]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
Now fix MSG_CENTER and MSG_MULTI block
authorSamual Lenks <samual@xonotic.org>
Sun, 3 Mar 2013 21:13:16 +0000 (16:13 -0500)
committerSamual Lenks <samual@xonotic.org>
Sun, 3 Mar 2013 21:13:16 +0000 (16:13 -0500)
qcsrc/common/notifications.qh

index 2c2a85fe19b22bff09fb57ed49082f22e8273986..9576e0a3b82f97facd090058fbb1380aa18e7b8e 100644 (file)
@@ -354,252 +354,252 @@ void Send_Notification_WOVA(
        MSG_INFO_NOTIF(1, INFO_WEAPON_UZI_MURDER_SPRAY,              3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponuzi",              _("^BG%s%s^K1 was riddled full of holes by ^BG%s^K1's Machine Gun%s%s\n"), "") 
 
 #define MULTITEAM_CENTER(default,prefix,teams,strnum,flnum,args,cpid,durcnt,normal,gentle) \
-    MSG_CENTER_NOTIF(default, prefix##RED, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_1, strtoupper(STR_TEAM_1)), TCR(gentle, COL_TEAM_1, strtoupper(STR_TEAM_1))) \
-    MSG_CENTER_NOTIF(default, prefix##BLUE, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_2, strtoupper(STR_TEAM_2)), TCR(gentle, COL_TEAM_2, strtoupper(STR_TEAM_2))) \
-    #if teams >= 3 \
-        MSG_CENTER_NOTIF(default, prefix##YELLOW, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_3, strtoupper(STR_TEAM_3)), TCR(gentle, COL_TEAM_3, strtoupper(STR_TEAM_3))) \
-    #endif \
-    #if teams >= 4 \
-        MSG_CENTER_NOTIF(default, prefix##PINK, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_4, strtoupper(STR_TEAM_4)), TCR(gentle, COL_TEAM_4, strtoupper(STR_TEAM_4))) \
-    #endif
+       MSG_CENTER_NOTIF(default, prefix##RED, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_1, strtoupper(STR_TEAM_1)), TCR(gentle, COL_TEAM_1, strtoupper(STR_TEAM_1))) \
+       MSG_CENTER_NOTIF(default, prefix##BLUE, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_2, strtoupper(STR_TEAM_2)), TCR(gentle, COL_TEAM_2, strtoupper(STR_TEAM_2))) \
+       #if teams >= 3 \
+               MSG_CENTER_NOTIF(default, prefix##YELLOW, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_3, strtoupper(STR_TEAM_3)), TCR(gentle, COL_TEAM_3, strtoupper(STR_TEAM_3))) \
+       #endif \
+       #if teams >= 4 \
+               MSG_CENTER_NOTIF(default, prefix##PINK, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_4, strtoupper(STR_TEAM_4)), TCR(gentle, COL_TEAM_4, strtoupper(STR_TEAM_4))) \
+       #endif
 #define MSG_CENTER_NOTIFICATIONS \
-    /*MSG_CENTER_NOTIF(1, CENTER_EMPTY,                            0, 0, "",                NO_CPID,                "0 0", "null", "")*/ \
-    MSG_CENTER_NOTIF(1, CENTER_ASSAULT_ATTACKING,                0, 0, "",                 CPID_ASSAULT_ROLE,        "0 0", _("^BGYou are attacking!"), "") \
-    MSG_CENTER_NOTIF(1, CENTER_ASSAULT_DEFENDING,                0, 0, "",                 CPID_ASSAULT_ROLE,        "0 0", _("^BGYou are defending!"), "") \
-    MSG_CENTER_NOTIF(1, CENTER_ARENA_BEGIN,                        0, 0, "",                 CPID_ARENA,                "2 0", _("^F4Begin!"), "") \
-    MSG_CENTER_NOTIF(1, CENTER_ARENA_NEEDPLAYER,                0, 0, "",                 CPID_ARENA,                "2 0", _("^BGNeed at least 1 player in each team to play Clan Arena!"), "") \
-    MSG_CENTER_NOTIF(1, CENTER_ARENA_ROUNDSTART,                0, 1, "",                 CPID_ARENA,             "1 f1", _("^F4Round will start in ^COUNT"), "") \
-    MSG_CENTER_NOTIF(1, CENTER_COUNTDOWN_BEGIN,                    0, 0, "",                 CPID_GAMESTART,            "2 0", _("^F4Begin!"), "") \
-    MSG_CENTER_NOTIF(1, CENTER_COUNTDOWN_GAMESTART,                0, 1, "",                 CPID_GAMESTART,         "1 f1", _("^F4Game starts in ^COUNT"), "") \
-    MSG_CENTER_NOTIF(1, CENTER_CTF_CAPTURESHIELD_SHIELDED,        0, 0, "",                 CPID_CTF_CAPSHIELD,        "0 0", _("^BGYou are now ^F1shielded^BG from the flag\n^BGfor ^F2too many unsuccessful attempts^BG to capture.\n^BGMake some defensive scores before trying again."), "") \
-    MSG_CENTER_NOTIF(1, CENTER_CTF_CAPTURESHIELD_FREE,             0, 0, "",                 CPID_CTF_CAPSHIELD,        "0 0", _("^BGYou are now free.\n^BGFeel free to ^F2try to capture^BG the flag again\n^BGif you think you will succeed."), "") \
-    MULTITEAM_CENTER(1, CENTER_CTF_PASS_OTHER_, 2,                2, 0, "s1 s2",            CPID_CTF_PASS,             "0 0", _("^BG%s^BG passed the ^TC^TT^BG flag to %s"), "") \
-    MULTITEAM_CENTER(1, CENTER_CTF_PASS_SENT_, 2,                1, 0, "s1",             CPID_CTF_PASS,             "0 0", _("^BGYou passed the ^TC^TT^BG flag to %s"), "") \
-    MULTITEAM_CENTER(1, CENTER_CTF_PASS_RECEIVED_, 2,            1, 0, "s1",             CPID_CTF_PASS,             "0 0", _("^BGYou received the ^TC^TT^BG flag from %s"), "") \
-    MSG_CENTER_NOTIF(1, CENTER_CTF_PASS_REQUESTING,                1, 0, "s1",                CPID_CTF_PASS,            "0 0", _("^BGRequesting %s^BG to pass you the flag"), "") \
-    MSG_CENTER_NOTIF(1, CENTER_CTF_PASS_REQUESTED,                 1, 0, "s1 pass_key",    CPID_CTF_PASS,            "0 0", _("^BG%s^BG requests you to pass the flag%s"), "") \
-    MULTITEAM_CENTER(1, CENTER_CTF_RETURN_, 2,                    0, 0, "",                CPID_CTF_LOWPRIO,         "0 0", _("^BGYou returned the ^TC^TT^BG flag!"), "") \
-    MULTITEAM_CENTER(1, CENTER_CTF_CAPTURE_, 2,                    0, 0, "",                CPID_CTF_LOWPRIO,         "0 0", _("^BGYou captured the ^TC^TT^BG flag!"), "") \
-    MULTITEAM_CENTER(1, CENTER_CTF_PICKUP_, 2,                    0, 0, "",                CPID_CTF_LOWPRIO,         "0 0", _("^BGYou got the ^TC^TT^BG flag!"), "") \
-    MSG_CENTER_NOTIF(1, CENTER_CTF_PICKUP_TEAM,                    1, 0, "s1",                CPID_CTF_LOWPRIO,        "0 0", _("^BGYour %steam mate^BG got the flag! Protect them!"), "") \
-    MSG_CENTER_NOTIF(1, CENTER_CTF_PICKUP_TEAM_VERBOSE,            2, 0, "s1 s2 s1",        CPID_CTF_LOWPRIO,        "0 0", _("^BGYour %steam mate (^BG%s%s)^BG got the flag! Protect them!"), "") \
-    MSG_CENTER_NOTIF(1, CENTER_CTF_PICKUP_ENEMY,                1, 0, "s1",                CPID_CTF_LOWPRIO,        "0 0", _("^BGThe %senemy^BG got your flag! Retrieve it!"), "") \
-    MSG_CENTER_NOTIF(1, CENTER_CTF_PICKUP_ENEMY_VERBOSE,        2, 0, "s1 s2 s1",        CPID_CTF_LOWPRIO,        "0 0", _("^BGThe %senemy (^BG%s%s)^BG got your flag! Retrieve it!"), "") \
-    MSG_CENTER_NOTIF(1, CENTER_CTF_STALEMATE_CARRIER,            0, 0, "",                CPID_STALEMATE,            "0 0", _("^BGStalemate! Enemies can now see you on radar!"), "") \
-    MSG_CENTER_NOTIF(1, CENTER_CTF_STALEMATE_OTHER,                0, 0, "",                CPID_STALEMATE,            "0 0", _("^BGStalemate! Flag carriers can now be seen by enemies on radar!"), "") \
-    MSG_CENTER_NOTIF(1, CENTER_CTF_FLAG_THROW_PUNISH,            0, 1, "f1secs",            CPID_CTF_LOWPRIO,        "0 0", _("^BGToo many flag throws! Throwing disabled for %s."), "") \
-    MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_CUSTOM,                2, 0, "s2",                NO_CPID,                "0 0", _("^K1You were %s"), "") \
-    MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_GENERIC,                0, 0, "",                NO_CPID,                "0 0", _("^K1You killed your own dumb self!"), _("^K1You need to be more careful!")) \
-    MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VOID,                    0, 0, "",                NO_CPID,                "0 0", _("^K1Watch your step!"), "") \
-    MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_SUICIDE,                0, 0, "",                NO_CPID,                "0 0", _("^K1You committed suicide!"), _("^K1You ended it all!")) \
-    MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_NOAMMO,                0, 0, "",                NO_CPID,                "0 0", _("^K1You were killed for running out of ammo..."), _("^K1You are respawning for running out of ammo...")) \
-    MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_ROT,                    0, 0, "",                NO_CPID,                "0 0", _("^K1You grew too old without taking your medicine"), _("^K1You need to preserve your health")) \
-    MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_CAMP,                    0, 0, "",                NO_CPID,                "0 0", _("^K1Die camper!"), _("^K1Reconsider your tactics, camper!")) \
-    MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_BETRAYAL,                0, 0, "",                NO_CPID,                "0 0", _("^K1Don't shoot your team mates!"), _("^K1Don't go against your team mates!")) \
-    MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_TEAMCHANGE,            0, 1, "death_team",        NO_CPID,                "0 0", _("^BGYou are now on: %s"), "") \
-    MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_AUTOTEAMCHANGE,        0, 1, "death_team",        NO_CPID,                "0 0", _("^BGYou have been moved into a different team\nYou are now on: %s"), "") \
-    MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_FALL,                    0, 0, "",                NO_CPID,                "0 0", _("^K1You hit the ground with a crunch!"), "") \
-    MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_DROWN,                0, 0, "",                NO_CPID,                "0 0", _("^K1You couldn't catch your breath!"), "") \
-    MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_FIRE,                    0, 0, "",                NO_CPID,                "0 0", _("^K1You got a little bit too crispy!"), _("^K1You felt a little too hot!")) \
-    MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_LAVA,                    0, 0, "",                 NO_CPID,                "0 0", _("^K1You couldn't stand the heat!"), "") \
