textures/water/water_fall { qer_editorimage textures/water/water_fall.tga qer_trans 20 cull disable surfaceparm trans surfaceparm nonsolid { map textures/water/water_fall.tga tcMod scroll 0 -1.9 blendfunc blend } dpreflectcube cubemaps/default/sky { map $lightmap blendfunc add tcGen lightmap } dp_water 0.1 0.9 3 3 1 1 1 1 1 1 0.4 }