]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/shortlog
xonotic/xonotic-data.pk3dir.git
2015-12-03 MarioPredict warpzones
2015-12-03 MarioFix race and CTS modicons panel
2015-12-03 MarioMerge branch 'terencehill/strzone_fixes' into 'master'
2015-12-03 TimePathPlayer_Footsteps: move to physics
2015-12-03 TimePathAssert harder
2015-12-03 MarioRemove a now useless check
2015-12-03 MarioStrip some player-only stuff out of the main CreatureFr...
2015-12-03 MarioRip CreatureFrame apart
2015-12-03 TimePathGlobalsound: assert source is a player
2015-12-03 MarioFix a mistake that potentially causes jump sounds where...
2015-12-02 MarioApply a temporary fix for superweapons
2015-12-02 MarioMake the WeaponModel hook common
2015-12-02 TimePathSound: always send .wav strings
2015-12-02 MarioDon't show doublejump in running mutators
2015-12-02 MarioFix it more cleanly
2015-12-02 MarioFix projectiles on jumppads
2015-12-02 TimePathSound8: potentially fix player sound issue
2015-12-01 TimePathDebugdraw: hide more entities
2015-12-01 TimePathShownames: fade when moving to spectate
2015-12-01 TimePathMutators: network
2015-12-01 MarioAlways draw ladders (reduces amount of bandwidth wasted...
2015-12-01 MarioLink ladders (landing on them is rough, unfixable curre...
2015-12-01 MarioAllow any height value
2015-12-01 MarioHopefully fix issues with vaporizer beam
2015-12-01 MarioFix spawn near teammates
2015-11-30 MarioFix intermission track for reals
2015-11-30 TimePathViewmodels: fix white
2015-11-30 TimePathAdd a few checks
2015-11-30 TimePathMerge branch 'TimePath/csqc_viewmodels' into 'master'
2015-11-30 MarioFix prediction of jumping onto ledges
2015-11-30 TimePathViewmodels: call wr_glow on activeweapon, not switching... 250/head
2015-11-30 TimePathViewmodels: fix muzzleflashes
2015-11-30 TimePathViewmodels: match engine cl_followmodel and cl_bobmodel
2015-11-30 MarioUse a temporary hack to fix teleporters and jumppads...
2015-11-30 TimePathViewmodels: network weaponrate factor
2015-11-30 TimePathViewmodels: network switchdelays
2015-11-30 TimePathViewmodels: smooth switch with high latency
2015-11-29 TimePathViewmodels: clientside Vortex glow
2015-11-29 TimePathMerge branch 'master' into TimePath/csqc_viewmodels
2015-11-29 MarioAdd a hook to team change function, will come in handy...
2015-11-29 MarioPredict teleporters (yay)
2015-11-29 TimePathViewmodels: cl_bobmodel: check onground for other playe...
2015-11-29 MarioClean up hacks a bit
2015-11-29 TimePathViewmodels: cl_bobmodel: not in the air
2015-11-29 TimePathViewmodels: attempt to smooth out teleporting
2015-11-29 TimePathViewmodels: support cl_bobmodel, cl_leanmodel, cl_follo...
2015-11-29 MarioFix some issues with movetype prediction, also make...
2015-11-29 MarioFix some issues with QC movetypes
2015-11-29 TimePathMerge branch 'TimePath/stats' into 'master'
2015-11-29 TimePathentcs: de-jitter
2015-11-29 TimePathMultijump: fix 262/head
2015-11-29 MarioThis commit is dedicated to TimePath
2015-11-29 TimePathMerge branch 'master' into TimePath/stats
2015-11-29 TimePathStats: port vectors
2015-11-28 TimePathStats: port gamemodes
2015-11-28 TimePathStats: port remaining movevars
2015-11-27 Rudolf PolzerFix some SVQC and CSQC string leaks.
2015-11-27 Rudolf PolzerFix memory leaks in ATTRIB(..., strzone(...)) calls.
2015-11-27 Rudolf Polzerinit.bsp: Properly shutdown the mapinfo subsystem.
2015-11-27 Rudolf PolzerFix most menuqc leaks.
2015-11-27 MarioFinish off the last of the stats
2015-11-27 MarioDo another bunch of stats
2015-11-27 MarioAdd an option to burn the player when they enter lava
2015-11-26 MarioMake sure self is set on the PlayerJump mutator hook
2015-11-26 MarioKill use of self in player physics code
2015-11-26 terencehillRemove 2 useless strzone calls; also clear 2 unzoned... 261/head
2015-11-26 terencehillDon't pass zoned strings to SLIST_CATEGORY, SLIST_CATEG...
2015-11-26 MarioKill the use of self in movetype code, to make it usabl...
2015-11-25 TimePathentcs: cleanup
2015-11-25 MarioPotentially fix an issue with buff times and vehicle...
2015-11-25 TimePathArrayList: free on shutdown
2015-11-24 Rudolf PolzerFix memory leak in counting.qh.
2015-11-24 TimePathStats: port 5 more
2015-11-24 TimePathStats: remove dependence on engine assigned stats
2015-11-24 MarioHide kills/frags in CTS
2015-11-24 MarioFix compile
2015-11-24 MarioMove race winning conditions into race file
2015-11-23 MarioMake multijump smoother
2015-11-23 MarioDecouple doublejump
2015-11-23 MarioRemove a dependence on multijump
2015-11-23 MarioRemove a remnant of the old Tetris game
2015-11-23 MarioMove spider web slowness entirely into spider file
2015-11-23 MarioMove the vortex charge thing into a mini mutator (why...
2015-11-23 MarioDecouple bugrigs from the main code base
2015-11-23 MarioMove dodging related stuff into the dodging file (no...
2015-11-23 MarioMake physics hook common, move multijump stuff into...
2015-11-23 MarioMinor performance optimization, also disable engine...
2015-11-23 TimePathWeapons: cache WepSet
2015-11-23 TimePathRegistry: break limits
2015-11-23 TimePathentcs: use ArrayList
2015-11-23 TimePathArrayList: implement
2015-11-23 TimePathShownames: optimize
2015-11-22 MarioUpdate bulldozer to use new assets by KingPimpCommander...
2015-11-22 TimePathGeneral cleanup/optimize
2015-11-22 TimePathlib/iter: FOREACH_ENTITY
2015-11-22 TimePathPhysics: unroll unstick_offsets
2015-11-21 TimePathcsqcmodel: optimize server2csqc
2015-11-21 TimePathCA: fix spectate
2015-11-21 MarioDo 10 more stats
2015-11-21 MarioAdd the last 2 remaining brick types for the main bulld...
next