]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/log
xonotic/xonotic-data.pk3dir.git
15 months agoTransifex autosync
Rudolf Polzer [Wed, 18 Jan 2023 06:23:47 +0000 (07:23 +0100)]
Transifex autosync

15 months agoTransifex autosync
Rudolf Polzer [Tue, 17 Jan 2023 06:23:46 +0000 (07:23 +0100)]
Transifex autosync

15 months agoFix compilation unit test derp
bones_was_here [Tue, 17 Jan 2023 05:30:30 +0000 (15:30 +1000)]
Fix compilation unit test derp

15 months agoUse correct droptofloor distance for each Quake map format
bones_was_here [Tue, 17 Jan 2023 04:42:11 +0000 (14:42 +1000)]
Use correct droptofloor distance for each Quake map format

Fixes #2800

15 months agoAdd more name checks
terencehill [Mon, 16 Jan 2023 13:05:57 +0000 (14:05 +0100)]
Add more name checks

15 months agoFix #2798 "Armor shards stuck in ground on equinox_lightfix"
terencehill [Sat, 14 Jan 2023 22:33:15 +0000 (23:33 +0100)]
Fix #2798 "Armor shards stuck in ground on equinox_lightfix"

15 months agoTransifex autosync
Rudolf Polzer [Wed, 11 Jan 2023 06:23:46 +0000 (07:23 +0100)]
Transifex autosync

15 months agoTransifex autosync
Rudolf Polzer [Tue, 10 Jan 2023 06:23:45 +0000 (07:23 +0100)]
Transifex autosync

15 months agoSave 3 bytes by sending the force vector slightly compressed. Decals spawn in the...
terencehill [Mon, 9 Jan 2023 12:11:07 +0000 (13:11 +0100)]
Save 3 bytes by sending the force vector slightly compressed. Decals spawn in the same way even with this change.

15 months agoFix decals not appearing when a projectile with 0 size (blaster, crylink, hagar)...
terencehill [Sun, 8 Jan 2023 17:30:32 +0000 (18:30 +0100)]
Fix decals not appearing when a projectile with 0 size (blaster, crylink, hagar) hits a surface with a small angle. This fix also improves the previous fix for the same issue for hitscan weapons (1db2592)

Now the w_backoff factor is 2 for all weapons, except for the hook (-2) whose bomb explodes slightly below the floor

15 months agoTransifex autosync
Rudolf Polzer [Mon, 9 Jan 2023 06:23:51 +0000 (07:23 +0100)]
Transifex autosync

15 months agoRevert ceb39e77a "Optimize damageeffects code: when a hitscan weapon hits a surface...
terencehill [Sun, 8 Jan 2023 10:53:01 +0000 (11:53 +0100)]
Revert ceb39e77a "Optimize damageeffects code: when a hitscan weapon hits a surface avoid executing a client-side traceline to check where's the hit point since this point is already known server-side." in preparation to a better approach to fix the missing vortex decals on great distances

15 months agoAvoid running ColorTranslateRGB on an empty string 1126/head
Mario [Sun, 8 Jan 2023 10:21:20 +0000 (20:21 +1000)]
Avoid running ColorTranslateRGB on an empty string

15 months agoSwitch to QC-based setcolor implementation, don't fall back to engine player values
Mario [Sun, 8 Jan 2023 09:58:56 +0000 (19:58 +1000)]
Switch to QC-based setcolor implementation, don't fall back to engine player values

15 months agoTransifex autosync
Rudolf Polzer [Sun, 8 Jan 2023 06:24:33 +0000 (07:24 +0100)]
Transifex autosync

15 months agoTransifex autosync
Rudolf Polzer [Sat, 7 Jan 2023 13:36:13 +0000 (14:36 +0100)]
Transifex autosync

15 months agoFix a minor typo in a comment 1124/head
Mario [Sat, 7 Jan 2023 11:32:19 +0000 (21:32 +1000)]
Fix a minor typo in a comment

