
1065 #define GL_RGB10_A2_EXT 0x8059
1066 #define GL_RGBA12_EXT 0x805A
1067 #define GL_RGBA16_EXT 0x805B
1068 #define GL_TEXTURE_RED_SIZE_EXT 0x805C
1069 #define GL_TEXTURE_GREEN_SIZE_EXT 0x805D
1070 #define GL_TEXTURE_BLUE_SIZE_EXT 0x805E
1071 #define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F
1072 #define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060
1073 #define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061
1074 #define GL_REPLACE_EXT 0x8062
1075 #define GL_PROXY_TEXTURE_1D_EXT 0x8063
1076 #define GL_PROXY_TEXTURE_2D_EXT 0x8064
1077 #define GL_TEXTURE_TOO_LARGE_EXT 0x8065
1080 #ifndef GL_EXT_texture3D
1081 #define GL_PACK_SKIP_IMAGES_EXT 0x806B
1082 #define GL_PACK_IMAGE_HEIGHT_EXT 0x806C
1083 #define GL_UNPACK_SKIP_IMAGES_EXT 0x806D
1084 #define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E
1085 #define GL_TEXTURE_3D_EXT 0x806F
1086 #define GL_PROXY_TEXTURE_3D_EXT 0x8070
1087 #define GL_TEXTURE_DEPTH_EXT 0x8071
1088 #define GL_TEXTURE_WRAP_R_EXT 0x8072
1089 #define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073
1092 #ifndef GL_SGIS_texture_filter4
1093 #define GL_FILTER4_SGIS 0x8146
1094 #define GL_TEXTURE_FILTER4_SIZE_SGIS 0x8147
1097 #ifndef GL_EXT_subtexture
1100 #ifndef GL_EXT_copy_texture
1103 #ifndef GL_EXT_histogram
1104 #define GL_HISTOGRAM_EXT 0x8024
1105 #define GL_PROXY_HISTOGRAM_EXT 0x8025
1106 #define GL_HISTOGRAM_WIDTH_EXT 0x8026
1107 #define GL_HISTOGRAM_FORMAT_EXT 0x8027
1108 #define GL_HISTOGRAM_RED_SIZE_EXT 0x8028
1109 #define GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029
1110 #define GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A
1111 #define GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B
1112 #define GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C
1113 #define GL_HISTOGRAM_SINK_EXT 0x802D
1114 #define GL_MINMAX_EXT 0x802E
1115 #define GL_MINMAX_FORMAT_EXT 0x802F
1116 #define GL_MINMAX_SINK_EXT 0x8030
1117 #define GL_TABLE_TOO_LARGE_EXT 0x8031
1120 #ifndef GL_EXT_convolution
1121 #define GL_CONVOLUTION_1D_EXT 0x8010
1122 #define GL_CONVOLUTION_2D_EXT 0x8011
1123 #define GL_SEPARABLE_2D_EXT 0x8012
1124 #define GL_CONVOLUTION_BORDER_MODE_EXT 0x8013
1125 #define GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014
1126 #define GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015
1127 #define GL_REDUCE_EXT 0x8016
1128 #define GL_CONVOLUTION_FORMAT_EXT 0x8017
1129 #define GL_CONVOLUTION_WIDTH_EXT 0x8018
1130 #define GL_CONVOLUTION_HEIGHT_EXT 0x8019
1131 #define GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A
1132 #define GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B
1133 #define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C
1134 #define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D
1135 #define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E
1136 #define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F
1137 #define GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020
1138 #define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021
1139 #define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022
1140 #define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023
1143 #ifndef GL_SGI_color_matrix
1144 #define GL_COLOR_MATRIX_SGI 0x80B1
1145 #define GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B2
1146 #define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3
1147 #define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4
1148 #define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5
1149 #define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6
1150 #define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7
1151 #define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8
1152 #define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9
1153 #define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA
1154 #define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB
1157 #ifndef GL_SGI_color_table
1158 #define GL_COLOR_TABLE_SGI 0x80D0
1159 #define GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1
1160 #define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2
1161 #define GL_PROXY_COLOR_TABLE_SGI 0x80D3
1162 #define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4
1163 #define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5
1164 #define GL_COLOR_TABLE_SCALE_SGI 0x80D6
1165 #define GL_COLOR_TABLE_BIAS_SGI 0x80D7
1166 #define GL_COLOR_TABLE_FORMAT_SGI 0x80D8
1167 #define GL_COLOR_TABLE_WIDTH_SGI 0x80D9
1168 #define GL_COLOR_TABLE_RED_SIZE_SGI 0x80DA
1169 #define GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80DB
1170 #define GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80DC
1171 #define GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80DD
1172 #define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE
1173 #define GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF
1176 #ifndef GL_SGIS_pixel_texture
1177 #define GL_PIXEL_TEXTURE_SGIS 0x8353
1178 #define GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS 0x8354
1179 #define GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS 0x8355
1180 #define GL_PIXEL_GROUP_COLOR_SGIS 0x8356
1183 #ifndef GL_SGIX_pixel_texture
1184 #define GL_PIXEL_TEX_GEN_SGIX 0x8139
1185 #define GL_PIXEL_TEX_GEN_MODE_SGIX 0x832B
1188 #ifndef GL_SGIS_texture4D
1189 #define GL_PACK_SKIP_VOLUMES_SGIS 0x8130
1190 #define GL_PACK_IMAGE_DEPTH_SGIS 0x8131
1191 #define GL_UNPACK_SKIP_VOLUMES_SGIS 0x8132
1192 #define GL_UNPACK_IMAGE_DEPTH_SGIS 0x8133
1193 #define GL_TEXTURE_4D_SGIS 0x8134
1194 #define GL_PROXY_TEXTURE_4D_SGIS 0x8135
1195 #define GL_TEXTURE_4DSIZE_SGIS 0x8136
1196 #define GL_TEXTURE_WRAP_Q_SGIS 0x8137
1197 #define GL_MAX_4D_TEXTURE_SIZE_SGIS 0x8138
1198 #define GL_TEXTURE_4D_BINDING_SGIS 0x814F
1201 #ifndef GL_SGI_texture_color_table
1202 #define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC
1203 #define GL_PROXY_TEXTURE_COLOR_TABLE_SGI 0x80BD
1206 #ifndef GL_EXT_cmyka
1207 #define GL_CMYK_EXT 0x800C
1208 #define GL_CMYKA_EXT 0x800D
1209 #define GL_PACK_CMYK_HINT_EXT 0x800E
1210 #define GL_UNPACK_CMYK_HINT_EXT 0x800F
1213 #ifndef GL_EXT_texture_object
1214 #define GL_TEXTURE_PRIORITY_EXT 0x8066
1215 #define GL_TEXTURE_RESIDENT_EXT 0x8067
1216 #define GL_TEXTURE_1D_BINDING_EXT 0x8068
1217 #define GL_TEXTURE_2D_BINDING_EXT 0x8069
1218 #define GL_TEXTURE_3D_BINDING_EXT 0x806A
1221 #ifndef GL_SGIS_detail_texture
1222 #define GL_DETAIL_TEXTURE_2D_SGIS 0x8095
1223 #define GL_DETAIL_TEXTURE_2D_BINDING_SGIS 0x8096
1224 #define GL_LINEAR_DETAIL_SGIS 0x8097
1225 #define GL_LINEAR_DETAIL_ALPHA_SGIS 0x8098
1226 #define GL_LINEAR_DETAIL_COLOR_SGIS 0x8099
1227 #define GL_DETAIL_TEXTURE_LEVEL_SGIS 0x809A
1228 #define GL_DETAIL_TEXTURE_MODE_SGIS 0x809B
1229 #define GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS 0x809C
1232 #ifndef GL_SGIS_sharpen_texture
1233 #define GL_LINEAR_SHARPEN_SGIS 0x80AD
1234 #define GL_LINEAR_SHARPEN_ALPHA_SGIS 0x80AE
1235 #define GL_LINEAR_SHARPEN_COLOR_SGIS 0x80AF
1236 #define GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS 0x80B0
1239 #ifndef GL_EXT_packed_pixels
1240 #define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032
1241 #define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033
1242 #define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034
1243 #define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035
1244 #define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036
1247 #ifndef GL_SGIS_texture_lod
1248 #define GL_TEXTURE_MIN_LOD_SGIS 0x813A
1249 #define GL_TEXTURE_MAX_LOD_SGIS 0x813B
1250 #define GL_TEXTURE_BASE_LEVEL_SGIS 0x813C
1251 #define GL_TEXTURE_MAX_LEVEL_SGIS 0x813D
1254 #ifndef GL_SGIS_multisample
1255 #define GL_MULTISAMPLE_SGIS 0x809D
1256 #define GL_SAMPLE_ALPHA_TO_MASK_SGIS 0x809E
1257 #define GL_SAMPLE_ALPHA_TO_ONE_SGIS 0x809F
1258 #define GL_SAMPLE_MASK_SGIS 0x80A0
1259 #define GL_1PASS_SGIS 0x80A1
1260 #define GL_2PASS_0_SGIS 0x80A2
1261 #define GL_2PASS_1_SGIS 0x80A3
1262 #define GL_4PASS_0_SGIS 0x80A4
1263 #define GL_4PASS_1_SGIS 0x80A5
1264 #define GL_4PASS_2_SGIS 0x80A6
1265 #define GL_4PASS_3_SGIS 0x80A7
1266 #define GL_SAMPLE_BUFFERS_SGIS 0x80A8
1267 #define GL_SAMPLES_SGIS 0x80A9
1268 #define GL_SAMPLE_MASK_VALUE_SGIS 0x80AA
1269 #define GL_SAMPLE_MASK_INVERT_SGIS 0x80AB
1270 #define GL_SAMPLE_PATTERN_SGIS 0x80AC
1273 #ifndef GL_EXT_rescale_normal
1274 #define GL_RESCALE_NORMAL_EXT 0x803A
1277 #ifndef GL_EXT_vertex_array
1278 #define GL_VERTEX_ARRAY_EXT 0x8074
1279 #define GL_NORMAL_ARRAY_EXT 0x8075
1280 #define GL_COLOR_ARRAY_EXT 0x8076
1281 #define GL_INDEX_ARRAY_EXT 0x8077
1282 #define GL_TEXTURE_COORD_ARRAY_EXT 0x8078
1283 #define GL_EDGE_FLAG_ARRAY_EXT 0x8079
1284 #define GL_VERTEX_ARRAY_SIZE_EXT 0x807A
1285 #define GL_VERTEX_ARRAY_TYPE_EXT 0x807B
1286 #define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C
1287 #define GL_VERTEX_ARRAY_COUNT_EXT 0x807D
1288 #define GL_NORMAL_ARRAY_TYPE_EXT 0x807E
1289 #define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F
1290 #define GL_NORMAL_ARRAY_COUNT_EXT 0x8080
1291 #define GL_COLOR_ARRAY_SIZE_EXT 0x8081
1292 #define GL_COLOR_ARRAY_TYPE_EXT 0x8082
1293 #define GL_COLOR_ARRAY_STRIDE_EXT 0x8083
1294 #define GL_COLOR_ARRAY_COUNT_EXT 0x8084
1295 #define GL_INDEX_ARRAY_TYPE_EXT 0x8085
1296 #define GL_INDEX_ARRAY_STRIDE_EXT 0x8086
1297 #define GL_INDEX_ARRAY_COUNT_EXT 0x8087
1298 #define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088
1299 #define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089
1300 #define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A
1301 #define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B
1302 #define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C
1303 #define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D
1304 #define GL_VERTEX_ARRAY_POINTER_EXT 0x808E
1305 #define GL_NORMAL_ARRAY_POINTER_EXT 0x808F
1306 #define GL_COLOR_ARRAY_POINTER_EXT 0x8090
1307 #define GL_INDEX_ARRAY_POINTER_EXT 0x8091