-    MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_SLIME,                0, 0, "",                NO_CPID,                "0 0", _("^K1You melted away in slime!"), "") \
-    MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_SHOOTING_STAR,        0, 0, "",                NO_CPID,                "0 0", _("^K1You became a shooting star!"), "") \
-    MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_SWAMP,                0, 0, "",                NO_CPID,                "0 0", _("^K1You got stuck in a swamp!"), "") \
-    MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_CHEAT,                0, 0, "",                NO_CPID,                "0 0", _("^K1You unfairly eliminated yourself!"), "") \
-    MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_TOUCHEXPLODE,            0, 0, "",                NO_CPID,                "0 0", _("^K1You died in an accident!"), "") \
-    MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_TURRET,                0, 0, "",                NO_CPID,                "0 0", _("^K1You were fragged by a turret!"), _("^K1You had an unfortunate run in with a turret!")) \
-    MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_TURRET_EWHEEL,        0, 0, "",                NO_CPID,                "0 0", _("^K1You were fragged by an eWheel turret!"), _("^K1You had an unfortunate run in with an eWheel turret!")) \
-    MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_TURRET_WALK,            0, 0, "",                NO_CPID,                "0 0", _("^K1You were fragged by a Walker turret!"), _("^K1You had an unfortunate run in with a Walker turret!")) \
-    MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_CRUSH,                0, 0, "",                NO_CPID,                "0 0", _("^K1You were crushed by a vehicle!"), "") \
-    MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_SPID_ROCKET,        0, 0, "",                NO_CPID,                "0 0", _("^K1You were blasted to bits by a Spiderbot rocket!"), "") \
-    MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_SPID_DEATH,        0, 0, "",                NO_CPID,                "0 0", _("^K1You got caught in the blast of a Spiderbot explosion!"), "") \
-    MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_WAKI_ROCKET,        0, 0, "",                NO_CPID,                "0 0", _("^K1You couldn't find shelter from a Racer rocket!"), "") \
-    MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_WAKI_DEATH,        0, 0, "",                NO_CPID,                "0 0", _("^K1You got caught in the blast of a Racer explosion!"), "") \
-    MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_RAPT_BOMB,            0, 0, "",                NO_CPID,                "0 0", _("^K1You were caught in a Raptor cluster bomb!"), "") \
-    MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_RAPT_DEATH,        0, 0, "",                NO_CPID,                "0 0", _("^K1You got caught in the blast of a Raptor explosion!"), "") \
-    MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_BUMB_DEATH,        0, 0, "",                NO_CPID,                "0 0", _("^K1You got caught in the blast of a Bumblebee explosion!"), "") \
-    MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_FRAG,                    1, 1, "spree_cen s1",                NO_CPID, "0 0", _("^K3%sYou fragged ^BG%s"), _("^K3%sYou scored against ^BG%s")) \
-    MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_FRAGGED,                1, 1, "spree_cen s1",                NO_CPID, "0 0", _("^K1%sYou were fragged by ^BG%s"), _("^K1%sYou were scored against by ^BG%s")) \
-    MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_TYPEFRAG,                1, 1, "spree_cen s1",                NO_CPID, "0 0", _("^K1%sYou typefragged ^BG%s"), _("^K1%sYou scored against ^BG%s^K1 while they were typing")) \
-    MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_TYPEFRAGGED,            1, 1, "spree_cen s1",                NO_CPID, "0 0", _("^K1%sYou were typefragged by ^BG%s"), _("^K1%sYou were scored against by ^BG%s^K1 while typing!")) \
-    MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_FRAG_VERBOSE,            1, 2, "spree_cen s1 frag_ping",        NO_CPID, "0 0", _("^K3%sYou fragged ^BG%s^BG%s"), _("^K3%sYou scored against ^BG%s^BG%s")) \
-    MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_FRAGGED_VERBOSE,        1, 4, "spree_cen s1 frag_stats",    NO_CPID, "0 0", _("^K1%sYou were fragged by ^BG%s^BG%s"), _("^K1%sYou were scored against by ^BG%s^BG%s")) \
-    MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_TYPEFRAG_VERBOSE,        1, 2, "spree_cen s1 frag_ping",        NO_CPID, "0 0", _("^K1%sYou typefragged ^BG%s^BG%s"), _("^K1%sYou scored against ^BG%s^K1 while they were typing^BG%s")) \
-    MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_TYPEFRAGGED_VERBOSE,    1, 4, "spree_cen s1 frag_stats",    NO_CPID, "0 0", _("^K1%sYou were typefragged by ^BG%s^BG%s"), _("^K1%sYou were scored against by ^BG%s^K1 while typing^BG%s")) \
-    MSG_CENTER_NOTIF(1, CENTER_DEATH_TEAMKILL_FRAG,                    1, 0, "s1",                            NO_CPID, "0 0", _("^K1Moron! You fragged ^BG%s^K1, a team mate!"), _("^K1Moron! You went against ^BG%s^K1, a team mate!")) \
-    MSG_CENTER_NOTIF(1, CENTER_DEATH_TEAMKILL_FRAGGED,                1, 0, "s1",                            NO_CPID, "0 0", _("^K1You were fragged by ^BG%s^K1, a team mate"), _("^K1You were scored against by ^BG%s^K1, a team mate")) \
-    MSG_CENTER_NOTIF(1, CENTER_DISCONNECT_IDLING,                0, 1, "",                CPID_IDLING,            "1 f1", _("^K1Stop idling!\n^BGDisconnecting in ^COUNT..."), "") \
-    MULTITEAM_CENTER(1, CENTER_FREEZETAG_ROUND_WIN_, 4,            0, 0, "",                NO_CPID,                 "0 0", _("^TC^TT^BG team wins the round, all other teams were frozen"), "") \
-    MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_SPAWN_LATE,            0, 0, "",                NO_CPID,                 "0 0", _("^K1You spawned after the round started, you'll spawn as frozen"), "") \
-    MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_REVIVE,                1, 0, "s1",                NO_CPID,                 "0 0", _("^K3You revived ^BG%s"), "") \
-    MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_REVIVED,                1, 0, "s1",                NO_CPID,                 "0 0", _("^K3You were revived by ^BG%s"), "") \
-    MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_SELF,                    0, 0, "",                NO_CPID,                "0 0", _("^K1You froze yourself"), "") \
-    MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_FREEZE,                1, 0, "s1",                NO_CPID,                 "0 0", _("^K3You froze ^BG%s"), "") \
-    MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_FROZEN,                1, 0, "s1",                NO_CPID,                 "0 0", _("^K1You were frozen by ^BG%s"), "") \
-    MSG_CENTER_NOTIF(1, CENTER_ITEM_WEAPON_DONTHAVE,            0, 1, "item_wepname",                         CPID_ITEM, "item_centime 0", _("^BGYou do not have the ^F1%s"), "") \
-    MSG_CENTER_NOTIF(1, CENTER_ITEM_WEAPON_DROP,                 1, 1, "item_wepname item_wepammo",             CPID_ITEM, "item_centime 0", _("^BGYou dropped the ^F1%s^BG%s"), "") \
-    MSG_CENTER_NOTIF(1, CENTER_ITEM_WEAPON_GOT,                 0, 1, "item_wepname",                         CPID_ITEM, "item_centime 0", _("^BGYou got the ^F1%s"), "") \
-    MSG_CENTER_NOTIF(1, CENTER_ITEM_WEAPON_NOAMMO,                0, 1, "item_wepname",                        CPID_ITEM, "item_centime 0", _("^BGYou don't have enough ammo for the ^F1%s"), "") \
-    MSG_CENTER_NOTIF(1, CENTER_ITEM_WEAPON_PRIMORSEC,            0, 3, "item_wepname f2primsec f3primsec",    CPID_ITEM, "item_centime 0", _("^F1%s %s^BG is unable to fire, but its ^F1%s^BG can"), "") \
-    MSG_CENTER_NOTIF(1, CENTER_ITEM_WEAPON_UNAVAILABLE,            0, 1, "item_wepname",                        CPID_ITEM, "item_centime 0", _("^F1%s^BG is ^F4not available^BG on this map"), "") \
-    MSG_CENTER_NOTIF(1, CENTER_KEEPAWAY_DROPPED,                1, 0, "s1",             CPID_KEEPAWAY,            "0 0", _("^BG%s^BG has dropped the ball!"), "") \
-    MSG_CENTER_NOTIF(1, CENTER_KEEPAWAY_PICKUP,                    1, 0, "s1",             CPID_KEEPAWAY,            "0 0", _("^BG%s^BG has picked up the ball!"), "") \
-    MSG_CENTER_NOTIF(1, CENTER_KEEPAWAY_WARN,                    0, 0, "",                CPID_KEEPAWAY_WARN,        "0 0", _("^BGKilling people while you don't have the ball gives no points!"), "") \
-    MSG_CENTER_NOTIF(1, CENTER_KEYHUNT_HELP,                    0, 0, "",                CPID_KEYHUNT,            "0 0", _("^BGAll keys are in your team's hands!\nHelp the key carriers to meet!"), "") \
-    MULTITEAM_CENTER(1, CENTER_KEYHUNT_INTERFERE_, 4,             0, 0, "",                CPID_KEYHUNT,            "0 0", _("^BGAll keys are in ^TC^TT team^BG's hands!\nInterfere ^F4NOW^BG!"), "") \
-    MSG_CENTER_NOTIF(1, CENTER_KEYHUNT_MEET,                    0, 0, "",                CPID_KEYHUNT,            "0 0", _("^BGAll keys are in your team's hands!\nMeet the other key carriers ^F4NOW^BG!"), "") \
-    MSG_CENTER_NOTIF(1, CENTER_KEYHUNT_SCAN,                    0, 1, "",                CPID_KEYHUNT_OTHER,        "f1 0", _("^BGScanning frequency range..."), "") \
-    MULTITEAM_CENTER(1, CENTER_KEYHUNT_START_, 4,                0, 0, "",                CPID_KEYHUNT,            "0 0", _("^BGYou are starting with the ^TC^TT Key"), "") \