15 months agoRemove an unclear comment about copyentity
Mario [Sat, 7 Jan 2023 08:21:53 +0000 (18:21 +1000)]
Remove an unclear comment about copyentity

15 months agoAdd a new function to copy fields from items to replacements, fixes #2792
Mario [Fri, 6 Jan 2023 18:40:27 +0000 (04:40 +1000)]
Add a new function to copy fields from items to replacements, fixes #2792

15 months agoSupport multi-stage warmups in Announcer_Time()
bones_was_here [Tue, 13 Dec 2022 05:14:43 +0000 (15:14 +1000)]
Support multi-stage warmups in Announcer_Time()

15 months agoRemove command-specific anti spam from ClientCommand_ready()
bones_was_here [Thu, 24 Nov 2022 11:54:05 +0000 (21:54 +1000)]
Remove command-specific anti spam from ClientCommand_ready()

15 months agoImprove SVQC command flood control
bones_was_here [Thu, 24 Nov 2022 11:43:40 +0000 (21:43 +1000)]
Improve SVQC command flood control

Changes to the same logic used by chat flood control which is more
progressive.  The previous command flood control was only triggered if a
client managed to send more than 8 commands within 1 second, and then
it reset immediately.

Prints an informative message when flood control blocks a command.
Previously this was silent.

Special cases the client's initial connect commands, as these would
otherwise trigger the new flood logic with the current default settings.

Exempts chat commands from command flood control, as these have their
own flood control.

Simplifies the code for max perf.

15 months agoBlock spectators from changing their ready status
bones_was_here [Wed, 23 Nov 2022 15:14:31 +0000 (01:14 +1000)]
Block spectators from changing their ready status

This is consistent with the existing behaviour of setting .ready to
false when a player switches to spectating.

Also reduces indenting and removes a condition that's no longer needed
since sv_ready_restart was removed.

15 months agoUpdate the types of some voting related globals and fields
bones_was_here [Wed, 23 Nov 2022 15:12:36 +0000 (01:12 +1000)]
Update the types of some voting related globals and fields

15 months agoRefactor Nagger_SendEntity and Net_Handle_ENT_CLIENT_NAGGER
bones_was_here [Wed, 23 Nov 2022 14:59:28 +0000 (00:59 +1000)]
Refactor Nagger_SendEntity and Net_Handle_ENT_CLIENT_NAGGER

This will no longer network ready status outside of warmup_stage in the
case that some clients manage to have ready status then.  This change is
made possible by the removal of sv_ready_restart in
https://gitlab.com/xonotic/xonotic-data.pk3dir/-/merge_requests/940

It also simplifies the code and no longer networks the ready status of
some SVQC entities that are not clients in the case that maxclients is
not a multiple of 8.

15 months agoRefactor HUD_InfoMessages()
bones_was_here [Wed, 23 Nov 2022 14:46:55 +0000 (00:46 +1000)]
Refactor HUD_InfoMessages()

Because sv_ready_restart (ReadyRestart triggered by readying up
*without* being in warmup_stage) was removed in
https://gitlab.com/xonotic/xonotic-data.pk3dir/-/merge_requests/940
we no longer need to display any ready-related messages outside of
warmup_stage.

15 months agoFix HUD timer and infomessage support for g_warmup_limit -1 && (g_warmup -1 || g_warm...
bones_was_here [Mon, 24 Oct 2022 18:57:35 +0000 (04:57 +1000)]
Fix HUD timer and infomessage support for g_warmup_limit -1 && (g_warmup -1 || g_warmup > 1)

15 months agoUpdate hash due to some bot_think code running during countdown
bones_was_here [Sun, 23 Oct 2022 22:08:52 +0000 (08:08 +1000)]
Update hash due to some bot_think code running during countdown

15 months agoCampaign: don't display scoreboard player count or ReadyRestart notification
bones_was_here [Thu, 20 Oct 2022 15:30:31 +0000 (01:30 +1000)]
Campaign: don't display scoreboard player count or ReadyRestart notification