1308 #define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092
1309 #define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093
1312 #ifndef GL_EXT_misc_attribute
1315 #ifndef GL_SGIS_generate_mipmap
1316 #define GL_GENERATE_MIPMAP_SGIS 0x8191
1317 #define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192
1320 #ifndef GL_SGIX_clipmap
1321 #define GL_LINEAR_CLIPMAP_LINEAR_SGIX 0x8170
1322 #define GL_TEXTURE_CLIPMAP_CENTER_SGIX 0x8171
1323 #define GL_TEXTURE_CLIPMAP_FRAME_SGIX 0x8172
1324 #define GL_TEXTURE_CLIPMAP_OFFSET_SGIX 0x8173
1325 #define GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8174
1326 #define GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX 0x8175
1327 #define GL_TEXTURE_CLIPMAP_DEPTH_SGIX 0x8176
1328 #define GL_MAX_CLIPMAP_DEPTH_SGIX 0x8177
1329 #define GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8178
1330 #define GL_NEAREST_CLIPMAP_NEAREST_SGIX 0x844D
1331 #define GL_NEAREST_CLIPMAP_LINEAR_SGIX 0x844E
1332 #define GL_LINEAR_CLIPMAP_NEAREST_SGIX 0x844F
1335 #ifndef GL_SGIX_shadow
1336 #define GL_TEXTURE_COMPARE_SGIX 0x819A
1337 #define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B
1338 #define GL_TEXTURE_LEQUAL_R_SGIX 0x819C
1339 #define GL_TEXTURE_GEQUAL_R_SGIX 0x819D
1342 #ifndef GL_SGIS_texture_edge_clamp
1343 #define GL_CLAMP_TO_EDGE_SGIS 0x812F
1346 #ifndef GL_SGIS_texture_border_clamp
1347 #define GL_CLAMP_TO_BORDER_SGIS 0x812D
1350 #ifndef GL_EXT_blend_minmax
1351 #define GL_FUNC_ADD_EXT 0x8006
1352 #define GL_MIN_EXT 0x8007
1353 #define GL_MAX_EXT 0x8008
1354 #define GL_BLEND_EQUATION_EXT 0x8009
1357 #ifndef GL_EXT_blend_subtract
1358 #define GL_FUNC_SUBTRACT_EXT 0x800A
1359 #define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B
1362 #ifndef GL_EXT_blend_logic_op
1365 #ifndef GL_SGIX_interlace
1366 #define GL_INTERLACE_SGIX 0x8094
1369 #ifndef GL_SGIX_pixel_tiles
1370 #define GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX 0x813E
1371 #define GL_PIXEL_TILE_CACHE_INCREMENT_SGIX 0x813F
1372 #define GL_PIXEL_TILE_WIDTH_SGIX 0x8140
1373 #define GL_PIXEL_TILE_HEIGHT_SGIX 0x8141
1374 #define GL_PIXEL_TILE_GRID_WIDTH_SGIX 0x8142
1375 #define GL_PIXEL_TILE_GRID_HEIGHT_SGIX 0x8143
1376 #define GL_PIXEL_TILE_GRID_DEPTH_SGIX 0x8144
1377 #define GL_PIXEL_TILE_CACHE_SIZE_SGIX 0x8145
1380 #ifndef GL_SGIS_texture_select
1381 #define GL_DUAL_ALPHA4_SGIS 0x8110
1382 #define GL_DUAL_ALPHA8_SGIS 0x8111
1383 #define GL_DUAL_ALPHA12_SGIS 0x8112
1384 #define GL_DUAL_ALPHA16_SGIS 0x8113
1385 #define GL_DUAL_LUMINANCE4_SGIS 0x8114
1386 #define GL_DUAL_LUMINANCE8_SGIS 0x8115
1387 #define GL_DUAL_LUMINANCE12_SGIS 0x8116
1388 #define GL_DUAL_LUMINANCE16_SGIS 0x8117
1389 #define GL_DUAL_INTENSITY4_SGIS 0x8118
1390 #define GL_DUAL_INTENSITY8_SGIS 0x8119
1391 #define GL_DUAL_INTENSITY12_SGIS 0x811A
1392 #define GL_DUAL_INTENSITY16_SGIS 0x811B
1393 #define GL_DUAL_LUMINANCE_ALPHA4_SGIS 0x811C
1394 #define GL_DUAL_LUMINANCE_ALPHA8_SGIS 0x811D
1395 #define GL_QUAD_ALPHA4_SGIS 0x811E
1396 #define GL_QUAD_ALPHA8_SGIS 0x811F
1397 #define GL_QUAD_LUMINANCE4_SGIS 0x8120
1398 #define GL_QUAD_LUMINANCE8_SGIS 0x8121
1399 #define GL_QUAD_INTENSITY4_SGIS 0x8122
1400 #define GL_QUAD_INTENSITY8_SGIS 0x8123
1401 #define GL_DUAL_TEXTURE_SELECT_SGIS 0x8124
1402 #define GL_QUAD_TEXTURE_SELECT_SGIS 0x8125
1405 #ifndef GL_SGIX_sprite
1406 #define GL_SPRITE_SGIX 0x8148
1407 #define GL_SPRITE_MODE_SGIX 0x8149
1408 #define GL_SPRITE_AXIS_SGIX 0x814A
1409 #define GL_SPRITE_TRANSLATION_SGIX 0x814B
1410 #define GL_SPRITE_AXIAL_SGIX 0x814C
1411 #define GL_SPRITE_OBJECT_ALIGNED_SGIX 0x814D
1412 #define GL_SPRITE_EYE_ALIGNED_SGIX 0x814E
1415 #ifndef GL_SGIX_texture_multi_buffer
1416 #define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E
1419 #ifndef GL_EXT_point_parameters
1420 #define GL_POINT_SIZE_MIN_EXT 0x8126
1421 #define GL_POINT_SIZE_MAX_EXT 0x8127
1422 #define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128
1423 #define GL_DISTANCE_ATTENUATION_EXT 0x8129
1426 #ifndef GL_SGIS_point_parameters
1427 #define GL_POINT_SIZE_MIN_SGIS 0x8126
1428 #define GL_POINT_SIZE_MAX_SGIS 0x8127
1429 #define GL_POINT_FADE_THRESHOLD_SIZE_SGIS 0x8128
1430 #define GL_DISTANCE_ATTENUATION_SGIS 0x8129
1433 #ifndef GL_SGIX_instruments
1434 #define GL_INSTRUMENT_BUFFER_POINTER_SGIX 0x8180
1435 #define GL_INSTRUMENT_MEASUREMENTS_SGIX 0x8181
1438 #ifndef GL_SGIX_texture_scale_bias
1439 #define GL_POST_TEXTURE_FILTER_BIAS_SGIX 0x8179
1440 #define GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A
1441 #define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B
1442 #define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C
1445 #ifndef GL_SGIX_framezoom
1446 #define GL_FRAMEZOOM_SGIX 0x818B
1447 #define GL_FRAMEZOOM_FACTOR_SGIX 0x818C
1448 #define GL_MAX_FRAMEZOOM_FACTOR_SGIX 0x818D
1451 #ifndef GL_SGIX_tag_sample_buffer
1454 #ifndef GL_FfdMaskSGIX
1455 #define GL_TEXTURE_DEFORMATION_BIT_SGIX 0x00000001
1456 #define GL_GEOMETRY_DEFORMATION_BIT_SGIX 0x00000002
1459 #ifndef GL_SGIX_polynomial_ffd
1460 #define GL_GEOMETRY_DEFORMATION_SGIX 0x8194
1461 #define GL_TEXTURE_DEFORMATION_SGIX 0x8195
1462 #define GL_DEFORMATIONS_MASK_SGIX 0x8196
1463 #define GL_MAX_DEFORMATION_ORDER_SGIX 0x8197
1466 #ifndef GL_SGIX_reference_plane
1467 #define GL_REFERENCE_PLANE_SGIX 0x817D
1468 #define GL_REFERENCE_PLANE_EQUATION_SGIX 0x817E
1471 #ifndef GL_SGIX_flush_raster
1474 #ifndef GL_SGIX_depth_texture
1475 #define GL_DEPTH_COMPONENT16_SGIX 0x81A5
1476 #define GL_DEPTH_COMPONENT24_SGIX 0x81A6
1477 #define GL_DEPTH_COMPONENT32_SGIX 0x81A7
1480 #ifndef GL_SGIS_fog_function
1481 #define GL_FOG_FUNC_SGIS 0x812A
1482 #define GL_FOG_FUNC_POINTS_SGIS 0x812B
1483 #define GL_MAX_FOG_FUNC_POINTS_SGIS 0x812C
1486 #ifndef GL_SGIX_fog_offset
1487 #define GL_FOG_OFFSET_SGIX 0x8198
1488 #define GL_FOG_OFFSET_VALUE_SGIX 0x8199
1491 #ifndef GL_HP_image_transform
1492 #define GL_IMAGE_SCALE_X_HP 0x8155
1493 #define GL_IMAGE_SCALE_Y_HP 0x8156
1494 #define GL_IMAGE_TRANSLATE_X_HP 0x8157
1495 #define GL_IMAGE_TRANSLATE_Y_HP 0x8158
1496 #define GL_IMAGE_ROTATE_ANGLE_HP 0x8159
1497 #define GL_IMAGE_ROTATE_ORIGIN_X_HP 0x815A
1498 #define GL_IMAGE_ROTATE_ORIGIN_Y_HP 0x815B
1499 #define GL_IMAGE_MAG_FILTER_HP 0x815C
1500 #define GL_IMAGE_MIN_FILTER_HP 0x815D
1501 #define GL_IMAGE_CUBIC_WEIGHT_HP 0x815E
1502 #define GL_CUBIC_HP 0x815F
1503 #define GL_AVERAGE_HP 0x8160
1504 #define GL_IMAGE_TRANSFORM_2D_HP 0x8161
1505 #define GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8162
1506 #define GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8163
1509 #ifndef GL_HP_convolution_border_modes
1510 #define GL_IGNORE_BORDER_HP 0x8150
1511 #define GL_CONSTANT_BORDER_HP 0x8151
1512 #define GL_REPLICATE_BORDER_HP 0x8153
1513 #define GL_CONVOLUTION_BORDER_COLOR_HP 0x8154
1516 #ifndef GL_INGR_palette_buffer
1519 #ifndef GL_SGIX_texture_add_env
1520 #define GL_TEXTURE_ENV_BIAS_SGIX 0x80BE
1523 #ifndef GL_EXT_color_subtable
1526 #ifndef GL_PGI_vertex_hints
1527 #define GL_VERTEX_DATA_HINT_PGI 0x1A22A
1528 #define GL_VERTEX_CONSISTENT_HINT_PGI 0x1A22B
1529 #define GL_MATERIAL_SIDE_HINT_PGI 0x1A22C
1530 #define GL_MAX_VERTEX_HINT_PGI 0x1A22D
1531 #define GL_COLOR3_BIT_PGI 0x00010000
1532 #define GL_COLOR4_BIT_PGI 0x00020000
1533 #define GL_EDGEFLAG_BIT_PGI 0x00040000
1534 #define GL_INDEX_BIT_PGI 0x00080000
1535 #define GL_MAT_AMBIENT_BIT_PGI 0x00100000
1536 #define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000
1537 #define GL_MAT_DIFFUSE_BIT_PGI 0x00400000
1538 #define GL_MAT_EMISSION_BIT_PGI 0x00800000
1539 #define GL_MAT_COLOR_INDEXES_BIT_PGI 0x01000000
1540 #define GL_MAT_SHININESS_BIT_PGI 0x02000000
1541 #define GL_MAT_SPECULAR_BIT_PGI 0x04000000
1542 #define GL_NORMAL_BIT_PGI 0x08000000
1543 #define GL_TEXCOORD1_BIT_PGI 0x10000000
1544 #define GL_TEXCOORD2_BIT_PGI 0x20000000
1545 #define GL_TEXCOORD3_BIT_PGI 0x40000000
1546 #define GL_TEXCOORD4_BIT_PGI 0x80000000
1547 #define GL_VERTEX23_BIT_PGI 0x00000004
1548 #define GL_VERTEX4_BIT_PGI 0x00000008
1551 #ifndef GL_PGI_misc_hints
1552 #define GL_PREFER_DOUBLEBUFFER_HINT_PGI 0x1A1F8
1553 #define GL_CONSERVE_MEMORY_HINT_PGI 0x1A1FD
1554 #define GL_RECLAIM_MEMORY_HINT_PGI 0x1A1FE
1555 #define GL_NATIVE_GRAPHICS_HANDLE_PGI 0x1A202
1556 #define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 0x1A203
1557 #define GL_NATIVE_GRAPHICS_END_HINT_PGI 0x1A204
1558 #define GL_ALWAYS_FAST_HINT_PGI 0x1A20C
1559 #define GL_ALWAYS_SOFT_HINT_PGI 0x1A20D
1560 #define GL_ALLOW_DRAW_OBJ_HINT_PGI 0x1A20E
1561 #define GL_ALLOW_DRAW_WIN_HINT_PGI 0x1A20F
1562 #define GL_ALLOW_DRAW_FRG_HINT_PGI 0x1A210
1563 #define GL_ALLOW_DRAW_MEM_HINT_PGI 0x1A211
1564 #define GL_STRICT_DEPTHFUNC_HINT_PGI 0x1A216
1565 #define GL_STRICT_LIGHTING_HINT_PGI 0x1A217
1566 #define GL_STRICT_SCISSOR_HINT_PGI 0x1A218
1567 #define GL_FULL_STIPPLE_HINT_PGI 0x1A219
1568 #define GL_CLIP_NEAR_HINT_PGI 0x1A220
1569 #define GL_CLIP_FAR_HINT_PGI 0x1A221
1570 #define GL_WIDE_LINE_HINT_PGI 0x1A222
1571 #define GL_BACK_NORMALS_HINT_PGI 0x1A223
1574 #ifndef GL_EXT_paletted_texture
1575 #define GL_COLOR_INDEX1_EXT 0x80E2
1576 #define GL_COLOR_INDEX2_EXT 0x80E3
1577 #define GL_COLOR_INDEX4_EXT 0x80E4
1578 #define GL_COLOR_INDEX8_EXT 0x80E5
1579 #define GL_COLOR_INDEX12_EXT 0x80E6
1580 #define GL_COLOR_INDEX16_EXT 0x80E7
1581 #define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED
1584 #ifndef GL_EXT_clip_volume_hint
1585 #define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0
1588 #ifndef GL_SGIX_list_priority
1589 #define GL_LIST_PRIORITY_SGIX 0x8182
1592 #ifndef GL_SGIX_ir_instrument1
1593 #define GL_IR_INSTRUMENT1_SGIX 0x817F
1596 #ifndef GL_SGIX_calligraphic_fragment
1597 #define GL_CALLIGRAPHIC_FRAGMENT_SGIX 0x8183
1600 #ifndef GL_SGIX_texture_lod_bias
1601 #define GL_TEXTURE_LOD_BIAS_S_SGIX 0x818E
1602 #define GL_TEXTURE_LOD_BIAS_T_SGIX 0x818F
1603 #define GL_TEXTURE_LOD_BIAS_R_SGIX 0x8190
1606 #ifndef GL_SGIX_shadow_ambient
1607 #define GL_SHADOW_AMBIENT_SGIX 0x80BF
1610 #ifndef GL_EXT_index_texture
1613 #ifndef GL_EXT_index_material