-    MSG_CENTER_NOTIF(1, CENTER_KEYHUNT_WAIT,                    0, 4, "kh_teams",        CPID_KEYHUNT_OTHER,        "0 0", _("^BGWaiting for players to join...\nNeed active players for: %s"), "") \
-    MSG_CENTER_NOTIF(1, CENTER_LMS_CAMPCHECK,                    0, 0, "",                CPID_LMS_CAMP,            "0 0", _("^F2Don't camp!"), "") \
-    MSG_CENTER_NOTIF(1, CENTER_MOTD,                            1, 0, "s1",                CPID_MOTD,                "-1 0", _("^BG%s"), "") \
-    MSG_CENTER_NOTIF(1, CENTER_MINSTA_FINDAMMO,                    0, 0, "",                 CPID_MINSTA_FINDAMMO,    "1 9", _("^F4^COUNT^BG left to find some ammo!"), "") \
-    MSG_CENTER_NOTIF(1, CENTER_MINSTA_FINDAMMO_FIRST,            0, 0, "",                 CPID_MINSTA_FINDAMMO,    "1 10", _("^BGGet some ammo or you'll be dead in ^F4^COUNT^BG!"), _("^BGGet some ammo! ^F4^COUNT^BG left!")) \
-    MSG_CENTER_NOTIF(1, CENTER_NIX_COUNTDOWN,                    0, 2, "item_wepname",     CPID_NIX,                "1 f2", _("^F2^COUNT^BG until weapon change...\nNext weapon: ^F1%s"), "") \
-    MSG_CENTER_NOTIF(1, CENTER_NIX_NEWWEAPON,                    0, 1, "item_wepname",    CPID_NIX,                "0 0", _("^F2Active weapon: ^F1%s"), "") \
-    MSG_CENTER_NOTIF(1, CENTER_JOIN_NOSPAWNS,                    0, 0, "",                 CPID_PREVENT_JOIN,        "0 0", _("^K1No spawnpoints available!\nHope your team can fix it..."), "") \
-    MSG_CENTER_NOTIF(1, CENTER_JOIN_PREVENT,                    0, 0, "",                 CPID_PREVENT_JOIN,        "0 0", _("^K1You may not join the game at this time.\nThe player limit reached maximum capacity."), "") \
-    MSG_CENTER_NOTIF(1, CENTER_OVERTIME_TIME,                    0, 1, "f1time",            CPID_OVERTIME,            "0 0", _("^F2Now playing ^F4OVERTIME^F2!\nAdded ^F4%s^F2 to the game!"), "") \
-    MSG_CENTER_NOTIF(1, CENTER_OVERTIME_FRAG,                    0, 0, "",                CPID_OVERTIME,            "0 0", _("^F2Now playing ^F4OVERTIME^F2!\nKeep fragging until we have a winner!"), _("^F2Now playing ^F4OVERTIME^F2!\nKeep scoring until we have a winner!")) \
-    MSG_CENTER_NOTIF(1, CENTER_POWERDOWN_INVISIBILITY,            0, 0, "",                CPID_POWERUP,            "0 0", _("^F2Invisibility has worn off"), "") \
-    MSG_CENTER_NOTIF(1, CENTER_POWERDOWN_SHIELD,                0, 0, "",                CPID_POWERUP,            "0 0", _("^F2Shield has worn off"), "") \
-    MSG_CENTER_NOTIF(1, CENTER_POWERDOWN_SPEED,                    0, 0, "",                CPID_POWERUP,            "0 0", _("^F2Speed has worn off"), "") \
-    MSG_CENTER_NOTIF(1, CENTER_POWERDOWN_STRENGTH,                0, 0, "",                CPID_POWERUP,            "0 0", _("^F2Strength has worn off"), "") \
-    MSG_CENTER_NOTIF(1, CENTER_POWERUP_INVISIBILITY,            0, 0, "",                CPID_POWERUP,            "0 0", _("^F2You are invisible"), "") \
-    MSG_CENTER_NOTIF(1, CENTER_POWERUP_SHIELD,                    0, 0, "",                CPID_POWERUP,            "0 0", _("^F2Shield surrounds you"), "") \
-    MSG_CENTER_NOTIF(1, CENTER_POWERUP_SPEED,                    0, 0, "",                CPID_POWERUP,            "0 0", _("^F2You are on speed"), "") \
-    MSG_CENTER_NOTIF(1, CENTER_POWERUP_STRENGTH,                0, 0, "",                CPID_POWERUP,            "0 0", _("^F2Strength infuses your weapons with devastating power"), "") \
-    MSG_CENTER_NOTIF(1, CENTER_RACE_FINISHLAP,                    0, 0, "",                CPID_RACE_FINISHLAP,    "0 0", _("^F2The race is over, finish your lap!"), "") \
-    MSG_CENTER_NOTIF(1, CENTER_SUPERWEAPON_BROKEN,                0, 0, "",                CPID_POWERUP,            "0 0", _("^F2Superweapons have broken down"), "") \
-    MSG_CENTER_NOTIF(1, CENTER_SUPERWEAPON_PICKUP,                0, 0, "",                CPID_POWERUP,            "0 0", _("^F2You now have a superweapon"), "") \
-    MSG_CENTER_NOTIF(1, CENTER_SUPERWEAPON_LOST,                0, 0, "",                CPID_POWERUP,            "0 0", _("^F2Superweapons have been lost"), "") \
-    MULTITEAM_CENTER(1, CENTER_TEAMCHANGE_, 4,                    0, 1, "",                CPID_TEAMCHANGE,        "1 f1", _("^BGChanging to ^TC^TT^BG in ^COUNT"), "") \
-    MSG_CENTER_NOTIF(1, CENTER_TEAMCHANGE_SPECTATE,                0, 1, "",                 CPID_TEAMCHANGE,        "1 f1", _("^BGSpectating in ^COUNT"), "") \
-    MSG_CENTER_NOTIF(1, CENTER_TEAMCHANGE_AUTO,                    0, 1, "",                 CPID_TEAMCHANGE,        "1 f1", _("^BGChanging team in ^COUNT"), "") \
-    MSG_CENTER_NOTIF(1, CENTER_TEAMCHANGE_SUICIDE,                0, 1, "",                 CPID_TEAMCHANGE,        "1 f1", _("^K1Suicide in ^COUNT"), "") \
-    MSG_CENTER_NOTIF(1, CENTER_TIMEOUT_BEGINNING,                0, 1, "",                 CPID_TIMEOUT,            "1 f1", _("^F4Timeout begins in ^COUNT"), "") \
-    MSG_CENTER_NOTIF(1, CENTER_TIMEOUT_ENDING,                    0, 1, "",                 CPID_TIMEOUT,            "1 f1", _("^F4Timeout ends in ^COUNT"), "")
+       /*MSG_CENTER_NOTIF(1, CENTER_EMPTY,                     0, 0, "",             NO_CPID,             "0 0", "null", "")*/ \
+       MSG_CENTER_NOTIF(1, CENTER_ASSAULT_ATTACKING,           0, 0, "",             CPID_ASSAULT_ROLE,   "0 0", _("^BGYou are attacking!"), "") \
+       MSG_CENTER_NOTIF(1, CENTER_ASSAULT_DEFENDING,           0, 0, "",             CPID_ASSAULT_ROLE,   "0 0", _("^BGYou are defending!"), "") \
+       MSG_CENTER_NOTIF(1, CENTER_ARENA_BEGIN,                 0, 0, "",             CPID_ARENA,          "2 0", _("^F4Begin!"), "") \
+       MSG_CENTER_NOTIF(1, CENTER_ARENA_NEEDPLAYER,            0, 0, "",             CPID_ARENA,          "2 0", _("^BGNeed at least 1 player in each team to play Clan Arena!"), "") \
+       MSG_CENTER_NOTIF(1, CENTER_ARENA_ROUNDSTART,            0, 1, "",             CPID_ARENA,          "1 f1", _("^F4Round will start in ^COUNT"), "") \
+       MSG_CENTER_NOTIF(1, CENTER_COUNTDOWN_BEGIN,             0, 0, "",             CPID_GAMESTART,      "2 0", _("^F4Begin!"), "") \
+       MSG_CENTER_NOTIF(1, CENTER_COUNTDOWN_GAMESTART,         0, 1, "",             CPID_GAMESTART,      "1 f1", _("^F4Game starts in ^COUNT"), "") \
+       MSG_CENTER_NOTIF(1, CENTER_CTF_CAPTURESHIELD_SHIELDED,  0, 0, "",             CPID_CTF_CAPSHIELD,  "0 0", _("^BGYou are now ^F1shielded^BG from the flag\n^BGfor ^F2too many unsuccessful attempts^BG to capture.\n^BGMake some defensive scores before trying again."), "") \
+       MSG_CENTER_NOTIF(1, CENTER_CTF_CAPTURESHIELD_FREE,      0, 0, "",             CPID_CTF_CAPSHIELD,  "0 0", _("^BGYou are now free.\n^BGFeel free to ^F2try to capture^BG the flag again\n^BGif you think you will succeed."), "") \
+       MULTITEAM_CENTER(1, CENTER_CTF_PASS_OTHER_, 2,          2, 0, "s1 s2",        CPID_CTF_PASS,       "0 0", _("^BG%s^BG passed the ^TC^TT^BG flag to %s"), "") \
+       MULTITEAM_CENTER(1, CENTER_CTF_PASS_SENT_, 2,           1, 0, "s1",           CPID_CTF_PASS,       "0 0", _("^BGYou passed the ^TC^TT^BG flag to %s"), "") \
+       MULTITEAM_CENTER(1, CENTER_CTF_PASS_RECEIVED_, 2,       1, 0, "s1",           CPID_CTF_PASS,       "0 0", _("^BGYou received the ^TC^TT^BG flag from %s"), "") \
+       MSG_CENTER_NOTIF(1, CENTER_CTF_PASS_REQUESTING,         1, 0, "s1",           CPID_CTF_PASS,       "0 0", _("^BGRequesting %s^BG to pass you the flag"), "") \
+       MSG_CENTER_NOTIF(1, CENTER_CTF_PASS_REQUESTED,          1, 0, "s1 pass_key",  CPID_CTF_PASS,       "0 0", _("^BG%s^BG requests you to pass the flag%s"), "") \
+       MULTITEAM_CENTER(1, CENTER_CTF_RETURN_, 2,              0, 0, "",             CPID_CTF_LOWPRIO,    "0 0", _("^BGYou returned the ^TC^TT^BG flag!"), "") \
+       MULTITEAM_CENTER(1, CENTER_CTF_CAPTURE_, 2,             0, 0, "",             CPID_CTF_LOWPRIO,    "0 0", _("^BGYou captured the ^TC^TT^BG flag!"), "") \
+       MULTITEAM_CENTER(1, CENTER_CTF_PICKUP_, 2,              0, 0, "",             CPID_CTF_LOWPRIO,    "0 0", _("^BGYou got the ^TC^TT^BG flag!"), "") \
+       MSG_CENTER_NOTIF(1, CENTER_CTF_PICKUP_TEAM,             1, 0, "s1",           CPID_CTF_LOWPRIO,    "0 0", _("^BGYour %steam mate^BG got the flag! Protect them!"), "") \
+       MSG_CENTER_NOTIF(1, CENTER_CTF_PICKUP_TEAM_VERBOSE,     2, 0, "s1 s2 s1",     CPID_CTF_LOWPRIO,    "0 0", _("^BGYour %steam mate (^BG%s%s)^BG got the flag! Protect them!"), "") \
+       MSG_CENTER_NOTIF(1, CENTER_CTF_PICKUP_ENEMY,            1, 0, "s1",           CPID_CTF_LOWPRIO,    "0 0", _("^BGThe %senemy^BG got your flag! Retrieve it!"), "") \
+       MSG_CENTER_NOTIF(1, CENTER_CTF_PICKUP_ENEMY_VERBOSE,    2, 0, "s1 s2 s1",     CPID_CTF_LOWPRIO,    "0 0", _("^BGThe %senemy (^BG%s%s)^BG got your flag! Retrieve it!"), "") \
+       MSG_CENTER_NOTIF(1, CENTER_CTF_STALEMATE_CARRIER,       0, 0, "",             CPID_STALEMATE,      "0 0", _("^BGStalemate! Enemies can now see you on radar!"), "") \
+       MSG_CENTER_NOTIF(1, CENTER_CTF_STALEMATE_OTHER,         0, 0, "",             CPID_STALEMATE,      "0 0", _("^BGStalemate! Flag carriers can now be seen by enemies on radar!"), "") \
+       MSG_CENTER_NOTIF(1, CENTER_CTF_FLAG_THROW_PUNISH,       0, 1, "f1secs",       CPID_CTF_LOWPRIO,    "0 0", _("^BGToo many flag throws! Throwing disabled for %s."), "") \
+       MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_CUSTOM,           2, 0, "s2",           NO_CPID,             "0 0", _("^K1You were %s"), "") \
+       MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_GENERIC,          0, 0, "",             NO_CPID,             "0 0", _("^K1You killed your own dumb self!"), _("^K1You need to be more careful!")) \