15 months agoGive bots genuine ready status, fixes not appearing ready until a human is ready
bones_was_here [Thu, 20 Oct 2022 15:30:25 +0000 (01:30 +1000)]
Give bots genuine ready status, fixes not appearing ready until a human is ready

15 months agoRefactor ReadyCount() and handle bots properly
bones_was_here [Thu, 20 Oct 2022 15:29:21 +0000 (01:29 +1000)]
Refactor ReadyCount() and handle bots properly

15 months agoImprove end of warmup countdown abort (when player count drops too low)
bones_was_here [Thu, 20 Oct 2022 15:29:14 +0000 (01:29 +1000)]
Improve end of warmup countdown abort (when player count drops too low)

Respects g_warmup_allguns 1.
Previously players were left with only shotgun and blaster in the
resumed warmup when sv_ready_restart_after_countdown 0.

Fixes incomplete countdown abort when sv_ready_restart_after_countdown 1.

Allows bots to start playing again immediately when countdown is aborted.

15 months agoImplement g_warmup > 1: manual min player setting (overrides map settings)
bones_was_here [Thu, 20 Oct 2022 15:29:06 +0000 (01:29 +1000)]
Implement g_warmup > 1: manual min player setting (overrides map settings)

15 months agoConvert g_warmup to an autocvar and related refactoring
bones_was_here [Tue, 11 Oct 2022 14:19:15 +0000 (00:19 +1000)]
Convert g_warmup to an autocvar and related refactoring

15 months agoMerge branch 'z411/ctf_notif_fix' into 'master'
terencehill [Thu, 5 Jan 2023 16:15:48 +0000 (16:15 +0000)]
Merge branch 'z411/ctf_notif_fix' into 'master'

Fixed notification bug in 3-4 team CTF

See merge request xonotic/xonotic-data.pk3dir!1087

15 months agoFixed notification bug in 3-4 team CTF
z411 [Thu, 5 Jan 2023 16:15:47 +0000 (16:15 +0000)]
Fixed notification bug in 3-4 team CTF

Added pickup notification for 3-4 team CTF

15 months agoMerge branch 'terencehill/gibs_config' into 'master'
LegendaryGuard [Thu, 5 Jan 2023 00:21:19 +0000 (00:21 +0000)]
Merge branch 'terencehill/gibs_config' into 'master'

Gibs: tweak settings to reduce exaggerated throw velocity

See merge request xonotic/xonotic-data.pk3dir!1114

15 months agoMerge branch 'terencehill/weapon_decals_fix' into 'master'
LegendaryGuard [Thu, 5 Jan 2023 00:20:57 +0000 (00:20 +0000)]
Merge branch 'terencehill/weapon_decals_fix' into 'master'

Fix #2777 and a related issue (about decals)

Closes #2777

See merge request xonotic/xonotic-data.pk3dir!1112

15 months agoMerge branch 'LegendaryGuard/scale_weapon_models' into 'master'
terencehill [Thu, 5 Jan 2023 00:02:04 +0000 (00:02 +0000)]
Merge branch 'LegendaryGuard/scale_weapon_models' into 'master'

Update and optimize Akordeon, Devastator, Fireball, Tuba and Vortex v_* files, scaled by -15%. Fix Fireball Gloss material, fix Tuba UVs scaled by -20% and scale v_kleinbottle by -35%

Closes #2786 and #2629

See merge request xonotic/xonotic-data.pk3dir!1113

15 months agoUpdate and optimize Akordeon, Devastator, Fireball, Tuba and Vortex v_* files, scaled...
LegendaryGuard [Thu, 5 Jan 2023 00:02:04 +0000 (00:02 +0000)]
Update and optimize Akordeon, Devastator, Fireball, Tuba and Vortex v_* files, scaled by -15%. Fix Fireball Gloss material, fix Tuba UVs scaled by -20% and scale v_kleinbottle by -35%

15 months agoMerge branch 'z411/pickup_panel' into 'master'
terencehill [Wed, 4 Jan 2023 20:40:42 +0000 (20:40 +0000)]
Merge branch 'z411/pickup_panel' into 'master'

Item Pickup panel

See merge request xonotic/xonotic-data.pk3dir!1094

15 months agoItem Pickup panel
z411 [Wed, 4 Jan 2023 20:40:42 +0000 (20:40 +0000)]
Item Pickup panel

* This panel shows the weapon or item that has been just picked up, with its icon, item name, and time of pickup.
* The time of pickup can be hidden by the client or the server (default in XPM ruleset).
* If you pick up the same item several times in a row it will show (x2, x3...) in parentheses.
* Display time, fade out time and icon size can all be configured. The size of its contents automatically change size to fit the panel size.