1614 #define GL_INDEX_MATERIAL_EXT 0x81B8
1615 #define GL_INDEX_MATERIAL_PARAMETER_EXT 0x81B9
1616 #define GL_INDEX_MATERIAL_FACE_EXT 0x81BA
1619 #ifndef GL_EXT_index_func
1620 #define GL_INDEX_TEST_EXT 0x81B5
1621 #define GL_INDEX_TEST_FUNC_EXT 0x81B6
1622 #define GL_INDEX_TEST_REF_EXT 0x81B7
1625 #ifndef GL_EXT_index_array_formats
1626 #define GL_IUI_V2F_EXT 0x81AD
1627 #define GL_IUI_V3F_EXT 0x81AE
1628 #define GL_IUI_N3F_V2F_EXT 0x81AF
1629 #define GL_IUI_N3F_V3F_EXT 0x81B0
1630 #define GL_T2F_IUI_V2F_EXT 0x81B1
1631 #define GL_T2F_IUI_V3F_EXT 0x81B2
1632 #define GL_T2F_IUI_N3F_V2F_EXT 0x81B3
1633 #define GL_T2F_IUI_N3F_V3F_EXT 0x81B4
1636 #ifndef GL_EXT_compiled_vertex_array
1637 #define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8
1638 #define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9
1641 #ifndef GL_EXT_cull_vertex
1642 #define GL_CULL_VERTEX_EXT 0x81AA
1643 #define GL_CULL_VERTEX_EYE_POSITION_EXT 0x81AB
1644 #define GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC
1647 #ifndef GL_SGIX_ycrcb
1648 #define GL_YCRCB_422_SGIX 0x81BB
1649 #define GL_YCRCB_444_SGIX 0x81BC
1652 #ifndef GL_SGIX_fragment_lighting
1653 #define GL_FRAGMENT_LIGHTING_SGIX 0x8400
1654 #define GL_FRAGMENT_COLOR_MATERIAL_SGIX 0x8401
1655 #define GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX 0x8402
1656 #define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX 0x8403
1657 #define GL_MAX_FRAGMENT_LIGHTS_SGIX 0x8404
1658 #define GL_MAX_ACTIVE_LIGHTS_SGIX 0x8405
1659 #define GL_CURRENT_RASTER_NORMAL_SGIX 0x8406
1660 #define GL_LIGHT_ENV_MODE_SGIX 0x8407
1661 #define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX 0x8408
1662 #define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX 0x8409
1663 #define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX 0x840A
1664 #define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX 0x840B
1665 #define GL_FRAGMENT_LIGHT0_SGIX 0x840C
1666 #define GL_FRAGMENT_LIGHT1_SGIX 0x840D
1667 #define GL_FRAGMENT_LIGHT2_SGIX 0x840E
1668 #define GL_FRAGMENT_LIGHT3_SGIX 0x840F
1669 #define GL_FRAGMENT_LIGHT4_SGIX 0x8410
1670 #define GL_FRAGMENT_LIGHT5_SGIX 0x8411
1671 #define GL_FRAGMENT_LIGHT6_SGIX 0x8412
1672 #define GL_FRAGMENT_LIGHT7_SGIX 0x8413
1675 #ifndef GL_IBM_rasterpos_clip
1676 #define GL_RASTER_POSITION_UNCLIPPED_IBM 0x19262
1679 #ifndef GL_HP_texture_lighting
1680 #define GL_TEXTURE_LIGHTING_MODE_HP 0x8167
1681 #define GL_TEXTURE_POST_SPECULAR_HP 0x8168
1682 #define GL_TEXTURE_PRE_SPECULAR_HP 0x8169
1685 #ifndef GL_EXT_draw_range_elements
1686 #define GL_MAX_ELEMENTS_VERTICES_EXT 0x80E8
1687 #define GL_MAX_ELEMENTS_INDICES_EXT 0x80E9
1690 #ifndef GL_WIN_phong_shading
1691 #define GL_PHONG_WIN 0x80EA
1692 #define GL_PHONG_HINT_WIN 0x80EB
1695 #ifndef GL_WIN_specular_fog
1696 #define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC
1699 #ifndef GL_EXT_light_texture
1700 #define GL_FRAGMENT_MATERIAL_EXT 0x8349
1701 #define GL_FRAGMENT_NORMAL_EXT 0x834A
1702 #define GL_FRAGMENT_COLOR_EXT 0x834C
1703 #define GL_ATTENUATION_EXT 0x834D
1704 #define GL_SHADOW_ATTENUATION_EXT 0x834E
1705 #define GL_TEXTURE_APPLICATION_MODE_EXT 0x834F
1706 #define GL_TEXTURE_LIGHT_EXT 0x8350
1707 #define GL_TEXTURE_MATERIAL_FACE_EXT 0x8351
1708 #define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352
1709 /* reuse GL_FRAGMENT_DEPTH_EXT */
1712 #ifndef GL_SGIX_blend_alpha_minmax
1713 #define GL_ALPHA_MIN_SGIX 0x8320
1714 #define GL_ALPHA_MAX_SGIX 0x8321
1717 #ifndef GL_SGIX_impact_pixel_texture
1718 #define GL_PIXEL_TEX_GEN_Q_CEILING_SGIX 0x8184
1719 #define GL_PIXEL_TEX_GEN_Q_ROUND_SGIX 0x8185
1720 #define GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX 0x8186
1721 #define GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX 0x8187
1722 #define GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX 0x8188
1723 #define GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX 0x8189
1724 #define GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX 0x818A
1728 #define GL_BGR_EXT 0x80E0
1729 #define GL_BGRA_EXT 0x80E1
1732 #ifndef GL_SGIX_async
1733 #define GL_ASYNC_MARKER_SGIX 0x8329
1736 #ifndef GL_SGIX_async_pixel
1737 #define GL_ASYNC_TEX_IMAGE_SGIX 0x835C
1738 #define GL_ASYNC_DRAW_PIXELS_SGIX 0x835D
1739 #define GL_ASYNC_READ_PIXELS_SGIX 0x835E
1740 #define GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F
1741 #define GL_MAX_ASYNC_DRAW_PIXELS_SGIX 0x8360
1742 #define GL_MAX_ASYNC_READ_PIXELS_SGIX 0x8361
1745 #ifndef GL_SGIX_async_histogram
1746 #define GL_ASYNC_HISTOGRAM_SGIX 0x832C
1747 #define GL_MAX_ASYNC_HISTOGRAM_SGIX 0x832D
1750 #ifndef GL_INTEL_texture_scissor
1753 #ifndef GL_INTEL_parallel_arrays
1754 #define GL_PARALLEL_ARRAYS_INTEL 0x83F4
1755 #define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5
1756 #define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6
1757 #define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7
1758 #define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8
1761 #ifndef GL_HP_occlusion_test
1762 #define GL_OCCLUSION_TEST_HP 0x8165
1763 #define GL_OCCLUSION_TEST_RESULT_HP 0x8166
1766 #ifndef GL_EXT_pixel_transform
1767 #define GL_PIXEL_TRANSFORM_2D_EXT 0x8330
1768 #define GL_PIXEL_MAG_FILTER_EXT 0x8331
1769 #define GL_PIXEL_MIN_FILTER_EXT 0x8332
1770 #define GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333
1771 #define GL_CUBIC_EXT 0x8334
1772 #define GL_AVERAGE_EXT 0x8335
1773 #define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336
1774 #define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337
1775 #define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338
1778 #ifndef GL_EXT_pixel_transform_color_table
1781 #ifndef GL_EXT_shared_texture_palette
1782 #define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB
1785 #ifndef GL_EXT_separate_specular_color
1786 #define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8
1787 #define GL_SINGLE_COLOR_EXT 0x81F9
1788 #define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA
1791 #ifndef GL_EXT_secondary_color
1792 #define GL_COLOR_SUM_EXT 0x8458
1793 #define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459
1794 #define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A
1795 #define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B
1796 #define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C
1797 #define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D
1798 #define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E
1801 #ifndef GL_EXT_texture_perturb_normal
1802 #define GL_PERTURB_EXT 0x85AE
1803 #define GL_TEXTURE_NORMAL_EXT 0x85AF
1806 #ifndef GL_EXT_multi_draw_arrays
1809 #ifndef GL_EXT_fog_coord
1810 #define GL_FOG_COORDINATE_SOURCE_EXT 0x8450
1811 #define GL_FOG_COORDINATE_EXT 0x8451
1812 #define GL_FRAGMENT_DEPTH_EXT 0x8452
1813 #define GL_CURRENT_FOG_COORDINATE_EXT 0x8453
1814 #define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454
1815 #define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455
1816 #define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456
1817 #define GL_FOG_COORDINATE_ARRAY_EXT 0x8457
1820 #ifndef GL_REND_screen_coordinates
1821 #define GL_SCREEN_COORDINATES_REND 0x8490
1822 #define GL_INVERTED_SCREEN_W_REND 0x8491
1825 #ifndef GL_EXT_coordinate_frame
1826 #define GL_TANGENT_ARRAY_EXT 0x8439
1827 #define GL_BINORMAL_ARRAY_EXT 0x843A
1828 #define GL_CURRENT_TANGENT_EXT 0x843B
1829 #define GL_CURRENT_BINORMAL_EXT 0x843C
1830 #define GL_TANGENT_ARRAY_TYPE_EXT 0x843E
1831 #define GL_TANGENT_ARRAY_STRIDE_EXT 0x843F
1832 #define GL_BINORMAL_ARRAY_TYPE_EXT 0x8440
1833 #define GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441
1834 #define GL_TANGENT_ARRAY_POINTER_EXT 0x8442
1835 #define GL_BINORMAL_ARRAY_POINTER_EXT 0x8443
1836 #define GL_MAP1_TANGENT_EXT 0x8444
1837 #define GL_MAP2_TANGENT_EXT 0x8445
1838 #define GL_MAP1_BINORMAL_EXT 0x8446
1839 #define GL_MAP2_BINORMAL_EXT 0x8447
1842 #ifndef GL_EXT_texture_env_combine
1843 #define GL_COMBINE_EXT 0x8570
1844 #define GL_COMBINE_RGB_EXT 0x8571
1845 #define GL_COMBINE_ALPHA_EXT 0x8572
1846 #define GL_RGB_SCALE_EXT 0x8573
1847 #define GL_ADD_SIGNED_EXT 0x8574
1848 #define GL_INTERPOLATE_EXT 0x8575
1849 #define GL_CONSTANT_EXT 0x8576
1850 #define GL_PRIMARY_COLOR_EXT 0x8577
1851 #define GL_PREVIOUS_EXT 0x8578
1852 #define GL_SOURCE0_RGB_EXT 0x8580
1853 #define GL_SOURCE1_RGB_EXT 0x8581
1854 #define GL_SOURCE2_RGB_EXT 0x8582
1855 #define GL_SOURCE0_ALPHA_EXT 0x8588
1856 #define GL_SOURCE1_ALPHA_EXT 0x8589
1857 #define GL_SOURCE2_ALPHA_EXT 0x858A
1858 #define GL_OPERAND0_RGB_EXT 0x8590
1859 #define GL_OPERAND1_RGB_EXT 0x8591
1860 #define GL_OPERAND2_RGB_EXT 0x8592
1861 #define GL_OPERAND0_ALPHA_EXT 0x8598
1862 #define GL_OPERAND1_ALPHA_EXT 0x8599
1863 #define GL_OPERAND2_ALPHA_EXT 0x859A
1866 #ifndef GL_APPLE_specular_vector
1867 #define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0
1870 #ifndef GL_APPLE_transform_hint
1871 #define GL_TRANSFORM_HINT_APPLE 0x85B1
1874 #ifndef GL_SGIX_fog_scale
1875 #define GL_FOG_SCALE_SGIX 0x81FC
1876 #define GL_FOG_SCALE_VALUE_SGIX 0x81FD
1879 #ifndef GL_SUNX_constant_data
1880 #define GL_UNPACK_CONSTANT_DATA_SUNX 0x81D5
1881 #define GL_TEXTURE_CONSTANT_DATA_SUNX 0x81D6
1884 #ifndef GL_SUN_global_alpha
1885 #define GL_GLOBAL_ALPHA_SUN 0x81D9
1886 #define GL_GLOBAL_ALPHA_FACTOR_SUN 0x81DA
1889 #ifndef GL_SUN_triangle_list
1890 #define GL_RESTART_SUN 0x0001
1891 #define GL_REPLACE_MIDDLE_SUN 0x0002
1892 #define GL_REPLACE_OLDEST_SUN 0x0003
1893 #define GL_TRIANGLE_LIST_SUN 0x81D7
1894 #define GL_REPLACEMENT_CODE_SUN 0x81D8
1895 #define GL_REPLACEMENT_CODE_ARRAY_SUN 0x85C0
1896 #define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1
1897 #define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2
1898 #define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3
1899 #define GL_R1UI_V3F_SUN 0x85C4
1900 #define GL_R1UI_C4UB_V3F_SUN 0x85C5
1901 #define GL_R1UI_C3F_V3F_SUN 0x85C6
1902 #define GL_R1UI_N3F_V3F_SUN 0x85C7
