From 7bc6e2523764c00fe4562b7cc52975380a185641 Mon Sep 17 00:00:00 2001 From: terencehill Date: Tue, 9 Mar 2021 19:13:01 +0100 Subject: [PATCH] Document Weapon Accuracy stats --- qcsrc/server/weapons/accuracy.qh | 15 +++++++++++++++ 1 file changed, 15 insertions(+) diff --git a/qcsrc/server/weapons/accuracy.qh b/qcsrc/server/weapons/accuracy.qh index 6005813fe..fcdf7c481 100644 --- a/qcsrc/server/weapons/accuracy.qh +++ b/qcsrc/server/weapons/accuracy.qh @@ -3,6 +3,21 @@ #include #include +/** + * Weapon Accuracy stats + * + * These stats are sent to all the clients to be displayed on the scoreboard + * and also to Xonstats. + * + * Note that weapon damage is counted differently from player damage: + * - it isn't limited by target's health in case you kill them + * - it ignores handicap, shield, strength and similar powerups / buffs + * - it doesn't count more than a single full hit if you hit multiple targets + * with a single shot in order to never assign more than 100% accuracy per hit + * - obviously damage caused by fall, lava, trigger_hurt and telefrags isn't + * counted as weapon damage in any way + */ + float autocvar_sv_accuracy_data_share = 1; .bool cvar_cl_accuracy_data_share; -- 2.39.2