+       MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VOID,             0, 0, "",             NO_CPID,             "0 0", _("^K1Watch your step!"), "") \
+       MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_SUICIDE,          0, 0, "",             NO_CPID,             "0 0", _("^K1You committed suicide!"), _("^K1You ended it all!")) \
+       MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_NOAMMO,           0, 0, "",             NO_CPID,             "0 0", _("^K1You were killed for running out of ammo..."), _("^K1You are respawning for running out of ammo...")) \
+       MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_ROT,              0, 0, "",             NO_CPID,             "0 0", _("^K1You grew too old without taking your medicine"), _("^K1You need to preserve your health")) \
+       MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_CAMP,             0, 0, "",             NO_CPID,             "0 0", _("^K1Die camper!"), _("^K1Reconsider your tactics, camper!")) \
+       MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_BETRAYAL,         0, 0, "",             NO_CPID,             "0 0", _("^K1Don't shoot your team mates!"), _("^K1Don't go against your team mates!")) \
+       MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_TEAMCHANGE,       0, 1, "death_team",   NO_CPID,             "0 0", _("^BGYou are now on: %s"), "") \
+       MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_AUTOTEAMCHANGE,   0, 1, "death_team",   NO_CPID,             "0 0", _("^BGYou have been moved into a different team\nYou are now on: %s"), "") \
+       MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_FALL,             0, 0, "",             NO_CPID,             "0 0", _("^K1You hit the ground with a crunch!"), "") \
+       MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_DROWN,            0, 0, "",             NO_CPID,             "0 0", _("^K1You couldn't catch your breath!"), "") \
+       MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_FIRE,             0, 0, "",             NO_CPID,             "0 0", _("^K1You got a little bit too crispy!"), _("^K1You felt a little too hot!")) \
+       MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_LAVA,             0, 0, "",             NO_CPID,             "0 0", _("^K1You couldn't stand the heat!"), "") \
+       MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_SLIME,            0, 0, "",             NO_CPID,             "0 0", _("^K1You melted away in slime!"), "") \
+       MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_SHOOTING_STAR,    0, 0, "",             NO_CPID,             "0 0", _("^K1You became a shooting star!"), "") \
+       MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_SWAMP,            0, 0, "",             NO_CPID,             "0 0", _("^K1You got stuck in a swamp!"), "") \
+       MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_CHEAT,            0, 0, "",             NO_CPID,             "0 0", _("^K1You unfairly eliminated yourself!"), "") \
+       MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_TOUCHEXPLODE,     0, 0, "",             NO_CPID,             "0 0", _("^K1You died in an accident!"), "") \
+       MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_TURRET,           0, 0, "",             NO_CPID,             "0 0", _("^K1You were fragged by a turret!"), _("^K1You had an unfortunate run in with a turret!")) \
+       MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_TURRET_EWHEEL,    0, 0, "",             NO_CPID,             "0 0", _("^K1You were fragged by an eWheel turret!"), _("^K1You had an unfortunate run in with an eWheel turret!")) \
+       MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_TURRET_WALK,      0, 0, "",             NO_CPID,             "0 0", _("^K1You were fragged by a Walker turret!"), _("^K1You had an unfortunate run in with a Walker turret!")) \
+       MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_CRUSH,         0, 0, "",             NO_CPID,             "0 0", _("^K1You were crushed by a vehicle!"), "") \
+       MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_SPID_ROCKET,   0, 0, "",             NO_CPID,             "0 0", _("^K1You were blasted to bits by a Spiderbot rocket!"), "") \
+       MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_SPID_DEATH,    0, 0, "",             NO_CPID,             "0 0", _("^K1You got caught in the blast of a Spiderbot explosion!"), "") \
+       MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_WAKI_ROCKET,   0, 0, "",             NO_CPID,             "0 0", _("^K1You couldn't find shelter from a Racer rocket!"), "") \
+       MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_WAKI_DEATH,    0, 0, "",             NO_CPID,             "0 0", _("^K1You got caught in the blast of a Racer explosion!"), "") \
+       MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_RAPT_BOMB,     0, 0, "",             NO_CPID,             "0 0", _("^K1You were caught in a Raptor cluster bomb!"), "") \
+       MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_RAPT_DEATH,    0, 0, "",             NO_CPID,             "0 0", _("^K1You got caught in the blast of a Raptor explosion!"), "") \
+       MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_BUMB_DEATH,    0, 0, "",             NO_CPID,             "0 0", _("^K1You got caught in the blast of a Bumblebee explosion!"), "") \
+       MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_FRAG,                 1, 1, "spree_cen s1",             NO_CPID, "0 0", _("^K3%sYou fragged ^BG%s"), _("^K3%sYou scored against ^BG%s")) \
+       MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_FRAGGED,              1, 1, "spree_cen s1",             NO_CPID, "0 0", _("^K1%sYou were fragged by ^BG%s"), _("^K1%sYou were scored against by ^BG%s")) \
+       MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_TYPEFRAG,             1, 1, "spree_cen s1",             NO_CPID, "0 0", _("^K1%sYou typefragged ^BG%s"), _("^K1%sYou scored against ^BG%s^K1 while they were typing")) \
+       MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_TYPEFRAGGED,          1, 1, "spree_cen s1",             NO_CPID, "0 0", _("^K1%sYou were typefragged by ^BG%s"), _("^K1%sYou were scored against by ^BG%s^K1 while typing!")) \
+       MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_FRAG_VERBOSE,         1, 2, "spree_cen s1 frag_ping",   NO_CPID, "0 0", _("^K3%sYou fragged ^BG%s^BG%s"), _("^K3%sYou scored against ^BG%s^BG%s")) \
+       MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_FRAGGED_VERBOSE,      1, 4, "spree_cen s1 frag_stats",  NO_CPID, "0 0", _("^K1%sYou were fragged by ^BG%s^BG%s"), _("^K1%sYou were scored against by ^BG%s^BG%s")) \
+       MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_TYPEFRAG_VERBOSE,     1, 2, "spree_cen s1 frag_ping",   NO_CPID, "0 0", _("^K1%sYou typefragged ^BG%s^BG%s"), _("^K1%sYou scored against ^BG%s^K1 while they were typing^BG%s")) \
+       MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_TYPEFRAGGED_VERBOSE,  1, 4, "spree_cen s1 frag_stats",  NO_CPID, "0 0", _("^K1%sYou were typefragged by ^BG%s^BG%s"), _("^K1%sYou were scored against by ^BG%s^K1 while typing^BG%s")) \
+       MSG_CENTER_NOTIF(1, CENTER_DEATH_TEAMKILL_FRAG,               1, 0, "s1",                       NO_CPID, "0 0", _("^K1Moron! You fragged ^BG%s^K1, a team mate!"), _("^K1Moron! You went against ^BG%s^K1, a team mate!")) \
+       MSG_CENTER_NOTIF(1, CENTER_DEATH_TEAMKILL_FRAGGED,            1, 0, "s1",                       NO_CPID, "0 0", _("^K1You were fragged by ^BG%s^K1, a team mate"), _("^K1You were scored against by ^BG%s^K1, a team mate")) \
+       MSG_CENTER_NOTIF(1, CENTER_DISCONNECT_IDLING,           0, 1, "",             CPID_IDLING,         "1 f1", _("^K1Stop idling!\n^BGDisconnecting in ^COUNT..."), "") \
+       MULTITEAM_CENTER(1, CENTER_FREEZETAG_ROUND_WIN_, 4,     0, 0, "",             NO_CPID,             "0 0", _("^TC^TT^BG team wins the round, all other teams were frozen"), "") \
+       MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_SPAWN_LATE,        0, 0, "",             NO_CPID,             "0 0", _("^K1You spawned after the round started, you'll spawn as frozen"), "") \
+       MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_REVIVE,            1, 0, "s1",           NO_CPID,             "0 0", _("^K3You revived ^BG%s"), "") \
+       MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_REVIVED,           1, 0, "s1",           NO_CPID,             "0 0", _("^K3You were revived by ^BG%s"), "") \
+       MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_SELF,              0, 0, "",             NO_CPID,             "0 0", _("^K1You froze yourself"), "") \
+       MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_FREEZE,            1, 0, "s1",           NO_CPID,             "0 0", _("^K3You froze ^BG%s"), "") \
+       MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_FROZEN,            1, 0, "s1",           NO_CPID,             "0 0", _("^K1You were frozen by ^BG%s"), "") \
+       MSG_CENTER_NOTIF(1, CENTER_ITEM_WEAPON_DONTHAVE,        0, 1, "item_wepname",                      CPID_ITEM, "item_centime 0", _("^BGYou do not have the ^F1%s"), "") \
+       MSG_CENTER_NOTIF(1, CENTER_ITEM_WEAPON_DROP,            1, 1, "item_wepname item_wepammo",         CPID_ITEM, "item_centime 0", _("^BGYou dropped the ^F1%s^BG%s"), "") \
+       MSG_CENTER_NOTIF(1, CENTER_ITEM_WEAPON_GOT,             0, 1, "item_wepname",                      CPID_ITEM, "item_centime 0", _("^BGYou got the ^F1%s"), "") \
+       MSG_CENTER_NOTIF(1, CENTER_ITEM_WEAPON_NOAMMO,          0, 1, "item_wepname",                      CPID_ITEM, "item_centime 0", _("^BGYou don't have enough ammo for the ^F1%s"), "") \