1903 #define GL_R1UI_C4F_N3F_V3F_SUN 0x85C8
1904 #define GL_R1UI_T2F_V3F_SUN 0x85C9
1905 #define GL_R1UI_T2F_N3F_V3F_SUN 0x85CA
1906 #define GL_R1UI_T2F_C4F_N3F_V3F_SUN 0x85CB
1909 #ifndef GL_SUN_vertex
1912 #ifndef GL_EXT_blend_func_separate
1913 #define GL_BLEND_DST_RGB_EXT 0x80C8
1914 #define GL_BLEND_SRC_RGB_EXT 0x80C9
1915 #define GL_BLEND_DST_ALPHA_EXT 0x80CA
1916 #define GL_BLEND_SRC_ALPHA_EXT 0x80CB
1919 #ifndef GL_INGR_color_clamp
1920 #define GL_RED_MIN_CLAMP_INGR 0x8560
1921 #define GL_GREEN_MIN_CLAMP_INGR 0x8561
1922 #define GL_BLUE_MIN_CLAMP_INGR 0x8562
1923 #define GL_ALPHA_MIN_CLAMP_INGR 0x8563
1924 #define GL_RED_MAX_CLAMP_INGR 0x8564
1925 #define GL_GREEN_MAX_CLAMP_INGR 0x8565
1926 #define GL_BLUE_MAX_CLAMP_INGR 0x8566
1927 #define GL_ALPHA_MAX_CLAMP_INGR 0x8567
1930 #ifndef GL_INGR_interlace_read
1931 #define GL_INTERLACE_READ_INGR 0x8568
1934 #ifndef GL_EXT_stencil_wrap
1935 #define GL_INCR_WRAP_EXT 0x8507
1936 #define GL_DECR_WRAP_EXT 0x8508
1939 #ifndef GL_EXT_422_pixels
1940 #define GL_422_EXT 0x80CC
1941 #define GL_422_REV_EXT 0x80CD
1942 #define GL_422_AVERAGE_EXT 0x80CE
1943 #define GL_422_REV_AVERAGE_EXT 0x80CF
1946 #ifndef GL_NV_texgen_reflection
1947 #define GL_NORMAL_MAP_NV 0x8511
1948 #define GL_REFLECTION_MAP_NV 0x8512
1951 #ifndef GL_EXT_texture_cube_map
1952 #define GL_NORMAL_MAP_EXT 0x8511
1953 #define GL_REFLECTION_MAP_EXT 0x8512
1954 #define GL_TEXTURE_CUBE_MAP_EXT 0x8513
1955 #define GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514
1956 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515
1957 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516
1958 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517
1959 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518
1960 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519
1961 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A
1962 #define GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B
1963 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C
1966 #ifndef GL_SUN_convolution_border_modes
1967 #define GL_WRAP_BORDER_SUN 0x81D4
1970 #ifndef GL_EXT_texture_env_add
1973 #ifndef GL_EXT_texture_lod_bias
1974 #define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD
1975 #define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500
1976 #define GL_TEXTURE_LOD_BIAS_EXT 0x8501
1979 #ifndef GL_EXT_texture_filter_anisotropic
1980 #define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
1981 #define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
1984 #ifndef GL_EXT_vertex_weighting
1985 #define GL_MODELVIEW0_STACK_DEPTH_EXT GL_MODELVIEW_STACK_DEPTH
1986 #define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502
1987 #define GL_MODELVIEW0_MATRIX_EXT GL_MODELVIEW_MATRIX
1988 #define GL_MODELVIEW1_MATRIX_EXT 0x8506
1989 #define GL_VERTEX_WEIGHTING_EXT 0x8509
1990 #define GL_MODELVIEW0_EXT GL_MODELVIEW
1991 #define GL_MODELVIEW1_EXT 0x850A
1992 #define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B
1993 #define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C
1994 #define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D
1995 #define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E
1996 #define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F
1997 #define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510
2000 #ifndef GL_NV_light_max_exponent
2001 #define GL_MAX_SHININESS_NV 0x8504
2002 #define GL_MAX_SPOT_EXPONENT_NV 0x8505
2005 #ifndef GL_NV_vertex_array_range
2006 #define GL_VERTEX_ARRAY_RANGE_NV 0x851D
2007 #define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E
2008 #define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F
2009 #define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520
2010 #define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521
2013 #ifndef GL_NV_register_combiners
2014 #define GL_REGISTER_COMBINERS_NV 0x8522
2015 #define GL_VARIABLE_A_NV 0x8523
2016 #define GL_VARIABLE_B_NV 0x8524
2017 #define GL_VARIABLE_C_NV 0x8525
2018 #define GL_VARIABLE_D_NV 0x8526
2019 #define GL_VARIABLE_E_NV 0x8527
2020 #define GL_VARIABLE_F_NV 0x8528
2021 #define GL_VARIABLE_G_NV 0x8529
2022 #define GL_CONSTANT_COLOR0_NV 0x852A
2023 #define GL_CONSTANT_COLOR1_NV 0x852B
2024 #define GL_PRIMARY_COLOR_NV 0x852C
2025 #define GL_SECONDARY_COLOR_NV 0x852D
2026 #define GL_SPARE0_NV 0x852E
2027 #define GL_SPARE1_NV 0x852F
2028 #define GL_DISCARD_NV 0x8530
2029 #define GL_E_TIMES_F_NV 0x8531
2030 #define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532
2031 #define GL_UNSIGNED_IDENTITY_NV 0x8536
2032 #define GL_UNSIGNED_INVERT_NV 0x8537
2033 #define GL_EXPAND_NORMAL_NV 0x8538
2034 #define GL_EXPAND_NEGATE_NV 0x8539
2035 #define GL_HALF_BIAS_NORMAL_NV 0x853A
2036 #define GL_HALF_BIAS_NEGATE_NV 0x853B
2037 #define GL_SIGNED_IDENTITY_NV 0x853C
2038 #define GL_SIGNED_NEGATE_NV 0x853D
2039 #define GL_SCALE_BY_TWO_NV 0x853E
2040 #define GL_SCALE_BY_FOUR_NV 0x853F
2041 #define GL_SCALE_BY_ONE_HALF_NV 0x8540
2042 #define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541
2043 #define GL_COMBINER_INPUT_NV 0x8542
2044 #define GL_COMBINER_MAPPING_NV 0x8543
2045 #define GL_COMBINER_COMPONENT_USAGE_NV 0x8544
2046 #define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545
2047 #define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546
2048 #define GL_COMBINER_MUX_SUM_NV 0x8547
2049 #define GL_COMBINER_SCALE_NV 0x8548
2050 #define GL_COMBINER_BIAS_NV 0x8549
2051 #define GL_COMBINER_AB_OUTPUT_NV 0x854A
2052 #define GL_COMBINER_CD_OUTPUT_NV 0x854B
2053 #define GL_COMBINER_SUM_OUTPUT_NV 0x854C
2054 #define GL_MAX_GENERAL_COMBINERS_NV 0x854D
2055 #define GL_NUM_GENERAL_COMBINERS_NV 0x854E
2056 #define GL_COLOR_SUM_CLAMP_NV 0x854F
2057 #define GL_COMBINER0_NV 0x8550
2058 #define GL_COMBINER1_NV 0x8551
2059 #define GL_COMBINER2_NV 0x8552
2060 #define GL_COMBINER3_NV 0x8553
2061 #define GL_COMBINER4_NV 0x8554
2062 #define GL_COMBINER5_NV 0x8555
2063 #define GL_COMBINER6_NV 0x8556
2064 #define GL_COMBINER7_NV 0x8557
2065 /* reuse GL_TEXTURE0_ARB */
2066 /* reuse GL_TEXTURE1_ARB */
2072 #ifndef GL_NV_fog_distance
2073 #define GL_FOG_DISTANCE_MODE_NV 0x855A
2074 #define GL_EYE_RADIAL_NV 0x855B
2075 #define GL_EYE_PLANE_ABSOLUTE_NV 0x855C
2076 /* reuse GL_EYE_PLANE */
2079 #ifndef GL_NV_texgen_emboss
2080 #define GL_EMBOSS_LIGHT_NV 0x855D
2081 #define GL_EMBOSS_CONSTANT_NV 0x855E
2082 #define GL_EMBOSS_MAP_NV 0x855F
2085 #ifndef GL_NV_blend_square
2088 #ifndef GL_NV_texture_env_combine4
2089 #define GL_COMBINE4_NV 0x8503
2090 #define GL_SOURCE3_RGB_NV 0x8583
2091 #define GL_SOURCE3_ALPHA_NV 0x858B
2092 #define GL_OPERAND3_RGB_NV 0x8593
2093 #define GL_OPERAND3_ALPHA_NV 0x859B
2096 #ifndef GL_MESA_resize_buffers
2099 #ifndef GL_MESA_window_pos
2102 #ifndef GL_EXT_texture_compression_s3tc
2103 #define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
2104 #define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
2105 #define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
2106 #define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
2109 #ifndef GL_IBM_cull_vertex
2110 #define GL_CULL_VERTEX_IBM 103050
2113 #ifndef GL_IBM_multimode_draw_arrays
2116 #ifndef GL_IBM_vertex_array_lists
2117 #define GL_VERTEX_ARRAY_LIST_IBM 103070
2118 #define GL_NORMAL_ARRAY_LIST_IBM 103071
2119 #define GL_COLOR_ARRAY_LIST_IBM 103072
2120 #define GL_INDEX_ARRAY_LIST_IBM 103073
2121 #define GL_TEXTURE_COORD_ARRAY_LIST_IBM 103074
2122 #define GL_EDGE_FLAG_ARRAY_LIST_IBM 103075
2123 #define GL_FOG_COORDINATE_ARRAY_LIST_IBM 103076
2124 #define GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077
2125 #define GL_VERTEX_ARRAY_LIST_STRIDE_IBM 103080
2126 #define GL_NORMAL_ARRAY_LIST_STRIDE_IBM 103081
2127 #define GL_COLOR_ARRAY_LIST_STRIDE_IBM 103082
2128 #define GL_INDEX_ARRAY_LIST_STRIDE_IBM 103083
2129 #define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084
2130 #define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085
2131 #define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086
2132 #define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087
2135 #ifndef GL_SGIX_subsample
2136 #define GL_PACK_SUBSAMPLE_RATE_SGIX 0x85A0
2137 #define GL_UNPACK_SUBSAMPLE_RATE_SGIX 0x85A1
2138 #define GL_PIXEL_SUBSAMPLE_4444_SGIX 0x85A2
2139 #define GL_PIXEL_SUBSAMPLE_2424_SGIX 0x85A3
2140 #define GL_PIXEL_SUBSAMPLE_4242_SGIX 0x85A4
2143 #ifndef GL_SGIX_ycrcb_subsample
2146 #ifndef GL_SGIX_ycrcba
2147 #define GL_YCRCB_SGIX 0x8318
2148 #define GL_YCRCBA_SGIX 0x8319
2151 #ifndef GL_SGI_depth_pass_instrument
2152 #define GL_DEPTH_PASS_INSTRUMENT_SGIX 0x8310
2153 #define GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX 0x8311
2154 #define GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX 0x8312
2157 #ifndef GL_3DFX_texture_compression_FXT1
2158 #define GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0
2159 #define GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1
2162 #ifndef GL_3DFX_multisample
2163 #define GL_MULTISAMPLE_3DFX 0x86B2
2164 #define GL_SAMPLE_BUFFERS_3DFX 0x86B3
2165 #define GL_SAMPLES_3DFX 0x86B4
2166 #define GL_MULTISAMPLE_BIT_3DFX 0x20000000
2169 #ifndef GL_3DFX_tbuffer
2172 #ifndef GL_EXT_multisample
2173 #define GL_MULTISAMPLE_EXT 0x809D
2174 #define GL_SAMPLE_ALPHA_TO_MASK_EXT 0x809E
2175 #define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F
2176 #define GL_SAMPLE_MASK_EXT 0x80A0
2177 #define GL_1PASS_EXT 0x80A1
2178 #define GL_2PASS_0_EXT 0x80A2
2179 #define GL_2PASS_1_EXT 0x80A3
2180 #define GL_4PASS_0_EXT 0x80A4
2181 #define GL_4PASS_1_EXT 0x80A5
2182 #define GL_4PASS_2_EXT 0x80A6
2183 #define GL_4PASS_3_EXT 0x80A7
2184 #define GL_SAMPLE_BUFFERS_EXT 0x80A8
2185 #define GL_SAMPLES_EXT 0x80A9
2186 #define GL_SAMPLE_MASK_VALUE_EXT 0x80AA
2187 #define GL_SAMPLE_MASK_INVERT_EXT 0x80AB
2188 #define GL_SAMPLE_PATTERN_EXT 0x80AC
2189 #define GL_MULTISAMPLE_BIT_EXT 0x20000000
2192 #ifndef GL_SGIX_vertex_preclip
2193 #define GL_VERTEX_PRECLIP_SGIX 0x83EE
2194 #define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF
