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7 years agoMerge branch 'master' into TimePath/polytrails TimePath/polytrails
Mario [Tue, 7 Mar 2017 20:36:08 +0000 (06:36 +1000)]
Merge branch 'master' into TimePath/polytrails

7 years agoRevert IL_REMOVE fix (breaks too much)
Mario [Tue, 7 Mar 2017 20:35:17 +0000 (06:35 +1000)]
Revert IL_REMOVE fix (breaks too much)

7 years agoMerge branch 'master' into TimePath/polytrails
Mario [Tue, 7 Mar 2017 20:19:59 +0000 (06:19 +1000)]
Merge branch 'master' into TimePath/polytrails

7 years agoDon't try removing something from an intrusive list if it isn't in the list, fixes...
Mario [Tue, 7 Mar 2017 19:26:05 +0000 (05:26 +1000)]
Don't try removing something from an intrusive list if it isn't in the list, fixes some potentially odd behaviour

7 years agoFix a subtle Key Hunt bug causing bots to not run to any item as soon as keys are...
terencehill [Tue, 7 Mar 2017 19:15:13 +0000 (20:15 +0100)]
Fix a subtle Key Hunt bug causing bots to not run to any item as soon as keys are assigned to players

7 years agoTransifex sync.
Rudolf Polzer [Tue, 7 Mar 2017 18:43:38 +0000 (19:43 +0100)]
Transifex sync.

7 years agohavocbot_keyboard_movement is supposed to update .movement even if (time < this.havoc...
terencehill [Tue, 7 Mar 2017 14:53:51 +0000 (15:53 +0100)]
havocbot_keyboard_movement is supposed to update .movement even if (time < this.havocbot_keyboardtime); while at it clean this function up a bit

7 years agoFix HUD_WriteCvars hook a file parameter
Mario [Tue, 7 Mar 2017 13:34:04 +0000 (23:34 +1000)]
Fix HUD_WriteCvars hook a file parameter

7 years agoAdd a hook to save custom HUD cvars from a mutator
Mario [Tue, 7 Mar 2017 13:21:26 +0000 (23:21 +1000)]
Add a hook to save custom HUD cvars from a mutator

7 years agoUpdate hash to match the new test map
Mario [Tue, 7 Mar 2017 13:06:55 +0000 (23:06 +1000)]
Update hash to match the new test map

7 years agoUse autocvars for the per-team player models/skins, speedup for a slow function
Mario [Tue, 7 Mar 2017 13:06:02 +0000 (23:06 +1000)]
Use autocvars for the per-team player models/skins, speedup for a slow function

7 years agoAs a minor speedup, inline the set_movetype function into the main physics loop ...
Mario [Tue, 7 Mar 2017 12:56:34 +0000 (22:56 +1000)]
As a minor speedup, inline the set_movetype function into the main physics loop (this is called on every impure entity, so less function calls the better)
Also, fix CI script's reference to an invalid file

7 years agoChange the game test script to use stormkeep instead of g-23
Mario [Tue, 7 Mar 2017 12:02:49 +0000 (22:02 +1000)]
Change the game test script to use stormkeep instead of g-23

7 years agoUse -1 instead of an insanely high timeout
terencehill [Tue, 7 Mar 2017 02:18:09 +0000 (03:18 +0100)]
Use -1 instead of an insanely high timeout

7 years agoSmall cleanup
terencehill [Tue, 7 Mar 2017 01:50:35 +0000 (02:50 +0100)]
Small cleanup

7 years agoFix nearest waypoint not updated for dropped flags, keys and keepaway ball causing...
terencehill [Tue, 7 Mar 2017 01:45:29 +0000 (02:45 +0100)]
Fix nearest waypoint not updated for dropped flags, keys and keepaway ball causing bots to often not being able to reach them

7 years agoFix another case of bad pow to ** conversion
terencehill [Tue, 7 Mar 2017 01:27:42 +0000 (02:27 +0100)]
Fix another case of bad pow to ** conversion

