From 41259077a8ee90b8e05eff4a218aae6f8a86e753 Mon Sep 17 00:00:00 2001 From: bones_was_here Date: Mon, 10 Aug 2020 20:21:54 +1000 Subject: [PATCH] q3compat: make weapon_prox_launcher spawn Mortar instead of Mine Layer --- qcsrc/server/compat/quake3.qc | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/qcsrc/server/compat/quake3.qc b/qcsrc/server/compat/quake3.qc index 99f2fbec0f..7e1829c9cf 100644 --- a/qcsrc/server/compat/quake3.qc +++ b/qcsrc/server/compat/quake3.qc @@ -51,8 +51,9 @@ SPAWNFUNC_ITEM_COND(ammo_bullets, (q3compat & Q3COMPAT_ARENA), ITEM_Shells, ITEM // GL -> Mortar SPAWNFUNC_ITEM(ammo_grenades, ITEM_Rockets) -// Team Arena Proximity Launcher -> Mine Layer -SPAWNFUNC_WEAPON(weapon_prox_launcher, WEP_MINE_LAYER) +// Team Arena Proximity Launcher -> Mortar +// It's more accurate to spawn Mine Layer but players prefer Mortar, and weapon_grenadelauncher is usually disabled by "notta" and weapon_prox_launcher placed at the same origin +SPAWNFUNC_WEAPON(weapon_prox_launcher, WEP_MORTAR) SPAWNFUNC_ITEM(ammo_mines, ITEM_Rockets) // Team Arena Chaingun -> HLAC -- 2.39.2