From e15ed5c2ab522ab6da87f8068c5d9ff92467a452 Mon Sep 17 00:00:00 2001 From: Rudolf Polzer Date: Thu, 10 Jan 2013 16:30:17 +0100 Subject: [PATCH] fix CSQC scoreboard sorting by applying the same rules as on server --- qcsrc/client/scoreboard.qc | 80 ++++++++++++++++++++------------------ 1 file changed, 42 insertions(+), 38 deletions(-) diff --git a/qcsrc/client/scoreboard.qc b/qcsrc/client/scoreboard.qc index 0bd57d311a..591f4b0dc6 100644 --- a/qcsrc/client/scoreboard.qc +++ b/qcsrc/client/scoreboard.qc @@ -129,9 +129,25 @@ void HUD_UpdatePlayerTeams() */ } +float HUD_CompareScore(float f, float vl, float vr) +{ + if(f & SFL_ZERO_IS_WORST) + { + if(vl == 0 && vr != 0) + return 1; + if(vl != 0 && vr == 0) + return 0; + } + if(vl > vr) + return IS_INCREASING(f); + if(vl < vr) + return IS_DECREASING(f); + return -1; +} + float HUD_ComparePlayerScores(entity left, entity right) { - float vl, vr; + float vl, vr, r, i; vl = GetPlayerColor(left.sv_entnum); vr = GetPlayerColor(right.sv_entnum); @@ -154,33 +170,20 @@ float HUD_ComparePlayerScores(entity left, entity right) return false; } - vl = left.scores[ps_primary]; - vr = right.scores[ps_primary]; - if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST) - { - if(vl == 0 && vr != 0) - return 1; - if(vl != 0 && vr == 0) - return 0; - } - if(vl > vr) - return IS_INCREASING(scores_flags[ps_primary]); - if(vl < vr) - return IS_DECREASING(scores_flags[ps_primary]); + r = HUD_CompareScore(left.scores[ps_primary], right.scores[ps_primary], scores_flags[ps_primary]); + if (r >= 0) + return r; + + r = HUD_CompareScore(left.scores[ps_secondary], right.scores[ps_secondary], scores_flags[ps_secondary]); + if (r >= 0) + return r; - vl = left.scores[ps_secondary]; - vr = right.scores[ps_secondary]; - if(scores_flags[ps_secondary] & SFL_ZERO_IS_WORST) + for(i = 0; i < MAX_SCORE; ++i) { - if(vl == 0 && vr != 0) - return 1; - if(vl != 0 && vr == 0) - return 0; + r = HUD_CompareScore(left.scores[i], right.scores[i], scores_flags[i]); + if (r >= 0) + return r; } - if(vl > vr) - return IS_INCREASING(scores_flags[ps_secondary]); - if(vl < vr) - return IS_DECREASING(scores_flags[ps_secondary]); return false; } @@ -199,26 +202,27 @@ void HUD_UpdatePlayerPos(entity player) float HUD_CompareTeamScores(entity left, entity right) { - float vl, vr; + float i, r; if(left.team == COLOR_SPECTATOR) return 1; if(right.team == COLOR_SPECTATOR) return 0; - vl = left.teamscores[ts_primary]; - vr = right.teamscores[ts_primary]; - if(vl > vr) - return IS_INCREASING(teamscores_flags[ts_primary]); - if(vl < vr) - return IS_DECREASING(teamscores_flags[ts_primary]); + r = HUD_CompareScore(left.teamscores[ts_primary], right.teamscores[ts_primary], teamscores_flags[ts_primary]); + if (r >= 0) + return r; - vl = left.teamscores[ts_secondary]; - vr = right.teamscores[ts_secondary]; - if(vl > vr) - return IS_INCREASING(teamscores_flags[ts_secondary]); - if(vl < vr) - return IS_DECREASING(teamscores_flags[ts_secondary]); + r = HUD_CompareScore(left.teamscores[ts_secondary], right.teamscores[ts_secondary], teamscores_flags[ts_secondary]); + if (r >= 0) + return r; + + for(i = 0; i < MAX_SCORE; ++i) + { + r = HUD_CompareScore(left.teamscores[i], right.teamscores[i], teamscores_flags[i]); + if (r >= 0) + return r; + } return false; } -- 2.39.2