7 years agoSome more maths to tighten
Mario [Mon, 6 Mar 2017 23:25:00 +0000 (09:25 +1000)]
Some more maths to tighten

7 years agoHopefully satisfy the blind whiners
Mario [Mon, 6 Mar 2017 21:55:14 +0000 (07:55 +1000)]
Hopefully satisfy the blind whiners

7 years agoDon't set HITTYPE_BOUNCE on the napalm fire damage (not used, may be cause of deathty...
Mario [Mon, 6 Mar 2017 21:11:30 +0000 (07:11 +1000)]
Don't set HITTYPE_BOUNCE on the napalm fire damage (not used, may be cause of deathtype warnings)

7 years agoTighten the maths around the new pow replacements
Mario [Mon, 6 Mar 2017 20:28:06 +0000 (06:28 +1000)]
Tighten the maths around the new pow replacements

7 years agoHopefully fix an oddity in compression
Mario [Mon, 6 Mar 2017 20:06:08 +0000 (06:06 +1000)]
Hopefully fix an oddity in compression

7 years agoSneak in another feature (simple option to enable ammo in the grappling hook mutator)
Mario [Mon, 6 Mar 2017 19:41:43 +0000 (05:41 +1000)]
Sneak in another feature (simple option to enable ammo in the grappling hook mutator)

7 years agopow(a, b) -> a ** b
Mario [Mon, 6 Mar 2017 19:12:09 +0000 (05:12 +1000)]
pow(a, b) -> a ** b

7 years agoFix compilation unit
Mario [Mon, 6 Mar 2017 15:13:39 +0000 (01:13 +1000)]
Fix compilation unit

7 years agoAllow mutators to add their own menu dialogs
Mario [Mon, 6 Mar 2017 14:16:35 +0000 (00:16 +1000)]
Allow mutators to add their own menu dialogs

7 years agoMake for_whom accessible to the CheckAllowedTeams mutator hook
Mario [Mon, 6 Mar 2017 10:00:05 +0000 (20:00 +1000)]
Make for_whom accessible to the CheckAllowedTeams mutator hook

7 years agoAdd a mutator hook to hide the team nagger (clears out 3 gamemode specific checks)
Mario [Mon, 6 Mar 2017 07:38:08 +0000 (17:38 +1000)]
Add a mutator hook to hide the team nagger (clears out 3 gamemode specific checks)

7 years agoFix CTF flags secretly spamming squashed messages, and fix a potential crash in clien...
Mario [Mon, 6 Mar 2017 07:10:02 +0000 (17:10 +1000)]
Fix CTF flags secretly spamming squashed messages, and fix a potential crash in client target_push code

7 years agoAdd support for setting target2 on a trigger to give trains a new destination (potent...
Mario [Sun, 5 Mar 2017 18:00:49 +0000 (04:00 +1000)]
Add support for setting target2 on a trigger to give trains a new destination (potentially risky, but worth it)

7 years agoUpdate hash again
Mario [Sat, 4 Mar 2017 19:36:15 +0000 (05:36 +1000)]
Update hash again

7 years agoAdd a comment explaining how to easily read bot table in bots.txt enabling elastic...
terencehill [Sat, 4 Mar 2017 19:12:12 +0000 (20:12 +0100)]
Add a comment explaining how to easily read bot table in bots.txt enabling elastic tab stops. Tweak comments so that elastic tab stops work better.