15 months agoMerge branch 'Mario/ammo_panel_alphabetical' into 'master'
terencehill [Mon, 2 Jan 2023 23:58:55 +0000 (23:58 +0000)]
Merge branch 'Mario/ammo_panel_alphabetical' into 'master'

Clean up ammo sorting in the HUD to not reference items directly

See merge request xonotic/xonotic-data.pk3dir!1121

15 months agoClean up ammo sorting in the HUD to not reference items directly
Mario [Mon, 2 Jan 2023 23:58:54 +0000 (23:58 +0000)]
Clean up ammo sorting in the HUD to not reference items directly

15 months agoMerge branch 'Mario/no_engine_physics' into 'master'
bones_was_here [Mon, 2 Jan 2023 16:02:47 +0000 (16:02 +0000)]
Merge branch 'Mario/no_engine_physics' into 'master'

Make all entities (such as monsters and turrets) use physics logic handled by Xonotic rather than the engine, allowing for future advancements in movement and gameplay

See merge request xonotic/xonotic-data.pk3dir!1044

15 months agoMore whitespace fixes
terencehill [Sun, 1 Jan 2023 12:15:43 +0000 (13:15 +0100)]
More whitespace fixes

15 months agoDisplay ammo types in the Items Stats panel in the same order as the Ammo panel
terencehill [Sun, 1 Jan 2023 12:13:54 +0000 (13:13 +0100)]
Display ammo types in the Items Stats panel in the same order as the Ammo panel

Implemented by rearranging ammo registration calls. Also fixed some whitespace.

15 months agoRevert "Add brackets around the nested viewmodel draw call, seems to fix a strange...
Mario [Sun, 1 Jan 2023 08:48:14 +0000 (18:48 +1000)]
Revert "Add brackets around the nested viewmodel draw call, seems to fix a strange case of weapon models disappearing"

This reverts commit e02b28a21e077b9d74bcd6bb610e684ae6abd4ba.

15 months agoAdd brackets around the nested viewmodel draw call, seems to fix a strange case of...
Mario [Sun, 1 Jan 2023 04:10:25 +0000 (14:10 +1000)]
Add brackets around the nested viewmodel draw call, seems to fix a strange case of weapon models disappearing

15 months agoMerge branch 'bones_was_here/gunoffset' into 'master'
terencehill [Sat, 31 Dec 2022 23:37:05 +0000 (23:37 +0000)]
Merge branch 'bones_was_here/gunoffset' into 'master'

Implement cl_gunoffset and related fixes and refactoring

Closes #2374 and #2017

See merge request xonotic/xonotic-data.pk3dir!1100

15 months agoMerge branch 'Mario/simple_ammo_pickupevalfunc' into 'master'
terencehill [Sat, 31 Dec 2022 17:49:15 +0000 (17:49 +0000)]
Merge branch 'Mario/simple_ammo_pickupevalfunc' into 'master'

Clean up ammo_pickupevalfunc to not reference items directly

See merge request xonotic/xonotic-data.pk3dir!1120

15 months agoClean up ammo_pickupevalfunc to not reference items directly
Mario [Sat, 31 Dec 2022 17:49:15 +0000 (17:49 +0000)]
Clean up ammo_pickupevalfunc to not reference items directly

15 months agoMerge branch 'z411/annce_queue' into 'master'
bones_was_here [Sat, 31 Dec 2022 12:17:55 +0000 (12:17 +0000)]
Merge branch 'z411/annce_queue' into 'master'

