]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
Working on crosshair ring fading...
authorSamual Lenks <samual@xonotic.org>
Tue, 14 May 2013 20:43:55 +0000 (16:43 -0400)
committerSamual Lenks <samual@xonotic.org>
Tue, 14 May 2013 20:43:55 +0000 (16:43 -0400)
qcsrc/client/View.qc

index 08c247f4e2ddd3a418f6a78798b69ba02f7f1c91..1ac6fb2be5ce82884f8489646fe9dfee81bb3af5 100644 (file)
@@ -214,6 +214,9 @@ string wcross_name_goal_prev, wcross_name_goal_prev_prev;
 float wcross_resolution_goal_prev, wcross_resolution_goal_prev_prev;
 float wcross_name_changestarttime, wcross_name_changedonetime;
 float wcross_name_alpha_goal_prev, wcross_name_alpha_goal_prev_prev;
+
+string wcross_ring_image_prev;
+
 entity trueaim;
 entity trueaim_rifle;
 
@@ -379,6 +382,8 @@ float eventchase_current_distance;
 
 vector damage_blurpostprocess, content_blurpostprocess;
 
+float prev_ring_alpha; // TODO REMOVE THIS
+
 float checkfail[16];
 
 float rainbow_last_flicker;
@@ -1418,11 +1423,27 @@ void CSQC_UpdateView(float w, float h)
                                        }
 
                                        // if in weapon switch animation, fade ring out/in
-                                       if(fabs(autocvar_crosshair_effect_time) > 0)
+                                       if(autocvar_crosshair_effect_time > 0)
                                        {
-                                               f = (time - wcross_name_changestarttime) / wcross_changedonetime;
-                                               if(f > 0 && f < 2)
-                                                       ring_alpha *= fabs(1 - f);
+                                               f = (time - wcross_name_changestarttime) / autocvar_crosshair_effect_time;
+                                               if not(f < 1) { wcross_ring_image_prev = ring_image; }
+                                               
+                                               if(wcross_ring_image_prev)
+                                               {
+                                                       if(f < 1)
+                                                               ring_alpha *= fabs(1 - bound(0, f, 1));
+                                               }
+                                               else
+                                               {
+                                                       if(f < 1)
+                                                               ring_alpha *= bound(0, f, 1);
+                                               }
+
+                                               if(ring_alpha != prev_ring_alpha)
+                                               {
+                                                       prev_ring_alpha = ring_alpha;
+                                                       print("foobar: ", ftos(ring_alpha), ".\n");
+                                               }
                                        }
 
                                        if (autocvar_crosshair_ring_inner && ring_inner_value) // lets draw a ring inside a ring so you can ring while you ring