7 years agoFix arc not switching weapons properly when out of ammo
Mario [Sat, 4 Mar 2017 18:31:03 +0000 (04:31 +1000)]
Fix arc not switching weapons properly when out of ammo

7 years agoUse wr_checkammo1 to check if arc is out of ammo, and enforce weapon switching
Mario [Sat, 4 Mar 2017 18:09:24 +0000 (04:09 +1000)]
Use wr_checkammo1 to check if arc is out of ammo, and enforce weapon switching

7 years agoMake corpses sink slowly in slime and lava
Mario [Sat, 4 Mar 2017 17:59:30 +0000 (03:59 +1000)]
Make corpses sink slowly in slime and lava

7 years agoUpdate item's timer if its re-spawn time is quicker than 10 seconds
Mario [Sat, 4 Mar 2017 17:30:04 +0000 (03:30 +1000)]
Update item's timer if its re-spawn time is quicker than 10 seconds

7 years agoGive item respawn maths some bounds
Mario [Sat, 4 Mar 2017 17:22:56 +0000 (03:22 +1000)]
Give item respawn maths some bounds

7 years agoDon't count the mapinfo debug option as impure
Mario [Sat, 4 Mar 2017 17:10:33 +0000 (03:10 +1000)]
Don't count the mapinfo debug option as impure

7 years agoTry to make the maths more reliable in item respawning
Mario [Sat, 4 Mar 2017 17:05:20 +0000 (03:05 +1000)]
Try to make the maths more reliable in item respawning

7 years agoRevert alignment of bots.txt (it uses the \t character to sort), also bring back...
Mario [Sat, 4 Mar 2017 16:47:14 +0000 (02:47 +1000)]
Revert alignment of bots.txt (it uses the \t character to sort), also bring back the unhardcoded default playermodel (cause was not from it)

7 years agoOnly reset the killcount and alivetime of *players* (observers/spectators already...
Mario [Sat, 4 Mar 2017 16:38:53 +0000 (02:38 +1000)]
Only reset the killcount and alivetime of *players* (observers/spectators already have the desired values here)

7 years agoFix buff initial cooldown lasting too long
Mario [Sat, 4 Mar 2017 16:33:42 +0000 (02:33 +1000)]
Fix buff initial cooldown lasting too long

7 years agoUpdate the state of the randomly chosen entity in teamed item groups before it is...
Mario [Sat, 4 Mar 2017 16:30:52 +0000 (02:30 +1000)]
Update the state of the randomly chosen entity in teamed item groups before it is re-spawned (fixes randomly selected item being invisible until it spawns)

7 years agoFix radar minimizing when other players re-spawn
Mario [Sat, 4 Mar 2017 16:21:39 +0000 (02:21 +1000)]
Fix radar minimizing when other players re-spawn

7 years agoUpdate hash
Mario [Sat, 4 Mar 2017 16:11:32 +0000 (02:11 +1000)]
Update hash

7 years agoDisable a dead function in bot CTF code and fix bots trying to capture at bases that...
Mario [Sat, 4 Mar 2017 14:29:42 +0000 (00:29 +1000)]
Disable a dead function in bot CTF code and fix bots trying to capture at bases that aren't available to them (grouped mode)

7 years agoBot path finding: when possible (often) optimize path by not adding the nearest waypo...
terencehill [Sat, 4 Mar 2017 14:10:16 +0000 (15:10 +0100)]
Bot path finding: when possible (often) optimize path by not adding the nearest waypoint of the goal

7 years agoFix support for the old .mdl and .mdl_dead monster fields (they used to exist for...
Mario [Fri, 3 Mar 2017 21:06:21 +0000 (07:06 +1000)]
Fix support for the old .mdl and .mdl_dead monster fields (they used to exist for a map)

7 years agoHack: only check one flag per team (fixes some oddities, but also means you may not...
Mario [Fri, 3 Mar 2017 18:30:24 +0000 (04:30 +1000)]
Hack: only check one flag per team (fixes some oddities, but also means you may not know if you're the flag carrier)

7 years agoResize the flag's hitbox depending on its scale (fixes some stupid floating flags)
Mario [Fri, 3 Mar 2017 17:09:15 +0000 (03:09 +1000)]
Resize the flag's hitbox depending on its scale (fixes some stupid floating flags)

