From d5942839dcbf7ce6288bea3ef2819e830d8a0c32 Mon Sep 17 00:00:00 2001 From: Mircea Kitsune Date: Thu, 24 May 2012 18:15:10 +0300 Subject: [PATCH] Rename bezier_turn to platmovetype_turn, because still rotation can now be used without bezier curves too --- qcsrc/server/g_subs.qc | 4 ++-- qcsrc/server/t_plats.qc | 4 ++-- 2 files changed, 4 insertions(+), 4 deletions(-) diff --git a/qcsrc/server/g_subs.qc b/qcsrc/server/g_subs.qc index 9454f14f49..31bbeb6bcb 100644 --- a/qcsrc/server/g_subs.qc +++ b/qcsrc/server/g_subs.qc @@ -170,7 +170,7 @@ void SUB_CalcMoveDone (void) self.think1 (); } -.float bezier_turn; +.float platmovetype_turn; void SUB_CalcMove_controller_think (void) { entity oldself; @@ -223,7 +223,7 @@ void SUB_CalcMove_controller_think (void) veloc = veloc * (1 / sys_frametime); // so it arrives for the next frame } self.owner.velocity = veloc; - if(self.owner.bezier_turn) + if(self.owner.platmovetype_turn) { vector vel; vel = delta + 2 * delta2 * phasepos; diff --git a/qcsrc/server/t_plats.qc b/qcsrc/server/t_plats.qc index e652defa6b..33fbcd549a 100644 --- a/qcsrc/server/t_plats.qc +++ b/qcsrc/server/t_plats.qc @@ -299,7 +299,7 @@ void train_wait() self.enemy = world; // if turning is enabled, the train will turn toward the next point while waiting - if(self.bezier_turn && !self.train_wait_turning) + if(self.platmovetype_turn && !self.train_wait_turning) { entity targ, cp; vector org; @@ -423,7 +423,7 @@ void spawnfunc_func_train() if (!self.speed) self.speed = 100; if (self.spawnflags & 2) - self.bezier_turn = TRUE; + self.platmovetype_turn = TRUE; if not(InitMovingBrushTrigger()) return; -- 2.39.2