From ee38f24e7f826379d2aacd5a80826efc2e795cd8 Mon Sep 17 00:00:00 2001 From: Erik Schilling Date: Mon, 10 Sep 2012 13:58:02 +0200 Subject: [PATCH] Added offset to nexball passing. Before the ball was passed to the height of feets --- qcsrc/server/mutators/gamemode_nexball.qc | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/qcsrc/server/mutators/gamemode_nexball.qc b/qcsrc/server/mutators/gamemode_nexball.qc index ec8de781e..145b83ee4 100644 --- a/qcsrc/server/mutators/gamemode_nexball.qc +++ b/qcsrc/server/mutators/gamemode_nexball.qc @@ -653,7 +653,7 @@ void W_Nexball_Think() { //dprint("W_Nexball_Think\n"); //vector new_dir = steerlib_arrive(self.enemy.origin, 2500); - vector new_dir = normalize(self.enemy.origin - self.origin); + vector new_dir = normalize(self.enemy.origin + '0 0 50' - self.origin); vector old_dir = normalize(self.velocity); float _speed = vlen(self.velocity); vector new_vel = normalize(old_dir + (new_dir * autocvar_g_nexball_safepass_turnrate)) * _speed; -- 2.39.2