7 years agoRound down the midway score between the 2 flags if either has a score
Mario [Fri, 3 Mar 2017 16:44:21 +0000 (02:44 +1000)]
Round down the midway score between the 2 flags if either has a score

7 years agoAdd flag grouping
Mario [Fri, 3 Mar 2017 15:18:20 +0000 (01:18 +1000)]
Add flag grouping

7 years agoAdd a field to control the number of captures a flag is worth (some nutty maps may...
Mario [Fri, 3 Mar 2017 14:28:35 +0000 (00:28 +1000)]
Add a field to control the number of captures a flag is worth (some nutty maps may be coming)

7 years agoUse the correct flag for capture scores (shouldn't be the base one)
Mario [Fri, 3 Mar 2017 14:23:31 +0000 (00:23 +1000)]
Use the correct flag for capture scores (shouldn't be the base one)

7 years agoMake vehicle auxiliary crosshairs spectatable
Mario [Fri, 3 Mar 2017 13:30:25 +0000 (23:30 +1000)]
Make vehicle auxiliary crosshairs spectatable

7 years agoRemove empty lines from common networked command list
terencehill [Thu, 2 Mar 2017 21:28:21 +0000 (22:28 +0100)]
Remove empty lines from common networked command list

7 years agoFix bots recalculating every time the nearest waypoint of every weapon on the map
terencehill [Thu, 2 Mar 2017 20:54:51 +0000 (21:54 +0100)]
Fix bots recalculating every time the nearest waypoint of every weapon on the map

7 years agoFix bots ignoring dropped weapons
terencehill [Thu, 2 Mar 2017 19:29:59 +0000 (20:29 +0100)]
Fix bots ignoring dropped weapons

7 years agoUnzone and reset netname & model to null when removing entcs (potential fix for the...
Mario [Wed, 1 Mar 2017 15:32:46 +0000 (01:32 +1000)]
Unzone and reset netname & model to null when removing entcs (potential fix for the bot names in spectator list bug), also re-hardcode reference to mega erebus (fixes fopen warning)

7 years agoIf physics are overridden, reset the idle time (fixes getting kicked while driving...
Mario [Wed, 1 Mar 2017 12:41:29 +0000 (22:41 +1000)]
If physics are overridden, reset the idle time (fixes getting kicked while driving a vehicle)

7 years agoMake sure personal data doesn't store health at 0 (should fix endless death loop...
Mario [Wed, 1 Mar 2017 12:11:22 +0000 (22:11 +1000)]
Make sure personal data doesn't store health at 0 (should fix endless death loop if waypoint is spawned while dead)

7 years agoAvoid wasting cpu time while a bot is frozen
terencehill [Tue, 28 Feb 2017 15:23:46 +0000 (16:23 +0100)]
Avoid wasting cpu time while a bot is frozen

7 years agoFix bots occasionally getting stuck when one of them disconnects
terencehill [Tue, 28 Feb 2017 15:16:31 +0000 (16:16 +0100)]
Fix bots occasionally getting stuck when one of them disconnects

7 years agoGive turret murders a placeholder death message (don't worry, no new strings to trans...
Mario [Tue, 28 Feb 2017 12:48:58 +0000 (22:48 +1000)]
Give turret murders a placeholder death message (don't worry, no new strings to translate yet)

7 years agoAs a more acceptable compromise, increase the max damage instead of decreasing the...
Mario [Tue, 28 Feb 2017 11:37:44 +0000 (21:37 +1000)]
As a more acceptable compromise, increase the max damage instead of decreasing the minimum size of damage text

7 years agoDecrease default max damagetext size to 14 (still 3 units above the font scale of...
Mario [Tue, 28 Feb 2017 10:53:32 +0000 (20:53 +1000)]
Decrease default max damagetext size to 14 (still 3 units above the font scale of everything else)