+       MSG_CENTER_NOTIF(1, CENTER_ITEM_WEAPON_PRIMORSEC,       0, 3, "item_wepname f2primsec f3primsec",  CPID_ITEM, "item_centime 0", _("^F1%s %s^BG is unable to fire, but its ^F1%s^BG can"), "") \
+       MSG_CENTER_NOTIF(1, CENTER_ITEM_WEAPON_UNAVAILABLE,     0, 1, "item_wepname",                      CPID_ITEM, "item_centime 0", _("^F1%s^BG is ^F4not available^BG on this map"), "") \
+       MSG_CENTER_NOTIF(1, CENTER_KEEPAWAY_DROPPED,            1, 0, "s1",            CPID_KEEPAWAY,         "0 0", _("^BG%s^BG has dropped the ball!"), "") \
+       MSG_CENTER_NOTIF(1, CENTER_KEEPAWAY_PICKUP,             1, 0, "s1",            CPID_KEEPAWAY,         "0 0", _("^BG%s^BG has picked up the ball!"), "") \
+       MSG_CENTER_NOTIF(1, CENTER_KEEPAWAY_WARN,               0, 0, "",              CPID_KEEPAWAY_WARN,    "0 0", _("^BGKilling people while you don't have the ball gives no points!"), "") \
+       MSG_CENTER_NOTIF(1, CENTER_KEYHUNT_HELP,                0, 0, "",              CPID_KEYHUNT,          "0 0", _("^BGAll keys are in your team's hands!\nHelp the key carriers to meet!"), "") \
+       MULTITEAM_CENTER(1, CENTER_KEYHUNT_INTERFERE_, 4,       0, 0, "",              CPID_KEYHUNT,          "0 0", _("^BGAll keys are in ^TC^TT team^BG's hands!\nInterfere ^F4NOW^BG!"), "") \
+       MSG_CENTER_NOTIF(1, CENTER_KEYHUNT_MEET,                0, 0, "",              CPID_KEYHUNT,          "0 0", _("^BGAll keys are in your team's hands!\nMeet the other key carriers ^F4NOW^BG!"), "") \
+       MSG_CENTER_NOTIF(1, CENTER_KEYHUNT_SCAN,                0, 1, "",              CPID_KEYHUNT_OTHER,    "f1 0", _("^BGScanning frequency range..."), "") \
+       MULTITEAM_CENTER(1, CENTER_KEYHUNT_START_, 4,           0, 0, "",              CPID_KEYHUNT,          "0 0", _("^BGYou are starting with the ^TC^TT Key"), "") \
+       MSG_CENTER_NOTIF(1, CENTER_KEYHUNT_WAIT,                0, 4, "kh_teams",      CPID_KEYHUNT_OTHER,    "0 0", _("^BGWaiting for players to join...\nNeed active players for: %s"), "") \
+       MSG_CENTER_NOTIF(1, CENTER_LMS_CAMPCHECK,               0, 0, "",              CPID_LMS_CAMP,         "0 0", _("^F2Don't camp!"), "") \
+       MSG_CENTER_NOTIF(1, CENTER_MOTD,                        1, 0, "s1",            CPID_MOTD,             "-1 0", _("^BG%s"), "") \
+       MSG_CENTER_NOTIF(1, CENTER_MINSTA_FINDAMMO,             0, 0, "",              CPID_MINSTA_FINDAMMO,  "1 9", _("^F4^COUNT^BG left to find some ammo!"), "") \
+       MSG_CENTER_NOTIF(1, CENTER_MINSTA_FINDAMMO_FIRST,       0, 0, "",              CPID_MINSTA_FINDAMMO,  "1 10", _("^BGGet some ammo or you'll be dead in ^F4^COUNT^BG!"), _("^BGGet some ammo! ^F4^COUNT^BG left!")) \
+       MSG_CENTER_NOTIF(1, CENTER_NIX_COUNTDOWN,               0, 2, "item_wepname",  CPID_NIX,              "1 f2", _("^F2^COUNT^BG until weapon change...\nNext weapon: ^F1%s"), "") \
+       MSG_CENTER_NOTIF(1, CENTER_NIX_NEWWEAPON,               0, 1, "item_wepname",  CPID_NIX,              "0 0", _("^F2Active weapon: ^F1%s"), "") \
+       MSG_CENTER_NOTIF(1, CENTER_JOIN_NOSPAWNS,               0, 0, "",              CPID_PREVENT_JOIN,     "0 0", _("^K1No spawnpoints available!\nHope your team can fix it..."), "") \
+       MSG_CENTER_NOTIF(1, CENTER_JOIN_PREVENT,                0, 0, "",              CPID_PREVENT_JOIN,     "0 0", _("^K1You may not join the game at this time.\nThe player limit reached maximum capacity."), "") \
+       MSG_CENTER_NOTIF(1, CENTER_OVERTIME_TIME,               0, 1, "f1time",        CPID_OVERTIME,         "0 0", _("^F2Now playing ^F4OVERTIME^F2!\nAdded ^F4%s^F2 to the game!"), "") \
+       MSG_CENTER_NOTIF(1, CENTER_OVERTIME_FRAG,               0, 0, "",              CPID_OVERTIME,         "0 0", _("^F2Now playing ^F4OVERTIME^F2!\nKeep fragging until we have a winner!"), _("^F2Now playing ^F4OVERTIME^F2!\nKeep scoring until we have a winner!")) \
+       MSG_CENTER_NOTIF(1, CENTER_POWERDOWN_INVISIBILITY,      0, 0, "",              CPID_POWERUP,          "0 0", _("^F2Invisibility has worn off"), "") \
+       MSG_CENTER_NOTIF(1, CENTER_POWERDOWN_SHIELD,            0, 0, "",              CPID_POWERUP,          "0 0", _("^F2Shield has worn off"), "") \
+       MSG_CENTER_NOTIF(1, CENTER_POWERDOWN_SPEED,             0, 0, "",              CPID_POWERUP,          "0 0", _("^F2Speed has worn off"), "") \
+       MSG_CENTER_NOTIF(1, CENTER_POWERDOWN_STRENGTH,          0, 0, "",              CPID_POWERUP,          "0 0", _("^F2Strength has worn off"), "") \
+       MSG_CENTER_NOTIF(1, CENTER_POWERUP_INVISIBILITY,        0, 0, "",              CPID_POWERUP,          "0 0", _("^F2You are invisible"), "") \
+       MSG_CENTER_NOTIF(1, CENTER_POWERUP_SHIELD,              0, 0, "",              CPID_POWERUP,          "0 0", _("^F2Shield surrounds you"), "") \
+       MSG_CENTER_NOTIF(1, CENTER_POWERUP_SPEED,               0, 0, "",              CPID_POWERUP,          "0 0", _("^F2You are on speed"), "") \
+       MSG_CENTER_NOTIF(1, CENTER_POWERUP_STRENGTH,            0, 0, "",              CPID_POWERUP,          "0 0", _("^F2Strength infuses your weapons with devastating power"), "") \
+       MSG_CENTER_NOTIF(1, CENTER_RACE_FINISHLAP,              0, 0, "",              CPID_RACE_FINISHLAP,   "0 0", _("^F2The race is over, finish your lap!"), "") \
+       MSG_CENTER_NOTIF(1, CENTER_SUPERWEAPON_BROKEN,          0, 0, "",              CPID_POWERUP,          "0 0", _("^F2Superweapons have broken down"), "") \
+       MSG_CENTER_NOTIF(1, CENTER_SUPERWEAPON_PICKUP,          0, 0, "",              CPID_POWERUP,          "0 0", _("^F2You now have a superweapon"), "") \
+       MSG_CENTER_NOTIF(1, CENTER_SUPERWEAPON_LOST,            0, 0, "",              CPID_POWERUP,          "0 0", _("^F2Superweapons have been lost"), "") \
+       MULTITEAM_CENTER(1, CENTER_TEAMCHANGE_, 4,              0, 1, "",              CPID_TEAMCHANGE,       "1 f1", _("^BGChanging to ^TC^TT^BG in ^COUNT"), "") \
+       MSG_CENTER_NOTIF(1, CENTER_TEAMCHANGE_SPECTATE,         0, 1, "",              CPID_TEAMCHANGE,       "1 f1", _("^BGSpectating in ^COUNT"), "") \
+       MSG_CENTER_NOTIF(1, CENTER_TEAMCHANGE_AUTO,             0, 1, "",              CPID_TEAMCHANGE,       "1 f1", _("^BGChanging team in ^COUNT"), "") \
+       MSG_CENTER_NOTIF(1, CENTER_TEAMCHANGE_SUICIDE,          0, 1, "",              CPID_TEAMCHANGE,       "1 f1", _("^K1Suicide in ^COUNT"), "") \
+       MSG_CENTER_NOTIF(1, CENTER_TIMEOUT_BEGINNING,           0, 1, "",              CPID_TIMEOUT,          "1 f1", _("^F4Timeout begins in ^COUNT"), "") \
+       MSG_CENTER_NOTIF(1, CENTER_TIMEOUT_ENDING,              0, 1, "",              CPID_TIMEOUT,          "1 f1", _("^F4Timeout ends in ^COUNT"), "")
 
 #define MSG_MULTI_NOTIFICATIONS \
-    /*MSG_MULTI_NOTIF(1, MULTI_EMPTY,                            NO_MSG,                                        NO_MSG)*/ \
-    MSG_MULTI_NOTIF(1, DEATH_SELF_CUSTOM,                        INFO_DEATH_SELF_GENERIC,                    CENTER_DEATH_SELF_CUSTOM) \
-    MSG_MULTI_NOTIF(1, DEATH_SELF_GENERIC,                        INFO_DEATH_SELF_GENERIC,                    CENTER_DEATH_SELF_GENERIC) \
-    MSG_MULTI_NOTIF(1, DEATH_SELF_VOID,                            INFO_DEATH_SELF_VOID,                        CENTER_DEATH_SELF_VOID) \
-    MSG_MULTI_NOTIF(1, DEATH_SELF_SUICIDE,                        INFO_DEATH_SELF_SUICIDE,                    CENTER_DEATH_SELF_SUICIDE) \
-    MSG_MULTI_NOTIF(1, DEATH_SELF_NOAMMO,                        INFO_DEATH_SELF_NOAMMO,                        CENTER_DEATH_SELF_NOAMMO) \
-    MSG_MULTI_NOTIF(1, DEATH_SELF_ROT,                            INFO_DEATH_SELF_ROT,                        CENTER_DEATH_SELF_ROT) \
-    MSG_MULTI_NOTIF(1, DEATH_SELF_CAMP,                            INFO_DEATH_SELF_CAMP,                        CENTER_DEATH_SELF_CAMP) \
-    MSG_MULTI_NOTIF(1, DEATH_SELF_BETRAYAL,                        INFO_DEATH_SELF_BETRAYAL,                    CENTER_DEATH_SELF_BETRAYAL) \
-    MSG_MULTI_NOTIF(1, DEATH_SELF_TEAMCHANGE,                    INFO_DEATH_SELF_TEAMCHANGE,                    CENTER_DEATH_SELF_TEAMCHANGE) \
-    MSG_MULTI_NOTIF(1, DEATH_SELF_AUTOTEAMCHANGE,                INFO_DEATH_SELF_AUTOTEAMCHANGE,                CENTER_DEATH_SELF_AUTOTEAMCHANGE) \
-    MSG_MULTI_NOTIF(1, DEATH_SELF_FALL,                            INFO_DEATH_SELF_FALL,                        CENTER_DEATH_SELF_FALL) \
-    MSG_MULTI_NOTIF(1, DEATH_SELF_DROWN,                        INFO_DEATH_SELF_DROWN,                        CENTER_DEATH_SELF_DROWN) \
-    MSG_MULTI_NOTIF(1, DEATH_SELF_FIRE,                            INFO_DEATH_SELF_FIRE,                        CENTER_DEATH_SELF_FIRE) \
-    MSG_MULTI_NOTIF(1, DEATH_SELF_LAVA,                            INFO_DEATH_SELF_LAVA,                        CENTER_DEATH_SELF_LAVA) \
-    MSG_MULTI_NOTIF(1, DEATH_SELF_SLIME,                        INFO_DEATH_SELF_SLIME,                        CENTER_DEATH_SELF_SLIME) \
-    MSG_MULTI_NOTIF(1, DEATH_SELF_SHOOTING_STAR,                INFO_DEATH_SELF_SHOOTING_STAR,                CENTER_DEATH_SELF_SHOOTING_STAR) \
-    MSG_MULTI_NOTIF(1, DEATH_SELF_SWAMP,                        INFO_DEATH_SELF_SWAMP,                        CENTER_DEATH_SELF_SWAMP) \
-    MSG_MULTI_NOTIF(1, DEATH_SELF_CHEAT,                        INFO_DEATH_SELF_CHEAT,                        CENTER_DEATH_SELF_CHEAT) \
-    MSG_MULTI_NOTIF(1, DEATH_SELF_TOUCHEXPLODE,                    INFO_DEATH_SELF_TOUCHEXPLODE,                CENTER_DEATH_SELF_TOUCHEXPLODE) \
-    MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET,                         INFO_DEATH_SELF_TURRET,                     CENTER_DEATH_SELF_TURRET) \
