From c637eb516648b51ef055d53244194805f53c3190 Mon Sep 17 00:00:00 2001 From: terencehill Date: Sun, 14 Dec 2014 18:17:31 +0100 Subject: [PATCH] Active eventchase_nexball only when playing or spectating somebody --- qcsrc/client/View.qc | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/qcsrc/client/View.qc b/qcsrc/client/View.qc index b7583b75d..e4deda034 100644 --- a/qcsrc/client/View.qc +++ b/qcsrc/client/View.qc @@ -496,7 +496,7 @@ void CSQC_UpdateView(float w, float h) if(autocvar_chase_active <= 0) // greater than 0 means it's enabled manually, and this code is skipped { WepSet weapons_stat = WepSet_GetFromStat(); - if(((spectatee_status >= 0 && (autocvar_cl_eventchase_death && is_dead)) || intermission) && !autocvar_cl_orthoview || (autocvar_cl_eventchase_nexball && gametype == MAPINFO_TYPE_NEXBALL && !(weapons_stat & WepSet_FromWeapon(WEP_PORTO)))) + if(((spectatee_status >= 0 && (autocvar_cl_eventchase_death && is_dead)) || intermission) && !autocvar_cl_orthoview || (autocvar_cl_eventchase_nexball && spectatee_status >= 0 && gametype == MAPINFO_TYPE_NEXBALL && !(weapons_stat & WepSet_FromWeapon(WEP_PORTO)))) { // make special vector since we can't use view_origin (It is one frame old as of this code, it gets set later with the results this code makes.) vector current_view_origin = (csqcplayer ? csqcplayer.origin : pmove_org); -- 2.39.2