7 years agoFix bots not jumping to get out of lava and water
terencehill [Mon, 27 Feb 2017 17:56:46 +0000 (18:56 +0100)]
Fix bots not jumping to get out of lava and water

7 years agoMerge branch 'martin-t/damagetext' into 'master'
terencehill [Mon, 27 Feb 2017 14:38:25 +0000 (14:38 +0000)]
Merge branch 'martin-t/damagetext' into 'master'

Damagetext: optionally omit redundant info, size according to amount of damage, enable damagetext when updating format to override old default, make format forward compatible

See merge request !391

7 years agoDon't force the switching if the weapon is the same in GiveItems (fixes lastwep bind...
Mario [Mon, 27 Feb 2017 14:06:02 +0000 (00:06 +1000)]
Don't force the switching if the weapon is the same in GiveItems (fixes lastwep bind if player's best weapon is the one they're holding)

7 years agoHopefully fix find counter
Mario [Mon, 27 Feb 2017 08:52:05 +0000 (18:52 +1000)]
Hopefully fix find counter

7 years agoplayer_powerups isn't called when game_stopped is active, manually unset the flag...
Mario [Mon, 27 Feb 2017 08:50:38 +0000 (18:50 +1000)]
player_powerups isn't called when game_stopped is active, manually unset the flag where it is

7 years agoUse WEP_CVAR instead of a hacky stat for getting vortex glowing effect, also disable...
Mario [Mon, 27 Feb 2017 08:18:45 +0000 (18:18 +1000)]
Use WEP_CVAR instead of a hacky stat for getting vortex glowing effect, also disable debugtrace

7 years agoHost name -> Hostname
Mario [Sun, 26 Feb 2017 13:44:45 +0000 (23:44 +1000)]
Host name -> Hostname

7 years agoMerge location_isok and beamsweep_badpoint (same function reversed)
Mario [Sun, 26 Feb 2017 13:27:35 +0000 (23:27 +1000)]
Merge location_isok and beamsweep_badpoint (same function reversed)

7 years agoShow the number of entities found with find command
Mario [Sun, 26 Feb 2017 12:47:40 +0000 (22:47 +1000)]
Show the number of entities found with find command

7 years agoClear out an unnecessary switch
Mario [Sun, 26 Feb 2017 11:23:25 +0000 (21:23 +1000)]
Clear out an unnecessary switch

7 years agoAdd KingPimpCommander to the Art credits (artist behind some of the minigames)
Mario [Sun, 26 Feb 2017 06:55:24 +0000 (16:55 +1000)]
Add KingPimpCommander to the Art credits (artist behind some of the minigames)

7 years agoMerge branch 'master' into martin-t/damagetext
Martin Taibr [Fri, 24 Feb 2017 17:14:13 +0000 (18:14 +0100)]
Merge branch 'master' into martin-t/damagetext

7 years agoClean up fusion reactor's target validation function and give it a mutator hook
Mario [Fri, 24 Feb 2017 10:20:42 +0000 (20:20 +1000)]
Clean up fusion reactor's target validation function and give it a mutator hook

7 years agoUse StartItem on monster's dropped items instead of referencing spawn functions
Mario [Fri, 24 Feb 2017 10:04:39 +0000 (20:04 +1000)]
Use StartItem on monster's dropped items instead of referencing spawn functions

7 years agomy better shot at float comparisons
Martin Taibr [Fri, 24 Feb 2017 02:03:45 +0000 (03:03 +0100)]
my better shot at float comparisons

7 years agotransifex sync
Rudolf Polzer [Fri, 24 Feb 2017 01:41:35 +0000 (02:41 +0100)]
transifex sync

7 years agomy best shot at float comprisons
Martin Taibr [Fri, 24 Feb 2017 01:16:32 +0000 (02:16 +0100)]
my best shot at float comprisons