-    MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_EWHEEL,                INFO_DEATH_SELF_TURRET_EWHEEL,                CENTER_DEATH_SELF_TURRET_EWHEEL) \
-    MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_FLAC,                    INFO_DEATH_SELF_TURRET_FLAC,                CENTER_DEATH_SELF_TURRET) \
-    MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_MACHINEGUN,            INFO_DEATH_SELF_TURRET_MACHINEGUN,            CENTER_DEATH_SELF_TURRET) \
-    MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_WALK_GUN,                INFO_DEATH_SELF_TURRET_WALK_GUN,            CENTER_DEATH_SELF_TURRET_WALK) \
-    MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_WALK_MEELE,            INFO_DEATH_SELF_TURRET_WALK_MEELE,            CENTER_DEATH_SELF_TURRET_WALK) \
-    MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_WALK_ROCKET,            INFO_DEATH_SELF_TURRET_WALK_ROCKET,            CENTER_DEATH_SELF_TURRET_WALK) \
-    MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_HELLION,                INFO_DEATH_SELF_TURRET_HELLION,                CENTER_DEATH_SELF_TURRET) \
-    MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_HK,                    INFO_DEATH_SELF_TURRET_HK,                    CENTER_DEATH_SELF_TURRET) \
-    MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_MLRS,                    INFO_DEATH_SELF_TURRET_MLRS,                CENTER_DEATH_SELF_TURRET) \
-    MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_PLASMA,                INFO_DEATH_SELF_TURRET_PLASMA,                CENTER_DEATH_SELF_TURRET) \
-    MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_PHASER,                INFO_DEATH_SELF_TURRET_PHASER,                CENTER_DEATH_SELF_TURRET) \
-    MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_TESLA,                    INFO_DEATH_SELF_TURRET_TESLA,                CENTER_DEATH_SELF_TURRET) \
-    MSG_MULTI_NOTIF(1, DEATH_SELF_VH_CRUSH,                        INFO_DEATH_SELF_VH_CRUSH,                    CENTER_DEATH_SELF_VH_CRUSH) \
-    MSG_MULTI_NOTIF(1, DEATH_SELF_VH_SPID_ROCKET,                INFO_DEATH_SELF_VH_SPID_ROCKET,                CENTER_DEATH_SELF_VH_SPID_ROCKET) \
-    MSG_MULTI_NOTIF(1, DEATH_SELF_VH_SPID_DEATH,                INFO_DEATH_SELF_VH_SPID_DEATH,                CENTER_DEATH_SELF_VH_SPID_DEATH) \
-    MSG_MULTI_NOTIF(1, DEATH_SELF_VH_WAKI_ROCKET,                INFO_DEATH_SELF_VH_WAKI_ROCKET,                CENTER_DEATH_SELF_VH_WAKI_ROCKET) \
-    MSG_MULTI_NOTIF(1, DEATH_SELF_VH_WAKI_DEATH,                INFO_DEATH_SELF_VH_WAKI_DEATH,                CENTER_DEATH_SELF_VH_WAKI_DEATH) \
-    MSG_MULTI_NOTIF(1, DEATH_SELF_VH_RAPT_BOMB,                    INFO_DEATH_SELF_VH_RAPT_BOMB,                CENTER_DEATH_SELF_VH_RAPT_BOMB) \
-    MSG_MULTI_NOTIF(1, DEATH_SELF_VH_RAPT_DEATH,                INFO_DEATH_SELF_VH_RAPT_DEATH,                CENTER_DEATH_SELF_VH_RAPT_DEATH) \
-    MSG_MULTI_NOTIF(1, DEATH_SELF_VH_BUMB_DEATH,                INFO_DEATH_SELF_VH_BUMB_DEATH,                CENTER_DEATH_SELF_VH_BUMB_DEATH) \
-    MSG_MULTI_NOTIF(1, DEATH_MURDER_TELEFRAG,                    INFO_DEATH_MURDER_TELEFRAG,                    NO_MSG) \
-    MSG_MULTI_NOTIF(1, DEATH_MURDER_FALL,                        INFO_DEATH_MURDER_FALL,                        NO_MSG) \
-    MSG_MULTI_NOTIF(1, DEATH_MURDER_DROWN,                        INFO_DEATH_MURDER_DROWN,                    NO_MSG) \
-    MSG_MULTI_NOTIF(1, DEATH_MURDER_LAVA,                        INFO_DEATH_MURDER_LAVA,                        NO_MSG) \
-    MSG_MULTI_NOTIF(1, DEATH_MURDER_SLIME,                        INFO_DEATH_MURDER_SLIME,                    NO_MSG) \
-    MSG_MULTI_NOTIF(1, DEATH_MURDER_SHOOTING_STAR,                INFO_DEATH_MURDER_SHOOTING_STAR,            NO_MSG) \
-    MSG_MULTI_NOTIF(1, DEATH_MURDER_SWAMP,                        INFO_DEATH_MURDER_SWAMP,                    NO_MSG) \
-    MSG_MULTI_NOTIF(1, DEATH_MURDER_VOID,                        INFO_DEATH_MURDER_VOID,                        NO_MSG) \
-    MSG_MULTI_NOTIF(1, DEATH_MURDER_TOUCHEXPLODE,                INFO_DEATH_MURDER_TOUCHEXPLODE,                NO_MSG) \
-    MSG_MULTI_NOTIF(1, DEATH_MURDER_CHEAT,                        INFO_DEATH_MURDER_CHEAT,                    NO_MSG) \
-    MSG_MULTI_NOTIF(1, DEATH_MURDER_FIRE,                        INFO_DEATH_MURDER_FIRE,                        NO_MSG) \
-    MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_CRUSH,                    INFO_DEATH_MURDER_VH_CRUSH,                    NO_MSG) \
-    MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_SPID_MINIGUN,            INFO_DEATH_MURDER_VH_SPID_MINIGUN,            NO_MSG) \
-    MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_SPID_ROCKET,                INFO_DEATH_MURDER_VH_SPID_ROCKET,            NO_MSG) \
-    MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_SPID_DEATH,                INFO_DEATH_MURDER_VH_SPID_DEATH,            NO_MSG) \
-    MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_WAKI_GUN,                INFO_DEATH_MURDER_VH_WAKI_GUN,                NO_MSG) \
-    MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_WAKI_ROCKET,                INFO_DEATH_MURDER_VH_WAKI_ROCKET,            NO_MSG) \
-    MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_WAKI_DEATH,                INFO_DEATH_MURDER_VH_WAKI_DEATH,            NO_MSG) \
-    MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_RAPT_CANNON,                INFO_DEATH_MURDER_VH_RAPT_CANNON,            NO_MSG) \
-    MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_RAPT_BOMB,                INFO_DEATH_MURDER_VH_RAPT_BOMB,                NO_MSG) \
-    MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_RAPT_DEATH,                INFO_DEATH_MURDER_VH_RAPT_DEATH,            NO_MSG) \
-    MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_BUMB_GUN,                INFO_DEATH_MURDER_VH_BUMB_GUN,                NO_MSG) \
-    MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_BUMB_DEATH,                INFO_DEATH_MURDER_VH_BUMB_DEATH,            NO_MSG) \
-    MSG_MULTI_NOTIF(1, ITEM_WEAPON_DONTHAVE,                    INFO_ITEM_WEAPON_DONTHAVE,                    CENTER_ITEM_WEAPON_DONTHAVE) \
-    MSG_MULTI_NOTIF(1, ITEM_WEAPON_DROP,                        INFO_ITEM_WEAPON_DROP,                        CENTER_ITEM_WEAPON_DROP) \
-    MSG_MULTI_NOTIF(1, ITEM_WEAPON_GOT,                            INFO_ITEM_WEAPON_GOT,                        CENTER_ITEM_WEAPON_GOT) \
-    MSG_MULTI_NOTIF(1, ITEM_WEAPON_NOAMMO,                        INFO_ITEM_WEAPON_NOAMMO,                    CENTER_ITEM_WEAPON_NOAMMO) \
-    MSG_MULTI_NOTIF(1, ITEM_WEAPON_PRIMORSEC,                    INFO_ITEM_WEAPON_PRIMORSEC,                    CENTER_ITEM_WEAPON_PRIMORSEC) \
-    MSG_MULTI_NOTIF(1, ITEM_WEAPON_UNAVAILABLE,                    INFO_ITEM_WEAPON_UNAVAILABLE,                CENTER_ITEM_WEAPON_UNAVAILABLE) \
-    MSG_MULTI_NOTIF(1, WEAPON_THINKING_WITH_PORTALS,            INFO_WEAPON_THINKING_WITH_PORTALS,            CENTER_DEATH_SELF_GENERIC) \
-    MSG_MULTI_NOTIF(1, WEAPON_CRYLINK_SUICIDE,                     INFO_WEAPON_CRYLINK_SUICIDE,                 CENTER_DEATH_SELF_GENERIC) \
-    MSG_MULTI_NOTIF(1, WEAPON_CRYLINK_MURDER,                     INFO_WEAPON_CRYLINK_MURDER,                 NO_MSG) \
-    MSG_MULTI_NOTIF(1, WEAPON_ELECTRO_SUICIDE_ORBS,             INFO_WEAPON_ELECTRO_SUICIDE_ORBS,             CENTER_DEATH_SELF_GENERIC) \
-    MSG_MULTI_NOTIF(1, WEAPON_ELECTRO_SUICIDE_BOLT,             INFO_WEAPON_ELECTRO_SUICIDE_BOLT,             CENTER_DEATH_SELF_GENERIC) \
-    MSG_MULTI_NOTIF(1, WEAPON_ELECTRO_MURDER_BOLT,                 INFO_WEAPON_ELECTRO_MURDER_BOLT,             NO_MSG) \
-    MSG_MULTI_NOTIF(1, WEAPON_ELECTRO_MURDER_ORBS,                 INFO_WEAPON_ELECTRO_MURDER_ORBS,             NO_MSG) \
-    MSG_MULTI_NOTIF(1, WEAPON_ELECTRO_MURDER_COMBO,             INFO_WEAPON_ELECTRO_MURDER_COMBO,             NO_MSG) \
-    MSG_MULTI_NOTIF(1, WEAPON_FIREBALL_SUICIDE_FIREMINE,         INFO_WEAPON_FIREBALL_SUICIDE_FIREMINE,         CENTER_DEATH_SELF_GENERIC) \
-    MSG_MULTI_NOTIF(1, WEAPON_FIREBALL_SUICIDE_BLAST,             INFO_WEAPON_FIREBALL_SUICIDE_BLAST,         CENTER_DEATH_SELF_GENERIC) \
-    MSG_MULTI_NOTIF(1, WEAPON_FIREBALL_MURDER_FIREMINE,         INFO_WEAPON_FIREBALL_MURDER_FIREMINE,         NO_MSG) \
-    MSG_MULTI_NOTIF(1, WEAPON_FIREBALL_MURDER_BLAST,             INFO_WEAPON_FIREBALL_MURDER_BLAST,             NO_MSG) \
-    MSG_MULTI_NOTIF(1, WEAPON_MORTAR_SUICIDE_EXPLODE,             INFO_WEAPON_MORTAR_SUICIDE_EXPLODE,         CENTER_DEATH_SELF_GENERIC) \
-    MSG_MULTI_NOTIF(1, WEAPON_MORTAR_SUICIDE_BOUNCE,             INFO_WEAPON_MORTAR_SUICIDE_BOUNCE,             CENTER_DEATH_SELF_GENERIC) \
-    MSG_MULTI_NOTIF(1, WEAPON_MORTAR_MURDER_EXPLODE,             INFO_WEAPON_MORTAR_MURDER_EXPLODE,             NO_MSG) \
-    MSG_MULTI_NOTIF(1, WEAPON_MORTAR_MURDER_BOUNCE,             INFO_WEAPON_MORTAR_MURDER_BOUNCE,             NO_MSG) \
-    MSG_MULTI_NOTIF(1, WEAPON_HAGAR_SUICIDE,                     INFO_WEAPON_HAGAR_SUICIDE,                     CENTER_DEATH_SELF_GENERIC) \
-    MSG_MULTI_NOTIF(1, WEAPON_HAGAR_MURDER_BURST,                 INFO_WEAPON_HAGAR_MURDER_BURST,             NO_MSG) \
-    MSG_MULTI_NOTIF(1, WEAPON_HAGAR_MURDER_SPRAY,                 INFO_WEAPON_HAGAR_MURDER_SPRAY,             NO_MSG) \
-    MSG_MULTI_NOTIF(1, WEAPON_HLAC_SUICIDE,                     INFO_WEAPON_HLAC_SUICIDE,                     CENTER_DEATH_SELF_GENERIC) \
-    MSG_MULTI_NOTIF(1, WEAPON_HLAC_MURDER,                         INFO_WEAPON_HLAC_MURDER,                     NO_MSG) \
