From bade57d526a71efa8c983ae58cc9dfc9590346f5 Mon Sep 17 00:00:00 2001 From: terencehill Date: Mon, 21 Nov 2016 17:48:15 +0100 Subject: [PATCH] Add more cvars to config files --- defaultXonotic.cfg | 7 +++++++ minigames.cfg | 4 ++++ monsters.cfg | 3 +++ mutators.cfg | 11 +++++++++++ 4 files changed, 25 insertions(+) diff --git a/defaultXonotic.cfg b/defaultXonotic.cfg index 532978623..8ed6aa1ae 100644 --- a/defaultXonotic.cfg +++ b/defaultXonotic.cfg @@ -803,6 +803,13 @@ seta cl_damagetext_accumulate_alpha_rel "0.65" "Only update existing damage text seta cl_damagetext_friendlyfire "1" "Show damage text for friendlyfire too" seta cl_damagetext_friendlyfire_color "1 0 0" "Damage text color for friendlyfire" +seta cl_vehicles_alarm 1 "Play an alarm sound when the vehicle you are driving is heavily damaged" +seta cl_vehicles_hud_tactical 1 +seta cl_vehicles_hudscale 0.5 +seta cl_vehicles_notify_time 15 +seta cl_vehicles_crosshair_size 0.5 +seta cl_vehicles_crosshair_colorize 1 + set sv_itemstime 1 "enable networking of time left until respawn for items such as mega health/armor and powerups" // so it can be stuffcmd-ed still diff --git a/minigames.cfg b/minigames.cfg index 4be8cf69b..8e70653bb 100644 --- a/minigames.cfg +++ b/minigames.cfg @@ -20,3 +20,7 @@ set sv_minigames_snake_delay_initial 0.7 "Initial delay between snake movement" set sv_minigames_snake_delay_multiplier 50 "Multiplier of incremental of movement speed (player_score / cvar)" set sv_minigames_snake_delay_min 0.1 "Minimum delay between snake movement (at fastest rate)" set sv_minigames_snake_lives 3 + + +// Bulldozer +set sv_minigames_bulldozer_startlevel "level1" diff --git a/monsters.cfg b/monsters.cfg index 1c87a716d..ac6039041 100644 --- a/monsters.cfg +++ b/monsters.cfg @@ -111,4 +111,7 @@ set g_monsters_respawn_delay 20 set g_monsters_max 20 set g_monsters_max_perplayer 0 set g_monsters_armor_blockpercent 0.5 +set g_monsters_damageforcescale 0.8 +set g_monsters_quake_resize 1 +set g_monsters_healthbars 0 // }}} diff --git a/mutators.cfg b/mutators.cfg index b5e9b76df..003190459 100644 --- a/mutators.cfg +++ b/mutators.cfg @@ -428,6 +428,8 @@ seta cl_multijump 1 "allow multijump mutator" set g_multijump 0 "Number of multiple jumps to allow (jumping again in the air), -1 allows for infinite jumps" set g_multijump_add 0 "0 = make the current z velocity equal to jumpvelocity, 1 = add jumpvelocity to the current z velocity" set g_multijump_speed -999999 "Minimum vertical speed a player must have in order to jump again" +set g_multijump_maxspeed 0 +set g_multijump_dodging 1 // =========== @@ -438,3 +440,12 @@ set g_walljump_delay 1 "Minimum delay between wall jumps" set g_walljump_force 300 "How far to bounce/jump off the wall" set g_walljump_velocity_xy_factor 1.15 "How much to slow down along horizontal axis, higher value = higher deceleration, if factor is < 1, you accelerate by wall jumping" set g_walljump_velocity_z_factor 0.5 "Upwards velocity factor, multiplied by normal jump velocity" + + +// =============== +// global forces +// =============== +set g_globalforces 0 "Global forces: knockback affects everyone" +set g_globalforces_noself 1 "Global forces: ignore self damage" +set g_globalforces_self 1 "Global forces: knockback self scale" +set g_globalforces_range 1000 "Global forces: max range of effect" -- 2.39.2