7 years agoClean up buff randomization a bit (less likely to get the same buff twice in a row)
Mario [Thu, 23 Feb 2017 11:08:28 +0000 (21:08 +1000)]
Clean up buff randomization a bit (less likely to get the same buff twice in a row)

7 years agoHide a cvar from the purechanges list
Mario [Wed, 22 Feb 2017 13:49:21 +0000 (23:49 +1000)]
Hide a cvar from the purechanges list

7 years agothe conditions are identical, make them look identical
Martin Taibr [Wed, 22 Feb 2017 08:47:29 +0000 (09:47 +0100)]
the conditions are identical, make them look identical

7 years agoUpdate hash
Mario [Wed, 22 Feb 2017 04:30:31 +0000 (14:30 +1000)]
Update hash

7 years agoAdd an optional argument to the screenshot ent creation command which sets the path
Mario [Wed, 22 Feb 2017 02:56:25 +0000 (12:56 +1000)]
Add an optional argument to the screenshot ent creation command which sets the path

7 years agoUse FILE_APPEND in screenshot ent creation command (allows placing more than 1 in...
Mario [Wed, 22 Feb 2017 02:51:17 +0000 (12:51 +1000)]
Use FILE_APPEND in screenshot ent creation command (allows placing more than 1 in the map)

7 years agoUnhardcode reference to mega erebus
Mario [Tue, 21 Feb 2017 12:11:22 +0000 (22:11 +1000)]
Unhardcode reference to mega erebus

7 years agoMerge branch 'morphed/newrl' into 'master'
Mario [Tue, 21 Feb 2017 10:21:35 +0000 (10:21 +0000)]
Merge branch 'morphed/newrl' into 'master'

Merge branch morphed/newrl (XS merge request)

See merge request !410

7 years agoMerge branch 'Mario/weapon_animation_fix' into 'master'
Mario [Tue, 21 Feb 2017 10:18:13 +0000 (10:18 +0000)]
Merge branch 'Mario/weapon_animation_fix' into 'master'

Merge branch Mario/weapon_animation_fix (XS merge request)

See merge request !411

7 years agoPrevent picking up buffs immediately after spawning
Mario [Tue, 21 Feb 2017 02:21:35 +0000 (12:21 +1000)]
Prevent picking up buffs immediately after spawning

7 years agomythis isn't a word
Mario [Mon, 20 Feb 2017 23:43:06 +0000 (09:43 +1000)]
mythis isn't a word

7 years agoIf viewlocation has no ending target, consider it non-sidescrolling (scrolling depend...
Mario [Mon, 20 Feb 2017 14:08:24 +0000 (00:08 +1000)]
If viewlocation has no ending target, consider it non-sidescrolling (scrolling depends on there being a start and end target, when end doesn't exist revert to free aiming and movement)

7 years agoMake sure conveyor isn't added to the drawables list multiple times
Mario [Mon, 20 Feb 2017 13:42:57 +0000 (23:42 +1000)]
Make sure conveyor isn't added to the drawables list multiple times

7 years agoFix weapon attack animations getting cut short by the animtime setting, and allow... 411/head
Mario [Mon, 20 Feb 2017 08:50:55 +0000 (18:50 +1000)]
Fix weapon attack animations getting cut short by the animtime setting, and allow the animations to continue while switching weapons (may have some odd side effects)

7 years agoEnable minigames by default, don't force players to become observers when entering...
Mario [Mon, 20 Feb 2017 04:28:25 +0000 (14:28 +1000)]
Enable minigames by default, don't force players to become observers when entering a minigame, slow the pong ball so it can actually be hit

7 years agoAdd a new hook for client shutdown (disconnects etc)
Mario [Mon, 20 Feb 2017 02:39:08 +0000 (12:39 +1000)]
Add a new hook for client shutdown (disconnects etc)

7 years agoInclude new devastator model by Morphed 410/head
Mario [Mon, 20 Feb 2017 01:47:10 +0000 (11:47 +1000)]
Include new devastator model by Morphed