From 6a78e8e971e7eb42a222c6c4a11633a60aff5c9c Mon Sep 17 00:00:00 2001 From: Rudolf Polzer Date: Thu, 26 Jan 2012 22:54:17 +0100 Subject: [PATCH] reverse order of scroll/scale because scroll snaps to 0..1 range --- scripts/liquids_water.shader | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/scripts/liquids_water.shader b/scripts/liquids_water.shader index 5fb16f1f..9ec1cf60 100644 --- a/scripts/liquids_water.shader +++ b/scripts/liquids_water.shader @@ -12,8 +12,8 @@ textures/liquids_water/water0 q3map_globaltexture { map textures/liquids_water/water0.tga - tcMod scroll 0.07 0.07 tcmod scale 1.2 0.7 + tcMod scroll 0.084 0.049 blendfunc blend } dp_water 0.1 0.25 3 3 1 1 1 1 1 1 0.125 @@ -82,8 +82,8 @@ textures/liquids_water/water1 q3map_globaltexture { map textures/liquids_water/water1.tga - tcMod scroll 0.07 0.07 tcmod scale 1.2 0.7 + tcMod scroll 0.084 0.049 blendfunc blend } dp_water 0.1 0.25 3 3 1 1 1 1 1 1 0.125 @@ -101,8 +101,8 @@ textures/liquids_water/water2 q3map_globaltexture { map textures/liquids_water/water2.tga - tcMod scroll 0.07 0.07 tcmod scale 1.2 0.7 + tcMod scroll 0.084 0.049 blendfunc blend } dp_water 0.1 0.25 3 3 1 1 1 1 1 1 0.125 -- 2.39.2