-    MSG_MULTI_NOTIF(1, WEAPON_HOOK_MURDER,                        INFO_WEAPON_HOOK_MURDER,                    NO_MSG) \
-    MSG_MULTI_NOTIF(1, WEAPON_LASER_SUICIDE,                     INFO_WEAPON_LASER_SUICIDE,                     CENTER_DEATH_SELF_GENERIC) \
-    MSG_MULTI_NOTIF(1, WEAPON_LASER_MURDER,                     INFO_WEAPON_LASER_MURDER,                     NO_MSG) \
-    MSG_MULTI_NOTIF(1, WEAPON_MINELAYER_SUICIDE,                 INFO_WEAPON_MINELAYER_SUICIDE,                 CENTER_DEATH_SELF_GENERIC) \
-    MSG_MULTI_NOTIF(1, WEAPON_MINELAYER_MURDER,                 INFO_WEAPON_MINELAYER_MURDER,                 NO_MSG) \
-    MSG_MULTI_NOTIF(1, WEAPON_MINSTANEX_MURDER,                 INFO_WEAPON_MINSTANEX_MURDER,                 NO_MSG) \
-    MSG_MULTI_NOTIF(1, WEAPON_NEX_MURDER,                         INFO_WEAPON_NEX_MURDER,                     NO_MSG) \
-    MSG_MULTI_NOTIF(1, WEAPON_RIFLE_MURDER_HAIL_PIERCING,        INFO_WEAPON_RIFLE_MURDER_HAIL_PIERCING,        NO_MSG) \
-    MSG_MULTI_NOTIF(1, WEAPON_RIFLE_MURDER_HAIL,                 INFO_WEAPON_RIFLE_MURDER_HAIL,                 NO_MSG) \
-    MSG_MULTI_NOTIF(1, WEAPON_RIFLE_MURDER_PIERCING,             INFO_WEAPON_RIFLE_MURDER_PIERCING,             NO_MSG) \
-    MSG_MULTI_NOTIF(1, WEAPON_RIFLE_MURDER,                     INFO_WEAPON_RIFLE_MURDER,                     NO_MSG) \
-    MSG_MULTI_NOTIF(1, WEAPON_RIFLE_MURDER_HEADSHOT,             INFO_WEAPON_RIFLE_MURDER_HEADSHOT,             NO_MSG) \
-    MSG_MULTI_NOTIF(1, WEAPON_ROCKETLAUNCHER_SUICIDE,             INFO_WEAPON_ROCKETLAUNCHER_SUICIDE,         CENTER_DEATH_SELF_GENERIC) \
-    MSG_MULTI_NOTIF(1, WEAPON_ROCKETLAUNCHER_MURDER_DIRECT,     INFO_WEAPON_ROCKETLAUNCHER_MURDER_DIRECT,     NO_MSG) \
-    MSG_MULTI_NOTIF(1, WEAPON_ROCKETLAUNCHER_MURDER_SPLASH,     INFO_WEAPON_ROCKETLAUNCHER_MURDER_SPLASH,     NO_MSG) \
-    MSG_MULTI_NOTIF(1, WEAPON_SEEKER_SUICIDE,                     INFO_WEAPON_SEEKER_SUICIDE,                 CENTER_DEATH_SELF_GENERIC) \
-    MSG_MULTI_NOTIF(1, WEAPON_SEEKER_MURDER_TAG,                 INFO_WEAPON_SEEKER_MURDER_TAG,                 NO_MSG) \
-    MSG_MULTI_NOTIF(1, WEAPON_SEEKER_MURDER_SPRAY,                 INFO_WEAPON_SEEKER_MURDER_SPRAY,             NO_MSG) \
-    MSG_MULTI_NOTIF(1, WEAPON_SHOTGUN_MURDER_SLAP,                 INFO_WEAPON_SHOTGUN_MURDER_SLAP,             NO_MSG) \
-    MSG_MULTI_NOTIF(1, WEAPON_SHOTGUN_MURDER,                     INFO_WEAPON_SHOTGUN_MURDER,                 NO_MSG) \
-    MSG_MULTI_NOTIF(1, WEAPON_TUBA_SUICIDE,                     INFO_WEAPON_TUBA_SUICIDE,                     CENTER_DEATH_SELF_GENERIC) \
-    MSG_MULTI_NOTIF(1, WEAPON_TUBA_MURDER,                         INFO_WEAPON_TUBA_MURDER,                     NO_MSG) \
-    MSG_MULTI_NOTIF(1, WEAPON_ACCORDEON_SUICIDE,                 INFO_WEAPON_ACCORDEON_SUICIDE,                 CENTER_DEATH_SELF_GENERIC) \
-    MSG_MULTI_NOTIF(1, WEAPON_ACCORDEON_MURDER,                 INFO_WEAPON_ACCORDEON_MURDER,                 NO_MSG) \
-    MSG_MULTI_NOTIF(1, WEAPON_KLEINBOTTLE_SUICIDE,                 INFO_WEAPON_KLEINBOTTLE_SUICIDE,             CENTER_DEATH_SELF_GENERIC) \
-    MSG_MULTI_NOTIF(1, WEAPON_KLEINBOTTLE_MURDER,                 INFO_WEAPON_KLEINBOTTLE_MURDER,             NO_MSG) \
-    MSG_MULTI_NOTIF(1, WEAPON_UZI_MURDER_SNIPE,                 INFO_WEAPON_UZI_MURDER_SNIPE,                 NO_MSG) \
-    MSG_MULTI_NOTIF(1, WEAPON_UZI_MURDER_SPRAY,                 INFO_WEAPON_UZI_MURDER_SPRAY,                 NO_MSG) 
+       /*MSG_MULTI_NOTIF(1, MULTI_EMPTY,                        NO_MSG,                                    NO_MSG)*/ \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_CUSTOM,                    INFO_DEATH_SELF_GENERIC,                   CENTER_DEATH_SELF_CUSTOM) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_GENERIC,                   INFO_DEATH_SELF_GENERIC,                   CENTER_DEATH_SELF_GENERIC) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_VOID,                      INFO_DEATH_SELF_VOID,                      CENTER_DEATH_SELF_VOID) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_SUICIDE,                   INFO_DEATH_SELF_SUICIDE,                   CENTER_DEATH_SELF_SUICIDE) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_NOAMMO,                    INFO_DEATH_SELF_NOAMMO,                    CENTER_DEATH_SELF_NOAMMO) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_ROT,                       INFO_DEATH_SELF_ROT,                       CENTER_DEATH_SELF_ROT) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_CAMP,                      INFO_DEATH_SELF_CAMP,                      CENTER_DEATH_SELF_CAMP) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_BETRAYAL,                  INFO_DEATH_SELF_BETRAYAL,                  CENTER_DEATH_SELF_BETRAYAL) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_TEAMCHANGE,                INFO_DEATH_SELF_TEAMCHANGE,                CENTER_DEATH_SELF_TEAMCHANGE) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_AUTOTEAMCHANGE,            INFO_DEATH_SELF_AUTOTEAMCHANGE,            CENTER_DEATH_SELF_AUTOTEAMCHANGE) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_FALL,                      INFO_DEATH_SELF_FALL,                      CENTER_DEATH_SELF_FALL) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_DROWN,                     INFO_DEATH_SELF_DROWN,                     CENTER_DEATH_SELF_DROWN) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_FIRE,                      INFO_DEATH_SELF_FIRE,                      CENTER_DEATH_SELF_FIRE) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_LAVA,                      INFO_DEATH_SELF_LAVA,                      CENTER_DEATH_SELF_LAVA) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_SLIME,                     INFO_DEATH_SELF_SLIME,                     CENTER_DEATH_SELF_SLIME) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_SHOOTING_STAR,             INFO_DEATH_SELF_SHOOTING_STAR,             CENTER_DEATH_SELF_SHOOTING_STAR) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_SWAMP,                     INFO_DEATH_SELF_SWAMP,                     CENTER_DEATH_SELF_SWAMP) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_CHEAT,                     INFO_DEATH_SELF_CHEAT,                     CENTER_DEATH_SELF_CHEAT) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_TOUCHEXPLODE,              INFO_DEATH_SELF_TOUCHEXPLODE,              CENTER_DEATH_SELF_TOUCHEXPLODE) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET,                    INFO_DEATH_SELF_TURRET,                    CENTER_DEATH_SELF_TURRET) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_EWHEEL,             INFO_DEATH_SELF_TURRET_EWHEEL,             CENTER_DEATH_SELF_TURRET_EWHEEL) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_FLAC,               INFO_DEATH_SELF_TURRET_FLAC,               CENTER_DEATH_SELF_TURRET) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_MACHINEGUN,         INFO_DEATH_SELF_TURRET_MACHINEGUN,         CENTER_DEATH_SELF_TURRET) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_WALK_GUN,           INFO_DEATH_SELF_TURRET_WALK_GUN,           CENTER_DEATH_SELF_TURRET_WALK) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_WALK_MEELE,         INFO_DEATH_SELF_TURRET_WALK_MEELE,         CENTER_DEATH_SELF_TURRET_WALK) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_WALK_ROCKET,        INFO_DEATH_SELF_TURRET_WALK_ROCKET,        CENTER_DEATH_SELF_TURRET_WALK) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_HELLION,            INFO_DEATH_SELF_TURRET_HELLION,            CENTER_DEATH_SELF_TURRET) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_HK,                 INFO_DEATH_SELF_TURRET_HK,                 CENTER_DEATH_SELF_TURRET) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_MLRS,               INFO_DEATH_SELF_TURRET_MLRS,               CENTER_DEATH_SELF_TURRET) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_PLASMA,             INFO_DEATH_SELF_TURRET_PLASMA,             CENTER_DEATH_SELF_TURRET) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_PHASER,             INFO_DEATH_SELF_TURRET_PHASER,             CENTER_DEATH_SELF_TURRET) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_TESLA,              INFO_DEATH_SELF_TURRET_TESLA,              CENTER_DEATH_SELF_TURRET) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_VH_CRUSH,                  INFO_DEATH_SELF_VH_CRUSH,                  CENTER_DEATH_SELF_VH_CRUSH) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_VH_SPID_ROCKET,            INFO_DEATH_SELF_VH_SPID_ROCKET,            CENTER_DEATH_SELF_VH_SPID_ROCKET) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_VH_SPID_DEATH,             INFO_DEATH_SELF_VH_SPID_DEATH,             CENTER_DEATH_SELF_VH_SPID_DEATH) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_VH_WAKI_ROCKET,            INFO_DEATH_SELF_VH_WAKI_ROCKET,            CENTER_DEATH_SELF_VH_WAKI_ROCKET) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_VH_WAKI_DEATH,             INFO_DEATH_SELF_VH_WAKI_DEATH,             CENTER_DEATH_SELF_VH_WAKI_DEATH) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_VH_RAPT_BOMB,              INFO_DEATH_SELF_VH_RAPT_BOMB,              CENTER_DEATH_SELF_VH_RAPT_BOMB) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_VH_RAPT_DEATH,             INFO_DEATH_SELF_VH_RAPT_DEATH,             CENTER_DEATH_SELF_VH_RAPT_DEATH) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_VH_BUMB_DEATH,             INFO_DEATH_SELF_VH_BUMB_DEATH,             CENTER_DEATH_SELF_VH_BUMB_DEATH) \
+       MSG_MULTI_NOTIF(1, DEATH_MURDER_TELEFRAG,                INFO_DEATH_MURDER_TELEFRAG,                NO_MSG) \
