myPos.y += (mySize.y / resize - mySize.y);
// this is where the origin of the string
float namewidth = mySize.x;
myPos.y += (mySize.y / resize - mySize.y);
// this is where the origin of the string
float namewidth = mySize.x;
{
vector pos = myPos + eY * autocvar_hud_shownames_fontsize * resize;
vector sz = vec2(0.5 * mySize.x, resize * autocvar_hud_shownames_statusbar_height);
{
vector pos = myPos + eY * autocvar_hud_shownames_fontsize * resize;
vector sz = vec2(0.5 * mySize.x, resize * autocvar_hud_shownames_statusbar_height);