Implemented announcer queue

Closes #1358

See merge request xonotic/xonotic-data.pk3dir!1075

15 months agoUpdate gameplay hash 1044/head
Mario [Sat, 31 Dec 2022 04:46:49 +0000 (14:46 +1000)]
Update gameplay hash

15 months agoMerge branch 'master' into Mario/no_engine_physics
Mario [Sat, 31 Dec 2022 03:45:37 +0000 (13:45 +1000)]
Merge branch 'master' into Mario/no_engine_physics

15 months agoMerge branch 'Mario/undeprecate_weapon_cleanup' into 'master'
terencehill [Fri, 30 Dec 2022 14:32:07 +0000 (14:32 +0000)]
Merge branch 'Mario/undeprecate_weapon_cleanup' into 'master'

Add a registry field for renamed weapons to define their previous name to maintain compatibility

See merge request xonotic/xonotic-data.pk3dir!1119

15 months agoAdd a registry field for renamed weapons to define their previous name to maintain...
Mario [Fri, 30 Dec 2022 14:32:07 +0000 (14:32 +0000)]
Add a registry field for renamed weapons to define their previous name to maintain compatibility

15 months agoMerge branch 'drjaska/fireball-bot-firing-flip-fix' into 'master'
terencehill [Thu, 29 Dec 2022 16:49:15 +0000 (16:49 +0000)]
Merge branch 'drjaska/fireball-bot-firing-flip-fix' into 'master'

flip bot_primary_fireballmooth boolean so bots are able to fire fireball alt fire randomly

See merge request xonotic/xonotic-data.pk3dir!1104

15 months agoflip bot_primary_fireballmooth boolean so bots are able to fire fireball alt fire...
Dr. Jaska [Thu, 29 Dec 2022 16:49:15 +0000 (16:49 +0000)]
flip bot_primary_fireballmooth boolean so bots are able to fire fireball alt fire randomly

15 months agotrigger_hurt q3compat: always damage player at 20hz in "fast" mode
bones_was_here [Tue, 27 Dec 2022 16:07:36 +0000 (02:07 +1000)]
trigger_hurt q3compat: always damage player at 20hz in "fast" mode

Although Q3A and Q3TA damage the player at the ticrate, CPMA and DeFRaG
hard-code trigger_hurt to 20hz (matching Q3A/Q3TA default ticrate) to
make gameplay consistent across all ticrates.

On higher ticrate servers, this fixes the torches on dfwc04-3, the lava
on ct3dm5, etc.

15 months agoTransifex autosync
Rudolf Polzer [Tue, 27 Dec 2022 06:23:57 +0000 (07:23 +0100)]
Transifex autosync

15 months agoTransifex autosync
Rudolf Polzer [Mon, 26 Dec 2022 06:24:02 +0000 (07:24 +0100)]
Transifex autosync

15 months agoMerge branch 'z411/gamemenu_cvar' into 'master'
terencehill [Sun, 25 Dec 2022 22:32:31 +0000 (22:32 +0000)]
Merge branch 'z411/gamemenu_cvar' into 'master'

Add menu_gamemenu client cvar to enable/disable the in-game menu

Closes #2732

See merge request xonotic/xonotic-data.pk3dir!1101

15 months agoAdd menu_gamemenu client cvar for the in-game menu 1101/head
z411 [Fri, 25 Nov 2022 03:20:06 +0000 (00:20 -0300)]
Add menu_gamemenu client cvar for the in-game menu

15 months agoMerge branch 'Goodspeed/Naitlee/ChineseLocalizationUpdate' into 'master'
terencehill [Sun, 25 Dec 2022 18:27:22 +0000 (18:27 +0000)]
Merge branch 'Goodspeed/Naitlee/ChineseLocalizationUpdate' into 'master'

Localization: update translation names for zh series

See merge request xonotic/xonotic-data.pk3dir!1115

15 months agoTransifex autosync
Rudolf Polzer [Sun, 25 Dec 2022 06:24:36 +0000 (07:24 +0100)]
Transifex autosync