2197 #ifndef GL_SGIX_convolution_accuracy
2198 #define GL_CONVOLUTION_HINT_SGIX 0x8316
2201 #ifndef GL_SGIX_resample
2202 #define GL_PACK_RESAMPLE_SGIX 0x842C
2203 #define GL_UNPACK_RESAMPLE_SGIX 0x842D
2204 #define GL_RESAMPLE_REPLICATE_SGIX 0x842E
2205 #define GL_RESAMPLE_ZERO_FILL_SGIX 0x842F
2206 #define GL_RESAMPLE_DECIMATE_SGIX 0x8430
2209 #ifndef GL_SGIS_point_line_texgen
2210 #define GL_EYE_DISTANCE_TO_POINT_SGIS 0x81F0
2211 #define GL_OBJECT_DISTANCE_TO_POINT_SGIS 0x81F1
2212 #define GL_EYE_DISTANCE_TO_LINE_SGIS 0x81F2
2213 #define GL_OBJECT_DISTANCE_TO_LINE_SGIS 0x81F3
2214 #define GL_EYE_POINT_SGIS 0x81F4
2215 #define GL_OBJECT_POINT_SGIS 0x81F5
2216 #define GL_EYE_LINE_SGIS 0x81F6
2217 #define GL_OBJECT_LINE_SGIS 0x81F7
2220 #ifndef GL_SGIS_texture_color_mask
2221 #define GL_TEXTURE_COLOR_WRITEMASK_SGIS 0x81EF
2224 #ifndef GL_EXT_texture_env_dot3
2225 #define GL_DOT3_RGB_EXT 0x8740
2226 #define GL_DOT3_RGBA_EXT 0x8741
2229 #ifndef GL_ATI_texture_mirror_once
2230 #define GL_MIRROR_CLAMP_ATI 0x8742
2231 #define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743
2235 #define GL_ALL_COMPLETED_NV 0x84F2
2236 #define GL_FENCE_STATUS_NV 0x84F3
2237 #define GL_FENCE_CONDITION_NV 0x84F4
2240 #ifndef GL_IBM_texture_mirrored_repeat
2241 #define GL_MIRRORED_REPEAT_IBM 0x8370
2244 #ifndef GL_NV_evaluators
2245 #define GL_EVAL_2D_NV 0x86C0
2246 #define GL_EVAL_TRIANGULAR_2D_NV 0x86C1
2247 #define GL_MAP_TESSELLATION_NV 0x86C2
2248 #define GL_MAP_ATTRIB_U_ORDER_NV 0x86C3
2249 #define GL_MAP_ATTRIB_V_ORDER_NV 0x86C4
2250 #define GL_EVAL_FRACTIONAL_TESSELLATION_NV 0x86C5
2251 #define GL_EVAL_VERTEX_ATTRIB0_NV 0x86C6
2252 #define GL_EVAL_VERTEX_ATTRIB1_NV 0x86C7
2253 #define GL_EVAL_VERTEX_ATTRIB2_NV 0x86C8
2254 #define GL_EVAL_VERTEX_ATTRIB3_NV 0x86C9
2255 #define GL_EVAL_VERTEX_ATTRIB4_NV 0x86CA
2256 #define GL_EVAL_VERTEX_ATTRIB5_NV 0x86CB
2257 #define GL_EVAL_VERTEX_ATTRIB6_NV 0x86CC
2258 #define GL_EVAL_VERTEX_ATTRIB7_NV 0x86CD
2259 #define GL_EVAL_VERTEX_ATTRIB8_NV 0x86CE
2260 #define GL_EVAL_VERTEX_ATTRIB9_NV 0x86CF
2261 #define GL_EVAL_VERTEX_ATTRIB10_NV 0x86D0
2262 #define GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1
2263 #define GL_EVAL_VERTEX_ATTRIB12_NV 0x86D2
2264 #define GL_EVAL_VERTEX_ATTRIB13_NV 0x86D3
2265 #define GL_EVAL_VERTEX_ATTRIB14_NV 0x86D4
2266 #define GL_EVAL_VERTEX_ATTRIB15_NV 0x86D5
2267 #define GL_MAX_MAP_TESSELLATION_NV 0x86D6
2268 #define GL_MAX_RATIONAL_EVAL_ORDER_NV 0x86D7
2271 #ifndef GL_NV_packed_depth_stencil
2272 #define GL_DEPTH_STENCIL_NV 0x84F9
2273 #define GL_UNSIGNED_INT_24_8_NV 0x84FA
2276 #ifndef GL_NV_register_combiners2
2277 #define GL_PER_STAGE_CONSTANTS_NV 0x8535
2280 #ifndef GL_NV_texture_compression_vtc
2283 #ifndef GL_NV_texture_rectangle
2284 #define GL_TEXTURE_RECTANGLE_NV 0x84F5
2285 #define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6
2286 #define GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7
2287 #define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8
2290 #ifndef GL_NV_texture_shader
2291 #define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C
2292 #define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D
2293 #define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E
2294 #define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9
2295 #define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA
2296 #define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB
2297 #define GL_DSDT_MAG_INTENSITY_NV 0x86DC
2298 #define GL_SHADER_CONSISTENT_NV 0x86DD
2299 #define GL_TEXTURE_SHADER_NV 0x86DE
2300 #define GL_SHADER_OPERATION_NV 0x86DF
2301 #define GL_CULL_MODES_NV 0x86E0
2302 #define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1
2303 #define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2
2304 #define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3
2305 #define GL_OFFSET_TEXTURE_2D_MATRIX_NV GL_OFFSET_TEXTURE_MATRIX_NV
2306 #define GL_OFFSET_TEXTURE_2D_SCALE_NV GL_OFFSET_TEXTURE_SCALE_NV
2307 #define GL_OFFSET_TEXTURE_2D_BIAS_NV GL_OFFSET_TEXTURE_BIAS_NV
2308 #define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4
2309 #define GL_CONST_EYE_NV 0x86E5
2310 #define GL_PASS_THROUGH_NV 0x86E6
2311 #define GL_CULL_FRAGMENT_NV 0x86E7
2312 #define GL_OFFSET_TEXTURE_2D_NV 0x86E8
2313 #define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9
2314 #define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA
2315 #define GL_DOT_PRODUCT_NV 0x86EC
2316 #define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED
2317 #define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE
2318 #define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0
2319 #define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1
2320 #define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2
2321 #define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3
2322 #define GL_HILO_NV 0x86F4
2323 #define GL_DSDT_NV 0x86F5
2324 #define GL_DSDT_MAG_NV 0x86F6
2325 #define GL_DSDT_MAG_VIB_NV 0x86F7
2326 #define GL_HILO16_NV 0x86F8
2327 #define GL_SIGNED_HILO_NV 0x86F9
2328 #define GL_SIGNED_HILO16_NV 0x86FA
2329 #define GL_SIGNED_RGBA_NV 0x86FB
2330 #define GL_SIGNED_RGBA8_NV 0x86FC
2331 #define GL_SIGNED_RGB_NV 0x86FE
2332 #define GL_SIGNED_RGB8_NV 0x86FF
2333 #define GL_SIGNED_LUMINANCE_NV 0x8701
2334 #define GL_SIGNED_LUMINANCE8_NV 0x8702
2335 #define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703
2336 #define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704
2337 #define GL_SIGNED_ALPHA_NV 0x8705
2338 #define GL_SIGNED_ALPHA8_NV 0x8706
2339 #define GL_SIGNED_INTENSITY_NV 0x8707
2340 #define GL_SIGNED_INTENSITY8_NV 0x8708
2341 #define GL_DSDT8_NV 0x8709
2342 #define GL_DSDT8_MAG8_NV 0x870A
2343 #define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B
2344 #define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C
2345 #define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D
2346 #define GL_HI_SCALE_NV 0x870E
2347 #define GL_LO_SCALE_NV 0x870F
2348 #define GL_DS_SCALE_NV 0x8710
2349 #define GL_DT_SCALE_NV 0x8711
2350 #define GL_MAGNITUDE_SCALE_NV 0x8712
2351 #define GL_VIBRANCE_SCALE_NV 0x8713
2352 #define GL_HI_BIAS_NV 0x8714
2353 #define GL_LO_BIAS_NV 0x8715
2354 #define GL_DS_BIAS_NV 0x8716
2355 #define GL_DT_BIAS_NV 0x8717
2356 #define GL_MAGNITUDE_BIAS_NV 0x8718
2357 #define GL_VIBRANCE_BIAS_NV 0x8719
2358 #define GL_TEXTURE_BORDER_VALUES_NV 0x871A
2359 #define GL_TEXTURE_HI_SIZE_NV 0x871B
2360 #define GL_TEXTURE_LO_SIZE_NV 0x871C
2361 #define GL_TEXTURE_DS_SIZE_NV 0x871D
2362 #define GL_TEXTURE_DT_SIZE_NV 0x871E
2363 #define GL_TEXTURE_MAG_SIZE_NV 0x871F
2366 #ifndef GL_NV_texture_shader2
2367 #define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF
2370 #ifndef GL_NV_vertex_array_range2
2371 #define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533
2374 #ifndef GL_NV_vertex_program
2375 #define GL_VERTEX_PROGRAM_NV 0x8620
2376 #define GL_VERTEX_STATE_PROGRAM_NV 0x8621
2377 #define GL_ATTRIB_ARRAY_SIZE_NV 0x8623
2378 #define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624
2379 #define GL_ATTRIB_ARRAY_TYPE_NV 0x8625
2380 #define GL_CURRENT_ATTRIB_NV 0x8626
2381 #define GL_PROGRAM_LENGTH_NV 0x8627
2382 #define GL_PROGRAM_STRING_NV 0x8628
2383 #define GL_MODELVIEW_PROJECTION_NV 0x8629
2384 #define GL_IDENTITY_NV 0x862A
2385 #define GL_INVERSE_NV 0x862B
2386 #define GL_TRANSPOSE_NV 0x862C
2387 #define GL_INVERSE_TRANSPOSE_NV 0x862D
2388 #define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E
2389 #define GL_MAX_TRACK_MATRICES_NV 0x862F
2390 #define GL_MATRIX0_NV 0x8630
2391 #define GL_MATRIX1_NV 0x8631
2392 #define GL_MATRIX2_NV 0x8632
2393 #define GL_MATRIX3_NV 0x8633
2394 #define GL_MATRIX4_NV 0x8634
2395 #define GL_MATRIX5_NV 0x8635
2396 #define GL_MATRIX6_NV 0x8636
2397 #define GL_MATRIX7_NV 0x8637
2398 #define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640
2399 #define GL_CURRENT_MATRIX_NV 0x8641
2400 #define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642
2401 #define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643
2402 #define GL_PROGRAM_PARAMETER_NV 0x8644
2403 #define GL_ATTRIB_ARRAY_POINTER_NV 0x8645
2404 #define GL_PROGRAM_TARGET_NV 0x8646
2405 #define GL_PROGRAM_RESIDENT_NV 0x8647
2406 #define GL_TRACK_MATRIX_NV 0x8648
2407 #define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649
2408 #define GL_VERTEX_PROGRAM_BINDING_NV 0x864A
2409 #define GL_PROGRAM_ERROR_POSITION_NV 0x864B
2410 #define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650
2411 #define GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651
2412 #define GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652
2413 #define GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653
2414 #define GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654
2415 #define GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655
2416 #define GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656
2417 #define GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657
2418 #define GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658
2419 #define GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659
2420 #define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A
2421 #define GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B
2422 #define GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C
2423 #define GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D
2424 #define GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E
2425 #define GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F
2426 #define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660
2427 #define GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661
2428 #define GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662
2429 #define GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663
2430 #define GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664
2431 #define GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665