+       MSG_MULTI_NOTIF(1, DEATH_MURDER_FALL,                    INFO_DEATH_MURDER_FALL,                    NO_MSG) \
+       MSG_MULTI_NOTIF(1, DEATH_MURDER_DROWN,                   INFO_DEATH_MURDER_DROWN,                   NO_MSG) \
+       MSG_MULTI_NOTIF(1, DEATH_MURDER_LAVA,                    INFO_DEATH_MURDER_LAVA,                    NO_MSG) \
+       MSG_MULTI_NOTIF(1, DEATH_MURDER_SLIME,                   INFO_DEATH_MURDER_SLIME,                   NO_MSG) \
+       MSG_MULTI_NOTIF(1, DEATH_MURDER_SHOOTING_STAR,           INFO_DEATH_MURDER_SHOOTING_STAR,           NO_MSG) \
+       MSG_MULTI_NOTIF(1, DEATH_MURDER_SWAMP,                   INFO_DEATH_MURDER_SWAMP,                   NO_MSG) \
+       MSG_MULTI_NOTIF(1, DEATH_MURDER_VOID,                    INFO_DEATH_MURDER_VOID,                    NO_MSG) \
+       MSG_MULTI_NOTIF(1, DEATH_MURDER_TOUCHEXPLODE,            INFO_DEATH_MURDER_TOUCHEXPLODE,            NO_MSG) \
+       MSG_MULTI_NOTIF(1, DEATH_MURDER_CHEAT,                   INFO_DEATH_MURDER_CHEAT,                   NO_MSG) \
+       MSG_MULTI_NOTIF(1, DEATH_MURDER_FIRE,                    INFO_DEATH_MURDER_FIRE,                    NO_MSG) \
+       MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_CRUSH,                INFO_DEATH_MURDER_VH_CRUSH,                NO_MSG) \
+       MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_SPID_MINIGUN,         INFO_DEATH_MURDER_VH_SPID_MINIGUN,         NO_MSG) \
+       MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_SPID_ROCKET,          INFO_DEATH_MURDER_VH_SPID_ROCKET,          NO_MSG) \
+       MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_SPID_DEATH,           INFO_DEATH_MURDER_VH_SPID_DEATH,           NO_MSG) \
+       MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_WAKI_GUN,             INFO_DEATH_MURDER_VH_WAKI_GUN,             NO_MSG) \
+       MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_WAKI_ROCKET,          INFO_DEATH_MURDER_VH_WAKI_ROCKET,          NO_MSG) \
+       MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_WAKI_DEATH,           INFO_DEATH_MURDER_VH_WAKI_DEATH,           NO_MSG) \
+       MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_RAPT_CANNON,          INFO_DEATH_MURDER_VH_RAPT_CANNON,          NO_MSG) \
+       MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_RAPT_BOMB,            INFO_DEATH_MURDER_VH_RAPT_BOMB,            NO_MSG) \
+       MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_RAPT_DEATH,           INFO_DEATH_MURDER_VH_RAPT_DEATH,           NO_MSG) \
+       MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_BUMB_GUN,             INFO_DEATH_MURDER_VH_BUMB_GUN,             NO_MSG) \
+       MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_BUMB_DEATH,           INFO_DEATH_MURDER_VH_BUMB_DEATH,           NO_MSG) \
+       MSG_MULTI_NOTIF(1, ITEM_WEAPON_DONTHAVE,                 INFO_ITEM_WEAPON_DONTHAVE,                 CENTER_ITEM_WEAPON_DONTHAVE) \
+       MSG_MULTI_NOTIF(1, ITEM_WEAPON_DROP,                     INFO_ITEM_WEAPON_DROP,                     CENTER_ITEM_WEAPON_DROP) \
+       MSG_MULTI_NOTIF(1, ITEM_WEAPON_GOT,                      INFO_ITEM_WEAPON_GOT,                      CENTER_ITEM_WEAPON_GOT) \
+       MSG_MULTI_NOTIF(1, ITEM_WEAPON_NOAMMO,                   INFO_ITEM_WEAPON_NOAMMO,                   CENTER_ITEM_WEAPON_NOAMMO) \
+       MSG_MULTI_NOTIF(1, ITEM_WEAPON_PRIMORSEC,                INFO_ITEM_WEAPON_PRIMORSEC,                CENTER_ITEM_WEAPON_PRIMORSEC) \
+       MSG_MULTI_NOTIF(1, ITEM_WEAPON_UNAVAILABLE,              INFO_ITEM_WEAPON_UNAVAILABLE,              CENTER_ITEM_WEAPON_UNAVAILABLE) \
+       MSG_MULTI_NOTIF(1, WEAPON_THINKING_WITH_PORTALS,         INFO_WEAPON_THINKING_WITH_PORTALS,         CENTER_DEATH_SELF_GENERIC) \
+       MSG_MULTI_NOTIF(1, WEAPON_CRYLINK_SUICIDE,               INFO_WEAPON_CRYLINK_SUICIDE,               CENTER_DEATH_SELF_GENERIC) \
+       MSG_MULTI_NOTIF(1, WEAPON_CRYLINK_MURDER,                INFO_WEAPON_CRYLINK_MURDER,                NO_MSG) \
+       MSG_MULTI_NOTIF(1, WEAPON_ELECTRO_SUICIDE_ORBS,          INFO_WEAPON_ELECTRO_SUICIDE_ORBS,          CENTER_DEATH_SELF_GENERIC) \
+       MSG_MULTI_NOTIF(1, WEAPON_ELECTRO_SUICIDE_BOLT,          INFO_WEAPON_ELECTRO_SUICIDE_BOLT,          CENTER_DEATH_SELF_GENERIC) \
+       MSG_MULTI_NOTIF(1, WEAPON_ELECTRO_MURDER_BOLT,           INFO_WEAPON_ELECTRO_MURDER_BOLT,           NO_MSG) \
+       MSG_MULTI_NOTIF(1, WEAPON_ELECTRO_MURDER_ORBS,           INFO_WEAPON_ELECTRO_MURDER_ORBS,           NO_MSG) \
+       MSG_MULTI_NOTIF(1, WEAPON_ELECTRO_MURDER_COMBO,          INFO_WEAPON_ELECTRO_MURDER_COMBO,          NO_MSG) \
+       MSG_MULTI_NOTIF(1, WEAPON_FIREBALL_SUICIDE_FIREMINE,     INFO_WEAPON_FIREBALL_SUICIDE_FIREMINE,     CENTER_DEATH_SELF_GENERIC) \
+       MSG_MULTI_NOTIF(1, WEAPON_FIREBALL_SUICIDE_BLAST,        INFO_WEAPON_FIREBALL_SUICIDE_BLAST,        CENTER_DEATH_SELF_GENERIC) \
+       MSG_MULTI_NOTIF(1, WEAPON_FIREBALL_MURDER_FIREMINE,      INFO_WEAPON_FIREBALL_MURDER_FIREMINE,      NO_MSG) \
+       MSG_MULTI_NOTIF(1, WEAPON_FIREBALL_MURDER_BLAST,         INFO_WEAPON_FIREBALL_MURDER_BLAST,         NO_MSG) \
+       MSG_MULTI_NOTIF(1, WEAPON_MORTAR_SUICIDE_EXPLODE,        INFO_WEAPON_MORTAR_SUICIDE_EXPLODE,        CENTER_DEATH_SELF_GENERIC) \
+       MSG_MULTI_NOTIF(1, WEAPON_MORTAR_SUICIDE_BOUNCE,         INFO_WEAPON_MORTAR_SUICIDE_BOUNCE,         CENTER_DEATH_SELF_GENERIC) \
+       MSG_MULTI_NOTIF(1, WEAPON_MORTAR_MURDER_EXPLODE,         INFO_WEAPON_MORTAR_MURDER_EXPLODE,         NO_MSG) \
+       MSG_MULTI_NOTIF(1, WEAPON_MORTAR_MURDER_BOUNCE,          INFO_WEAPON_MORTAR_MURDER_BOUNCE,          NO_MSG) \
+       MSG_MULTI_NOTIF(1, WEAPON_HAGAR_SUICIDE,                 INFO_WEAPON_HAGAR_SUICIDE,                 CENTER_DEATH_SELF_GENERIC) \
+       MSG_MULTI_NOTIF(1, WEAPON_HAGAR_MURDER_BURST,            INFO_WEAPON_HAGAR_MURDER_BURST,            NO_MSG) \
+       MSG_MULTI_NOTIF(1, WEAPON_HAGAR_MURDER_SPRAY,            INFO_WEAPON_HAGAR_MURDER_SPRAY,            NO_MSG) \
+       MSG_MULTI_NOTIF(1, WEAPON_HLAC_SUICIDE,                  INFO_WEAPON_HLAC_SUICIDE,                  CENTER_DEATH_SELF_GENERIC) \
+       MSG_MULTI_NOTIF(1, WEAPON_HLAC_MURDER,                   INFO_WEAPON_HLAC_MURDER,                   NO_MSG) \
+       MSG_MULTI_NOTIF(1, WEAPON_HOOK_MURDER,                   INFO_WEAPON_HOOK_MURDER,                   NO_MSG) \
+       MSG_MULTI_NOTIF(1, WEAPON_LASER_SUICIDE,                 INFO_WEAPON_LASER_SUICIDE,                 CENTER_DEATH_SELF_GENERIC) \
+       MSG_MULTI_NOTIF(1, WEAPON_LASER_MURDER,                  INFO_WEAPON_LASER_MURDER,                  NO_MSG) \
+       MSG_MULTI_NOTIF(1, WEAPON_MINELAYER_SUICIDE,             INFO_WEAPON_MINELAYER_SUICIDE,             CENTER_DEATH_SELF_GENERIC) \
+       MSG_MULTI_NOTIF(1, WEAPON_MINELAYER_MURDER,              INFO_WEAPON_MINELAYER_MURDER,              NO_MSG) \
+       MSG_MULTI_NOTIF(1, WEAPON_MINSTANEX_MURDER,              INFO_WEAPON_MINSTANEX_MURDER,              NO_MSG) \
+       MSG_MULTI_NOTIF(1, WEAPON_NEX_MURDER,                    INFO_WEAPON_NEX_MURDER,                    NO_MSG) \
+       MSG_MULTI_NOTIF(1, WEAPON_RIFLE_MURDER_HAIL_PIERCING,    INFO_WEAPON_RIFLE_MURDER_HAIL_PIERCING,    NO_MSG) \
+       MSG_MULTI_NOTIF(1, WEAPON_RIFLE_MURDER_HAIL,             INFO_WEAPON_RIFLE_MURDER_HAIL,             NO_MSG) \
+       MSG_MULTI_NOTIF(1, WEAPON_RIFLE_MURDER_PIERCING,         INFO_WEAPON_RIFLE_MURDER_PIERCING,         NO_MSG) \
+       MSG_MULTI_NOTIF(1, WEAPON_RIFLE_MURDER,                  INFO_WEAPON_RIFLE_MURDER,                  NO_MSG) \
+       MSG_MULTI_NOTIF(1, WEAPON_RIFLE_MURDER_HEADSHOT,         INFO_WEAPON_RIFLE_MURDER_HEADSHOT,         NO_MSG) \
+       MSG_MULTI_NOTIF(1, WEAPON_ROCKETLAUNCHER_SUICIDE,        INFO_WEAPON_ROCKETLAUNCHER_SUICIDE,        CENTER_DEATH_SELF_GENERIC) \
+       MSG_MULTI_NOTIF(1, WEAPON_ROCKETLAUNCHER_MURDER_DIRECT,  INFO_WEAPON_ROCKETLAUNCHER_MURDER_DIRECT,  NO_MSG) \
+       MSG_MULTI_NOTIF(1, WEAPON_ROCKETLAUNCHER_MURDER_SPLASH,  INFO_WEAPON_ROCKETLAUNCHER_MURDER_SPLASH,  NO_MSG) \
+       MSG_MULTI_NOTIF(1, WEAPON_SEEKER_SUICIDE,                INFO_WEAPON_SEEKER_SUICIDE,                CENTER_DEATH_SELF_GENERIC) \
+       MSG_MULTI_NOTIF(1, WEAPON_SEEKER_MURDER_TAG,             INFO_WEAPON_SEEKER_MURDER_TAG,             NO_MSG) \
+       MSG_MULTI_NOTIF(1, WEAPON_SEEKER_MURDER_SPRAY,           INFO_WEAPON_SEEKER_MURDER_SPRAY,           NO_MSG) \
+       MSG_MULTI_NOTIF(1, WEAPON_SHOTGUN_MURDER_SLAP,           INFO_WEAPON_SHOTGUN_MURDER_SLAP,           NO_MSG) \
+       MSG_MULTI_NOTIF(1, WEAPON_SHOTGUN_MURDER,                INFO_WEAPON_SHOTGUN_MURDER,                NO_MSG) \
+       MSG_MULTI_NOTIF(1, WEAPON_TUBA_SUICIDE,                  INFO_WEAPON_TUBA_SUICIDE,                  CENTER_DEATH_SELF_GENERIC) \
+       MSG_MULTI_NOTIF(1, WEAPON_TUBA_MURDER,                   INFO_WEAPON_TUBA_MURDER,                   NO_MSG) \
+       MSG_MULTI_NOTIF(1, WEAPON_ACCORDEON_SUICIDE,             INFO_WEAPON_ACCORDEON_SUICIDE,             CENTER_DEATH_SELF_GENERIC) \
+       MSG_MULTI_NOTIF(1, WEAPON_ACCORDEON_MURDER,              INFO_WEAPON_ACCORDEON_MURDER,              NO_MSG) \
+       MSG_MULTI_NOTIF(1, WEAPON_KLEINBOTTLE_SUICIDE,           INFO_WEAPON_KLEINBOTTLE_SUICIDE,           CENTER_DEATH_SELF_GENERIC) \
+       MSG_MULTI_NOTIF(1, WEAPON_KLEINBOTTLE_MURDER,            INFO_WEAPON_KLEINBOTTLE_MURDER,            NO_MSG) \
+       MSG_MULTI_NOTIF(1, WEAPON_UZI_MURDER_SNIPE,              INFO_WEAPON_UZI_MURDER_SNIPE,              NO_MSG) \
+       MSG_MULTI_NOTIF(1, WEAPON_UZI_MURDER_SPRAY,              INFO_WEAPON_UZI_MURDER_SPRAY,              NO_MSG)
 
 
 // ===========================