15 months agoMerge branch 'Mario/minor_fixes' into 'master'
terencehill [Sun, 25 Dec 2022 02:08:11 +0000 (02:08 +0000)]
Merge branch 'Mario/minor_fixes' into 'master'

Several fixes for minor issues

Closes #2135, #2360, #2704, #2734, #2749, and #2751

See merge request xonotic/xonotic-data.pk3dir!1095

15 months agoIncrease cl_casings_ticrate for better quality with cl_casings_sloppy 0 1100/head
bones_was_here [Sat, 24 Dec 2022 11:43:02 +0000 (21:43 +1000)]
Increase cl_casings_ticrate for better quality with cl_casings_sloppy 0

Closes #2374

15 months agoUse model size for casing bbox
bones_was_here [Sat, 24 Dec 2022 11:42:48 +0000 (21:42 +1000)]
Use model size for casing bbox

Fixes floating slightly off the ground or poking into solids
horizontally

15 months agoDelete casings that spawn in a solid to avoid glitchy behaviour
bones_was_here [Sat, 24 Dec 2022 11:42:35 +0000 (21:42 +1000)]
Delete casings that spawn in a solid to avoid glitchy behaviour

This is cheaper on CPU time than doing it on the server since the client
performs the trace anyway

15 months agoReduce overhead when deleting casings
bones_was_here [Sat, 24 Dec 2022 11:42:32 +0000 (21:42 +1000)]
Reduce overhead when deleting casings

15 months agoRemove unused parameters of SpawnCasing()
bones_was_here [Sat, 24 Dec 2022 11:42:29 +0000 (21:42 +1000)]
Remove unused parameters of SpawnCasing()

15 months agoSignificantly reduce the spin applied to casings
bones_was_here [Sat, 24 Dec 2022 11:42:24 +0000 (21:42 +1000)]
Significantly reduce the spin applied to casings

15 months agoMake bullet cases more bouncy than shell cases
bones_was_here [Sat, 24 Dec 2022 11:42:20 +0000 (21:42 +1000)]
Make bullet cases more bouncy than shell cases

15 months agoSave a byte on each casing message by omitting roll angle
bones_was_here [Sat, 24 Dec 2022 11:42:14 +0000 (21:42 +1000)]
Save a byte on each casing message by omitting roll angle

15 months agoupdate translation names and coverage for Chinese 1115/head
Naitlee [Sat, 24 Dec 2022 08:42:05 +0000 (16:42 +0800)]
update translation names and coverage for Chinese

This commit is requested by Naitlee, forwarded by William Goodspeed.

15 months agoGibs: tweak settings to reduce exaggerated throw velocity 1114/head
terencehill [Fri, 23 Dec 2022 14:40:25 +0000 (15:40 +0100)]
Gibs: tweak settings to reduce exaggerated throw velocity

15 months agoSmall cleanup
terencehill [Thu, 22 Dec 2022 23:29:52 +0000 (00:29 +0100)]
Small cleanup

15 months agoFix server icons of the first entries of each group being smaller than others if...
terencehill [Thu, 22 Dec 2022 23:20:34 +0000 (00:20 +0100)]
Fix server icons of the first entries of each group being smaller than others if categories aren't enabled

15 months agoFix #2784 "Serverlist icon tooltips are wrongly offset" if categories aren't enabled...
terencehill [Thu, 22 Dec 2022 23:16:21 +0000 (00:16 +0100)]
Fix #2784 "Serverlist icon tooltips are wrongly offset" if categories aren't enabled (and slightly wrongly offset if categories are enabled). Also improve icons display:

* center only the visible icons in the icons column
* don't spawn the tooltip when mouse is hovering over the invisible IP icon
* don't show bigger icons if categories aren't enabled since the icons column can't be resized on the fly

15 months agoOptimize damageeffects code: when a hitscan weapon hits a surface avoid executing... 1112/head
terencehill [Sat, 17 Dec 2022 01:08:23 +0000 (02:08 +0100)]
Optimize damageeffects code: when a hitscan weapon hits a surface avoid executing a client-side traceline to check where's the hit point since this point is already known server-side.