2432 #define GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666
2433 #define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667
2434 #define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668
2435 #define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669
2436 #define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A
2437 #define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B
2438 #define GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C
2439 #define GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D
2440 #define GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E
2441 #define GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F
2442 #define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670
2443 #define GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671
2444 #define GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672
2445 #define GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673
2446 #define GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674
2447 #define GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675
2448 #define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676
2449 #define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677
2450 #define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678
2451 #define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679
2452 #define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A
2453 #define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B
2454 #define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C
2455 #define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D
2456 #define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E
2457 #define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F
2460 #ifndef GL_SGIX_texture_coordinate_clamp
2461 #define GL_TEXTURE_MAX_CLAMP_S_SGIX 0x8369
2462 #define GL_TEXTURE_MAX_CLAMP_T_SGIX 0x836A
2463 #define GL_TEXTURE_MAX_CLAMP_R_SGIX 0x836B
2466 #ifndef GL_SGIX_scalebias_hint
2467 #define GL_SCALEBIAS_HINT_SGIX 0x8322
2470 #ifndef GL_OML_interlace
2471 #define GL_INTERLACE_OML 0x8980
2472 #define GL_INTERLACE_READ_OML 0x8981
2475 #ifndef GL_OML_subsample
2476 #define GL_FORMAT_SUBSAMPLE_24_24_OML 0x8982
2477 #define GL_FORMAT_SUBSAMPLE_244_244_OML 0x8983
2480 #ifndef GL_OML_resample
2481 #define GL_PACK_RESAMPLE_OML 0x8984
2482 #define GL_UNPACK_RESAMPLE_OML 0x8985
2483 #define GL_RESAMPLE_REPLICATE_OML 0x8986
2484 #define GL_RESAMPLE_ZERO_FILL_OML 0x8987
2485 #define GL_RESAMPLE_AVERAGE_OML 0x8988
2486 #define GL_RESAMPLE_DECIMATE_OML 0x8989
2489 #ifndef GL_NV_copy_depth_to_color
2490 #define GL_DEPTH_STENCIL_TO_RGBA_NV 0x886E
2491 #define GL_DEPTH_STENCIL_TO_BGRA_NV 0x886F
2494 #ifndef GL_ATI_envmap_bumpmap
2495 #define GL_BUMP_ROT_MATRIX_ATI 0x8775
2496 #define GL_BUMP_ROT_MATRIX_SIZE_ATI 0x8776
2497 #define GL_BUMP_NUM_TEX_UNITS_ATI 0x8777
2498 #define GL_BUMP_TEX_UNITS_ATI 0x8778
2499 #define GL_DUDV_ATI 0x8779
2500 #define GL_DU8DV8_ATI 0x877A
2501 #define GL_BUMP_ENVMAP_ATI 0x877B
2502 #define GL_BUMP_TARGET_ATI 0x877C
2505 #ifndef GL_ATI_fragment_shader
2506 #define GL_FRAGMENT_SHADER_ATI 0x8920
2507 #define GL_REG_0_ATI 0x8921
2508 #define GL_REG_1_ATI 0x8922
2509 #define GL_REG_2_ATI 0x8923
2510 #define GL_REG_3_ATI 0x8924
2511 #define GL_REG_4_ATI 0x8925
2512 #define GL_REG_5_ATI 0x8926
2513 #define GL_REG_6_ATI 0x8927
2514 #define GL_REG_7_ATI 0x8928
2515 #define GL_REG_8_ATI 0x8929
2516 #define GL_REG_9_ATI 0x892A
2517 #define GL_REG_10_ATI 0x892B
2518 #define GL_REG_11_ATI 0x892C
2519 #define GL_REG_12_ATI 0x892D
2520 #define GL_REG_13_ATI 0x892E
2521 #define GL_REG_14_ATI 0x892F
2522 #define GL_REG_15_ATI 0x8930
2523 #define GL_REG_16_ATI 0x8931
2524 #define GL_REG_17_ATI 0x8932
2525 #define GL_REG_18_ATI 0x8933
2526 #define GL_REG_19_ATI 0x8934
2527 #define GL_REG_20_ATI 0x8935
2528 #define GL_REG_21_ATI 0x8936
2529 #define GL_REG_22_ATI 0x8937
2530 #define GL_REG_23_ATI 0x8938
2531 #define GL_REG_24_ATI 0x8939
2532 #define GL_REG_25_ATI 0x893A
2533 #define GL_REG_26_ATI 0x893B
2534 #define GL_REG_27_ATI 0x893C
2535 #define GL_REG_28_ATI 0x893D
2536 #define GL_REG_29_ATI 0x893E
2537 #define GL_REG_30_ATI 0x893F
2538 #define GL_REG_31_ATI 0x8940
2539 #define GL_CON_0_ATI 0x8941
2540 #define GL_CON_1_ATI 0x8942
2541 #define GL_CON_2_ATI 0x8943
2542 #define GL_CON_3_ATI 0x8944
2543 #define GL_CON_4_ATI 0x8945
2544 #define GL_CON_5_ATI 0x8946
2545 #define GL_CON_6_ATI 0x8947
2546 #define GL_CON_7_ATI 0x8948
2547 #define GL_CON_8_ATI 0x8949
2548 #define GL_CON_9_ATI 0x894A
2549 #define GL_CON_10_ATI 0x894B
2550 #define GL_CON_11_ATI 0x894C
2551 #define GL_CON_12_ATI 0x894D
2552 #define GL_CON_13_ATI 0x894E
2553 #define GL_CON_14_ATI 0x894F
2554 #define GL_CON_15_ATI 0x8950
2555 #define GL_CON_16_ATI 0x8951
2556 #define GL_CON_17_ATI 0x8952
2557 #define GL_CON_18_ATI 0x8953
2558 #define GL_CON_19_ATI 0x8954
2559 #define GL_CON_20_ATI 0x8955
2560 #define GL_CON_21_ATI 0x8956
2561 #define GL_CON_22_ATI 0x8957
2562 #define GL_CON_23_ATI 0x8958
2563 #define GL_CON_24_ATI 0x8959
2564 #define GL_CON_25_ATI 0x895A
2565 #define GL_CON_26_ATI 0x895B
2566 #define GL_CON_27_ATI 0x895C
2567 #define GL_CON_28_ATI 0x895D
2568 #define GL_CON_29_ATI 0x895E
2569 #define GL_CON_30_ATI 0x895F
2570 #define GL_CON_31_ATI 0x8960
2571 #define GL_MOV_ATI 0x8961
2572 #define GL_ADD_ATI 0x8963
2573 #define GL_MUL_ATI 0x8964
2574 #define GL_SUB_ATI 0x8965
2575 #define GL_DOT3_ATI 0x8966
2576 #define GL_DOT4_ATI 0x8967
2577 #define GL_MAD_ATI 0x8968
2578 #define GL_LERP_ATI 0x8969
2579 #define GL_CND_ATI 0x896A
2580 #define GL_CND0_ATI 0x896B
2581 #define GL_DOT2_ADD_ATI 0x896C
2582 #define GL_SECONDARY_INTERPOLATOR_ATI 0x896D
2583 #define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E
2584 #define GL_NUM_FRAGMENT_CONSTANTS_ATI 0x896F
2585 #define GL_NUM_PASSES_ATI 0x8970
2586 #define GL_NUM_INSTRUCTIONS_PER_PASS_ATI 0x8971
2587 #define GL_NUM_INSTRUCTIONS_TOTAL_ATI 0x8972
2588 #define GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 0x8973
2589 #define GL_NUM_LOOPBACK_COMPONENTS_ATI 0x8974
2590 #define GL_COLOR_ALPHA_PAIRING_ATI 0x8975
2591 #define GL_SWIZZLE_STR_ATI 0x8976
2592 #define GL_SWIZZLE_STQ_ATI 0x8977
2593 #define GL_SWIZZLE_STR_DR_ATI 0x8978
2594 #define GL_SWIZZLE_STQ_DQ_ATI 0x8979
2595 #define GL_SWIZZLE_STRQ_ATI 0x897A
2596 #define GL_SWIZZLE_STRQ_DQ_ATI 0x897B
2597 #define GL_RED_BIT_ATI 0x00000001
2598 #define GL_GREEN_BIT_ATI 0x00000002
2599 #define GL_BLUE_BIT_ATI 0x00000004
2600 #define GL_2X_BIT_ATI 0x00000001
2601 #define GL_4X_BIT_ATI 0x00000002
2602 #define GL_8X_BIT_ATI 0x00000004
2603 #define GL_HALF_BIT_ATI 0x00000008
2604 #define GL_QUARTER_BIT_ATI 0x00000010
2605 #define GL_EIGHTH_BIT_ATI 0x00000020
2606 #define GL_SATURATE_BIT_ATI 0x00000040
2607 #define GL_COMP_BIT_ATI 0x00000002
2608 #define GL_NEGATE_BIT_ATI 0x00000004
2609 #define GL_BIAS_BIT_ATI 0x00000008
2612 #ifndef GL_ATI_pn_triangles
2613 #define GL_PN_TRIANGLES_ATI 0x87F0
2614 #define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1
2615 #define GL_PN_TRIANGLES_POINT_MODE_ATI 0x87F2
2616 #define GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3
2617 #define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4
2618 #define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5
2619 #define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6
2620 #define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7
2621 #define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8
2624 #ifndef GL_ATI_vertex_array_object
2625 #define GL_STATIC_ATI 0x8760
2626 #define GL_DYNAMIC_ATI 0x8761
2627 #define GL_PRESERVE_ATI 0x8762
2628 #define GL_DISCARD_ATI 0x8763
2629 #define GL_OBJECT_BUFFER_SIZE_ATI 0x8764
2630 #define GL_OBJECT_BUFFER_USAGE_ATI 0x8765
2631 #define GL_ARRAY_OBJECT_BUFFER_ATI 0x8766
2632 #define GL_ARRAY_OBJECT_OFFSET_ATI 0x8767
2635 #ifndef GL_EXT_vertex_shader
2636 #define GL_VERTEX_SHADER_EXT 0x8780
2637 #define GL_VERTEX_SHADER_BINDING_EXT 0x8781
2638 #define GL_OP_INDEX_EXT 0x8782
2639 #define GL_OP_NEGATE_EXT 0x8783
2640 #define GL_OP_DOT3_EXT 0x8784
2641 #define GL_OP_DOT4_EXT 0x8785
2642 #define GL_OP_MUL_EXT 0x8786
2643 #define GL_OP_ADD_EXT 0x8787
2644 #define GL_OP_MADD_EXT 0x8788
2645 #define GL_OP_FRAC_EXT 0x8789
2646 #define GL_OP_MAX_EXT 0x878A
2647 #define GL_OP_MIN_EXT 0x878B
2648 #define GL_OP_SET_GE_EXT 0x878C
2649 #define GL_OP_SET_LT_EXT 0x878D
2650 #define GL_OP_CLAMP_EXT 0x878E
2651 #define GL_OP_FLOOR_EXT 0x878F
2652 #define GL_OP_ROUND_EXT 0x8790
2653 #define GL_OP_EXP_BASE_2_EXT 0x8791
2654 #define GL_OP_LOG_BASE_2_EXT 0x8792
2655 #define GL_OP_POWER_EXT 0x8793
2656 #define GL_OP_RECIP_EXT 0x8794
2657 #define GL_OP_RECIP_SQRT_EXT 0x8795
2658 #define GL_OP_SUB_EXT 0x8796
2659 #define GL_OP_CROSS_PRODUCT_EXT 0x8797
2660 #define GL_OP_MULTIPLY_MATRIX_EXT 0x8798
2661 #define GL_OP_MOV_EXT 0x8799
2662 #define GL_OUTPUT_VERTEX_EXT 0x879A
2663 #define GL_OUTPUT_COLOR0_EXT 0x879B
2664 #define GL_OUTPUT_COLOR1_EXT 0x879C
2665 #define GL_OUTPUT_TEXTURE_COORD0_EXT 0x879D
2666 #define GL_OUTPUT_TEXTURE_COORD1_EXT 0x879E
2667 #define GL_OUTPUT_TEXTURE_COORD2_EXT 0x879F
2668 #define GL_OUTPUT_TEXTURE_COORD3_EXT 0x87A0
2669 #define GL_OUTPUT_TEXTURE_COORD4_EXT 0x87A1
2670 #define GL_OUTPUT_TEXTURE_COORD5_EXT 0x87A2
2671 #define GL_OUTPUT_TEXTURE_COORD6_EXT 0x87A3
2672 #define GL_OUTPUT_TEXTURE_COORD7_EXT 0x87A4
2673 #define GL_OUTPUT_TEXTURE_COORD8_EXT 0x87A5
2674 #define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6
2675 #define GL_OUTPUT_TEXTURE_COORD10_EXT 0x87A7
2676 #define GL_OUTPUT_TEXTURE_COORD11_EXT 0x87A8
2677 #define GL_OUTPUT_TEXTURE_COORD12_EXT 0x87A9
2678 #define GL_OUTPUT_TEXTURE_COORD13_EXT 0x87AA
2679 #define GL_OUTPUT_TEXTURE_COORD14_EXT 0x87AB
2680 #define GL_OUTPUT_TEXTURE_COORD15_EXT 0x87AC
2681 #define GL_OUTPUT_TEXTURE_COORD16_EXT 0x87AD
2682 #define GL_OUTPUT_TEXTURE_COORD17_EXT 0x87AE
2683 #define GL_OUTPUT_TEXTURE_COORD18_EXT 0x87AF
2684 #define GL_OUTPUT_TEXTURE_COORD19_EXT 0x87B0
