]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/history - qcsrc
Hide shownames health / armor bg as soon as player dies, instead of waiting for the...
[xonotic/xonotic-data.pk3dir.git] / qcsrc /
2020-08-25 terencehillHide shownames health / armor bg as soon as player...
2020-08-16 terencehillReduce a few overlong lines in crosshair code
2020-08-16 terencehillAvoid using duplicated code for vortex and oknex crossh...
2020-08-09 terencehillImprove indentation consistency in weapon code
2020-08-09 MarioUse an ordered list to find triggers to touch, fixes...
2020-08-07 MarioFix include order of some _mod files, as pointed out...
2020-08-07 MarioPort some minor code fixes from the default-erasable...
2020-08-06 MarioAdd a note about some CSQC model bitflag numbers that...
2020-08-06 MarioAdd a note about reusing bitflags in csqcmodel_settings.qh
2020-08-03 MarioPurge server/constants.qh
2020-08-03 MarioNetwork the ground entity of the player for the sake...
2020-08-03 MarioSet the generator forcefield's size to 20% larger than...
2020-08-03 MarioReduce bold centerprint message size from 1.8 to 1.4
2020-08-03 MarioMerge branch 'terencehill/cl_forceplayercolors_3' into...
2020-08-03 MarioMake sv_gameplayfix_delayprojectiles match the engine...
2020-08-02 MarioRename client's commands folder to command, to match...
2020-08-02 MarioRemove the g_ prefix from some server code files and...
2020-08-02 MarioDon't attempt to network more than the maximum number...
2020-08-02 MarioFix include order of new replicate.qh file
2020-08-02 MarioPurge client/defs.qh
2020-08-02 MarioMinor cleanup of client/defs.qh, move replicated cvars...
2020-08-02 MarioPurge server/defs.qh
2020-08-02 MarioFurther cleanup of defs.qh
2020-08-02 MarioSome more defs.qh cleanup, update gameplay hash (again)
2020-08-02 MarioMove generic entity flags to a common constants locatio...
2020-08-02 MarioSome more defs.qh cleanup, update gameplay hash
2020-08-02 MarioSome more cleanup of defs.qh, use a flag to indicate...
2020-08-01 MarioRemove some virtually unused macros
2020-08-01 MarioReorganise some more definitions out of defs.qh, show...
2020-08-01 MarioRemove the engine STATE_ definitions so they can be...
2020-08-01 MarioMove some weapon definitions out of defs.qh, fix compil...
2020-08-01 MarioReorganise item code so that VM-specific code is in...
2020-08-01 MarioRename server/items.qc to server/items/spawning.qc
2020-08-01 MarioRename t_items.qc to items.qc
2020-08-01 MarioDraw EF_FLAME and EF_STARDUST effects as box particles...
2020-07-31 MarioClean up target_kill code, allow it to be deactivated
2020-07-31 MarioDisable an unused function in the CTF code
2020-07-31 MarioAdd Read/WriteAngleVector macros to simplify the networ...
2020-07-31 MarioSome more cleanup to map objects, allow trigger_delay...
2020-07-31 MarioEnsure trigger_flipflop starts disabled upon reset...
2020-07-31 MarioRefactor trigger_secret to be standalone (not using...
2020-07-31 MarioMinor cleanup to func_vectormamamam, fix message2 not...
2020-07-30 terencehillPathlib code cleanup (tZork patch from the oldstuff...
2020-07-27 MarioFix monsters respawning not using their original monste...
2020-07-27 MarioOffset thrown weapon positions while dual wielding...
2020-07-27 MarioDon't perform trueaim tracing on the client side when...
2020-07-27 MarioUse monster definitions directly instead of a set ID...
2020-07-27 MarioMerge branch 'Mario/headshots' into 'master'
2020-07-26 terencehillcl_forceplayercolors 3 forces player colors to mine...
2020-07-25 terencehillDisplay language names with different alpha levels...
2020-07-21 MarioAdd support for pitch shifting to the QC sound sending...
2020-07-21 MarioMaker sure clones don't have a killindicator attached...
2020-07-21 MarioRough support for vid_conwidthauto
2020-07-19 MarioEnsure team balance entities are removed immediately
2020-07-19 MarioAlso don't apply sound-based damage to teammates
2020-07-19 MarioCheck for the sound hittype instead of the tuba when...
2020-07-18 MarioMerge branch 'terencehill/noclip_death_fix' into 'master'
2020-07-18 MarioMerge branch 'master' into Mario/headshots
2020-07-18 MarioAttach muzzle effects to weapon data instead of trying...
2020-07-18 MarioMake ladders use the same iterative logic as conveyors...
2020-07-18 MarioDon't send movedir twice on jumppads
2020-07-18 MarioMerge branch 'Mario/csqc_muzzleflash' into 'master'
2020-07-18 MarioMerge branch 'master' into Mario/csqc_muzzleflash 838/head
2020-07-18 MarioRenumber gametypes after sorting their IDs, fixes sendi...
2020-07-18 MarioStore the current gametype as a shortname rather than...
2020-07-17 MarioMerge branch 'master' into Mario/headshots
2020-07-17 MarioMerge branch 'Mario/gametypes' into 'master'
2020-07-17 MarioMerge branch 'Mario/speed_var' into 'master'
2020-07-17 MarioMerge branch 'Mario/q3_speaker_fix' into 'master'
2020-07-17 MarioMerge branch 'master' into Mario/q3_speaker_fix 844/head
2020-07-17 MarioCalculate desired speed on the client side, alleviates... 843/head
2020-07-17 MarioMerge branch 'master' into Mario/speed_var
2020-07-16 MarioDon't multiply RPC shot direction by 1000 either
2020-07-16 MarioDon't multiply shot direction by 1000 in each case...
2020-07-16 MarioMerge branch 'master' into Mario/csqc_muzzleflash
2020-07-16 MarioFix respawn_ghost effectinfo definition
2020-07-16 MarioLink .clipgroup with CSQC on networked models so that...
2020-07-16 MarioMerge branch 'Mario/defs_update' into 'master'
2020-07-16 MarioRemove an unnecessary alias for touch
2020-07-16 MarioUpdate the upstream engine definitions, allowing access... 842/head
2020-07-16 MarioIncrease net_slist_queriespersecond to 60 and fix compi...
2020-07-16 MarioMerge branch 'Mario/remove_testcase'
2020-07-15 MarioIncrease gametype limit to 32 840/head
2020-07-15 MarioRemove the server-testcase folder (unused elsewhere... 841/head
2020-07-15 MarioRemove "Server queries/s" menu option (vague setting...
2020-07-15 MarioDon't display VBO options in the menu if the gl_vbo...
2020-07-15 MarioDon't display GLSL shaders option in the menu if the...
2020-07-15 MarioMerge branch 'master' into Mario/gametypes
2020-07-14 MarioFix replacement gametype names not being applied
2020-07-14 MarioFix racer being able to fire rockets before the round...
2020-07-14 MarioFix racer rockets not showing a proper explosion effect
2020-07-14 MarioAllow filtering for Quake 3 oneflag gametype entities...
2020-07-14 MarioIf no supported gamemodes are available, fall back...
2020-07-14 MarioMerge branch 'master' into Mario/gametypes
2020-07-14 MarioFix compilation unit test
2020-07-14 MarioMerge branch 'master' into Mario/headshots
2020-07-13 MarioWhitelist g_conquest_teams
2020-07-13 MarioAdd a mutator hook to skip only color forcing on player...
2020-07-13 MarioRemove a leftover debug print from the disabled gametyp...
2020-07-13 MarioAdd a mutator hook to allow forcing team radar icons...
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