15 months agoTransifex autosync
Rudolf Polzer [Thu, 22 Dec 2022 06:23:56 +0000 (07:23 +0100)]
Transifex autosync

15 months agoFix #2783 (natural/napierian logarithm)
LegendaryGuard [Wed, 21 Dec 2022 16:35:20 +0000 (17:35 +0100)]
Fix #2783 (natural/napierian logarithm)

15 months agoTransifex autosync
Rudolf Polzer [Wed, 21 Dec 2022 06:23:55 +0000 (07:23 +0100)]
Transifex autosync

16 months agoTransifex autosync
Rudolf Polzer [Tue, 20 Dec 2022 06:23:45 +0000 (07:23 +0100)]
Transifex autosync

16 months agoTransifex autosync
Rudolf Polzer [Mon, 19 Dec 2022 06:23:45 +0000 (07:23 +0100)]
Transifex autosync

16 months agoTransifex autosync
Rudolf Polzer [Sat, 17 Dec 2022 06:23:44 +0000 (07:23 +0100)]
Transifex autosync

16 months agoTransifex autosync
Rudolf Polzer [Fri, 16 Dec 2022 06:23:47 +0000 (07:23 +0100)]
Transifex autosync

16 months agoFix decals not appearing if a grenade explodes slighlty above the ground as reported...
terencehill [Thu, 15 Dec 2022 17:44:31 +0000 (18:44 +0100)]
Fix decals not appearing if a grenade explodes slighlty above the ground as reported in #2777; fixed by reducing w_backoff factor to 1

16 months agoSend force vector uncompressed to avoid missing decals when hitscan shots hit the...
terencehill [Thu, 15 Dec 2022 16:37:40 +0000 (17:37 +0100)]
Send force vector uncompressed to avoid missing decals when hitscan shots hit the ground with a small angle

16 months agoTransifex autosync
Rudolf Polzer [Thu, 15 Dec 2022 06:23:44 +0000 (07:23 +0100)]
Transifex autosync

16 months agoTransifex autosync
Rudolf Polzer [Wed, 14 Dec 2022 06:24:22 +0000 (07:24 +0100)]
Transifex autosync

16 months agoTransifex autosync
Rudolf Polzer [Tue, 13 Dec 2022 06:23:48 +0000 (07:23 +0100)]
Transifex autosync

16 months agoCheck PVS before sending casings
bones_was_here [Tue, 22 Nov 2022 15:26:58 +0000 (01:26 +1000)]
Check PVS before sending casings

...to players who don't own them and aren't spectating their owner

16 months agoSome viewmodel_draw() optimisations
bones_was_here [Tue, 22 Nov 2022 03:50:15 +0000 (13:50 +1000)]
Some viewmodel_draw() optimisations

16 months agoImplement cl_gunoffset: adjusts position of first person weapon viewmodel
bones_was_here [Tue, 22 Nov 2022 03:50:09 +0000 (13:50 +1000)]
Implement cl_gunoffset: adjusts position of first person weapon viewmodel

Fixes first person viewmodel casings being drawn on spectating clients
with r_drawviewmodel 0 set.

Fixes casing bitflag(s) being sent to clients other than the intended one(s).

Includes casing-related refactoring.

16 months agoTransifex autosync
Rudolf Polzer [Mon, 12 Dec 2022 06:23:45 +0000 (07:23 +0100)]
Transifex autosync

16 months agoTransifex autosync
Rudolf Polzer [Sun, 11 Dec 2022 06:24:24 +0000 (07:24 +0100)]
Transifex autosync

16 months agoTransifex autosync
Rudolf Polzer [Sat, 10 Dec 2022 06:23:46 +0000 (07:23 +0100)]
Transifex autosync

16 months agoTransifex autosync
Rudolf Polzer [Fri, 9 Dec 2022 06:23:48 +0000 (07:23 +0100)]
Transifex autosync