2685 #define GL_OUTPUT_TEXTURE_COORD20_EXT 0x87B1
2686 #define GL_OUTPUT_TEXTURE_COORD21_EXT 0x87B2
2687 #define GL_OUTPUT_TEXTURE_COORD22_EXT 0x87B3
2688 #define GL_OUTPUT_TEXTURE_COORD23_EXT 0x87B4
2689 #define GL_OUTPUT_TEXTURE_COORD24_EXT 0x87B5
2690 #define GL_OUTPUT_TEXTURE_COORD25_EXT 0x87B6
2691 #define GL_OUTPUT_TEXTURE_COORD26_EXT 0x87B7
2692 #define GL_OUTPUT_TEXTURE_COORD27_EXT 0x87B8
2693 #define GL_OUTPUT_TEXTURE_COORD28_EXT 0x87B9
2694 #define GL_OUTPUT_TEXTURE_COORD29_EXT 0x87BA
2695 #define GL_OUTPUT_TEXTURE_COORD30_EXT 0x87BB
2696 #define GL_OUTPUT_TEXTURE_COORD31_EXT 0x87BC
2697 #define GL_OUTPUT_FOG_EXT 0x87BD
2698 #define GL_SCALAR_EXT 0x87BE
2699 #define GL_VECTOR_EXT 0x87BF
2700 #define GL_MATRIX_EXT 0x87C0
2701 #define GL_VARIANT_EXT 0x87C1
2702 #define GL_INVARIANT_EXT 0x87C2
2703 #define GL_LOCAL_CONSTANT_EXT 0x87C3
2704 #define GL_LOCAL_EXT 0x87C4
2705 #define GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5
2706 #define GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6
2707 #define GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7
2708 #define GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8
2709 #define GL_MAX_VERTEX_SHADER_LOCALS_EXT 0x87C9
2710 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA
2711 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB
2712 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CC
2713 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CD
2714 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE
2715 #define GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF
2716 #define GL_VERTEX_SHADER_VARIANTS_EXT 0x87D0
2717 #define GL_VERTEX_SHADER_INVARIANTS_EXT 0x87D1
2718 #define GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2
2719 #define GL_VERTEX_SHADER_LOCALS_EXT 0x87D3
2720 #define GL_VERTEX_SHADER_OPTIMIZED_EXT 0x87D4
2721 #define GL_X_EXT 0x87D5
2722 #define GL_Y_EXT 0x87D6
2723 #define GL_Z_EXT 0x87D7
2724 #define GL_W_EXT 0x87D8
2725 #define GL_NEGATIVE_X_EXT 0x87D9
2726 #define GL_NEGATIVE_Y_EXT 0x87DA
2727 #define GL_NEGATIVE_Z_EXT 0x87DB
2728 #define GL_NEGATIVE_W_EXT 0x87DC
2729 #define GL_ZERO_EXT 0x87DD
2730 #define GL_ONE_EXT 0x87DE
2731 #define GL_NEGATIVE_ONE_EXT 0x87DF
2732 #define GL_NORMALIZED_RANGE_EXT 0x87E0
2733 #define GL_FULL_RANGE_EXT 0x87E1
2734 #define GL_CURRENT_VERTEX_EXT 0x87E2
2735 #define GL_MVP_MATRIX_EXT 0x87E3
2736 #define GL_VARIANT_VALUE_EXT 0x87E4
2737 #define GL_VARIANT_DATATYPE_EXT 0x87E5
2738 #define GL_VARIANT_ARRAY_STRIDE_EXT 0x87E6
2739 #define GL_VARIANT_ARRAY_TYPE_EXT 0x87E7
2740 #define GL_VARIANT_ARRAY_EXT 0x87E8
2741 #define GL_VARIANT_ARRAY_POINTER_EXT 0x87E9
2742 #define GL_INVARIANT_VALUE_EXT 0x87EA
2743 #define GL_INVARIANT_DATATYPE_EXT 0x87EB
2744 #define GL_LOCAL_CONSTANT_VALUE_EXT 0x87EC
2745 #define GL_LOCAL_CONSTANT_DATATYPE_EXT 0x87ED
2748 #ifndef GL_ATI_vertex_streams
2749 #define GL_MAX_VERTEX_STREAMS_ATI 0x876B
2750 #define GL_VERTEX_STREAM0_ATI 0x876C
2751 #define GL_VERTEX_STREAM1_ATI 0x876D
2752 #define GL_VERTEX_STREAM2_ATI 0x876E
2753 #define GL_VERTEX_STREAM3_ATI 0x876F
2754 #define GL_VERTEX_STREAM4_ATI 0x8770
2755 #define GL_VERTEX_STREAM5_ATI 0x8771
2756 #define GL_VERTEX_STREAM6_ATI 0x8772
2757 #define GL_VERTEX_STREAM7_ATI 0x8773
2758 #define GL_VERTEX_SOURCE_ATI 0x8774
2761 #ifndef GL_ATI_element_array
2762 #define GL_ELEMENT_ARRAY_ATI 0x8768
2763 #define GL_ELEMENT_ARRAY_TYPE_ATI 0x8769
2764 #define GL_ELEMENT_ARRAY_POINTER_ATI 0x876A
2767 #ifndef GL_SUN_mesh_array
2768 #define GL_QUAD_MESH_SUN 0x8614
2769 #define GL_TRIANGLE_MESH_SUN 0x8615
2772 #ifndef GL_SUN_slice_accum
2773 #define GL_SLICE_ACCUM_SUN 0x85CC
2776 #ifndef GL_NV_multisample_filter_hint
2777 #define GL_MULTISAMPLE_FILTER_HINT_NV 0x8534
2780 #ifndef GL_NV_depth_clamp
2781 #define GL_DEPTH_CLAMP_NV 0x864F
2784 #ifndef GL_NV_occlusion_query
2785 #define GL_PIXEL_COUNTER_BITS_NV 0x8864
2786 #define GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865
2787 #define GL_PIXEL_COUNT_NV 0x8866
2788 #define GL_PIXEL_COUNT_AVAILABLE_NV 0x8867
2791 #ifndef GL_NV_point_sprite
2792 #define GL_POINT_SPRITE_NV 0x8861
2793 #define GL_COORD_REPLACE_NV 0x8862
2794 #define GL_POINT_SPRITE_R_MODE_NV 0x8863
2797 #ifndef GL_NV_texture_shader3
2798 #define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850
2799 #define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851
2800 #define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852
2801 #define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853
2802 #define GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854
2803 #define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855
2804 #define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856
2805 #define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857
2806 #define GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858
2807 #define GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859
2808 #define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A
2809 #define GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B
2810 #define GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C
2811 #define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D
2812 #define GL_HILO8_NV 0x885E
2813 #define GL_SIGNED_HILO8_NV 0x885F
2814 #define GL_FORCE_BLUE_TO_ONE_NV 0x8860
2817 #ifndef GL_NV_vertex_program1_1
2820 #ifndef GL_EXT_shadow_funcs
2823 #ifndef GL_EXT_stencil_two_side
2824 #define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910
2825 #define GL_ACTIVE_STENCIL_FACE_EXT 0x8911
2828 #ifndef GL_ATI_text_fragment_shader
2829 #define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200
2832 #ifndef GL_APPLE_client_storage
2833 #define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2
2836 #ifndef GL_APPLE_element_array
2837 #define GL_ELEMENT_ARRAY_APPLE 0x8768
2838 #define GL_ELEMENT_ARRAY_TYPE_APPLE 0x8769
2839 #define GL_ELEMENT_ARRAY_POINTER_APPLE 0x876A
2842 #ifndef GL_APPLE_fence
2843 #define GL_DRAW_PIXELS_APPLE 0x8A0A
2844 #define GL_FENCE_APPLE 0x8A0B
2847 #ifndef GL_APPLE_vertex_array_object
2848 #define GL_VERTEX_ARRAY_BINDING_APPLE 0x85B5
2851 #ifndef GL_APPLE_vertex_array_range
2852 #define GL_VERTEX_ARRAY_RANGE_APPLE 0x851D
2853 #define GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851E
2854 #define GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851F
2855 #define GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521
2856 #define GL_STORAGE_CACHED_APPLE 0x85BE
2857 #define GL_STORAGE_SHARED_APPLE 0x85BF
2860 #ifndef GL_APPLE_ycbcr_422
2861 #define GL_YCBCR_422_APPLE 0x85B9
2862 #define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA
2863 #define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB
2867 #define GL_RGB_S3TC 0x83A0
2868 #define GL_RGB4_S3TC 0x83A1
2869 #define GL_RGBA_S3TC 0x83A2
2870 #define GL_RGBA4_S3TC 0x83A3
2873 #ifndef GL_ATI_draw_buffers
2874 #define GL_MAX_DRAW_BUFFERS_ATI 0x8824
2875 #define GL_DRAW_BUFFER0_ATI 0x8825
2876 #define GL_DRAW_BUFFER1_ATI 0x8826
2877 #define GL_DRAW_BUFFER2_ATI 0x8827
2878 #define GL_DRAW_BUFFER3_ATI 0x8828
2879 #define GL_DRAW_BUFFER4_ATI 0x8829
2880 #define GL_DRAW_BUFFER5_ATI 0x882A
2881 #define GL_DRAW_BUFFER6_ATI 0x882B
2882 #define GL_DRAW_BUFFER7_ATI 0x882C
2883 #define GL_DRAW_BUFFER8_ATI 0x882D
2884 #define GL_DRAW_BUFFER9_ATI 0x882E
2885 #define GL_DRAW_BUFFER10_ATI 0x882F
2886 #define GL_DRAW_BUFFER11_ATI 0x8830
2887 #define GL_DRAW_BUFFER12_ATI 0x8831
2888 #define GL_DRAW_BUFFER13_ATI 0x8832
2889 #define GL_DRAW_BUFFER14_ATI 0x8833
2890 #define GL_DRAW_BUFFER15_ATI 0x8834
2893 #ifndef GL_ATI_pixel_format_float
2894 #define GL_TYPE_RGBA_FLOAT_ATI 0x8820
2895 #define GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI 0x8835
2898 #ifndef GL_ATI_texture_env_combine3
2899 #define GL_MODULATE_ADD_ATI 0x8744
2900 #define GL_MODULATE_SIGNED_ADD_ATI 0x8745
2901 #define GL_MODULATE_SUBTRACT_ATI 0x8746
2904 #ifndef GL_ATI_texture_float
2905 #define GL_RGBA_FLOAT32_ATI 0x8814
2906 #define GL_RGB_FLOAT32_ATI 0x8815
2907 #define GL_ALPHA_FLOAT32_ATI 0x8816
2908 #define GL_INTENSITY_FLOAT32_ATI 0x8817
2909 #define GL_LUMINANCE_FLOAT32_ATI 0x8818
2910 #define GL_LUMINANCE_ALPHA_FLOAT32_ATI 0x8819
2911 #define GL_RGBA_FLOAT16_ATI 0x881A
2912 #define GL_RGB_FLOAT16_ATI 0x881B
2913 #define GL_ALPHA_FLOAT16_ATI 0x881C
2914 #define GL_INTENSITY_FLOAT16_ATI 0x881D
2915 #define GL_LUMINANCE_FLOAT16_ATI 0x881E
2916 #define GL_LUMINANCE_ALPHA_FLOAT16_ATI 0x881F
2919 #ifndef GL_NV_float_buffer
2920 #define GL_FLOAT_R_NV 0x8880
2921 #define GL_FLOAT_RG_NV 0x8881
2922 #define GL_FLOAT_RGB_NV 0x8882
2923 #define GL_FLOAT_RGBA_NV 0x8883
2924 #define GL_FLOAT_R16_NV 0x8884
2925 #define GL_FLOAT_R32_NV 0x8885
2926 #define GL_FLOAT_RG16_NV 0x8886
2927 #define GL_FLOAT_RG32_NV 0x8887
2928 #define GL_FLOAT_RGB16_NV 0x8888
2929 #define GL_FLOAT_RGB32_NV 0x8889
2930 #define GL_FLOAT_RGBA16_NV 0x888A
2931 #define GL_FLOAT_RGBA32_NV 0x888B
2932 #define GL_TEXTURE_FLOAT_COMPONENTS_NV 0x888C
2933 #define GL_FLOAT_CLEAR_COLOR_VALUE_NV 0x888D
2934 #define GL_FLOAT_RGBA_MODE_NV 0x888E
2937 #ifndef GL_NV_fragment_program
2938 #define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868
2939 #define GL_FRAGMENT_PROGRAM_NV 0x8870
2940 #define GL_MAX_TEXTURE_COORDS_NV 0x8871
2941 #define GL_MAX_TEXTURE_IMAGE_UNITS_NV 0x8872
2942 #define GL_FRAGMENT_PROGRAM_BINDING_NV 0x8873
2943 #define GL_PROGRAM_ERROR_STRING_NV 0x8874
2946 #ifndef GL_NV_half_float
2947 #define GL_HALF_FLOAT_NV 0x140B
2950 #ifndef GL_NV_pixel_data_range
2951 #define GL_WRITE_PIXEL_DATA_RANGE_NV 0x8878
2952 #define GL_READ_PIXEL_DATA_RANGE_NV 0x8879
2953 #define GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV 0x887A
2954 #define GL_READ_PIXEL_DATA_RANGE_LENGTH_NV 0x887B
2955 #define GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV 0x887C
2956 #define GL_READ_PIXEL_DATA_RANGE_POINTER_NV 0x887D
2959 #ifndef GL_NV_primitive_restart
2960 #define GL_PRIMITIVE_RESTART_NV 0x8558
