From 930326f83cab35e309ad58e91e622d5e28624546 Mon Sep 17 00:00:00 2001 From: Mario Date: Sat, 9 Jun 2018 23:31:14 +1000 Subject: [PATCH] Move another small piece of random weapons around --- .../mutator/weaponarena_random/sv_weaponarena_random.qh | 2 ++ qcsrc/server/g_damage.qh | 1 - 2 files changed, 2 insertions(+), 1 deletion(-) diff --git a/qcsrc/common/mutators/mutator/weaponarena_random/sv_weaponarena_random.qh b/qcsrc/common/mutators/mutator/weaponarena_random/sv_weaponarena_random.qh index 7fb9581bb..4af3cf036 100644 --- a/qcsrc/common/mutators/mutator/weaponarena_random/sv_weaponarena_random.qh +++ b/qcsrc/common/mutators/mutator/weaponarena_random/sv_weaponarena_random.qh @@ -1,3 +1,5 @@ #pragma once float g_weaponarena_random_with_blaster; + +entity GiveFrags_randomweapons; diff --git a/qcsrc/server/g_damage.qh b/qcsrc/server/g_damage.qh index 4f68c2ea0..9c4983fee 100644 --- a/qcsrc/server/g_damage.qh +++ b/qcsrc/server/g_damage.qh @@ -58,7 +58,6 @@ void UpdateFrags(entity player, int f); // NOTE: f=0 means still count as a (positive) kill, but count no frags for it void W_SwitchWeapon_Force(Player this, Weapon w, .entity weaponentity); -entity GiveFrags_randomweapons; void GiveFrags (entity attacker, entity targ, float f, int deathtype, .entity weaponentity); string AppendItemcodes(string s, entity player); -- 2.39.2