2961 #define GL_PRIMITIVE_RESTART_INDEX_NV 0x8559
2964 #ifndef GL_NV_texture_expand_normal
2965 #define GL_TEXTURE_UNSIGNED_REMAP_MODE_NV 0x888F
2968 #ifndef GL_NV_vertex_program2
2971 #ifndef GL_ATI_map_object_buffer
2974 #ifndef GL_ATI_separate_stencil
2975 #define GL_STENCIL_BACK_FUNC_ATI 0x8800
2976 #define GL_STENCIL_BACK_FAIL_ATI 0x8801
2977 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802
2978 #define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803
2981 #ifndef GL_ATI_vertex_attrib_array_object
2984 #ifndef GL_OES_read_format
2985 #define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A
2986 #define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B
2989 #ifndef GL_EXT_depth_bounds_test
2990 #define GL_DEPTH_BOUNDS_TEST_EXT 0x8890
2991 #define GL_DEPTH_BOUNDS_EXT 0x8891
2994 #ifndef GL_EXT_texture_mirror_clamp
2995 #define GL_MIRROR_CLAMP_EXT 0x8742
2996 #define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743
2997 #define GL_MIRROR_CLAMP_TO_BORDER_EXT 0x8912
3000 #ifndef GL_EXT_blend_equation_separate
3001 #define GL_BLEND_EQUATION_RGB_EXT GL_BLEND_EQUATION
3002 #define GL_BLEND_EQUATION_ALPHA_EXT 0x883D
3005 #ifndef GL_MESA_pack_invert
3006 #define GL_PACK_INVERT_MESA 0x8758
3009 #ifndef GL_MESA_ycbcr_texture
3010 #define GL_UNSIGNED_SHORT_8_8_MESA 0x85BA
3011 #define GL_UNSIGNED_SHORT_8_8_REV_MESA 0x85BB
3012 #define GL_YCBCR_MESA 0x8757
3015 #ifndef GL_EXT_pixel_buffer_object
3016 #define GL_PIXEL_PACK_BUFFER_EXT 0x88EB
3017 #define GL_PIXEL_UNPACK_BUFFER_EXT 0x88EC
3018 #define GL_PIXEL_PACK_BUFFER_BINDING_EXT 0x88ED
3019 #define GL_PIXEL_UNPACK_BUFFER_BINDING_EXT 0x88EF
3022 #ifndef GL_NV_fragment_program_option
3025 #ifndef GL_NV_fragment_program2
3026 #define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4
3027 #define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5
3028 #define GL_MAX_PROGRAM_IF_DEPTH_NV 0x88F6
3029 #define GL_MAX_PROGRAM_LOOP_DEPTH_NV 0x88F7
3030 #define GL_MAX_PROGRAM_LOOP_COUNT_NV 0x88F8
3033 #ifndef GL_NV_vertex_program2_option
3034 /* reuse GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV */
3035 /* reuse GL_MAX_PROGRAM_CALL_DEPTH_NV */
3038 #ifndef GL_NV_vertex_program3
3039 /* reuse GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB */
3042 #ifndef GL_EXT_framebuffer_object
3043 #define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506
3044 #define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8
3045 #define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6
3046 #define GL_RENDERBUFFER_BINDING_EXT 0x8CA7
3047 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0
3048 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1
3049 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2
3050 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3
3051 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4
3052 #define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5
3053 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6
3054 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7
3055 #define GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT 0x8CD8
3056 #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9
3057 #define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA
3058 #define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB
3059 #define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC
3060 #define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD
3061 #define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF
3062 #define GL_COLOR_ATTACHMENT0_EXT 0x8CE0
3063 #define GL_COLOR_ATTACHMENT1_EXT 0x8CE1
3064 #define GL_COLOR_ATTACHMENT2_EXT 0x8CE2
3065 #define GL_COLOR_ATTACHMENT3_EXT 0x8CE3
3066 #define GL_COLOR_ATTACHMENT4_EXT 0x8CE4
3067 #define GL_COLOR_ATTACHMENT5_EXT 0x8CE5
3068 #define GL_COLOR_ATTACHMENT6_EXT 0x8CE6
3069 #define GL_COLOR_ATTACHMENT7_EXT 0x8CE7
3070 #define GL_COLOR_ATTACHMENT8_EXT 0x8CE8
3071 #define GL_COLOR_ATTACHMENT9_EXT 0x8CE9
3072 #define GL_COLOR_ATTACHMENT10_EXT 0x8CEA
3073 #define GL_COLOR_ATTACHMENT11_EXT 0x8CEB
3074 #define GL_COLOR_ATTACHMENT12_EXT 0x8CEC
3075 #define GL_COLOR_ATTACHMENT13_EXT 0x8CED
3076 #define GL_COLOR_ATTACHMENT14_EXT 0x8CEE
3077 #define GL_COLOR_ATTACHMENT15_EXT 0x8CEF
3078 #define GL_DEPTH_ATTACHMENT_EXT 0x8D00
3079 #define GL_STENCIL_ATTACHMENT_EXT 0x8D20
3080 #define GL_FRAMEBUFFER_EXT 0x8D40
3081 #define GL_RENDERBUFFER_EXT 0x8D41
3082 #define GL_RENDERBUFFER_WIDTH_EXT 0x8D42
3083 #define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43
3084 #define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44
3085 #define GL_STENCIL_INDEX1_EXT 0x8D46
3086 #define GL_STENCIL_INDEX4_EXT 0x8D47
3087 #define GL_STENCIL_INDEX8_EXT 0x8D48
3088 #define GL_STENCIL_INDEX16_EXT 0x8D49
3089 #define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50
3090 #define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51
3091 #define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52
3092 #define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53
3093 #define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54
3094 #define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55
3097 #ifndef GL_GREMEDY_string_marker
3101 /*************************************************************/
3104 #ifndef GL_VERSION_2_0
3105 /* GL type for program/shader text */
3106 typedef char GLchar; /* native character */
3109 #ifndef GL_VERSION_1_5
3110 /* GL types for handling large vertex buffer objects */
3111 typedef ptrdiff_t GLintptr;
3112 typedef ptrdiff_t GLsizeiptr;
3115 #ifndef GL_ARB_vertex_buffer_object
3116 /* GL types for handling large vertex buffer objects */
3117 typedef ptrdiff_t GLintptrARB;
3118 typedef ptrdiff_t GLsizeiptrARB;
3121 #ifndef GL_ARB_shader_objects
3122 /* GL types for handling shader object handles and program/shader text */
3123 typedef char GLcharARB; /* native character */
3124 typedef unsigned int GLhandleARB; /* shader object handle */
3127 /* GL types for "half" precision (s10e5) float data in host memory */
3128 #ifndef GL_ARB_half_float_pixel
3129 typedef unsigned short GLhalfARB;
3132 #ifndef GL_NV_half_float
3133 typedef unsigned short GLhalfNV;
3136 #ifndef GL_VERSION_1_2
3137 #define GL_VERSION_1_2 1
3138 #ifdef GL_GLEXT_PROTOTYPES
3139 GLAPI void APIENTRY glBlendColor (GLclampf, GLclampf, GLclampf, GLclampf);
3140 GLAPI void APIENTRY glBlendEquation (GLenum);
3141 GLAPI void APIENTRY glDrawRangeElements (GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *);
3142 GLAPI void APIENTRY glColorTable (GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *);
3143 GLAPI void APIENTRY glColorTableParameterfv (GLenum, GLenum, const GLfloat *);
3144 GLAPI void APIENTRY glColorTableParameteriv (GLenum, GLenum, const GLint *);
3145 GLAPI void APIENTRY glCopyColorTable (GLenum, GLenum, GLint, GLint, GLsizei);
3146 GLAPI void APIENTRY glGetColorTable (GLenum, GLenum, GLenum, GLvoid *);
3147 GLAPI void APIENTRY glGetColorTableParameterfv (GLenum, GLenum, GLfloat *);
3148 GLAPI void APIENTRY glGetColorTableParameteriv (GLenum, GLenum, GLint *);
3149 GLAPI void APIENTRY glColorSubTable (GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
3150 GLAPI void APIENTRY glCopyColorSubTable (GLenum, GLsizei, GLint, GLint, GLsizei);
3151 GLAPI void APIENTRY glConvolutionFilter1D (GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *);
3152 GLAPI void APIENTRY glConvolutionFilter2D (GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
3153 GLAPI void APIENTRY glConvolutionParameterf (GLenum, GLenum, GLfloat);
3154 GLAPI void APIENTRY glConvolutionParameterfv (GLenum, GLenum, const GLfloat *);
3155 GLAPI void APIENTRY glConvolutionParameteri (GLenum, GLenum, GLint);
3156 GLAPI void APIENTRY glConvolutionParameteriv (GLenum, GLenum, const GLint *);
3157 GLAPI void APIENTRY glCopyConvolutionFilter1D (GLenum, GLenum, GLint, GLint, GLsizei);
3158 GLAPI void APIENTRY glCopyConvolutionFilter2D (GLenum, GLenum, GLint, GLint, GLsizei, GLsizei);
3159 GLAPI void APIENTRY glGetConvolutionFilter (GLenum, GLenum, GLenum, GLvoid *);
3160 GLAPI void APIENTRY glGetConvolutionParameterfv (GLenum, GLenum, GLfloat *);
3161 GLAPI void APIENTRY glGetConvolutionParameteriv (GLenum, GLenum, GLint *);
3162 GLAPI void APIENTRY glGetSeparableFilter (GLenum, GLenum, GLenum, GLvoid *, GLvoid *, GLvoid *);
3163 GLAPI void APIENTRY glSeparableFilter2D (GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *, const GLvoid *);
3164 GLAPI void APIENTRY glGetHistogram (GLenum, GLboolean, GLenum, GLenum, GLvoid *);
3165 GLAPI void APIENTRY glGetHistogramParameterfv (GLenum, GLenum, GLfloat *);
3166 GLAPI void APIENTRY glGetHistogramParameteriv (GLenum, GLenum, GLint *);
3167 GLAPI void APIENTRY glGetMinmax (GLenum, GLboolean, GLenum, GLenum, GLvoid *);
3168 GLAPI void APIENTRY glGetMinmaxParameterfv (GLenum, GLenum, GLfloat *);
3169 GLAPI void APIENTRY glGetMinmaxParameteriv (GLenum, GLenum, GLint *);
3170 GLAPI void APIENTRY glHistogram (GLenum, GLsizei, GLenum, GLboolean);
3171 GLAPI void APIENTRY glMinmax (GLenum, GLenum, GLboolean);
3172 GLAPI void APIENTRY glResetHistogram (GLenum);
3173 GLAPI void APIENTRY glResetMinmax (GLenum);
3174 GLAPI void APIENTRY glTexImage3D (GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *);
3175 GLAPI void APIENTRY glTexSubImage3D (GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
3176 GLAPI void APIENTRY glCopyTexSubImage3D (GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei);
3177 #endif /* GL_GLEXT_PROTOTYPES */
3178 typedef void (APIENTRYP PFNGLBLENDCOLORPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
3179 typedef void (APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode);
3180 typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
3181 typedef void (APIENTRYP PFNGLCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
3182 typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params);
3183 typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params);
3184 typedef void (APIENTRYP PFN